2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali/public-api/dali-core.h>
20 #include <dali/devel-api/actors/actor-devel.h>
21 #include <dali/devel-api/actors/camera-actor-devel.h>
27 #include "dali-test-suite-utils/dali-test-suite-utils.h"
31 void camera_actor_test_startup(void)
33 test_return_value = TET_UNDEF;
36 void camera_actor_test_cleanup(void)
38 test_return_value = TET_PASS;
43 const float FLOAT_EPSILON = 0.001f;
44 const float TEST_ASPECT_RATIO = 0.123f;
45 const float TEST_FIELD_OF_VIEW = Radian(Degree(40.0f));
46 const float TEST_NEAR_PLANE_DISTANCE = 0.23f;
47 const float TEST_FAR_PLANE_DISTANCE = 0.973f;
49 const std::string SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME("uLightCameraProjectionMatrix");
50 const std::string SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME("uLightCameraViewMatrix");
51 const char* const RENDER_SHADOW_VERTEX_SOURCE =
52 " uniform mediump mat4 uLightCameraProjectionMatrix;\n"
53 " uniform mediump mat4 uLightCameraViewMatrix;\n"
57 " gl_Position = uProjection * uModelView * vec4(aPosition,1.0);\n"
58 " vec4 textureCoords = uLightCameraProjectionMatrix * uLightCameraViewMatrix * uModelMatrix * vec4(aPosition,1.0);\n"
59 " vTexCoord = 0.5 + 0.5 * (textureCoords.xy/textureCoords.w);\n"
62 const char* const RENDER_SHADOW_FRAGMENT_SOURCE =
63 "uniform lowp vec4 uShadowColor;\n"
66 " lowp float alpha;\n"
67 " alpha = texture2D(sTexture, vec2(vTexCoord.x, vTexCoord.y)).a;\n"
68 " gl_FragColor = vec4(uShadowColor.rgb, uShadowColor.a * alpha);\n"
71 struct PropertyDetails
73 std::string name; ///< The name of the property.
74 Property::Type type; ///< The property type.
75 bool writable; ///< Whether the property is writable
76 bool animatable; ///< Whether the property is animatable.
77 bool constraintInput; ///< Whether the property can be used as an input to a constraint.
78 Property::Index enumIndex; ///< Used to check the index is correct within a debug build.
81 } // Anonymous namespace
83 int UtcDaliCameraActorConstructorP(void)
85 TestApplication application;
86 tet_infoline("Testing Dali::CameraActor::CameraActor()");
90 DALI_TEST_CHECK(!actor);
94 // Note: No negative test for UtcDaliCameraActorConstructor.
96 int UtcDaliCameraActorDestructorP(void)
98 TestApplication application;
99 tet_infoline("Testing Dali::~CameraActor (P)");
100 CameraActor* actor = new CameraActor();
104 DALI_TEST_CHECK(true);
108 // Note: No negative test for UtcDaliCameraActorDestructor.
110 int UtcDaliCameraActorCopyConstructorP(void)
112 TestApplication application;
113 tet_infoline("Testing Dali::CameraActor Copy Constructor (P)");
114 CameraActor actor = CameraActor::New();
116 CameraActor copyActor(actor);
118 DALI_TEST_CHECK(copyActor);
119 DALI_TEST_CHECK(copyActor == actor);
124 int UtcDaliCameraActorCopyConstructorN(void)
126 TestApplication application;
127 tet_infoline("Testing Dali::CameraActor Copy Constructor (N)");
130 CameraActor copyActor(actor);
132 DALI_TEST_CHECK(!copyActor);
137 int UtcDaliCameraActorAssignmentOperatorP(void)
139 TestApplication application;
140 tet_infoline("Testing Dali::CameraActor Assignment Operator (P)");
141 const CameraActor actor = CameraActor::New();
143 CameraActor copyActor = actor;
145 DALI_TEST_CHECK(copyActor);
146 DALI_TEST_CHECK(copyActor == actor);
151 int UtcDaliCameraActorAssignmentOperatorN(void)
153 TestApplication application;
154 tet_infoline("Testing Dali::CameraActor = (N)");
157 CameraActor copyActor = actor;
159 DALI_TEST_CHECK(!copyActor);
164 int UtcDaliCameraActorMoveConstructor(void)
166 TestApplication application;
168 CameraActor actor = CameraActor::New();
169 DALI_TEST_CHECK(actor);
171 int id = actor.GetProperty<int>(Actor::Property::ID);
173 CameraActor moved = std::move(actor);
174 DALI_TEST_CHECK(moved);
175 DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
176 DALI_TEST_CHECK(!actor);
181 int UtcDaliCameraActorMoveAssignment(void)
183 TestApplication application;
185 CameraActor actor = CameraActor::New();
186 DALI_TEST_CHECK(actor);
188 int id = actor.GetProperty<int>(Actor::Property::ID);
191 moved = std::move(actor);
192 DALI_TEST_CHECK(moved);
193 DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
194 DALI_TEST_CHECK(!actor);
199 int UtcDaliCameraActorNewP(void)
201 TestApplication application;
202 tet_infoline("Testing Dali::CameraActor::New (P)");
204 CameraActor actor = CameraActor::New();
206 DALI_TEST_CHECK(actor);
210 DALI_TEST_CHECK(!actor);
214 int UtcDaliCameraActorNew3DCameraP(void)
216 TestApplication application;
217 tet_infoline("Testing Dali::CameraActor::New3DCamera (P)");
219 CameraActor actor = CameraActor::New3DCamera();
221 DALI_TEST_CHECK(actor);
225 DALI_TEST_CHECK(!actor);
229 int UtcDaliCameraActorNewDefaultPerspectiveProjection(void)
231 TestApplication application;
232 tet_infoline("Test the perspective projection of a camera actor is set appropriately when not passing in a size");
234 CameraActor actor = CameraActor::New();
235 DALI_TEST_CHECK(actor);
237 // All the properties should still be the default values
238 // Defaults taken from scene-graph-camera.cpp
239 DALI_TEST_EQUALS(480.0f / 800.0f, actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
240 DALI_TEST_EQUALS(45.0f * (Math::PI / 180.0f), actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
241 DALI_TEST_EQUALS(800.0f, actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
242 DALI_TEST_EQUALS(3.0f * 800.0f, actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
243 DALI_TEST_EQUALS(400.0f, actor.GetProperty(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
244 DALI_TEST_EQUALS(0.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
245 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
247 // Add it to the stage, then the values should be updated to reflect a 480.0f by 800.0f scene (default stage size)
248 application.GetScene().Add(actor);
250 DALI_TEST_EQUALS(0.6f, actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
251 DALI_TEST_EQUALS(0.489957f, actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
252 DALI_TEST_EQUALS(800.0f, actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
253 DALI_TEST_EQUALS(4895.0f, actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
254 DALI_TEST_EQUALS(400.0f, actor.GetProperty(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
255 DALI_TEST_EQUALS(1600.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
256 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
258 // Ensure the values stay the same after update/render
259 application.SendNotification();
260 application.Render();
262 DALI_TEST_EQUALS(0.6f, actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
263 DALI_TEST_EQUALS(0.489957f, actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
264 DALI_TEST_EQUALS(800.0f, actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
265 DALI_TEST_EQUALS(4895.0f, actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
266 DALI_TEST_EQUALS(400.0f, actor.GetProperty(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
267 DALI_TEST_EQUALS(1600.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
268 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
273 // Note: No negative test for UtcDaliCameraActorNew.
275 int UtcDaliCameraActorDownCastP(void)
277 TestApplication application;
278 tet_infoline("Testing Dali::CameraActor::DownCast (P)");
280 CameraActor camera = CameraActor::New();
281 Actor anActor = Actor::New();
284 Actor child = anActor.GetChildAt(0);
285 CameraActor cameraActor = CameraActor::DownCast(child);
286 DALI_TEST_CHECK(cameraActor);
289 DALI_TEST_CHECK(!cameraActor);
291 cameraActor = DownCast<CameraActor>(child);
292 DALI_TEST_CHECK(cameraActor);
296 int UtcDaliCameraActorDownCastN(void)
298 TestApplication application;
299 tet_infoline("Testing Dali::CameraActor::DownCast (N)");
301 Actor actor1 = Actor::New();
302 Actor anActor = Actor::New();
305 Actor child = anActor.GetChildAt(0);
306 CameraActor cameraActor = CameraActor::DownCast(child);
307 DALI_TEST_CHECK(!cameraActor);
309 Actor unInitialzedActor;
310 cameraActor = CameraActor::DownCast(unInitialzedActor);
311 DALI_TEST_CHECK(!cameraActor);
313 cameraActor = DownCast<CameraActor>(unInitialzedActor);
314 DALI_TEST_CHECK(!cameraActor);
318 // Note: SetType and GetType are tested within the same test cases.
320 int UtcDaliCameraActorSetGetTypeP(void)
322 TestApplication application;
323 tet_infoline("Testing Dali::CameraActor GetType (P)");
325 CameraActor actor = CameraActor::New();
326 DALI_TEST_EQUALS(actor.GetType(), Dali::Camera::FREE_LOOK, TEST_LOCATION);
328 actor.SetType(Dali::Camera::LOOK_AT_TARGET);
329 DALI_TEST_EQUALS(actor.GetType(), Dali::Camera::LOOK_AT_TARGET, TEST_LOCATION);
331 Dali::Camera::Type cameraType = actor.GetProperty<Dali::Camera::Type>(CameraActor::Property::TYPE);
332 Dali::Camera::Type currentCameraType = actor.GetCurrentProperty<Dali::Camera::Type>(CameraActor::Property::TYPE);
333 DALI_TEST_EQUALS(Camera::LOOK_AT_TARGET, cameraType, TEST_LOCATION);
334 DALI_TEST_EQUALS(Camera::LOOK_AT_TARGET, currentCameraType, TEST_LOCATION);
338 int UtcDaliCameraActorSetGetTypeN(void)
340 TestApplication application;
341 tet_infoline("Testing Dali::CameraActor GetType (N)");
345 Dali::Camera::Type cameraType = Dali::Camera::FREE_LOOK;
348 cameraType = actor.GetType();
350 catch(Dali::DaliException& e)
352 DALI_TEST_PRINT_ASSERT(e);
353 DALI_TEST_ASSERT(e, "camera", TEST_LOCATION);
356 const CameraActor aConstActor;
360 cameraType = aConstActor.GetType();
362 catch(Dali::DaliException& e)
364 DALI_TEST_PRINT_ASSERT(e);
365 DALI_TEST_ASSERT(e, "camera", TEST_LOCATION);
368 DALI_TEST_EQUALS(cameraType, Dali::Camera::FREE_LOOK, TEST_LOCATION);
372 int UtcDaliCameraActorSetFieldOfViewP(void)
374 TestApplication application;
375 tet_infoline("Testing Dali::CameraActor Set Field of view (P)");
377 CameraActor defaultCamera = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
378 const float defaultFieldOfView = defaultCamera.GetFieldOfView();
380 CameraActor actor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
381 DALI_TEST_EQUALS(actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION);
383 float fieldOfView = Math::PI / 3.0f;
384 actor.SetFieldOfView(fieldOfView);
385 DALI_TEST_EQUALS(actor.GetFieldOfView(), fieldOfView, TEST_LOCATION);
388 actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
389 DALI_TEST_EQUALS(fieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
393 int UtcDaliCameraActorSetFieldOfViewN(void)
395 TestApplication application;
396 tet_infoline("Testing Dali::CameraActor Set Field of view (N)");
398 CameraActor defaultCamera = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
399 const float defaultFieldOfView = defaultCamera.GetFieldOfView();
401 CameraActor actor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
402 DALI_TEST_EQUALS(actor.GetFieldOfView(), defaultFieldOfView, TEST_LOCATION);
404 float fieldOfView = Math::PI / 3.0f;
405 actor.SetFieldOfView(fieldOfView);
406 DALI_TEST_EQUALS(actor.GetFieldOfView(), fieldOfView, TEST_LOCATION);
409 actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
410 DALI_TEST_EQUALS(fieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
414 int UtcDaliCameraActorGetFieldOfViewP(void)
416 TestApplication application;
417 tet_infoline("Testing Dali::CameraActor Get Field of view (P)");
418 const Vector2 size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
420 CameraActor defaultCamera = CameraActor::New(size);
422 const float cameraZ = 2.0f * std::max(size.width, size.height);
423 const float expectedFieldOfView = 2.0f * std::atan(size.height * 0.5f / cameraZ);
425 CameraActor actor = CameraActor::New(size);
426 DALI_TEST_EQUALS(actor.GetFieldOfView(), expectedFieldOfView, TEST_LOCATION);
429 actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
430 DALI_TEST_EQUALS(expectedFieldOfView, value, FLOAT_EPSILON, TEST_LOCATION);
434 int UtcDaliCameraActorGetFieldOfViewN(void)
436 TestApplication application;
437 tet_infoline("Testing Dali::CameraActor Get Field of view (N)");
439 CameraActor defaultCamera = CameraActor::New();
441 bool asserted = true;
444 defaultCamera.GetFieldOfView();
446 catch(Dali::DaliException& e)
448 DALI_TEST_PRINT_ASSERT(e);
449 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
452 DALI_TEST_CHECK(asserted);
457 int UtcDaliCameraActorSetAspectRatioP(void)
459 TestApplication application;
460 tet_infoline("Testing Dali::CameraActor Set Aspect Ratio (P)");
462 CameraActor actor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
463 DALI_TEST_EQUALS(actor.GetAspectRatio(), static_cast<float>(TestApplication::DEFAULT_SURFACE_WIDTH) / static_cast<float>(TestApplication::DEFAULT_SURFACE_HEIGHT), TEST_LOCATION);
465 // Set an initial value to confirm a further set changes it.
466 float aspect = 4.0f / 3.0f;
467 actor.SetAspectRatio(aspect);
468 DALI_TEST_EQUALS(actor.GetAspectRatio(), aspect, TEST_LOCATION);
470 aspect = 16.0f / 9.0f;
471 actor.SetAspectRatio(aspect);
472 DALI_TEST_EQUALS(actor.GetAspectRatio(), aspect, TEST_LOCATION);
477 int UtcDaliCameraActorSetAspectRatioN(void)
479 TestApplication application;
480 tet_infoline("Testing Dali::CameraActor Set Aspect Ratio (N)");
484 bool asserted = true;
487 actor.SetAspectRatio(16.0f / 9.0f);
489 catch(Dali::DaliException& e)
491 DALI_TEST_PRINT_ASSERT(e);
492 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
495 DALI_TEST_CHECK(asserted);
500 int UtcDaliCameraActorGetAspectRatioP(void)
502 TestApplication application;
503 tet_infoline("Testing Dali::CameraActor Get Aspect Ratio");
505 CameraActor actor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
506 float defaultAspect = static_cast<float>(TestApplication::DEFAULT_SURFACE_WIDTH) / static_cast<float>(TestApplication::DEFAULT_SURFACE_HEIGHT);
508 DALI_TEST_EQUALS(actor.GetAspectRatio(), defaultAspect, TEST_LOCATION);
511 actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
512 DALI_TEST_EQUALS(defaultAspect, value, FLOAT_EPSILON, TEST_LOCATION);
517 int UtcDaliCameraActorGetAspectRatioN(void)
519 TestApplication application;
520 tet_infoline("Testing Dali::CameraActor Get Aspect Ratio (N)");
524 bool asserted = true;
527 actor.GetAspectRatio();
529 catch(Dali::DaliException& e)
531 DALI_TEST_PRINT_ASSERT(e);
532 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
536 DALI_TEST_CHECK(asserted);
541 int UtcDaliCameraActorSetNearClippingPlaneP(void)
543 TestApplication application;
544 tet_infoline("Testing Dali::CameraActor Set Near clipping plane (P)");
546 CameraActor actor = CameraActor::New();
548 // Set a value so we are not relying on a particular default for this test case.
549 actor.SetNearClippingPlane(200.0f);
550 DALI_TEST_EQUALS(actor.GetNearClippingPlane(), 200.0f, TEST_LOCATION);
552 actor.SetNearClippingPlane(400.0f);
553 DALI_TEST_EQUALS(actor.GetNearClippingPlane(), 400.0f, TEST_LOCATION);
555 // Check setting the property.
556 actor.SetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE, Property::Value(300.0f));
557 DALI_TEST_EQUALS(actor.GetNearClippingPlane(), 300.0f, FLOAT_EPSILON, TEST_LOCATION);
561 int UtcDaliCameraActorSetNearClippingPlaneN(void)
563 TestApplication application;
564 tet_infoline("Testing Dali::CameraActor Set Near clipping plane (N)");
568 bool asserted = true;
571 actor.SetNearClippingPlane(200.0f);
573 catch(Dali::DaliException& e)
575 DALI_TEST_PRINT_ASSERT(e);
576 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
580 DALI_TEST_CHECK(asserted);
585 int UtcDaliCameraActorGetNearClippingPlaneP(void)
587 TestApplication application;
588 tet_infoline("Testing Dali::CameraActor Get Near clipping plane (P)");
590 // Check the default value.
591 CameraActor actor = CameraActor::New();
592 float defaultValue = 800.0f;
593 DALI_TEST_EQUALS(actor.GetNearClippingPlane(), defaultValue, TEST_LOCATION);
595 // Check getting the property.
597 actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
598 DALI_TEST_EQUALS(defaultValue, value, FLOAT_EPSILON, TEST_LOCATION);
602 int UtcDaliCameraActorGetNearClippingPlaneN(void)
604 TestApplication application;
605 tet_infoline("Testing Dali::CameraActor Get Near clipping plane (N)");
608 bool asserted = true;
611 actor.GetNearClippingPlane();
613 catch(Dali::DaliException& e)
615 DALI_TEST_PRINT_ASSERT(e);
616 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
620 DALI_TEST_CHECK(asserted);
625 int UtcDaliCameraActorSetFarClippingPlaneP(void)
627 TestApplication application;
628 tet_infoline("Testing Dali::CameraActor Set Far clipping plane (P)");
630 CameraActor actor = CameraActor::New();
632 // Set a value so we are not relying on a particular default for this test case.
633 actor.SetFarClippingPlane(2000.0f);
634 DALI_TEST_EQUALS(actor.GetFarClippingPlane(), 2000.0f, TEST_LOCATION);
636 actor.SetFarClippingPlane(4000.0f);
637 DALI_TEST_EQUALS(actor.GetFarClippingPlane(), 4000.0f, TEST_LOCATION);
639 // Check setting the property.
640 actor.SetProperty(CameraActor::Property::FAR_PLANE_DISTANCE, 2000.0f);
641 DALI_TEST_EQUALS(actor.GetFarClippingPlane(), 2000.0f, FLOAT_EPSILON, TEST_LOCATION);
645 int UtcDaliCameraActorSetFarClippingPlaneN(void)
647 TestApplication application;
648 tet_infoline("Testing Dali::CameraActor Set Far clipping plane (N)");
652 bool asserted = true;
655 actor.SetFarClippingPlane(2000.0f);
657 catch(Dali::DaliException& e)
659 DALI_TEST_PRINT_ASSERT(e);
660 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
664 DALI_TEST_CHECK(asserted);
669 int UtcDaliCameraActorGetFarClippingPlaneP(void)
671 TestApplication application;
672 tet_infoline("Testing Dali::CameraActor Get Far clipping plane (P)");
674 CameraActor actor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
675 float defaultValue = 800.0f + (0xFFFF >> 4);
676 DALI_TEST_EQUALS(actor.GetFarClippingPlane(), defaultValue, TEST_LOCATION);
678 // Check getting the property.
680 actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
681 DALI_TEST_EQUALS(defaultValue, value, FLOAT_EPSILON, TEST_LOCATION);
685 int UtcDaliCameraActorGetFarClippingPlaneN(void)
687 TestApplication application;
688 tet_infoline("Testing Dali::CameraActor Get Far clipping plane (N)");
692 bool asserted = true;
695 actor.GetFarClippingPlane();
697 catch(Dali::DaliException& e)
699 DALI_TEST_PRINT_ASSERT(e);
700 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
704 DALI_TEST_CHECK(asserted);
709 int UtcDaliCameraActorSetTargetPositionP(void)
711 TestApplication application;
712 tet_infoline("Testing Dali::CameraActor Set Target Position (P)");
714 CameraActor actor = CameraActor::New();
716 Vector3 target1(10.0f, 20.0f, 30.0f);
717 Vector3 target2(15.0f, 25.0f, 35.0f);
719 // Set a value so we are not relying on a particular default for this test case.
720 actor.SetTargetPosition(target1);
721 DALI_TEST_EQUALS(actor.GetTargetPosition(), target1, TEST_LOCATION);
723 actor.SetTargetPosition(target2);
724 DALI_TEST_EQUALS(actor.GetTargetPosition(), target2, TEST_LOCATION);
726 // Check setting the property.
727 actor.SetProperty(CameraActor::Property::TARGET_POSITION, target1);
728 DALI_TEST_EQUALS(actor.GetTargetPosition(), target1, FLOAT_EPSILON, TEST_LOCATION);
732 int UtcDaliCameraActorSetTargetPositionN(void)
734 TestApplication application;
735 tet_infoline("Testing Dali::CameraActor Set Target Position (N)");
739 bool asserted = true;
742 actor.SetTargetPosition(Vector3(10.0f, 20.0f, 30.0f));
744 catch(Dali::DaliException& e)
746 DALI_TEST_PRINT_ASSERT(e);
747 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
750 DALI_TEST_CHECK(asserted);
755 int UtcDaliCameraActorGetTargetPositionP(void)
757 TestApplication application;
758 tet_infoline("Testing Dali::CameraActor Get Target Position (P)");
760 CameraActor actor = CameraActor::New();
761 Vector3 defaultValue(Vector3::ZERO);
762 DALI_TEST_EQUALS(actor.GetTargetPosition(), defaultValue, TEST_LOCATION);
764 // Check getting the property.
766 actor.GetProperty(CameraActor::Property::TARGET_POSITION).Get(value);
767 DALI_TEST_EQUALS(defaultValue, value, FLOAT_EPSILON, TEST_LOCATION);
771 int UtcDaliCameraActorGetTargetPositionN(void)
773 TestApplication application;
774 tet_infoline("Testing Dali::CameraActor Get Target Position (N)");
778 bool asserted = true;
781 actor.GetTargetPosition();
783 catch(Dali::DaliException& e)
785 DALI_TEST_PRINT_ASSERT(e);
786 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
789 DALI_TEST_CHECK(asserted);
794 int UtcDaliCameraActorSetInvertYAxisP(void)
796 TestApplication application;
797 tet_infoline("Testing Dali::CameraActor Set InvertYAxis (P)");
799 CameraActor actor = CameraActor::New();
801 // Set a value so we are not relying on a particular default for this test case.
802 actor.SetInvertYAxis(false);
803 DALI_TEST_EQUALS(actor.GetInvertYAxis(), false, TEST_LOCATION);
805 actor.SetInvertYAxis(true);
806 DALI_TEST_EQUALS(actor.GetInvertYAxis(), true, TEST_LOCATION);
808 actor.SetProperty(CameraActor::Property::INVERT_Y_AXIS, false);
809 DALI_TEST_EQUALS(actor.GetInvertYAxis(), false, TEST_LOCATION);
813 int UtcDaliCameraActorSetInvertYAxisN(void)
815 TestApplication application;
816 tet_infoline("Testing Dali::CameraActor Set InvertYAxis (N)");
820 bool asserted = true;
823 actor.SetInvertYAxis(false);
825 catch(Dali::DaliException& e)
827 DALI_TEST_PRINT_ASSERT(e);
828 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
831 DALI_TEST_CHECK(asserted);
835 int UtcDaliCameraActorGetInvertYAxisP(void)
837 TestApplication application;
838 tet_infoline("Testing Dali::CameraActor Get InvertYAxis (P)");
840 // Check the default value.
841 CameraActor actor = CameraActor::New();
842 DALI_TEST_EQUALS(actor.GetInvertYAxis(), false, TEST_LOCATION);
844 // Check getting the property.
846 actor.GetProperty(CameraActor::Property::INVERT_Y_AXIS).Get(bValue);
847 DALI_TEST_EQUALS(false, bValue, TEST_LOCATION);
851 int UtcDaliCameraActorGetInvertYAxisN(void)
853 TestApplication application;
854 tet_infoline("Testing Dali::CameraActor Get InvertYAxis (N)");
858 bool asserted = true;
861 actor.GetInvertYAxis();
863 catch(Dali::DaliException& e)
865 DALI_TEST_PRINT_ASSERT(e);
866 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
869 DALI_TEST_CHECK(asserted);
873 int UtcDaliCameraActorSetGetOthographicSizeP(void)
875 TestApplication application;
876 tet_infoline("Testing Dali::CameraActor Set Orthographic Size (P)");
878 CameraActor actor = CameraActor::New(Size(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT));
879 actor.SetProjectionMode(Dali::Camera::ORTHOGRAPHIC_PROJECTION);
881 // Get default orthographic size by inputed size
882 DALI_TEST_EQUALS(actor.GetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE).Get<float>(), static_cast<float>(TestApplication::DEFAULT_SURFACE_HEIGHT) * 0.5f, TEST_LOCATION);
886 // Set an initial value to confirm a further set changes it.
888 actor.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, size);
891 DALI_TEST_CHECK(actor.GetProperty(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE).Get(value));
892 DALI_TEST_EQUALS(value, size, TEST_LOCATION);
895 actor.SetProperty(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, size);
898 DALI_TEST_CHECK(actor.GetProperty(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE).Get(value));
899 DALI_TEST_EQUALS(value, size, TEST_LOCATION);
901 actor.SetProperty(DevelCameraActor::Property::PROJECTION_DIRECTION, DevelCameraActor::ProjectionDirection::HORIZONTAL);
904 actor.SetProperty(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, size);
907 DALI_TEST_CHECK(actor.GetProperty(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE).Get(value));
908 DALI_TEST_EQUALS(value, size, TEST_LOCATION);
913 int UtcDaliCameraActorSetPerspectiveProjectionP(void)
915 TestApplication application;
916 tet_infoline("Testing Dali::CameraActor::SetPerspectiveProjection (P)");
918 CameraActor actor = CameraActor::New();
919 actor.SetPerspectiveProjection(Size(100.f, 150.f));
921 DALI_TEST_CHECK(actor);
924 actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
925 DALI_TEST_EQUALS(0.666666f, value, FLOAT_EPSILON, TEST_LOCATION);
926 actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
927 DALI_TEST_EQUALS(0.489957f, value, FLOAT_EPSILON, TEST_LOCATION);
928 actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
929 DALI_TEST_EQUALS(150.f, value, FLOAT_EPSILON, TEST_LOCATION);
930 actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
931 DALI_TEST_EQUALS(4245.f, value, FLOAT_EPSILON, TEST_LOCATION);
933 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
935 // Ensure these values persist after adding to the stage and an update/render pass
936 application.GetScene().Add(actor);
937 application.SendNotification();
938 application.Render();
940 actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
941 DALI_TEST_EQUALS(0.666666f, value, FLOAT_EPSILON, TEST_LOCATION);
942 actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
943 DALI_TEST_EQUALS(0.489957f, value, FLOAT_EPSILON, TEST_LOCATION);
944 actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
945 DALI_TEST_EQUALS(150.f, value, FLOAT_EPSILON, TEST_LOCATION);
946 actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
947 DALI_TEST_EQUALS(4245.f, value, FLOAT_EPSILON, TEST_LOCATION);
949 // Call method with a ZERO size, this should reset the perspective projection using the size of the scene we've been added to
950 actor.SetPerspectiveProjection(Vector2::ZERO);
952 DALI_TEST_EQUALS(0.6f, actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
953 DALI_TEST_EQUALS(0.489957f, actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
954 DALI_TEST_EQUALS(800.0f, actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
955 DALI_TEST_EQUALS(4895.0f, actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get<float>(), FLOAT_EPSILON, TEST_LOCATION);
956 DALI_TEST_EQUALS(1600.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
957 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
962 int UtcDaliCameraActorSetPerspectiveProjectionN(void)
964 TestApplication application;
965 tet_infoline("Testing Dali::CameraActor::SetPerspectiveProjection (N)");
967 CameraActor actor = CameraActor::New();
969 // Check that setting perspective projection without a size does not do anything.
970 actor.SetPerspectiveProjection(Size::ZERO);
972 // So the default values should be the same as defined in CameraActor
973 float nearClippingPlane = 800.0f;
974 float farClippingPlane = nearClippingPlane + 2.0f * nearClippingPlane;
976 DALI_TEST_EQUALS(nearClippingPlane, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
977 DALI_TEST_EQUALS(farClippingPlane, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
978 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
983 int UtcDaliCameraActorSetOrthographicProjectionP1(void)
985 TestApplication application;
986 tet_infoline("Testing Dali::CameraActor::SetOrthographicProjection (P,1)");
988 CameraActor actor = CameraActor::New(Size(1080.0f, 1920.0f));
989 DALI_TEST_CHECK(actor);
991 application.GetScene().Add(actor);
993 actor.SetOrthographicProjection(Size(1080.0f, 1920.0f));
995 application.SendNotification();
996 application.Render(0);
997 application.Render();
998 application.SendNotification();
1000 float defaultAspectRatio;
1001 float defaultNearPlaneDistance;
1002 float defaultFarPlaneDistance;
1003 actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(defaultAspectRatio);
1004 actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(defaultNearPlaneDistance);
1005 actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(defaultFarPlaneDistance);
1006 Vector3 defaultPos = actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
1008 auto TestOrthographicPlaneDistance = [&](float width, float height, float expectOrthographicSize) {
1009 actor.SetOrthographicProjection(Size(width, height));
1011 DALI_TEST_EQUALS(expectOrthographicSize, actor.GetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE).Get<float>(), TEST_LOCATION);
1013 application.SendNotification();
1014 application.Render(0);
1015 application.Render();
1016 application.SendNotification();
1019 actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
1020 DALI_TEST_EQUALS(defaultAspectRatio, value, FLOAT_EPSILON, TEST_LOCATION);
1021 actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
1022 DALI_TEST_EQUALS(defaultNearPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION);
1023 actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
1024 DALI_TEST_EQUALS(defaultFarPlaneDistance, value, FLOAT_EPSILON, TEST_LOCATION);
1026 actor.GetProperty(CameraActor::Property::LEFT_PLANE_DISTANCE).Get(value);
1027 DALI_TEST_EQUALS(-540.0f, value, FLOAT_EPSILON, TEST_LOCATION);
1028 actor.GetProperty(CameraActor::Property::RIGHT_PLANE_DISTANCE).Get(value);
1029 DALI_TEST_EQUALS(540.0f, value, FLOAT_EPSILON, TEST_LOCATION);
1030 actor.GetProperty(CameraActor::Property::TOP_PLANE_DISTANCE).Get(value);
1031 DALI_TEST_EQUALS(960.0f, value, FLOAT_EPSILON, TEST_LOCATION);
1032 actor.GetProperty(CameraActor::Property::BOTTOM_PLANE_DISTANCE).Get(value);
1033 DALI_TEST_EQUALS(-960.0f, value, FLOAT_EPSILON, TEST_LOCATION);
1035 Vector3 pos = actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION);
1036 DALI_TEST_EQUALS(defaultPos.z, pos.z, 0.001f, TEST_LOCATION);
1038 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
1041 TestOrthographicPlaneDistance(1080.0f, 1920.0f, 960.0f);
1042 // Change projection direction
1043 actor.SetProperty(DevelCameraActor::Property::PROJECTION_DIRECTION, DevelCameraActor::ProjectionDirection::HORIZONTAL);
1044 TestOrthographicPlaneDistance(1080.0f, 1920.0f, 540.0f);
1048 int UtcDaliCameraActorSetOrthographicProjectionN(void)
1050 TestApplication application;
1051 tet_infoline("Testing Dali::CameraActor::SetOrthographicProjection (N)");
1054 bool asserted = true;
1057 actor.GetProjectionMode();
1059 catch(Dali::DaliException& e)
1061 DALI_TEST_PRINT_ASSERT(e);
1062 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
1065 DALI_TEST_CHECK(asserted);
1069 int UtcDaliCameraActorSetProjectionModeP(void)
1071 TestApplication application;
1072 tet_infoline("Testing Dali::CameraActor::SetProjectionModeP (P)");
1074 CameraActor actor = CameraActor::New();
1076 // Check that changing the projection mode alone does not alter other presets.
1077 actor.SetNearClippingPlane(200.0f);
1078 actor.SetFarClippingPlane(400.0f);
1080 actor.SetProjectionMode(Dali::Camera::PERSPECTIVE_PROJECTION);
1082 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
1083 DALI_TEST_EQUALS(actor.GetNearClippingPlane(), 200.0f, FLOAT_EPSILON, TEST_LOCATION);
1084 DALI_TEST_EQUALS(actor.GetFarClippingPlane(), 400.0f, FLOAT_EPSILON, TEST_LOCATION);
1086 actor.SetProjectionMode(Dali::Camera::ORTHOGRAPHIC_PROJECTION);
1088 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
1089 DALI_TEST_EQUALS(actor.GetNearClippingPlane(), 200.0f, FLOAT_EPSILON, TEST_LOCATION);
1090 DALI_TEST_EQUALS(actor.GetFarClippingPlane(), 400.0f, FLOAT_EPSILON, TEST_LOCATION);
1092 // Check setting the property.
1093 Property::Value setValue = Dali::Camera::PERSPECTIVE_PROJECTION;
1094 actor.SetProperty(CameraActor::Property::PROJECTION_MODE, setValue);
1095 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
1099 int UtcDaliCameraActorSetProjectionModeN(void)
1101 TestApplication application;
1102 tet_infoline("Testing Dali::CameraActor::SetProjectionModeP (N)");
1106 bool asserted = true;
1109 actor.SetProjectionMode(Dali::Camera::PERSPECTIVE_PROJECTION);
1111 catch(Dali::DaliException& e)
1113 DALI_TEST_PRINT_ASSERT(e);
1114 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
1117 DALI_TEST_CHECK(asserted);
1121 int UtcDaliCameraActorGetProjectionModeP(void)
1123 TestApplication application;
1124 tet_infoline("Testing Dali::CameraActor::GetPerspectiveProjection (P)");
1126 CameraActor actor = CameraActor::New();
1128 actor.SetOrthographicProjection(Size::ONE);
1129 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
1131 actor.SetPerspectiveProjection(Size(100.f, 150.f));
1132 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
1134 // Check getting the property.
1135 Dali::Camera::ProjectionMode projectionMode = actor.GetProperty<Dali::Camera::ProjectionMode>(CameraActor::Property::PROJECTION_MODE);
1136 DALI_TEST_EQUALS(projectionMode, Dali::Camera::PERSPECTIVE_PROJECTION, TEST_LOCATION);
1140 int UtcDaliCameraActorGetProjectionModeN(void)
1142 TestApplication application;
1143 tet_infoline("Testing Dali::CameraActor::GetProjectionMode (N)");
1147 bool asserted = true;
1150 actor.GetProjectionMode();
1152 catch(Dali::DaliException& e)
1154 DALI_TEST_PRINT_ASSERT(e);
1155 DALI_TEST_ASSERT(e, "camera && \"Camera handle is empty\"", TEST_LOCATION);
1158 DALI_TEST_CHECK(asserted);
1162 int UtcDaliCameraActorSetCameraOffScene(void)
1164 TestApplication application;
1165 tet_infoline("Testing Dali::CameraActor::SetCamera()");
1167 CameraActor actor = CameraActor::New();
1169 actor.SetType(Camera::FREE_LOOK);
1170 actor.SetFieldOfView(TEST_FIELD_OF_VIEW);
1171 actor.SetAspectRatio(TEST_ASPECT_RATIO);
1172 actor.SetNearClippingPlane(TEST_NEAR_PLANE_DISTANCE);
1173 actor.SetFarClippingPlane(TEST_FAR_PLANE_DISTANCE);
1174 actor.SetProjectionMode(Camera::PERSPECTIVE_PROJECTION);
1176 actor.SetInvertYAxis(false);
1178 DALI_TEST_EQUALS(TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION); //change to machine epsilon
1179 DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION);
1180 DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
1181 DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
1182 DALI_TEST_EQUALS(Camera::PERSPECTIVE_PROJECTION, actor.GetProjectionMode(), TEST_LOCATION);
1183 DALI_TEST_EQUALS(false, actor.GetInvertYAxis(), TEST_LOCATION);
1187 actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
1188 DALI_TEST_EQUALS(TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION);
1189 actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
1190 DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION);
1191 actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
1192 DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
1193 actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
1194 DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
1196 Dali::Camera::ProjectionMode projectionMode = actor.GetProperty<Dali::Camera::ProjectionMode>(CameraActor::Property::PROJECTION_MODE);
1197 DALI_TEST_EQUALS(Dali::Camera::PERSPECTIVE_PROJECTION, projectionMode, TEST_LOCATION);
1199 actor.GetProperty(CameraActor::Property::INVERT_Y_AXIS).Get(bValue);
1200 DALI_TEST_EQUALS(false, bValue, TEST_LOCATION);
1204 int UtcDaliCameraActorSetCameraOnScene(void)
1206 TestApplication application;
1207 tet_infoline("Testing Dali::CameraActor::SetCamera()");
1209 CameraActor actor = CameraActor::New();
1210 application.GetScene().Add(actor);
1211 application.Render(0);
1212 application.SendNotification();
1214 actor.SetType(Camera::LOOK_AT_TARGET);
1215 actor.SetFieldOfView(TEST_FIELD_OF_VIEW);
1216 actor.SetAspectRatio(TEST_ASPECT_RATIO);
1217 actor.SetNearClippingPlane(TEST_NEAR_PLANE_DISTANCE);
1218 actor.SetFarClippingPlane(TEST_FAR_PLANE_DISTANCE);
1219 actor.SetInvertYAxis(false);
1221 DALI_TEST_EQUALS(false, actor.GetInvertYAxis(), TEST_LOCATION);
1223 // Will need 2 frames to ensure both buffers are set to same values:
1224 application.Render();
1225 application.SendNotification();
1226 application.Render();
1227 application.SendNotification();
1229 DALI_TEST_EQUALS(TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION);
1230 DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION);
1231 DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
1232 DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
1233 DALI_TEST_EQUALS(false, actor.GetInvertYAxis(), TEST_LOCATION);
1235 Dali::Camera::Type cameraType = actor.GetProperty<Dali::Camera::Type>(CameraActor::Property::TYPE);
1236 DALI_TEST_EQUALS(cameraType, Camera::LOOK_AT_TARGET, TEST_LOCATION);
1239 actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
1240 DALI_TEST_EQUALS(TEST_ASPECT_RATIO, value, FLOAT_EPSILON, TEST_LOCATION);
1241 actor.GetProperty(CameraActor::Property::FIELD_OF_VIEW).Get(value);
1242 DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, value, FLOAT_EPSILON, TEST_LOCATION);
1243 actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
1244 DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
1245 actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
1246 DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, value, FLOAT_EPSILON, TEST_LOCATION);
1249 actor.GetProperty(CameraActor::Property::INVERT_Y_AXIS).Get(bValue);
1250 DALI_TEST_EQUALS(false, bValue, TEST_LOCATION);
1254 int UtcDaliCameraActorGetCamera(void)
1256 TestApplication application;
1257 tet_infoline("Testing Dali::CameraActor::GetCamera()");
1259 CameraActor actor = CameraActor::New();
1261 actor.SetAspectRatio(TEST_ASPECT_RATIO);
1263 DALI_TEST_EQUALS(actor.GetAspectRatio(), TEST_ASPECT_RATIO, FLOAT_EPSILON, TEST_LOCATION);
1265 actor.SetProperty(CameraActor::Property::TYPE, Camera::FREE_LOOK);
1266 actor.SetProperty(CameraActor::Property::ASPECT_RATIO, TEST_ASPECT_RATIO);
1267 actor.SetProperty(CameraActor::Property::FIELD_OF_VIEW, TEST_FIELD_OF_VIEW);
1268 actor.SetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE, TEST_NEAR_PLANE_DISTANCE);
1269 actor.SetProperty(CameraActor::Property::FAR_PLANE_DISTANCE, TEST_FAR_PLANE_DISTANCE);
1271 DALI_TEST_EQUALS(Camera::FREE_LOOK, actor.GetType(), TEST_LOCATION);
1272 DALI_TEST_EQUALS(TEST_ASPECT_RATIO, actor.GetAspectRatio(), FLOAT_EPSILON, TEST_LOCATION);
1273 DALI_TEST_EQUALS(TEST_FIELD_OF_VIEW, actor.GetFieldOfView(), FLOAT_EPSILON, TEST_LOCATION);
1274 DALI_TEST_EQUALS(TEST_NEAR_PLANE_DISTANCE, actor.GetNearClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
1275 DALI_TEST_EQUALS(TEST_FAR_PLANE_DISTANCE, actor.GetFarClippingPlane(), FLOAT_EPSILON, TEST_LOCATION);
1279 int UtcDaliCameraActorDefaultProperties(void)
1281 TestApplication application;
1282 tet_infoline("Testing Dali::CameraActor DefaultProperties");
1284 CameraActor actor = CameraActor::New();
1285 Integration::Scene stage = application.GetScene();
1287 stage.GetRenderTaskList().GetTask(0).SetCameraActor(actor);
1289 actor.SetAspectRatio(TEST_ASPECT_RATIO);
1290 application.GetScene().Add(actor);
1291 application.Render(0);
1292 application.SendNotification();
1294 actor.GetProperty(CameraActor::Property::INVERT_Y_AXIS).Get(bValue);
1295 DALI_TEST_EQUALS(false, bValue, TEST_LOCATION);
1297 std::vector<Property::Index> indices;
1298 indices.push_back(CameraActor::Property::TYPE);
1299 indices.push_back(CameraActor::Property::PROJECTION_MODE);
1300 indices.push_back(CameraActor::Property::FIELD_OF_VIEW);
1301 indices.push_back(CameraActor::Property::ASPECT_RATIO);
1302 indices.push_back(CameraActor::Property::NEAR_PLANE_DISTANCE);
1303 indices.push_back(CameraActor::Property::FAR_PLANE_DISTANCE);
1304 indices.push_back(CameraActor::Property::LEFT_PLANE_DISTANCE);
1305 indices.push_back(CameraActor::Property::RIGHT_PLANE_DISTANCE);
1306 indices.push_back(CameraActor::Property::TOP_PLANE_DISTANCE);
1307 indices.push_back(CameraActor::Property::BOTTOM_PLANE_DISTANCE);
1308 indices.push_back(CameraActor::Property::TARGET_POSITION);
1309 indices.push_back(CameraActor::Property::PROJECTION_MATRIX);
1310 indices.push_back(CameraActor::Property::VIEW_MATRIX);
1311 indices.push_back(CameraActor::Property::INVERT_Y_AXIS);
1312 indices.push_back(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE);
1313 indices.push_back(DevelCameraActor::Property::PROJECTION_DIRECTION);
1315 DALI_TEST_CHECK(actor.GetPropertyCount() == (Actor::New().GetPropertyCount() + indices.size()));
1317 for(std::vector<Property::Index>::iterator iter = indices.begin(); iter != indices.end(); ++iter)
1319 DALI_TEST_EQUALS(*iter, actor.GetPropertyIndex(actor.GetPropertyName(*iter)), TEST_LOCATION);
1321 if(*iter == CameraActor::Property::FIELD_OF_VIEW || *iter == CameraActor::Property::ASPECT_RATIO || *iter == DevelCameraActor::Property::ORTHOGRAPHIC_SIZE)
1323 DALI_TEST_CHECK(actor.IsPropertyAnimatable(*iter));
1327 DALI_TEST_CHECK(!actor.IsPropertyAnimatable(*iter));
1330 if((*iter == CameraActor::Property::LEFT_PLANE_DISTANCE) ||
1331 (*iter == CameraActor::Property::RIGHT_PLANE_DISTANCE) ||
1332 (*iter == CameraActor::Property::TOP_PLANE_DISTANCE) ||
1333 (*iter == CameraActor::Property::BOTTOM_PLANE_DISTANCE) ||
1334 (*iter == CameraActor::Property::PROJECTION_MATRIX) ||
1335 (*iter == CameraActor::Property::VIEW_MATRIX))
1337 DALI_TEST_CHECK(!actor.IsPropertyWritable(*iter));
1341 DALI_TEST_CHECK(actor.IsPropertyWritable(*iter));
1344 DALI_TEST_CHECK(actor.GetPropertyType(*iter) == actor.GetPropertyType(*iter)); // just checking call succeeds
1347 // Set/Get one of them.
1348 const float newAspect = TEST_ASPECT_RATIO * 2.0f;
1350 actor.SetProperty(CameraActor::Property::ASPECT_RATIO, Property::Value(newAspect));
1351 application.Render();
1352 application.SendNotification();
1353 application.Render();
1354 application.SendNotification();
1356 DALI_TEST_EQUALS(actor.GetAspectRatio(), newAspect, TEST_LOCATION);
1360 template<typename P1, typename P2, typename P3, typename P4, typename P5, typename P6, typename P7, typename P8>
1361 void TEST_CAMERA_PROPERTY(P1 camera, P2 stringName, P3 type, P4 isWriteable, P5 isAnimateable, P6 isConstraintInput, P7 enumName, P8 LOCATION)
1363 DALI_TEST_EQUALS(camera.GetPropertyName(enumName), stringName, LOCATION);
1364 DALI_TEST_EQUALS(camera.GetPropertyIndex(stringName), static_cast<Property::Index>(enumName), LOCATION);
1365 DALI_TEST_EQUALS(camera.GetPropertyType(enumName), type, LOCATION);
1366 DALI_TEST_EQUALS(camera.IsPropertyWritable(enumName), isWriteable, LOCATION);
1367 DALI_TEST_EQUALS(camera.IsPropertyAnimatable(enumName), isAnimateable, LOCATION);
1368 DALI_TEST_EQUALS(camera.IsPropertyAConstraintInput(enumName), isConstraintInput, LOCATION);
1370 int UtcDaliCameraActorDefaultPropertiesInherited(void)
1372 TestApplication application;
1374 CameraActor actor = CameraActor::New();
1375 Integration::Scene stage = application.GetScene();
1377 stage.GetRenderTaskList().GetTask(0).SetCameraActor(actor);
1379 application.GetScene().Add(actor);
1380 application.Render(0);
1381 application.SendNotification();
1383 const PropertyDetails CAMERA_DEFAULT_PROPERTY[] =
1386 {"parentOrigin", Property::VECTOR3, true, false, true, Dali::Actor::Property::PARENT_ORIGIN},
1387 {"parentOriginX", Property::FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_X},
1388 {"parentOriginY", Property::FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Y},
1389 {"parentOriginZ", Property::FLOAT, true, false, true, Dali::Actor::Property::PARENT_ORIGIN_Z},
1390 {"anchorPoint", Property::VECTOR3, true, false, true, Dali::Actor::Property::ANCHOR_POINT},
1391 {"anchorPointX", Property::FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_X},
1392 {"anchorPointY", Property::FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Y},
1393 {"anchorPointZ", Property::FLOAT, true, false, true, Dali::Actor::Property::ANCHOR_POINT_Z},
1394 {"size", Property::VECTOR3, true, true, true, Dali::Actor::Property::SIZE},
1395 {"sizeWidth", Property::FLOAT, true, true, true, Dali::Actor::Property::SIZE_WIDTH},
1396 {"sizeHeight", Property::FLOAT, true, true, true, Dali::Actor::Property::SIZE_HEIGHT},
1397 {"sizeDepth", Property::FLOAT, true, true, true, Dali::Actor::Property::SIZE_DEPTH},
1398 {"position", Property::VECTOR3, true, true, true, Dali::Actor::Property::POSITION},
1399 {"positionX", Property::FLOAT, true, true, true, Dali::Actor::Property::POSITION_X},
1400 {"positionY", Property::FLOAT, true, true, true, Dali::Actor::Property::POSITION_Y},
1401 {"positionZ", Property::FLOAT, true, true, true, Dali::Actor::Property::POSITION_Z},
1402 {"worldPosition", Property::VECTOR3, false, false, true, Dali::Actor::Property::WORLD_POSITION},
1403 {"worldPositionX", Property::FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_X},
1404 {"worldPositionY", Property::FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Y},
1405 {"worldPositionZ", Property::FLOAT, false, false, true, Dali::Actor::Property::WORLD_POSITION_Z},
1406 {"orientation", Property::ROTATION, true, true, true, Dali::Actor::Property::ORIENTATION},
1407 {"worldOrientation", Property::ROTATION, false, false, true, Dali::Actor::Property::WORLD_ORIENTATION},
1408 {"scale", Property::VECTOR3, true, true, true, Dali::Actor::Property::SCALE},
1409 {"scaleX", Property::FLOAT, true, true, true, Dali::Actor::Property::SCALE_X},
1410 {"scaleY", Property::FLOAT, true, true, true, Dali::Actor::Property::SCALE_Y},
1411 {"scaleZ", Property::FLOAT, true, true, true, Dali::Actor::Property::SCALE_Z},
1412 {"worldScale", Property::VECTOR3, false, false, true, Dali::Actor::Property::WORLD_SCALE},
1413 {"visible", Property::BOOLEAN, true, true, true, Dali::Actor::Property::VISIBLE},
1414 {"color", Property::VECTOR4, true, true, true, Dali::Actor::Property::COLOR},
1415 {"colorRed", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_RED},
1416 {"colorGreen", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_GREEN},
1417 {"colorBlue", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_BLUE},
1418 {"colorAlpha", Property::FLOAT, true, true, true, Dali::Actor::Property::COLOR_ALPHA},
1419 {"worldColor", Property::VECTOR4, false, false, true, Dali::Actor::Property::WORLD_COLOR},
1420 {"worldMatrix", Property::MATRIX, false, false, true, Dali::Actor::Property::WORLD_MATRIX},
1421 {"name", Property::STRING, true, false, false, Dali::Actor::Property::NAME},
1422 {"sensitive", Property::BOOLEAN, true, false, false, Dali::Actor::Property::SENSITIVE},
1423 {"leaveRequired", Property::BOOLEAN, true, false, false, Dali::Actor::Property::LEAVE_REQUIRED},
1424 {"inheritOrientation", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_ORIENTATION},
1425 {"inheritScale", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_SCALE},
1426 {"colorMode", Property::INTEGER, true, false, false, Dali::Actor::Property::COLOR_MODE},
1427 {"drawMode", Property::INTEGER, true, false, false, Dali::Actor::Property::DRAW_MODE},
1428 {"sizeModeFactor", Property::VECTOR3, true, false, false, Dali::Actor::Property::SIZE_MODE_FACTOR},
1429 {"widthResizePolicy", Property::STRING, true, false, false, Dali::Actor::Property::WIDTH_RESIZE_POLICY},
1430 {"heightResizePolicy", Property::STRING, true, false, false, Dali::Actor::Property::HEIGHT_RESIZE_POLICY},
1431 {"sizeScalePolicy", Property::INTEGER, true, false, false, Dali::Actor::Property::SIZE_SCALE_POLICY},
1432 {"widthForHeight", Property::BOOLEAN, true, false, false, Dali::Actor::Property::WIDTH_FOR_HEIGHT},
1433 {"heightForWidth", Property::BOOLEAN, true, false, false, Dali::Actor::Property::HEIGHT_FOR_WIDTH},
1434 {"padding", Property::VECTOR4, true, false, false, Dali::Actor::Property::PADDING},
1435 {"minimumSize", Property::VECTOR2, true, false, false, Dali::Actor::Property::MINIMUM_SIZE},
1436 {"maximumSize", Property::VECTOR2, true, false, false, Dali::Actor::Property::MAXIMUM_SIZE},
1437 {"inheritPosition", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_POSITION},
1438 {"clippingMode", Property::STRING, true, false, false, Dali::Actor::Property::CLIPPING_MODE},
1439 {"layoutDirection", Property::STRING, true, false, false, Dali::Actor::Property::LAYOUT_DIRECTION},
1440 {"inheritLayoutDirection", Property::BOOLEAN, true, false, false, Dali::Actor::Property::INHERIT_LAYOUT_DIRECTION},
1441 {"opacity", Property::FLOAT, true, true, true, Dali::Actor::Property::OPACITY},
1442 {"screenPosition", Property::VECTOR2, false, false, false, Dali::Actor::Property::SCREEN_POSITION},
1443 {"positionUsesAnchorPoint", Property::BOOLEAN, true, false, false, Dali::Actor::Property::POSITION_USES_ANCHOR_POINT},
1444 {"culled", Property::BOOLEAN, false, false, true, Dali::Actor::Property::CULLED},
1445 {"id", Property::INTEGER, false, false, false, Dali::Actor::Property::ID},
1446 {"hierarchyDepth", Property::INTEGER, false, false, false, Dali::Actor::Property::HIERARCHY_DEPTH},
1447 {"isRoot", Property::BOOLEAN, false, false, false, Dali::Actor::Property::IS_ROOT},
1448 {"isLayer", Property::BOOLEAN, false, false, false, Dali::Actor::Property::IS_LAYER},
1449 {"connectedToScene", Property::BOOLEAN, false, false, false, Dali::Actor::Property::CONNECTED_TO_SCENE},
1450 {"keyboardFocusable", Property::BOOLEAN, true, false, false, Dali::Actor::Property::KEYBOARD_FOCUSABLE},
1451 {"siblingOrder", Property::INTEGER, true, false, false, Dali::DevelActor::Property::SIBLING_ORDER},
1453 {"type", Property::INTEGER, true, false, true, Dali::CameraActor::Property::TYPE},
1454 {"projectionMode", Property::INTEGER, true, false, true, Dali::CameraActor::Property::PROJECTION_MODE},
1455 {"fieldOfView", Property::FLOAT, true, true, true, Dali::CameraActor::Property::FIELD_OF_VIEW},
1456 {"aspectRatio", Property::FLOAT, true, true, true, Dali::CameraActor::Property::ASPECT_RATIO},
1457 {"nearPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::NEAR_PLANE_DISTANCE},
1458 {"farPlaneDistance", Property::FLOAT, true, false, true, Dali::CameraActor::Property::FAR_PLANE_DISTANCE},
1459 {"leftPlaneDistance", Property::FLOAT, false, false, true, Dali::CameraActor::Property::LEFT_PLANE_DISTANCE},
1460 {"rightPlaneDistance", Property::FLOAT, false, false, true, Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE},
1461 {"topPlaneDistance", Property::FLOAT, false, false, true, Dali::CameraActor::Property::TOP_PLANE_DISTANCE},
1462 {"bottomPlaneDistance", Property::FLOAT, false, false, true, Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE},
1463 {"targetPosition", Property::VECTOR3, true, false, true, Dali::CameraActor::Property::TARGET_POSITION},
1464 {"projectionMatrix", Property::MATRIX, false, false, true, Dali::CameraActor::Property::PROJECTION_MATRIX},
1465 {"viewMatrix", Property::MATRIX, false, false, true, Dali::CameraActor::Property::VIEW_MATRIX},
1466 {"invertYAxis", Property::BOOLEAN, true, false, true, Dali::CameraActor::Property::INVERT_Y_AXIS},
1467 {"orthographicSize", Property::FLOAT, true, true, true, Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE},
1468 {"projectionDirection", Property::INTEGER, true, false, true, Dali::DevelCameraActor::Property::PROJECTION_DIRECTION}};
1470 for(uint32_t index = 0; index < (sizeof(CAMERA_DEFAULT_PROPERTY) / sizeof(PropertyDetails)); ++index)
1472 TEST_CAMERA_PROPERTY(actor,
1473 CAMERA_DEFAULT_PROPERTY[index].name,
1474 CAMERA_DEFAULT_PROPERTY[index].type,
1475 CAMERA_DEFAULT_PROPERTY[index].writable,
1476 CAMERA_DEFAULT_PROPERTY[index].animatable,
1477 CAMERA_DEFAULT_PROPERTY[index].constraintInput,
1478 CAMERA_DEFAULT_PROPERTY[index].enumIndex,
1484 int UtcDaliCameraActorModelView(void)
1486 TestApplication application;
1487 tet_infoline("Testing Dali::CameraActor Test view application");
1489 Actor actor = CreateRenderableActor();
1490 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
1491 actor.SetProperty(Actor::Property::POSITION, Vector3(20.0f, 30.0f, 40.0f));
1492 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1493 application.GetScene().Add(actor);
1495 application.SendNotification();
1496 application.Render(0);
1497 application.Render();
1498 application.SendNotification();
1500 Matrix resultMatrix(true);
1501 resultMatrix.SetTransformComponents(Vector3::ONE, Quaternion::IDENTITY, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1503 RenderTask task = application.GetScene().GetRenderTaskList().GetTask(0);
1504 CameraActor cameraActor = task.GetCameraActor();
1506 Matrix viewMatrix(false);
1507 cameraActor.GetProperty(CameraActor::Property::VIEW_MATRIX).Get(viewMatrix);
1508 Matrix::Multiply(resultMatrix, resultMatrix, viewMatrix);
1510 DALI_TEST_CHECK(application.GetGlAbstraction().CheckUniformValue("uModelView", resultMatrix));
1514 int UtcDaliCameraActorReadProjectionMatrix(void)
1516 TestApplication application;
1517 tet_infoline("Testing Dali::CameraActor::ReadProjectionMatrix()");
1519 CameraActor camera = application.GetScene().GetRenderTaskList().GetTask(0u).GetCameraActor();
1520 application.SendNotification();
1521 application.Render(0);
1522 application.Render();
1523 application.SendNotification();
1524 Texture image = Texture::New(TextureType::TEXTURE_2D, Pixel::RGBA8888, 4u, 4u);
1525 Actor actor = CreateRenderableActor(image, RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE);
1526 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
1527 application.GetScene().Add(actor);
1529 Matrix projectionMatrix;
1532 camera.GetProperty(CameraActor::CameraActor::Property::PROJECTION_MATRIX).Get(projectionMatrix);
1533 camera.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(viewMatrix);
1535 actor.RegisterProperty(SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME, Matrix::IDENTITY);
1536 actor.RegisterProperty(SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME, Matrix::IDENTITY);
1538 Property::Index projectionMatrixPropertyIndex = actor.GetPropertyIndex(SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME);
1539 Property::Index viewMatrixPropertyIndex = actor.GetPropertyIndex(SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME);
1541 Constraint projectionMatrixConstraint = Constraint::New<Dali::Matrix>(actor, projectionMatrixPropertyIndex, EqualToConstraint());
1542 projectionMatrixConstraint.AddSource(Source(camera, CameraActor::Property::PROJECTION_MATRIX));
1543 Constraint viewMatrixConstraint = Constraint::New<Dali::Matrix>(actor, viewMatrixPropertyIndex, EqualToConstraint());
1544 viewMatrixConstraint.AddSource(Source(camera, CameraActor::Property::VIEW_MATRIX));
1546 projectionMatrixConstraint.Apply();
1547 viewMatrixConstraint.Apply();
1549 application.SendNotification();
1550 application.Render();
1552 // Test effects of Constraint.
1553 DALI_TEST_CHECK(application.GetGlAbstraction().CheckUniformValue(SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME.c_str(), projectionMatrix));
1555 DALI_TEST_CHECK(application.GetGlAbstraction().CheckUniformValue(SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME.c_str(), viewMatrix));
1559 int UtcDaliCameraActorAnimatedProperties01(void)
1561 TestApplication application;
1562 tet_infoline("Testing Dali::Internal::CameraActor::GetSceneObjectAnimatableProperty()");
1564 CameraActor camera = application.GetScene().GetRenderTaskList().GetTask(0u).GetCameraActor();
1565 Actor actor = Actor::New();
1566 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
1567 application.GetScene().Add(actor);
1569 Constraint constraint = Constraint::New<Dali::Vector3>(actor, Actor::Property::POSITION, EqualToConstraint());
1570 constraint.AddSource(Source(camera, Actor::Property::POSITION));
1573 camera.SetProperty(Actor::Property::POSITION, Vector3(100.0f, 200.0f, 300.0f));
1574 application.SendNotification();
1575 application.Render();
1577 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), Vector3(100.0f, 200.0f, 300.0f), TEST_LOCATION);
1581 int UtcDaliCameraActorAnimatedProperties02(void)
1583 TestApplication application;
1584 tet_infoline("Testing Dali::Internal::CameraActor::GetSceneObjectAnimatableProperty()");
1586 CameraActor camera = application.GetScene().GetRenderTaskList().GetTask(0u).GetCameraActor();
1587 Actor actor = Actor::New();
1588 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
1589 actor.SetProperty(Actor::Property::POSITION, Vector2(0.1f, 0.0f));
1590 application.GetScene().Add(actor);
1592 camera.SetFieldOfView(0.1f);
1593 camera.SetAspectRatio(0.5f);
1594 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, 200.0f);
1596 Constraint constraintX = Constraint::New<float>(actor, Actor::Property::POSITION_X, EqualToConstraint());
1597 constraintX.AddSource(Source(camera, CameraActor::Property::FIELD_OF_VIEW));
1598 constraintX.Apply();
1600 Constraint constraintY = Constraint::New<float>(actor, Actor::Property::POSITION_Y, EqualToConstraint());
1601 constraintY.AddSource(Source(camera, CameraActor::Property::ASPECT_RATIO));
1602 constraintY.Apply();
1604 Constraint constraintZ = Constraint::New<float>(actor, Actor::Property::POSITION_Z, EqualToConstraint());
1605 constraintZ.AddSource(Source(camera, DevelCameraActor::Property::ORTHOGRAPHIC_SIZE));
1606 constraintZ.Apply();
1608 application.SendNotification();
1609 application.Render();
1611 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::POSITION_X), 0.1f, TEST_LOCATION);
1612 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::POSITION_Y), 0.5f, TEST_LOCATION);
1613 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::POSITION_Z), 200.0f, TEST_LOCATION);
1615 camera.SetFieldOfView(0.5f);
1616 camera.SetAspectRatio(0.2f);
1617 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, 100.0f);
1619 application.SendNotification();
1620 application.Render();
1622 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::POSITION_X), 0.5f, TEST_LOCATION);
1623 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::POSITION_Y), 0.2f, TEST_LOCATION);
1624 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::POSITION_Z), 100.0f, TEST_LOCATION);
1628 int UtcDaliCameraActorAnimatedProperties03(void)
1630 TestApplication application;
1631 tet_infoline("Testing Dali::Internal::CameraActor::GetSceneObjectAnimatableProperty()");
1633 CameraActor camera = application.GetScene().GetRenderTaskList().GetTask(0u).GetCameraActor();
1636 Actor actor = Actor::New();
1637 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
1638 actor.SetProperty(Actor::Property::POSITION, Vector2(0.1f, 0.0f));
1639 application.GetScene().Add(actor);
1641 Radian sourceFoV = Radian(0.6f);
1642 float sourceAspect = 0.7f;
1644 Radian targetFoV = Radian(0.1f);
1645 float targetAspect = 1.3f;
1647 Matrix expectedProjectionMatrix1;
1648 Matrix expectedProjectionMatrix2;
1649 Matrix expectedProjectionMatrix3;
1651 // Reduce near-far value for projection matrix epsilon
1652 camera.SetNearClippingPlane(1.0f);
1653 camera.SetFarClippingPlane(3.0f);
1655 // Build expect projection matrix
1656 camera.SetFieldOfView(sourceFoV.radian);
1657 camera.SetAspectRatio(sourceAspect);
1658 application.SendNotification();
1659 application.Render();
1660 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(expectedProjectionMatrix1);
1662 camera.SetFieldOfView(sourceFoV.radian * 0.6f + targetFoV.radian * 0.4f);
1663 camera.SetAspectRatio(sourceAspect * 0.6f + targetAspect * 0.4f);
1664 application.SendNotification();
1665 application.Render();
1666 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(expectedProjectionMatrix2);
1668 camera.SetFieldOfView(targetFoV.radian);
1669 camera.SetAspectRatio(targetAspect);
1670 application.SendNotification();
1671 application.Render();
1672 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(expectedProjectionMatrix3);
1674 auto TestAnimationProgress = [&]() {
1675 Matrix projectionMatrix;
1677 application.SendNotification();
1678 application.Render(0);
1681 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::FIELD_OF_VIEW), sourceFoV.radian, TEST_LOCATION);
1682 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::ASPECT_RATIO), sourceAspect, TEST_LOCATION);
1684 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(projectionMatrix);
1685 DALI_TEST_EQUALS(projectionMatrix, expectedProjectionMatrix1, Epsilon<100000>::value, TEST_LOCATION);
1687 application.SendNotification();
1688 application.Render(400);
1691 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::FIELD_OF_VIEW), sourceFoV.radian * 0.6f + targetFoV.radian * 0.4f, TEST_LOCATION);
1692 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::ASPECT_RATIO), sourceAspect * 0.6f + targetAspect * 0.4f, TEST_LOCATION);
1694 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(projectionMatrix);
1695 DALI_TEST_EQUALS(projectionMatrix, expectedProjectionMatrix2, Epsilon<100000>::value, TEST_LOCATION);
1697 application.SendNotification();
1698 application.Render(600);
1701 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::FIELD_OF_VIEW), targetFoV.radian, TEST_LOCATION);
1702 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::ASPECT_RATIO), targetAspect, TEST_LOCATION);
1704 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(projectionMatrix);
1705 DALI_TEST_EQUALS(projectionMatrix, expectedProjectionMatrix3, Epsilon<100000>::value, TEST_LOCATION);
1707 // Ensure Animate finished.
1708 application.SendNotification();
1709 application.Render(16);
1714 tet_printf("AnimateTo\n");
1715 camera.SetProperty(CameraActor::Property::FIELD_OF_VIEW, sourceFoV.radian);
1716 camera.SetProperty(CameraActor::Property::ASPECT_RATIO, sourceAspect);
1717 Animation animation = Animation::New(1.0f);
1718 animation.AnimateTo(Property(camera, CameraActor::Property::FIELD_OF_VIEW), targetFoV.radian);
1719 animation.AnimateTo(Property(camera, CameraActor::Property::ASPECT_RATIO), targetAspect);
1720 animation.AnimateTo(Property(camera, Actor::Property::POSITION_X), 0.0f); ///< For line coverage.
1723 TestAnimationProgress();
1728 tet_printf("AnimateBetween\n");
1729 Animation animation = Animation::New(1.0f);
1731 KeyFrames keyFrames1 = KeyFrames::New();
1732 keyFrames1.Add(0.0f, sourceFoV.radian);
1733 keyFrames1.Add(1.0f, targetFoV.radian);
1735 KeyFrames keyFrames2 = KeyFrames::New();
1736 keyFrames2.Add(0.0f, sourceAspect);
1737 keyFrames2.Add(1.0f, targetAspect);
1739 animation.AnimateBetween(Property(camera, CameraActor::Property::FIELD_OF_VIEW), keyFrames1);
1740 animation.AnimateBetween(Property(camera, CameraActor::Property::ASPECT_RATIO), keyFrames2);
1744 TestAnimationProgress();
1749 tet_printf("AnimateBy\n");
1750 camera.SetProperty(CameraActor::Property::FIELD_OF_VIEW, sourceFoV.radian);
1751 camera.SetProperty(CameraActor::Property::ASPECT_RATIO, sourceAspect);
1752 Animation animation = Animation::New(1.0f);
1753 animation.AnimateBy(Property(camera, CameraActor::Property::FIELD_OF_VIEW), targetFoV.radian - sourceFoV.radian);
1754 animation.AnimateBy(Property(camera, CameraActor::Property::ASPECT_RATIO), targetAspect - sourceAspect);
1757 TestAnimationProgress();
1763 int UtcDaliCameraActorAnimatedProperties04(void)
1765 TestApplication application;
1766 tet_infoline("Testing Dali::Internal::CameraActor::GetSceneObjectAnimatableProperty()");
1768 CameraActor camera = application.GetScene().GetRenderTaskList().GetTask(0u).GetCameraActor();
1770 // Make camera as orthographic mode
1771 camera.SetProjectionMode(Dali::Camera::ORTHOGRAPHIC_PROJECTION);
1774 Actor actor = Actor::New();
1775 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
1776 actor.SetProperty(Actor::Property::POSITION, Vector2(0.1f, 0.0f));
1777 application.GetScene().Add(actor);
1779 float sourceOrthographic = 2.0f;
1780 float sourceAspect = 0.7f;
1782 float targetOrthographic = 4.0f;
1783 float targetAspect = 1.3f;
1785 Matrix expectedProjectionMatrix1;
1786 Matrix expectedProjectionMatrix2;
1787 Matrix expectedProjectionMatrix3;
1789 // Reduce near-far value for projection matrix epsilon
1790 camera.SetNearClippingPlane(1.0f);
1791 camera.SetFarClippingPlane(3.0f);
1793 // Build expect projection matrix
1794 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, sourceOrthographic);
1795 camera.SetAspectRatio(sourceAspect);
1796 application.SendNotification();
1797 application.Render();
1798 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(expectedProjectionMatrix1);
1800 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, sourceOrthographic * 0.6f + targetOrthographic * 0.4f);
1801 camera.SetAspectRatio(sourceAspect * 0.6f + targetAspect * 0.4f);
1802 application.SendNotification();
1803 application.Render();
1804 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(expectedProjectionMatrix2);
1806 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, targetOrthographic);
1807 camera.SetAspectRatio(targetAspect);
1808 application.SendNotification();
1809 application.Render();
1810 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(expectedProjectionMatrix3);
1812 auto TestAnimationProgress = [&]() {
1813 Matrix projectionMatrix;
1815 application.SendNotification();
1816 application.Render(0);
1818 float expectOrthographic;
1825 auto UpdateExpectPlaneDistance = [&]() {
1826 bool isVertical = camera.GetProperty<int>(DevelCameraActor::Property::PROJECTION_DIRECTION) == static_cast<int>(DevelCameraActor::ProjectionDirection::VERTICAL);
1827 expectLeft = -(isVertical ? expectOrthographic * expectAspect : expectOrthographic);
1828 expectRight = (isVertical ? expectOrthographic * expectAspect : expectOrthographic);
1829 expectTop = (isVertical ? expectOrthographic : expectOrthographic / expectAspect);
1830 expectBottom = -(isVertical ? expectOrthographic : expectOrthographic / expectAspect);
1834 expectOrthographic = sourceOrthographic;
1835 expectAspect = sourceAspect;
1836 UpdateExpectPlaneDistance();
1837 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), expectOrthographic, TEST_LOCATION);
1838 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::ASPECT_RATIO), expectAspect, TEST_LOCATION);
1839 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::LEFT_PLANE_DISTANCE), expectLeft, TEST_LOCATION);
1840 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::RIGHT_PLANE_DISTANCE), expectRight, TEST_LOCATION);
1841 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::TOP_PLANE_DISTANCE), expectTop, TEST_LOCATION);
1842 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::BOTTOM_PLANE_DISTANCE), expectBottom, TEST_LOCATION);
1844 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(projectionMatrix);
1845 DALI_TEST_EQUALS(projectionMatrix, expectedProjectionMatrix1, Epsilon<100000>::value, TEST_LOCATION);
1847 application.SendNotification();
1848 application.Render(400);
1851 expectOrthographic = sourceOrthographic * 0.6f + targetOrthographic * 0.4f;
1852 expectAspect = sourceAspect * 0.6f + targetAspect * 0.4f;
1853 UpdateExpectPlaneDistance();
1854 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), expectOrthographic, TEST_LOCATION);
1855 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::ASPECT_RATIO), expectAspect, TEST_LOCATION);
1856 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::LEFT_PLANE_DISTANCE), expectLeft, TEST_LOCATION);
1857 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::RIGHT_PLANE_DISTANCE), expectRight, TEST_LOCATION);
1858 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::TOP_PLANE_DISTANCE), expectTop, TEST_LOCATION);
1859 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::BOTTOM_PLANE_DISTANCE), expectBottom, TEST_LOCATION);
1861 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(projectionMatrix);
1862 DALI_TEST_EQUALS(projectionMatrix, expectedProjectionMatrix2, Epsilon<100000>::value, TEST_LOCATION);
1864 application.SendNotification();
1865 application.Render(600);
1868 expectOrthographic = targetOrthographic;
1869 expectAspect = targetAspect;
1870 UpdateExpectPlaneDistance();
1871 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), expectOrthographic, TEST_LOCATION);
1872 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::ASPECT_RATIO), expectAspect, TEST_LOCATION);
1873 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::LEFT_PLANE_DISTANCE), expectLeft, TEST_LOCATION);
1874 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::RIGHT_PLANE_DISTANCE), expectRight, TEST_LOCATION);
1875 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::TOP_PLANE_DISTANCE), expectTop, TEST_LOCATION);
1876 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::BOTTOM_PLANE_DISTANCE), expectBottom, TEST_LOCATION);
1878 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(projectionMatrix);
1879 DALI_TEST_EQUALS(projectionMatrix, expectedProjectionMatrix3, Epsilon<100000>::value, TEST_LOCATION);
1881 // Ensure Animate finished.
1882 application.SendNotification();
1883 application.Render(16);
1888 tet_printf("AnimateTo - vertical\n");
1889 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, sourceOrthographic);
1890 camera.SetProperty(CameraActor::Property::ASPECT_RATIO, sourceAspect);
1891 Animation animation = Animation::New(1.0f);
1892 animation.AnimateTo(Property(camera, DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), targetOrthographic);
1893 animation.AnimateTo(Property(camera, CameraActor::Property::ASPECT_RATIO), targetAspect);
1895 TestAnimationProgress();
1900 tet_printf("AnimateBetween - vertical\n");
1901 Animation animation = Animation::New(1.0f);
1903 KeyFrames keyFrames1 = KeyFrames::New();
1904 keyFrames1.Add(0.0f, sourceOrthographic);
1905 keyFrames1.Add(1.0f, targetOrthographic);
1907 KeyFrames keyFrames2 = KeyFrames::New();
1908 keyFrames2.Add(0.0f, sourceAspect);
1909 keyFrames2.Add(1.0f, targetAspect);
1911 animation.AnimateBetween(Property(camera, DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), keyFrames1);
1912 animation.AnimateBetween(Property(camera, CameraActor::Property::ASPECT_RATIO), keyFrames2);
1915 TestAnimationProgress();
1920 tet_printf("AnimateBy - vertical\n");
1921 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, sourceOrthographic);
1922 camera.SetProperty(CameraActor::Property::ASPECT_RATIO, sourceAspect);
1923 Animation animation = Animation::New(1.0f);
1924 animation.AnimateBy(Property(camera, DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), targetOrthographic - sourceOrthographic);
1925 animation.AnimateBy(Property(camera, CameraActor::Property::ASPECT_RATIO), targetAspect - sourceAspect);
1927 TestAnimationProgress();
1933 int UtcDaliCameraActorAnimatedProperties05(void)
1935 TestApplication application;
1936 tet_infoline("Testing Dali::Internal::CameraActor::GetSceneObjectAnimatableProperty()");
1938 CameraActor camera = application.GetScene().GetRenderTaskList().GetTask(0u).GetCameraActor();
1940 // Make camera as orthographic mode and horizontal
1941 camera.SetProjectionMode(Dali::Camera::ORTHOGRAPHIC_PROJECTION);
1942 camera.SetProperty(DevelCameraActor::Property::PROJECTION_DIRECTION, DevelCameraActor::ProjectionDirection::HORIZONTAL);
1945 Actor actor = Actor::New();
1946 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
1947 actor.SetProperty(Actor::Property::POSITION, Vector2(0.1f, 0.0f));
1948 application.GetScene().Add(actor);
1950 float sourceOrthographic = 2.0f;
1951 float sourceAspect = 0.7f;
1953 float targetOrthographic = 4.0f;
1954 float targetAspect = 1.3f;
1956 Matrix expectedProjectionMatrix1;
1957 Matrix expectedProjectionMatrix2;
1958 Matrix expectedProjectionMatrix3;
1960 // Reduce near-far value for projection matrix epsilon
1961 camera.SetNearClippingPlane(1.0f);
1962 camera.SetFarClippingPlane(3.0f);
1964 // Build expect projection matrix
1965 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, sourceOrthographic);
1966 camera.SetAspectRatio(sourceAspect);
1967 application.SendNotification();
1968 application.Render();
1969 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(expectedProjectionMatrix1);
1971 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, sourceOrthographic * 0.6f + targetOrthographic * 0.4f);
1972 camera.SetAspectRatio(sourceAspect * 0.6f + targetAspect * 0.4f);
1973 application.SendNotification();
1974 application.Render();
1975 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(expectedProjectionMatrix2);
1977 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, targetOrthographic);
1978 camera.SetAspectRatio(targetAspect);
1979 application.SendNotification();
1980 application.Render();
1981 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(expectedProjectionMatrix3);
1983 auto TestAnimationProgress = [&]() {
1984 Matrix projectionMatrix;
1986 application.SendNotification();
1987 application.Render(0);
1989 float expectOrthographic;
1996 auto UpdateExpectPlaneDistance = [&]() {
1997 bool isVertical = camera.GetProperty<int>(DevelCameraActor::Property::PROJECTION_DIRECTION) == static_cast<int>(DevelCameraActor::ProjectionDirection::VERTICAL);
1998 expectLeft = -(isVertical ? expectOrthographic * expectAspect : expectOrthographic);
1999 expectRight = (isVertical ? expectOrthographic * expectAspect : expectOrthographic);
2000 expectTop = (isVertical ? expectOrthographic : expectOrthographic / expectAspect);
2001 expectBottom = -(isVertical ? expectOrthographic : expectOrthographic / expectAspect);
2005 expectOrthographic = sourceOrthographic;
2006 expectAspect = sourceAspect;
2007 UpdateExpectPlaneDistance();
2008 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), expectOrthographic, TEST_LOCATION);
2009 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::ASPECT_RATIO), expectAspect, TEST_LOCATION);
2010 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::LEFT_PLANE_DISTANCE), expectLeft, TEST_LOCATION);
2011 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::RIGHT_PLANE_DISTANCE), expectRight, TEST_LOCATION);
2012 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::TOP_PLANE_DISTANCE), expectTop, TEST_LOCATION);
2013 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::BOTTOM_PLANE_DISTANCE), expectBottom, TEST_LOCATION);
2015 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(projectionMatrix);
2016 DALI_TEST_EQUALS(projectionMatrix, expectedProjectionMatrix1, Epsilon<100000>::value, TEST_LOCATION);
2018 application.SendNotification();
2019 application.Render(400);
2022 expectOrthographic = sourceOrthographic * 0.6f + targetOrthographic * 0.4f;
2023 expectAspect = sourceAspect * 0.6f + targetAspect * 0.4f;
2024 UpdateExpectPlaneDistance();
2025 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), expectOrthographic, TEST_LOCATION);
2026 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::ASPECT_RATIO), expectAspect, TEST_LOCATION);
2027 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::LEFT_PLANE_DISTANCE), expectLeft, TEST_LOCATION);
2028 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::RIGHT_PLANE_DISTANCE), expectRight, TEST_LOCATION);
2029 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::TOP_PLANE_DISTANCE), expectTop, TEST_LOCATION);
2030 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::BOTTOM_PLANE_DISTANCE), expectBottom, TEST_LOCATION);
2032 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(projectionMatrix);
2033 DALI_TEST_EQUALS(projectionMatrix, expectedProjectionMatrix2, Epsilon<100000>::value, TEST_LOCATION);
2035 application.SendNotification();
2036 application.Render(600);
2039 expectOrthographic = targetOrthographic;
2040 expectAspect = targetAspect;
2041 UpdateExpectPlaneDistance();
2042 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), expectOrthographic, TEST_LOCATION);
2043 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::ASPECT_RATIO), expectAspect, TEST_LOCATION);
2044 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::LEFT_PLANE_DISTANCE), expectLeft, TEST_LOCATION);
2045 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::RIGHT_PLANE_DISTANCE), expectRight, TEST_LOCATION);
2046 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::TOP_PLANE_DISTANCE), expectTop, TEST_LOCATION);
2047 DALI_TEST_EQUALS(camera.GetCurrentProperty<float>(CameraActor::Property::BOTTOM_PLANE_DISTANCE), expectBottom, TEST_LOCATION);
2049 camera.GetProperty(CameraActor::Property::PROJECTION_MATRIX).Get(projectionMatrix);
2050 DALI_TEST_EQUALS(projectionMatrix, expectedProjectionMatrix3, Epsilon<100000>::value, TEST_LOCATION);
2052 // Ensure Animate finished.
2053 application.SendNotification();
2054 application.Render(16);
2059 tet_printf("AnimateTo - horizontal\n");
2060 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, sourceOrthographic);
2061 camera.SetProperty(CameraActor::Property::ASPECT_RATIO, sourceAspect);
2062 Animation animation = Animation::New(1.0f);
2063 animation.AnimateTo(Property(camera, DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), targetOrthographic);
2064 animation.AnimateTo(Property(camera, CameraActor::Property::ASPECT_RATIO), targetAspect);
2066 TestAnimationProgress();
2071 tet_printf("AnimateBetween - horizontal\n");
2072 Animation animation = Animation::New(1.0f);
2074 KeyFrames keyFrames1 = KeyFrames::New();
2075 keyFrames1.Add(0.0f, sourceOrthographic);
2076 keyFrames1.Add(1.0f, targetOrthographic);
2078 KeyFrames keyFrames2 = KeyFrames::New();
2079 keyFrames2.Add(0.0f, sourceAspect);
2080 keyFrames2.Add(1.0f, targetAspect);
2082 animation.AnimateBetween(Property(camera, DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), keyFrames1);
2083 animation.AnimateBetween(Property(camera, CameraActor::Property::ASPECT_RATIO), keyFrames2);
2086 TestAnimationProgress();
2091 tet_printf("AnimateBy - horizontal\n");
2092 camera.SetProperty(Dali::DevelCameraActor::Property::ORTHOGRAPHIC_SIZE, sourceOrthographic);
2093 camera.SetProperty(CameraActor::Property::ASPECT_RATIO, sourceAspect);
2094 Animation animation = Animation::New(1.0f);
2095 animation.AnimateBy(Property(camera, DevelCameraActor::Property::ORTHOGRAPHIC_SIZE), targetOrthographic - sourceOrthographic);
2096 animation.AnimateBy(Property(camera, CameraActor::Property::ASPECT_RATIO), targetAspect - sourceAspect);
2098 TestAnimationProgress();
2104 int UtcDaliCameraActorPropertyIndices(void)
2106 TestApplication application;
2107 CameraActor camera = application.GetScene().GetRenderTaskList().GetTask(0u).GetCameraActor();
2109 Actor basicActor = Actor::New();
2110 Property::IndexContainer indices;
2111 camera.GetPropertyIndices(indices);
2112 DALI_TEST_CHECK(indices.Size() > basicActor.GetPropertyCount());
2113 DALI_TEST_EQUALS(indices.Size(), camera.GetPropertyCount(), TEST_LOCATION);
2117 int UtcDaliCameraActorCheckLookAtAndFreeLookViews01(void)
2119 TestApplication application;
2120 Integration::Scene stage = application.GetScene();
2121 Vector2 stageSize = stage.GetSize();
2123 CameraActor freeLookCameraActor = CameraActor::New(stageSize);
2124 freeLookCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
2125 freeLookCameraActor.SetType(Camera::FREE_LOOK);
2127 Vector3 targetPosition(30.0f, 240.0f, -256.0f);
2128 Actor target = Actor::New();
2129 target.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
2130 target.SetProperty(Actor::Property::POSITION, targetPosition);
2132 Constraint cameraOrientationConstraint = Constraint::New<Quaternion>(freeLookCameraActor, Actor::Property::ORIENTATION, &LookAt);
2133 cameraOrientationConstraint.AddSource(Source(target, Actor::Property::WORLD_POSITION));
2134 cameraOrientationConstraint.AddSource(Source(freeLookCameraActor, Actor::Property::WORLD_POSITION));
2135 cameraOrientationConstraint.AddSource(Source(target, Actor::Property::WORLD_ORIENTATION));
2136 cameraOrientationConstraint.Apply();
2138 CameraActor lookAtCameraActor = CameraActor::New(stageSize);
2139 lookAtCameraActor.SetType(Camera::LOOK_AT_TARGET);
2140 lookAtCameraActor.SetTargetPosition(targetPosition);
2141 lookAtCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
2144 stage.Add(freeLookCameraActor);
2145 stage.Add(lookAtCameraActor);
2147 // Create an arbitrary vector
2148 for(float x = -1.0f; x <= 1.0f; x += 0.1f)
2150 for(float y = -1.0f; y < 1.0f; y += 0.1f)
2152 for(float z = -1.0f; z < 1.0f; z += 0.1f)
2154 Vector3 position(x, y, z);
2155 position.Normalize();
2158 freeLookCameraActor.SetProperty(Actor::Property::POSITION, position);
2159 lookAtCameraActor.SetProperty(Actor::Property::POSITION, position);
2161 application.SendNotification();
2162 application.Render();
2163 application.SendNotification();
2164 application.Render();
2165 Matrix freeLookViewMatrix;
2166 Matrix lookAtViewMatrix;
2167 freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(freeLookViewMatrix);
2168 lookAtCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(lookAtViewMatrix);
2170 DALI_TEST_EQUALS(freeLookViewMatrix, lookAtViewMatrix, 0.01, TEST_LOCATION);
2177 int UtcDaliCameraActorCheckLookAtAndFreeLookViews02(void)
2179 TestApplication application;
2180 Integration::Scene stage = application.GetScene();
2181 Vector2 stageSize = stage.GetSize();
2183 CameraActor freeLookCameraActor = CameraActor::New(stageSize);
2184 freeLookCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
2185 freeLookCameraActor.SetType(Camera::FREE_LOOK);
2187 Vector3 targetPosition(30.0f, 240.0f, -256.0f);
2188 Actor target = Actor::New();
2189 target.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
2190 target.SetProperty(Actor::Property::POSITION, targetPosition);
2192 Constraint cameraOrientationConstraint = Constraint::New<Quaternion>(freeLookCameraActor, Actor::Property::ORIENTATION, &LookAt);
2193 cameraOrientationConstraint.AddSource(Source(target, Actor::Property::WORLD_POSITION));
2194 cameraOrientationConstraint.AddSource(Source(freeLookCameraActor, Actor::Property::WORLD_POSITION));
2195 cameraOrientationConstraint.AddSource(Source(target, Actor::Property::WORLD_ORIENTATION));
2196 cameraOrientationConstraint.Apply();
2198 CameraActor lookAtCameraActor = CameraActor::New(stageSize);
2199 lookAtCameraActor.SetType(Camera::LOOK_AT_TARGET);
2200 lookAtCameraActor.SetTargetPosition(targetPosition);
2201 lookAtCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
2204 stage.Add(freeLookCameraActor);
2205 stage.Add(lookAtCameraActor);
2206 stage.GetRenderTaskList().GetTask(0).SetCameraActor(freeLookCameraActor);
2208 // Create an arbitrary vector
2209 for(float x = -1.0f; x <= 1.0f; x += 0.1f)
2211 for(float y = -1.0f; y < 1.0f; y += 0.1f)
2213 for(float z = -1.0f; z < 1.0f; z += 0.1f)
2215 Vector3 position(x, y, z);
2216 position.Normalize();
2219 freeLookCameraActor.SetProperty(Actor::Property::POSITION, position);
2220 lookAtCameraActor.SetProperty(Actor::Property::POSITION, position);
2222 application.SendNotification();
2223 application.Render();
2224 application.SendNotification();
2225 application.Render();
2226 Matrix freeLookViewMatrix;
2227 freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(freeLookViewMatrix);
2229 Matrix freeLookWorld = freeLookCameraActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
2231 Matrix freeLookTest(false);
2232 Matrix::Multiply(freeLookTest, freeLookViewMatrix, freeLookWorld);
2233 DALI_TEST_EQUALS(freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION);
2241 int UtcDaliCameraActorCheckLookAtAndFreeLookViews03(void)
2243 TestApplication application;
2244 Integration::Scene stage = application.GetScene();
2245 Vector2 stageSize = stage.GetSize();
2247 Vector3 targetPosition(Vector3::ZERO);
2248 Vector3 cameraOffset(0.0f, 0.0f, 100.0f);
2250 CameraActor freeLookCameraActor = CameraActor::New(stageSize);
2251 freeLookCameraActor.SetType(Camera::FREE_LOOK);
2252 freeLookCameraActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
2254 Quaternion cameraOrientation(Radian(Degree(180.0f)), Vector3::YAXIS);
2255 freeLookCameraActor.SetProperty(Actor::Property::POSITION, cameraOffset);
2256 freeLookCameraActor.SetProperty(Actor::Property::ORIENTATION, cameraOrientation);
2258 Actor cameraAnchor = Actor::New();
2259 cameraAnchor.Add(freeLookCameraActor);
2260 stage.Add(cameraAnchor);
2261 stage.GetRenderTaskList().GetTask(0).SetCameraActor(freeLookCameraActor);
2263 for(float angle = 1.0f; angle <= 180.0f; angle += 1.0f)
2265 Quaternion rotation(Radian(Degree(angle)), Vector3::YAXIS);
2267 freeLookCameraActor.SetProperty(Actor::Property::POSITION, rotation.Rotate(cameraOffset));
2268 cameraAnchor.SetProperty(Actor::Property::ORIENTATION, rotation);
2270 application.SendNotification();
2271 application.Render();
2272 application.SendNotification();
2273 application.Render();
2275 Matrix freeLookViewMatrix;
2276 freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(freeLookViewMatrix);
2278 Matrix freeLookWorld = freeLookCameraActor.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX);
2280 Matrix freeLookTest(false);
2281 Matrix::Multiply(freeLookTest, freeLookViewMatrix, freeLookWorld);
2282 DALI_TEST_EQUALS(freeLookTest, Matrix::IDENTITY, 0.01f, TEST_LOCATION);
2287 int UtcDaliCameraActorReflectionByPlane(void)
2289 TestApplication application;
2291 Integration::Scene stage = application.GetScene();
2293 Vector3 targetPosition(Vector3::ZERO);
2294 Vector3 cameraOffset(0.0f, 100.0f, 100.0f);
2296 CameraActor freeLookCameraActor = stage.GetRenderTaskList().GetTask(0).GetCameraActor();
2297 freeLookCameraActor.SetType(Camera::LOOK_AT_TARGET);
2298 freeLookCameraActor.SetTargetPosition(targetPosition);
2299 freeLookCameraActor.SetProperty(Actor::Property::POSITION, cameraOffset);
2301 stage.GetRootLayer().SetProperty(Actor::Property::POSITION, Vector2(1, 0));
2303 application.SendNotification();
2304 application.Render();
2305 application.SendNotification();
2306 application.Render();
2308 Matrix matrixBefore, matrixAfter;
2309 freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(matrixBefore);
2310 freeLookCameraActor.SetProperty(Dali::DevelCameraActor::Property::REFLECTION_PLANE, Vector4(0.0f, 1.0f, 0.0f, 0.0f));
2311 stage.GetRootLayer().SetProperty(Actor::Property::POSITION, Vector2(0, 0));
2312 application.SendNotification();
2313 application.Render();
2314 application.SendNotification();
2315 application.Render();
2317 freeLookCameraActor.GetProperty(CameraActor::CameraActor::Property::VIEW_MATRIX).Get(matrixAfter);
2319 Vector3 position, scale;
2320 Quaternion rotation;
2321 matrixAfter.GetTransformComponents(position, rotation, scale);
2323 Quaternion reflected(0, 0, 1, 0);
2325 DALI_TEST_EQUALS(reflected, rotation, 0.01f, TEST_LOCATION);
2327 // Test Free Look camera
2328 freeLookCameraActor.SetType(Camera::FREE_LOOK);
2330 // Make sure the recalculation will take place
2331 freeLookCameraActor.SetProperty(Dali::DevelCameraActor::Property::REFLECTION_PLANE, Vector4(0.0f, 1.0f, 0.0f, 0.0f));
2333 application.SendNotification();
2334 application.Render();
2335 application.SendNotification();
2336 application.Render();
2338 // Nothing should change despite of different camera type
2339 matrixAfter.GetTransformComponents(position, rotation, scale);
2340 DALI_TEST_EQUALS(reflected, rotation, 0.01f, TEST_LOCATION);
2342 // Test Orthographic camera
2343 freeLookCameraActor.SetProjectionMode(Dali::Camera::ProjectionMode::ORTHOGRAPHIC_PROJECTION);
2345 // Make sure the recalculation will take place
2346 freeLookCameraActor.SetProperty(Dali::DevelCameraActor::Property::REFLECTION_PLANE, Vector4(0.0f, 1.0f, 0.0f, 0.0f));
2348 application.SendNotification();
2349 application.Render();
2350 application.SendNotification();
2351 application.Render();
2353 // Nothing should change despite of different camera type
2354 matrixAfter.GetTransformComponents(position, rotation, scale);
2355 DALI_TEST_EQUALS(reflected, rotation, 0.01f, TEST_LOCATION);
2357 // Test Orthographic camera + Look at target
2358 freeLookCameraActor.SetType(Camera::LOOK_AT_TARGET);
2359 freeLookCameraActor.SetTargetPosition(targetPosition);
2361 // Make sure the recalculation will take place
2362 freeLookCameraActor.SetProperty(Dali::DevelCameraActor::Property::REFLECTION_PLANE, Vector4(0.0f, 1.0f, 0.0f, 0.0f));
2364 application.SendNotification();
2365 application.Render();
2366 application.SendNotification();
2367 application.Render();
2369 // Nothing should change despite of different camera type
2370 matrixAfter.GetTransformComponents(position, rotation, scale);
2371 DALI_TEST_EQUALS(reflected, rotation, 0.01f, TEST_LOCATION);
2376 int UtcDaliCameraActorProjectionDirection(void)
2378 TestApplication application;
2380 Integration::Scene stage = application.GetScene();
2381 Vector2 stageSize = stage.GetSize();
2383 CameraActor defaultCameraActor = stage.GetRenderTaskList().GetTask(0).GetCameraActor();
2384 CameraActor expectCameraActor1 = CameraActor::New(stageSize);
2385 CameraActor expectCameraActor2 = CameraActor::New(stageSize);
2386 CameraActor expectCameraActor3 = CameraActor::New(stageSize);
2388 float fieldOfView = defaultCameraActor.GetFieldOfView();
2389 float aspectRatio = defaultCameraActor.GetAspectRatio();
2391 // Calculate expect camera 1's fov.
2392 float anotherFieldOfView = 2.0f * std::atan(std::tan(fieldOfView * 0.5f) / aspectRatio);
2393 expectCameraActor1.SetFieldOfView(anotherFieldOfView);
2395 // Calculate expect camera 2's fov and aspect ratio.
2396 float anotherFieldOfView2 = 2.0f * std::atan(std::tan(fieldOfView * 0.5f) * aspectRatio);
2397 float anotherAspectRatio = 1.0f / aspectRatio;
2398 expectCameraActor2.SetFieldOfView(anotherFieldOfView2);
2399 expectCameraActor2.SetAspectRatio(anotherAspectRatio);
2401 // Calculate expect camera 3's aspect raio
2402 expectCameraActor3.SetAspectRatio(anotherAspectRatio);
2404 stage.Add(expectCameraActor1);
2405 stage.Add(expectCameraActor2);
2406 stage.Add(expectCameraActor3);
2408 application.SendNotification();
2409 application.Render();
2410 application.SendNotification();
2411 application.Render();
2413 // Test default projection direction is VERTICAL
2414 DALI_TEST_EQUALS(defaultCameraActor.GetProperty<int>(Dali::DevelCameraActor::Property::PROJECTION_DIRECTION), static_cast<int>(Dali::DevelCameraActor::ProjectionDirection::VERTICAL), TEST_LOCATION);
2416 Matrix matrixBefore, matrixAfter;
2417 Matrix matrixExpect1, matrixExpect2, matrixExpect3;
2419 defaultCameraActor.GetProperty(CameraActor::CameraActor::Property::PROJECTION_MATRIX).Get(matrixBefore);
2420 expectCameraActor1.GetProperty(CameraActor::CameraActor::Property::PROJECTION_MATRIX).Get(matrixExpect1);
2421 expectCameraActor2.GetProperty(CameraActor::CameraActor::Property::PROJECTION_MATRIX).Get(matrixExpect2);
2422 expectCameraActor3.GetProperty(CameraActor::CameraActor::Property::PROJECTION_MATRIX).Get(matrixExpect3);
2424 tet_printf("Check ProjectionDirection::HORIZONTAL\n");
2426 defaultCameraActor.SetProperty(Dali::DevelCameraActor::Property::PROJECTION_DIRECTION, Dali::DevelCameraActor::ProjectionDirection::HORIZONTAL);
2427 DALI_TEST_EQUALS(defaultCameraActor.GetProperty<int>(Dali::DevelCameraActor::Property::PROJECTION_DIRECTION), static_cast<int>(Dali::DevelCameraActor::ProjectionDirection::HORIZONTAL), TEST_LOCATION);
2428 // NOTE : ProjectionDirection doesn't change camera actor's FieldOfView and AspectRatio value.)
2429 DALI_TEST_EQUALS(defaultCameraActor.GetFieldOfView(), fieldOfView, TEST_LOCATION);
2430 DALI_TEST_EQUALS(defaultCameraActor.GetAspectRatio(), aspectRatio, TEST_LOCATION);
2432 application.SendNotification();
2433 application.Render();
2434 application.SendNotification();
2435 application.Render();
2437 defaultCameraActor.GetProperty(CameraActor::CameraActor::Property::PROJECTION_MATRIX).Get(matrixAfter);
2439 // Check camera's ProjectionMatrix same as expect camera 1's ProjectionMatrix.
2440 DALI_TEST_EQUALS(matrixAfter, matrixExpect1, Dali::Math::MACHINE_EPSILON_10000, TEST_LOCATION);
2442 tet_printf("Check ProjectionDirection::HORIZONTAL + Change aspect ratio\n");
2444 defaultCameraActor.SetAspectRatio(anotherAspectRatio);
2445 DALI_TEST_EQUALS(defaultCameraActor.GetAspectRatio(), anotherAspectRatio, TEST_LOCATION);
2447 application.SendNotification();
2448 application.Render();
2449 application.SendNotification();
2450 application.Render();
2452 defaultCameraActor.GetProperty(CameraActor::CameraActor::Property::PROJECTION_MATRIX).Get(matrixAfter);
2454 // Check camera's ProjectionMatrix same as expect camera 2's ProjectionMatrix.
2455 DALI_TEST_EQUALS(matrixAfter, matrixExpect2, Dali::Math::MACHINE_EPSILON_10000, TEST_LOCATION);
2457 tet_printf("Check ProjectionDirection::HORIZONTAL + Change aspect ratio + Change fov\n");
2459 defaultCameraActor.SetFieldOfView(anotherFieldOfView);
2460 DALI_TEST_EQUALS(defaultCameraActor.GetFieldOfView(), anotherFieldOfView, TEST_LOCATION);
2461 DALI_TEST_EQUALS(defaultCameraActor.GetAspectRatio(), anotherAspectRatio, TEST_LOCATION);
2463 application.SendNotification();
2464 application.Render();
2465 application.SendNotification();
2466 application.Render();
2468 defaultCameraActor.GetProperty(CameraActor::CameraActor::Property::PROJECTION_MATRIX).Get(matrixAfter);
2470 // Check camera's ProjectionMatrix same as expect camera 3's ProjectionMatrix.
2471 DALI_TEST_EQUALS(matrixAfter, matrixExpect3, Dali::Math::MACHINE_EPSILON_10000, TEST_LOCATION);
2473 tet_printf("Check ProjectionDirection::VERTICAL, the original camera\n");
2475 defaultCameraActor.SetProperty(Dali::DevelCameraActor::Property::PROJECTION_DIRECTION, Dali::DevelCameraActor::ProjectionDirection::VERTICAL);
2476 defaultCameraActor.SetFieldOfView(fieldOfView);
2477 defaultCameraActor.SetAspectRatio(aspectRatio);
2478 DALI_TEST_EQUALS(defaultCameraActor.GetProperty<int>(Dali::DevelCameraActor::Property::PROJECTION_DIRECTION), static_cast<int>(Dali::DevelCameraActor::ProjectionDirection::VERTICAL), TEST_LOCATION);
2479 DALI_TEST_EQUALS(defaultCameraActor.GetFieldOfView(), fieldOfView, TEST_LOCATION);
2480 DALI_TEST_EQUALS(defaultCameraActor.GetAspectRatio(), aspectRatio, TEST_LOCATION);
2482 application.SendNotification();
2483 application.Render();
2484 application.SendNotification();
2485 application.Render();
2487 defaultCameraActor.GetProperty(CameraActor::CameraActor::Property::PROJECTION_MATRIX).Get(matrixAfter);
2489 // Check vertical camera's ProjectionMatrix same as original ProjectionMatrix.
2490 DALI_TEST_EQUALS(matrixAfter, matrixBefore, Dali::Math::MACHINE_EPSILON_10000, TEST_LOCATION);
2495 int UtcDaliCameraActorGetAspectRatioNegative(void)
2497 TestApplication application;
2498 Dali::CameraActor instance;
2501 instance.GetAspectRatio();
2502 DALI_TEST_CHECK(false); // Should not get here
2506 DALI_TEST_CHECK(true); // We expect an assert
2511 int UtcDaliCameraActorGetFieldOfViewNegative(void)
2513 TestApplication application;
2514 Dali::CameraActor instance;
2517 instance.GetFieldOfView();
2518 DALI_TEST_CHECK(false); // Should not get here
2522 DALI_TEST_CHECK(true); // We expect an assert
2527 int UtcDaliCameraActorGetInvertYAxisNegative(void)
2529 TestApplication application;
2530 Dali::CameraActor instance;
2533 instance.GetInvertYAxis();
2534 DALI_TEST_CHECK(false); // Should not get here
2538 DALI_TEST_CHECK(true); // We expect an assert
2543 int UtcDaliCameraActorSetAspectRatioNegative(void)
2545 TestApplication application;
2546 Dali::CameraActor instance;
2550 instance.SetAspectRatio(arg1);
2551 DALI_TEST_CHECK(false); // Should not get here
2555 DALI_TEST_CHECK(true); // We expect an assert
2560 int UtcDaliCameraActorSetFieldOfViewNegative(void)
2562 TestApplication application;
2563 Dali::CameraActor instance;
2567 instance.SetFieldOfView(arg1);
2568 DALI_TEST_CHECK(false); // Should not get here
2572 DALI_TEST_CHECK(true); // We expect an assert
2577 int UtcDaliCameraActorSetInvertYAxisNegative(void)
2579 TestApplication application;
2580 Dali::CameraActor instance;
2584 instance.SetInvertYAxis(arg1);
2585 DALI_TEST_CHECK(false); // Should not get here
2589 DALI_TEST_CHECK(true); // We expect an assert
2594 int UtcDaliCameraActorSetProjectionModeNegative(void)
2596 TestApplication application;
2597 Dali::CameraActor instance;
2600 Dali::Camera::ProjectionMode arg1(Camera::PERSPECTIVE_PROJECTION);
2601 instance.SetProjectionMode(arg1);
2602 DALI_TEST_CHECK(false); // Should not get here
2606 DALI_TEST_CHECK(true); // We expect an assert
2611 int UtcDaliCameraActorSetTargetPositionNegative(void)
2613 TestApplication application;
2614 Dali::CameraActor instance;
2618 instance.SetTargetPosition(arg1);
2619 DALI_TEST_CHECK(false); // Should not get here
2623 DALI_TEST_CHECK(true); // We expect an assert
2628 int UtcDaliCameraActorGetFarClippingPlaneNegative(void)
2630 TestApplication application;
2631 Dali::CameraActor instance;
2634 instance.GetFarClippingPlane();
2635 DALI_TEST_CHECK(false); // Should not get here
2639 DALI_TEST_CHECK(true); // We expect an assert
2644 int UtcDaliCameraActorSetFarClippingPlaneNegative(void)
2646 TestApplication application;
2647 Dali::CameraActor instance;
2651 instance.SetFarClippingPlane(arg1);
2652 DALI_TEST_CHECK(false); // Should not get here
2656 DALI_TEST_CHECK(true); // We expect an assert
2661 int UtcDaliCameraActorGetNearClippingPlaneNegative(void)
2663 TestApplication application;
2664 Dali::CameraActor instance;
2667 instance.GetNearClippingPlane();
2668 DALI_TEST_CHECK(false); // Should not get here
2672 DALI_TEST_CHECK(true); // We expect an assert
2677 int UtcDaliCameraActorSetNearClippingPlaneNegative(void)
2679 TestApplication application;
2680 Dali::CameraActor instance;
2684 instance.SetNearClippingPlane(arg1);
2685 DALI_TEST_CHECK(false); // Should not get here
2689 DALI_TEST_CHECK(true); // We expect an assert
2694 int UtcDaliCameraActorSetPerspectiveProjectionNegative(void)
2696 TestApplication application;
2697 Dali::CameraActor instance;
2701 instance.SetPerspectiveProjection(arg1);
2702 DALI_TEST_CHECK(false); // Should not get here
2706 DALI_TEST_CHECK(true); // We expect an assert
2711 int UtcDaliCameraActorSetOrthographicProjectionNegative02(void)
2713 TestApplication application;
2714 Dali::CameraActor instance;
2718 instance.SetOrthographicProjection(arg1);
2719 DALI_TEST_CHECK(false); // Should not get here
2723 DALI_TEST_CHECK(true); // We expect an assert
2728 int UtcDaliCameraActorSetTypeNegative(void)
2730 TestApplication application;
2731 Dali::CameraActor instance;
2734 Dali::Camera::Type arg1(Camera::FREE_LOOK);
2735 instance.SetType(arg1);
2736 DALI_TEST_CHECK(false); // Should not get here
2740 DALI_TEST_CHECK(true); // We expect an assert
2745 int UtcDaliCameraActorGetProjectionModeNegative(void)
2747 TestApplication application;
2748 Dali::CameraActor instance;
2751 instance.GetProjectionMode();
2752 DALI_TEST_CHECK(false); // Should not get here
2756 DALI_TEST_CHECK(true); // We expect an assert
2761 int UtcDaliCameraActorGetTargetPositionNegative(void)
2763 TestApplication application;
2764 Dali::CameraActor instance;
2767 instance.GetTargetPosition();
2768 DALI_TEST_CHECK(false); // Should not get here
2772 DALI_TEST_CHECK(true); // We expect an assert
2777 int UtcDaliCameraActorGetTypeNegative(void)
2779 TestApplication application;
2780 Dali::CameraActor instance;
2784 DALI_TEST_CHECK(false); // Should not get here
2788 DALI_TEST_CHECK(true); // We expect an assert
2793 int UtcDaliCameraActorNewDefaultOrthogonalProjection01(void)
2795 TestApplication application;
2796 tet_infoline("Test that changing to orthogonal projection and then adding to scene calculates the right defaults");
2798 CameraActor actor = CameraActor::New();
2799 DALI_TEST_CHECK(actor);
2801 actor.SetProjectionMode(Camera::ORTHOGRAPHIC_PROJECTION);
2802 application.GetScene().Add(actor);
2804 // Test application screen size is 480x800
2805 // Check that the properties match to that screen size
2807 actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
2808 DALI_TEST_EQUALS(480.0f / 800.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2810 actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
2811 DALI_TEST_EQUALS(800.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2813 actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
2814 DALI_TEST_EQUALS(4895.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2816 actor.GetProperty(CameraActor::Property::LEFT_PLANE_DISTANCE).Get(value);
2817 DALI_TEST_EQUALS(-240.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2818 actor.GetProperty(CameraActor::Property::RIGHT_PLANE_DISTANCE).Get(value);
2819 DALI_TEST_EQUALS(240.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2821 actor.GetProperty(CameraActor::Property::TOP_PLANE_DISTANCE).Get(value);
2822 DALI_TEST_EQUALS(400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2823 actor.GetProperty(CameraActor::Property::BOTTOM_PLANE_DISTANCE).Get(value);
2824 DALI_TEST_EQUALS(-400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2826 DALI_TEST_EQUALS(1600.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
2828 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
2832 int UtcDaliCameraActorNewDefaultOrthogonalProjection02(void)
2834 TestApplication application;
2835 tet_infoline("Test that changing to orthogonal projection and then adding to scene calculates the right defaults");
2837 CameraActor actor = CameraActor::New();
2838 DALI_TEST_CHECK(actor);
2840 actor.SetOrthographicProjection(Vector2::ZERO);
2841 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
2842 application.GetScene().Add(actor);
2844 // Test application screen size is 480x800
2845 // Check that the properties match to that screen size
2847 actor.GetProperty(CameraActor::Property::ASPECT_RATIO).Get(value);
2848 DALI_TEST_EQUALS(480.0f / 800.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2850 actor.GetProperty(CameraActor::Property::NEAR_PLANE_DISTANCE).Get(value);
2851 DALI_TEST_EQUALS(800.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2853 actor.GetProperty(CameraActor::Property::FAR_PLANE_DISTANCE).Get(value);
2854 DALI_TEST_EQUALS(4895.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2856 actor.GetProperty(CameraActor::Property::LEFT_PLANE_DISTANCE).Get(value);
2857 DALI_TEST_EQUALS(-240.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2858 actor.GetProperty(CameraActor::Property::RIGHT_PLANE_DISTANCE).Get(value);
2859 DALI_TEST_EQUALS(240.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2861 actor.GetProperty(CameraActor::Property::TOP_PLANE_DISTANCE).Get(value);
2862 DALI_TEST_EQUALS(400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2863 actor.GetProperty(CameraActor::Property::BOTTOM_PLANE_DISTANCE).Get(value);
2864 DALI_TEST_EQUALS(-400.0f, value, FLOAT_EPSILON, TEST_LOCATION);
2866 DALI_TEST_EQUALS(1600.0f, actor.GetProperty(Actor::Property::POSITION_Z).Get<float>(), TEST_LOCATION);
2868 DALI_TEST_EQUALS(actor.GetProjectionMode(), Dali::Camera::ORTHOGRAPHIC_PROJECTION, TEST_LOCATION);
2872 // Add tests for culling:
2873 // add large actor just outside canvas, & rotate it 45% - should still be rendered
2874 // Rotate back to 0, should be culled.
2876 int UtcDaliCameraActorCulling01(void)
2878 TestApplication application;
2879 auto& gfx = application.GetGraphicsController();
2881 tet_infoline("Create a renderable actor and position it slightly to the left of the scene");
2882 tet_infoline("The actor should not be rendered");
2884 Actor a = CreateRenderableActor(CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 200, 200));
2886 a[Actor::Property::PARENT_ORIGIN] = ParentOrigin::CENTER_LEFT;
2887 a[Actor::Property::ANCHOR_POINT] = ParentOrigin::CENTER_RIGHT;
2888 a[Actor::Property::POSITION] = Vector3(-10.0f, 0.0f, 0.0f);
2890 application.GetScene().Add(a);
2892 application.SendNotification();
2893 application.Render();
2895 auto& cmdStack = gfx.mCommandBufferCallStack;
2896 DALI_TEST_CHECK(!cmdStack.FindMethod("Draw") && !cmdStack.FindMethod("DrawIndexed"));
2898 tet_infoline("Rotate the actor 45 degrees, the actor should now be rendered");
2899 a[Actor::Property::ORIENTATION] = Quaternion(Dali::ANGLE_45, Vector3::ZAXIS);
2900 application.SendNotification();
2901 application.Render();
2903 DALI_TEST_CHECK(cmdStack.FindMethod("Draw") || cmdStack.FindMethod("DrawIndexed"));
2908 int UtcDaliCameraActorSetProperty(void)
2910 TestApplication application;
2912 tet_infoline("Test the CameraActor reset properties when On Scene, if user set property explicitly.");
2914 CameraActor camera = CameraActor::New();
2915 camera.SetFieldOfView(1.0f);
2916 application.GetScene().Add(camera);
2917 DALI_TEST_EQUALS(1.0f, camera.GetFieldOfView(), TEST_LOCATION);
2921 camera = CameraActor::New();
2922 camera.SetAspectRatio(1.0f);
2923 application.GetScene().Add(camera);
2924 DALI_TEST_EQUALS(1.0f, camera.GetAspectRatio(), TEST_LOCATION);
2928 camera = CameraActor::New();
2929 camera.SetNearClippingPlane(1.0f);
2930 application.GetScene().Add(camera);
2931 DALI_TEST_EQUALS(1.0f, camera.GetNearClippingPlane(), TEST_LOCATION);
2935 camera = CameraActor::New();
2936 camera.SetFarClippingPlane(1.0f);
2937 application.GetScene().Add(camera);
2938 DALI_TEST_EQUALS(1.0f, camera.GetFarClippingPlane(), TEST_LOCATION);
2942 camera = CameraActor::New();
2943 camera.SetProperty(Dali::Actor::Property::POSITION, Vector3(100.0f, 100.0f, 100.0f));
2944 application.GetScene().Add(camera);
2945 DALI_TEST_EQUALS(Vector3(100.0f, 100.0f, 100.0f), camera.GetProperty<Vector3>(Dali::Actor::Property::POSITION), TEST_LOCATION);
2949 camera = CameraActor::New();
2950 camera.SetProperty(Dali::Actor::Property::POSITION_X, 1.0f);
2951 application.GetScene().Add(camera);
2952 DALI_TEST_EQUALS(1.0f, camera.GetProperty<float>(Dali::Actor::Property::POSITION_X), TEST_LOCATION);
2956 camera = CameraActor::New();
2957 camera.SetProperty(Dali::Actor::Property::POSITION_Y, 1.0f);
2958 application.GetScene().Add(camera);
2959 DALI_TEST_EQUALS(1.0f, camera.GetProperty<float>(Dali::Actor::Property::POSITION_Y), TEST_LOCATION);
2963 camera = CameraActor::New();
2964 camera.SetProperty(Dali::Actor::Property::POSITION_Z, 1.0f);
2965 application.GetScene().Add(camera);
2966 DALI_TEST_EQUALS(1.0f, camera.GetProperty<float>(Dali::Actor::Property::POSITION_Z), TEST_LOCATION);
2970 camera = CameraActor::New();
2971 camera.SetProperty(Dali::Actor::Property::ORIENTATION, Quaternion(Radian(Degree(90.0f)), Vector3::XAXIS));
2972 application.GetScene().Add(camera);
2973 DALI_TEST_EQUALS(Quaternion(Radian(Degree(90.0f)), Vector3::XAXIS), camera.GetProperty<Quaternion>(Dali::Actor::Property::ORIENTATION), TEST_LOCATION);