2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 // Enable debug log for test coverage
19 #define DEBUG_ENABLED 1
21 #include <dali-test-suite-utils.h>
22 #include <dali/devel-api/actors/actor-devel.h>
23 #include <dali/devel-api/common/capabilities.h>
24 #include <dali/integration-api/debug.h>
25 #include <dali/integration-api/events/hover-event-integ.h>
26 #include <dali/integration-api/events/touch-event-integ.h>
27 #include <dali/public-api/dali-core.h>
28 #include <mesh-builder.h>
29 #include <test-actor-utils.h>
31 #include <cfloat> // For FLT_MAX
41 void utc_dali_actor_startup(void)
43 test_return_value = TET_UNDEF;
46 void utc_dali_actor_cleanup(void)
48 test_return_value = TET_PASS;
53 bool gTouchCallBackCalled = false;
54 bool gTouchCallBackCalled2 = false;
55 bool gTouchCallBackCalled3 = false;
57 bool gHoverCallBackCalled = false;
59 static bool gTestConstraintCalled;
61 LayoutDirection::Type gLayoutDirectionType;
65 void operator()(Vector4& color, const PropertyInputContainer& /* inputs */)
67 gTestConstraintCalled = true;
72 * TestConstraint reference.
73 * When constraint is called, the resultRef is updated
74 * with the value supplied.
77 struct TestConstraintRef
79 TestConstraintRef(unsigned int& resultRef, unsigned int value)
80 : mResultRef(resultRef),
85 void operator()(T& current, const PropertyInputContainer& /* inputs */)
90 unsigned int& mResultRef;
94 static bool TestTouchCallback(Actor, const TouchEvent&)
96 gTouchCallBackCalled = true;
101 static bool TestTouchCallback2(Actor, const TouchEvent&)
103 gTouchCallBackCalled2 = true;
108 static bool TestTouchCallback3(Actor, const TouchEvent&)
110 gTouchCallBackCalled3 = true;
115 static void ResetTouchCallbacks()
117 gTouchCallBackCalled = false;
118 gTouchCallBackCalled2 = false;
119 gTouchCallBackCalled3 = false;
122 static bool TestCallback3(Actor actor, const HoverEvent& event)
124 gHoverCallBackCalled = true;
129 // validation stuff for onstage & offstage signals
130 static std::vector<std::string> gActorNamesOnOffScene;
131 static int gOnSceneCallBackCalled;
132 void OnSceneCallback(Actor actor)
134 ++gOnSceneCallBackCalled;
135 gActorNamesOnOffScene.push_back(actor.GetProperty<std::string>(Actor::Property::NAME));
136 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) == true);
138 static int gOffSceneCallBackCalled;
139 void OffSceneCallback(Actor actor)
141 ++gOffSceneCallBackCalled;
142 gActorNamesOnOffScene.push_back(actor.GetProperty<std::string>(Actor::Property::NAME));
143 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) == false);
146 struct PositionComponentConstraint
148 PositionComponentConstraint()
152 void operator()(Vector3& pos, const PropertyInputContainer& inputs)
154 const Matrix& m = inputs[0]->GetMatrix();
157 m.GetTransformComponents(pos, rot, scale);
161 struct OrientationComponentConstraint
163 OrientationComponentConstraint()
167 void operator()(Quaternion& orientation, const PropertyInputContainer& inputs)
169 const Quaternion& parentOrientation = inputs[0]->GetQuaternion();
172 orientation = parentOrientation;
177 static bool gOnRelayoutCallBackCalled = false;
178 static std::vector<std::string> gActorNamesRelayout;
180 void OnRelayoutCallback(Actor actor)
182 gOnRelayoutCallBackCalled = true;
183 gActorNamesRelayout.push_back(actor.GetProperty<std::string>(Actor::Property::NAME));
186 struct VisibilityChangedFunctorData
188 VisibilityChangedFunctorData()
191 type(DevelActor::VisibilityChange::SELF),
200 type = DevelActor::VisibilityChange::SELF;
204 void Check(bool compareCalled, Actor compareActor, bool compareVisible, DevelActor::VisibilityChange::Type compareType, const char* location)
206 DALI_TEST_EQUALS(called, compareCalled, TEST_INNER_LOCATION(location));
207 DALI_TEST_EQUALS(actor, compareActor, TEST_INNER_LOCATION(location));
208 DALI_TEST_EQUALS(visible, compareVisible, TEST_INNER_LOCATION(location));
209 DALI_TEST_EQUALS((int)type, (int)compareType, TEST_INNER_LOCATION(location));
212 void Check(bool compareCalled, const std::string& location)
214 DALI_TEST_EQUALS(called, compareCalled, TEST_INNER_LOCATION(location));
219 DevelActor::VisibilityChange::Type type;
223 struct VisibilityChangedFunctor
225 VisibilityChangedFunctor(VisibilityChangedFunctorData& dataVar)
230 void operator()(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
233 data.visible = visible;
238 VisibilityChangedFunctorData& data;
241 struct VisibilityChangedVoidFunctor
243 VisibilityChangedVoidFunctor(bool& signalCalled)
244 : mSignalCalled(signalCalled)
250 mSignalCalled = true;
256 struct ChildOrderChangedFunctor
258 ChildOrderChangedFunctor(bool& signalCalled, Actor& actor)
259 : mSignalCalled(signalCalled),
264 void operator()(Actor actor)
266 mSignalCalled = true;
274 struct CulledPropertyNotificationFunctor
276 CulledPropertyNotificationFunctor(bool& signalCalled, PropertyNotification& propertyNotification)
277 : mSignalCalled(signalCalled),
278 mPropertyNotification(propertyNotification)
282 void operator()(PropertyNotification& source)
284 mSignalCalled = true;
285 mPropertyNotification = source;
289 PropertyNotification& mPropertyNotification;
292 } // anonymous namespace
294 //& purpose: Testing New API
295 int UtcDaliActorNew(void)
297 TestApplication application;
299 Actor actor = Actor::New();
301 DALI_TEST_CHECK(actor);
305 //& purpose: Testing Dali::Actor::DownCast()
306 int UtcDaliActorDownCastP(void)
308 TestApplication application;
309 tet_infoline("Testing Dali::Actor::DownCast()");
311 Actor actor = Actor::New();
312 BaseHandle object(actor);
313 Actor actor2 = Actor::DownCast(object);
314 DALI_TEST_CHECK(actor2);
318 //& purpose: Testing Dali::Actor::DownCast()
319 int UtcDaliActorDownCastN(void)
321 TestApplication application;
322 tet_infoline("Testing Dali::Actor::DownCast()");
324 BaseHandle unInitializedObject;
325 Actor actor = Actor::DownCast(unInitializedObject);
326 DALI_TEST_CHECK(!actor);
330 int UtcDaliActorMoveConstructor(void)
332 TestApplication application;
334 Actor actor = Actor::New();
335 DALI_TEST_CHECK(actor);
337 int id = actor.GetProperty<int>(Actor::Property::ID);
339 Actor moved = std::move(actor);
340 DALI_TEST_CHECK(moved);
341 DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
342 DALI_TEST_CHECK(!actor);
347 int UtcDaliActorMoveAssignment(void)
349 TestApplication application;
351 Actor actor = Actor::New();
352 DALI_TEST_CHECK(actor);
354 int id = actor.GetProperty<int>(Actor::Property::ID);
357 moved = std::move(actor);
358 DALI_TEST_CHECK(moved);
359 DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
360 DALI_TEST_CHECK(!actor);
365 //& purpose: Testing Dali::Actor::GetName()
366 int UtcDaliActorGetName(void)
368 TestApplication application;
370 Actor actor = Actor::New();
372 DALI_TEST_CHECK(actor.GetProperty<std::string>(Actor::Property::NAME).empty());
376 //& purpose: Testing Dali::Actor::SetName()
377 int UtcDaliActorSetName(void)
379 TestApplication application;
381 string str("ActorName");
382 Actor actor = Actor::New();
384 actor.SetProperty(Actor::Property::NAME, str);
385 DALI_TEST_CHECK(actor.GetProperty<std::string>(Actor::Property::NAME) == str);
389 int UtcDaliActorGetId(void)
391 tet_infoline("Testing Dali::Actor::UtcDaliActo.GetProperty< int >( Actor::Property::ID )");
392 TestApplication application;
394 Actor first = Actor::New();
395 Actor second = Actor::New();
396 Actor third = Actor::New();
398 DALI_TEST_CHECK(first.GetProperty<int>(Actor::Property::ID) != second.GetProperty<int>(Actor::Property::ID));
399 DALI_TEST_CHECK(second.GetProperty<int>(Actor::Property::ID) != third.GetProperty<int>(Actor::Property::ID));
403 int UtcDaliActorIsRoot(void)
405 TestApplication application;
407 Actor actor = Actor::New();
408 DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::IS_ROOT));
410 // get the root layer
411 actor = application.GetScene().GetLayer(0);
412 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::IS_ROOT));
416 int UtcDaliActorOnScene(void)
418 TestApplication application;
420 Actor actor = Actor::New();
421 DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
423 // get the root layer
424 actor = application.GetScene().GetLayer(0);
425 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
429 int UtcDaliActorIsLayer(void)
431 TestApplication application;
433 Actor actor = Actor::New();
434 DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::IS_LAYER));
436 // get the root layer
437 actor = application.GetScene().GetLayer(0);
438 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::IS_LAYER));
442 int UtcDaliActorGetLayer(void)
444 TestApplication application;
446 Actor actor = Actor::New();
447 application.GetScene().Add(actor);
448 Layer layer = actor.GetLayer();
450 DALI_TEST_CHECK(layer);
452 // get the root layers layer
453 actor = application.GetScene().GetLayer(0);
454 DALI_TEST_CHECK(actor.GetLayer());
458 int UtcDaliActorAddP(void)
460 tet_infoline("Testing Actor::Add");
461 TestApplication application;
463 Actor parent = Actor::New();
464 Actor child = Actor::New();
466 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
470 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
472 Actor parent2 = Actor::New();
475 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
476 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
478 // try Adding to same parent again, works
480 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
482 // try reparenting an orphaned child
484 Actor temporaryParent = Actor::New();
485 temporaryParent.Add(child);
486 DALI_TEST_EQUALS(parent2.GetChildCount(), 0u, TEST_LOCATION);
488 // temporaryParent has now died, reparent the orphaned child
490 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
495 int UtcDaliActorAddN(void)
497 tet_infoline("Testing Actor::Add");
498 TestApplication application;
500 Actor child = Actor::New();
502 Actor parent2 = Actor::New();
508 parent2.Add(parent2);
509 tet_printf("Assertion test failed - no Exception\n");
510 tet_result(TET_FAIL);
512 catch(Dali::DaliException& e)
514 DALI_TEST_PRINT_ASSERT(e);
515 DALI_TEST_ASSERT(e, "&mOwner != &child", TEST_LOCATION);
516 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
520 tet_printf("Assertion test failed - wrong Exception\n");
521 tet_result(TET_FAIL);
524 // try reparenting root
527 parent2.Add(application.GetScene().GetLayer(0));
528 tet_printf("Assertion test failed - no Exception\n");
529 tet_result(TET_FAIL);
531 catch(Dali::DaliException& e)
533 DALI_TEST_PRINT_ASSERT(e);
534 DALI_TEST_ASSERT(e, "!child.IsRoot()", TEST_LOCATION);
535 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
539 tet_printf("Assertion test failed - wrong Exception\n");
540 tet_result(TET_FAIL);
548 tet_printf("Assertion test failed - no Exception\n");
549 tet_result(TET_FAIL);
551 catch(Dali::DaliException& e)
553 DALI_TEST_PRINT_ASSERT(e);
554 DALI_TEST_ASSERT(e, "actor", TEST_LOCATION);
555 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
559 tet_printf("Assertion test failed - wrong Exception\n");
560 tet_result(TET_FAIL);
566 int UtcDaliActorRemoveN(void)
568 tet_infoline("Testing Actor::Remove");
569 TestApplication application;
571 Actor parent = Actor::New();
572 Actor child = Actor::New();
573 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
576 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
578 parent.Remove(child);
579 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
581 // remove again, no problem
582 parent.Remove(child);
583 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
587 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
588 // try Remove self, its a no-op
589 parent.Remove(parent);
590 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
596 parent.Remove(empty);
597 tet_printf("Assertion test failed - no Exception\n");
598 tet_result(TET_FAIL);
600 catch(Dali::DaliException& e)
602 DALI_TEST_PRINT_ASSERT(e);
603 DALI_TEST_ASSERT(e, "actor", TEST_LOCATION);
604 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
608 tet_printf("Assertion test failed - wrong Exception\n");
609 tet_result(TET_FAIL);
614 int UtcDaliActorRemoveP(void)
616 TestApplication application;
618 Actor parent = Actor::New();
619 Actor child = Actor::New();
620 Actor random = Actor::New();
622 application.GetScene().Add(parent);
624 DALI_TEST_CHECK(parent.GetChildCount() == 0);
628 DALI_TEST_CHECK(parent.GetChildCount() == 1);
630 parent.Remove(random);
632 DALI_TEST_CHECK(parent.GetChildCount() == 1);
634 application.GetScene().Remove(parent);
636 DALI_TEST_CHECK(parent.GetChildCount() == 1);
640 int UtcDaliActorSwitchParentN(void)
642 tet_infoline("Testing Actor::UtcDaliActorSwitchParentN");
643 TestApplication application;
645 Actor parent1 = Actor::New();
646 Actor child = Actor::New();
648 DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION);
652 DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION);
654 Actor parent2 = Actor::New();
656 DALI_TEST_EQUALS(parent2.GetChildCount(), 0u, TEST_LOCATION);
658 // Try switch parent with that both of parent1 and parent2 are off scene.
659 DevelActor::SwitchParent(child, parent2);
661 DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION);
662 DALI_TEST_EQUALS(parent2.GetChildCount(), 0u, TEST_LOCATION);
666 int UtcDaliActorGetChildCount(void)
668 TestApplication application;
670 Actor parent = Actor::New();
671 Actor child = Actor::New();
673 DALI_TEST_CHECK(parent.GetChildCount() == 0);
677 DALI_TEST_CHECK(parent.GetChildCount() == 1);
681 int UtcDaliActorGetChildren01(void)
683 TestApplication application;
685 Actor parent = Actor::New();
686 Actor first = Actor::New();
687 Actor second = Actor::New();
688 Actor third = Actor::New();
694 DALI_TEST_CHECK(parent.GetChildAt(0) == first);
695 DALI_TEST_CHECK(parent.GetChildAt(1) == second);
696 DALI_TEST_CHECK(parent.GetChildAt(2) == third);
700 int UtcDaliActorGetChildren02(void)
702 TestApplication application;
704 Actor parent = Actor::New();
705 Actor first = Actor::New();
706 Actor second = Actor::New();
707 Actor third = Actor::New();
713 const Actor& constParent = parent;
715 DALI_TEST_CHECK(constParent.GetChildAt(0) == first);
716 DALI_TEST_CHECK(constParent.GetChildAt(1) == second);
717 DALI_TEST_CHECK(constParent.GetChildAt(2) == third);
721 int UtcDaliActorGetParent01(void)
723 TestApplication application;
725 Actor parent = Actor::New();
726 Actor child = Actor::New();
730 DALI_TEST_CHECK(child.GetParent() == parent);
734 int UtcDaliActorGetParent02(void)
736 TestApplication application;
738 Actor actor = Actor::New();
740 DALI_TEST_CHECK(!actor.GetParent());
744 int UtcDaliActorCustomProperty(void)
746 TestApplication application;
748 Actor actor = Actor::New();
749 application.GetScene().Add(actor);
751 float startValue(1.0f);
752 Property::Index index = actor.RegisterProperty("testProperty", startValue);
753 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
755 application.SendNotification();
756 application.Render(0);
757 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
759 actor.SetProperty(index, 5.0f);
761 application.SendNotification();
762 application.Render(0);
763 DALI_TEST_CHECK(actor.GetProperty<float>(index) == 5.0f);
767 int UtcDaliActorCustomPropertyIntToFloat(void)
769 TestApplication application;
771 Actor actor = Actor::New();
772 application.GetScene().Add(actor);
774 float startValue(5.0f);
775 Property::Index index = actor.RegisterProperty("testProperty", startValue);
776 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
778 application.SendNotification();
779 application.Render(0);
780 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
782 actor.SetProperty(index, int(1));
784 application.SendNotification();
785 application.Render(0);
786 DALI_TEST_CHECK(actor.GetProperty<float>(index) == 1.0f);
790 int UtcDaliActorCustomPropertyFloatToInt(void)
792 TestApplication application;
794 Actor actor = Actor::New();
795 application.GetScene().Add(actor);
798 Property::Index index = actor.RegisterProperty("testProperty", startValue);
799 DALI_TEST_CHECK(actor.GetProperty<int>(index) == startValue);
801 application.SendNotification();
802 application.Render(0);
803 DALI_TEST_CHECK(actor.GetProperty<int>(index) == startValue);
805 actor.SetProperty(index, float(1.5));
807 application.SendNotification();
808 application.Render(0);
809 DALI_TEST_CHECK(actor.GetProperty<int>(index) == 1);
813 int UtcDaliActorSetParentOrigin(void)
815 TestApplication application;
817 Actor actor = Actor::New();
819 Vector3 vector(0.7f, 0.8f, 0.9f);
820 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
822 actor.SetProperty(Actor::Property::PARENT_ORIGIN, vector);
824 // flush the queue and render once
825 application.SendNotification();
826 application.Render();
828 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
830 application.GetScene().Add(actor);
832 actor.SetProperty(Actor::Property::PARENT_ORIGIN, Vector3(0.1f, 0.2f, 0.3f));
834 // flush the queue and render once
835 application.SendNotification();
836 application.Render();
838 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), TEST_LOCATION);
840 application.GetScene().Remove(actor);
844 int UtcDaliActorSetParentOriginIndividual(void)
846 TestApplication application;
848 Actor actor = Actor::New();
850 Vector3 vector(0.7f, 0.8f, 0.9f);
851 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
853 actor.SetProperty(Actor::Property::PARENT_ORIGIN_X, vector.x);
855 // flush the queue and render once
856 application.SendNotification();
857 application.Render();
859 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN).x, TEST_LOCATION);
861 actor.SetProperty(Actor::Property::PARENT_ORIGIN_Y, vector.y);
863 // flush the queue and render once
864 application.SendNotification();
865 application.Render();
867 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN).y, TEST_LOCATION);
869 actor.SetProperty(Actor::Property::PARENT_ORIGIN_Z, vector.z);
871 // flush the queue and render once
872 application.SendNotification();
873 application.Render();
875 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN).z, TEST_LOCATION);
880 int UtcDaliActorGetCurrentParentOrigin(void)
882 TestApplication application;
884 Actor actor = Actor::New();
886 Vector3 vector(0.7f, 0.8f, 0.9f);
887 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
889 actor.SetProperty(Actor::Property::PARENT_ORIGIN, vector);
891 // flush the queue and render once
892 application.SendNotification();
893 application.Render();
895 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
899 int UtcDaliActorSetAnchorPoint(void)
901 TestApplication application;
903 Actor actor = Actor::New();
905 Vector3 vector(0.7f, 0.8f, 0.9f);
906 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
908 actor.SetProperty(Actor::Property::ANCHOR_POINT, vector);
910 // flush the queue and render once
911 application.SendNotification();
912 application.Render();
914 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
916 application.GetScene().Add(actor);
918 actor.SetProperty(Actor::Property::ANCHOR_POINT, Vector3(0.1f, 0.2f, 0.3f));
919 // flush the queue and render once
920 application.SendNotification();
921 application.Render();
923 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), TEST_LOCATION);
925 application.GetScene().Remove(actor);
929 int UtcDaliActorSetAnchorPointIndividual(void)
931 TestApplication application;
933 Actor actor = Actor::New();
935 Vector3 vector(0.7f, 0.8f, 0.9f);
936 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
938 actor.SetProperty(Actor::Property::ANCHOR_POINT_X, vector.x);
940 // flush the queue and render once
941 application.SendNotification();
942 application.Render();
944 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT).x, TEST_LOCATION);
946 actor.SetProperty(Actor::Property::ANCHOR_POINT_Y, vector.y);
948 // flush the queue and render once
949 application.SendNotification();
950 application.Render();
952 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT).y, TEST_LOCATION);
954 actor.SetProperty(Actor::Property::ANCHOR_POINT_Z, vector.z);
956 // flush the queue and render once
957 application.SendNotification();
958 application.Render();
960 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT).z, TEST_LOCATION);
965 int UtcDaliActorGetCurrentAnchorPoint(void)
967 TestApplication application;
969 Actor actor = Actor::New();
971 Vector3 vector(0.7f, 0.8f, 0.9f);
972 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
974 actor.SetProperty(Actor::Property::ANCHOR_POINT, vector);
976 // flush the queue and render once
977 application.SendNotification();
978 application.Render();
980 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
984 int UtcDaliActorSetSize01(void)
986 TestApplication application;
988 Actor actor = Actor::New();
989 Vector3 vector(100.0f, 100.0f, 0.0f);
991 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
993 actor.SetProperty(Actor::Property::SIZE, Vector2(vector.x, vector.y));
995 // Immediately retrieve the size after setting
996 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
997 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
998 DALI_TEST_EQUALS(vector.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
999 DALI_TEST_EQUALS(vector.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
1000 DALI_TEST_EQUALS(vector.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
1002 // Flush the queue and render once
1003 application.SendNotification();
1004 application.Render();
1006 // Check the size in the new frame
1007 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1009 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1010 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1011 DALI_TEST_EQUALS(vector.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
1012 DALI_TEST_EQUALS(vector.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
1013 DALI_TEST_EQUALS(vector.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
1015 // Check async behaviour
1016 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
1017 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1018 DALI_TEST_EQUALS(vector.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
1019 DALI_TEST_EQUALS(vector.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
1020 DALI_TEST_EQUALS(vector.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
1022 // Change the resize policy and check whether the size stays the same
1023 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
1025 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1026 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1028 // Set a new size after resize policy is changed and check the new size
1029 actor.SetProperty(Actor::Property::SIZE, Vector3(0.1f, 0.2f, 0.0f));
1031 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1032 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.0f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1034 // Change the resize policy again and check whether the new size stays the same
1035 actor.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
1037 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1038 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.0f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1040 // Set another new size after resize policy is changed and check the new size
1041 actor.SetProperty(Actor::Property::SIZE, Vector3(50.0f, 60.0f, 0.0f));
1043 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1044 DALI_TEST_EQUALS(currentSize, Vector3(50.0f, 60.0f, 0.0f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1049 int UtcDaliActorSetSize02(void)
1051 TestApplication application;
1053 Actor actor = Actor::New();
1054 Vector3 vector(100.0f, 100.0f, 100.0f);
1056 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1058 actor.SetProperty(Actor::Property::SIZE, Vector3(vector.x, vector.y, vector.z));
1060 // Immediately check the size after setting
1061 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1062 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1064 // flush the queue and render once
1065 application.SendNotification();
1066 application.Render();
1068 // Check the size in the new frame
1069 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1071 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1072 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1077 // SetSize(Vector2 size)
1078 int UtcDaliActorSetSize03(void)
1080 TestApplication application;
1082 Actor actor = Actor::New();
1083 Vector3 vector(100.0f, 100.0f, 0.0f);
1085 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1087 actor.SetProperty(Actor::Property::SIZE, Vector2(vector.x, vector.y));
1089 // Immediately check the size after setting
1090 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1091 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1093 // flush the queue and render once
1094 application.SendNotification();
1095 application.Render();
1097 // Check the size in the new frame
1098 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1100 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1101 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1106 // SetSize(Vector3 size)
1107 int UtcDaliActorSetSize04(void)
1109 TestApplication application;
1111 Actor actor = Actor::New();
1112 Vector3 vector(100.0f, 100.0f, 100.0f);
1114 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1116 actor.SetProperty(Actor::Property::SIZE, vector);
1118 // Immediately check the size after setting
1119 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1120 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1122 // flush the queue and render once
1123 application.SendNotification();
1124 application.Render();
1126 // Check the size in the new frame
1127 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1129 application.GetScene().Add(actor);
1130 actor.SetProperty(Actor::Property::SIZE, Vector3(0.1f, 0.2f, 0.3f));
1132 // Immediately check the size after setting
1133 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1134 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.3f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1136 // flush the queue and render once
1137 application.SendNotification();
1138 application.Render();
1140 // Check the size in the new frame
1141 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE), TEST_LOCATION);
1143 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1144 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.3f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1146 application.GetScene().Remove(actor);
1150 int UtcDaliActorSetSizeIndividual(void)
1152 TestApplication application;
1154 Actor actor = Actor::New();
1156 Vector3 vector(0.7f, 0.8f, 0.9f);
1157 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1159 actor.SetProperty(Actor::Property::SIZE_WIDTH, vector.width);
1161 // Immediately check the width after setting
1162 float sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1163 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1165 // flush the queue and render once
1166 application.SendNotification();
1167 application.Render();
1169 // Check the width in the new frame
1170 DALI_TEST_EQUALS(vector.width, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).width, TEST_LOCATION);
1172 sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1173 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1175 actor.SetProperty(Actor::Property::SIZE_HEIGHT, vector.height);
1177 // Immediately check the height after setting
1178 float sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1179 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1181 // flush the queue and render once
1182 application.SendNotification();
1183 application.Render();
1185 // Check the height in the new frame
1186 DALI_TEST_EQUALS(vector.height, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).height, TEST_LOCATION);
1188 sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1189 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1191 actor.SetProperty(Actor::Property::SIZE_DEPTH, vector.depth);
1193 // Immediately check the depth after setting
1194 float sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1195 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1197 // flush the queue and render once
1198 application.SendNotification();
1199 application.Render();
1201 // Check the depth in the new frame
1202 DALI_TEST_EQUALS(vector.depth, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).depth, TEST_LOCATION);
1204 sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1205 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1207 // Change the resize policy and check whether the size stays the same
1208 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
1210 sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1211 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1213 sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1214 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1216 sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1217 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1219 // Change the resize policy again and check whether the size stays the same
1220 actor.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
1222 sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1223 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1225 sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1226 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1228 sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1229 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1234 int UtcDaliActorSetSizeIndividual02(void)
1236 TestApplication application;
1238 Actor actor = Actor::New();
1239 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
1240 application.GetScene().Add(actor);
1242 Vector3 vector(100.0f, 200.0f, 400.0f);
1243 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1245 actor.SetProperty(Actor::Property::SIZE_WIDTH, vector.width);
1246 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>(), vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1248 actor.SetProperty(Actor::Property::SIZE_HEIGHT, vector.height);
1249 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>(), vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1251 actor.SetProperty(Actor::Property::SIZE_DEPTH, vector.depth);
1252 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>(), vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1254 // flush the queue and render once
1255 application.SendNotification();
1256 application.Render();
1258 // Check the width in the new frame
1259 DALI_TEST_EQUALS(vector.width, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).width, TEST_LOCATION);
1260 DALI_TEST_EQUALS(vector.height, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).height, TEST_LOCATION);
1265 int UtcDaliActorGetCurrentSize(void)
1267 TestApplication application;
1269 Actor actor = Actor::New();
1270 Vector3 vector(100.0f, 100.0f, 20.0f);
1272 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1274 actor.SetProperty(Actor::Property::SIZE, vector);
1276 // flush the queue and render once
1277 application.SendNotification();
1278 application.Render();
1280 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1284 int UtcDaliActorGetNaturalSize(void)
1286 TestApplication application;
1288 Actor actor = Actor::New();
1289 Vector3 vector(0.0f, 0.0f, 0.0f);
1291 DALI_TEST_CHECK(actor.GetNaturalSize() == vector);
1296 int UtcDaliActorGetCurrentSizeImmediate(void)
1298 TestApplication application;
1300 Actor actor = Actor::New();
1301 Vector3 vector(100.0f, 100.0f, 20.0f);
1303 DALI_TEST_CHECK(vector != actor.GetTargetSize());
1304 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1306 actor.SetProperty(Actor::Property::SIZE, vector);
1308 DALI_TEST_CHECK(vector == actor.GetTargetSize());
1309 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1311 // flush the queue and render once
1312 application.SendNotification();
1313 application.Render();
1315 DALI_TEST_CHECK(vector == actor.GetTargetSize());
1316 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1319 // Build the animation
1320 const float durationSeconds = 2.0f;
1321 Animation animation = Animation::New(durationSeconds);
1322 const Vector3 targetValue(10.0f, 20.0f, 30.0f);
1323 animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
1325 DALI_TEST_CHECK(actor.GetTargetSize() == vector);
1327 application.GetScene().Add(actor);
1329 // Start the animation
1332 application.SendNotification();
1333 application.Render(static_cast<unsigned int>(durationSeconds * 1000.0f));
1335 DALI_TEST_CHECK(actor.GetTargetSize() == targetValue);
1340 int UtcDaliActorCalculateScreenExtents(void)
1342 TestApplication application;
1344 Actor actor = Actor::New();
1346 actor.SetProperty(Actor::Property::POSITION, Vector3(2.0f, 2.0f, 16.0f));
1347 actor.SetProperty(Actor::Property::SIZE, Vector3{1.0f, 1.0f, 1.0f});
1349 application.SendNotification();
1350 application.Render();
1352 auto expectedExtent = Rect<>{-0.5f, -0.5f, 1.0f, 1.0f};
1353 auto actualExtent = DevelActor::CalculateScreenExtents(actor);
1354 DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1355 DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1356 DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1357 DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1359 application.GetScene().Remove(actor);
1363 // SetPosition(float x, float y)
1364 int UtcDaliActorSetPosition01(void)
1366 TestApplication application;
1368 Actor actor = Actor::New();
1370 // Set to random to start off with
1371 actor.SetProperty(Actor::Property::POSITION, Vector3(120.0f, 120.0f, 0.0f));
1373 Vector3 vector(100.0f, 100.0f, 0.0f);
1375 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1377 actor.SetProperty(Actor::Property::POSITION, Vector2(vector.x, vector.y));
1378 // flush the queue and render once
1379 application.SendNotification();
1380 application.Render();
1381 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1383 application.GetScene().Add(actor);
1384 actor.SetProperty(Actor::Property::POSITION, Vector3(0.1f, 0.2f, 0.3f));
1385 // flush the queue and render once
1386 application.SendNotification();
1387 application.Render();
1388 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
1390 actor.SetProperty(Actor::Property::POSITION_X, 1.0f);
1391 actor.SetProperty(Actor::Property::POSITION_Y, 1.1f);
1392 actor.SetProperty(Actor::Property::POSITION_Z, 1.2f);
1393 // flush the queue and render once
1394 application.SendNotification();
1395 application.Render();
1396 DALI_TEST_EQUALS(Vector3(1.0f, 1.1f, 1.2f), actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
1398 actor.TranslateBy(Vector3(0.1f, 0.1f, 0.1f));
1399 // flush the queue and render once
1400 application.SendNotification();
1401 application.Render();
1402 DALI_TEST_EQUALS(Vector3(1.1f, 1.2f, 1.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1404 application.GetScene().Remove(actor);
1408 // SetPosition(float x, float y, float z)
1409 int UtcDaliActorSetPosition02(void)
1411 TestApplication application;
1413 Actor actor = Actor::New();
1415 // Set to random to start off with
1416 actor.SetProperty(Actor::Property::POSITION, Vector3(120.0f, 120.0f, 120.0f));
1418 Vector3 vector(100.0f, 100.0f, 100.0f);
1420 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1422 actor.SetProperty(Actor::Property::POSITION, Vector3(vector.x, vector.y, vector.z));
1424 // flush the queue and render once
1425 application.SendNotification();
1426 application.Render();
1428 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1432 // SetPosition(Vector3 position)
1433 int UtcDaliActorSetPosition03(void)
1435 TestApplication application;
1437 Actor actor = Actor::New();
1439 // Set to random to start off with
1440 actor.SetProperty(Actor::Property::POSITION, Vector3(120.0f, 120.0f, 120.0f));
1442 Vector3 vector(100.0f, 100.0f, 100.0f);
1444 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1446 actor.SetProperty(Actor::Property::POSITION, vector);
1448 // flush the queue and render once
1449 application.SendNotification();
1450 application.Render();
1452 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1456 int UtcDaliActorSetX(void)
1458 TestApplication application;
1460 Actor actor = Actor::New();
1462 Vector3 vector(100.0f, 0.0f, 0.0f);
1464 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1466 actor.SetProperty(Actor::Property::POSITION_X, 100.0f);
1468 // flush the queue and render once
1469 application.SendNotification();
1470 application.Render();
1472 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1476 int UtcDaliActorSetY(void)
1478 TestApplication application;
1480 Actor actor = Actor::New();
1482 Vector3 vector(0.0f, 100.0f, 0.0f);
1484 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1486 actor.SetProperty(Actor::Property::POSITION_Y, 100.0f);
1488 // flush the queue and render once
1489 application.SendNotification();
1490 application.Render();
1492 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1496 int UtcDaliActorSetZ(void)
1498 TestApplication application;
1500 Actor actor = Actor::New();
1502 Vector3 vector(0.0f, 0.0f, 100.0f);
1504 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1506 actor.SetProperty(Actor::Property::POSITION_Z, 100.0f);
1508 // flush the queue and render once
1509 application.SendNotification();
1510 application.Render();
1512 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1516 int UtcDaliActorSetPositionProperties(void)
1518 TestApplication application;
1520 Actor actor = Actor::New();
1522 Vector3 vector(0.7f, 0.8f, 0.9f);
1523 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1525 actor.SetProperty(Actor::Property::POSITION_X, vector.x);
1526 DALI_TEST_EQUALS(vector.x, actor.GetProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1527 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::POSITION_X), TEST_LOCATION);
1529 // flush the queue and render once
1530 application.SendNotification();
1531 application.Render();
1533 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1534 DALI_TEST_EQUALS(vector.x, actor.GetProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1535 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::POSITION_X), TEST_LOCATION);
1536 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1537 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<float>(Actor::Property::POSITION_X), TEST_LOCATION);
1539 actor.SetProperty(Actor::Property::POSITION_Y, vector.y);
1540 DALI_TEST_EQUALS(vector.y, actor.GetProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1541 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::POSITION_Y), TEST_LOCATION);
1543 // flush the queue and render once
1544 application.SendNotification();
1545 application.Render();
1547 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1548 DALI_TEST_EQUALS(vector.y, actor.GetProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1549 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::POSITION_Y), TEST_LOCATION);
1550 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1551 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<float>(Actor::Property::POSITION_Y), TEST_LOCATION);
1553 actor.SetProperty(Actor::Property::POSITION_Z, vector.z);
1554 DALI_TEST_EQUALS(vector.z, actor.GetProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1555 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::POSITION_Z), TEST_LOCATION);
1557 // flush the queue and render once
1558 application.SendNotification();
1559 application.Render();
1561 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1562 DALI_TEST_EQUALS(vector.z, actor.GetProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1563 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::POSITION_Z), TEST_LOCATION);
1564 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1565 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<float>(Actor::Property::POSITION_Z), TEST_LOCATION);
1570 int UtcDaliActorTranslateBy(void)
1572 TestApplication application;
1574 Actor actor = Actor::New();
1575 Vector3 vector(100.0f, 100.0f, 100.0f);
1577 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1579 actor.SetProperty(Actor::Property::POSITION, vector);
1581 // flush the queue and render once
1582 application.SendNotification();
1583 application.Render();
1585 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1587 actor.TranslateBy(vector);
1589 // flush the queue and render once
1590 application.SendNotification();
1591 application.Render();
1593 DALI_TEST_CHECK(vector * 2.0f == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1597 int UtcDaliActorGetCurrentPosition(void)
1599 TestApplication application;
1601 Actor actor = Actor::New();
1602 Vector3 setVector(100.0f, 100.0f, 0.0f);
1603 actor.SetProperty(Actor::Property::POSITION, setVector);
1605 // flush the queue and render once
1606 application.SendNotification();
1607 application.Render();
1609 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION) == setVector);
1613 int UtcDaliActorGetCurrentWorldPosition(void)
1615 TestApplication application;
1617 Actor parent = Actor::New();
1618 Vector3 parentPosition(1.0f, 2.0f, 3.0f);
1619 parent.SetProperty(Actor::Property::POSITION, parentPosition);
1620 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1621 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1622 application.GetScene().Add(parent);
1624 Actor child = Actor::New();
1625 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1626 child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1627 Vector3 childPosition(6.0f, 6.0f, 6.0f);
1628 child.SetProperty(Actor::Property::POSITION, childPosition);
1631 // The actors should not have a world position yet
1632 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1633 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1635 application.SendNotification();
1636 application.Render(0);
1638 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1639 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childPosition, TEST_LOCATION);
1641 // The actors should have a world position now
1642 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1643 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition + childPosition, TEST_LOCATION);
1647 int UtcDaliActorSetInheritPosition(void)
1649 tet_infoline("Testing Actor::SetInheritPosition");
1650 TestApplication application;
1652 Actor parent = Actor::New();
1653 Vector3 parentPosition(1.0f, 2.0f, 3.0f);
1654 parent.SetProperty(Actor::Property::POSITION, parentPosition);
1655 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1656 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1657 application.GetScene().Add(parent);
1659 Actor child = Actor::New();
1660 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1661 child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1662 Vector3 childPosition(10.0f, 11.0f, 12.0f);
1663 child.SetProperty(Actor::Property::POSITION, childPosition);
1666 // The actors should not have a world position yet
1667 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1668 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1670 // first test default, which is to inherit position
1671 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_POSITION), true, TEST_LOCATION);
1672 application.SendNotification();
1673 application.Render(0); // should only really call Update as Render is not required to update scene
1674 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1675 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childPosition, TEST_LOCATION);
1676 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1677 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition + childPosition, TEST_LOCATION);
1679 //Change child position
1680 Vector3 childOffset(-1.0f, 1.0f, 0.0f);
1681 child.SetProperty(Actor::Property::POSITION, childOffset);
1683 // Use local position as world postion
1684 child.SetProperty(Actor::Property::INHERIT_POSITION, false);
1685 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_POSITION), false, TEST_LOCATION);
1686 application.SendNotification();
1687 application.Render(0); // should only really call Update as Render is not required to update scene
1688 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1689 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childOffset, TEST_LOCATION);
1690 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1691 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), childOffset, TEST_LOCATION);
1693 //Change back to inherit position from parent
1694 child.SetProperty(Actor::Property::INHERIT_POSITION, true);
1695 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_POSITION), true, TEST_LOCATION);
1696 application.SendNotification();
1697 application.Render(0); // should only really call Update as Render is not required to update scene
1698 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1699 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childOffset, TEST_LOCATION);
1700 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1701 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition + childOffset, TEST_LOCATION);
1705 int UtcDaliActorInheritOpacity(void)
1707 tet_infoline("Testing Actor::Inherit Opacity");
1708 TestApplication application;
1710 Actor parent = Actor::New();
1711 Actor child = Actor::New();
1713 application.GetScene().Add(parent);
1715 DALI_TEST_EQUALS(parent.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION);
1716 DALI_TEST_EQUALS(child.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION);
1718 // flush the queue and render once
1719 application.SendNotification();
1720 application.Render();
1722 parent.SetProperty(Actor::Property::OPACITY, 0.1f);
1724 DALI_TEST_EQUALS(parent.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 0.1f, 0.0001f, TEST_LOCATION);
1725 DALI_TEST_EQUALS(child.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION);
1727 application.SendNotification();
1728 application.Render();
1730 DALI_TEST_EQUALS(parent.GetProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1731 DALI_TEST_EQUALS(parent.GetCurrentProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 0.1f, 0.0001f, TEST_LOCATION);
1732 DALI_TEST_EQUALS(parent.GetCurrentProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1733 DALI_TEST_EQUALS(child.GetProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1734 DALI_TEST_EQUALS(child.GetCurrentProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1735 DALI_TEST_EQUALS(child.GetCurrentProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.f, 0.0001f, TEST_LOCATION);
1740 // SetOrientation(float angleRadians, Vector3 axis)
1741 int UtcDaliActorSetOrientation01(void)
1743 TestApplication application;
1745 Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1746 Actor actor = Actor::New();
1748 actor.SetProperty(Actor::Property::ORIENTATION, rotation);
1750 // flush the queue and render once
1751 application.SendNotification();
1752 application.Render();
1754 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1758 int UtcDaliActorSetOrientation02(void)
1760 TestApplication application;
1762 Actor actor = Actor::New();
1764 Radian angle(0.785f);
1765 Vector3 axis(1.0f, 1.0f, 0.0f);
1767 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(angle, axis));
1768 Quaternion rotation(angle, axis);
1769 // flush the queue and render once
1770 application.SendNotification();
1771 application.Render();
1772 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1774 application.GetScene().Add(actor);
1775 actor.RotateBy(Degree(360), axis);
1776 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1778 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(0), Vector3(1.0f, 0.0f, 0.0f)));
1779 Quaternion result(Radian(0), Vector3(1.0f, 0.0f, 0.0f));
1780 // flush the queue and render once
1781 application.SendNotification();
1782 application.Render();
1783 DALI_TEST_EQUALS(result, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1785 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(angle, axis));
1786 // flush the queue and render once
1787 application.SendNotification();
1788 application.Render();
1789 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1791 application.GetScene().Remove(actor);
1795 // SetOrientation(float angleRadians, Vector3 axis)
1796 int UtcDaliActorSetOrientationProperty(void)
1798 TestApplication application;
1800 Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1801 Actor actor = Actor::New();
1803 actor.SetProperty(Actor::Property::ORIENTATION, rotation);
1804 DALI_TEST_EQUALS(rotation, actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1806 // flush the queue and render once
1807 application.SendNotification();
1808 application.Render();
1810 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1811 DALI_TEST_EQUALS(rotation, actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1812 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1816 // RotateBy(float angleRadians, Vector3 axis)
1817 int UtcDaliActorRotateBy01(void)
1819 TestApplication application;
1821 Actor actor = Actor::New();
1823 Radian angle(M_PI * 0.25f);
1824 actor.RotateBy((angle), Vector3::ZAXIS);
1825 // flush the queue and render once
1826 application.SendNotification();
1827 application.Render();
1828 DALI_TEST_EQUALS(Quaternion(angle, Vector3::ZAXIS), actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1830 application.GetScene().Add(actor);
1832 actor.RotateBy(angle, Vector3::ZAXIS);
1833 // flush the queue and render once
1834 application.SendNotification();
1835 application.Render();
1836 DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1838 application.GetScene().Remove(actor);
1842 // RotateBy(Quaternion relativeRotation)
1843 int UtcDaliActorRotateBy02(void)
1845 TestApplication application;
1847 Actor actor = Actor::New();
1849 Radian angle(M_PI * 0.25f);
1850 Quaternion rotation(angle, Vector3::ZAXIS);
1851 actor.RotateBy(rotation);
1852 // flush the queue and render once
1853 application.SendNotification();
1854 application.Render();
1855 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1857 actor.RotateBy(rotation);
1858 // flush the queue and render once
1859 application.SendNotification();
1860 application.Render();
1861 DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1865 int UtcDaliActorGetCurrentOrientation(void)
1867 TestApplication application;
1868 Actor actor = Actor::New();
1870 Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1871 actor.SetProperty(Actor::Property::ORIENTATION, rotation);
1872 // flush the queue and render once
1873 application.SendNotification();
1874 application.Render();
1875 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1879 int UtcDaliActorGetCurrentWorldOrientation(void)
1881 tet_infoline("Testing Actor::GetCurrentWorldRotation");
1882 TestApplication application;
1884 Actor parent = Actor::New();
1885 Radian rotationAngle(Degree(90.0f));
1886 Quaternion rotation(rotationAngle, Vector3::YAXIS);
1887 parent.SetProperty(Actor::Property::ORIENTATION, rotation);
1888 application.GetScene().Add(parent);
1890 Actor child = Actor::New();
1891 child.SetProperty(Actor::Property::ORIENTATION, rotation);
1894 // The actors should not have a world rotation yet
1895 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION);
1896 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION);
1898 application.SendNotification();
1899 application.Render(0);
1901 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), rotation, 0.001, TEST_LOCATION);
1902 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), rotation, 0.001, TEST_LOCATION);
1904 // The actors should have a world rotation now
1905 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(rotationAngle, Vector3::YAXIS), 0.001, TEST_LOCATION);
1906 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(rotationAngle * 2.0f, Vector3::YAXIS), 0.001, TEST_LOCATION);
1908 // turn off child rotation inheritance
1909 child.SetProperty(Actor::Property::INHERIT_ORIENTATION, false);
1910 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_ORIENTATION), false, TEST_LOCATION);
1911 application.SendNotification();
1912 application.Render(0);
1914 // The actors should have a world rotation now
1915 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(rotationAngle, Vector3::YAXIS), 0.001, TEST_LOCATION);
1916 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), rotation, 0.001, TEST_LOCATION);
1920 // SetScale(float scale)
1921 int UtcDaliActorSetScale01(void)
1923 TestApplication application;
1925 Actor actor = Actor::New();
1927 // Set to random value first -.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) asserts if called before SetScale()
1928 actor.SetProperty(Actor::Property::SCALE, 0.25f);
1930 Vector3 scale(10.0f, 10.0f, 10.0f);
1931 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) != scale);
1933 actor.SetProperty(Actor::Property::SCALE, scale.x);
1935 // flush the queue and render once
1936 application.SendNotification();
1937 application.Render();
1939 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
1943 // SetScale(float scaleX, float scaleY, float scaleZ)
1944 int UtcDaliActorSetScale02(void)
1946 TestApplication application;
1947 Vector3 scale(10.0f, 10.0f, 10.0f);
1949 Actor actor = Actor::New();
1951 // Set to random value first -.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) asserts if called before SetScale()
1952 actor.SetProperty(Actor::Property::SCALE, Vector3(12.0f, 1.0f, 2.0f));
1954 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) != scale);
1956 actor.SetProperty(Actor::Property::SCALE, Vector3(scale.x, scale.y, scale.z));
1957 // flush the queue and render once
1958 application.SendNotification();
1959 application.Render();
1960 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
1962 // add to stage and test
1963 application.GetScene().Add(actor);
1964 actor.SetProperty(Actor::Property::SCALE, Vector3(2.0f, 2.0f, 2.0f));
1965 // flush the queue and render once
1966 application.SendNotification();
1967 application.Render();
1968 DALI_TEST_EQUALS(Vector3(2.0f, 2.0f, 2.0f), actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE), 0.001, TEST_LOCATION);
1970 application.GetScene().Remove(actor);
1975 // SetScale(Vector3 scale)
1976 int UtcDaliActorSetScale03(void)
1978 TestApplication application;
1979 Vector3 scale(10.0f, 10.0f, 10.0f);
1981 Actor actor = Actor::New();
1983 // Set to random value first -.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) asserts if called before SetScale()
1984 actor.SetProperty(Actor::Property::SCALE, Vector3(12.0f, 1.0f, 2.0f));
1986 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) != scale);
1988 actor.SetProperty(Actor::Property::SCALE, scale);
1990 // flush the queue and render once
1991 application.SendNotification();
1992 application.Render();
1994 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
1998 int UtcDaliActorSetScaleIndividual(void)
2000 TestApplication application;
2002 Actor actor = Actor::New();
2004 Vector3 vector(0.7f, 0.8f, 0.9f);
2005 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
2007 actor.SetProperty(Actor::Property::SCALE_X, vector.x);
2008 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::SCALE_X), TEST_LOCATION);
2010 // flush the queue and render once
2011 application.SendNotification();
2012 application.Render();
2014 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE).x, TEST_LOCATION);
2015 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::SCALE_X), TEST_LOCATION);
2016 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<float>(Actor::Property::SCALE_X), TEST_LOCATION);
2018 actor.SetProperty(Actor::Property::SCALE_Y, vector.y);
2019 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::SCALE_Y), TEST_LOCATION);
2021 // flush the queue and render once
2022 application.SendNotification();
2023 application.Render();
2025 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE).y, TEST_LOCATION);
2026 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::SCALE_Y), TEST_LOCATION);
2027 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<float>(Actor::Property::SCALE_Y), TEST_LOCATION);
2029 actor.SetProperty(Actor::Property::SCALE_Z, vector.z);
2030 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::SCALE_Z), TEST_LOCATION);
2032 // flush the queue and render once
2033 application.SendNotification();
2034 application.Render();
2036 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE).z, TEST_LOCATION);
2037 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::SCALE_Z), TEST_LOCATION);
2038 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<float>(Actor::Property::SCALE_Z), TEST_LOCATION);
2040 DALI_TEST_EQUALS(vector, actor.GetProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
2041 DALI_TEST_EQUALS(vector, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
2046 int UtcDaliActorScaleBy(void)
2048 TestApplication application;
2049 Actor actor = Actor::New();
2050 Vector3 vector(100.0f, 100.0f, 100.0f);
2052 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
2054 actor.SetProperty(Actor::Property::SCALE, vector);
2056 // flush the queue and render once
2057 application.SendNotification();
2058 application.Render();
2060 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
2062 actor.ScaleBy(vector);
2064 // flush the queue and render once
2065 application.SendNotification();
2066 application.Render();
2068 DALI_TEST_CHECK(vector * 100.0f == actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
2072 int UtcDaliActorGetCurrentScale(void)
2074 TestApplication application;
2075 Vector3 scale(12.0f, 1.0f, 2.0f);
2077 Actor actor = Actor::New();
2079 actor.SetProperty(Actor::Property::SCALE, scale);
2081 // flush the queue and render once
2082 application.SendNotification();
2083 application.Render();
2085 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
2089 int UtcDaliActorGetCurrentWorldScale(void)
2091 TestApplication application;
2093 Actor parent = Actor::New();
2094 Vector3 parentScale(1.0f, 2.0f, 3.0f);
2095 parent.SetProperty(Actor::Property::SCALE, parentScale);
2096 application.GetScene().Add(parent);
2098 Actor child = Actor::New();
2099 Vector3 childScale(2.0f, 2.0f, 2.0f);
2100 child.SetProperty(Actor::Property::SCALE, childScale);
2103 // The actors should not have a scale yet
2104 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::SCALE), Vector3::ONE, TEST_LOCATION);
2105 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::SCALE), Vector3::ONE, TEST_LOCATION);
2107 // The actors should not have a world scale yet
2108 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), Vector3::ONE, TEST_LOCATION);
2109 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), Vector3::ONE, TEST_LOCATION);
2111 application.SendNotification();
2112 application.Render(0);
2114 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::SCALE), parentScale, TEST_LOCATION);
2115 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::SCALE), childScale, TEST_LOCATION);
2117 // The actors should have a world scale now
2118 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), parentScale, TEST_LOCATION);
2119 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), parentScale * childScale, TEST_LOCATION);
2123 int UtcDaliActorInheritScale(void)
2125 tet_infoline("Testing Actor::SetInheritScale");
2126 TestApplication application;
2128 Actor parent = Actor::New();
2129 Vector3 parentScale(1.0f, 2.0f, 3.0f);
2130 parent.SetProperty(Actor::Property::SCALE, parentScale);
2131 application.GetScene().Add(parent);
2133 Actor child = Actor::New();
2134 Vector3 childScale(2.0f, 2.0f, 2.0f);
2135 child.SetProperty(Actor::Property::SCALE, childScale);
2138 application.SendNotification();
2139 application.Render(0);
2141 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_SCALE), true, TEST_LOCATION);
2142 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), parentScale * childScale, TEST_LOCATION);
2144 child.SetProperty(Actor::Property::INHERIT_SCALE, false);
2145 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_SCALE), false, TEST_LOCATION);
2147 application.SendNotification();
2148 application.Render(0);
2150 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), childScale, TEST_LOCATION);
2154 int UtcDaliActorSetVisible(void)
2156 TestApplication application;
2158 Actor actor = Actor::New();
2159 actor.SetProperty(Actor::Property::VISIBLE, false);
2160 // flush the queue and render once
2161 application.SendNotification();
2162 application.Render();
2163 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == false);
2165 actor.SetProperty(Actor::Property::VISIBLE, true);
2166 // flush the queue and render once
2167 application.SendNotification();
2168 application.Render();
2169 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
2171 // put actor on stage
2172 application.GetScene().Add(actor);
2173 actor.SetProperty(Actor::Property::VISIBLE, false);
2174 // flush the queue and render once
2175 application.SendNotification();
2176 application.Render();
2177 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == false);
2181 int UtcDaliActorIsVisible(void)
2183 TestApplication application;
2185 Actor actor = Actor::New();
2187 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
2191 int UtcDaliActorSetOpacity(void)
2193 TestApplication application;
2195 Actor actor = Actor::New();
2196 // initial opacity is 1
2197 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 1.0f, TEST_LOCATION);
2199 actor.SetProperty(Actor::Property::OPACITY, 0.4f);
2200 // flush the queue and render once
2201 application.SendNotification();
2202 application.Render();
2203 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.4f, TEST_LOCATION);
2205 // change opacity, actor is on stage to change is not immediate
2206 actor.SetProperty(Actor::Property::OPACITY, actor.GetCurrentProperty<float>(Actor::Property::OPACITY) + 0.1f);
2207 // flush the queue and render once
2208 application.SendNotification();
2209 application.Render();
2210 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.5f, TEST_LOCATION);
2212 // put actor on stage
2213 application.GetScene().Add(actor);
2215 // change opacity, actor is on stage to change is not immediate
2216 actor.SetProperty(Actor::Property::OPACITY, 0.9f);
2217 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.5f, TEST_LOCATION);
2218 // flush the queue and render once
2219 application.SendNotification();
2220 application.Render();
2221 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.9f, TEST_LOCATION);
2223 // change opacity, actor is on stage to change is not immediate
2224 actor.SetProperty(Actor::Property::OPACITY, actor.GetCurrentProperty<float>(Actor::Property::OPACITY) - 0.9f);
2225 // flush the queue and render once
2226 application.SendNotification();
2227 application.Render();
2228 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.0f, TEST_LOCATION);
2232 int UtcDaliActorGetCurrentOpacity(void)
2234 TestApplication application;
2236 Actor actor = Actor::New();
2237 DALI_TEST_CHECK(actor.GetCurrentProperty<float>(Actor::Property::OPACITY) != 0.5f);
2239 actor.SetProperty(Actor::Property::OPACITY, 0.5f);
2240 // flush the queue and render once
2241 application.SendNotification();
2242 application.Render();
2243 DALI_TEST_CHECK(actor.GetCurrentProperty<float>(Actor::Property::OPACITY) == 0.5f);
2247 int UtcDaliActorSetSensitive(void)
2249 TestApplication application;
2250 Actor actor = Actor::New();
2252 bool sensitive = !actor.GetProperty<bool>(Actor::Property::SENSITIVE);
2254 actor.SetProperty(Actor::Property::SENSITIVE, sensitive);
2256 DALI_TEST_CHECK(sensitive == actor.GetProperty<bool>(Actor::Property::SENSITIVE));
2260 int UtcDaliActorIsSensitive(void)
2262 TestApplication application;
2263 Actor actor = Actor::New();
2264 actor.SetProperty(Actor::Property::SENSITIVE, false);
2266 DALI_TEST_CHECK(false == actor.GetProperty<bool>(Actor::Property::SENSITIVE));
2270 int UtcDaliActorSetColor(void)
2272 TestApplication application;
2273 Actor actor = Actor::New();
2274 Vector4 color(1.0f, 1.0f, 1.0f, 0.5f);
2276 DALI_TEST_CHECK(color != actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2278 actor.SetProperty(Actor::Property::COLOR, color);
2279 // flush the queue and render once
2280 application.SendNotification();
2281 application.Render();
2282 DALI_TEST_CHECK(color == actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2284 actor.SetProperty(Actor::Property::COLOR, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR) + Vector4(-0.4f, -0.5f, -0.6f, -0.4f));
2285 // flush the queue and render once
2286 application.SendNotification();
2287 application.Render();
2288 DALI_TEST_EQUALS(Vector4(0.6f, 0.5f, 0.4f, 0.1f), actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2290 application.GetScene().Add(actor);
2291 actor.SetProperty(Actor::Property::COLOR, color);
2292 // flush the queue and render once
2293 application.SendNotification();
2294 application.Render();
2295 DALI_TEST_EQUALS(color, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2297 actor.SetProperty(Actor::Property::COLOR, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR) + Vector4(1.1f, 1.1f, 1.1f, 1.1f));
2298 // flush the queue and render once
2299 application.SendNotification();
2300 application.Render();
2301 // Actor color is not clamped
2302 DALI_TEST_EQUALS(Vector4(2.1f, 2.1f, 2.1f, 1.6f), actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2303 // world color is clamped
2304 DALI_TEST_EQUALS(Vector4(1.0f, 1.0f, 1.0f, 1.0f), actor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), TEST_LOCATION);
2306 actor.SetProperty(Actor::Property::COLOR, color);
2307 DALI_TEST_EQUALS(color, actor.GetProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2309 Vector3 newColor(1.0f, 0.0f, 0.0f);
2310 actor.SetProperty(Actor::Property::COLOR, newColor);
2311 DALI_TEST_EQUALS(Vector4(newColor.r, newColor.g, newColor.b, 1.0f), actor.GetProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2313 application.GetScene().Remove(actor);
2317 int UtcDaliActorSetColorIndividual(void)
2319 TestApplication application;
2321 Actor actor = Actor::New();
2323 Vector4 vector(0.7f, 0.8f, 0.9f, 0.6f);
2324 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2326 actor.SetProperty(Actor::Property::COLOR_RED, vector.r);
2327 DALI_TEST_EQUALS(vector.r, actor.GetProperty<float>(Actor::Property::COLOR_RED), TEST_LOCATION);
2329 // flush the queue and render once
2330 application.SendNotification();
2331 application.Render();
2333 DALI_TEST_EQUALS(vector.r, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).r, TEST_LOCATION);
2334 DALI_TEST_EQUALS(vector.r, actor.GetProperty<float>(Actor::Property::COLOR_RED), TEST_LOCATION);
2335 DALI_TEST_EQUALS(vector.r, actor.GetCurrentProperty<float>(Actor::Property::COLOR_RED), TEST_LOCATION);
2337 actor.SetProperty(Actor::Property::COLOR_GREEN, vector.g);
2338 DALI_TEST_EQUALS(vector.g, actor.GetProperty<float>(Actor::Property::COLOR_GREEN), TEST_LOCATION);
2340 // flush the queue and render once
2341 application.SendNotification();
2342 application.Render();
2344 DALI_TEST_EQUALS(vector.g, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).g, TEST_LOCATION);
2345 DALI_TEST_EQUALS(vector.g, actor.GetProperty<float>(Actor::Property::COLOR_GREEN), TEST_LOCATION);
2346 DALI_TEST_EQUALS(vector.g, actor.GetCurrentProperty<float>(Actor::Property::COLOR_GREEN), TEST_LOCATION);
2348 actor.SetProperty(Actor::Property::COLOR_BLUE, vector.b);
2349 DALI_TEST_EQUALS(vector.b, actor.GetProperty<float>(Actor::Property::COLOR_BLUE), TEST_LOCATION);
2351 // flush the queue and render once
2352 application.SendNotification();
2353 application.Render();
2355 DALI_TEST_EQUALS(vector.b, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).b, TEST_LOCATION);
2356 DALI_TEST_EQUALS(vector.b, actor.GetProperty<float>(Actor::Property::COLOR_BLUE), TEST_LOCATION);
2357 DALI_TEST_EQUALS(vector.b, actor.GetCurrentProperty<float>(Actor::Property::COLOR_BLUE), TEST_LOCATION);
2359 actor.SetProperty(Actor::Property::COLOR_ALPHA, vector.a);
2360 DALI_TEST_EQUALS(vector.a, actor.GetProperty<float>(Actor::Property::COLOR_ALPHA), TEST_LOCATION);
2362 // flush the queue and render once
2363 application.SendNotification();
2364 application.Render();
2366 DALI_TEST_EQUALS(vector.a, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).a, TEST_LOCATION);
2367 DALI_TEST_EQUALS(vector.a, actor.GetProperty<float>(Actor::Property::COLOR_ALPHA), TEST_LOCATION);
2368 DALI_TEST_EQUALS(vector.a, actor.GetCurrentProperty<float>(Actor::Property::COLOR_ALPHA), TEST_LOCATION);
2370 DALI_TEST_EQUALS(vector, actor.GetProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2371 DALI_TEST_EQUALS(vector, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2373 actor.SetProperty(Actor::Property::OPACITY, 0.2f);
2375 // flush the queue and render once
2376 application.SendNotification();
2377 application.Render();
2379 DALI_TEST_EQUALS(0.2f, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).a, TEST_LOCATION);
2384 int UtcDaliActorGetCurrentColor(void)
2386 TestApplication application;
2387 Actor actor = Actor::New();
2388 Vector4 color(1.0f, 1.0f, 1.0f, 0.5f);
2390 actor.SetProperty(Actor::Property::COLOR, color);
2391 // flush the queue and render once
2392 application.SendNotification();
2393 application.Render();
2394 DALI_TEST_CHECK(color == actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2398 int UtcDaliActorGetCurrentWorldColor(void)
2400 tet_infoline("Actor::GetCurrentWorldColor");
2401 TestApplication application;
2403 Actor parent = Actor::New();
2404 Vector4 parentColor(1.0f, 0.5f, 0.0f, 0.8f);
2405 parent.SetProperty(Actor::Property::COLOR, parentColor);
2406 application.GetScene().Add(parent);
2408 Actor child = Actor::New();
2409 Vector4 childColor(0.5f, 0.6f, 0.5f, 1.0f);
2410 child.SetProperty(Actor::Property::COLOR, childColor);
2413 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::COLOR), Color::WHITE, TEST_LOCATION);
2414 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), Color::WHITE, TEST_LOCATION);
2416 // verify the default color mode
2417 DALI_TEST_EQUALS(USE_OWN_MULTIPLY_PARENT_ALPHA, child.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2419 // The actors should not have a world color yet
2420 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), Color::WHITE, TEST_LOCATION);
2421 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), Color::WHITE, TEST_LOCATION);
2423 application.SendNotification();
2424 application.Render(0);
2426 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::COLOR), parentColor, TEST_LOCATION);
2427 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), childColor, TEST_LOCATION);
2429 // The actors should have a world color now
2430 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), parentColor, TEST_LOCATION);
2431 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), Vector4(childColor.r, childColor.g, childColor.b, childColor.a * parentColor.a), TEST_LOCATION);
2434 child.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_COLOR);
2435 application.SendNotification();
2436 application.Render(0);
2437 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), childColor, TEST_LOCATION);
2440 child.SetProperty(Actor::Property::COLOR_MODE, USE_PARENT_COLOR);
2441 application.SendNotification();
2442 application.Render(0);
2443 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), childColor, TEST_LOCATION);
2444 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), parentColor, TEST_LOCATION);
2447 child.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_ALPHA);
2448 application.SendNotification();
2449 application.Render(0);
2450 Vector4 expectedColor(childColor);
2451 expectedColor.a *= parentColor.a;
2452 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), childColor, TEST_LOCATION);
2453 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), expectedColor, TEST_LOCATION);
2457 int UtcDaliActorSetColorMode(void)
2459 tet_infoline("Actor::SetColorMode");
2460 TestApplication application;
2461 Actor actor = Actor::New();
2462 Actor child = Actor::New();
2465 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_COLOR);
2466 DALI_TEST_EQUALS(USE_OWN_COLOR, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2468 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR);
2469 DALI_TEST_EQUALS(USE_OWN_MULTIPLY_PARENT_COLOR, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2471 actor.SetProperty(Actor::Property::COLOR_MODE, USE_PARENT_COLOR);
2472 DALI_TEST_EQUALS(USE_PARENT_COLOR, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2474 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_ALPHA);
2475 DALI_TEST_EQUALS(USE_OWN_MULTIPLY_PARENT_ALPHA, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2479 int UtcDaliActorScreenToLocal(void)
2481 TestApplication application;
2482 Actor actor = Actor::New();
2483 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
2484 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
2485 actor.SetProperty(Actor::Property::POSITION, Vector2(10.0f, 10.0f));
2486 application.GetScene().Add(actor);
2488 // flush the queue and render once
2489 application.SendNotification();
2490 application.Render();
2495 application.SendNotification();
2496 application.Render();
2498 DALI_TEST_CHECK(actor.ScreenToLocal(localX, localY, 50.0f, 50.0f));
2500 DALI_TEST_EQUALS(localX, 40.0f, 0.01f, TEST_LOCATION);
2501 DALI_TEST_EQUALS(localY, 40.0f, 0.01f, TEST_LOCATION);
2505 int UtcDaliActorSetLeaveRequired(void)
2507 TestApplication application;
2509 Actor actor = Actor::New();
2511 actor.SetProperty(Actor::Property::LEAVE_REQUIRED, false);
2512 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::LEAVE_REQUIRED) == false);
2514 actor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
2515 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::LEAVE_REQUIRED) == true);
2519 int UtcDaliActorGetLeaveRequired(void)
2521 TestApplication application;
2523 Actor actor = Actor::New();
2525 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::LEAVE_REQUIRED) == false);
2529 int UtcDaliActorSetKeyboardFocusable(void)
2531 TestApplication application;
2533 Actor actor = Actor::New();
2535 actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
2536 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) == true);
2538 actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, false);
2539 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) == false);
2543 int UtcDaliActorIsKeyboardFocusable(void)
2545 TestApplication application;
2547 Actor actor = Actor::New();
2549 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) == false);
2553 int UtcDaliActorSetKeyboardFocusableChildren(void)
2555 TestApplication application;
2557 Actor actor = Actor::New();
2559 actor.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, true);
2560 DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == true);
2562 actor.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, false);
2563 DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == false);
2567 int UtcDaliActorAreChildrenKeyBoardFocusable(void)
2569 TestApplication application;
2571 Actor actor = Actor::New();
2573 DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) == true);
2577 int UtcDaliActorSetTouchFocusable(void)
2579 TestApplication application;
2581 Actor actor = Actor::New();
2583 actor.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, true);
2584 DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::TOUCH_FOCUSABLE) == true);
2586 actor.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, false);
2587 DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::TOUCH_FOCUSABLE) == false);
2591 int UtcDaliActorIsTouchFocusable(void)
2593 TestApplication application;
2595 Actor actor = Actor::New();
2597 DALI_TEST_CHECK(actor.GetProperty<bool>(DevelActor::Property::TOUCH_FOCUSABLE) == false);
2601 int UtcDaliActorRemoveConstraints(void)
2603 tet_infoline(" UtcDaliActorRemoveConstraints");
2604 TestApplication application;
2606 gTestConstraintCalled = false;
2608 Actor actor = Actor::New();
2610 Constraint constraint = Constraint::New<Vector4>(actor, Actor::Property::COLOR, TestConstraint());
2612 actor.RemoveConstraints();
2614 DALI_TEST_CHECK(gTestConstraintCalled == false);
2616 application.GetScene().Add(actor);
2619 // flush the queue and render once
2620 application.SendNotification();
2621 application.Render();
2623 actor.RemoveConstraints();
2625 DALI_TEST_CHECK(gTestConstraintCalled == true);
2629 int UtcDaliActorRemoveConstraintTag(void)
2631 tet_infoline(" UtcDaliActorRemoveConstraintTag");
2632 TestApplication application;
2634 Actor actor = Actor::New();
2636 // 1. Apply Constraint1 and Constraint2, and test...
2637 unsigned int result1 = 0u;
2638 unsigned int result2 = 0u;
2640 unsigned constraint1Tag = 1u;
2641 Constraint constraint1 = Constraint::New<Vector4>(actor, Actor::Property::COLOR, TestConstraintRef<Vector4>(result1, 1));
2642 constraint1.SetTag(constraint1Tag);
2643 constraint1.Apply();
2645 unsigned constraint2Tag = 2u;
2646 Constraint constraint2 = Constraint::New<Vector4>(actor, Actor::Property::COLOR, TestConstraintRef<Vector4>(result2, 2));
2647 constraint2.SetTag(constraint2Tag);
2648 constraint2.Apply();
2650 application.GetScene().Add(actor);
2651 // flush the queue and render once
2652 application.SendNotification();
2653 application.Render();
2655 DALI_TEST_EQUALS(result1, 1u, TEST_LOCATION);
2656 DALI_TEST_EQUALS(result2, 2u, TEST_LOCATION);
2658 // 2. Remove Constraint1 and test...
2661 actor.RemoveConstraints(constraint1Tag);
2662 // make color property dirty, which will trigger constraints to be reapplied.
2663 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2664 // flush the queue and render once
2665 application.SendNotification();
2666 application.Render();
2668 DALI_TEST_EQUALS(result1, 0u, TEST_LOCATION); ///< constraint 1 should not apply now.
2669 DALI_TEST_EQUALS(result2, 2u, TEST_LOCATION);
2671 // 3. Re-Apply Constraint1 and test...
2674 constraint1.Apply();
2675 // make color property dirty, which will trigger constraints to be reapplied.
2676 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2677 // flush the queue and render once
2678 application.SendNotification();
2679 application.Render();
2681 DALI_TEST_EQUALS(result1, 1u, TEST_LOCATION);
2682 DALI_TEST_EQUALS(result2, 2u, TEST_LOCATION);
2684 // 2. Remove Constraint2 and test...
2687 actor.RemoveConstraints(constraint2Tag);
2688 // make color property dirty, which will trigger constraints to be reapplied.
2689 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2690 // flush the queue and render once
2691 application.SendNotification();
2692 application.Render();
2694 DALI_TEST_EQUALS(result1, 1u, TEST_LOCATION);
2695 DALI_TEST_EQUALS(result2, 0u, TEST_LOCATION); ///< constraint 2 should not apply now.
2697 // 2. Remove Constraint1 as well and test...
2700 actor.RemoveConstraints(constraint1Tag);
2701 // make color property dirty, which will trigger constraints to be reapplied.
2702 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2703 // flush the queue and render once
2704 application.SendNotification();
2705 application.Render();
2707 DALI_TEST_EQUALS(result1, 0u, TEST_LOCATION); ///< constraint 1 should not apply now.
2708 DALI_TEST_EQUALS(result2, 0u, TEST_LOCATION); ///< constraint 2 should not apply now.
2712 int UtcDaliActorTouchedSignal(void)
2714 TestApplication application;
2716 ResetTouchCallbacks();
2718 // get the root layer
2719 Actor actor = application.GetScene().GetRootLayer();
2720 DALI_TEST_CHECK(gTouchCallBackCalled == false);
2722 application.SendNotification();
2723 application.Render();
2725 // connect to its touch signal
2726 actor.TouchedSignal().Connect(TestTouchCallback);
2728 // simulate a touch event in the middle of the screen
2729 Vector2 touchPoint(application.GetScene().GetSize() * 0.5);
2730 Dali::Integration::Point point;
2731 point.SetDeviceId(1);
2732 point.SetState(PointState::DOWN);
2733 point.SetScreenPosition(Vector2(touchPoint.x, touchPoint.y));
2734 Dali::Integration::TouchEvent touchEvent;
2735 touchEvent.AddPoint(point);
2736 application.ProcessEvent(touchEvent);
2738 DALI_TEST_CHECK(gTouchCallBackCalled == true);
2742 int UtcDaliActorHoveredSignal(void)
2744 TestApplication application;
2746 gHoverCallBackCalled = false;
2748 // get the root layer
2749 Actor actor = application.GetScene().GetRootLayer();
2750 DALI_TEST_CHECK(gHoverCallBackCalled == false);
2752 application.SendNotification();
2753 application.Render();
2755 // connect to its hover signal
2756 actor.HoveredSignal().Connect(TestCallback3);
2758 // simulate a hover event in the middle of the screen
2759 Vector2 touchPoint(application.GetScene().GetSize() * 0.5);
2760 Dali::Integration::Point point;
2761 point.SetDeviceId(1);
2762 point.SetState(PointState::MOTION);
2763 point.SetScreenPosition(Vector2(touchPoint.x, touchPoint.y));
2764 Dali::Integration::HoverEvent hoverEvent;
2765 hoverEvent.AddPoint(point);
2766 application.ProcessEvent(hoverEvent);
2768 DALI_TEST_CHECK(gHoverCallBackCalled == true);
2772 int UtcDaliActorOnOffSceneSignal(void)
2774 tet_infoline("Testing Dali::Actor::OnSceneSignal() and OffSceneSignal()");
2776 TestApplication application;
2779 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2780 gActorNamesOnOffScene.clear();
2782 Actor parent = Actor::New();
2783 parent.SetProperty(Actor::Property::NAME, "parent");
2784 parent.OnSceneSignal().Connect(OnSceneCallback);
2785 parent.OffSceneSignal().Connect(OffSceneCallback);
2787 DALI_TEST_CHECK(gOnSceneCallBackCalled == 0);
2788 DALI_TEST_CHECK(gOffSceneCallBackCalled == 0);
2790 // add parent to the scene
2791 application.GetScene().Add(parent);
2792 // onstage emitted, offstage not
2793 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 1, TEST_LOCATION);
2794 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 0, TEST_LOCATION);
2795 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[0], TEST_LOCATION);
2797 // test adding a child, should get onstage emitted
2799 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2800 gActorNamesOnOffScene.clear();
2802 Actor child = Actor::New();
2803 child.SetProperty(Actor::Property::NAME, "child");
2804 child.OnSceneSignal().Connect(OnSceneCallback);
2805 child.OffSceneSignal().Connect(OffSceneCallback);
2806 parent.Add(child); // add child
2807 // onscene emitted, offscene not
2808 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 1, TEST_LOCATION);
2809 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 0, TEST_LOCATION);
2810 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[0], TEST_LOCATION);
2812 // test removing parent from the scene
2814 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2815 gActorNamesOnOffScene.clear();
2817 application.GetScene().Remove(parent);
2818 // onscene not emitted, offscene is
2819 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 0, TEST_LOCATION);
2820 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 2, TEST_LOCATION);
2821 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[0], TEST_LOCATION);
2822 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[1], TEST_LOCATION);
2824 // test adding parent back to the scene
2826 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2827 gActorNamesOnOffScene.clear();
2829 application.GetScene().Add(parent);
2830 // onscene emitted, offscene not
2831 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 2, TEST_LOCATION);
2832 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 0, TEST_LOCATION);
2833 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[0], TEST_LOCATION);
2834 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[1], TEST_LOCATION);
2836 // test removing child
2838 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2839 gActorNamesOnOffScene.clear();
2841 parent.Remove(child);
2842 // onscene not emitted, offscene is
2843 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 0, TEST_LOCATION);
2844 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 1, TEST_LOCATION);
2845 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[0], TEST_LOCATION);
2847 // test removing parent
2849 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2850 gActorNamesOnOffScene.clear();
2852 application.GetScene().Remove(parent);
2853 // onscene not emitted, offscene is
2854 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 0, TEST_LOCATION);
2855 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 1, TEST_LOCATION);
2856 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[0], TEST_LOCATION);
2860 int UtcDaliActorFindChildByName(void)
2862 tet_infoline("Testing Dali::Actor::FindChildByName()");
2863 TestApplication application;
2865 Actor parent = Actor::New();
2866 parent.SetProperty(Actor::Property::NAME, "parent");
2867 Actor first = Actor::New();
2868 first.SetProperty(Actor::Property::NAME, "first");
2869 Actor second = Actor::New();
2870 second.SetProperty(Actor::Property::NAME, "second");
2875 Actor found = parent.FindChildByName("foo");
2876 DALI_TEST_CHECK(!found);
2878 found = parent.FindChildByName("parent");
2879 DALI_TEST_CHECK(found == parent);
2881 found = parent.FindChildByName("first");
2882 DALI_TEST_CHECK(found == first);
2884 found = parent.FindChildByName("second");
2885 DALI_TEST_CHECK(found == second);
2889 int UtcDaliActorFindChildById(void)
2891 tet_infoline("Testing Dali::Actor::UtcDaliActorFindChildById()");
2892 TestApplication application;
2894 Actor parent = Actor::New();
2895 Actor first = Actor::New();
2896 Actor second = Actor::New();
2901 Actor found = parent.FindChildById(100000);
2902 DALI_TEST_CHECK(!found);
2904 found = parent.FindChildById(parent.GetProperty<int>(Actor::Property::ID));
2905 DALI_TEST_CHECK(found == parent);
2907 found = parent.FindChildById(first.GetProperty<int>(Actor::Property::ID));
2908 DALI_TEST_CHECK(found == first);
2910 found = parent.FindChildById(second.GetProperty<int>(Actor::Property::ID));
2911 DALI_TEST_CHECK(found == second);
2915 int UtcDaliActorHitTest(void)
2920 HitTestData(const Vector3& scale, const Vector2& touchPoint, bool result)
2922 mTouchPoint(touchPoint),
2928 Vector2 mTouchPoint;
2932 TestApplication application;
2933 tet_infoline(" UtcDaliActorHitTest");
2935 // Fill a vector with different hit tests.
2936 struct HitTestData* hitTestData[] = {
2937 // scale touch point result
2938 new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(289.f, 400.f), true), // touch point close to the right edge (inside)
2939 new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(291.f, 400.f), false), // touch point close to the right edge (outside)
2940 new HitTestData(Vector3(110.f, 100.f, 1.f), Vector2(291.f, 400.f), true), // same point as above with a wider scale. Should be inside.
2941 new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(200.f, 451.f), false), // touch point close to the down edge (outside)
2942 new HitTestData(Vector3(100.f, 110.f, 1.f), Vector2(200.f, 451.f), true), // same point as above with a wider scale. Should be inside.
2946 // get the root layer
2947 Actor actor = Actor::New();
2948 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
2949 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
2951 application.GetScene().Add(actor);
2953 ResetTouchCallbacks();
2955 unsigned int index = 0;
2956 while(NULL != hitTestData[index])
2958 actor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f));
2959 actor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z));
2961 // flush the queue and render once
2962 application.SendNotification();
2963 application.Render();
2965 DALI_TEST_CHECK(!gTouchCallBackCalled);
2967 // connect to its touch signal
2968 actor.TouchedSignal().Connect(TestTouchCallback);
2970 Dali::Integration::Point point;
2971 point.SetState(PointState::DOWN);
2972 point.SetScreenPosition(Vector2(hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y));
2973 Dali::Integration::TouchEvent event;
2974 event.AddPoint(point);
2976 // flush the queue and render once
2977 application.SendNotification();
2978 application.Render();
2979 application.ProcessEvent(event);
2981 DALI_TEST_CHECK(gTouchCallBackCalled == hitTestData[index]->mResult);
2983 if(gTouchCallBackCalled != hitTestData[index]->mResult)
2984 tet_printf("Test failed:\nScale %f %f %f\nTouchPoint %f, %f\nResult %d\n",
2985 hitTestData[index]->mScale.x,
2986 hitTestData[index]->mScale.y,
2987 hitTestData[index]->mScale.z,
2988 hitTestData[index]->mTouchPoint.x,
2989 hitTestData[index]->mTouchPoint.y,
2990 hitTestData[index]->mResult);
2992 ResetTouchCallbacks();
2998 int UtcDaliActorSetDrawMode(void)
3000 TestApplication application;
3001 tet_infoline(" UtcDaliActorSetDrawModeOverlay");
3003 Actor a = Actor::New();
3005 application.GetScene().Add(a);
3006 application.SendNotification();
3007 application.Render(0);
3008 application.SendNotification();
3009 application.Render(1);
3011 DALI_TEST_CHECK(DrawMode::NORMAL == a.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE)); // Ensure overlay is off by default
3013 a.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
3014 application.SendNotification();
3015 application.Render(1);
3017 DALI_TEST_CHECK(DrawMode::OVERLAY_2D == a.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE)); // Check Actor is overlay
3019 a.SetProperty(Actor::Property::DRAW_MODE, DrawMode::NORMAL);
3020 application.SendNotification();
3021 application.Render(1);
3023 DALI_TEST_CHECK(DrawMode::NORMAL == a.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE)); // Check Actor is normal
3027 int UtcDaliActorSetDrawModeOverlayRender(void)
3029 TestApplication application;
3030 tet_infoline(" UtcDaliActorSetDrawModeOverlayRender");
3032 application.SendNotification();
3033 application.Render(1);
3035 std::vector<GLuint> ids;
3036 ids.push_back(8); // first rendered actor
3037 ids.push_back(9); // second rendered actor
3038 ids.push_back(10); // third rendered actor
3039 application.GetGlAbstraction().SetNextTextureIds(ids);
3041 Texture imageA = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16);
3042 Texture imageB = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16);
3043 Texture imageC = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16);
3044 Actor a = CreateRenderableActor(imageA);
3045 Actor b = CreateRenderableActor(imageB);
3046 Actor c = CreateRenderableActor(imageC);
3048 application.SendNotification();
3049 application.Render(1);
3051 //Textures are bound when first created. Clear bound textures vector
3052 application.GetGlAbstraction().ClearBoundTextures();
3054 // Render a,b,c as regular non-overlays. so order will be:
3058 application.GetScene().Add(a);
3059 application.GetScene().Add(b);
3060 application.GetScene().Add(c);
3062 application.SendNotification();
3063 application.Render(1);
3065 // Should be 3 textures changes.
3066 const std::vector<GLuint>& boundTextures = application.GetGlAbstraction().GetBoundTextures(GL_TEXTURE0);
3067 typedef std::vector<GLuint>::size_type TextureSize;
3068 DALI_TEST_EQUALS(boundTextures.size(), static_cast<TextureSize>(3), TEST_LOCATION);
3069 if(boundTextures.size() == 3)
3071 DALI_TEST_CHECK(boundTextures[0] == 8u);
3072 DALI_TEST_CHECK(boundTextures[1] == 9u);
3073 DALI_TEST_CHECK(boundTextures[2] == 10u);
3076 // Now texture ids have been set, we can monitor their render order.
3077 // render a as an overlay (last), so order will be:
3081 a.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
3082 application.GetGlAbstraction().ClearBoundTextures();
3084 application.SendNotification();
3085 application.Render(1);
3087 // Should be 3 texture changes.
3088 DALI_TEST_EQUALS(boundTextures.size(), static_cast<TextureSize>(3), TEST_LOCATION);
3089 if(boundTextures.size() == 3)
3091 DALI_TEST_CHECK(boundTextures[0] == 9u);
3092 DALI_TEST_CHECK(boundTextures[1] == 10u);
3093 DALI_TEST_CHECK(boundTextures[2] == 8u);
3098 int UtcDaliActorGetCurrentWorldMatrix(void)
3100 TestApplication application;
3101 tet_infoline(" UtcDaliActorGetCurrentWorldMatrix");
3103 Actor parent = Actor::New();
3104 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3105 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
3106 Vector3 parentPosition(10.0f, 20.0f, 30.0f);
3107 Radian rotationAngle(Degree(85.0f));
3108 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
3109 Vector3 parentScale(1.0f, 2.0f, 3.0f);
3110 parent.SetProperty(Actor::Property::POSITION, parentPosition);
3111 parent.SetProperty(Actor::Property::ORIENTATION, parentRotation);
3112 parent.SetProperty(Actor::Property::SCALE, parentScale);
3113 application.GetScene().Add(parent);
3115 Actor child = Actor::New();
3116 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3117 Vector3 childPosition(0.0f, 0.0f, 100.0f);
3118 Radian childRotationAngle(Degree(23.0f));
3119 Quaternion childRotation(childRotationAngle, Vector3::YAXIS);
3120 Vector3 childScale(2.0f, 2.0f, 2.0f);
3121 child.SetProperty(Actor::Property::POSITION, childPosition);
3122 child.SetProperty(Actor::Property::ORIENTATION, childRotation);
3123 child.SetProperty(Actor::Property::SCALE, childScale);
3126 application.SendNotification();
3127 application.Render(0);
3128 application.Render();
3129 application.SendNotification();
3131 Matrix parentMatrix(false);
3132 parentMatrix.SetTransformComponents(parentScale, parentRotation, parentPosition);
3134 Matrix childMatrix(false);
3135 childMatrix.SetTransformComponents(childScale, childRotation, childPosition);
3137 //Child matrix should be the composition of child and parent
3138 Matrix childWorldMatrix(false);
3139 Matrix::Multiply(childWorldMatrix, childMatrix, parentMatrix);
3141 DALI_TEST_EQUALS(parent.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX), parentMatrix, 0.001, TEST_LOCATION);
3142 DALI_TEST_EQUALS(child.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX), childWorldMatrix, 0.001, TEST_LOCATION);
3146 int UtcDaliActorConstrainedToWorldMatrix(void)
3148 TestApplication application;
3149 tet_infoline(" UtcDaliActorConstrainedToWorldMatrix");
3151 Actor parent = Actor::New();
3152 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3153 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
3154 Vector3 parentPosition(10.0f, 20.0f, 30.0f);
3155 Radian rotationAngle(Degree(85.0f));
3156 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
3157 Vector3 parentScale(1.0f, 2.0f, 3.0f);
3158 parent.SetProperty(Actor::Property::POSITION, parentPosition);
3159 parent.SetProperty(Actor::Property::ORIENTATION, parentRotation);
3160 parent.SetProperty(Actor::Property::SCALE, parentScale);
3161 application.GetScene().Add(parent);
3163 Actor child = Actor::New();
3164 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3165 Constraint posConstraint = Constraint::New<Vector3>(child, Actor::Property::POSITION, PositionComponentConstraint());
3166 posConstraint.AddSource(Source(parent, Actor::Property::WORLD_MATRIX));
3167 posConstraint.Apply();
3169 application.GetScene().Add(child);
3171 application.SendNotification();
3172 application.Render(0);
3173 application.Render();
3174 application.SendNotification();
3176 Matrix parentMatrix(false);
3177 parentMatrix.SetTransformComponents(parentScale, parentRotation, parentPosition);
3179 DALI_TEST_EQUALS(parent.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX), parentMatrix, 0.001, TEST_LOCATION);
3180 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.001, TEST_LOCATION);
3184 int UtcDaliActorConstrainedToOrientation(void)
3186 TestApplication application;
3187 tet_infoline(" UtcDaliActorConstrainedToOrientation");
3189 Actor parent = Actor::New();
3190 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3191 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
3192 Vector3 parentPosition(10.0f, 20.0f, 30.0f);
3193 Radian rotationAngle(Degree(85.0f));
3194 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
3195 Vector3 parentScale(1.0f, 2.0f, 3.0f);
3196 parent.SetProperty(Actor::Property::POSITION, parentPosition);
3197 parent.SetProperty(Actor::Property::ORIENTATION, parentRotation);
3198 parent.SetProperty(Actor::Property::SCALE, parentScale);
3199 application.GetScene().Add(parent);
3201 Actor child = Actor::New();
3202 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3203 Constraint posConstraint = Constraint::New<Quaternion>(child, Actor::Property::ORIENTATION, OrientationComponentConstraint());
3204 posConstraint.AddSource(Source(parent, Actor::Property::ORIENTATION));
3205 posConstraint.Apply();
3207 application.GetScene().Add(child);
3209 application.SendNotification();
3210 application.Render(0);
3211 application.Render();
3212 application.SendNotification();
3214 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), parent.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
3218 int UtcDaliActorConstrainedToOpacity(void)
3220 TestApplication application;
3221 tet_infoline(" UtcDaliActorConstrainedToOpacity");
3223 Actor parent = Actor::New();
3224 parent.SetProperty(Actor::Property::OPACITY, 0.7f);
3225 application.GetScene().Add(parent);
3227 Actor child = Actor::New();
3228 Constraint opacityConstraint = Constraint::New<float>(child, Actor::Property::OPACITY, EqualToConstraint());
3229 opacityConstraint.AddSource(Source(parent, Actor::Property::OPACITY));
3230 opacityConstraint.Apply();
3232 application.GetScene().Add(child);
3234 application.SendNotification();
3235 application.Render(0);
3236 application.Render();
3237 application.SendNotification();
3239 DALI_TEST_EQUALS(child.GetCurrentProperty<float>(Actor::Property::OPACITY), parent.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.001f, TEST_LOCATION);
3241 parent.SetProperty(Actor::Property::OPACITY, 0.3f);
3243 application.SendNotification();
3244 application.Render(0);
3245 application.Render();
3246 application.SendNotification();
3248 DALI_TEST_EQUALS(child.GetCurrentProperty<float>(Actor::Property::OPACITY), parent.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.001f, TEST_LOCATION);
3253 int UtcDaliActorUnparent(void)
3255 TestApplication application;
3256 tet_infoline(" UtcDaliActorUnparent");
3258 Actor parent = Actor::New();
3259 application.GetScene().Add(parent);
3261 Actor child = Actor::New();
3263 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3264 DALI_TEST_CHECK(!child.GetParent());
3266 // Test that calling Unparent with no parent is a NOOP
3269 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3270 DALI_TEST_CHECK(!child.GetParent());
3272 // Test that Unparent works
3275 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
3276 DALI_TEST_CHECK(parent == child.GetParent());
3280 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3281 DALI_TEST_CHECK(!child.GetParent());
3283 // Test that UnparentAndReset works
3286 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
3287 DALI_TEST_CHECK(parent == child.GetParent());
3289 UnparentAndReset(child);
3291 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3292 DALI_TEST_CHECK(!child);
3294 // Test that UnparentAndReset is a NOOP with empty handle
3295 UnparentAndReset(child);
3297 DALI_TEST_CHECK(!child);
3301 int UtcDaliActorGetChildAt(void)
3303 TestApplication application;
3304 tet_infoline(" UtcDaliActorGetChildAt");
3306 Actor parent = Actor::New();
3307 application.GetScene().Add(parent);
3309 Actor child0 = Actor::New();
3312 Actor child1 = Actor::New();
3315 Actor child2 = Actor::New();
3318 DALI_TEST_EQUALS(parent.GetChildAt(0), child0, TEST_LOCATION);
3319 DALI_TEST_EQUALS(parent.GetChildAt(1), child1, TEST_LOCATION);
3320 DALI_TEST_EQUALS(parent.GetChildAt(2), child2, TEST_LOCATION);
3324 int UtcDaliActorSetGetOverlay(void)
3326 TestApplication application;
3327 tet_infoline(" UtcDaliActorSetGetOverlay");
3329 Actor parent = Actor::New();
3330 parent.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
3331 DALI_TEST_CHECK(parent.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE) == DrawMode::OVERLAY_2D);
3335 int UtcDaliActorCreateDestroy(void)
3337 Actor* actor = new Actor;
3338 DALI_TEST_CHECK(actor);
3345 struct PropertyStringIndex
3347 const char* const name;
3348 const Property::Index index;
3349 const Property::Type type;
3352 const PropertyStringIndex PROPERTY_TABLE[] =
3354 {"parentOrigin", Actor::Property::PARENT_ORIGIN, Property::VECTOR3},
3355 {"parentOriginX", Actor::Property::PARENT_ORIGIN_X, Property::FLOAT},
3356 {"parentOriginY", Actor::Property::PARENT_ORIGIN_Y, Property::FLOAT},
3357 {"parentOriginZ", Actor::Property::PARENT_ORIGIN_Z, Property::FLOAT},
3358 {"anchorPoint", Actor::Property::ANCHOR_POINT, Property::VECTOR3},
3359 {"anchorPointX", Actor::Property::ANCHOR_POINT_X, Property::FLOAT},
3360 {"anchorPointY", Actor::Property::ANCHOR_POINT_Y, Property::FLOAT},
3361 {"anchorPointZ", Actor::Property::ANCHOR_POINT_Z, Property::FLOAT},
3362 {"size", Actor::Property::SIZE, Property::VECTOR3},
3363 {"sizeWidth", Actor::Property::SIZE_WIDTH, Property::FLOAT},
3364 {"sizeHeight", Actor::Property::SIZE_HEIGHT, Property::FLOAT},
3365 {"sizeDepth", Actor::Property::SIZE_DEPTH, Property::FLOAT},
3366 {"position", Actor::Property::POSITION, Property::VECTOR3},
3367 {"positionX", Actor::Property::POSITION_X, Property::FLOAT},
3368 {"positionY", Actor::Property::POSITION_Y, Property::FLOAT},
3369 {"positionZ", Actor::Property::POSITION_Z, Property::FLOAT},
3370 {"worldPosition", Actor::Property::WORLD_POSITION, Property::VECTOR3},
3371 {"worldPositionX", Actor::Property::WORLD_POSITION_X, Property::FLOAT},
3372 {"worldPositionY", Actor::Property::WORLD_POSITION_Y, Property::FLOAT},
3373 {"worldPositionZ", Actor::Property::WORLD_POSITION_Z, Property::FLOAT},
3374 {"orientation", Actor::Property::ORIENTATION, Property::ROTATION},
3375 {"worldOrientation", Actor::Property::WORLD_ORIENTATION, Property::ROTATION},
3376 {"scale", Actor::Property::SCALE, Property::VECTOR3},
3377 {"scaleX", Actor::Property::SCALE_X, Property::FLOAT},
3378 {"scaleY", Actor::Property::SCALE_Y, Property::FLOAT},
3379 {"scaleZ", Actor::Property::SCALE_Z, Property::FLOAT},
3380 {"worldScale", Actor::Property::WORLD_SCALE, Property::VECTOR3},
3381 {"visible", Actor::Property::VISIBLE, Property::BOOLEAN},
3382 {"color", Actor::Property::COLOR, Property::VECTOR4},
3383 {"colorRed", Actor::Property::COLOR_RED, Property::FLOAT},
3384 {"colorGreen", Actor::Property::COLOR_GREEN, Property::FLOAT},
3385 {"colorBlue", Actor::Property::COLOR_BLUE, Property::FLOAT},
3386 {"colorAlpha", Actor::Property::COLOR_ALPHA, Property::FLOAT},
3387 {"worldColor", Actor::Property::WORLD_COLOR, Property::VECTOR4},
3388 {"worldMatrix", Actor::Property::WORLD_MATRIX, Property::MATRIX},
3389 {"name", Actor::Property::NAME, Property::STRING},
3390 {"sensitive", Actor::Property::SENSITIVE, Property::BOOLEAN},
3391 {"leaveRequired", Actor::Property::LEAVE_REQUIRED, Property::BOOLEAN},
3392 {"inheritOrientation", Actor::Property::INHERIT_ORIENTATION, Property::BOOLEAN},
3393 {"inheritScale", Actor::Property::INHERIT_SCALE, Property::BOOLEAN},
3394 {"colorMode", Actor::Property::COLOR_MODE, Property::INTEGER},
3395 {"drawMode", Actor::Property::DRAW_MODE, Property::INTEGER},
3396 {"sizeModeFactor", Actor::Property::SIZE_MODE_FACTOR, Property::VECTOR3},
3397 {"widthResizePolicy", Actor::Property::WIDTH_RESIZE_POLICY, Property::STRING},
3398 {"heightResizePolicy", Actor::Property::HEIGHT_RESIZE_POLICY, Property::STRING},
3399 {"sizeScalePolicy", Actor::Property::SIZE_SCALE_POLICY, Property::INTEGER},
3400 {"widthForHeight", Actor::Property::WIDTH_FOR_HEIGHT, Property::BOOLEAN},
3401 {"heightForWidth", Actor::Property::HEIGHT_FOR_WIDTH, Property::BOOLEAN},
3402 {"padding", Actor::Property::PADDING, Property::VECTOR4},
3403 {"minimumSize", Actor::Property::MINIMUM_SIZE, Property::VECTOR2},
3404 {"maximumSize", Actor::Property::MAXIMUM_SIZE, Property::VECTOR2},
3405 {"inheritPosition", Actor::Property::INHERIT_POSITION, Property::BOOLEAN},
3406 {"clippingMode", Actor::Property::CLIPPING_MODE, Property::STRING},
3407 {"opacity", Actor::Property::OPACITY, Property::FLOAT},
3409 const unsigned int PROPERTY_TABLE_COUNT = sizeof(PROPERTY_TABLE) / sizeof(PROPERTY_TABLE[0]);
3410 } // unnamed namespace
3412 int UtcDaliActorProperties(void)
3414 TestApplication application;
3416 Actor actor = Actor::New();
3418 for(unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i)
3420 tet_printf("Checking %s == %d\n", PROPERTY_TABLE[i].name, PROPERTY_TABLE[i].index);
3421 DALI_TEST_EQUALS(actor.GetPropertyName(PROPERTY_TABLE[i].index), PROPERTY_TABLE[i].name, TEST_LOCATION);
3422 DALI_TEST_EQUALS(actor.GetPropertyIndex(PROPERTY_TABLE[i].name), PROPERTY_TABLE[i].index, TEST_LOCATION);
3423 DALI_TEST_EQUALS(actor.GetPropertyType(PROPERTY_TABLE[i].index), PROPERTY_TABLE[i].type, TEST_LOCATION);
3428 int UtcDaliRelayoutProperties_ResizePolicies(void)
3430 TestApplication application;
3432 Actor actor = Actor::New();
3435 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_RESIZE_POLICY).Get<std::string>(), "USE_NATURAL_SIZE", TEST_LOCATION);
3436 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_RESIZE_POLICY).Get<std::string>(), "USE_NATURAL_SIZE", TEST_LOCATION);
3438 // Set resize policy for all dimensions
3439 actor.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
3440 for(unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i)
3442 DALI_TEST_EQUALS(actor.GetResizePolicy(static_cast<Dimension::Type>(1 << i)), ResizePolicy::USE_NATURAL_SIZE, TEST_LOCATION);
3445 // Set individual dimensions
3446 const char* const widthPolicy = "FILL_TO_PARENT";
3447 const char* const heightPolicy = "FIXED";
3449 actor.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, widthPolicy);
3450 actor.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, heightPolicy);
3452 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_RESIZE_POLICY).Get<std::string>(), widthPolicy, TEST_LOCATION);
3453 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_RESIZE_POLICY).Get<std::string>(), heightPolicy, TEST_LOCATION);
3455 // Set individual dimensions using enums
3456 ResizePolicy::Type widthPolicyEnum = ResizePolicy::USE_ASSIGNED_SIZE;
3457 ResizePolicy::Type heightPolicyEnum = ResizePolicy::SIZE_RELATIVE_TO_PARENT;
3459 actor.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, widthPolicyEnum);
3460 actor.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, heightPolicyEnum);
3462 DALI_TEST_EQUALS(static_cast<int>(actor.GetResizePolicy(Dimension::WIDTH)), static_cast<int>(widthPolicyEnum), TEST_LOCATION);
3463 DALI_TEST_EQUALS(static_cast<int>(actor.GetResizePolicy(Dimension::HEIGHT)), static_cast<int>(heightPolicyEnum), TEST_LOCATION);
3468 int UtcDaliRelayoutProperties_SizeScalePolicy(void)
3470 TestApplication application;
3472 Actor actor = Actor::New();
3475 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), SizeScalePolicy::USE_SIZE_SET, TEST_LOCATION);
3477 SizeScalePolicy::Type policy = SizeScalePolicy::FILL_WITH_ASPECT_RATIO;
3478 actor.SetProperty(Actor::Property::SIZE_SCALE_POLICY, policy);
3479 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), policy, TEST_LOCATION);
3482 const SizeScalePolicy::Type policy1 = SizeScalePolicy::FIT_WITH_ASPECT_RATIO;
3483 const SizeScalePolicy::Type policy2 = SizeScalePolicy::FILL_WITH_ASPECT_RATIO;
3485 actor.SetProperty(Actor::Property::SIZE_SCALE_POLICY, policy1);
3486 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), policy1, TEST_LOCATION);
3488 actor.SetProperty(Actor::Property::SIZE_SCALE_POLICY, policy2);
3489 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), policy2, TEST_LOCATION);
3494 int UtcDaliRelayoutProperties_SizeModeFactor(void)
3496 TestApplication application;
3498 Actor actor = Actor::New();
3501 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_MODE_FACTOR).Get<Vector3>(), Vector3(1.0f, 1.0f, 1.0f), TEST_LOCATION);
3502 DALI_TEST_EQUALS(actor.GetProperty<Vector3>(Actor::Property::SIZE_MODE_FACTOR), Vector3(1.0f, 1.0f, 1.0f), TEST_LOCATION);
3504 Vector3 sizeMode(1.0f, 2.0f, 3.0f);
3505 actor.SetProperty(Actor::Property::SIZE_MODE_FACTOR, sizeMode);
3506 DALI_TEST_EQUALS(actor.GetProperty<Vector3>(Actor::Property::SIZE_MODE_FACTOR), sizeMode, TEST_LOCATION);
3509 Vector3 sizeMode1(2.0f, 3.0f, 4.0f);
3511 actor.SetProperty(Actor::Property::SIZE_MODE_FACTOR, sizeMode1);
3512 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_MODE_FACTOR).Get<Vector3>(), sizeMode1, TEST_LOCATION);
3517 int UtcDaliRelayoutProperties_DimensionDependency(void)
3519 TestApplication application;
3521 Actor actor = Actor::New();
3524 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_FOR_HEIGHT).Get<bool>(), false, TEST_LOCATION);
3525 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_FOR_WIDTH).Get<bool>(), false, TEST_LOCATION);
3528 actor.SetProperty(Actor::Property::WIDTH_FOR_HEIGHT, true);
3529 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_FOR_HEIGHT).Get<bool>(), true, TEST_LOCATION);
3531 actor.SetProperty(Actor::Property::HEIGHT_FOR_WIDTH, true);
3532 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_FOR_WIDTH).Get<bool>(), true, TEST_LOCATION);
3534 // Test setting another resize policy
3535 actor.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FIXED");
3536 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_FOR_HEIGHT).Get<bool>(), false, TEST_LOCATION);
3541 int UtcDaliRelayoutProperties_Padding(void)
3543 TestApplication application;
3545 Actor actor = Actor::New();
3548 Vector4 padding(1.0f, 2.0f, 3.0f, 4.0f);
3551 actor.SetProperty(Actor::Property::PADDING, padding);
3552 Vector4 paddingResult = actor.GetProperty(Actor::Property::PADDING).Get<Vector4>();
3554 DALI_TEST_EQUALS(paddingResult, padding, Math::MACHINE_EPSILON_0, TEST_LOCATION);
3559 int UtcDaliRelayoutProperties_MinimumMaximumSize(void)
3561 TestApplication application;
3563 Actor actor = Actor::New();
3566 Vector2 minSize(1.0f, 2.0f);
3568 actor.SetProperty(Actor::Property::MINIMUM_SIZE, minSize);
3569 Vector2 resultMin = actor.GetProperty(Actor::Property::MINIMUM_SIZE).Get<Vector2>();
3571 DALI_TEST_EQUALS(resultMin, minSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
3573 Vector2 maxSize(3.0f, 4.0f);
3575 actor.SetProperty(Actor::Property::MAXIMUM_SIZE, maxSize);
3576 Vector2 resultMax = actor.GetProperty(Actor::Property::MAXIMUM_SIZE).Get<Vector2>();
3578 DALI_TEST_EQUALS(resultMax, maxSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
3583 int UtcDaliActorGetHeightForWidth(void)
3585 TestApplication application;
3587 Actor actor = Actor::New();
3589 DALI_TEST_EQUALS(actor.GetHeightForWidth(1.0f), 1.0f, TEST_LOCATION);
3594 int UtcDaliActorGetWidthForHeight(void)
3596 TestApplication application;
3598 Actor actor = Actor::New();
3600 DALI_TEST_EQUALS(actor.GetWidthForHeight(1.0f), 1.0f, TEST_LOCATION);
3605 int UtcDaliActorGetRelayoutSize(void)
3607 TestApplication application;
3609 Actor actor = Actor::New();
3611 // Add actor to stage
3612 application.GetScene().Add(actor);
3614 DALI_TEST_EQUALS(actor.GetRelayoutSize(Dimension::WIDTH), 0.0f, TEST_LOCATION);
3616 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::WIDTH);
3617 actor.SetProperty(Actor::Property::SIZE, Vector2(1.0f, 0.0f));
3619 // Flush the queue and render once
3620 application.SendNotification();
3621 application.Render();
3623 DALI_TEST_EQUALS(actor.GetRelayoutSize(Dimension::WIDTH), 1.0f, TEST_LOCATION);
3628 int UtcDaliActorSetPadding(void)
3630 TestApplication application;
3632 Actor actor = Actor::New();
3635 padding = actor.GetProperty<Vector4>(Actor::Property::PADDING);
3637 DALI_TEST_EQUALS(padding.left, 0.0f, TEST_LOCATION);
3638 DALI_TEST_EQUALS(padding.right, 0.0f, TEST_LOCATION);
3639 DALI_TEST_EQUALS(padding.bottom, 0.0f, TEST_LOCATION);
3640 DALI_TEST_EQUALS(padding.top, 0.0f, TEST_LOCATION);
3642 Padding padding2(1.0f, 2.0f, 3.0f, 4.0f);
3643 actor.SetProperty(Actor::Property::PADDING, padding2);
3645 padding = actor.GetProperty<Vector4>(Actor::Property::PADDING);
3647 DALI_TEST_EQUALS(padding.left, padding2.left, TEST_LOCATION);
3648 DALI_TEST_EQUALS(padding.right, padding2.right, TEST_LOCATION);
3649 DALI_TEST_EQUALS(padding.bottom, padding2.bottom, TEST_LOCATION);
3650 DALI_TEST_EQUALS(padding.top, padding2.top, TEST_LOCATION);
3655 int UtcDaliActorSetMinimumSize(void)
3657 TestApplication application;
3659 Actor actor = Actor::New();
3661 Vector2 size = actor.GetProperty<Vector2>(Actor::Property::MINIMUM_SIZE);
3663 DALI_TEST_EQUALS(size.width, 0.0f, TEST_LOCATION);
3664 DALI_TEST_EQUALS(size.height, 0.0f, TEST_LOCATION);
3666 Vector2 size2(1.0f, 2.0f);
3667 actor.SetProperty(Actor::Property::MINIMUM_SIZE, size2);
3669 size = actor.GetProperty<Vector2>(Actor::Property::MINIMUM_SIZE);
3671 DALI_TEST_EQUALS(size.width, size2.width, TEST_LOCATION);
3672 DALI_TEST_EQUALS(size.height, size2.height, TEST_LOCATION);
3677 int UtcDaliActorSetMaximumSize(void)
3679 TestApplication application;
3681 Actor actor = Actor::New();
3683 Vector2 size = actor.GetProperty<Vector2>(Actor::Property::MAXIMUM_SIZE);
3685 DALI_TEST_EQUALS(size.width, FLT_MAX, TEST_LOCATION);
3686 DALI_TEST_EQUALS(size.height, FLT_MAX, TEST_LOCATION);
3688 Vector2 size2(1.0f, 2.0f);
3689 actor.SetProperty(Actor::Property::MAXIMUM_SIZE, size2);
3691 size = actor.GetProperty<Vector2>(Actor::Property::MAXIMUM_SIZE);
3693 DALI_TEST_EQUALS(size.width, size2.width, TEST_LOCATION);
3694 DALI_TEST_EQUALS(size.height, size2.height, TEST_LOCATION);
3699 int UtcDaliActorOnRelayoutSignal(void)
3701 tet_infoline("Testing Dali::Actor::OnRelayoutSignal()");
3703 TestApplication application;
3706 gOnRelayoutCallBackCalled = false;
3707 gActorNamesRelayout.clear();
3709 Actor actor = Actor::New();
3710 actor.SetProperty(Actor::Property::NAME, "actor");
3711 actor.OnRelayoutSignal().Connect(OnRelayoutCallback);
3714 DALI_TEST_CHECK(!gOnRelayoutCallBackCalled);
3716 // Add actor to stage
3717 application.GetScene().Add(actor);
3719 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
3720 actor.SetProperty(Actor::Property::SIZE, Vector2(1.0f, 2.0));
3722 // Flush the queue and render once
3723 application.SendNotification();
3724 application.Render();
3726 // OnRelayout emitted
3727 DALI_TEST_EQUALS(gOnRelayoutCallBackCalled, true, TEST_LOCATION);
3728 DALI_TEST_EQUALS("actor", gActorNamesRelayout[0], TEST_LOCATION);
3733 int UtcDaliActorGetHierachyDepth(void)
3735 TestApplication application;
3736 tet_infoline("Testing Dali::Actor::GetHierarchyDepth()");
3738 /* Build tree of actors:
3748 * GetHierarchyDepth should return 1 for A, 2 for B and C, and 3 for D, E and F.
3750 Integration::Scene stage(application.GetScene());
3752 Actor actorA = Actor::New();
3753 Actor actorB = Actor::New();
3754 Actor actorC = Actor::New();
3755 Actor actorD = Actor::New();
3756 Actor actorE = Actor::New();
3757 Actor actorF = Actor::New();
3759 //Test that root actor has depth equal 0
3760 DALI_TEST_EQUALS(0, stage.GetRootLayer().GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3762 //Test actors return depth -1 when not connected to the tree
3763 DALI_TEST_EQUALS(-1, actorA.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3764 DALI_TEST_EQUALS(-1, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3765 DALI_TEST_EQUALS(-1, actorC.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3766 DALI_TEST_EQUALS(-1, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3767 DALI_TEST_EQUALS(-1, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3768 DALI_TEST_EQUALS(-1, actorF.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3770 //Create the hierarchy
3778 //Test actors return correct depth
3779 DALI_TEST_EQUALS(1, actorA.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3780 DALI_TEST_EQUALS(2, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3781 DALI_TEST_EQUALS(2, actorC.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3782 DALI_TEST_EQUALS(3, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3783 DALI_TEST_EQUALS(3, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3784 DALI_TEST_EQUALS(3, actorF.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3786 //Removing actorB from the hierarchy. actorB, actorD and actorE should now have depth equal -1
3787 actorA.Remove(actorB);
3789 DALI_TEST_EQUALS(-1, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3790 DALI_TEST_EQUALS(-1, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3791 DALI_TEST_EQUALS(-1, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3793 //Removing actorA from the stage. All actors should have depth equal -1
3794 stage.Remove(actorA);
3796 DALI_TEST_EQUALS(-1, actorA.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3797 DALI_TEST_EQUALS(-1, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3798 DALI_TEST_EQUALS(-1, actorC.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3799 DALI_TEST_EQUALS(-1, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3800 DALI_TEST_EQUALS(-1, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3801 DALI_TEST_EQUALS(-1, actorF.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3806 int UtcDaliActorAnchorPointPropertyAsString(void)
3808 TestApplication application;
3810 Actor actor = Actor::New();
3812 actor.SetProperty(Actor::Property::ANCHOR_POINT, "TOP_LEFT");
3813 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::TOP_LEFT, TEST_LOCATION);
3815 actor.SetProperty(Actor::Property::ANCHOR_POINT, "TOP_CENTER");
3816 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::TOP_CENTER, TEST_LOCATION);
3818 actor.SetProperty(Actor::Property::ANCHOR_POINT, "TOP_RIGHT");
3819 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::TOP_RIGHT, TEST_LOCATION);
3821 actor.SetProperty(Actor::Property::ANCHOR_POINT, "CENTER_LEFT");
3822 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::CENTER_LEFT, TEST_LOCATION);
3824 actor.SetProperty(Actor::Property::ANCHOR_POINT, "CENTER");
3825 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::CENTER, TEST_LOCATION);
3827 actor.SetProperty(Actor::Property::ANCHOR_POINT, "CENTER_RIGHT");
3828 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::CENTER_RIGHT, TEST_LOCATION);
3830 actor.SetProperty(Actor::Property::ANCHOR_POINT, "BOTTOM_LEFT");
3831 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION);
3833 actor.SetProperty(Actor::Property::ANCHOR_POINT, "BOTTOM_CENTER");
3834 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION);
3836 actor.SetProperty(Actor::Property::ANCHOR_POINT, "BOTTOM_RIGHT");
3837 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3839 // Invalid should not change anything
3840 actor.SetProperty(Actor::Property::ANCHOR_POINT, "INVALID_ARG");
3841 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3846 int UtcDaliActorParentOriginPropertyAsString(void)
3848 TestApplication application;
3850 Actor actor = Actor::New();
3852 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "TOP_LEFT");
3853 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::TOP_LEFT, TEST_LOCATION);
3855 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "TOP_CENTER");
3856 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::TOP_CENTER, TEST_LOCATION);
3858 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "TOP_RIGHT");
3859 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::TOP_RIGHT, TEST_LOCATION);
3861 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "CENTER_LEFT");
3862 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::CENTER_LEFT, TEST_LOCATION);
3864 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "CENTER");
3865 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::CENTER, TEST_LOCATION);
3867 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "CENTER_RIGHT");
3868 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::CENTER_RIGHT, TEST_LOCATION);
3870 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "BOTTOM_LEFT");
3871 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION);
3873 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "BOTTOM_CENTER");
3874 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION);
3876 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "BOTTOM_RIGHT");
3877 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3879 // Invalid should not change anything
3880 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "INVALID_ARG");
3881 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3886 int UtcDaliActorColorModePropertyAsString(void)
3888 TestApplication application;
3890 Actor actor = Actor::New();
3892 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_OWN_COLOR");
3893 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_COLOR, TEST_LOCATION);
3895 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_PARENT_COLOR");
3896 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_PARENT_COLOR, TEST_LOCATION);
3898 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_COLOR");
3899 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION);
3901 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_ALPHA");
3902 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION);
3904 // Invalid should not change anything
3905 actor.SetProperty(Actor::Property::COLOR_MODE, "INVALID_ARG");
3906 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION);
3911 int UtcDaliActorDrawModePropertyAsString(void)
3913 TestApplication application;
3915 Actor actor = Actor::New();
3917 actor.SetProperty(Actor::Property::DRAW_MODE, "NORMAL");
3918 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::NORMAL, TEST_LOCATION);
3920 actor.SetProperty(Actor::Property::DRAW_MODE, "OVERLAY_2D");
3921 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::OVERLAY_2D, TEST_LOCATION);
3923 // Invalid should not change anything
3924 actor.SetProperty(Actor::Property::DRAW_MODE, "INVALID_ARG");
3925 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::OVERLAY_2D, TEST_LOCATION);
3930 int UtcDaliActorColorModePropertyAsEnum(void)
3932 TestApplication application;
3934 Actor actor = Actor::New();
3936 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_COLOR);
3937 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_COLOR, TEST_LOCATION);
3939 actor.SetProperty(Actor::Property::COLOR_MODE, USE_PARENT_COLOR);
3940 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_PARENT_COLOR, TEST_LOCATION);
3942 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR);
3943 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION);
3945 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_ALPHA);
3946 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION);
3951 int UtcDaliActorDrawModePropertyAsEnum(void)
3953 TestApplication application;
3955 Actor actor = Actor::New();
3957 actor.SetProperty(Actor::Property::DRAW_MODE, DrawMode::NORMAL);
3958 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::NORMAL, TEST_LOCATION);
3960 actor.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
3961 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::OVERLAY_2D, TEST_LOCATION);
3966 int UtcDaliActorAddRendererP(void)
3968 tet_infoline("Testing Actor::AddRenderer");
3969 TestApplication application;
3971 Actor actor = Actor::New();
3973 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
3975 Geometry geometry = CreateQuadGeometry();
3976 Shader shader = CreateShader();
3977 Renderer renderer = Renderer::New(geometry, shader);
3979 actor.AddRenderer(renderer);
3980 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
3981 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
3986 int UtcDaliActorAddRendererN01(void)
3988 tet_infoline("Testing Actor::AddRenderer");
3989 TestApplication application;
3991 Actor actor = Actor::New();
3997 actor.AddRenderer(renderer);
3998 tet_printf("Assertion test failed - no Exception\n");
3999 tet_result(TET_FAIL);
4001 catch(Dali::DaliException& e)
4003 DALI_TEST_PRINT_ASSERT(e);
4004 DALI_TEST_ASSERT(e, "Renderer handle is empty", TEST_LOCATION);
4005 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4009 tet_printf("Assertion test failed - wrong Exception\n");
4010 tet_result(TET_FAIL);
4016 int UtcDaliActorAddRendererN02(void)
4018 tet_infoline("UtcDaliActorAddRendererN02");
4024 TestApplication application;
4026 Geometry geometry = CreateQuadGeometry();
4027 Shader shader = CreateShader();
4028 renderer = Renderer::New(geometry, shader);
4030 actor = Actor::New();
4033 // try illegal AddRenderer
4036 actor.AddRenderer(renderer);
4037 tet_printf("Assertion test failed - no Exception\n");
4038 tet_result(TET_FAIL);
4040 catch(Dali::DaliException& e)
4042 DALI_TEST_PRINT_ASSERT(e);
4043 DALI_TEST_ASSERT(e, "EventThreadServices::IsCoreRunning()", TEST_LOCATION);
4047 tet_printf("Assertion test failed - wrong Exception\n");
4048 tet_result(TET_FAIL);
4054 int UtcDaliActorAddRendererOnScene(void)
4056 tet_infoline("Testing Actor::AddRenderer");
4057 TestApplication application;
4059 Actor actor = Actor::New();
4060 application.GetScene().Add(actor);
4062 application.SendNotification();
4063 application.Render(0);
4065 Geometry geometry = CreateQuadGeometry();
4066 Shader shader = CreateShader();
4067 Renderer renderer = Renderer::New(geometry, shader);
4069 application.SendNotification();
4070 application.Render(0);
4074 actor.AddRenderer(renderer);
4075 tet_result(TET_PASS);
4079 tet_result(TET_FAIL);
4085 int UtcDaliActorRemoveRendererP1(void)
4087 tet_infoline("Testing Actor::RemoveRenderer");
4088 TestApplication application;
4090 Actor actor = Actor::New();
4092 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4095 Geometry geometry = CreateQuadGeometry();
4096 Shader shader = CreateShader();
4097 Renderer renderer = Renderer::New(geometry, shader);
4099 actor.AddRenderer(renderer);
4100 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4101 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4103 application.SendNotification();
4104 application.Render();
4108 Renderer renderer = actor.GetRendererAt(0);
4109 actor.RemoveRenderer(renderer);
4110 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4112 application.SendNotification();
4113 application.Render();
4116 // Call one final time to ensure that the renderer is actually removed after
4117 // the handle goes out of scope, and excercises the deletion code path in
4118 // scene graph and render.
4119 application.SendNotification();
4120 application.Render();
4125 int UtcDaliActorRemoveRendererP2(void)
4127 tet_infoline("Testing Actor::RemoveRenderer");
4128 TestApplication application;
4130 Actor actor = Actor::New();
4132 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4134 Geometry geometry = CreateQuadGeometry();
4135 Shader shader = CreateShader();
4136 Renderer renderer = Renderer::New(geometry, shader);
4138 actor.AddRenderer(renderer);
4139 application.SendNotification();
4140 application.Render();
4142 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4143 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4145 actor.RemoveRenderer(0);
4146 application.SendNotification();
4147 application.Render();
4149 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4151 // Shut down whilst holding onto the renderer handle.
4155 int UtcDaliActorRemoveRendererN(void)
4157 tet_infoline("Testing Actor::RemoveRenderer");
4158 TestApplication application;
4160 Actor actor = Actor::New();
4162 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4164 Geometry geometry = CreateQuadGeometry();
4165 Shader shader = CreateShader();
4166 Renderer renderer = Renderer::New(geometry, shader);
4168 actor.AddRenderer(renderer);
4169 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4170 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4172 actor.RemoveRenderer(10);
4173 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4174 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4179 // Clipping test helper functions:
4180 Actor CreateActorWithContent(uint32_t width, uint32_t height)
4182 Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
4183 Actor actor = CreateRenderableActor(image);
4185 // Setup dimensions and position so actor is not skipped by culling.
4186 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
4187 actor.SetProperty(Actor::Property::SIZE, Vector2(width, height));
4188 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4189 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4194 Actor CreateActorWithContent16x16()
4196 return CreateActorWithContent(16, 16);
4199 void GenerateTrace(TestApplication& application, TraceCallStack& enabledDisableTrace, TraceCallStack& stencilTrace)
4201 enabledDisableTrace.Reset();
4202 stencilTrace.Reset();
4203 enabledDisableTrace.Enable(true);
4204 stencilTrace.Enable(true);
4206 application.SendNotification();
4207 application.Render();
4209 enabledDisableTrace.Enable(false);
4210 stencilTrace.Enable(false);
4213 void CheckColorMask(TestGlAbstraction& glAbstraction, bool maskValue)
4215 const TestGlAbstraction::ColorMaskParams& colorMaskParams = glAbstraction.GetColorMaskParams();
4217 DALI_TEST_EQUALS<bool>(colorMaskParams.red, maskValue, TEST_LOCATION);
4218 DALI_TEST_EQUALS<bool>(colorMaskParams.green, maskValue, TEST_LOCATION);
4219 DALI_TEST_EQUALS<bool>(colorMaskParams.blue, maskValue, TEST_LOCATION);
4221 // @todo only test alpha if the framebuffer has an alpha channel
4222 //DALI_TEST_EQUALS<bool>(colorMaskParams.alpha, maskValue, TEST_LOCATION);
4225 int UtcDaliActorPropertyClippingP(void)
4227 // This test checks the clippingMode property.
4228 tet_infoline("Testing Actor::Property::ClippingMode: P");
4229 TestApplication application;
4231 Actor actor = Actor::New();
4233 // Check default clippingEnabled value.
4234 Property::Value getValue(actor.GetProperty(Actor::Property::CLIPPING_MODE));
4237 bool getValueResult = getValue.Get(value);
4238 DALI_TEST_CHECK(getValueResult);
4242 DALI_TEST_EQUALS<int>(value, ClippingMode::DISABLED, TEST_LOCATION);
4245 // Check setting the property to the stencil mode.
4246 actor.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4248 // Check the new value was set.
4249 getValue = actor.GetProperty(Actor::Property::CLIPPING_MODE);
4250 getValueResult = getValue.Get(value);
4251 DALI_TEST_CHECK(getValueResult);
4255 DALI_TEST_EQUALS<int>(value, ClippingMode::CLIP_CHILDREN, TEST_LOCATION);
4258 // Check setting the property to the scissor mode.
4259 actor.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4261 // Check the new value was set.
4262 getValue = actor.GetProperty(Actor::Property::CLIPPING_MODE);
4263 getValueResult = getValue.Get(value);
4264 DALI_TEST_CHECK(getValueResult);
4268 DALI_TEST_EQUALS<int>(value, ClippingMode::CLIP_TO_BOUNDING_BOX, TEST_LOCATION);
4273 int UtcDaliActorPropertyClippingN(void)
4275 // Negative test case for Clipping.
4276 tet_infoline("Testing Actor::Property::ClippingMode: N");
4277 TestApplication application;
4279 Actor actor = Actor::New();
4281 // Check default clippingEnabled value.
4282 Property::Value getValue(actor.GetProperty(Actor::Property::CLIPPING_MODE));
4285 bool getValueResult = getValue.Get(value);
4286 DALI_TEST_CHECK(getValueResult);
4290 DALI_TEST_EQUALS<int>(value, ClippingMode::DISABLED, TEST_LOCATION);
4293 // Check setting an invalid property value won't change the current property value.
4294 actor.SetProperty(Actor::Property::CLIPPING_MODE, "INVALID_PROPERTY");
4296 getValue = actor.GetProperty(Actor::Property::CLIPPING_MODE);
4297 getValueResult = getValue.Get(value);
4298 DALI_TEST_CHECK(getValueResult);
4302 DALI_TEST_EQUALS<int>(value, ClippingMode::DISABLED, TEST_LOCATION);
4308 int UtcDaliActorPropertyClippingActor(void)
4310 // This test checks that an actor is correctly setup for clipping.
4311 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN actor");
4312 TestApplication application;
4314 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4315 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4316 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4317 size_t startIndex = 0u;
4319 // Create a clipping actor.
4320 Actor actorDepth1Clip = CreateActorWithContent16x16();
4321 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4322 application.GetScene().Add(actorDepth1Clip);
4324 // Gather the call trace.
4325 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4327 // Check we are writing to the color buffer.
4328 CheckColorMask(glAbstraction, true);
4330 // Check the stencil buffer was enabled.
4331 std::ostringstream oss;
4332 oss << std::hex << GL_STENCIL_TEST;
4333 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str()));
4335 // Check the stencil buffer was cleared.
4336 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex));
4338 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4339 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 0", startIndex)); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4340 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "1", startIndex));
4341 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4346 int UtcDaliActorPropertyClippingActorEnableThenDisable(void)
4348 // This test checks that an actor is correctly setup for clipping and then correctly setup when clipping is disabled
4349 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN actor enable and then disable");
4350 TestApplication application;
4352 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4353 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4354 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4355 size_t startIndex = 0u;
4357 // Create a clipping actor.
4358 Actor actorDepth1Clip = CreateActorWithContent16x16();
4359 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4360 application.GetScene().Add(actorDepth1Clip);
4362 // Gather the call trace.
4363 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4365 // Check we are writing to the color buffer.
4366 CheckColorMask(glAbstraction, true);
4368 // Check the stencil buffer was enabled.
4369 std::ostringstream oss;
4370 oss << std::hex << GL_STENCIL_TEST;
4371 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str()));
4373 // Check the stencil buffer was cleared.
4374 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex));
4376 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4377 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 0", startIndex)); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4378 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "1", startIndex));
4379 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4381 // Now disable the clipping
4382 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED);
4384 // Gather the call trace.
4385 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4387 // Check the stencil buffer was disabled.
4388 std::ostringstream stencil;
4389 stencil << std::hex << GL_STENCIL_TEST;
4390 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Disable", stencil.str()));
4392 // Ensure all values in stencil-mask are set to 1.
4394 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "255", startIndex));
4399 int UtcDaliActorPropertyClippingNestedChildren(void)
4401 // This test checks that a hierarchy of actors are clipped correctly by
4402 // writing to and reading from the correct bit-planes of the stencil buffer.
4403 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN nested children");
4404 TestApplication application;
4405 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4406 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4407 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4409 // Create a clipping actor.
4410 Actor actorDepth1Clip = CreateActorWithContent16x16();
4411 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4412 application.GetScene().Add(actorDepth1Clip);
4414 // Create a child actor.
4415 Actor childDepth2 = CreateActorWithContent16x16();
4416 actorDepth1Clip.Add(childDepth2);
4418 // Create another clipping actor.
4419 Actor childDepth2Clip = CreateActorWithContent16x16();
4420 childDepth2Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4421 childDepth2.Add(childDepth2Clip);
4423 // Create another 2 child actors. We do this so 2 nodes will have the same clipping ID.
4424 // This tests the sort algorithm.
4425 Actor childDepth3 = CreateActorWithContent16x16();
4426 childDepth2Clip.Add(childDepth3);
4427 Actor childDepth4 = CreateActorWithContent16x16();
4428 childDepth3.Add(childDepth4);
4430 // Gather the call trace.
4431 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4433 // Check we are writing to the color buffer.
4434 CheckColorMask(glAbstraction, true);
4436 // Check the stencil buffer was enabled.
4437 std::ostringstream oss;
4438 oss << std::hex << GL_STENCIL_TEST;
4439 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str()));
4441 // Perform the test twice, once for 2D layer, and once for 3D.
4442 for(unsigned int i = 0u; i < 2u; ++i)
4444 size_t startIndex = 0u;
4446 // Check the stencil buffer was cleared.
4447 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex));
4449 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4450 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 0", startIndex)); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4451 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "1", startIndex)); // Write to the first bit-plane
4452 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4454 // Check the correct setup was done to test against first bit-plane (only) of the stencil buffer.
4455 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 1", startIndex)); // 514 is GL_EQUAL
4456 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7680, 7680", startIndex)); // GL_KEEP, GL_KEEP, GL_KEEP
4458 // Check we are set up to write to the second bitplane of the stencil buffer (only).
4459 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 3, 1", startIndex)); // 514 is GL_EQUAL, Test both bit-planes 1 & 2
4460 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "3", startIndex)); // Write to second (and previous) bit-planes
4461 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4463 // Check we are set up to test against both the first and second bit-planes of the stencil buffer.
4464 // (Both must be set to pass the check).
4465 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 3, 3", startIndex)); // 514 is GL_EQUAL, Test both bit-planes 1 & 2
4466 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7680, 7680", startIndex)); // GL_KEEP, GL_KEEP, GL_KEEP
4468 // If we are on the first loop, set the layer to 3D and loop to perform the test again.
4471 application.GetScene().GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);
4472 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4479 int UtcDaliActorPropertyClippingActorDrawOrder(void)
4481 // This test checks that a hierarchy of actors are drawn in the correct order when clipping is enabled.
4482 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN draw order");
4483 TestApplication application;
4484 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4485 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4487 /* We create a small tree of actors as follows:
4491 Clipping enabled -> B D
4495 The correct draw order is "ABCDE" (the same as if clipping was not enabled).
4498 for(int i = 0; i < 5; ++i)
4500 Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u);
4501 Actor actor = CreateRenderableActor(image);
4503 // Setup dimensions and position so actor is not skipped by culling.
4504 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
4505 actor.SetProperty(Actor::Property::SIZE, Vector2(16.0f, 16.0f));
4509 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4513 float b = i > 2 ? 1.0f : -1.0f;
4514 actor.SetProperty(Actor::Property::PARENT_ORIGIN, Vector3(0.5 + (0.2f * b), 0.8f, 0.8f));
4520 // Enable clipping on the actor at the top of the left branch.
4521 actors[1].SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4523 // Build the scene graph.
4524 application.GetScene().Add(actors[0]);
4527 actors[0].Add(actors[1]);
4528 actors[1].Add(actors[2]);
4531 actors[0].Add(actors[3]);
4532 actors[3].Add(actors[4]);
4534 // Gather the call trace.
4535 enabledDisableTrace.Reset();
4536 enabledDisableTrace.Enable(true);
4537 application.SendNotification();
4538 application.Render();
4539 enabledDisableTrace.Enable(false);
4541 /* Check stencil is enabled and disabled again (as right-hand branch of tree is drawn).
4543 Note: Correct enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960 StackTrace: Index:2, Function:Disable, ParamList:2960
4544 Incorrect enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960
4546 size_t startIndex = 0u;
4547 std::ostringstream blend;
4548 blend << std::hex << GL_BLEND;
4549 std::ostringstream stencil;
4550 stencil << std::hex << GL_STENCIL_TEST;
4552 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", blend.str(), startIndex));
4553 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", stencil.str(), startIndex));
4554 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", stencil.str(), startIndex));
4556 // Swap the clipping actor from top of left branch to top of right branch.
4557 actors[1].SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED);
4558 actors[3].SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4560 // Gather the call trace.
4561 enabledDisableTrace.Reset();
4562 enabledDisableTrace.Enable(true);
4563 application.SendNotification();
4564 application.Render();
4565 enabledDisableTrace.Enable(false);
4567 // Check stencil is enabled but NOT disabled again (as right-hand branch of tree is drawn).
4568 // This proves the draw order has remained the same.
4570 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", stencil.str(), startIndex));
4571 DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", stencil.str(), startIndex));
4576 int UtcDaliActorPropertyScissorClippingActor01(void)
4578 // This test checks that an actor is correctly setup for clipping.
4579 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor");
4580 TestApplication application;
4582 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4583 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4584 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4586 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4587 const Vector2 imageSize(16.0f, 16.0f);
4589 // Create a clipping actor.
4590 Actor clippingActorA = CreateActorWithContent16x16();
4591 // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system.
4592 // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test.
4593 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
4594 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
4595 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4596 application.GetScene().Add(clippingActorA);
4598 // Gather the call trace.
4599 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4601 // Check we are writing to the color buffer.
4602 CheckColorMask(glAbstraction, true);
4604 // Check scissor test was enabled.
4606 std::ostringstream scissor;
4607 scissor << std::hex << GL_SCISSOR_TEST;
4608 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
4610 // Check the scissor was set, and the coordinates are correct.
4611 std::stringstream compareParametersString;
4612 compareParametersString << "0, 0, " << imageSize.x << ", " << imageSize.y;
4613 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 0, 0, 16, 16
4615 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT);
4616 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT);
4618 // Gather the call trace.
4619 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4621 // Check the scissor was set, and the coordinates are correct.
4622 compareParametersString.str(std::string());
4623 compareParametersString.clear();
4624 compareParametersString << (stageSize.x - imageSize.x) << ", " << (stageSize.y - imageSize.y) << ", " << imageSize.x << ", " << imageSize.y;
4625 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 464, 784, 16, 16
4630 int UtcDaliActorPropertyScissorClippingActor02(void)
4632 // This test checks that an actor is correctly setup for clipping.
4633 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor with a transparent renderer");
4634 TestApplication application;
4636 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4637 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4638 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4640 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4641 const Vector2 actorSize(16.0f, 16.0f);
4643 // Create a clipping actor.
4644 Actor clippingActorA = CreateRenderableActor();
4645 clippingActorA[Actor::Property::SIZE] = actorSize;
4647 Renderer renderer = clippingActorA.GetRendererAt(0);
4648 DALI_TEST_CHECK(renderer);
4650 // Make Renderer opacity 0.
4651 renderer[DevelRenderer::Property::OPACITY] = 0.0f;
4653 // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system.
4654 // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test.
4655 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
4656 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
4657 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4658 application.GetScene().Add(clippingActorA);
4660 // Gather the call trace.
4661 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4663 // Check we are writing to the color buffer.
4664 CheckColorMask(glAbstraction, true);
4666 // Check scissor test was enabled.
4668 std::ostringstream scissor;
4669 scissor << std::hex << GL_SCISSOR_TEST;
4670 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
4672 // Check the scissor was set, and the coordinates are correct.
4673 std::stringstream compareParametersString;
4674 compareParametersString << "0, 0, " << actorSize.x << ", " << actorSize.y;
4675 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 0, 0, 16, 16
4677 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT);
4678 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT);
4680 // Gather the call trace.
4681 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4683 // Check the scissor was set, and the coordinates are correct.
4684 compareParametersString.str(std::string());
4685 compareParametersString.clear();
4686 compareParametersString << (stageSize.x - actorSize.x) << ", " << (stageSize.y - actorSize.y) << ", " << actorSize.x << ", " << actorSize.y;
4687 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 464, 784, 16, 16
4692 int UtcDaliActorPropertyScissorClippingActorSiblings(void)
4694 // This test checks that an actor is correctly setup for clipping.
4695 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actors which are siblings");
4696 TestApplication application;
4698 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4699 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4700 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4702 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4703 const Vector2 sizeA{stageSize.width, stageSize.height * 0.25f};
4704 const Vector2 sizeB{stageSize.width, stageSize.height * 0.05f};
4706 // Create a clipping actors.
4707 Actor clippingActorA = CreateActorWithContent(sizeA.width, sizeA.height);
4708 Actor clippingActorB = CreateActorWithContent(sizeB.width, sizeB.height);
4710 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4711 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4712 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4714 clippingActorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4715 clippingActorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4716 clippingActorB.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4718 clippingActorA.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -200.0f, 0.0f));
4719 clippingActorB.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4721 application.GetScene().Add(clippingActorA);
4722 application.GetScene().Add(clippingActorB);
4724 // Gather the call trace.
4725 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4727 // Check we are writing to the color buffer.
4728 CheckColorMask(glAbstraction, true);
4730 // Check scissor test was enabled.
4731 std::ostringstream scissor;
4732 scissor << std::hex << GL_SCISSOR_TEST;
4733 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
4735 // Check the scissor was set, and the coordinates are correct.
4736 std::stringstream compareParametersString;
4738 std::string clipA("0, 500, 480, 200");
4739 std::string clipB("0, 380, 480, 40");
4741 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipA));
4742 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipB));
4747 int UtcDaliActorPropertyScissorClippingActorNested01(void)
4749 // This test checks that an actor is correctly setup for clipping.
4750 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor nested");
4751 TestApplication application;
4753 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4754 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4755 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4757 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4758 const Vector2 imageSize(16.0f, 16.0f);
4760 /* Create a nest of 2 scissors to test nesting (intersecting clips).
4762 A is drawn first - with scissor clipping on
4763 B is drawn second - also with scissor clipping on
4764 C is the generated clipping region, the intersection ( A ∩ B )
4768 ┌───╂┄┄┄┐ ┃ ┌┄┄┄╆━━━┓ │
4769 │ ┃ ┊ ┃ ━━━━━> ┊ ┃ C ┃ │
4770 │ ┗━━━┿━━━┛ ┊ ┗━━━╃───┘
4774 We then reposition B around each corner of A to test the 4 overlap combinations (thus testing intersecting works correctly).
4777 // Create a clipping actor.
4778 Actor clippingActorA = CreateActorWithContent16x16();
4779 // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system.
4780 // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test.
4781 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4782 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4783 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4784 application.GetScene().Add(clippingActorA);
4786 // Create a child clipping actor.
4787 Actor clippingActorB = CreateActorWithContent16x16();
4788 clippingActorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4789 clippingActorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4790 clippingActorB.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4791 clippingActorA.Add(clippingActorB);
4793 // positionModifiers is an array of positions to position B around.
4794 // expect is an array of expected scissor clip coordinate results.
4795 const Vector2 positionModifiers[4] = {Vector2(1.0f, 1.0f), Vector2(-1.0f, 1.0f), Vector2(-1.0f, -1.0f), Vector2(1.0f, -1.0f)};
4796 const Vector4 expect[4] = {Vector4(240, 392, 8, 8), Vector4(232, 392, 8, 8), Vector4(232, 400, 8, 8), Vector4(240, 400, 8, 8)};
4798 // Loop through each overlap combination.
4799 for(unsigned int test = 0u; test < 4u; ++test)
4801 // Position the child clipping actor so it intersects with the 1st clipping actor. This changes each loop.
4802 const Vector2 position = (imageSize / 2.0f) * positionModifiers[test];
4803 clippingActorB.SetProperty(Actor::Property::POSITION, Vector2(position.x, position.y));
4805 // Gather the call trace.
4806 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4808 // Check we are writing to the color buffer.
4809 CheckColorMask(glAbstraction, true);
4811 // Check scissor test was enabled.
4812 std::ostringstream scissor;
4813 scissor << std::hex << GL_SCISSOR_TEST;
4814 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
4816 // Check the scissor was set, and the coordinates are correct.
4817 const Vector4& expectResults(expect[test]);
4818 std::stringstream compareParametersString;
4819 compareParametersString << expectResults.x << ", " << expectResults.y << ", " << expectResults.z << ", " << expectResults.w;
4820 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with the expected result
4826 int UtcDaliActorPropertyScissorClippingActorNested02(void)
4828 // This test checks that an actor is correctly setup for clipping.
4829 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor nested");
4830 TestApplication application;
4832 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4833 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4834 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4836 /* Create a nest of 2 scissors and siblings of the parent.
4846 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4847 const Vector2 sizeA{stageSize.width, stageSize.height * 0.25f};
4848 const Vector2 sizeB{stageSize.width, stageSize.height * 0.05f};
4849 const Vector2 sizeC{stageSize.width, stageSize.height * 0.25f};
4850 const Vector2 sizeD{stageSize.width, stageSize.height * 0.25f};
4851 const Vector2 sizeE{stageSize.width, stageSize.height * 0.05f};
4853 // Create a clipping actors.
4854 Actor clippingActorA = CreateActorWithContent(sizeA.width, sizeA.height);
4855 Actor clippingActorB = CreateActorWithContent(sizeB.width, sizeB.height);
4856 Actor clippingActorC = CreateActorWithContent(sizeC.width, sizeC.height);
4857 Actor clippingActorD = CreateActorWithContent(sizeD.width, sizeD.height);
4858 Actor clippingActorE = CreateActorWithContent(sizeE.width, sizeE.height);
4860 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4861 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4862 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4864 clippingActorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4865 clippingActorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4866 clippingActorB.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4868 clippingActorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4869 clippingActorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4870 clippingActorC.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4872 clippingActorD.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4873 clippingActorD.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4874 clippingActorD.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4876 clippingActorE.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4877 clippingActorE.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4879 clippingActorA.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -200.0f, 0.0f));
4880 clippingActorB.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4881 clippingActorC.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 100.0f, 0.0f));
4882 clippingActorD.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4883 clippingActorE.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4885 application.GetScene().Add(clippingActorA);
4886 clippingActorA.Add(clippingActorB);
4887 application.GetScene().Add(clippingActorC);
4888 application.GetScene().Add(clippingActorD);
4889 clippingActorD.Add(clippingActorE);
4891 // Gather the call trace.
4892 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4894 // Check we are writing to the color buffer.
4895 CheckColorMask(glAbstraction, true);
4897 // Check scissor test was enabled.
4898 std::ostringstream scissor;
4899 scissor << std::hex << GL_SCISSOR_TEST;
4900 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
4902 // Check the scissor was set, and the coordinates are correct.
4903 std::string clipA("0, 500, 480, 200");
4904 std::string clipB("0, 580, 480, 40");
4905 std::string clipC("0, 200, 480, 200");
4906 std::string clipD("0, 300, 480, 200");
4908 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipA));
4909 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipB));
4910 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipC));
4911 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipD));
4912 DALI_TEST_EQUALS(scissorTrace.CountMethod("Scissor"), 4, TEST_LOCATION); // Scissor rect should not be changed in clippingActorE case. So count should be 4.
4917 int UtcDaliActorPropertyClippingActorWithRendererOverride(void)
4919 // This test checks that an actor with clipping will be ignored if overridden by the Renderer properties.
4920 tet_infoline("Testing Actor::Property::CLIPPING_MODE actor with renderer override");
4921 TestApplication application;
4923 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4924 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4925 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4927 // Create a clipping actor.
4928 Actor actorDepth1Clip = CreateActorWithContent16x16();
4929 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4930 application.GetScene().Add(actorDepth1Clip);
4932 // Turn the RenderMode to just "COLOR" at the Renderer level to ignore the clippingMode.
4933 actorDepth1Clip.GetRendererAt(0).SetProperty(Renderer::Property::RENDER_MODE, RenderMode::COLOR);
4935 // Gather the call trace.
4936 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4938 // Check we are writing to the color buffer.
4939 CheckColorMask(glAbstraction, true);
4941 // Check the stencil buffer was not enabled.
4942 std::ostringstream stencil;
4943 stencil << std::hex << GL_STENCIL_TEST;
4944 DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", stencil.str()));
4946 // Check stencil functions are not called.
4947 DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilFunc"));
4948 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
4949 // DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilMask"));
4950 DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilOp"));
4952 // Check that scissor clipping is overriden by the renderer properties.
4953 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4955 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4957 // Gather the call trace.
4958 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4960 // Check the stencil buffer was not enabled.
4961 std::ostringstream scissor;
4962 scissor << std::hex << GL_SCISSOR_TEST;
4963 DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
4965 DALI_TEST_CHECK(!scissorTrace.FindMethod("StencilFunc"));
4970 int UtcDaliGetPropertyN(void)
4972 tet_infoline("Testing Actor::GetProperty returns a non valid value if property index is out of range");
4973 TestApplication application;
4975 Actor actor = Actor::New();
4977 unsigned int propertyCount = actor.GetPropertyCount();
4978 DALI_TEST_EQUALS(actor.GetProperty(Property::Index(propertyCount)).GetType(), Property::NONE, TEST_LOCATION);
4982 int UtcDaliActorRaiseLower(void)
4984 tet_infoline("UtcDaliActor Raise and Lower test\n");
4986 TestApplication application;
4988 Debug::Filter::SetGlobalLogLevel(Debug::Verbose);
4990 Integration::Scene stage(application.GetScene());
4992 Actor actorA = Actor::New();
4993 Actor actorB = Actor::New();
4994 Actor actorC = Actor::New();
4996 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4997 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4999 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5000 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5002 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5003 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5005 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5006 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5008 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5009 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5011 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5012 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5018 ResetTouchCallbacks();
5020 application.SendNotification();
5021 application.Render();
5023 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5024 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5025 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5027 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5028 // Only top actor will get touched.
5029 actorA.TouchedSignal().Connect(TestTouchCallback);
5030 actorB.TouchedSignal().Connect(TestTouchCallback2);
5031 actorC.TouchedSignal().Connect(TestTouchCallback3);
5033 // Connect ChildOrderChangedSignal
5034 bool orderChangedSignal(false);
5035 Actor orderChangedActor;
5036 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5037 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5039 Dali::Integration::Point point;
5040 point.SetDeviceId(1);
5041 point.SetState(PointState::DOWN);
5042 point.SetScreenPosition(Vector2(10.f, 10.f));
5043 Dali::Integration::TouchEvent touchEvent;
5044 touchEvent.AddPoint(point);
5046 application.ProcessEvent(touchEvent);
5048 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5049 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5050 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5052 ResetTouchCallbacks();
5054 tet_printf("Testing Raising of Actor\n");
5056 int preActorOrder(0);
5057 int postActorOrder(0);
5059 Property::Value value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
5060 value.Get(preActorOrder);
5062 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5064 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5065 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5067 // Ensure sort order is calculated before next touch event
5068 application.SendNotification();
5070 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
5071 value.Get(postActorOrder);
5073 tet_printf("Raised ActorB from (%d) to (%d) \n", preActorOrder, postActorOrder);
5075 application.ProcessEvent(touchEvent);
5077 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5078 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5079 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5081 ResetTouchCallbacks();
5083 tet_printf("Testing Lowering of Actor\n");
5085 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
5086 value.Get(preActorOrder);
5088 orderChangedSignal = false;
5090 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5092 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5093 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5095 application.SendNotification(); // ensure sort order calculated before next touch event
5097 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
5098 value.Get(postActorOrder);
5100 tet_printf("Lowered ActorB from (%d) to (%d) \n", preActorOrder, postActorOrder);
5102 application.ProcessEvent(touchEvent);
5104 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5105 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5106 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5108 ResetTouchCallbacks();
5110 Debug::Filter::SetGlobalLogLevel(Debug::NoLogging);
5115 int UtcDaliActorRaiseToTopLowerToBottom(void)
5117 tet_infoline("UtcDaliActorRaiseToTop and LowerToBottom test \n");
5119 TestApplication application;
5121 Integration::Scene stage(application.GetScene());
5123 Actor actorA = Actor::New();
5124 Actor actorB = Actor::New();
5125 Actor actorC = Actor::New();
5127 // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each
5128 // enables checking of which actor the uniform is assigned too
5129 Shader shaderA = CreateShader();
5130 shaderA.RegisterProperty("uRendererColor", 1.f);
5132 Shader shaderB = CreateShader();
5133 shaderB.RegisterProperty("uRendererColor", 2.f);
5135 Shader shaderC = CreateShader();
5136 shaderC.RegisterProperty("uRendererColor", 3.f);
5138 Geometry geometry = CreateQuadGeometry();
5140 // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C,
5141 Renderer rendererA = Renderer::New(geometry, shaderA);
5142 actorA.AddRenderer(rendererA);
5144 Renderer rendererB = Renderer::New(geometry, shaderB);
5145 actorB.AddRenderer(rendererB);
5147 Renderer rendererC = Renderer::New(geometry, shaderC);
5148 actorC.AddRenderer(rendererC);
5150 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5151 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5153 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5154 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5156 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5157 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5159 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5160 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5162 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5163 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5165 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5166 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5172 ResetTouchCallbacks();
5174 // Connect ChildOrderChangedSignal
5175 bool orderChangedSignal(false);
5176 Actor orderChangedActor;
5177 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5178 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5180 // Set up gl abstraction trace so can query the set uniform order
5181 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
5182 glAbstraction.EnableSetUniformCallTrace(true);
5183 glAbstraction.ResetSetUniformCallStack();
5185 TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace();
5187 application.SendNotification();
5188 application.Render();
5190 tet_printf("Trace Output:%s \n", glSetUniformStack.GetTraceString().c_str());
5192 // Test order of uniforms in stack
5193 int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5194 int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5195 int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5197 bool CBA = (indexC > indexB) && (indexB > indexA);
5199 DALI_TEST_EQUALS(CBA, true, TEST_LOCATION);
5201 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5202 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5203 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5205 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5206 // Only top actor will get touched.
5207 actorA.TouchedSignal().Connect(TestTouchCallback);
5208 actorB.TouchedSignal().Connect(TestTouchCallback2);
5209 actorC.TouchedSignal().Connect(TestTouchCallback3);
5211 Dali::Integration::Point point;
5212 point.SetDeviceId(1);
5213 point.SetState(PointState::DOWN);
5214 point.SetScreenPosition(Vector2(10.f, 10.f));
5215 Dali::Integration::TouchEvent touchEvent;
5216 touchEvent.AddPoint(point);
5218 application.ProcessEvent(touchEvent);
5220 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5221 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5222 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5224 ResetTouchCallbacks();
5226 tet_printf("RaiseToTop ActorA\n");
5228 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5229 actorA.RaiseToTop();
5230 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5231 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5233 application.SendNotification(); // ensure sorting order is calculated before next touch event
5235 application.ProcessEvent(touchEvent);
5237 glSetUniformStack.Reset();
5239 application.SendNotification();
5240 application.Render();
5242 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5244 // Test order of uniforms in stack
5245 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5246 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5247 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5249 tet_infoline("Testing A above C and B at bottom\n");
5250 bool ACB = (indexA > indexC) && (indexC > indexB);
5252 DALI_TEST_EQUALS(ACB, true, TEST_LOCATION);
5254 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
5255 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5256 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5258 ResetTouchCallbacks();
5260 tet_printf("RaiseToTop ActorB\n");
5262 orderChangedSignal = false;
5264 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5265 actorB.RaiseToTop();
5266 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5267 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5269 application.SendNotification(); // Ensure sort order is calculated before next touch event
5271 application.ProcessEvent(touchEvent);
5273 glSetUniformStack.Reset();
5275 application.SendNotification();
5276 application.Render();
5278 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5280 // Test order of uniforms in stack
5281 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5282 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5283 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5285 tet_infoline("Testing B above A and C at bottom\n");
5286 bool BAC = (indexB > indexA) && (indexA > indexC);
5288 DALI_TEST_EQUALS(BAC, true, TEST_LOCATION);
5290 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5291 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5292 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5294 ResetTouchCallbacks();
5296 tet_printf("LowerToBottom ActorA then ActorB leaving Actor C at Top\n");
5298 orderChangedSignal = false;
5300 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5301 actorA.LowerToBottom();
5302 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5303 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5305 application.SendNotification();
5306 application.Render();
5308 orderChangedSignal = false;
5310 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5311 actorB.LowerToBottom();
5312 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5313 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5315 application.SendNotification();
5316 application.Render();
5318 application.ProcessEvent(touchEvent);
5320 glSetUniformStack.Reset();
5322 application.SendNotification();
5323 application.Render();
5325 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5327 // Test order of uniforms in stack
5328 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5329 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5330 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5332 tet_infoline("Testing C above A and B at bottom\n");
5333 bool CAB = (indexC > indexA) && (indexA > indexB);
5335 DALI_TEST_EQUALS(CAB, true, TEST_LOCATION);
5337 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5338 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5339 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5341 ResetTouchCallbacks();
5346 int UtcDaliActorRaiseAbove(void)
5348 tet_infoline("UtcDaliActor RaiseToAbove test \n");
5350 TestApplication application;
5352 Integration::Scene stage(application.GetScene());
5354 Actor actorA = Actor::New();
5355 Actor actorB = Actor::New();
5356 Actor actorC = Actor::New();
5358 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5359 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5361 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5362 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5364 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5365 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5367 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5368 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5370 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5371 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5373 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5374 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5380 ResetTouchCallbacks();
5382 application.SendNotification();
5383 application.Render();
5385 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5386 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5387 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5389 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5390 // Only top actor will get touched.
5391 actorA.TouchedSignal().Connect(TestTouchCallback);
5392 actorB.TouchedSignal().Connect(TestTouchCallback2);
5393 actorC.TouchedSignal().Connect(TestTouchCallback3);
5395 bool orderChangedSignal(false);
5396 Actor orderChangedActor;
5397 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5398 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5400 Dali::Integration::Point point;
5401 point.SetDeviceId(1);
5402 point.SetState(PointState::DOWN);
5403 point.SetScreenPosition(Vector2(10.f, 10.f));
5404 Dali::Integration::TouchEvent touchEvent;
5405 touchEvent.AddPoint(point);
5407 application.ProcessEvent(touchEvent);
5409 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5410 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5411 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5413 ResetTouchCallbacks();
5415 tet_printf("Raise actor B Above Actor C\n");
5417 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5418 actorB.RaiseAbove(actorC);
5419 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5420 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5422 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5423 application.SendNotification();
5424 application.ProcessEvent(touchEvent);
5426 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5427 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5428 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5430 ResetTouchCallbacks();
5432 tet_printf("Raise actor A Above Actor B\n");
5434 orderChangedSignal = false;
5436 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5437 actorA.RaiseAbove(actorB);
5438 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5439 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5441 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5442 application.SendNotification();
5444 application.ProcessEvent(touchEvent); // process a touch event on ordered actors.
5446 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
5447 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5448 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5450 ResetTouchCallbacks();
5455 int UtcDaliActorRaiseAbove2(void)
5457 tet_infoline("UtcDaliActor RaiseToAbove test using SIBLING_ORDER property\n");
5459 TestApplication application;
5461 Integration::Scene stage(application.GetScene());
5463 Actor actorA = Actor::New();
5464 Actor actorB = Actor::New();
5465 Actor actorC = Actor::New();
5467 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5468 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5470 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5471 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5473 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5474 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5476 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5477 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5479 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5480 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5482 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5483 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5489 ResetTouchCallbacks();
5491 application.SendNotification();
5492 application.Render();
5494 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5495 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5496 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5498 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5499 // Only top actor will get touched.
5500 actorA.TouchedSignal().Connect(TestTouchCallback);
5501 actorB.TouchedSignal().Connect(TestTouchCallback2);
5502 actorC.TouchedSignal().Connect(TestTouchCallback3);
5504 bool orderChangedSignal(false);
5505 Actor orderChangedActor;
5506 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5507 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5509 Dali::Integration::Point point;
5510 point.SetDeviceId(1);
5511 point.SetState(PointState::DOWN);
5512 point.SetScreenPosition(Vector2(10.f, 10.f));
5513 Dali::Integration::TouchEvent touchEvent;
5514 touchEvent.AddPoint(point);
5516 application.ProcessEvent(touchEvent);
5518 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5519 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5520 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5522 ResetTouchCallbacks();
5524 tet_printf("Raise actor B Above Actor C\n");
5526 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5527 int newOrder = actorC[DevelActor::Property::SIBLING_ORDER];
5528 actorB[DevelActor::Property::SIBLING_ORDER] = newOrder;
5529 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5530 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5532 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5533 application.SendNotification();
5534 application.ProcessEvent(touchEvent);
5536 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5537 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5538 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5540 ResetTouchCallbacks();
5542 tet_printf("Raise actor A Above Actor B\n");
5544 orderChangedSignal = false;
5546 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5547 newOrder = actorB[DevelActor::Property::SIBLING_ORDER];
5548 actorA[DevelActor::Property::SIBLING_ORDER] = newOrder;
5549 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5550 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5552 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5553 application.SendNotification();
5555 application.ProcessEvent(touchEvent); // process a touch event on ordered actors.
5557 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
5558 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5559 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5561 ResetTouchCallbacks();
5566 int UtcDaliActorLowerBelow(void)
5568 tet_infoline("UtcDaliActor LowerBelow test \n");
5570 TestApplication application;
5572 Integration::Scene stage(application.GetScene());
5574 // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each
5575 // enables checking of which actor the uniform is assigned too
5576 Shader shaderA = CreateShader();
5577 shaderA.RegisterProperty("uRendererColor", 1.f);
5579 Shader shaderB = CreateShader();
5580 shaderB.RegisterProperty("uRendererColor", 2.f);
5582 Shader shaderC = CreateShader();
5583 shaderC.RegisterProperty("uRendererColor", 3.f);
5585 Actor actorA = Actor::New();
5586 Actor actorB = Actor::New();
5587 Actor actorC = Actor::New();
5589 // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C,
5590 Geometry geometry = CreateQuadGeometry();
5592 Renderer rendererA = Renderer::New(geometry, shaderA);
5593 actorA.AddRenderer(rendererA);
5595 Renderer rendererB = Renderer::New(geometry, shaderB);
5596 actorB.AddRenderer(rendererB);
5598 Renderer rendererC = Renderer::New(geometry, shaderC);
5599 actorC.AddRenderer(rendererC);
5601 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5602 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5604 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5605 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5607 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5608 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5610 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5611 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5613 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5614 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5616 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5617 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5619 Actor container = Actor::New();
5620 container.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5621 container.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
5622 stage.Add(container);
5624 container.Add(actorA);
5625 container.Add(actorB);
5626 container.Add(actorC);
5628 ResetTouchCallbacks();
5630 // Connect ChildOrderChangedSignal
5631 bool orderChangedSignal(false);
5632 Actor orderChangedActor;
5633 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5634 DevelActor::ChildOrderChangedSignal(container).Connect(&application, f);
5636 // Set up gl abstraction trace so can query the set uniform order
5637 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
5638 glAbstraction.EnableSetUniformCallTrace(true);
5639 glAbstraction.ResetSetUniformCallStack();
5640 TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace();
5642 glAbstraction.ResetSetUniformCallStack();
5644 application.SendNotification();
5645 application.Render();
5647 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5649 // Test order of uniforms in stack
5650 int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5651 int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5652 int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5654 tet_infoline("Testing C above B and A at bottom\n");
5655 bool CBA = (indexC > indexB) && (indexB > indexA);
5657 DALI_TEST_EQUALS(CBA, true, TEST_LOCATION);
5659 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5660 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5661 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5663 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5664 // Only top actor will get touched.
5665 actorA.TouchedSignal().Connect(TestTouchCallback);
5666 actorB.TouchedSignal().Connect(TestTouchCallback2);
5667 actorC.TouchedSignal().Connect(TestTouchCallback3);
5669 Dali::Integration::Point point;
5670 point.SetDeviceId(1);
5671 point.SetState(PointState::DOWN);
5672 point.SetScreenPosition(Vector2(10.f, 10.f));
5673 Dali::Integration::TouchEvent touchEvent;
5674 touchEvent.AddPoint(point);
5676 tet_infoline("UtcDaliActor Test Set up completed \n");
5678 application.ProcessEvent(touchEvent);
5680 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5681 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5682 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5684 ResetTouchCallbacks();
5686 tet_printf("Lower actor C below Actor B ( actor B and A on same level due to insertion order) so C is below both \n");
5688 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5689 actorC.LowerBelow(actorB);
5690 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5691 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5693 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5694 application.SendNotification();
5695 application.Render();
5697 application.ProcessEvent(touchEvent); // touch event
5699 glSetUniformStack.Reset();
5701 application.SendNotification();
5702 application.Render();
5704 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5706 // Test order of uniforms in stack
5707 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5708 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5709 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5711 tet_infoline("Testing render order is A, C, B");
5712 DALI_TEST_EQUALS(indexC > indexA, true, TEST_LOCATION);
5713 DALI_TEST_EQUALS(indexB > indexC, true, TEST_LOCATION);
5715 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5716 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5717 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5719 ResetTouchCallbacks();
5721 tet_printf("Lower actor C below Actor A leaving B on top\n");
5723 orderChangedSignal = false;
5725 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5726 actorC.LowerBelow(actorA);
5727 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5728 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5730 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5731 application.SendNotification();
5732 application.Render();
5734 application.ProcessEvent(touchEvent);
5736 glSetUniformStack.Reset();
5738 application.Render();
5739 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5741 // Test order of uniforms in stack
5742 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5743 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5744 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5746 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
5747 DALI_TEST_EQUALS(indexB > indexA, true, TEST_LOCATION);
5749 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5750 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5751 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5753 ResetTouchCallbacks();
5755 tet_printf("Lower actor B below Actor C leaving A on top\n");
5757 orderChangedSignal = false;
5759 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5760 actorB.LowerBelow(actorC);
5761 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5762 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5764 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5765 application.SendNotification();
5766 application.Render();
5768 application.ProcessEvent(touchEvent);
5770 glSetUniformStack.Reset();
5772 application.Render();
5773 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5775 // Test order of uniforms in stack
5776 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5777 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5778 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5780 DALI_TEST_EQUALS(indexC > indexB, true, TEST_LOCATION);
5781 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
5786 int UtcDaliActorLowerBelow2(void)
5788 tet_infoline("UtcDaliActor LowerBelow test using SIBLING_ORDER property\n");
5790 TestApplication application;
5792 Integration::Scene stage(application.GetScene());
5794 // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each
5795 // enables checking of which actor the uniform is assigned too
5796 Shader shaderA = CreateShader();
5797 shaderA.RegisterProperty("uRendererColor", 1.f);
5799 Shader shaderB = CreateShader();
5800 shaderB.RegisterProperty("uRendererColor", 2.f);
5802 Shader shaderC = CreateShader();
5803 shaderC.RegisterProperty("uRendererColor", 3.f);
5805 Actor actorA = Actor::New();
5806 Actor actorB = Actor::New();
5807 Actor actorC = Actor::New();
5809 // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C,
5810 Geometry geometry = CreateQuadGeometry();
5812 Renderer rendererA = Renderer::New(geometry, shaderA);
5813 actorA.AddRenderer(rendererA);
5815 Renderer rendererB = Renderer::New(geometry, shaderB);
5816 actorB.AddRenderer(rendererB);
5818 Renderer rendererC = Renderer::New(geometry, shaderC);
5819 actorC.AddRenderer(rendererC);
5821 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5822 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5824 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5825 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5827 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5828 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5830 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5831 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5833 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5834 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5836 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5837 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5839 Actor container = Actor::New();
5840 container.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5841 container.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
5842 stage.Add(container);
5844 container.Add(actorA);
5845 container.Add(actorB);
5846 container.Add(actorC);
5848 ResetTouchCallbacks();
5850 // Connect ChildOrderChangedSignal
5851 bool orderChangedSignal(false);
5852 Actor orderChangedActor;
5853 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5854 DevelActor::ChildOrderChangedSignal(container).Connect(&application, f);
5856 // Set up gl abstraction trace so can query the set uniform order
5857 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
5858 glAbstraction.EnableSetUniformCallTrace(true);
5859 glAbstraction.ResetSetUniformCallStack();
5860 TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace();
5862 glAbstraction.ResetSetUniformCallStack();
5864 application.SendNotification();
5865 application.Render();
5867 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5869 // Test order of uniforms in stack
5870 int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5871 int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5872 int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5874 tet_infoline("Testing C above B and A at bottom\n");
5875 bool CBA = (indexC > indexB) && (indexB > indexA);
5877 DALI_TEST_EQUALS(CBA, true, TEST_LOCATION);
5879 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5880 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5881 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5883 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5884 // Only top actor will get touched.
5885 actorA.TouchedSignal().Connect(TestTouchCallback);
5886 actorB.TouchedSignal().Connect(TestTouchCallback2);
5887 actorC.TouchedSignal().Connect(TestTouchCallback3);
5889 Dali::Integration::Point point;
5890 point.SetDeviceId(1);
5891 point.SetState(PointState::DOWN);
5892 point.SetScreenPosition(Vector2(10.f, 10.f));
5893 Dali::Integration::TouchEvent touchEvent;
5894 touchEvent.AddPoint(point);
5896 tet_infoline("UtcDaliActor Test Set up completed \n");
5898 application.ProcessEvent(touchEvent);
5900 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5901 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5902 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5904 ResetTouchCallbacks();
5906 tet_printf("Lower actor C below Actor B ( actor B and A on same level due to insertion order) so C is below both \n");
5908 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5909 actorC[DevelActor::Property::SIBLING_ORDER] = 1;
5910 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5911 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5913 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5914 application.SendNotification();
5915 application.Render();
5917 application.ProcessEvent(touchEvent); // touch event
5919 glSetUniformStack.Reset();
5921 application.SendNotification();
5922 application.Render();
5924 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5926 // Test order of uniforms in stack
5927 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5928 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5929 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5931 tet_infoline("Testing render order is A, C, B");
5932 DALI_TEST_EQUALS(indexC > indexA, true, TEST_LOCATION);
5933 DALI_TEST_EQUALS(indexB > indexC, true, TEST_LOCATION);
5935 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5936 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5937 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5939 ResetTouchCallbacks();
5941 tet_printf("Lower actor C below Actor A leaving B on top\n");
5943 orderChangedSignal = false;
5945 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5946 actorC[DevelActor::Property::SIBLING_ORDER] = 0;
5947 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5948 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5950 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5951 application.SendNotification();
5952 application.Render();
5954 application.ProcessEvent(touchEvent);
5956 glSetUniformStack.Reset();
5958 application.Render();
5959 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5961 // Test order of uniforms in stack
5962 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5963 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5964 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5966 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
5967 DALI_TEST_EQUALS(indexB > indexA, true, TEST_LOCATION);
5969 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5970 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5971 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5973 ResetTouchCallbacks();
5975 tet_printf("Lower actor B below Actor C leaving A on top\n");
5977 orderChangedSignal = false;
5979 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5980 actorB[DevelActor::Property::SIBLING_ORDER] = 0;
5981 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5982 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5984 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5985 application.SendNotification();
5986 application.Render();
5988 application.ProcessEvent(touchEvent);
5990 glSetUniformStack.Reset();
5992 application.Render();
5993 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5995 // Test order of uniforms in stack
5996 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5997 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5998 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
6000 DALI_TEST_EQUALS(indexC > indexB, true, TEST_LOCATION);
6001 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
6006 int UtcDaliActorRaiseAboveDifferentParentsN(void)
6008 tet_infoline("UtcDaliActor RaiseToAbove test with actor and target actor having different parents \n");
6010 TestApplication application;
6012 Integration::Scene stage(application.GetScene());
6014 Actor parentA = Actor::New();
6015 Actor parentB = Actor::New();
6016 parentA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6017 parentA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6018 parentB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6019 parentB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6021 parentA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6022 parentA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6024 parentB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6025 parentB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6030 Actor actorA = Actor::New();
6031 Actor actorB = Actor::New();
6032 Actor actorC = Actor::New();
6034 parentA.Add(actorA);
6035 parentA.Add(actorB);
6037 tet_printf("Actor C added to different parent from A and B \n");
6038 parentB.Add(actorC);
6040 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6041 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6043 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6044 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6046 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6047 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6049 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6050 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6052 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6053 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6055 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6056 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6058 ResetTouchCallbacks();
6060 // Connect ChildOrderChangedSignal
6061 bool orderChangedSignal(false);
6062 Actor orderChangedActor;
6063 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
6064 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
6066 application.SendNotification();
6067 application.Render();
6069 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6070 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6071 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6073 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
6074 // Only top actor will get touched.
6075 actorA.TouchedSignal().Connect(TestTouchCallback);
6076 actorB.TouchedSignal().Connect(TestTouchCallback2);
6077 actorC.TouchedSignal().Connect(TestTouchCallback3);
6079 Dali::Integration::Point point;
6080 point.SetDeviceId(1);
6081 point.SetState(PointState::DOWN);
6082 point.SetScreenPosition(Vector2(10.f, 10.f));
6083 Dali::Integration::TouchEvent touchEvent;
6084 touchEvent.AddPoint(point);
6086 application.ProcessEvent(touchEvent);
6088 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6089 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6090 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
6092 ResetTouchCallbacks();
6094 tet_printf("Raise actor A Above Actor C which have different parents\n");
6096 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6097 actorA.RaiseAbove(actorC);
6098 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6100 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6101 application.SendNotification();
6103 application.ProcessEvent(touchEvent); // touch event
6105 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6106 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6107 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
6109 ResetTouchCallbacks();
6114 int UtcDaliActorRaiseLowerWhenUnparentedTargetN(void)
6116 tet_infoline("UtcDaliActor Test raiseAbove and lowerBelow api when target Actor has no parent \n");
6118 TestApplication application;
6120 Integration::Scene stage(application.GetScene());
6122 Actor actorA = Actor::New();
6123 Actor actorB = Actor::New();
6124 Actor actorC = Actor::New();
6126 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6127 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6129 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6130 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6132 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6133 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6135 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6136 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6138 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6139 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6141 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6142 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6144 ResetTouchCallbacks();
6146 // Connect ChildOrderChangedSignal
6147 bool orderChangedSignal(false);
6148 Actor orderChangedActor;
6149 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
6150 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
6152 application.SendNotification();
6153 application.Render();
6155 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6156 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6157 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6159 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
6160 // Only top actor will get touched.
6161 actorA.TouchedSignal().Connect(TestTouchCallback);
6162 actorB.TouchedSignal().Connect(TestTouchCallback2);
6163 actorC.TouchedSignal().Connect(TestTouchCallback3);
6165 Dali::Integration::Point point;
6166 point.SetDeviceId(1);
6167 point.SetState(PointState::DOWN);
6168 point.SetScreenPosition(Vector2(10.f, 10.f));
6169 Dali::Integration::TouchEvent touchEvent;
6170 touchEvent.AddPoint(point);
6172 tet_printf("Raise actor A Above Actor C which have no parents\n");
6174 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6175 actorA.RaiseAbove(actorC);
6176 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6178 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6179 application.SendNotification();
6181 application.ProcessEvent(touchEvent);
6183 tet_printf("Not parented so RaiseAbove should show no effect\n");
6185 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6186 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6187 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6189 ResetTouchCallbacks();
6191 orderChangedSignal = false;
6194 tet_printf("Lower actor A below Actor C when only A is not on stage \n");
6196 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6197 actorA.LowerBelow(actorC);
6198 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6200 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6201 application.SendNotification();
6202 application.Render();
6204 application.ProcessEvent(touchEvent);
6206 tet_printf("Actor A not parented so LowerBelow should show no effect\n");
6207 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6208 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
6209 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6211 ResetTouchCallbacks();
6213 orderChangedSignal = false;
6215 tet_printf("Adding Actor A to stage, will be on top\n");
6218 application.SendNotification();
6219 application.Render();
6221 tet_printf("Raise actor B Above Actor C when only B has a parent\n");
6223 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6224 actorB.RaiseAbove(actorC);
6225 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6227 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6228 application.SendNotification();
6230 application.ProcessEvent(touchEvent);
6232 tet_printf("C not parented so RaiseAbove should show no effect\n");
6233 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6234 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6235 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6237 ResetTouchCallbacks();
6239 orderChangedSignal = false;
6241 tet_printf("Lower actor A below Actor C when only A has a parent\n");
6243 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6244 actorA.LowerBelow(actorC);
6245 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6247 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6248 application.SendNotification();
6250 application.ProcessEvent(touchEvent);
6252 tet_printf("C not parented so LowerBelow should show no effect\n");
6253 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6254 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6255 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6257 ResetTouchCallbacks();
6259 orderChangedSignal = false;
6263 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6264 actorA.RaiseAbove(actorC);
6265 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
6266 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
6268 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6269 application.SendNotification();
6270 application.Render();
6272 application.ProcessEvent(touchEvent);
6274 tet_printf("Raise actor A Above Actor C, now both have same parent \n");
6275 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6276 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6277 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6282 int UtcDaliActorTestAllAPIwhenActorNotParented(void)
6284 tet_infoline("UtcDaliActor Test all raise/lower api when actor has no parent \n");
6286 TestApplication application;
6288 Integration::Scene stage(application.GetScene());
6290 Actor actorA = Actor::New();
6291 Actor actorB = Actor::New();
6292 Actor actorC = Actor::New();
6294 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6295 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6297 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6298 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6300 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6301 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6303 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6304 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6306 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6307 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6309 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6310 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6312 ResetTouchCallbacks();
6314 // Connect ChildOrderChangedSignal
6315 bool orderChangedSignal(false);
6316 Actor orderChangedActor;
6317 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
6318 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
6320 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
6321 // Only top actor will get touched.
6322 actorA.TouchedSignal().Connect(TestTouchCallback);
6323 actorB.TouchedSignal().Connect(TestTouchCallback2);
6324 actorC.TouchedSignal().Connect(TestTouchCallback3);
6326 Dali::Integration::Point point;
6327 point.SetDeviceId(1);
6328 point.SetState(PointState::DOWN);
6329 point.SetScreenPosition(Vector2(10.f, 10.f));
6330 Dali::Integration::TouchEvent touchEvent;
6331 touchEvent.AddPoint(point);
6334 tet_printf("Raise actor B Above Actor C but B not parented\n");
6336 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6338 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6340 application.SendNotification();
6341 application.Render();
6343 application.ProcessEvent(touchEvent);
6345 tet_printf("Not parented so RaiseAbove should show no effect\n");
6347 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6348 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6349 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6351 tet_printf("Raise actor B Above Actor C but B not parented\n");
6352 ResetTouchCallbacks();
6354 orderChangedSignal = false;
6356 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6358 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6360 // Sort actor tree before next touch event
6361 application.SendNotification();
6362 application.Render();
6364 application.ProcessEvent(touchEvent);
6366 tet_printf("Not parented so RaiseAbove should show no effect\n");
6368 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6369 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6370 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6371 ResetTouchCallbacks();
6373 orderChangedSignal = false;
6375 tet_printf("Lower actor C below B but C not parented\n");
6377 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6379 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6381 // Sort actor tree before next touch event
6382 application.SendNotification();
6383 application.Render();
6385 application.ProcessEvent(touchEvent);
6387 tet_printf("Not parented so Lower should show no effect\n");
6389 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6390 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6391 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6392 ResetTouchCallbacks();
6394 orderChangedSignal = false;
6396 tet_printf("Raise actor B to top\n");
6398 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6399 actorB.RaiseToTop();
6400 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6402 // Sort actor tree before next touch event
6403 application.SendNotification();
6404 application.Render();
6406 application.ProcessEvent(touchEvent);
6408 tet_printf("Not parented so RaiseToTop should show no effect\n");
6410 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6411 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6412 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6413 ResetTouchCallbacks();
6415 orderChangedSignal = false;
6417 tet_printf("Add ActorB to stage so only Actor C not parented\n");
6421 tet_printf("Lower actor C to Bottom, B stays at top\n");
6423 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6424 actorC.LowerToBottom();
6425 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6427 application.SendNotification();
6428 application.Render();
6430 application.ProcessEvent(touchEvent);
6432 tet_printf("Not parented so LowerToBottom should show no effect\n");
6434 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6435 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
6436 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6437 ResetTouchCallbacks();
6442 int UtcDaliActorRaiseAboveActorAndTargetTheSameN(void)
6444 tet_infoline("UtcDaliActor RaiseToAbove and test with actor provided as target resulting in a no operation \n");
6446 TestApplication application;
6448 Integration::Scene stage(application.GetScene());
6450 Actor actorA = Actor::New();
6451 Actor actorB = Actor::New();
6452 Actor actorC = Actor::New();
6454 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6455 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6457 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6458 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6460 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6461 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6463 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6464 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6466 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6467 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6469 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6470 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6476 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
6477 // Only top actor will get touched.
6478 actorA.TouchedSignal().Connect(TestTouchCallback);
6479 actorB.TouchedSignal().Connect(TestTouchCallback2);
6480 actorC.TouchedSignal().Connect(TestTouchCallback3);
6482 ResetTouchCallbacks();
6484 // Connect ChildOrderChangedSignal
6485 bool orderChangedSignal(false);
6486 Actor orderChangedActor;
6487 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
6488 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
6490 application.SendNotification();
6491 application.Render();
6493 Dali::Integration::Point point;
6494 point.SetDeviceId(1);
6495 point.SetState(PointState::DOWN);
6496 point.SetScreenPosition(Vector2(10.f, 10.f));
6497 Dali::Integration::TouchEvent touchEvent;
6498 touchEvent.AddPoint(point);
6500 application.ProcessEvent(touchEvent);
6502 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6503 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6504 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
6506 ResetTouchCallbacks();
6508 tet_infoline("Raise actor A Above Actor A which is the same actor!!\n");
6510 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6511 actorA.RaiseAbove(actorA);
6512 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
6513 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
6515 application.SendNotification();
6516 application.Render();
6518 application.ProcessEvent(touchEvent);
6520 tet_infoline("No target is source Actor so RaiseAbove should show no effect\n");
6522 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6523 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6524 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
6526 ResetTouchCallbacks();
6528 orderChangedSignal = false;
6530 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6531 actorA.RaiseAbove(actorC);
6532 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
6533 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
6535 application.SendNotification();
6536 application.Render();
6538 application.ProcessEvent(touchEvent);
6540 tet_infoline("Raise actor A Above Actor C which will now be successful \n");
6541 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6542 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6543 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6548 int UtcDaliActorGetScreenPosition(void)
6550 tet_infoline("UtcDaliActorGetScreenPosition Get screen coordinates of Actor \n");
6552 TestApplication application;
6554 Integration::Scene stage(application.GetScene());
6556 Actor actorA = Actor::New();
6557 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6559 Vector2 size2(10.0f, 20.0f);
6560 actorA.SetProperty(Actor::Property::SIZE, size2);
6562 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6564 tet_infoline("UtcDaliActorGetScreenPosition Center Anchor Point and 0,0 position \n");
6568 application.SendNotification();
6569 application.Render();
6571 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6572 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6574 tet_printf("Actor World Position ( %f %f ) AnchorPoint::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6575 tet_printf("Actor Screen Position %f %f \n", actorScreenPosition.x, actorScreenPosition.y);
6577 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6578 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6580 tet_infoline("UtcDaliActorGetScreenPosition Top Left Anchor Point and 0,0 position \n");
6582 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6584 application.SendNotification();
6585 application.Render();
6587 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6588 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6590 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y);
6591 tet_printf("Actor Screen Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorScreenPosition.x, actorScreenPosition.y);
6593 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6594 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6596 tet_infoline("UtcDaliActorGetScreenPosition Bottom right Anchor Point and 0,0 position \n");
6598 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6600 application.SendNotification();
6601 application.Render();
6603 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6604 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6606 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y);
6607 tet_printf("Actor Screen Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorScreenPosition.x, actorScreenPosition.y);
6609 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6610 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6612 tet_infoline("UtcDaliActorGetScreenPosition Bottom right Anchor Point and 30,0 position \n");
6614 actorA.SetProperty(Actor::Property::POSITION, Vector2(30.0, 0.0));
6616 application.SendNotification();
6617 application.Render();
6619 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6620 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6622 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 0.0 \n", actorWorldPosition.x, actorWorldPosition.y);
6623 tet_printf("Actor Screen Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 0.0 \n", actorScreenPosition.x, actorScreenPosition.y);
6625 DALI_TEST_EQUALS(actorScreenPosition.x, 30lu, TEST_LOCATION);
6626 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6628 tet_infoline("UtcDaliActorGetScreenPosition Bottom right Anchor Point and 30,420 position \n");
6630 actorA.SetProperty(Actor::Property::POSITION, Vector2(30.0, 420.0));
6632 application.SendNotification();
6633 application.Render();
6635 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6636 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6638 DALI_TEST_EQUALS(actorScreenPosition.x, 30lu, TEST_LOCATION);
6639 DALI_TEST_EQUALS(actorScreenPosition.y, 420lu, TEST_LOCATION);
6641 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 420.0\n", actorWorldPosition.x, actorWorldPosition.y);
6642 tet_printf("Actor Screen Position( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 420.0 \n", actorScreenPosition.x, actorScreenPosition.y);
6644 tet_infoline("UtcDaliActorGetScreenPosition Scale parent and check child's screen position \n");
6646 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6647 actorA.SetProperty(Actor::Property::POSITION, Vector2(30.0, 30.0));
6649 Actor actorB = Actor::New();
6650 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6651 actorB.SetProperty(Actor::Property::SIZE, size2);
6652 actorB.SetProperty(Actor::Property::POSITION, Vector2(10.f, 10.f));
6655 actorA.SetProperty(Actor::Property::SCALE, 2.0f);
6657 application.SendNotification();
6658 application.Render();
6660 actorScreenPosition = actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6662 DALI_TEST_EQUALS(actorScreenPosition.x, 50lu, TEST_LOCATION);
6663 DALI_TEST_EQUALS(actorScreenPosition.y, 50lu, TEST_LOCATION);
6668 int UtcDaliActorGetScreenPositionAfterScaling(void)
6670 tet_infoline("UtcDaliActorGetScreenPositionAfterScaling Get screen coordinates of Actor \n");
6672 TestApplication application;
6674 Integration::Scene stage(application.GetScene());
6676 Actor actorA = Actor::New();
6677 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6679 Vector2 size2(10.0f, 20.0f);
6680 actorA.SetProperty(Actor::Property::SIZE, size2);
6681 actorA.SetProperty(Actor::Property::SCALE, 1.5f);
6682 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6684 tet_infoline("UtcDaliActorGetScreenPositionAfterScaling TopRight Anchor Point, scale 1.5f and 0,0 position \n");
6688 application.SendNotification();
6689 application.Render();
6691 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6692 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6694 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y);
6695 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6697 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6698 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6700 tet_infoline("UtcDaliActorGetScreenPositionAfterScaling BOTTOM_RIGHT Anchor Point, scale 1.5f and 0,0 position \n");
6702 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6704 application.SendNotification();
6705 application.Render();
6707 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6708 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6710 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y);
6711 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6713 DALI_TEST_EQUALS(actorScreenPosition.x, 0.0f, TEST_LOCATION);
6714 DALI_TEST_EQUALS(actorScreenPosition.y, 0.0f, TEST_LOCATION);
6719 int UtcDaliActorGetScreenPositionWithDifferentParentOrigin(void)
6721 tet_infoline("UtcDaliActorGetScreenPositionWithDifferentParentOrigin Changes parent origin which should not effect result \n");
6723 TestApplication application;
6725 Integration::Scene stage(application.GetScene());
6727 Actor actorA = Actor::New();
6728 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6729 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6730 Vector2 size2(10.0f, 20.0f);
6731 actorA.SetProperty(Actor::Property::SIZE, size2);
6732 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6734 tet_infoline(" TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6738 application.SendNotification();
6739 application.Render();
6741 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6742 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6744 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6745 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6747 DALI_TEST_EQUALS(actorScreenPosition.x, 240.0f, TEST_LOCATION);
6748 DALI_TEST_EQUALS(actorScreenPosition.y, 400.0f, TEST_LOCATION);
6750 tet_infoline(" BOTTOM_RIGHT Anchor Point, ParentOrigin::TOP_RIGHT and 0,0 position \n");
6752 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT);
6753 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6755 application.SendNotification();
6756 application.Render();
6758 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6759 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6761 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT ParentOrigin::TOP_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y);
6762 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6764 DALI_TEST_EQUALS(actorScreenPosition.x, 480.0f, TEST_LOCATION);
6765 DALI_TEST_EQUALS(actorScreenPosition.y, 0.0f, TEST_LOCATION);
6771 int UtcDaliActorGetScreenPositionWithChildActors(void)
6773 tet_infoline("UtcDaliActorGetScreenPositionWithChildActors Check screen position with a tree of actors \n");
6775 TestApplication application;
6777 Integration::Scene stage(application.GetScene());
6779 tet_infoline("Create Child Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6781 Actor actorA = Actor::New();
6782 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6783 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6784 Vector2 size1(10.0f, 20.0f);
6785 actorA.SetProperty(Actor::Property::SIZE, size1);
6786 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6788 tet_infoline("Create Parent Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6790 Actor parentActorA = Actor::New();
6791 parentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6792 parentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6793 Vector2 size2(30.0f, 60.0f);
6794 parentActorA.SetProperty(Actor::Property::SIZE, size2);
6795 parentActorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6797 tet_infoline("Add child 1 to Parent 1 and check screen position \n");
6799 stage.Add(parentActorA);
6800 parentActorA.Add(actorA);
6802 application.SendNotification();
6803 application.Render();
6805 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6806 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6808 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6809 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6811 DALI_TEST_EQUALS(actorScreenPosition.x, 255.0f, TEST_LOCATION);
6812 DALI_TEST_EQUALS(actorScreenPosition.y, 430.0f, TEST_LOCATION);
6814 tet_infoline("Test 2\n");
6816 tet_infoline("change parent anchor point and parent origin then check screen position \n");
6818 parentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
6819 parentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
6821 application.SendNotification();
6822 application.Render();
6824 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6825 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6827 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_LEFT ParentOrigin::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y);
6828 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6830 DALI_TEST_EQUALS(actorScreenPosition.x, 15.0f, TEST_LOCATION);
6831 DALI_TEST_EQUALS(actorScreenPosition.y, -30.0f, TEST_LOCATION);
6836 int UtcDaliActorGetScreenPositionWithChildActors02(void)
6838 tet_infoline("UtcDaliActorGetScreenPositionWithChildActors02 Check screen position with a tree of actors \n");
6840 TestApplication application;
6842 Integration::Scene stage(application.GetScene());
6844 tet_infoline("Create Child Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6846 Actor actorA = Actor::New();
6847 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6848 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6849 Vector2 size1(10.0f, 20.0f);
6850 actorA.SetProperty(Actor::Property::SIZE, size1);
6851 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6853 tet_infoline("Create Parent Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6855 Actor parentActorA = Actor::New();
6856 parentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6857 parentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6858 Vector2 size2(30.0f, 60.0f);
6859 parentActorA.SetProperty(Actor::Property::SIZE, size2);
6860 parentActorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6862 tet_infoline("Create Grand Parent Actor 1 BOTTOM_LEFT Anchor Point, ParentOrigin::BOTTOM_LEFT and 0,0 position \n");
6864 Actor grandParentActorA = Actor::New();
6865 grandParentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
6866 grandParentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
6867 Vector2 size3(60.0f, 120.0f);
6868 grandParentActorA.SetProperty(Actor::Property::SIZE, size3);
6869 grandParentActorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6871 tet_infoline("Add Parent 1 to Grand Parent 1 \n");
6873 stage.Add(grandParentActorA);
6874 grandParentActorA.Add(parentActorA);
6876 tet_infoline("Add child 1 to Parent 1 and check screen position \n");
6878 parentActorA.Add(actorA);
6880 application.SendNotification();
6881 application.Render();
6883 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6884 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6886 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6887 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6889 DALI_TEST_EQUALS(actorScreenPosition.x, 45.0f, TEST_LOCATION);
6890 DALI_TEST_EQUALS(actorScreenPosition.y, 770.0f, TEST_LOCATION);
6895 int UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse(void)
6897 tet_infoline("UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse Check screen position where the position does not use the anchor point");
6899 TestApplication application;
6901 Integration::Scene stage(application.GetScene());
6903 tet_infoline("Create an actor with AnchorPoint::TOP_LEFT, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false");
6905 Actor actorA = Actor::New();
6906 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6907 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6908 actorA.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6909 actorA.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 20.0f));
6912 tet_infoline("Create an Actor with AnchorPoint::BOTTOM_RIGHT, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false");
6914 Actor actorB = Actor::New();
6915 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6916 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6917 actorB.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6918 Vector2 actorBSize(30.0f, 60.0f);
6919 actorB.SetProperty(Actor::Property::SIZE, actorBSize);
6922 tet_infoline("Create an actor with AnchorPoint::CENTER, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false");
6924 Actor actorC = Actor::New();
6925 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6926 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6927 actorC.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6928 Vector2 actorCSize(60.0f, 120.0f);
6929 actorC.SetProperty(Actor::Property::SIZE, actorCSize);
6932 application.SendNotification();
6933 application.Render();
6935 tet_infoline("Despite differing sizes and anchor-points, the screen position for all actors is the same");
6937 Vector2 center(stage.GetSize() * 0.5f);
6939 DALI_TEST_EQUALS(actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center, TEST_LOCATION);
6940 DALI_TEST_EQUALS(actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center, TEST_LOCATION);
6941 DALI_TEST_EQUALS(actorC.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center, TEST_LOCATION);
6943 tet_infoline("Add scale to all actors");
6945 actorA.SetProperty(Actor::Property::SCALE, 2.0f);
6946 actorB.SetProperty(Actor::Property::SCALE, 2.0f);
6947 actorC.SetProperty(Actor::Property::SCALE, 2.0f);
6949 application.SendNotification();
6950 application.Render();
6952 DALI_TEST_EQUALS(actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center /* TOP_LEFT Anchor */, TEST_LOCATION);
6953 DALI_TEST_EQUALS(actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center - actorBSize /* BOTTOM_RIGHT Anchor */, TEST_LOCATION);
6954 DALI_TEST_EQUALS(actorC.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center - actorCSize * 0.5f /* CENTER Anchor*/, TEST_LOCATION);
6959 int utcDaliActorPositionUsesAnchorPoint(void)
6961 TestApplication application;
6962 tet_infoline("Check default behaviour\n");
6964 Actor actor = Actor::New();
6965 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6966 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6967 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6968 application.GetScene().Add(actor);
6970 application.SendNotification();
6971 application.Render();
6973 tet_infoline("Check that the world position is in the center\n");
6974 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION);
6976 tet_infoline("Set the position uses anchor point property to false\n");
6977 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6979 application.SendNotification();
6980 application.Render();
6982 tet_infoline("Check that the world position has changed appropriately\n");
6983 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
6988 int utcDaliActorPositionUsesAnchorPointCheckScale(void)
6990 TestApplication application;
6991 tet_infoline("Check that the scale is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
6993 Actor actor = Actor::New();
6994 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6995 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6996 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6997 actor.SetProperty(Actor::Property::SCALE, 2.0f);
6998 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6999 application.GetScene().Add(actor);
7001 application.SendNotification();
7002 application.Render();
7004 tet_infoline("Check the world position is the same as it would be without a scale\n");
7005 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
7007 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly");
7008 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
7009 application.SendNotification();
7010 application.Render();
7011 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(100.0f, 100.0f, 0.0f), TEST_LOCATION);
7013 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly");
7014 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
7015 application.SendNotification();
7016 application.Render();
7017 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION);
7022 int utcDaliActorPositionUsesAnchorPointCheckRotation(void)
7024 TestApplication application;
7025 tet_infoline("Check that the rotation is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
7027 Actor actor = Actor::New();
7028 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
7029 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
7030 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
7031 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::ZAXIS));
7032 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
7033 application.GetScene().Add(actor);
7035 application.SendNotification();
7036 application.Render();
7038 tet_infoline("Check the world position is the same as it would be without a rotation\n");
7039 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
7041 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly");
7042 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
7043 application.SendNotification();
7044 application.Render();
7045 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(-50.0f, 50.0f, 0.0f), TEST_LOCATION);
7047 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly");
7048 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
7049 application.SendNotification();
7050 application.Render();
7051 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(150.0f, 50.0f, 0.0f), TEST_LOCATION);
7056 int utcDaliActorPositionUsesAnchorPointCheckScaleAndRotation(void)
7058 TestApplication application;
7059 tet_infoline("Check that the scale and rotation is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
7061 Actor actor = Actor::New();
7062 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
7063 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
7064 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
7065 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::ZAXIS));
7066 actor.SetProperty(Actor::Property::SCALE, 2.0f);
7067 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
7068 application.GetScene().Add(actor);
7070 application.SendNotification();
7071 application.Render();
7073 tet_infoline("Check the world position is the same as it would be without a scale and rotation\n");
7074 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
7076 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly");
7077 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
7078 application.SendNotification();
7079 application.Render();
7080 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(-100.0f, 100.0f, 0.0f), TEST_LOCATION);
7082 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly");
7083 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
7084 application.SendNotification();
7085 application.Render();
7086 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(200.0f, 0.0f, 0.0f), TEST_LOCATION);
7091 int utcDaliActorPositionUsesAnchorPointOnlyInheritPosition(void)
7093 TestApplication application;
7094 tet_infoline("Check that if not inheriting scale and position, then the position is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
7096 Actor parent = Actor::New();
7098 application.GetScene().Add(parent);
7099 Vector2 stageSize(application.GetScene().GetSize());
7101 Actor actor = Actor::New();
7102 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
7103 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
7104 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
7105 actor.SetProperty(Actor::Property::INHERIT_SCALE, false);
7106 actor.SetProperty(Actor::Property::INHERIT_ORIENTATION, false);
7107 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
7110 application.SendNotification();
7111 application.Render();
7113 const Vector3 expectedWorldPosition(-stageSize.width * 0.5f + 50.0f, -stageSize.height * 0.5f + 50.0f, 0.0f);
7115 tet_infoline("Check the world position is in the right place\n");
7116 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), expectedWorldPosition, TEST_LOCATION);
7118 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure world position hasn't changed");
7119 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
7120 application.SendNotification();
7121 application.Render();
7122 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), expectedWorldPosition, TEST_LOCATION);
7124 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure world position hasn't changed");
7125 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
7126 application.SendNotification();
7127 application.Render();
7128 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), expectedWorldPosition, TEST_LOCATION);
7133 int utcDaliActorVisibilityChangeSignalSelf(void)
7135 TestApplication application;
7136 tet_infoline("Check that the visibility change signal is called when the visibility changes for the actor itself");
7138 Actor actor = Actor::New();
7140 VisibilityChangedFunctorData data;
7141 DevelActor::VisibilityChangedSignal(actor).Connect(&application, VisibilityChangedFunctor(data));
7143 actor.SetProperty(Actor::Property::VISIBLE, false);
7145 data.Check(true /* called */, actor, false /* not visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7147 tet_infoline("Ensure functor is not called if we attempt to change the visibility to what it already is at");
7150 actor.SetProperty(Actor::Property::VISIBLE, false);
7151 data.Check(false /* not called */, TEST_LOCATION);
7153 tet_infoline("Change the visibility using properties, ensure called");
7156 actor.SetProperty(Actor::Property::VISIBLE, true);
7157 data.Check(true /* called */, actor, true /* visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7159 tet_infoline("Set the visibility to current using properties, ensure not called");
7162 actor.SetProperty(Actor::Property::VISIBLE, true);
7163 data.Check(false /* not called */, TEST_LOCATION);
7168 int utcDaliActorVisibilityChangeSignalChildren(void)
7170 TestApplication application;
7171 tet_infoline("Check that the visibility change signal is called for the children when the visibility changes for the parent");
7173 Actor parent = Actor::New();
7174 Actor child = Actor::New();
7177 Actor grandChild = Actor::New();
7178 child.Add(grandChild);
7180 VisibilityChangedFunctorData parentData;
7181 VisibilityChangedFunctorData childData;
7182 VisibilityChangedFunctorData grandChildData;
7184 tet_infoline("Only connect the child and grandchild, ensure they are called and not the parent");
7185 DevelActor::VisibilityChangedSignal(child).Connect(&application, VisibilityChangedFunctor(childData));
7186 DevelActor::VisibilityChangedSignal(grandChild).Connect(&application, VisibilityChangedFunctor(grandChildData));
7188 parent.SetProperty(Actor::Property::VISIBLE, false);
7189 parentData.Check(false /* not called */, TEST_LOCATION);
7190 childData.Check(true /* called */, child, false /* not visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7191 grandChildData.Check(true /* called */, grandChild, false /* not visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7193 tet_infoline("Connect to the parent's signal as well and ensure all three are called");
7196 grandChildData.Reset();
7198 DevelActor::VisibilityChangedSignal(parent).Connect(&application, VisibilityChangedFunctor(parentData));
7200 parent.SetProperty(Actor::Property::VISIBLE, true);
7201 parentData.Check(true /* called */, parent, true /* visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7202 childData.Check(true /* called */, child, true /* visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7203 grandChildData.Check(true /* called */, grandChild, true /* visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7205 tet_infoline("Ensure none of the functors are called if we attempt to change the visibility to what it already is at");
7208 grandChildData.Reset();
7210 parent.SetProperty(Actor::Property::VISIBLE, true);
7211 parentData.Check(false /* not called */, TEST_LOCATION);
7212 childData.Check(false /* not called */, TEST_LOCATION);
7213 grandChildData.Check(false /* not called */, TEST_LOCATION);
7218 int utcDaliActorVisibilityChangeSignalAfterAnimation(void)
7220 TestApplication application;
7221 tet_infoline("Check that the visibility change signal is emitted when the visibility changes when an animation starts");
7223 Actor actor = Actor::New();
7224 application.GetScene().Add(actor);
7226 application.SendNotification();
7227 application.Render();
7229 VisibilityChangedFunctorData data;
7230 DevelActor::VisibilityChangedSignal(actor).Connect(&application, VisibilityChangedFunctor(data));
7232 Animation animation = Animation::New(1.0f);
7233 animation.AnimateTo(Property(actor, Actor::Property::VISIBLE), false);
7235 data.Check(false, TEST_LOCATION);
7236 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::VISIBLE), true, TEST_LOCATION);
7237 DALI_TEST_EQUALS(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE), true, TEST_LOCATION);
7239 tet_infoline("Play the animation and check the property value");
7242 data.Check(true /* called */, actor, false /* not visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7243 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::VISIBLE), false, TEST_LOCATION);
7245 tet_infoline("Animation not currently finished, so the current visibility should still be true");
7246 DALI_TEST_EQUALS(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE), true, TEST_LOCATION);
7248 application.SendNotification();
7249 application.Render(1100); // After the animation
7251 DALI_TEST_EQUALS(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE), false, TEST_LOCATION);
7256 int utcDaliActorVisibilityChangeSignalByName(void)
7258 TestApplication application;
7259 tet_infoline("Check that the visibility change signal is called when the visibility changes for the actor itself");
7261 Actor actor = Actor::New();
7263 bool signalCalled = false;
7264 actor.ConnectSignal(&application, "visibilityChanged", VisibilityChangedVoidFunctor(signalCalled));
7265 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7266 actor.SetProperty(Actor::Property::VISIBLE, false);
7267 DALI_TEST_EQUALS(signalCalled, true, TEST_LOCATION);
7269 tet_infoline("Ensure functor is not called if we attempt to change the visibility to what it already is at");
7270 signalCalled = false;
7271 actor.SetProperty(Actor::Property::VISIBLE, false);
7272 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7274 tet_infoline("Change the visibility using properties, ensure called");
7275 actor.SetProperty(Actor::Property::VISIBLE, true);
7276 DALI_TEST_EQUALS(signalCalled, true, TEST_LOCATION);
7278 tet_infoline("Set the visibility to current using properties, ensure not called");
7279 signalCalled = false;
7281 actor.SetProperty(Actor::Property::VISIBLE, true);
7282 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7287 static void LayoutDirectionChanged(Actor actor, LayoutDirection::Type type)
7289 gLayoutDirectionType = type;
7292 int UtcDaliActorLayoutDirectionProperty(void)
7294 TestApplication application;
7295 tet_infoline("Check layout direction property");
7297 Actor actor0 = Actor::New();
7298 DALI_TEST_EQUALS(actor0.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7299 application.GetScene().Add(actor0);
7301 application.SendNotification();
7302 application.Render();
7304 Actor actor1 = Actor::New();
7305 DALI_TEST_EQUALS(actor1.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7306 Actor actor2 = Actor::New();
7307 DALI_TEST_EQUALS(actor2.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7308 Actor actor3 = Actor::New();
7309 DALI_TEST_EQUALS(actor3.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7310 Actor actor4 = Actor::New();
7311 DALI_TEST_EQUALS(actor4.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7312 Actor actor5 = Actor::New();
7313 DALI_TEST_EQUALS(actor5.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7314 Actor actor6 = Actor::New();
7315 DALI_TEST_EQUALS(actor6.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7316 Actor actor7 = Actor::New();
7317 DALI_TEST_EQUALS(actor7.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7318 Actor actor8 = Actor::New();
7319 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7320 Actor actor9 = Actor::New();
7321 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7324 gLayoutDirectionType = LayoutDirection::LEFT_TO_RIGHT;
7325 actor2.LayoutDirectionChangedSignal().Connect(LayoutDirectionChanged);
7327 DALI_TEST_EQUALS(actor1.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), true, TEST_LOCATION);
7328 actor1.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT);
7329 DALI_TEST_EQUALS(actor1.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), false, TEST_LOCATION);
7331 DALI_TEST_EQUALS(actor1.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7332 DALI_TEST_EQUALS(actor2.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7333 DALI_TEST_EQUALS(gLayoutDirectionType, LayoutDirection::RIGHT_TO_LEFT, TEST_LOCATION);
7335 actor1.SetProperty(Actor::Property::INHERIT_LAYOUT_DIRECTION, true);
7337 DALI_TEST_EQUALS(actor1.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7338 DALI_TEST_EQUALS(actor2.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7340 application.GetScene().Add(actor3);
7347 actor3.SetProperty(Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT");
7348 actor5.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT);
7350 DALI_TEST_EQUALS(actor8.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), true, TEST_LOCATION);
7351 actor8.SetProperty(Actor::Property::INHERIT_LAYOUT_DIRECTION, false);
7352 DALI_TEST_EQUALS(actor8.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), false, TEST_LOCATION);
7354 actor7.SetProperty(Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT");
7356 DALI_TEST_EQUALS(actor3.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7357 DALI_TEST_EQUALS(actor4.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7358 DALI_TEST_EQUALS(actor5.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7359 DALI_TEST_EQUALS(actor6.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7360 DALI_TEST_EQUALS(actor7.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7361 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7362 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7364 actor8.SetProperty(Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT");
7365 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7366 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7368 actor7.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT);
7369 DALI_TEST_EQUALS(actor7.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7370 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7371 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7373 actor8.SetProperty(Actor::Property::INHERIT_LAYOUT_DIRECTION, true);
7374 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7375 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7380 struct LayoutDirectionFunctor
7382 LayoutDirectionFunctor(bool& signalCalled)
7383 : mSignalCalled(signalCalled)
7387 LayoutDirectionFunctor(const LayoutDirectionFunctor& rhs)
7388 : mSignalCalled(rhs.mSignalCalled)
7394 mSignalCalled = true;
7397 bool& mSignalCalled;
7400 int UtcDaliActorLayoutDirectionSignal(void)
7402 TestApplication application;
7403 tet_infoline("Check changing layout direction property sends a signal");
7405 Actor actor = Actor::New();
7406 DALI_TEST_EQUALS(actor.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7407 application.GetScene().Add(actor);
7408 bool signalCalled = false;
7409 LayoutDirectionFunctor layoutDirectionFunctor(signalCalled);
7411 actor.ConnectSignal(&application, "layoutDirectionChanged", layoutDirectionFunctor);
7412 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7414 // Test that writing the same value doesn't send a signal
7415 actor.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT);
7416 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7418 // Test that writing a different value sends the signal
7419 signalCalled = false;
7420 actor.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT);
7421 DALI_TEST_EQUALS(signalCalled, true, TEST_LOCATION);
7423 signalCalled = false;
7424 actor.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT);
7425 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7430 struct ChildAddedSignalCheck
7432 ChildAddedSignalCheck(bool& signalReceived, Actor& childHandle)
7433 : mSignalReceived(signalReceived),
7434 mChildHandle(childHandle)
7438 void operator()(Actor childHandle)
7440 mSignalReceived = true;
7441 mChildHandle = childHandle;
7445 mSignalReceived = true;
7446 mChildHandle = Actor();
7449 bool& mSignalReceived;
7450 Actor& mChildHandle;
7453 int UtcDaliChildAddedSignalP1(void)
7455 TestApplication application;
7456 auto stage = application.GetScene();
7458 bool signalReceived = false;
7461 ChildAddedSignalCheck signal(signalReceived, childActor);
7462 DevelActor::ChildAddedSignal(stage.GetRootLayer()).Connect(&application, signal);
7463 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7465 auto actorA = Actor::New();
7467 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7468 DALI_TEST_EQUALS(childActor, actorA, TEST_LOCATION);
7469 signalReceived = false;
7471 auto actorB = Actor::New();
7473 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7474 DALI_TEST_EQUALS(childActor, actorB, TEST_LOCATION);
7479 int UtcDaliChildAddedSignalP2(void)
7481 TestApplication application;
7482 auto stage = application.GetScene();
7484 bool signalReceived = false;
7487 ChildAddedSignalCheck signal(signalReceived, childActor);
7488 tet_infoline("Connect to childAdded signal by name");
7490 stage.GetRootLayer().ConnectSignal(&application, "childAdded", signal);
7491 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7493 auto actorA = Actor::New();
7495 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7497 // Can't test which actor was added; signal signature is void() when connecting via name.
7498 signalReceived = false;
7500 auto actorB = Actor::New();
7502 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7507 int UtcDaliChildAddedSignalN(void)
7509 TestApplication application;
7510 auto stage = application.GetScene();
7512 bool signalReceived = false;
7515 ChildAddedSignalCheck signal(signalReceived, childActor);
7516 DevelActor::ChildAddedSignal(stage.GetRootLayer()).Connect(&application, signal);
7517 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7519 auto actorA = Actor::New();
7521 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7522 DALI_TEST_EQUALS(childActor, actorA, TEST_LOCATION);
7523 signalReceived = false;
7525 auto actorB = Actor::New();
7527 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7531 struct ChildRemovedSignalCheck
7533 ChildRemovedSignalCheck(bool& signalReceived, Actor& childHandle)
7534 : mSignalReceived(signalReceived),
7535 mChildHandle(childHandle)
7539 void operator()(Actor childHandle)
7541 mSignalReceived = true;
7542 mChildHandle = childHandle;
7547 mSignalReceived = true;
7550 bool& mSignalReceived;
7551 Actor& mChildHandle;
7554 int UtcDaliChildRemovedSignalP1(void)
7556 TestApplication application;
7557 auto stage = application.GetScene();
7559 bool signalReceived = false;
7562 ChildRemovedSignalCheck signal(signalReceived, childActor);
7563 DevelActor::ChildRemovedSignal(stage.GetRootLayer()).Connect(&application, signal);
7564 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7566 auto actorA = Actor::New();
7568 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7569 DALI_TEST_CHECK(!childActor);
7571 stage.Remove(actorA);
7572 DALI_TEST_EQUALS(childActor, actorA, TEST_LOCATION);
7573 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7575 signalReceived = false;
7576 auto actorB = Actor::New();
7578 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7580 stage.Remove(actorB);
7581 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7582 DALI_TEST_EQUALS(childActor, actorB, TEST_LOCATION);
7587 int UtcDaliChildRemovedSignalP2(void)
7589 TestApplication application;
7590 auto stage = application.GetScene();
7592 bool signalReceived = false;
7595 ChildAddedSignalCheck signal(signalReceived, childActor);
7596 tet_infoline("Connect to childRemoved signal by name");
7598 stage.GetRootLayer().ConnectSignal(&application, "childRemoved", signal);
7599 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7601 auto actorA = Actor::New();
7603 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7605 stage.Remove(actorA);
7606 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7608 signalReceived = false;
7609 auto actorB = Actor::New();
7611 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7613 stage.Remove(actorB);
7614 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7619 int UtcDaliChildRemovedSignalN(void)
7621 TestApplication application;
7622 auto stage = application.GetScene();
7624 bool signalReceived = false;
7627 ChildRemovedSignalCheck signal(signalReceived, childActor);
7628 DevelActor::ChildRemovedSignal(stage.GetRootLayer()).Connect(&application, signal);
7629 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7631 auto actorA = Actor::New();
7634 auto actorB = Actor::New();
7637 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7638 DALI_TEST_CHECK(!childActor);
7640 actorA.Remove(actorB);
7641 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7645 int UtcDaliChildMovedSignalP(void)
7647 TestApplication application;
7648 auto stage = application.GetScene();
7650 bool addedASignalReceived = false;
7651 bool removedASignalReceived = false;
7652 bool addedBSignalReceived = false;
7653 bool removedBSignalReceived = false;
7656 auto actorA = Actor::New();
7657 auto actorB = Actor::New();
7661 ChildAddedSignalCheck addedSignalA(addedASignalReceived, childActor);
7662 ChildRemovedSignalCheck removedSignalA(removedASignalReceived, childActor);
7663 ChildAddedSignalCheck addedSignalB(addedBSignalReceived, childActor);
7664 ChildRemovedSignalCheck removedSignalB(removedBSignalReceived, childActor);
7666 DevelActor::ChildAddedSignal(actorA).Connect(&application, addedSignalA);
7667 DevelActor::ChildRemovedSignal(actorA).Connect(&application, removedSignalA);
7668 DevelActor::ChildAddedSignal(actorB).Connect(&application, addedSignalB);
7669 DevelActor::ChildRemovedSignal(actorB).Connect(&application, removedSignalB);
7671 DALI_TEST_EQUALS(addedASignalReceived, false, TEST_LOCATION);
7672 DALI_TEST_EQUALS(removedASignalReceived, false, TEST_LOCATION);
7673 DALI_TEST_EQUALS(addedBSignalReceived, false, TEST_LOCATION);
7674 DALI_TEST_EQUALS(removedBSignalReceived, false, TEST_LOCATION);
7676 // Create a child of A
7678 auto child = Actor::New();
7681 DALI_TEST_EQUALS(addedASignalReceived, true, TEST_LOCATION);
7682 DALI_TEST_EQUALS(removedASignalReceived, false, TEST_LOCATION);
7683 DALI_TEST_EQUALS(addedBSignalReceived, false, TEST_LOCATION);
7684 DALI_TEST_EQUALS(removedBSignalReceived, false, TEST_LOCATION);
7685 DALI_TEST_EQUALS(childActor, child, TEST_LOCATION);
7688 addedASignalReceived = false;
7689 addedBSignalReceived = false;
7690 removedASignalReceived = false;
7691 removedBSignalReceived = false;
7693 actorB.Add(child); // Expect this child to be re-parented
7694 DALI_TEST_EQUALS(addedASignalReceived, false, TEST_LOCATION);
7695 DALI_TEST_EQUALS(removedASignalReceived, true, TEST_LOCATION);
7696 DALI_TEST_EQUALS(addedBSignalReceived, true, TEST_LOCATION);
7697 DALI_TEST_EQUALS(removedBSignalReceived, false, TEST_LOCATION);
7699 // Move child back to A:
7700 addedASignalReceived = false;
7701 addedBSignalReceived = false;
7702 removedASignalReceived = false;
7703 removedBSignalReceived = false;
7705 actorA.Add(child); // Expect this child to be re-parented
7706 DALI_TEST_EQUALS(addedASignalReceived, true, TEST_LOCATION);
7707 DALI_TEST_EQUALS(removedASignalReceived, false, TEST_LOCATION);
7708 DALI_TEST_EQUALS(addedBSignalReceived, false, TEST_LOCATION);
7709 DALI_TEST_EQUALS(removedBSignalReceived, true, TEST_LOCATION);
7714 int UtcDaliActorSwitchParentP(void)
7716 tet_infoline("Testing Actor::UtcDaliActorSwitchParentP");
7717 TestApplication application;
7719 Actor parent1 = Actor::New();
7720 Actor child = Actor::New();
7722 application.GetScene().Add(parent1);
7724 DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION);
7726 child.OnSceneSignal().Connect(OnSceneCallback);
7727 child.OffSceneSignal().Connect(OffSceneCallback);
7730 DALI_TEST_CHECK(gOnSceneCallBackCalled == 0);
7731 DALI_TEST_CHECK(gOffSceneCallBackCalled == 0);
7735 DALI_TEST_EQUALS(parent1.GetChildCount(), 1u, TEST_LOCATION);
7737 DALI_TEST_CHECK(gOnSceneCallBackCalled == 1);
7738 DALI_TEST_CHECK(gOffSceneCallBackCalled == 0);
7740 Actor parent2 = Actor::New();
7741 application.GetScene().Add(parent2);
7743 bool addSignalReceived = false;
7744 ChildAddedSignalCheck addedSignal(addSignalReceived, child);
7745 DevelActor::ChildAddedSignal(application.GetScene().GetRootLayer()).Connect(&application, addedSignal);
7746 DALI_TEST_EQUALS(addSignalReceived, false, TEST_LOCATION);
7748 bool removedSignalReceived = false;
7749 ChildRemovedSignalCheck removedSignal(removedSignalReceived, child);
7750 DevelActor::ChildRemovedSignal(application.GetScene().GetRootLayer()).Connect(&application, removedSignal);
7751 DALI_TEST_EQUALS(removedSignalReceived, false, TEST_LOCATION);
7753 DevelActor::SwitchParent(child, parent2);
7755 DALI_TEST_EQUALS(addSignalReceived, false, TEST_LOCATION);
7756 DALI_TEST_EQUALS(removedSignalReceived, false, TEST_LOCATION);
7758 DALI_TEST_EQUALS(parent1.GetChildCount(), 0u, TEST_LOCATION);
7759 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
7761 DALI_TEST_CHECK(gOnSceneCallBackCalled == 1);
7762 DALI_TEST_CHECK(gOffSceneCallBackCalled == 0);
7763 DALI_TEST_CHECK(child.GetProperty<bool>(Dali::Actor::Property::CONNECTED_TO_SCENE));
7764 DALI_TEST_CHECK(child.GetParent() == parent2);
7769 int utcDaliActorCulled(void)
7771 TestApplication application;
7772 auto stage = application.GetScene();
7774 tet_infoline("Check that the actor is culled if the actor is out of the screen");
7776 Actor actor = Actor::New();
7777 actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
7779 Geometry geometry = CreateQuadGeometry();
7780 Shader shader = CreateShader();
7781 Renderer renderer = Renderer::New(geometry, shader);
7782 actor.AddRenderer(renderer);
7786 application.SendNotification();
7787 application.Render(0);
7789 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::CULLED), false, TEST_LOCATION);
7791 PropertyNotification notification = actor.AddPropertyNotification(Actor::Property::CULLED, LessThanCondition(0.5f));
7792 notification.SetNotifyMode(PropertyNotification::NOTIFY_ON_CHANGED);
7794 // Connect NotifySignal
7795 bool propertyNotificationSignal(false);
7796 PropertyNotification source;
7797 CulledPropertyNotificationFunctor f(propertyNotificationSignal, source);
7798 notification.NotifySignal().Connect(&application, f);
7800 actor.SetProperty(Actor::Property::POSITION, Vector2(1000.0f, 1000.0f));
7802 application.SendNotification();
7803 application.Render();
7805 application.SendNotification();
7807 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::CULLED), true, TEST_LOCATION);
7809 DALI_TEST_EQUALS(propertyNotificationSignal, true, TEST_LOCATION);
7810 DALI_TEST_EQUALS(source.GetTargetProperty(), static_cast<int>(Actor::Property::CULLED), TEST_LOCATION);
7811 DALI_TEST_EQUALS(source.GetTarget().GetProperty<bool>(source.GetTargetProperty()), true, TEST_LOCATION);
7816 int utcDaliEnsureRenderWhenRemovingLastRenderableActor(void)
7818 TestApplication application;
7819 auto stage = application.GetScene();
7821 tet_infoline("Ensure we clear the screen when the last actor is removed");
7823 Actor actor = CreateRenderableActor();
7824 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
7827 application.SendNotification();
7828 application.Render();
7830 auto& glAbstraction = application.GetGlAbstraction();
7831 const auto clearCountBefore = glAbstraction.GetClearCountCalled();
7835 application.SendNotification();
7836 application.Render();
7838 DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION);
7843 int utcDaliEnsureRenderWhenMakingLastActorInvisible(void)
7845 TestApplication application;
7846 auto stage = application.GetScene();
7848 tet_infoline("Ensure we clear the screen when the last actor is made invisible");
7850 Actor actor = CreateRenderableActor();
7851 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
7854 application.SendNotification();
7855 application.Render();
7857 auto& glAbstraction = application.GetGlAbstraction();
7858 const auto clearCountBefore = glAbstraction.GetClearCountCalled();
7860 actor.SetProperty(Actor::Property::VISIBLE, false);
7862 application.SendNotification();
7863 application.Render();
7865 DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION);
7870 int utcDaliActorGetSizeAfterAnimation(void)
7872 TestApplication application;
7873 tet_infoline("Check the actor size before / after an animation is finished");
7875 Vector3 actorSize(100.0f, 100.0f, 0.0f);
7877 Actor actor = Actor::New();
7878 actor.SetProperty(Actor::Property::SIZE, actorSize);
7879 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
7880 application.GetScene().Add(actor);
7882 // Size should be updated without rendering.
7883 Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7884 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7886 application.SendNotification();
7887 application.Render();
7889 // Size and current size should be updated.
7890 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7891 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7892 DALI_TEST_EQUALS(actorSize.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7893 DALI_TEST_EQUALS(actorSize.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7894 DALI_TEST_EQUALS(actorSize.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7896 Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7897 DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7898 DALI_TEST_EQUALS(actorSize.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7899 DALI_TEST_EQUALS(actorSize.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7900 DALI_TEST_EQUALS(actorSize.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7903 actorSize = Vector3(200.0f, 200.0f, 0.0f);
7904 actor.SetProperty(Actor::Property::SIZE, actorSize);
7906 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7907 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7909 Vector3 targetValue(10.0f, 20.0f, 0.0f);
7911 Animation animation = Animation::New(1.0f);
7912 animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
7915 // Size should be updated without rendering.
7916 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7917 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7919 application.SendNotification();
7920 application.Render(1100); // After the animation
7922 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7923 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7924 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7925 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7926 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7928 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7929 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7930 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7931 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7932 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7934 targetValue.width = 50.0f;
7937 animation.AnimateTo(Property(actor, Actor::Property::SIZE_WIDTH), targetValue.width);
7940 application.SendNotification();
7941 application.Render(1100); // After the animation
7943 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7944 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7945 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7946 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7947 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7949 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7950 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7951 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7952 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7953 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7955 targetValue.height = 70.0f;
7958 animation.AnimateTo(Property(actor, Actor::Property::SIZE_HEIGHT), targetValue.height);
7961 application.SendNotification();
7962 application.Render(1100); // After the animation
7964 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7965 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7966 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7967 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7968 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7970 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7971 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7972 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7973 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7974 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7976 Vector3 offset(10.0f, 20.0f, 0.0f);
7979 animation.AnimateBy(Property(actor, Actor::Property::SIZE), offset);
7982 application.SendNotification();
7983 application.Render(1100); // After the animation
7985 targetValue += offset;
7987 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7988 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7989 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7990 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7991 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7993 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7994 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7995 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7996 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7997 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7999 offset.width = 20.0f;
8002 animation.AnimateBy(Property(actor, Actor::Property::SIZE_WIDTH), offset.width);
8005 application.SendNotification();
8006 application.Render(1100); // After the animation
8008 targetValue.width += offset.width;
8010 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
8011 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
8012 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
8013 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
8014 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
8016 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
8017 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
8018 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
8019 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
8020 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
8022 offset.height = 10.0f;
8025 animation.AnimateBy(Property(actor, Actor::Property::SIZE_HEIGHT), offset.height);
8028 application.SendNotification();
8029 application.Render(1100); // After the animation
8031 targetValue.height += offset.height;
8033 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
8034 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
8035 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
8036 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
8037 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
8039 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
8040 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
8041 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
8042 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
8043 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
8046 actorSize = Vector3(300.0f, 300.0f, 0.0f);
8048 actor.SetProperty(Actor::Property::SIZE, actorSize);
8050 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
8051 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
8053 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
8054 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
8056 application.SendNotification();
8057 application.Render();
8059 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
8060 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
8062 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
8063 DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
8068 int utcDaliActorPartialUpdate(void)
8070 TestApplication application(
8071 TestApplication::DEFAULT_SURFACE_WIDTH,
8072 TestApplication::DEFAULT_SURFACE_HEIGHT,
8073 TestApplication::DEFAULT_HORIZONTAL_DPI,
8074 TestApplication::DEFAULT_VERTICAL_DPI,
8078 tet_infoline("Check the damaged area");
8080 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8082 std::vector<Rect<int>> damagedRects;
8083 Rect<int> clippingRect;
8084 application.SendNotification();
8085 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8087 // First render pass, nothing to render, adaptor would just do swap buffer.
8088 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8089 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8091 Actor actor = CreateRenderableActor();
8092 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8093 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
8094 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8095 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8096 application.GetScene().Add(actor);
8098 application.SendNotification();
8100 // 1. Actor added, damaged rect is added size of actor
8101 damagedRects.clear();
8102 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8103 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8106 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8107 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8108 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8109 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8110 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8111 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8112 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8115 actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0));
8116 application.SendNotification();
8118 damagedRects.clear();
8119 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8120 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8123 clippingRect = Rect<int>(16, 752, 48, 48); // in screen coordinates, includes 3 last frames updates
8124 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8125 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8126 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8127 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8128 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8129 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8131 // 3. Set new position
8132 actor.SetProperty(Actor::Property::POSITION, Vector3(32.0f, 32.0f, 0));
8133 application.SendNotification();
8135 damagedRects.clear();
8136 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8137 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8140 clippingRect = Rect<int>(16, 736, 64, 64); // in screen coordinates, includes 3 last frames updates
8141 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8142 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8143 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8144 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8145 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8146 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8148 application.GetScene().Remove(actor);
8149 application.SendNotification();
8151 // Actor removed, last 3 dirty rects are reported. Adaptor would merge them together.
8152 damagedRects.clear();
8153 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8154 DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION);
8156 clippingRect = damagedRects[0];
8157 clippingRect.Merge(damagedRects[1]);
8158 clippingRect.Merge(damagedRects[2]);
8160 DALI_TEST_EQUALS(clippingRect.IsEmpty(), false, TEST_LOCATION);
8161 DALI_TEST_EQUALS(clippingRect.IsValid(), true, TEST_LOCATION);
8162 DALI_TEST_EQUALS<Rect<int>>(clippingRect, Rect<int>(16, 736, 64, 64), TEST_LOCATION);
8164 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8165 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8166 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8167 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8168 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8173 int utcDaliActorPartialUpdateSetColor(void)
8175 TestApplication application(
8176 TestApplication::DEFAULT_SURFACE_WIDTH,
8177 TestApplication::DEFAULT_SURFACE_HEIGHT,
8178 TestApplication::DEFAULT_HORIZONTAL_DPI,
8179 TestApplication::DEFAULT_VERTICAL_DPI,
8183 tet_infoline("Check uniform update");
8185 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8187 std::vector<Rect<int>> damagedRects;
8188 Rect<int> clippingRect;
8189 application.SendNotification();
8190 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8192 // First render pass, nothing to render, adaptor would just do swap buffer.
8193 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8194 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8196 Actor actor = CreateRenderableActor();
8197 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8198 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
8199 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8200 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8201 application.GetScene().Add(actor);
8203 application.SendNotification();
8205 // 1. Actor added, damaged rect is added size of actor
8206 damagedRects.clear();
8207 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8208 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8211 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8212 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8213 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8214 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8215 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8216 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8217 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8219 damagedRects.clear();
8220 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8222 damagedRects.clear();
8223 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8226 actor.SetProperty(Actor::Property::COLOR, Vector3(1.0f, 0.0f, 0.0f));
8227 application.SendNotification();
8229 damagedRects.clear();
8230 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8231 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8234 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8235 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8236 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8237 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8238 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8239 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8240 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8245 const std::string SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME("uLightCameraProjectionMatrix");
8246 const std::string SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME("uLightCameraViewMatrix");
8247 const std::string SHADER_SHADOW_COLOR_PROPERTY_NAME("uShadowColor");
8248 const char* const RENDER_SHADOW_VERTEX_SOURCE =
8249 " uniform mediump mat4 uLightCameraProjectionMatrix;\n"
8250 " uniform mediump mat4 uLightCameraViewMatrix;\n"
8254 " gl_Position = uProjection * uModelView * vec4(aPosition,1.0);\n"
8255 " vec4 textureCoords = uLightCameraProjectionMatrix * uLightCameraViewMatrix * uModelMatrix * vec4(aPosition,1.0);\n"
8256 " vTexCoord = 0.5 + 0.5 * (textureCoords.xy/textureCoords.w);\n"
8259 const char* const RENDER_SHADOW_FRAGMENT_SOURCE =
8260 "uniform lowp vec4 uShadowColor;\n"
8263 " lowp float alpha;\n"
8264 " alpha = texture2D(sTexture, vec2(vTexCoord.x, vTexCoord.y)).a;\n"
8265 " gl_FragColor = vec4(uShadowColor.rgb, uShadowColor.a * alpha);\n"
8268 int utcDaliActorPartialUpdateSetProperty(void)
8270 TestApplication application(
8271 TestApplication::DEFAULT_SURFACE_WIDTH,
8272 TestApplication::DEFAULT_SURFACE_HEIGHT,
8273 TestApplication::DEFAULT_HORIZONTAL_DPI,
8274 TestApplication::DEFAULT_VERTICAL_DPI,
8278 tet_infoline("Set/Update property with partial update");
8280 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8282 std::vector<Rect<int>> damagedRects;
8283 Rect<int> clippingRect;
8284 application.SendNotification();
8285 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8287 // First render pass, nothing to render, adaptor would just do swap buffer.
8288 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8289 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8291 Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 4u, 4u);
8292 Actor actor = CreateRenderableActor(image, RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE);
8293 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8294 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
8295 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8296 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8297 application.GetScene().Add(actor);
8299 actor.RegisterProperty(SHADER_SHADOW_COLOR_PROPERTY_NAME, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
8301 damagedRects.clear();
8302 application.SendNotification();
8303 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8304 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8307 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8308 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8309 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8310 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8311 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8312 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8313 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8315 Property::Index shadowColorPropertyIndex = actor.GetPropertyIndex(SHADER_SHADOW_COLOR_PROPERTY_NAME);
8316 actor.SetProperty(shadowColorPropertyIndex, Vector4(1.0f, 1.0f, 0.0f, 1.0f));
8318 damagedRects.clear();
8319 application.SendNotification();
8320 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8321 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8323 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8324 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8325 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8326 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8327 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8328 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8330 // Should be no damage rects, nothing changed
8331 damagedRects.clear();
8332 application.SendNotification();
8333 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8334 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8336 // Should be 1 damage rect due to change in size
8337 damagedRects.clear();
8338 actor.SetProperty(Actor::Property::SIZE, Vector3(26.0f, 26.0f, 0.0f));
8339 application.SendNotification();
8340 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8341 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8343 clippingRect = Rect<int>(16, 752, 32, 48); // new clipping rect size increased due to change in actor size
8344 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8345 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8346 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8347 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8348 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8349 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8351 damagedRects.clear();
8352 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8353 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8358 int utcDaliActorPartialUpdateTwoActors(void)
8360 TestApplication application(
8361 TestApplication::DEFAULT_SURFACE_WIDTH,
8362 TestApplication::DEFAULT_SURFACE_HEIGHT,
8363 TestApplication::DEFAULT_HORIZONTAL_DPI,
8364 TestApplication::DEFAULT_VERTICAL_DPI,
8368 tet_infoline("Check the damaged rects with partial update and two actors");
8370 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8372 Actor actor = CreateRenderableActor();
8373 actor.SetProperty(Actor::Property::POSITION, Vector3(100.0f, 100.0f, 0.0f));
8374 actor.SetProperty(Actor::Property::SIZE, Vector3(50.0f, 50.0f, 0.0f));
8375 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8376 application.GetScene().Add(actor);
8378 Actor actor2 = CreateRenderableActor();
8379 actor2.SetProperty(Actor::Property::POSITION, Vector3(150.0f, 150.0f, 0.0f));
8380 actor2.SetProperty(Actor::Property::SIZE, Vector3(100.0f, 100.0f, 0.0f));
8381 actor2.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8382 application.GetScene().Add(actor2);
8384 application.SendNotification();
8385 std::vector<Rect<int>> damagedRects;
8386 application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
8388 DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
8389 DALI_TEST_EQUALS<Rect<int>>(Rect<int>(64, 672, 64, 64), damagedRects[0], TEST_LOCATION);
8390 DALI_TEST_EQUALS<Rect<int>>(Rect<int>(96, 592, 112, 112), damagedRects[1], TEST_LOCATION);
8392 // in screen coordinates, adaptor would calculate it using previous frames information
8393 Rect<int> clippingRect = Rect<int>(64, 592, 144, 192);
8394 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8396 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8397 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8398 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8399 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8404 int utcDaliActorPartialUpdateActorsWithSizeHint(void)
8406 TestApplication application(
8407 TestApplication::DEFAULT_SURFACE_WIDTH,
8408 TestApplication::DEFAULT_SURFACE_HEIGHT,
8409 TestApplication::DEFAULT_HORIZONTAL_DPI,
8410 TestApplication::DEFAULT_VERTICAL_DPI,
8414 tet_infoline("Check the damaged rect with partial update and actor size hint");
8416 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8418 Actor actor = CreateRenderableActor();
8419 actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f));
8420 actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f));
8421 actor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector3(64.0f, 64.0f, 0.0f));
8422 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8423 application.GetScene().Add(actor);
8425 application.SendNotification();
8426 std::vector<Rect<int>> damagedRects;
8427 application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
8429 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8431 Rect<int> clippingRect = Rect<int>(32, 704, 80, 80);
8432 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8434 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8436 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8437 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8438 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8439 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8444 int utcDaliActorPartialUpdateAnimation(void)
8446 TestApplication application(
8447 TestApplication::DEFAULT_SURFACE_WIDTH,
8448 TestApplication::DEFAULT_SURFACE_HEIGHT,
8449 TestApplication::DEFAULT_HORIZONTAL_DPI,
8450 TestApplication::DEFAULT_VERTICAL_DPI,
8454 tet_infoline("Check the damaged area with partial update and animation");
8456 TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
8457 drawTrace.Enable(true);
8460 Actor actor1 = CreateRenderableActor();
8461 actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8462 actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f));
8463 application.GetScene().Add(actor1);
8465 Actor actor2 = CreateRenderableActor();
8466 actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8467 actor2.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8468 application.GetScene().Add(actor2);
8470 std::vector<Rect<int>> damagedRects;
8471 Rect<int> clippingRect;
8472 Rect<int> expectedRect1, expectedRect2;
8474 application.SendNotification();
8475 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8477 DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
8480 expectedRect1 = Rect<int>(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates
8481 expectedRect2 = Rect<int>(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates
8482 DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[0], TEST_LOCATION);
8483 DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[1], TEST_LOCATION);
8485 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8487 damagedRects.clear();
8488 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8489 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8491 // Make an animation
8492 Animation animation = Animation::New(1.0f);
8493 animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f));
8496 application.SendNotification();
8498 damagedRects.clear();
8499 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8500 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8503 damagedRects.clear();
8505 // In animation deley time
8506 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8507 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8510 DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION);
8513 damagedRects.clear();
8515 // Also in animation deley time
8516 application.PreRenderWithPartialUpdate(100, nullptr, damagedRects);
8517 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8520 DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION);
8522 // Unparent 2 actors and make a new actor
8526 Actor actor3 = CreateRenderableActor();
8527 actor3.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8528 actor3.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8529 application.GetScene().Add(actor3);
8531 application.SendNotification();
8533 // Started animation
8534 damagedRects.clear();
8535 application.PreRenderWithPartialUpdate(500, nullptr, damagedRects);
8536 DALI_TEST_EQUALS(damagedRects.size(), 5, TEST_LOCATION);
8538 // The first dirty rect is actor3's.
8539 // We don't know the exact dirty rect of actor2
8540 DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[0], TEST_LOCATION);
8541 DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[1], TEST_LOCATION);
8543 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8545 // Finished animation, but the actior was already unparented
8546 damagedRects.clear();
8547 application.PreRenderWithPartialUpdate(500, nullptr, damagedRects);
8549 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8550 DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[0], TEST_LOCATION);
8552 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8557 int utcDaliActorPartialUpdateChangeVisibility(void)
8559 TestApplication application(
8560 TestApplication::DEFAULT_SURFACE_WIDTH,
8561 TestApplication::DEFAULT_SURFACE_HEIGHT,
8562 TestApplication::DEFAULT_HORIZONTAL_DPI,
8563 TestApplication::DEFAULT_VERTICAL_DPI,
8567 tet_infoline("Check the damaged rect with partial update and visibility change");
8569 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8571 Actor actor = CreateRenderableActor();
8572 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8573 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
8574 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8575 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8576 application.GetScene().Add(actor);
8578 application.SendNotification();
8580 std::vector<Rect<int>> damagedRects;
8581 Rect<int> clippingRect;
8583 // 1. Actor added, damaged rect is added size of actor
8584 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8585 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8588 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8589 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8590 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8591 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8592 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8593 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8594 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8596 damagedRects.clear();
8597 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8598 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8600 damagedRects.clear();
8601 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8602 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8604 // Ensure the damaged rect is empty
8605 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8607 // 2. Make the Actor invisible
8608 actor.SetProperty(Actor::Property::VISIBLE, false);
8609 application.SendNotification();
8611 damagedRects.clear();
8612 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8613 DALI_TEST_CHECK(damagedRects.size() > 0);
8614 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8616 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8617 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8618 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8619 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8620 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8622 // 3. Make the Actor visible again
8623 actor.SetProperty(Actor::Property::VISIBLE, true);
8624 application.SendNotification();
8626 damagedRects.clear();
8627 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8628 DALI_TEST_CHECK(damagedRects.size() > 0);
8629 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8631 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8632 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8633 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8634 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8635 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8640 int utcDaliActorPartialUpdateOnOffScene(void)
8642 TestApplication application(
8643 TestApplication::DEFAULT_SURFACE_WIDTH,
8644 TestApplication::DEFAULT_SURFACE_HEIGHT,
8645 TestApplication::DEFAULT_HORIZONTAL_DPI,
8646 TestApplication::DEFAULT_VERTICAL_DPI,
8650 tet_infoline("Check the damaged rect with partial update and on/off scene");
8652 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8654 Actor actor = CreateRenderableActor();
8655 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8656 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
8657 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8658 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8659 application.GetScene().Add(actor);
8661 application.SendNotification();
8663 std::vector<Rect<int>> damagedRects;
8664 Rect<int> clippingRect;
8666 // 1. Actor added, damaged rect is added size of actor
8667 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8668 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8671 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8672 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8673 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8674 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8675 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8676 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8677 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8679 damagedRects.clear();
8680 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8681 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8683 damagedRects.clear();
8684 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8685 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8687 // Ensure the damaged rect is empty
8688 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8690 // 2. Remove the Actor from the Scene
8692 application.SendNotification();
8694 damagedRects.clear();
8695 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8696 DALI_TEST_CHECK(damagedRects.size() > 0);
8697 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8699 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8700 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8701 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8702 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8703 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8705 // 3. Add the Actor to the Scene again
8706 application.GetScene().Add(actor);
8707 application.SendNotification();
8709 damagedRects.clear();
8710 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8711 DALI_TEST_CHECK(damagedRects.size() > 0);
8712 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8714 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8715 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8716 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8717 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8718 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8723 int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void)
8725 TestApplication application;
8727 Actor actor = Actor::New();
8728 DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get<bool>(), false, TEST_LOCATION);
8729 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, true);
8730 DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get<bool>(), true, TEST_LOCATION);
8731 DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), Property::BOOLEAN, TEST_LOCATION);
8732 DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), true, TEST_LOCATION);
8733 DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION);
8734 DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION);
8735 DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), "captureAllTouchAfterStart", TEST_LOCATION);
8739 int UtcDaliActorCaptureAllTouchAfterStartPropertyN(void)
8741 TestApplication application;
8743 Actor actor = Actor::New();
8745 // Make sure setting invalid types does not cause a crash
8748 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, 1.0f);
8749 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector2::ONE);
8750 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector3::ONE);
8751 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector4::ONE);
8752 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Map());
8753 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Array());
8754 tet_result(TET_PASS);
8758 tet_result(TET_FAIL);
8763 int UtcDaliActorTouchAreaOffsetPropertyP(void)
8765 TestApplication application;
8767 Actor actor = Actor::New();
8768 Rect<int> touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get<Rect<int>>();
8769 DALI_TEST_EQUALS(Rect<int>(0, 0, 0, 0), touchAreaOffset, TEST_LOCATION);
8770 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(10, 20, 30, 40));
8771 touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get<Rect<int>>();
8772 DALI_TEST_EQUALS(Rect<int>(10, 20, 30, 40), touchAreaOffset, TEST_LOCATION);
8776 int UtcDaliActorTouchAreaOffsetPropertyN(void)
8778 TestApplication application;
8780 Actor actor = Actor::New();
8782 // Make sure setting invalid types does not cause a crash
8785 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, 1.0f);
8786 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector2::ONE);
8787 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector3::ONE);
8788 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector4::ONE);
8789 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Map());
8790 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Array());
8791 tet_result(TET_PASS);
8795 tet_result(TET_FAIL);
8800 int UtcDaliActorLowerBelowNegative(void)
8802 TestApplication application;
8803 Dali::Actor instance;
8807 instance.LowerBelow(arg1);
8808 DALI_TEST_CHECK(false); // Should not get here
8812 DALI_TEST_CHECK(true); // We expect an assert
8817 int UtcDaliActorRaiseAboveNegative(void)
8819 TestApplication application;
8820 Dali::Actor instance;
8824 instance.RaiseAbove(arg1);
8825 DALI_TEST_CHECK(false); // Should not get here
8829 DALI_TEST_CHECK(true); // We expect an assert
8834 int UtcDaliActorRaiseToTopNegative(void)
8836 TestApplication application;
8837 Dali::Actor instance;
8840 instance.RaiseToTop();
8841 DALI_TEST_CHECK(false); // Should not get here
8845 DALI_TEST_CHECK(true); // We expect an assert
8850 int UtcDaliActorAddRendererNegative(void)
8852 TestApplication application;
8853 Dali::Actor instance;
8856 Dali::Renderer arg1;
8857 instance.AddRenderer(arg1);
8858 DALI_TEST_CHECK(false); // Should not get here
8862 DALI_TEST_CHECK(true); // We expect an assert
8867 int UtcDaliActorTouchedSignalNegative(void)
8869 TestApplication application;
8870 Dali::Actor instance;
8873 instance.TouchedSignal();
8874 DALI_TEST_CHECK(false); // Should not get here
8878 DALI_TEST_CHECK(true); // We expect an assert
8883 int UtcDaliActorTranslateByNegative(void)
8885 TestApplication application;
8886 Dali::Actor instance;
8890 instance.TranslateBy(arg1);
8891 DALI_TEST_CHECK(false); // Should not get here
8895 DALI_TEST_CHECK(true); // We expect an assert
8900 int UtcDaliActorFindChildByIdNegative(void)
8902 TestApplication application;
8903 Dali::Actor instance;
8906 unsigned int arg1 = 0u;
8907 instance.FindChildById(arg1);
8908 DALI_TEST_CHECK(false); // Should not get here
8912 DALI_TEST_CHECK(true); // We expect an assert
8917 int UtcDaliActorGetRendererAtNegative(void)
8919 TestApplication application;
8920 Dali::Actor instance;
8923 unsigned int arg1 = 0u;
8924 instance.GetRendererAt(arg1);
8925 DALI_TEST_CHECK(false); // Should not get here
8929 DALI_TEST_CHECK(true); // We expect an assert
8934 int UtcDaliActorHoveredSignalNegative(void)
8936 TestApplication application;
8937 Dali::Actor instance;
8940 instance.HoveredSignal();
8941 DALI_TEST_CHECK(false); // Should not get here
8945 DALI_TEST_CHECK(true); // We expect an assert
8950 int UtcDaliActorLowerToBottomNegative(void)
8952 TestApplication application;
8953 Dali::Actor instance;
8956 instance.LowerToBottom();
8957 DALI_TEST_CHECK(false); // Should not get here
8961 DALI_TEST_CHECK(true); // We expect an assert
8966 int UtcDaliActorOnSceneSignalNegative(void)
8968 TestApplication application;
8969 Dali::Actor instance;
8972 instance.OnSceneSignal();
8973 DALI_TEST_CHECK(false); // Should not get here
8977 DALI_TEST_CHECK(true); // We expect an assert
8982 int UtcDaliActorOffSceneSignalNegative(void)
8984 TestApplication application;
8985 Dali::Actor instance;
8988 instance.OffSceneSignal();
8989 DALI_TEST_CHECK(false); // Should not get here
8993 DALI_TEST_CHECK(true); // We expect an assert
8998 int UtcDaliActorRemoveRendererNegative01(void)
9000 TestApplication application;
9001 Dali::Actor instance;
9004 unsigned int arg1 = 0u;
9005 instance.RemoveRenderer(arg1);
9006 DALI_TEST_CHECK(false); // Should not get here
9010 DALI_TEST_CHECK(true); // We expect an assert
9015 int UtcDaliActorRemoveRendererNegative02(void)
9017 TestApplication application;
9018 Dali::Actor instance;
9021 Dali::Renderer arg1;
9022 instance.RemoveRenderer(arg1);
9023 DALI_TEST_CHECK(false); // Should not get here
9027 DALI_TEST_CHECK(true); // We expect an assert
9032 int UtcDaliActorFindChildByNameNegative(void)
9034 TestApplication application;
9035 Dali::Actor instance;
9039 instance.FindChildByName(arg1);
9040 DALI_TEST_CHECK(false); // Should not get here
9044 DALI_TEST_CHECK(true); // We expect an assert
9049 int UtcDaliActorSetResizePolicyNegative(void)
9051 TestApplication application;
9052 Dali::Actor instance;
9055 Dali::ResizePolicy::Type arg1 = ResizePolicy::USE_NATURAL_SIZE;
9056 Dali::Dimension::Type arg2 = Dimension::ALL_DIMENSIONS;
9057 instance.SetResizePolicy(arg1, arg2);
9058 DALI_TEST_CHECK(false); // Should not get here
9062 DALI_TEST_CHECK(true); // We expect an assert
9067 int UtcDaliActorOnRelayoutSignalNegative(void)
9069 TestApplication application;
9070 Dali::Actor instance;
9073 instance.OnRelayoutSignal();
9074 DALI_TEST_CHECK(false); // Should not get here
9078 DALI_TEST_CHECK(true); // We expect an assert
9083 int UtcDaliActorWheelEventSignalNegative(void)
9085 TestApplication application;
9086 Dali::Actor instance;
9089 instance.WheelEventSignal();
9090 DALI_TEST_CHECK(false); // Should not get here
9094 DALI_TEST_CHECK(true); // We expect an assert
9099 int UtcDaliActorGetHeightForWidthNegative(void)
9101 TestApplication application;
9102 Dali::Actor instance;
9106 instance.GetHeightForWidth(arg1);
9107 DALI_TEST_CHECK(false); // Should not get here
9111 DALI_TEST_CHECK(true); // We expect an assert
9116 int UtcDaliActorGetWidthForHeightNegative(void)
9118 TestApplication application;
9119 Dali::Actor instance;
9123 instance.GetWidthForHeight(arg1);
9124 DALI_TEST_CHECK(false); // Should not get here
9128 DALI_TEST_CHECK(true); // We expect an assert
9133 int UtcDaliActorLayoutDirectionChangedSignalNegative(void)
9135 TestApplication application;
9136 Dali::Actor instance;
9139 instance.LayoutDirectionChangedSignal();
9140 DALI_TEST_CHECK(false); // Should not get here
9144 DALI_TEST_CHECK(true); // We expect an assert
9149 int UtcDaliActorAddNegative(void)
9151 TestApplication application;
9152 Dali::Actor instance;
9157 DALI_TEST_CHECK(false); // Should not get here
9161 DALI_TEST_CHECK(true); // We expect an assert
9166 int UtcDaliActorLowerNegative(void)
9168 TestApplication application;
9169 Dali::Actor instance;
9173 DALI_TEST_CHECK(false); // Should not get here
9177 DALI_TEST_CHECK(true); // We expect an assert
9182 int UtcDaliActorRaiseNegative(void)
9184 TestApplication application;
9185 Dali::Actor instance;
9189 DALI_TEST_CHECK(false); // Should not get here
9193 DALI_TEST_CHECK(true); // We expect an assert
9198 int UtcDaliActorRemoveNegative(void)
9200 TestApplication application;
9201 Dali::Actor instance;
9205 instance.Remove(arg1);
9206 DALI_TEST_CHECK(false); // Should not get here
9210 DALI_TEST_CHECK(true); // We expect an assert
9215 int UtcDaliActorScaleByNegative(void)
9217 TestApplication application;
9218 Dali::Actor instance;
9222 instance.ScaleBy(arg1);
9223 DALI_TEST_CHECK(false); // Should not get here
9227 DALI_TEST_CHECK(true); // We expect an assert
9232 int UtcDaliActorGetLayerNegative(void)
9234 TestApplication application;
9235 Dali::Actor instance;
9238 instance.GetLayer();
9239 DALI_TEST_CHECK(false); // Should not get here
9243 DALI_TEST_CHECK(true); // We expect an assert
9248 int UtcDaliActorRotateByNegative01(void)
9250 TestApplication application;
9251 Dali::Actor instance;
9254 Dali::Quaternion arg1;
9255 instance.RotateBy(arg1);
9256 DALI_TEST_CHECK(false); // Should not get here
9260 DALI_TEST_CHECK(true); // We expect an assert
9265 int UtcDaliActorRotateByNegative02(void)
9267 TestApplication application;
9268 Dali::Actor instance;
9273 instance.RotateBy(arg1, arg2);
9274 DALI_TEST_CHECK(false); // Should not get here
9278 DALI_TEST_CHECK(true); // We expect an assert
9283 int UtcDaliActorUnparentNegative(void)
9285 TestApplication application;
9286 Dali::Actor instance;
9289 instance.Unparent();
9290 DALI_TEST_CHECK(false); // Should not get here
9294 DALI_TEST_CHECK(true); // We expect an assert
9299 int UtcDaliActorGetChildAtNegative(void)
9301 TestApplication application;
9302 Dali::Actor instance;
9305 unsigned int arg1 = 0u;
9306 instance.GetChildAt(arg1);
9307 DALI_TEST_CHECK(false); // Should not get here
9311 DALI_TEST_CHECK(true); // We expect an assert
9316 int UtcDaliActorGetChildCountNegative(void)
9318 TestApplication application;
9319 Dali::Actor instance;
9322 instance.GetChildCount();
9323 DALI_TEST_CHECK(false); // Should not get here
9327 DALI_TEST_CHECK(true); // We expect an assert
9332 int UtcDaliActorGetTargetSizeNegative(void)
9334 TestApplication application;
9335 Dali::Actor instance;
9338 instance.GetTargetSize();
9339 DALI_TEST_CHECK(false); // Should not get here
9343 DALI_TEST_CHECK(true); // We expect an assert
9348 int UtcDaliActorScreenToLocalNegative(void)
9350 TestApplication application;
9351 Dali::Actor instance;
9358 instance.ScreenToLocal(arg1, arg2, arg3, arg4);
9359 DALI_TEST_CHECK(false); // Should not get here
9363 DALI_TEST_CHECK(true); // We expect an assert
9368 int UtcDaliActorGetNaturalSizeNegative(void)
9370 TestApplication application;
9371 Dali::Actor instance;
9374 instance.GetNaturalSize();
9375 DALI_TEST_CHECK(false); // Should not get here
9379 DALI_TEST_CHECK(true); // We expect an assert
9384 int UtcDaliActorGetRelayoutSizeNegative(void)
9386 TestApplication application;
9387 Dali::Actor instance;
9390 Dali::Dimension::Type arg1 = Dimension::HEIGHT;
9391 instance.GetRelayoutSize(arg1);
9392 DALI_TEST_CHECK(false); // Should not get here
9396 DALI_TEST_CHECK(true); // We expect an assert
9401 int UtcDaliActorGetResizePolicyNegative(void)
9403 TestApplication application;
9404 Dali::Actor instance;
9407 Dali::Dimension::Type arg1 = Dimension::ALL_DIMENSIONS;
9408 instance.GetResizePolicy(arg1);
9409 DALI_TEST_CHECK(false); // Should not get here
9413 DALI_TEST_CHECK(true); // We expect an assert
9418 int UtcDaliActorGetRendererCountNegative(void)
9420 TestApplication application;
9421 Dali::Actor instance;
9424 instance.GetRendererCount();
9425 DALI_TEST_CHECK(false); // Should not get here
9429 DALI_TEST_CHECK(true); // We expect an assert
9434 int UtcDaliActorGetParentNegative(void)
9436 TestApplication application;
9437 Dali::Actor instance;
9440 instance.GetParent();
9441 DALI_TEST_CHECK(false); // Should not get here
9445 DALI_TEST_CHECK(true); // We expect an assert
9450 int UtcDaliActorPropertyBlendEquation(void)
9452 TestApplication application;
9454 tet_infoline("Test SetProperty AdvancedBlendEquation");
9456 Geometry geometry = CreateQuadGeometry();
9457 Shader shader = CreateShader();
9458 Renderer renderer1 = Renderer::New(geometry, shader);
9460 Actor actor = Actor::New();
9461 actor.SetProperty(Actor::Property::OPACITY, 0.1f);
9463 actor.AddRenderer(renderer1);
9464 actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400));
9465 application.GetScene().Add(actor);
9467 if(!Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN))
9469 actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN);
9470 int equation = actor.GetProperty<int>(Dali::DevelActor::Property::BLEND_EQUATION);
9471 DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), false, TEST_LOCATION);
9474 if(Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN))
9476 actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN);
9477 int equation = actor.GetProperty<int>(Dali::DevelActor::Property::BLEND_EQUATION);
9478 DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), true, TEST_LOCATION);
9481 Renderer renderer2 = Renderer::New(geometry, shader);
9482 actor.AddRenderer(renderer2);
9487 int UtcDaliActorRegisterProperty(void)
9489 tet_infoline("Test property registration and uniform map update\n");
9491 TestApplication application;
9493 Geometry geometry = CreateQuadGeometry();
9494 Shader shader = CreateShader();
9495 Renderer renderer1 = Renderer::New(geometry, shader);
9496 Renderer renderer2 = Renderer::New(geometry, shader);
9498 Actor actor1 = Actor::New();
9499 actor1.AddRenderer(renderer1);
9500 actor1.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
9501 actor1.RegisterProperty("uCustom", 1);
9502 application.GetScene().Add(actor1);
9504 Actor actor2 = Actor::New();
9505 actor2.AddRenderer(renderer2);
9506 actor2.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
9507 application.GetScene().Add(actor2);
9509 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
9510 TraceCallStack& callStack = glAbstraction.GetSetUniformTrace();
9511 glAbstraction.EnableSetUniformCallTrace(true);
9513 application.SendNotification();
9514 application.Render();
9516 std::stringstream out;
9520 // Test uniform value of the custom property
9521 DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params));
9522 DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);
9525 actor1[Actor::Property::VISIBLE] = false;
9527 application.SendNotification();
9528 application.Render();
9530 // Make visible again
9531 actor1[Actor::Property::VISIBLE] = true;
9532 actor1["uCustom"] = 2;
9534 glAbstraction.ResetSetUniformCallStack();
9536 application.SendNotification();
9537 application.Render();
9541 // The uniform value should not be changed
9542 DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params));
9543 DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);