Merge branch 'new_text' into tizen
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-ObjectRegistry.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <iostream>
19
20 #include <stdlib.h>
21 #include <dali-test-suite-utils.h>
22 #include <dali/public-api/dali-core.h>
23
24 using namespace Dali;
25
26 #include "mesh-builder.h"
27
28 namespace
29 {
30
31 // Functors to test whether Object created/destroyed signal is emitted for different types of Objects
32
33 struct TestObjectDestroyedCallback
34 {
35   TestObjectDestroyedCallback(bool& signalReceived, Dali::RefObject*& objectPointer)
36   : mSignalVerified(signalReceived),
37     mObjectPointer(objectPointer)
38   {
39   }
40
41   void operator()(const Dali::RefObject* objectPointer)
42   {
43     tet_infoline("Verifying TestObjectDestroyedCallback()");
44
45     if(objectPointer == mObjectPointer)
46     {
47       mSignalVerified = true;
48     }
49   }
50
51   bool& mSignalVerified;
52   Dali::RefObject*& mObjectPointer;
53 };
54
55 struct TestActorCallback
56 {
57   TestActorCallback(bool& signalReceived)
58   : mSignalVerified(signalReceived)
59   {
60   }
61
62   void operator()(BaseHandle object)
63   {
64     tet_infoline("Verifying TestActorCallback()");
65     Actor actor = Actor::DownCast(object);
66     if(actor)
67     {
68       mSignalVerified = true;
69     }
70   }
71
72   bool& mSignalVerified;
73 };
74
75 struct TestCameraActorCallback
76 {
77   TestCameraActorCallback(bool& signalReceived)
78   : mSignalVerified(signalReceived)
79   {
80   }
81   void operator()(BaseHandle object)
82   {
83     tet_infoline("Verifying TestCameraActorCallback()");
84     CameraActor actor = CameraActor::DownCast(object);
85     if(actor)
86     {
87       mSignalVerified = true;
88     }
89   }
90   bool& mSignalVerified;
91 };
92
93 struct TestImageActorCallback
94 {
95   TestImageActorCallback(bool& signalReceived)
96   : mSignalVerified(signalReceived)
97   {
98   }
99   void operator()(BaseHandle object)
100   {
101     tet_infoline("Verifying TestImageActorCallback()");
102     ImageActor actor = ImageActor::DownCast(object);
103     if(actor)
104     {
105       mSignalVerified = true;
106     }
107   }
108   bool& mSignalVerified;
109 };
110
111 struct TestLayerCallback
112 {
113   TestLayerCallback(bool& signalReceived)
114   : mSignalVerified(signalReceived)
115   {
116   }
117   void operator()(BaseHandle object)
118   {
119     tet_infoline("Verifying TestLayerCallback()");
120     Layer actor = Layer::DownCast(object);
121     if(actor)
122     {
123       mSignalVerified = true;
124     }
125   }
126   bool& mSignalVerified;
127 };
128
129
130 struct TestMeshActorCallback
131 {
132   TestMeshActorCallback(bool& signalReceived)
133   : mSignalVerified(signalReceived)
134   {
135   }
136   void operator()(BaseHandle object)
137   {
138     tet_infoline("Verifying TestMeshActorCallback()");
139     MeshActor actor = MeshActor::DownCast(object);
140     if(actor)
141     {
142       mSignalVerified = true;
143     }
144   }
145   bool& mSignalVerified;
146 };
147
148 struct TestAnimationCallback
149 {
150   TestAnimationCallback(bool& signalReceived)
151   : mSignalVerified(signalReceived)
152   {
153   }
154   void operator()(BaseHandle object)
155   {
156     tet_infoline("Verifying TestAnimationCallback()");
157     Animation actor = Animation::DownCast(object);
158     if(actor)
159     {
160       mSignalVerified = true;
161     }
162   }
163   bool& mSignalVerified;
164 };
165
166 struct TestShaderEffectCallback
167 {
168   TestShaderEffectCallback(bool& signalReceived)
169   : mSignalVerified(signalReceived)
170   {
171   }
172   void operator()(BaseHandle object)
173   {
174     tet_infoline("Verifying TestShaderEffectCallback()");
175     ShaderEffect actor = ShaderEffect::DownCast(object);
176     if(actor)
177     {
178       mSignalVerified = true;
179     }
180   }
181   bool& mSignalVerified;
182 };
183
184
185 } // anonymous namespace
186
187
188
189
190 int UtcDaliObjectRegistryGet(void)
191 {
192   TestApplication application;
193
194   ObjectRegistry registry; //  like this for ctor code coverage
195   registry= Stage::GetCurrent().GetObjectRegistry();
196
197   DALI_TEST_CHECK( registry );
198   END_TEST;
199 }
200
201
202
203 int UtcDaliObjectRegistrySignalActorCreated(void)
204 {
205   tet_infoline("Testing GetObjectRegistry()");
206   TestApplication application;
207   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
208   DALI_TEST_CHECK( registry );
209
210   bool verified = false;
211   TestActorCallback test(verified);
212
213   Dali::RefObject* objectPointer = NULL;
214   TestObjectDestroyedCallback test2(verified, objectPointer);
215
216   registry.ObjectCreatedSignal().Connect(&application, test);
217   registry.ObjectDestroyedSignal().Connect(&application, test2);
218
219   {
220     Actor actor = Actor::New();
221     DALI_TEST_CHECK( test.mSignalVerified );
222
223     verified = false;
224     objectPointer = actor.GetObjectPtr();
225   }
226   DALI_TEST_CHECK( test.mSignalVerified );
227   END_TEST;
228 }
229
230 int UtcDaliObjectRegistrySignalCameraCreated(void)
231 {
232   TestApplication application;
233
234   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
235
236   bool verified = false;
237   TestCameraActorCallback test(verified);
238
239   Dali::RefObject* objectPointer = NULL;
240   TestObjectDestroyedCallback test2(verified, objectPointer);
241
242   registry.ObjectCreatedSignal().Connect(&application, test);
243   registry.ObjectDestroyedSignal().Connect(&application, test2);
244
245   {
246     CameraActor actor = CameraActor::New();
247     DALI_TEST_CHECK( test.mSignalVerified );
248
249     verified = false;
250     objectPointer = actor.GetObjectPtr();
251   }
252   DALI_TEST_CHECK( test.mSignalVerified );
253   END_TEST;
254 }
255
256 int UtcDaliObjectRegistrySignalImageActorCreated(void)
257 {
258   TestApplication application;
259   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
260
261   static const char* TestImageFilename = "icon_wrt.png";
262   Image image = ResourceImage::New(TestImageFilename);
263
264   bool verified = false;
265   TestImageActorCallback test(verified);
266
267   Dali::RefObject* objectPointer = NULL;
268   TestObjectDestroyedCallback test2(verified, objectPointer);
269
270   registry.ObjectCreatedSignal().Connect(&application, test);
271   registry.ObjectDestroyedSignal().Connect(&application, test2);
272
273   {
274     ImageActor actor = ImageActor::New(image);
275     DALI_TEST_CHECK( test.mSignalVerified );
276
277     verified = false;
278     objectPointer = actor.GetObjectPtr();
279   }
280   DALI_TEST_CHECK( test.mSignalVerified );
281   END_TEST;
282 }
283
284 int UtcDaliObjectRegistrySignalLayerCreated(void)
285 {
286   TestApplication application;
287   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
288
289   bool verified = false;
290   TestLayerCallback test(verified);
291
292   Dali::RefObject* objectPointer = NULL;
293   TestObjectDestroyedCallback test2(verified, objectPointer);
294
295   registry.ObjectCreatedSignal().Connect(&application, test);
296   registry.ObjectDestroyedSignal().Connect(&application, test2);
297
298   {
299     Layer actor = Layer::New();
300     DALI_TEST_CHECK( test.mSignalVerified );
301
302     verified = false;
303     objectPointer = actor.GetObjectPtr();
304   }
305   DALI_TEST_CHECK( test.mSignalVerified );
306   END_TEST;
307 }
308
309
310 int UtcDaliObjectRegistrySignalMeshActorCreated(void)
311 {
312   TestApplication application;
313   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
314
315   bool verified = false;
316   TestMeshActorCallback test(verified);
317
318   Dali::RefObject* objectPointer = NULL;
319   TestObjectDestroyedCallback test2(verified, objectPointer);
320
321   registry.ObjectCreatedSignal().Connect(&application, test);
322   registry.ObjectDestroyedSignal().Connect(&application, test2);
323
324   Mesh mesh = ConstructMesh(60);
325
326   {
327     MeshActor actor = MeshActor::New(mesh);
328
329     DALI_TEST_CHECK(actor);
330     DALI_TEST_CHECK( test.mSignalVerified );
331
332     verified = false;
333     objectPointer = actor.GetObjectPtr();
334   }
335   DALI_TEST_CHECK( test.mSignalVerified );
336   END_TEST;
337 }
338
339
340 int UtcDaliObjectRegistrySignalAnimationCreated(void)
341 {
342   TestApplication application;
343   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
344
345   bool verified = false;
346   TestAnimationCallback test(verified);
347
348   Dali::RefObject* objectPointer = NULL;
349   TestObjectDestroyedCallback test2(verified, objectPointer);
350
351   registry.ObjectCreatedSignal().Connect(&application, test);
352   registry.ObjectDestroyedSignal().Connect(&application, test2);
353
354   {
355     Animation animation = Animation::New(1.0f);
356     DALI_TEST_CHECK( test.mSignalVerified );
357
358     verified = false;
359     objectPointer = animation.GetObjectPtr();
360   }
361   DALI_TEST_CHECK( test.mSignalVerified );
362   END_TEST;
363 }
364
365 int UtcDaliObjectRegistrySignalShaderEffectCreated(void)
366 {
367   TestApplication application;
368   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
369
370   static const char* VertexSource =
371   "void main()\n"
372   "{\n"
373   "  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\n"
374   "  vTexCoord = aTexCoord;\n"
375   "}\n";
376
377   static const char* FragmentSource =
378   "void main()\n"
379   "{\n"
380   "  gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n"
381   "}\n";
382
383   bool verified = false;
384   TestShaderEffectCallback test(verified);
385
386   Dali::RefObject* objectPointer = NULL;
387   TestObjectDestroyedCallback test2(verified, objectPointer);
388
389   registry.ObjectCreatedSignal().Connect(&application, test);
390   registry.ObjectDestroyedSignal().Connect(&application, test2);
391
392   {
393     ShaderEffect effect = ShaderEffect::New( VertexSource, FragmentSource );
394     DALI_TEST_CHECK( test.mSignalVerified );
395
396     verified = false;
397     objectPointer = effect.GetObjectPtr();
398   }
399   DALI_TEST_CHECK( test.mSignalVerified );
400   END_TEST;
401 }