(Automated Tests) Use Renderers instead of ImageActor
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / utc-Dali-ObjectRegistry.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 #include <iostream>
19
20 #include <stdlib.h>
21 #include <dali-test-suite-utils.h>
22 #include <dali/public-api/dali-core.h>
23
24 using namespace Dali;
25
26 namespace
27 {
28
29 // Functors to test whether Object created/destroyed signal is emitted for different types of Objects
30
31 struct TestObjectDestroyedCallback
32 {
33   TestObjectDestroyedCallback(bool& signalReceived, Dali::RefObject*& objectPointer)
34   : mSignalVerified(signalReceived),
35     mObjectPointer(objectPointer)
36   {
37   }
38
39   void operator()(const Dali::RefObject* objectPointer)
40   {
41     tet_infoline("Verifying TestObjectDestroyedCallback()");
42
43     if(objectPointer == mObjectPointer)
44     {
45       mSignalVerified = true;
46     }
47   }
48
49   bool& mSignalVerified;
50   Dali::RefObject*& mObjectPointer;
51 };
52
53 struct TestActorCallback
54 {
55   TestActorCallback(bool& signalReceived)
56   : mSignalVerified(signalReceived)
57   {
58   }
59
60   void operator()(BaseHandle object)
61   {
62     tet_infoline("Verifying TestActorCallback()");
63     Actor actor = Actor::DownCast(object);
64     if(actor)
65     {
66       mSignalVerified = true;
67     }
68   }
69
70   bool& mSignalVerified;
71 };
72
73 struct TestCameraActorCallback
74 {
75   TestCameraActorCallback(bool& signalReceived)
76   : mSignalVerified(signalReceived)
77   {
78   }
79   void operator()(BaseHandle object)
80   {
81     tet_infoline("Verifying TestCameraActorCallback()");
82     CameraActor actor = CameraActor::DownCast(object);
83     if(actor)
84     {
85       mSignalVerified = true;
86     }
87   }
88   bool& mSignalVerified;
89 };
90
91 struct TestLayerCallback
92 {
93   TestLayerCallback(bool& signalReceived)
94   : mSignalVerified(signalReceived)
95   {
96   }
97   void operator()(BaseHandle object)
98   {
99     tet_infoline("Verifying TestLayerCallback()");
100     Layer actor = Layer::DownCast(object);
101     if(actor)
102     {
103       mSignalVerified = true;
104     }
105   }
106   bool& mSignalVerified;
107 };
108
109 struct TestAnimationCallback
110 {
111   TestAnimationCallback(bool& signalReceived)
112   : mSignalVerified(signalReceived)
113   {
114   }
115   void operator()(BaseHandle object)
116   {
117     tet_infoline("Verifying TestAnimationCallback()");
118     Animation actor = Animation::DownCast(object);
119     if(actor)
120     {
121       mSignalVerified = true;
122     }
123   }
124   bool& mSignalVerified;
125 };
126
127 struct TestShaderEffectCallback
128 {
129   TestShaderEffectCallback(bool& signalReceived)
130   : mSignalVerified(signalReceived)
131   {
132   }
133   void operator()(BaseHandle object)
134   {
135     tet_infoline("Verifying TestShaderEffectCallback()");
136     ShaderEffect actor = ShaderEffect::DownCast(object);
137     if(actor)
138     {
139       mSignalVerified = true;
140     }
141   }
142   bool& mSignalVerified;
143 };
144
145
146 } // anonymous namespace
147
148
149
150
151 int UtcDaliObjectRegistryGet(void)
152 {
153   TestApplication application;
154
155   ObjectRegistry registry; //  like this for ctor code coverage
156   registry= Stage::GetCurrent().GetObjectRegistry();
157
158   DALI_TEST_CHECK( registry );
159   END_TEST;
160 }
161
162 int UtcDaliObjectRegistryCopyConstructor(void)
163 {
164   TestApplication application;
165
166   ObjectRegistry myRegistry;
167   ObjectRegistry anotherRegistry( myRegistry );
168
169   DALI_TEST_EQUALS( myRegistry, anotherRegistry, TEST_LOCATION );
170   END_TEST;
171 }
172
173 int UtcDaliObjectRegistrySignalActorCreated(void)
174 {
175   tet_infoline("Testing GetObjectRegistry()");
176   TestApplication application;
177   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
178   DALI_TEST_CHECK( registry );
179
180   bool verified = false;
181   TestActorCallback test(verified);
182
183   Dali::RefObject* objectPointer = NULL;
184   TestObjectDestroyedCallback test2(verified, objectPointer);
185
186   registry.ObjectCreatedSignal().Connect(&application, test);
187   registry.ObjectDestroyedSignal().Connect(&application, test2);
188
189   {
190     Actor actor = Actor::New();
191     DALI_TEST_CHECK( test.mSignalVerified );
192
193     verified = false;
194     objectPointer = actor.GetObjectPtr();
195   }
196   DALI_TEST_CHECK( test.mSignalVerified );
197   END_TEST;
198 }
199
200 int UtcDaliObjectRegistrySignalCameraCreated(void)
201 {
202   TestApplication application;
203
204   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
205
206   bool verified = false;
207   TestCameraActorCallback test(verified);
208
209   Dali::RefObject* objectPointer = NULL;
210   TestObjectDestroyedCallback test2(verified, objectPointer);
211
212   registry.ObjectCreatedSignal().Connect(&application, test);
213   registry.ObjectDestroyedSignal().Connect(&application, test2);
214
215   {
216     CameraActor actor = CameraActor::New();
217     DALI_TEST_CHECK( test.mSignalVerified );
218
219     verified = false;
220     objectPointer = actor.GetObjectPtr();
221   }
222   DALI_TEST_CHECK( test.mSignalVerified );
223   END_TEST;
224 }
225
226 int UtcDaliObjectRegistrySignalLayerCreated(void)
227 {
228   TestApplication application;
229   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
230
231   bool verified = false;
232   TestLayerCallback test(verified);
233
234   Dali::RefObject* objectPointer = NULL;
235   TestObjectDestroyedCallback test2(verified, objectPointer);
236
237   registry.ObjectCreatedSignal().Connect(&application, test);
238   registry.ObjectDestroyedSignal().Connect(&application, test2);
239
240   {
241     Layer actor = Layer::New();
242     DALI_TEST_CHECK( test.mSignalVerified );
243
244     verified = false;
245     objectPointer = actor.GetObjectPtr();
246   }
247   DALI_TEST_CHECK( test.mSignalVerified );
248   END_TEST;
249 }
250
251 int UtcDaliObjectRegistrySignalAnimationCreated(void)
252 {
253   TestApplication application;
254   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
255
256   bool verified = false;
257   TestAnimationCallback test(verified);
258
259   Dali::RefObject* objectPointer = NULL;
260   TestObjectDestroyedCallback test2(verified, objectPointer);
261
262   registry.ObjectCreatedSignal().Connect(&application, test);
263   registry.ObjectDestroyedSignal().Connect(&application, test2);
264
265   {
266     Animation animation = Animation::New(1.0f);
267     DALI_TEST_CHECK( test.mSignalVerified );
268
269     verified = false;
270     objectPointer = animation.GetObjectPtr();
271   }
272   DALI_TEST_CHECK( test.mSignalVerified );
273   END_TEST;
274 }
275
276 int UtcDaliObjectRegistrySignalShaderEffectCreated(void)
277 {
278   TestApplication application;
279   ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry();
280
281   static const char* VertexSource =
282   "void main()\n"
283   "{\n"
284   "  gl_Position = uProjection * uModelView * vec4(aPosition, 1.0);\n"
285   "  vTexCoord = aTexCoord;\n"
286   "}\n";
287
288   static const char* FragmentSource =
289   "void main()\n"
290   "{\n"
291   "  gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n"
292   "}\n";
293
294   bool verified = false;
295   TestShaderEffectCallback test(verified);
296
297   Dali::RefObject* objectPointer = NULL;
298   TestObjectDestroyedCallback test2(verified, objectPointer);
299
300   registry.ObjectCreatedSignal().Connect(&application, test);
301   registry.ObjectDestroyedSignal().Connect(&application, test2);
302
303   {
304     ShaderEffect effect = ShaderEffect::New( VertexSource, FragmentSource );
305     DALI_TEST_CHECK( test.mSignalVerified );
306
307     verified = false;
308     objectPointer = effect.GetObjectPtr();
309   }
310   DALI_TEST_CHECK( test.mSignalVerified );
311   END_TEST;
312 }