062679c96c77292b0454b75b5c33ff95f592cde2
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-Scene.cpp
1 /*
2  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <iostream>
19
20 #include <stdlib.h>
21 #include <dali/integration-api/scene.h>
22 #include <dali/integration-api/events/key-event-integ.h>
23 #include <dali/public-api/events/key-event.h>
24 #include <dali/integration-api/events/touch-event-integ.h>
25 #include <dali/integration-api/events/wheel-event-integ.h>
26
27 #include <dali-test-suite-utils.h>
28
29 // Internal headers are allowed here
30
31 namespace
32 {
33
34 const std::string DEFAULT_DEVICE_NAME("hwKeyboard");
35
36 // Functor for EventProcessingFinished signal
37 struct EventProcessingFinishedFunctor
38 {
39   /**
40    * @param[in] eventProcessingFinished reference to a boolean variable used to check if signal has been called.
41    */
42   EventProcessingFinishedFunctor( bool& eventProcessingFinished )
43   : mEventProcessingFinished( eventProcessingFinished )
44   {}
45
46   void operator()()
47   {
48     mEventProcessingFinished = true;
49   }
50
51   bool& mEventProcessingFinished;
52 };
53
54 // Stores data that is populated in the key-event callback and will be read by the TET cases
55 struct KeyEventSignalData
56 {
57   KeyEventSignalData()
58   : functorCalled(false)
59   {}
60
61   void Reset()
62   {
63     functorCalled = false;
64
65     receivedKeyEvent.keyModifier = 0;
66     receivedKeyEvent.keyPressedName.clear();
67     receivedKeyEvent.keyPressed.clear();
68   }
69
70   bool functorCalled;
71   KeyEvent receivedKeyEvent;
72 };
73
74 // Functor that sets the data when called
75 struct KeyEventReceivedFunctor
76 {
77   KeyEventReceivedFunctor( KeyEventSignalData& data ) : signalData( data ) { }
78
79   bool operator()( const KeyEvent& keyEvent )
80   {
81     signalData.functorCalled = true;
82     signalData.receivedKeyEvent = keyEvent;
83
84     return true;
85   }
86
87   KeyEventSignalData& signalData;
88 };
89
90 // Stores data that is populated in the touched signal callback and will be read by the TET cases
91 struct TouchedSignalData
92 {
93   TouchedSignalData()
94   : functorCalled(false)
95   {}
96
97   void Reset()
98   {
99     functorCalled = false;
100
101     receivedTouchEvent.points.clear();
102     receivedTouchEvent.time = 0;
103
104     receivedTouchData.Reset();
105   }
106
107   bool functorCalled;
108   TouchEvent receivedTouchEvent;
109   TouchData receivedTouchData;
110 };
111
112 // Functor that sets the data when touched signal is received
113 struct TouchedFunctor
114 {
115   TouchedFunctor( TouchedSignalData& data ) : signalData( data ) { }
116
117   void operator()( const TouchEvent& touch )
118   {
119     signalData.functorCalled = true;
120     signalData.receivedTouchEvent = touch;
121   }
122
123   TouchedSignalData& signalData;
124 };
125
126 // Functor that sets the data when touched signal is received
127 struct TouchFunctor
128 {
129   TouchFunctor( TouchedSignalData& data ) : signalData( data ) { }
130
131   void operator()( const TouchData& touch )
132   {
133     signalData.functorCalled = true;
134     signalData.receivedTouchData = touch;
135   }
136
137   void operator()()
138   {
139     signalData.functorCalled = true;
140   }
141
142   TouchedSignalData& signalData;
143 };
144
145 // Stores data that is populated in the wheel-event callback and will be read by the TET cases
146 struct WheelEventSignalData
147 {
148   WheelEventSignalData()
149   : functorCalled(false)
150   {}
151
152   void Reset()
153   {
154     functorCalled = false;
155   }
156
157   bool functorCalled;
158   WheelEvent receivedWheelEvent;
159 };
160
161 // Functor that sets the data when wheel-event signal is received
162 struct WheelEventReceivedFunctor
163 {
164   WheelEventReceivedFunctor( WheelEventSignalData& data ) : signalData( data ) { }
165
166   bool operator()( const WheelEvent& wheelEvent )
167   {
168     signalData.functorCalled = true;
169     signalData.receivedWheelEvent = wheelEvent;
170
171     return true;
172   }
173
174   WheelEventSignalData& signalData;
175 };
176
177 void GenerateTouch( TestApplication& application, PointState::Type state, const Vector2& screenPosition )
178 {
179   Integration::TouchEvent touchEvent;
180   Integration::Point point;
181   point.SetState( state );
182   point.SetScreenPosition( screenPosition );
183   touchEvent.points.push_back( point );
184   application.ProcessEvent( touchEvent );
185 }
186
187 bool DummyTouchCallback( Actor actor, const TouchEvent& touch )
188 {
189   return true;
190 }
191
192 } // unnamed namespace
193
194 int UtcDaliSceneAdd(void)
195 {
196   TestApplication application;
197   tet_infoline("Testing Dali::Integration::Scene::Add");
198
199   Dali::Integration::Scene scene = application.GetScene();
200
201   Actor actor = Actor::New();
202   DALI_TEST_CHECK( !actor.OnStage() );
203
204   scene.Add( actor );
205   DALI_TEST_CHECK( actor.OnStage() );
206
207   END_TEST;
208 }
209
210 int UtcDaliSceneRemove(void)
211 {
212   TestApplication application;
213   tet_infoline("Testing Dali::Integration::Scene::Remove");
214
215   Dali::Integration::Scene scene = application.GetScene();
216
217   Actor actor = Actor::New();
218   DALI_TEST_CHECK( !actor.OnStage() );
219
220   scene.Add( actor );
221   DALI_TEST_CHECK( actor.OnStage() );
222
223   scene.Remove(actor);
224   DALI_TEST_CHECK( !actor.OnStage() );
225
226   END_TEST;
227 }
228
229 int UtcDaliSceneGetSize(void)
230 {
231   TestApplication application;
232   tet_infoline("Testing Dali::Integration::Scene::GetSize");
233
234   Dali::Integration::Scene scene = application.GetScene();
235   Size size = scene.GetSize();
236   DALI_TEST_EQUALS( TestApplication::DEFAULT_SURFACE_WIDTH, size.width, TEST_LOCATION );
237   DALI_TEST_EQUALS( TestApplication::DEFAULT_SURFACE_HEIGHT, size.height, TEST_LOCATION );
238
239   END_TEST;
240 }
241
242 int UtcDaliSceneGetDpi(void)
243 {
244   TestApplication application; // Initializes core DPI to default values
245
246   // Test that setting core DPI explicitly also sets up the scene's DPI.
247   Dali::Integration::Scene scene = application.GetScene();
248   scene.SetDpi( Vector2(200.0f, 180.0f) );
249   Vector2 dpi = scene.GetDpi();
250   DALI_TEST_EQUALS( dpi.x, 200.0f, TEST_LOCATION );
251   DALI_TEST_EQUALS( dpi.y, 180.0f, TEST_LOCATION );
252   END_TEST;
253 }
254
255 int UtcDaliSceneGetRenderTaskList(void)
256 {
257   TestApplication application;
258   tet_infoline("Testing Dali::Integration::Scene::GetRenderTaskList");
259
260   Dali::Integration::Scene scene = application.GetScene();
261
262   // Check we get a valid instance.
263   const RenderTaskList& tasks = scene.GetRenderTaskList();
264
265   // There should be 1 task by default.
266   DALI_TEST_EQUALS( tasks.GetTaskCount(), 1u, TEST_LOCATION );
267
268   // RenderTaskList has it's own UTC tests.
269   // But we can confirm that GetRenderTaskList in Stage retrieves the same RenderTaskList each time.
270   RenderTask newTask = scene.GetRenderTaskList().CreateTask();
271
272   DALI_TEST_EQUALS( scene.GetRenderTaskList().GetTask( 1 ), newTask, TEST_LOCATION );
273
274   END_TEST;
275 }
276
277 int UtcDaliSceneGetRootLayer(void)
278 {
279   TestApplication application;
280   tet_infoline("Testing Dali::Integration::Scene::GetRootLayer");
281
282   Dali::Integration::Scene scene = application.GetScene();
283   Layer layer = scene.GetLayer( 0 );
284   DALI_TEST_CHECK( layer );
285
286   // Check that GetRootLayer() correctly retreived layer 0.
287   DALI_TEST_CHECK( scene.GetRootLayer() == layer );
288
289   END_TEST;
290 }
291
292 int UtcDaliSceneGetLayerCount(void)
293 {
294   TestApplication application;
295   tet_infoline("Testing Dali::Integration::Scene::GetLayerCount");
296
297   Dali::Integration::Scene scene = application.GetScene();
298   // Initially we have a default layer
299   DALI_TEST_EQUALS( scene.GetLayerCount(), 1u, TEST_LOCATION );
300
301   Layer layer = Layer::New();
302   scene.Add( layer );
303
304   DALI_TEST_EQUALS( scene.GetLayerCount(), 2u, TEST_LOCATION );
305   END_TEST;
306 }
307
308 int UtcDaliSceneGetLayer(void)
309 {
310   TestApplication application;
311   tet_infoline("Testing Dali::Integration::Scene::GetLayer");
312
313   Dali::Integration::Scene scene = application.GetScene();
314
315   Layer rootLayer = scene.GetLayer( 0 );
316   DALI_TEST_CHECK( rootLayer );
317
318   Layer layer = Layer::New();
319   scene.Add( layer );
320
321   Layer sameLayer = scene.GetLayer( 1 );
322   DALI_TEST_CHECK( layer == sameLayer );
323
324   END_TEST;
325 }
326
327 int UtcDaliSceneEventProcessingFinishedP(void)
328 {
329   TestApplication application;
330   Dali::Integration::Scene scene = application.GetScene();
331
332   bool eventProcessingFinished = false;
333   EventProcessingFinishedFunctor functor( eventProcessingFinished );
334   scene.EventProcessingFinishedSignal().Connect( &application, functor );
335
336   Actor actor( Actor::New() );
337   scene.Add( actor );
338
339   application.SendNotification();
340   application.Render();
341
342   DALI_TEST_CHECK( eventProcessingFinished );
343
344   END_TEST;
345 }
346
347 int UtcDaliSceneEventProcessingFinishedN(void)
348 {
349   TestApplication application;
350   Dali::Integration::Scene scene = application.GetScene();
351
352   bool eventProcessingFinished = false;
353   EventProcessingFinishedFunctor functor( eventProcessingFinished );
354   scene.EventProcessingFinishedSignal().Connect( &application, functor );
355
356   Actor actor( Actor::New() );
357   scene.Add( actor );
358
359   // Do not complete event processing and confirm the signal has not been emitted.
360   DALI_TEST_CHECK( !eventProcessingFinished );
361
362   END_TEST;
363 }
364
365 int UtcDaliSceneSignalKeyEventP(void)
366 {
367   TestApplication application;
368   Dali::Integration::Scene scene = application.GetScene();
369
370   KeyEventSignalData data;
371   KeyEventReceivedFunctor functor( data );
372   scene.KeyEventSignal().Connect( &application, functor );
373
374   Integration::KeyEvent event( "i", "", "i", 0, 0, 0, Integration::KeyEvent::Down, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
375   application.ProcessEvent( event );
376
377   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
378   DALI_TEST_CHECK( event.keyModifier == data.receivedKeyEvent.keyModifier );
379   DALI_TEST_CHECK( event.keyName == data.receivedKeyEvent.keyPressedName );
380   DALI_TEST_CHECK( event.keyString == data.receivedKeyEvent.keyPressed );
381   DALI_TEST_CHECK( event.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
382
383   data.Reset();
384
385   Integration::KeyEvent event2( "i", "", "i", 0, 0, 0, Integration::KeyEvent::Up, "i", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
386   application.ProcessEvent( event2 );
387
388   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
389   DALI_TEST_CHECK( event2.keyModifier == data.receivedKeyEvent.keyModifier );
390   DALI_TEST_CHECK( event2.keyName == data.receivedKeyEvent.keyPressedName );
391   DALI_TEST_CHECK( event2.keyString == data.receivedKeyEvent.keyPressed );
392   DALI_TEST_CHECK( event2.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
393
394   data.Reset();
395
396   Integration::KeyEvent event3( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
397   application.ProcessEvent( event3 );
398
399   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
400   DALI_TEST_CHECK( event3.keyModifier == data.receivedKeyEvent.keyModifier );
401   DALI_TEST_CHECK( event3.keyName == data.receivedKeyEvent.keyPressedName );
402   DALI_TEST_CHECK( event3.keyString == data.receivedKeyEvent.keyPressed );
403   DALI_TEST_CHECK( event3.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
404
405   data.Reset();
406
407   Integration::KeyEvent event4( "a", "", "a", 0, 0, 0, Integration::KeyEvent::Up, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE );
408   application.ProcessEvent( event4 );
409
410   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
411   DALI_TEST_CHECK( event4.keyModifier == data.receivedKeyEvent.keyModifier );
412   DALI_TEST_CHECK( event4.keyName == data.receivedKeyEvent.keyPressedName );
413   DALI_TEST_CHECK( event4.keyString == data.receivedKeyEvent.keyPressed );
414   DALI_TEST_CHECK( event4.state == static_cast<Integration::KeyEvent::State>( data.receivedKeyEvent.state ) );
415   END_TEST;
416 }
417
418 int UtcDaliSceneSignalKeyEventN(void)
419 {
420   TestApplication application;
421   Dali::Integration::Scene scene = application.GetScene();
422
423   KeyEventSignalData data;
424   KeyEventReceivedFunctor functor( data );
425   scene.KeyEventSignal().Connect( &application, functor );
426
427   // Check that a non-pressed key events data is not modified.
428   DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
429
430   END_TEST;
431 }
432
433 int UtcDaliSceneTouchSignalP(void)
434 {
435   TestApplication application;
436   Dali::Integration::Scene scene = application.GetScene();
437
438   TouchedSignalData data;
439   TouchFunctor functor( data );
440   scene.TouchSignal().Connect( &application, functor );
441
442   // Render and notify.
443   application.SendNotification();
444   application.Render();
445
446   // Basic test: No actors, single touch (down then up).
447   {
448     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
449
450     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
451     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
452     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
453     data.Reset();
454
455     GenerateTouch( application, PointState::UP, Vector2( 10.0f, 10.0f ) );
456
457     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
458     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
459     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
460     data.Reset();
461   }
462
463   // Add an actor to the scene.
464   Actor actor = Actor::New();
465   actor.SetSize( 100.0f, 100.0f );
466   actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
467   actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
468   actor.TouchedSignal().Connect( &DummyTouchCallback );
469   scene.Add( actor );
470
471   // Render and notify.
472   application.SendNotification();
473   application.Render();
474
475   // Actor on scene, single touch, down in actor, motion, then up outside actor.
476   {
477     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
478
479     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
480     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
481     DALI_TEST_CHECK( data.receivedTouchData.GetHitActor(0) == actor );
482     data.Reset();
483
484     GenerateTouch( application, PointState::MOTION, Vector2( 150.0f, 10.0f ) ); // Some motion
485
486     DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
487     data.Reset();
488
489     GenerateTouch( application, PointState::UP, Vector2( 150.0f, 10.0f ) ); // Some motion
490
491     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
492     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
493     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
494     data.Reset();
495   }
496
497   // Multiple touch. Should only receive a touch on first down and last up.
498   {
499     Integration::TouchEvent touchEvent;
500     Integration::Point point;
501
502     // 1st point
503     point.SetState( PointState::DOWN );
504     point.SetScreenPosition( Vector2( 10.0f, 10.0f ) );
505     touchEvent.points.push_back( point );
506     application.ProcessEvent( touchEvent );
507     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
508     DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
509     data.Reset();
510
511     // 2nd point
512     touchEvent.points[0].SetState( PointState::STATIONARY );
513     point.SetDeviceId( 1 );
514     point.SetScreenPosition( Vector2( 50.0f, 50.0f ) );
515     touchEvent.points.push_back( point );
516     application.ProcessEvent( touchEvent );
517     DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
518     data.Reset();
519
520     // Primary point is up
521     touchEvent.points[0].SetState( PointState::UP );
522     touchEvent.points[1].SetState( PointState::STATIONARY );
523     application.ProcessEvent( touchEvent );
524     DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
525     data.Reset();
526
527     // Remove 1st point now, 2nd point is now in motion
528     touchEvent.points.erase( touchEvent.points.begin() );
529     touchEvent.points[0].SetState( PointState::MOTION );
530     touchEvent.points[0].SetScreenPosition( Vector2( 150.0f, 50.0f ) );
531     application.ProcessEvent( touchEvent );
532     DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
533     data.Reset();
534
535     // Final point Up
536     touchEvent.points[0].SetState( PointState::UP );
537     application.ProcessEvent( touchEvent );
538     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
539     DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
540     data.Reset();
541   }
542   END_TEST;
543 }
544
545 int UtcDaliSceneTouchSignalN(void)
546 {
547   TestApplication application;
548   Dali::Integration::Scene scene = application.GetScene();
549
550   TouchedSignalData data;
551   TouchFunctor functor( data );
552   scene.TouchSignal().Connect( &application, functor );
553
554   // Render and notify.
555   application.SendNotification();
556   application.Render();
557
558   // Confirm functor not called before there has been any touch event.
559   DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
560
561   // No actors, single touch, down, motion then up.
562   {
563     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
564
565     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
566     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
567     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0));
568
569     data.Reset();
570
571     // Confirm there is no signal when the touchpoint is only moved.
572     GenerateTouch( application, PointState::MOTION, Vector2( 1200.0f, 10.0f ) ); // Some motion
573
574     DALI_TEST_EQUALS( false, data.functorCalled, TEST_LOCATION );
575     data.Reset();
576
577     // Confirm a following up event generates a signal.
578     GenerateTouch( application, PointState::UP, Vector2( 1200.0f, 10.0f ) );
579
580     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
581     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
582     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0));
583     data.Reset();
584   }
585
586   // Add an actor to the scene.
587   Actor actor = Actor::New();
588   actor.SetSize( 100.0f, 100.0f );
589   actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
590   actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
591   actor.TouchedSignal().Connect( &DummyTouchCallback );
592   scene.Add( actor );
593
594   // Render and notify.
595   application.SendNotification();
596   application.Render();
597
598   // Actor on scene. Interrupted before down and interrupted after down.
599   {
600     GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
601
602     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
603     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
604     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
605     DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::INTERRUPTED );
606     data.Reset();
607
608     GenerateTouch( application, PointState::DOWN, Vector2( 10.0f, 10.0f ) );
609
610     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
611     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
612     DALI_TEST_CHECK( data.receivedTouchData.GetHitActor(0) == actor );
613     DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::DOWN );
614     data.Reset();
615
616     GenerateTouch( application, PointState::INTERRUPTED, Vector2( 10.0f, 10.0f ) );
617
618     DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
619     DALI_TEST_CHECK( data.receivedTouchData.GetPointCount() != 0u );
620     DALI_TEST_CHECK( !data.receivedTouchData.GetHitActor(0) );
621     DALI_TEST_CHECK( data.receivedTouchData.GetState(0) == PointState::INTERRUPTED );
622
623     DALI_TEST_EQUALS( data.receivedTouchData.GetPointCount(), 1u, TEST_LOCATION );
624
625     // Check that getting info about a non-existent point returns an empty handle
626     Actor actor = data.receivedTouchData.GetHitActor( 1 );
627     DALI_TEST_CHECK( !actor );
628
629     data.Reset();
630   }
631
632   END_TEST;
633 }
634
635 int UtcDaliSceneSignalWheelEventP(void)
636 {
637   TestApplication application;
638   Dali::Integration::Scene scene = application.GetScene();
639
640   WheelEventSignalData data;
641   WheelEventReceivedFunctor functor( data );
642   scene.WheelEventSignal().Connect( &application, functor );
643
644   Integration::WheelEvent event( Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2( 0.0f, 0.0f ), 1, 1000u );
645   application.ProcessEvent( event );
646
647   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
648   DALI_TEST_CHECK( static_cast< WheelEvent::Type >(event.type) == data.receivedWheelEvent.type );
649   DALI_TEST_CHECK( event.direction == data.receivedWheelEvent.direction );
650   DALI_TEST_CHECK( event.modifiers == data.receivedWheelEvent.modifiers );
651   DALI_TEST_CHECK( event.point == data.receivedWheelEvent.point );
652   DALI_TEST_CHECK( event.z == data.receivedWheelEvent.z );
653   DALI_TEST_CHECK( event.timeStamp == data.receivedWheelEvent.timeStamp );
654
655   data.Reset();
656
657   Integration::WheelEvent event2( Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2( 0.0f, 0.0f ), -1, 1000u );
658   application.ProcessEvent( event2 );
659
660   DALI_TEST_EQUALS( true, data.functorCalled, TEST_LOCATION );
661   DALI_TEST_CHECK( static_cast< WheelEvent::Type >(event2.type) == data.receivedWheelEvent.type );
662   DALI_TEST_CHECK( event2.direction == data.receivedWheelEvent.direction );
663   DALI_TEST_CHECK( event2.modifiers == data.receivedWheelEvent.modifiers );
664   DALI_TEST_CHECK( event2.point == data.receivedWheelEvent.point );
665   DALI_TEST_CHECK( event2.z == data.receivedWheelEvent.z );
666   DALI_TEST_CHECK( event2.timeStamp == data.receivedWheelEvent.timeStamp );
667   END_TEST;
668 }
669