Merge remote-tracking branch 'origin/tizen' into devel/new_mesh
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-ObjectRegistry.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <iostream>
19
20 #include <stdlib.h>
21 #include <dali-test-suite-utils.h>
22 #include <dali/public-api/dali-core.h>
23
24 using namespace Dali;
25
26 #include "mesh-builder.h"
27
28 namespace
29 {
30
31 // Functors to test whether Object created/destroyed signal is emitted for different types of Objects
32
33 struct TestObjectDestroyedCallback
34 {
35   TestObjectDestroyedCallback(bool& signalReceived, Dali::RefObject*& objectPointer)
36   : mSignalVerified(signalReceived),
37     mObjectPointer(objectPointer)
38   {
39   }
40
41   void operator()(const Dali::RefObject* objectPointer)
42   {
43     tet_infoline("Verifying TestObjectDestroyedCallback()");
44
45     if(objectPointer == mObjectPointer)
46     {
47       mSignalVerified = true;
48     }
49   }
50
51   bool& mSignalVerified;
52   Dali::RefObject*& mObjectPointer;
53 };
54
55 struct TestActorCallback
56 {
57   TestActorCallback(bool& signalReceived)
58   : mSignalVerified(signalReceived)
59   {
60   }
61
62   void operator()(BaseHandle object)
63   {
64     tet_infoline("Verifying TestActorCallback()");
65     Actor actor = Actor::DownCast(object);
66     if(actor)
67     {
68       mSignalVerified = true;
69     }
70   }
71
72   bool& mSignalVerified;
73 };
74
75 struct TestCameraActorCallback
76 {
77   TestCameraActorCallback(bool& signalReceived)
78   : mSignalVerified(signalReceived)
79   {
80   }
81   void operator()(BaseHandle object)
82   {
83     tet_infoline("Verifying TestCameraActorCallback()");
84     CameraActor actor = CameraActor::DownCast(object);
85     if(actor)
86     {
87       mSignalVerified = true;
88     }
89   }
90   bool& mSignalVerified;
91 };
92
93 struct TestImageActorCallback
94 {
95   TestImageActorCallback(bool& signalReceived)
96   : mSignalVerified(signalReceived)
97   {
98   }
99   void operator()(BaseHandle object)
100   {
101     tet_infoline("Verifying TestImageActorCallback()");
102     ImageActor actor = ImageActor::DownCast(object);
103     if(actor)
104     {
105       mSignalVerified = true;
106     }
107   }
108   bool& mSignalVerified;
109 };
110
111 struct TestLayerCallback
112 {
113   TestLayerCallback(bool& signalReceived)
114   : mSignalVerified(signalReceived)
115   {
116   }
117   void operator()(BaseHandle object)
118   {
119     tet_infoline("Verifying TestLayerCallback()");
120     Layer actor = Layer::DownCast(object);
121     if(actor)
122     {
123       mSignalVerified = true;
124     }
125   }
126   bool& mSignalVerified;
127 };
128
129 struct TestAnimationCallback
130 {
131   TestAnimationCallback(bool& signalReceived)
132   : mSignalVerified(signalReceived)
133   {
134   }
135   void operator()(BaseHandle object)
136   {
137     tet_infoline("Verifying TestAnimationCallback()");
138     Animation actor = Animation::DownCast(object);
139     if(actor)
140     {
141       mSignalVerified = true;
142     }
143   }
144   bool& mSignalVerified;
145 };
146
147 struct TestShaderEffectCallback
148 {
149   TestShaderEffectCallback(bool& signalReceived)
150   : mSignalVerified(signalReceived)
151   {
152   }
153   void operator()(BaseHandle object)
154   {
155     tet_infoline("Verifying TestShaderEffectCallback()");
156     ShaderEffect actor = ShaderEffect::DownCast(object);
157     if(actor)
158     {
159       mSignalVerified = true;
160     }
161   }
162   bool& mSignalVerified;
163 };
164
165
166 } // anonymous namespace
167
168
169
170
171 int UtcDaliObjectRegistryGet(void)
172 {
173   TestApplication application;
174
175   ObjectRegistry registry; //  like this for ctor code coverage
176   registry= Stage::GetCurrent().GetObjectRegistry();
177
178   DALI_TEST_CHECK( registry );
179   END_TEST;
180 }
181
182
183
184 int UtcDaliObjectRegistrySignalActorCreated(void)
185 {
186   tet_infoline("Testing GetObjectRegistry()");
187   TestApplication application;
188   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
189   DALI_TEST_CHECK( registry );
190
191   bool verified = false;
192   TestActorCallback test(verified);
193
194   Dali::RefObject* objectPointer = NULL;
195   TestObjectDestroyedCallback test2(verified, objectPointer);
196
197   registry.ObjectCreatedSignal().Connect(&application, test);
198   registry.ObjectDestroyedSignal().Connect(&application, test2);
199
200   {
201     Actor actor = Actor::New();
202     DALI_TEST_CHECK( test.mSignalVerified );
203
204     verified = false;
205     objectPointer = actor.GetObjectPtr();
206   }
207   DALI_TEST_CHECK( test.mSignalVerified );
208   END_TEST;
209 }
210
211 int UtcDaliObjectRegistrySignalCameraCreated(void)
212 {
213   TestApplication application;
214
215   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
216
217   bool verified = false;
218   TestCameraActorCallback test(verified);
219
220   Dali::RefObject* objectPointer = NULL;
221   TestObjectDestroyedCallback test2(verified, objectPointer);
222
223   registry.ObjectCreatedSignal().Connect(&application, test);
224   registry.ObjectDestroyedSignal().Connect(&application, test2);
225
226   {
227     CameraActor actor = CameraActor::New();
228     DALI_TEST_CHECK( test.mSignalVerified );
229
230     verified = false;
231     objectPointer = actor.GetObjectPtr();
232   }
233   DALI_TEST_CHECK( test.mSignalVerified );
234   END_TEST;
235 }
236
237 int UtcDaliObjectRegistrySignalImageActorCreated(void)
238 {
239   TestApplication application;
240   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
241
242   static const char* TestImageFilename = "icon_wrt.png";
243   Image image = ResourceImage::New(TestImageFilename);
244
245   bool verified = false;
246   TestImageActorCallback test(verified);
247
248   Dali::RefObject* objectPointer = NULL;
249   TestObjectDestroyedCallback test2(verified, objectPointer);
250
251   registry.ObjectCreatedSignal().Connect(&application, test);
252   registry.ObjectDestroyedSignal().Connect(&application, test2);
253
254   {
255     ImageActor actor = ImageActor::New(image);
256     DALI_TEST_CHECK( test.mSignalVerified );
257
258     verified = false;
259     objectPointer = actor.GetObjectPtr();
260   }
261   DALI_TEST_CHECK( test.mSignalVerified );
262   END_TEST;
263 }
264
265 int UtcDaliObjectRegistrySignalLayerCreated(void)
266 {
267   TestApplication application;
268   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
269
270   bool verified = false;
271   TestLayerCallback test(verified);
272
273   Dali::RefObject* objectPointer = NULL;
274   TestObjectDestroyedCallback test2(verified, objectPointer);
275
276   registry.ObjectCreatedSignal().Connect(&application, test);
277   registry.ObjectDestroyedSignal().Connect(&application, test2);
278
279   {
280     Layer actor = Layer::New();
281     DALI_TEST_CHECK( test.mSignalVerified );
282
283     verified = false;
284     objectPointer = actor.GetObjectPtr();
285   }
286   DALI_TEST_CHECK( test.mSignalVerified );
287   END_TEST;
288 }
289
290 int UtcDaliObjectRegistrySignalAnimationCreated(void)
291 {
292   TestApplication application;
293   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
294
295   bool verified = false;
296   TestAnimationCallback test(verified);
297
298   Dali::RefObject* objectPointer = NULL;
299   TestObjectDestroyedCallback test2(verified, objectPointer);
300
301   registry.ObjectCreatedSignal().Connect(&application, test);
302   registry.ObjectDestroyedSignal().Connect(&application, test2);
303
304   {
305     Animation animation = Animation::New(1.0f);
306     DALI_TEST_CHECK( test.mSignalVerified );
307
308     verified = false;
309     objectPointer = animation.GetObjectPtr();
310   }
311   DALI_TEST_CHECK( test.mSignalVerified );
312   END_TEST;
313 }
314
315 int UtcDaliObjectRegistrySignalShaderEffectCreated(void)
316 {
317   TestApplication application;
318   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
319
320   static const char* VertexSource =
321   "void main()\n"
322   "{\n"
323   "  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\n"
324   "  vTexCoord = aTexCoord;\n"
325   "}\n";
326
327   static const char* FragmentSource =
328   "void main()\n"
329   "{\n"
330   "  gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n"
331   "}\n";
332
333   bool verified = false;
334   TestShaderEffectCallback test(verified);
335
336   Dali::RefObject* objectPointer = NULL;
337   TestObjectDestroyedCallback test2(verified, objectPointer);
338
339   registry.ObjectCreatedSignal().Connect(&application, test);
340   registry.ObjectDestroyedSignal().Connect(&application, test2);
341
342   {
343     ShaderEffect effect = ShaderEffect::New( VertexSource, FragmentSource );
344     DALI_TEST_CHECK( test.mSignalVerified );
345
346     verified = false;
347     objectPointer = effect.GetObjectPtr();
348   }
349   DALI_TEST_CHECK( test.mSignalVerified );
350   END_TEST;
351 }