2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 // Enable debug log for test coverage
19 #define DEBUG_ENABLED 1
21 #include <dali-test-suite-utils.h>
22 #include <dali/devel-api/actors/actor-devel.h>
23 #include <dali/devel-api/common/capabilities.h>
24 #include <dali/integration-api/debug.h>
25 #include <dali/integration-api/events/hover-event-integ.h>
26 #include <dali/integration-api/events/touch-event-integ.h>
27 #include <dali/public-api/dali-core.h>
28 #include <mesh-builder.h>
30 #include <cfloat> // For FLT_MAX
40 void utc_dali_actor_startup(void)
42 test_return_value = TET_UNDEF;
45 void utc_dali_actor_cleanup(void)
47 test_return_value = TET_PASS;
52 bool gTouchCallBackCalled = false;
53 bool gTouchCallBackCalled2 = false;
54 bool gTouchCallBackCalled3 = false;
56 bool gHoverCallBackCalled = false;
58 static bool gTestConstraintCalled;
60 LayoutDirection::Type gLayoutDirectionType;
62 Texture CreateTexture(TextureType::Type type, Pixel::Format format, int width, int height)
64 Texture texture = Texture::New(type, format, width, height);
66 int bufferSize = width * height * 2;
67 uint8_t* buffer = reinterpret_cast<uint8_t*>(malloc(bufferSize));
68 PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, format, PixelData::FREE);
69 texture.Upload(pixelData, 0u, 0u, 0u, 0u, width, height);
75 void operator()(Vector4& color, const PropertyInputContainer& /* inputs */)
77 gTestConstraintCalled = true;
82 * TestConstraint reference.
83 * When constraint is called, the resultRef is updated
84 * with the value supplied.
87 struct TestConstraintRef
89 TestConstraintRef(unsigned int& resultRef, unsigned int value)
90 : mResultRef(resultRef),
95 void operator()(T& current, const PropertyInputContainer& /* inputs */)
100 unsigned int& mResultRef;
104 static bool TestTouchCallback(Actor, const TouchEvent&)
106 gTouchCallBackCalled = true;
111 static bool TestTouchCallback2(Actor, const TouchEvent&)
113 gTouchCallBackCalled2 = true;
118 static bool TestTouchCallback3(Actor, const TouchEvent&)
120 gTouchCallBackCalled3 = true;
125 static void ResetTouchCallbacks()
127 gTouchCallBackCalled = false;
128 gTouchCallBackCalled2 = false;
129 gTouchCallBackCalled3 = false;
132 static bool TestCallback3(Actor actor, const HoverEvent& event)
134 gHoverCallBackCalled = true;
139 // validation stuff for onstage & offstage signals
140 static std::vector<std::string> gActorNamesOnOffScene;
141 static int gOnSceneCallBackCalled;
142 void OnSceneCallback(Actor actor)
144 ++gOnSceneCallBackCalled;
145 gActorNamesOnOffScene.push_back(actor.GetProperty<std::string>(Actor::Property::NAME));
146 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) == true);
148 static int gOffSceneCallBackCalled;
149 void OffSceneCallback(Actor actor)
151 ++gOffSceneCallBackCalled;
152 gActorNamesOnOffScene.push_back(actor.GetProperty<std::string>(Actor::Property::NAME));
153 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) == false);
156 struct PositionComponentConstraint
158 PositionComponentConstraint()
162 void operator()(Vector3& pos, const PropertyInputContainer& inputs)
164 const Matrix& m = inputs[0]->GetMatrix();
167 m.GetTransformComponents(pos, rot, scale);
171 struct OrientationComponentConstraint
173 OrientationComponentConstraint()
177 void operator()(Quaternion& orientation, const PropertyInputContainer& inputs)
179 const Quaternion& parentOrientation = inputs[0]->GetQuaternion();
182 orientation = parentOrientation;
187 static bool gOnRelayoutCallBackCalled = false;
188 static std::vector<std::string> gActorNamesRelayout;
190 void OnRelayoutCallback(Actor actor)
192 gOnRelayoutCallBackCalled = true;
193 gActorNamesRelayout.push_back(actor.GetProperty<std::string>(Actor::Property::NAME));
196 struct VisibilityChangedFunctorData
198 VisibilityChangedFunctorData()
201 type(DevelActor::VisibilityChange::SELF),
210 type = DevelActor::VisibilityChange::SELF;
214 void Check(bool compareCalled, Actor compareActor, bool compareVisible, DevelActor::VisibilityChange::Type compareType, const char* location)
216 DALI_TEST_EQUALS(called, compareCalled, TEST_INNER_LOCATION(location));
217 DALI_TEST_EQUALS(actor, compareActor, TEST_INNER_LOCATION(location));
218 DALI_TEST_EQUALS(visible, compareVisible, TEST_INNER_LOCATION(location));
219 DALI_TEST_EQUALS((int)type, (int)compareType, TEST_INNER_LOCATION(location));
222 void Check(bool compareCalled, const std::string& location)
224 DALI_TEST_EQUALS(called, compareCalled, TEST_INNER_LOCATION(location));
229 DevelActor::VisibilityChange::Type type;
233 struct VisibilityChangedFunctor
235 VisibilityChangedFunctor(VisibilityChangedFunctorData& dataVar)
240 void operator()(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
243 data.visible = visible;
248 VisibilityChangedFunctorData& data;
251 struct VisibilityChangedVoidFunctor
253 VisibilityChangedVoidFunctor(bool& signalCalled)
254 : mSignalCalled(signalCalled)
260 mSignalCalled = true;
266 struct ChildOrderChangedFunctor
268 ChildOrderChangedFunctor(bool& signalCalled, Actor& actor)
269 : mSignalCalled(signalCalled),
274 void operator()(Actor actor)
276 mSignalCalled = true;
284 struct CulledPropertyNotificationFunctor
286 CulledPropertyNotificationFunctor(bool& signalCalled, PropertyNotification& propertyNotification)
287 : mSignalCalled(signalCalled),
288 mPropertyNotification(propertyNotification)
292 void operator()(PropertyNotification& source)
294 mSignalCalled = true;
295 mPropertyNotification = source;
299 PropertyNotification& mPropertyNotification;
302 } // anonymous namespace
304 //& purpose: Testing New API
305 int UtcDaliActorNew(void)
307 TestApplication application;
309 Actor actor = Actor::New();
311 DALI_TEST_CHECK(actor);
315 //& purpose: Testing Dali::Actor::DownCast()
316 int UtcDaliActorDownCastP(void)
318 TestApplication application;
319 tet_infoline("Testing Dali::Actor::DownCast()");
321 Actor actor = Actor::New();
322 BaseHandle object(actor);
323 Actor actor2 = Actor::DownCast(object);
324 DALI_TEST_CHECK(actor2);
328 //& purpose: Testing Dali::Actor::DownCast()
329 int UtcDaliActorDownCastN(void)
331 TestApplication application;
332 tet_infoline("Testing Dali::Actor::DownCast()");
334 BaseHandle unInitializedObject;
335 Actor actor = Actor::DownCast(unInitializedObject);
336 DALI_TEST_CHECK(!actor);
340 int UtcDaliActorMoveConstructor(void)
342 TestApplication application;
344 Actor actor = Actor::New();
345 DALI_TEST_CHECK(actor);
347 int id = actor.GetProperty<int>(Actor::Property::ID);
349 Actor moved = std::move(actor);
350 DALI_TEST_CHECK(moved);
351 DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
352 DALI_TEST_CHECK(!actor);
357 int UtcDaliActorMoveAssignment(void)
359 TestApplication application;
361 Actor actor = Actor::New();
362 DALI_TEST_CHECK(actor);
364 int id = actor.GetProperty<int>(Actor::Property::ID);
367 moved = std::move(actor);
368 DALI_TEST_CHECK(moved);
369 DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
370 DALI_TEST_CHECK(!actor);
375 //& purpose: Testing Dali::Actor::GetName()
376 int UtcDaliActorGetName(void)
378 TestApplication application;
380 Actor actor = Actor::New();
382 DALI_TEST_CHECK(actor.GetProperty<std::string>(Actor::Property::NAME).empty());
386 //& purpose: Testing Dali::Actor::SetName()
387 int UtcDaliActorSetName(void)
389 TestApplication application;
391 string str("ActorName");
392 Actor actor = Actor::New();
394 actor.SetProperty(Actor::Property::NAME, str);
395 DALI_TEST_CHECK(actor.GetProperty<std::string>(Actor::Property::NAME) == str);
399 int UtcDaliActorGetId(void)
401 tet_infoline("Testing Dali::Actor::UtcDaliActo.GetProperty< int >( Actor::Property::ID )");
402 TestApplication application;
404 Actor first = Actor::New();
405 Actor second = Actor::New();
406 Actor third = Actor::New();
408 DALI_TEST_CHECK(first.GetProperty<int>(Actor::Property::ID) != second.GetProperty<int>(Actor::Property::ID));
409 DALI_TEST_CHECK(second.GetProperty<int>(Actor::Property::ID) != third.GetProperty<int>(Actor::Property::ID));
413 int UtcDaliActorIsRoot(void)
415 TestApplication application;
417 Actor actor = Actor::New();
418 DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::IS_ROOT));
420 // get the root layer
421 actor = application.GetScene().GetLayer(0);
422 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::IS_ROOT));
426 int UtcDaliActorOnScene(void)
428 TestApplication application;
430 Actor actor = Actor::New();
431 DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
433 // get the root layer
434 actor = application.GetScene().GetLayer(0);
435 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
439 int UtcDaliActorIsLayer(void)
441 TestApplication application;
443 Actor actor = Actor::New();
444 DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::IS_LAYER));
446 // get the root layer
447 actor = application.GetScene().GetLayer(0);
448 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::IS_LAYER));
452 int UtcDaliActorGetLayer(void)
454 TestApplication application;
456 Actor actor = Actor::New();
457 application.GetScene().Add(actor);
458 Layer layer = actor.GetLayer();
460 DALI_TEST_CHECK(layer);
462 // get the root layers layer
463 actor = application.GetScene().GetLayer(0);
464 DALI_TEST_CHECK(actor.GetLayer());
468 int UtcDaliActorAddP(void)
470 tet_infoline("Testing Actor::Add");
471 TestApplication application;
473 Actor parent = Actor::New();
474 Actor child = Actor::New();
476 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
480 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
482 Actor parent2 = Actor::New();
485 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
486 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
488 // try Adding to same parent again, works
490 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
492 // try reparenting an orphaned child
494 Actor temporaryParent = Actor::New();
495 temporaryParent.Add(child);
496 DALI_TEST_EQUALS(parent2.GetChildCount(), 0u, TEST_LOCATION);
498 // temporaryParent has now died, reparent the orphaned child
500 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
505 int UtcDaliActorAddN(void)
507 tet_infoline("Testing Actor::Add");
508 TestApplication application;
510 Actor child = Actor::New();
512 Actor parent2 = Actor::New();
518 parent2.Add(parent2);
519 tet_printf("Assertion test failed - no Exception\n");
520 tet_result(TET_FAIL);
522 catch(Dali::DaliException& e)
524 DALI_TEST_PRINT_ASSERT(e);
525 DALI_TEST_ASSERT(e, "&mOwner != &child", TEST_LOCATION);
526 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
530 tet_printf("Assertion test failed - wrong Exception\n");
531 tet_result(TET_FAIL);
534 // try reparenting root
537 parent2.Add(application.GetScene().GetLayer(0));
538 tet_printf("Assertion test failed - no Exception\n");
539 tet_result(TET_FAIL);
541 catch(Dali::DaliException& e)
543 DALI_TEST_PRINT_ASSERT(e);
544 DALI_TEST_ASSERT(e, "!child.IsRoot()", TEST_LOCATION);
545 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
549 tet_printf("Assertion test failed - wrong Exception\n");
550 tet_result(TET_FAIL);
558 tet_printf("Assertion test failed - no Exception\n");
559 tet_result(TET_FAIL);
561 catch(Dali::DaliException& e)
563 DALI_TEST_PRINT_ASSERT(e);
564 DALI_TEST_ASSERT(e, "actor", TEST_LOCATION);
565 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
569 tet_printf("Assertion test failed - wrong Exception\n");
570 tet_result(TET_FAIL);
576 int UtcDaliActorRemoveN(void)
578 tet_infoline("Testing Actor::Remove");
579 TestApplication application;
581 Actor parent = Actor::New();
582 Actor child = Actor::New();
583 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
586 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
588 parent.Remove(child);
589 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
591 // remove again, no problem
592 parent.Remove(child);
593 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
597 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
598 // try Remove self, its a no-op
599 parent.Remove(parent);
600 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
606 parent.Remove(empty);
607 tet_printf("Assertion test failed - no Exception\n");
608 tet_result(TET_FAIL);
610 catch(Dali::DaliException& e)
612 DALI_TEST_PRINT_ASSERT(e);
613 DALI_TEST_ASSERT(e, "actor", TEST_LOCATION);
614 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
618 tet_printf("Assertion test failed - wrong Exception\n");
619 tet_result(TET_FAIL);
624 int UtcDaliActorRemoveP(void)
626 TestApplication application;
628 Actor parent = Actor::New();
629 Actor child = Actor::New();
630 Actor random = Actor::New();
632 application.GetScene().Add(parent);
634 DALI_TEST_CHECK(parent.GetChildCount() == 0);
638 DALI_TEST_CHECK(parent.GetChildCount() == 1);
640 parent.Remove(random);
642 DALI_TEST_CHECK(parent.GetChildCount() == 1);
644 application.GetScene().Remove(parent);
646 DALI_TEST_CHECK(parent.GetChildCount() == 1);
650 int UtcDaliActorGetChildCount(void)
652 TestApplication application;
654 Actor parent = Actor::New();
655 Actor child = Actor::New();
657 DALI_TEST_CHECK(parent.GetChildCount() == 0);
661 DALI_TEST_CHECK(parent.GetChildCount() == 1);
665 int UtcDaliActorGetChildren01(void)
667 TestApplication application;
669 Actor parent = Actor::New();
670 Actor first = Actor::New();
671 Actor second = Actor::New();
672 Actor third = Actor::New();
678 DALI_TEST_CHECK(parent.GetChildAt(0) == first);
679 DALI_TEST_CHECK(parent.GetChildAt(1) == second);
680 DALI_TEST_CHECK(parent.GetChildAt(2) == third);
684 int UtcDaliActorGetChildren02(void)
686 TestApplication application;
688 Actor parent = Actor::New();
689 Actor first = Actor::New();
690 Actor second = Actor::New();
691 Actor third = Actor::New();
697 const Actor& constParent = parent;
699 DALI_TEST_CHECK(constParent.GetChildAt(0) == first);
700 DALI_TEST_CHECK(constParent.GetChildAt(1) == second);
701 DALI_TEST_CHECK(constParent.GetChildAt(2) == third);
705 int UtcDaliActorGetParent01(void)
707 TestApplication application;
709 Actor parent = Actor::New();
710 Actor child = Actor::New();
714 DALI_TEST_CHECK(child.GetParent() == parent);
718 int UtcDaliActorGetParent02(void)
720 TestApplication application;
722 Actor actor = Actor::New();
724 DALI_TEST_CHECK(!actor.GetParent());
728 int UtcDaliActorCustomProperty(void)
730 TestApplication application;
732 Actor actor = Actor::New();
733 application.GetScene().Add(actor);
735 float startValue(1.0f);
736 Property::Index index = actor.RegisterProperty("testProperty", startValue);
737 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
739 application.SendNotification();
740 application.Render(0);
741 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
743 actor.SetProperty(index, 5.0f);
745 application.SendNotification();
746 application.Render(0);
747 DALI_TEST_CHECK(actor.GetProperty<float>(index) == 5.0f);
751 int UtcDaliActorCustomPropertyIntToFloat(void)
753 TestApplication application;
755 Actor actor = Actor::New();
756 application.GetScene().Add(actor);
758 float startValue(5.0f);
759 Property::Index index = actor.RegisterProperty("testProperty", startValue);
760 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
762 application.SendNotification();
763 application.Render(0);
764 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
766 actor.SetProperty(index, int(1));
768 application.SendNotification();
769 application.Render(0);
770 DALI_TEST_CHECK(actor.GetProperty<float>(index) == 1.0f);
774 int UtcDaliActorCustomPropertyFloatToInt(void)
776 TestApplication application;
778 Actor actor = Actor::New();
779 application.GetScene().Add(actor);
782 Property::Index index = actor.RegisterProperty("testProperty", startValue);
783 DALI_TEST_CHECK(actor.GetProperty<int>(index) == startValue);
785 application.SendNotification();
786 application.Render(0);
787 DALI_TEST_CHECK(actor.GetProperty<int>(index) == startValue);
789 actor.SetProperty(index, float(1.5));
791 application.SendNotification();
792 application.Render(0);
793 DALI_TEST_CHECK(actor.GetProperty<int>(index) == 1);
797 int UtcDaliActorSetParentOrigin(void)
799 TestApplication application;
801 Actor actor = Actor::New();
803 Vector3 vector(0.7f, 0.8f, 0.9f);
804 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
806 actor.SetProperty(Actor::Property::PARENT_ORIGIN, vector);
808 // flush the queue and render once
809 application.SendNotification();
810 application.Render();
812 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
814 application.GetScene().Add(actor);
816 actor.SetProperty(Actor::Property::PARENT_ORIGIN, Vector3(0.1f, 0.2f, 0.3f));
818 // flush the queue and render once
819 application.SendNotification();
820 application.Render();
822 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), TEST_LOCATION);
824 application.GetScene().Remove(actor);
828 int UtcDaliActorSetParentOriginIndividual(void)
830 TestApplication application;
832 Actor actor = Actor::New();
834 Vector3 vector(0.7f, 0.8f, 0.9f);
835 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
837 actor.SetProperty(Actor::Property::PARENT_ORIGIN_X, vector.x);
839 // flush the queue and render once
840 application.SendNotification();
841 application.Render();
843 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN).x, TEST_LOCATION);
845 actor.SetProperty(Actor::Property::PARENT_ORIGIN_Y, vector.y);
847 // flush the queue and render once
848 application.SendNotification();
849 application.Render();
851 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN).y, TEST_LOCATION);
853 actor.SetProperty(Actor::Property::PARENT_ORIGIN_Z, vector.z);
855 // flush the queue and render once
856 application.SendNotification();
857 application.Render();
859 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN).z, TEST_LOCATION);
864 int UtcDaliActorGetCurrentParentOrigin(void)
866 TestApplication application;
868 Actor actor = Actor::New();
870 Vector3 vector(0.7f, 0.8f, 0.9f);
871 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
873 actor.SetProperty(Actor::Property::PARENT_ORIGIN, vector);
875 // flush the queue and render once
876 application.SendNotification();
877 application.Render();
879 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
883 int UtcDaliActorSetAnchorPoint(void)
885 TestApplication application;
887 Actor actor = Actor::New();
889 Vector3 vector(0.7f, 0.8f, 0.9f);
890 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
892 actor.SetProperty(Actor::Property::ANCHOR_POINT, vector);
894 // flush the queue and render once
895 application.SendNotification();
896 application.Render();
898 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
900 application.GetScene().Add(actor);
902 actor.SetProperty(Actor::Property::ANCHOR_POINT, Vector3(0.1f, 0.2f, 0.3f));
903 // flush the queue and render once
904 application.SendNotification();
905 application.Render();
907 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), TEST_LOCATION);
909 application.GetScene().Remove(actor);
913 int UtcDaliActorSetAnchorPointIndividual(void)
915 TestApplication application;
917 Actor actor = Actor::New();
919 Vector3 vector(0.7f, 0.8f, 0.9f);
920 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
922 actor.SetProperty(Actor::Property::ANCHOR_POINT_X, vector.x);
924 // flush the queue and render once
925 application.SendNotification();
926 application.Render();
928 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT).x, TEST_LOCATION);
930 actor.SetProperty(Actor::Property::ANCHOR_POINT_Y, vector.y);
932 // flush the queue and render once
933 application.SendNotification();
934 application.Render();
936 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT).y, TEST_LOCATION);
938 actor.SetProperty(Actor::Property::ANCHOR_POINT_Z, vector.z);
940 // flush the queue and render once
941 application.SendNotification();
942 application.Render();
944 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT).z, TEST_LOCATION);
949 int UtcDaliActorGetCurrentAnchorPoint(void)
951 TestApplication application;
953 Actor actor = Actor::New();
955 Vector3 vector(0.7f, 0.8f, 0.9f);
956 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
958 actor.SetProperty(Actor::Property::ANCHOR_POINT, vector);
960 // flush the queue and render once
961 application.SendNotification();
962 application.Render();
964 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
968 int UtcDaliActorSetSize01(void)
970 TestApplication application;
972 Actor actor = Actor::New();
973 Vector3 vector(100.0f, 100.0f, 0.0f);
975 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
977 actor.SetProperty(Actor::Property::SIZE, Vector2(vector.x, vector.y));
979 // Immediately retrieve the size after setting
980 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
981 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
982 DALI_TEST_EQUALS(vector.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
983 DALI_TEST_EQUALS(vector.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
984 DALI_TEST_EQUALS(vector.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
986 // Flush the queue and render once
987 application.SendNotification();
988 application.Render();
990 // Check the size in the new frame
991 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
993 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
994 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
995 DALI_TEST_EQUALS(vector.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
996 DALI_TEST_EQUALS(vector.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
997 DALI_TEST_EQUALS(vector.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
999 // Check async behaviour
1000 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
1001 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1002 DALI_TEST_EQUALS(vector.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
1003 DALI_TEST_EQUALS(vector.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
1004 DALI_TEST_EQUALS(vector.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
1006 // Change the resize policy and check whether the size stays the same
1007 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
1009 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1010 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1012 // Set a new size after resize policy is changed and check the new size
1013 actor.SetProperty(Actor::Property::SIZE, Vector3(0.1f, 0.2f, 0.0f));
1015 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1016 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.0f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1018 // Change the resize policy again and check whether the new size stays the same
1019 actor.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
1021 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1022 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.0f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1024 // Set another new size after resize policy is changed and check the new size
1025 actor.SetProperty(Actor::Property::SIZE, Vector3(50.0f, 60.0f, 0.0f));
1027 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1028 DALI_TEST_EQUALS(currentSize, Vector3(50.0f, 60.0f, 0.0f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1033 int UtcDaliActorSetSize02(void)
1035 TestApplication application;
1037 Actor actor = Actor::New();
1038 Vector3 vector(100.0f, 100.0f, 100.0f);
1040 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1042 actor.SetProperty(Actor::Property::SIZE, Vector3(vector.x, vector.y, vector.z));
1044 // Immediately check the size after setting
1045 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1046 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1048 // flush the queue and render once
1049 application.SendNotification();
1050 application.Render();
1052 // Check the size in the new frame
1053 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1055 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1056 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1061 // SetSize(Vector2 size)
1062 int UtcDaliActorSetSize03(void)
1064 TestApplication application;
1066 Actor actor = Actor::New();
1067 Vector3 vector(100.0f, 100.0f, 0.0f);
1069 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1071 actor.SetProperty(Actor::Property::SIZE, Vector2(vector.x, vector.y));
1073 // Immediately check the size after setting
1074 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1075 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1077 // flush the queue and render once
1078 application.SendNotification();
1079 application.Render();
1081 // Check the size in the new frame
1082 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1084 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1085 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1090 // SetSize(Vector3 size)
1091 int UtcDaliActorSetSize04(void)
1093 TestApplication application;
1095 Actor actor = Actor::New();
1096 Vector3 vector(100.0f, 100.0f, 100.0f);
1098 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1100 actor.SetProperty(Actor::Property::SIZE, vector);
1102 // Immediately check the size after setting
1103 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1104 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1106 // flush the queue and render once
1107 application.SendNotification();
1108 application.Render();
1110 // Check the size in the new frame
1111 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1113 application.GetScene().Add(actor);
1114 actor.SetProperty(Actor::Property::SIZE, Vector3(0.1f, 0.2f, 0.3f));
1116 // Immediately check the size after setting
1117 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1118 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.3f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1120 // flush the queue and render once
1121 application.SendNotification();
1122 application.Render();
1124 // Check the size in the new frame
1125 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE), TEST_LOCATION);
1127 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1128 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.3f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1130 application.GetScene().Remove(actor);
1134 int UtcDaliActorSetSizeIndividual(void)
1136 TestApplication application;
1138 Actor actor = Actor::New();
1140 Vector3 vector(0.7f, 0.8f, 0.9f);
1141 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1143 actor.SetProperty(Actor::Property::SIZE_WIDTH, vector.width);
1145 // Immediately check the width after setting
1146 float sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1147 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1149 // flush the queue and render once
1150 application.SendNotification();
1151 application.Render();
1153 // Check the width in the new frame
1154 DALI_TEST_EQUALS(vector.width, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).width, TEST_LOCATION);
1156 sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1157 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1159 actor.SetProperty(Actor::Property::SIZE_HEIGHT, vector.height);
1161 // Immediately check the height after setting
1162 float sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1163 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1165 // flush the queue and render once
1166 application.SendNotification();
1167 application.Render();
1169 // Check the height in the new frame
1170 DALI_TEST_EQUALS(vector.height, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).height, TEST_LOCATION);
1172 sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1173 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1175 actor.SetProperty(Actor::Property::SIZE_DEPTH, vector.depth);
1177 // Immediately check the depth after setting
1178 float sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1179 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1181 // flush the queue and render once
1182 application.SendNotification();
1183 application.Render();
1185 // Check the depth in the new frame
1186 DALI_TEST_EQUALS(vector.depth, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).depth, TEST_LOCATION);
1188 sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1189 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1191 // Change the resize policy and check whether the size stays the same
1192 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
1194 sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1195 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1197 sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1198 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1200 sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1201 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1203 // Change the resize policy again and check whether the size stays the same
1204 actor.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
1206 sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1207 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1209 sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1210 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1212 sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1213 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1218 int UtcDaliActorSetSizeIndividual02(void)
1220 TestApplication application;
1222 Actor actor = Actor::New();
1223 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
1224 application.GetScene().Add(actor);
1226 Vector3 vector(100.0f, 200.0f, 400.0f);
1227 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1229 actor.SetProperty(Actor::Property::SIZE_WIDTH, vector.width);
1230 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>(), vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1232 actor.SetProperty(Actor::Property::SIZE_HEIGHT, vector.height);
1233 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>(), vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1235 actor.SetProperty(Actor::Property::SIZE_DEPTH, vector.depth);
1236 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>(), vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1238 // flush the queue and render once
1239 application.SendNotification();
1240 application.Render();
1242 // Check the width in the new frame
1243 DALI_TEST_EQUALS(vector.width, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).width, TEST_LOCATION);
1244 DALI_TEST_EQUALS(vector.height, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).height, TEST_LOCATION);
1249 int UtcDaliActorGetCurrentSize(void)
1251 TestApplication application;
1253 Actor actor = Actor::New();
1254 Vector3 vector(100.0f, 100.0f, 20.0f);
1256 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1258 actor.SetProperty(Actor::Property::SIZE, vector);
1260 // flush the queue and render once
1261 application.SendNotification();
1262 application.Render();
1264 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1268 int UtcDaliActorGetNaturalSize(void)
1270 TestApplication application;
1272 Actor actor = Actor::New();
1273 Vector3 vector(0.0f, 0.0f, 0.0f);
1275 DALI_TEST_CHECK(actor.GetNaturalSize() == vector);
1280 int UtcDaliActorGetCurrentSizeImmediate(void)
1282 TestApplication application;
1284 Actor actor = Actor::New();
1285 Vector3 vector(100.0f, 100.0f, 20.0f);
1287 DALI_TEST_CHECK(vector != actor.GetTargetSize());
1288 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1290 actor.SetProperty(Actor::Property::SIZE, vector);
1292 DALI_TEST_CHECK(vector == actor.GetTargetSize());
1293 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1295 // flush the queue and render once
1296 application.SendNotification();
1297 application.Render();
1299 DALI_TEST_CHECK(vector == actor.GetTargetSize());
1300 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1303 // Build the animation
1304 const float durationSeconds = 2.0f;
1305 Animation animation = Animation::New(durationSeconds);
1306 const Vector3 targetValue(10.0f, 20.0f, 30.0f);
1307 animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
1309 DALI_TEST_CHECK(actor.GetTargetSize() == vector);
1311 application.GetScene().Add(actor);
1313 // Start the animation
1316 application.SendNotification();
1317 application.Render(static_cast<unsigned int>(durationSeconds * 1000.0f));
1319 DALI_TEST_CHECK(actor.GetTargetSize() == targetValue);
1324 int UtcDaliActorCalculateScreenExtents(void)
1326 TestApplication application;
1328 Actor actor = Actor::New();
1330 actor.SetProperty(Actor::Property::POSITION, Vector3(2.0f, 2.0f, 16.0f));
1331 actor.SetProperty(Actor::Property::SIZE, Vector3{1.0f, 1.0f, 1.0f});
1333 application.SendNotification();
1334 application.Render();
1336 auto expectedExtent = Rect<>{-0.5f, -0.5f, 1.0f, 1.0f};
1337 auto actualExtent = DevelActor::CalculateScreenExtents(actor);
1338 DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1339 DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1340 DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1341 DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1343 application.GetScene().Remove(actor);
1347 // SetPosition(float x, float y)
1348 int UtcDaliActorSetPosition01(void)
1350 TestApplication application;
1352 Actor actor = Actor::New();
1354 // Set to random to start off with
1355 actor.SetProperty(Actor::Property::POSITION, Vector3(120.0f, 120.0f, 0.0f));
1357 Vector3 vector(100.0f, 100.0f, 0.0f);
1359 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1361 actor.SetProperty(Actor::Property::POSITION, Vector2(vector.x, vector.y));
1362 // flush the queue and render once
1363 application.SendNotification();
1364 application.Render();
1365 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1367 application.GetScene().Add(actor);
1368 actor.SetProperty(Actor::Property::POSITION, Vector3(0.1f, 0.2f, 0.3f));
1369 // flush the queue and render once
1370 application.SendNotification();
1371 application.Render();
1372 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
1374 actor.SetProperty(Actor::Property::POSITION_X, 1.0f);
1375 actor.SetProperty(Actor::Property::POSITION_Y, 1.1f);
1376 actor.SetProperty(Actor::Property::POSITION_Z, 1.2f);
1377 // flush the queue and render once
1378 application.SendNotification();
1379 application.Render();
1380 DALI_TEST_EQUALS(Vector3(1.0f, 1.1f, 1.2f), actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
1382 actor.TranslateBy(Vector3(0.1f, 0.1f, 0.1f));
1383 // flush the queue and render once
1384 application.SendNotification();
1385 application.Render();
1386 DALI_TEST_EQUALS(Vector3(1.1f, 1.2f, 1.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1388 application.GetScene().Remove(actor);
1392 // SetPosition(float x, float y, float z)
1393 int UtcDaliActorSetPosition02(void)
1395 TestApplication application;
1397 Actor actor = Actor::New();
1399 // Set to random to start off with
1400 actor.SetProperty(Actor::Property::POSITION, Vector3(120.0f, 120.0f, 120.0f));
1402 Vector3 vector(100.0f, 100.0f, 100.0f);
1404 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1406 actor.SetProperty(Actor::Property::POSITION, Vector3(vector.x, vector.y, vector.z));
1408 // flush the queue and render once
1409 application.SendNotification();
1410 application.Render();
1412 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1416 // SetPosition(Vector3 position)
1417 int UtcDaliActorSetPosition03(void)
1419 TestApplication application;
1421 Actor actor = Actor::New();
1423 // Set to random to start off with
1424 actor.SetProperty(Actor::Property::POSITION, Vector3(120.0f, 120.0f, 120.0f));
1426 Vector3 vector(100.0f, 100.0f, 100.0f);
1428 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1430 actor.SetProperty(Actor::Property::POSITION, vector);
1432 // flush the queue and render once
1433 application.SendNotification();
1434 application.Render();
1436 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1440 int UtcDaliActorSetX(void)
1442 TestApplication application;
1444 Actor actor = Actor::New();
1446 Vector3 vector(100.0f, 0.0f, 0.0f);
1448 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1450 actor.SetProperty(Actor::Property::POSITION_X, 100.0f);
1452 // flush the queue and render once
1453 application.SendNotification();
1454 application.Render();
1456 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1460 int UtcDaliActorSetY(void)
1462 TestApplication application;
1464 Actor actor = Actor::New();
1466 Vector3 vector(0.0f, 100.0f, 0.0f);
1468 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1470 actor.SetProperty(Actor::Property::POSITION_Y, 100.0f);
1472 // flush the queue and render once
1473 application.SendNotification();
1474 application.Render();
1476 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1480 int UtcDaliActorSetZ(void)
1482 TestApplication application;
1484 Actor actor = Actor::New();
1486 Vector3 vector(0.0f, 0.0f, 100.0f);
1488 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1490 actor.SetProperty(Actor::Property::POSITION_Z, 100.0f);
1492 // flush the queue and render once
1493 application.SendNotification();
1494 application.Render();
1496 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1500 int UtcDaliActorSetPositionProperties(void)
1502 TestApplication application;
1504 Actor actor = Actor::New();
1506 Vector3 vector(0.7f, 0.8f, 0.9f);
1507 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1509 actor.SetProperty(Actor::Property::POSITION_X, vector.x);
1510 DALI_TEST_EQUALS(vector.x, actor.GetProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1511 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::POSITION_X), TEST_LOCATION);
1513 // flush the queue and render once
1514 application.SendNotification();
1515 application.Render();
1517 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1518 DALI_TEST_EQUALS(vector.x, actor.GetProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1519 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::POSITION_X), TEST_LOCATION);
1520 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1521 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<float>(Actor::Property::POSITION_X), TEST_LOCATION);
1523 actor.SetProperty(Actor::Property::POSITION_Y, vector.y);
1524 DALI_TEST_EQUALS(vector.y, actor.GetProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1525 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::POSITION_Y), TEST_LOCATION);
1527 // flush the queue and render once
1528 application.SendNotification();
1529 application.Render();
1531 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1532 DALI_TEST_EQUALS(vector.y, actor.GetProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1533 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::POSITION_Y), TEST_LOCATION);
1534 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1535 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<float>(Actor::Property::POSITION_Y), TEST_LOCATION);
1537 actor.SetProperty(Actor::Property::POSITION_Z, vector.z);
1538 DALI_TEST_EQUALS(vector.z, actor.GetProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1539 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::POSITION_Z), TEST_LOCATION);
1541 // flush the queue and render once
1542 application.SendNotification();
1543 application.Render();
1545 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1546 DALI_TEST_EQUALS(vector.z, actor.GetProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1547 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::POSITION_Z), TEST_LOCATION);
1548 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1549 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<float>(Actor::Property::POSITION_Z), TEST_LOCATION);
1554 int UtcDaliActorTranslateBy(void)
1556 TestApplication application;
1558 Actor actor = Actor::New();
1559 Vector3 vector(100.0f, 100.0f, 100.0f);
1561 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1563 actor.SetProperty(Actor::Property::POSITION, vector);
1565 // flush the queue and render once
1566 application.SendNotification();
1567 application.Render();
1569 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1571 actor.TranslateBy(vector);
1573 // flush the queue and render once
1574 application.SendNotification();
1575 application.Render();
1577 DALI_TEST_CHECK(vector * 2.0f == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1581 int UtcDaliActorGetCurrentPosition(void)
1583 TestApplication application;
1585 Actor actor = Actor::New();
1586 Vector3 setVector(100.0f, 100.0f, 0.0f);
1587 actor.SetProperty(Actor::Property::POSITION, setVector);
1589 // flush the queue and render once
1590 application.SendNotification();
1591 application.Render();
1593 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION) == setVector);
1597 int UtcDaliActorGetCurrentWorldPosition(void)
1599 TestApplication application;
1601 Actor parent = Actor::New();
1602 Vector3 parentPosition(1.0f, 2.0f, 3.0f);
1603 parent.SetProperty(Actor::Property::POSITION, parentPosition);
1604 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1605 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1606 application.GetScene().Add(parent);
1608 Actor child = Actor::New();
1609 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1610 child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1611 Vector3 childPosition(6.0f, 6.0f, 6.0f);
1612 child.SetProperty(Actor::Property::POSITION, childPosition);
1615 // The actors should not have a world position yet
1616 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1617 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1619 application.SendNotification();
1620 application.Render(0);
1622 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1623 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childPosition, TEST_LOCATION);
1625 // The actors should have a world position now
1626 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1627 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition + childPosition, TEST_LOCATION);
1631 int UtcDaliActorSetInheritPosition(void)
1633 tet_infoline("Testing Actor::SetInheritPosition");
1634 TestApplication application;
1636 Actor parent = Actor::New();
1637 Vector3 parentPosition(1.0f, 2.0f, 3.0f);
1638 parent.SetProperty(Actor::Property::POSITION, parentPosition);
1639 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1640 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1641 application.GetScene().Add(parent);
1643 Actor child = Actor::New();
1644 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1645 child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1646 Vector3 childPosition(10.0f, 11.0f, 12.0f);
1647 child.SetProperty(Actor::Property::POSITION, childPosition);
1650 // The actors should not have a world position yet
1651 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1652 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1654 // first test default, which is to inherit position
1655 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_POSITION), true, TEST_LOCATION);
1656 application.SendNotification();
1657 application.Render(0); // should only really call Update as Render is not required to update scene
1658 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1659 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childPosition, TEST_LOCATION);
1660 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1661 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition + childPosition, TEST_LOCATION);
1663 //Change child position
1664 Vector3 childOffset(-1.0f, 1.0f, 0.0f);
1665 child.SetProperty(Actor::Property::POSITION, childOffset);
1667 // Use local position as world postion
1668 child.SetProperty(Actor::Property::INHERIT_POSITION, false);
1669 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_POSITION), false, TEST_LOCATION);
1670 application.SendNotification();
1671 application.Render(0); // should only really call Update as Render is not required to update scene
1672 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1673 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childOffset, TEST_LOCATION);
1674 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1675 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), childOffset, TEST_LOCATION);
1677 //Change back to inherit position from parent
1678 child.SetProperty(Actor::Property::INHERIT_POSITION, true);
1679 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_POSITION), true, TEST_LOCATION);
1680 application.SendNotification();
1681 application.Render(0); // should only really call Update as Render is not required to update scene
1682 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1683 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childOffset, TEST_LOCATION);
1684 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1685 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition + childOffset, TEST_LOCATION);
1689 int UtcDaliActorInheritOpacity(void)
1691 tet_infoline("Testing Actor::Inherit Opacity");
1692 TestApplication application;
1694 Actor parent = Actor::New();
1695 Actor child = Actor::New();
1697 application.GetScene().Add(parent);
1699 DALI_TEST_EQUALS(parent.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION);
1700 DALI_TEST_EQUALS(child.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION);
1702 // flush the queue and render once
1703 application.SendNotification();
1704 application.Render();
1706 parent.SetProperty(Actor::Property::OPACITY, 0.1f);
1708 DALI_TEST_EQUALS(parent.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 0.1f, 0.0001f, TEST_LOCATION);
1709 DALI_TEST_EQUALS(child.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION);
1711 application.SendNotification();
1712 application.Render();
1714 DALI_TEST_EQUALS(parent.GetProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1715 DALI_TEST_EQUALS(parent.GetCurrentProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 0.1f, 0.0001f, TEST_LOCATION);
1716 DALI_TEST_EQUALS(parent.GetCurrentProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1717 DALI_TEST_EQUALS(child.GetProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1718 DALI_TEST_EQUALS(child.GetCurrentProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1719 DALI_TEST_EQUALS(child.GetCurrentProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.f, 0.0001f, TEST_LOCATION);
1724 // SetOrientation(float angleRadians, Vector3 axis)
1725 int UtcDaliActorSetOrientation01(void)
1727 TestApplication application;
1729 Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1730 Actor actor = Actor::New();
1732 actor.SetProperty(Actor::Property::ORIENTATION, rotation);
1734 // flush the queue and render once
1735 application.SendNotification();
1736 application.Render();
1738 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1742 int UtcDaliActorSetOrientation02(void)
1744 TestApplication application;
1746 Actor actor = Actor::New();
1748 Radian angle(0.785f);
1749 Vector3 axis(1.0f, 1.0f, 0.0f);
1751 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(angle, axis));
1752 Quaternion rotation(angle, axis);
1753 // flush the queue and render once
1754 application.SendNotification();
1755 application.Render();
1756 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1758 application.GetScene().Add(actor);
1759 actor.RotateBy(Degree(360), axis);
1760 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1762 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(0), Vector3(1.0f, 0.0f, 0.0f)));
1763 Quaternion result(Radian(0), Vector3(1.0f, 0.0f, 0.0f));
1764 // flush the queue and render once
1765 application.SendNotification();
1766 application.Render();
1767 DALI_TEST_EQUALS(result, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1769 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(angle, axis));
1770 // flush the queue and render once
1771 application.SendNotification();
1772 application.Render();
1773 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1775 application.GetScene().Remove(actor);
1779 // SetOrientation(float angleRadians, Vector3 axis)
1780 int UtcDaliActorSetOrientationProperty(void)
1782 TestApplication application;
1784 Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1785 Actor actor = Actor::New();
1787 actor.SetProperty(Actor::Property::ORIENTATION, rotation);
1788 DALI_TEST_EQUALS(rotation, actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1790 // flush the queue and render once
1791 application.SendNotification();
1792 application.Render();
1794 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1795 DALI_TEST_EQUALS(rotation, actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1796 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1800 // RotateBy(float angleRadians, Vector3 axis)
1801 int UtcDaliActorRotateBy01(void)
1803 TestApplication application;
1805 Actor actor = Actor::New();
1807 Radian angle(M_PI * 0.25f);
1808 actor.RotateBy((angle), Vector3::ZAXIS);
1809 // flush the queue and render once
1810 application.SendNotification();
1811 application.Render();
1812 DALI_TEST_EQUALS(Quaternion(angle, Vector3::ZAXIS), actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1814 application.GetScene().Add(actor);
1816 actor.RotateBy(angle, Vector3::ZAXIS);
1817 // flush the queue and render once
1818 application.SendNotification();
1819 application.Render();
1820 DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1822 application.GetScene().Remove(actor);
1826 // RotateBy(Quaternion relativeRotation)
1827 int UtcDaliActorRotateBy02(void)
1829 TestApplication application;
1831 Actor actor = Actor::New();
1833 Radian angle(M_PI * 0.25f);
1834 Quaternion rotation(angle, Vector3::ZAXIS);
1835 actor.RotateBy(rotation);
1836 // flush the queue and render once
1837 application.SendNotification();
1838 application.Render();
1839 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1841 actor.RotateBy(rotation);
1842 // flush the queue and render once
1843 application.SendNotification();
1844 application.Render();
1845 DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1849 int UtcDaliActorGetCurrentOrientation(void)
1851 TestApplication application;
1852 Actor actor = Actor::New();
1854 Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1855 actor.SetProperty(Actor::Property::ORIENTATION, rotation);
1856 // flush the queue and render once
1857 application.SendNotification();
1858 application.Render();
1859 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1863 int UtcDaliActorGetCurrentWorldOrientation(void)
1865 tet_infoline("Testing Actor::GetCurrentWorldRotation");
1866 TestApplication application;
1868 Actor parent = Actor::New();
1869 Radian rotationAngle(Degree(90.0f));
1870 Quaternion rotation(rotationAngle, Vector3::YAXIS);
1871 parent.SetProperty(Actor::Property::ORIENTATION, rotation);
1872 application.GetScene().Add(parent);
1874 Actor child = Actor::New();
1875 child.SetProperty(Actor::Property::ORIENTATION, rotation);
1878 // The actors should not have a world rotation yet
1879 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION);
1880 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION);
1882 application.SendNotification();
1883 application.Render(0);
1885 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), rotation, 0.001, TEST_LOCATION);
1886 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), rotation, 0.001, TEST_LOCATION);
1888 // The actors should have a world rotation now
1889 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(rotationAngle, Vector3::YAXIS), 0.001, TEST_LOCATION);
1890 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(rotationAngle * 2.0f, Vector3::YAXIS), 0.001, TEST_LOCATION);
1892 // turn off child rotation inheritance
1893 child.SetProperty(Actor::Property::INHERIT_ORIENTATION, false);
1894 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_ORIENTATION), false, TEST_LOCATION);
1895 application.SendNotification();
1896 application.Render(0);
1898 // The actors should have a world rotation now
1899 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(rotationAngle, Vector3::YAXIS), 0.001, TEST_LOCATION);
1900 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), rotation, 0.001, TEST_LOCATION);
1904 // SetScale(float scale)
1905 int UtcDaliActorSetScale01(void)
1907 TestApplication application;
1909 Actor actor = Actor::New();
1911 // Set to random value first -.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) asserts if called before SetScale()
1912 actor.SetProperty(Actor::Property::SCALE, 0.25f);
1914 Vector3 scale(10.0f, 10.0f, 10.0f);
1915 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) != scale);
1917 actor.SetProperty(Actor::Property::SCALE, scale.x);
1919 // flush the queue and render once
1920 application.SendNotification();
1921 application.Render();
1923 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
1927 // SetScale(float scaleX, float scaleY, float scaleZ)
1928 int UtcDaliActorSetScale02(void)
1930 TestApplication application;
1931 Vector3 scale(10.0f, 10.0f, 10.0f);
1933 Actor actor = Actor::New();
1935 // Set to random value first -.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) asserts if called before SetScale()
1936 actor.SetProperty(Actor::Property::SCALE, Vector3(12.0f, 1.0f, 2.0f));
1938 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) != scale);
1940 actor.SetProperty(Actor::Property::SCALE, Vector3(scale.x, scale.y, scale.z));
1941 // flush the queue and render once
1942 application.SendNotification();
1943 application.Render();
1944 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
1946 // add to stage and test
1947 application.GetScene().Add(actor);
1948 actor.SetProperty(Actor::Property::SCALE, Vector3(2.0f, 2.0f, 2.0f));
1949 // flush the queue and render once
1950 application.SendNotification();
1951 application.Render();
1952 DALI_TEST_EQUALS(Vector3(2.0f, 2.0f, 2.0f), actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE), 0.001, TEST_LOCATION);
1954 application.GetScene().Remove(actor);
1959 // SetScale(Vector3 scale)
1960 int UtcDaliActorSetScale03(void)
1962 TestApplication application;
1963 Vector3 scale(10.0f, 10.0f, 10.0f);
1965 Actor actor = Actor::New();
1967 // Set to random value first -.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) asserts if called before SetScale()
1968 actor.SetProperty(Actor::Property::SCALE, Vector3(12.0f, 1.0f, 2.0f));
1970 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) != scale);
1972 actor.SetProperty(Actor::Property::SCALE, scale);
1974 // flush the queue and render once
1975 application.SendNotification();
1976 application.Render();
1978 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
1982 int UtcDaliActorSetScaleIndividual(void)
1984 TestApplication application;
1986 Actor actor = Actor::New();
1988 Vector3 vector(0.7f, 0.8f, 0.9f);
1989 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
1991 actor.SetProperty(Actor::Property::SCALE_X, vector.x);
1992 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::SCALE_X), TEST_LOCATION);
1994 // flush the queue and render once
1995 application.SendNotification();
1996 application.Render();
1998 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE).x, TEST_LOCATION);
1999 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::SCALE_X), TEST_LOCATION);
2000 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<float>(Actor::Property::SCALE_X), TEST_LOCATION);
2002 actor.SetProperty(Actor::Property::SCALE_Y, vector.y);
2003 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::SCALE_Y), TEST_LOCATION);
2005 // flush the queue and render once
2006 application.SendNotification();
2007 application.Render();
2009 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE).y, TEST_LOCATION);
2010 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::SCALE_Y), TEST_LOCATION);
2011 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<float>(Actor::Property::SCALE_Y), TEST_LOCATION);
2013 actor.SetProperty(Actor::Property::SCALE_Z, vector.z);
2014 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::SCALE_Z), TEST_LOCATION);
2016 // flush the queue and render once
2017 application.SendNotification();
2018 application.Render();
2020 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE).z, TEST_LOCATION);
2021 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::SCALE_Z), TEST_LOCATION);
2022 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<float>(Actor::Property::SCALE_Z), TEST_LOCATION);
2024 DALI_TEST_EQUALS(vector, actor.GetProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
2025 DALI_TEST_EQUALS(vector, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
2030 int UtcDaliActorScaleBy(void)
2032 TestApplication application;
2033 Actor actor = Actor::New();
2034 Vector3 vector(100.0f, 100.0f, 100.0f);
2036 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
2038 actor.SetProperty(Actor::Property::SCALE, vector);
2040 // flush the queue and render once
2041 application.SendNotification();
2042 application.Render();
2044 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
2046 actor.ScaleBy(vector);
2048 // flush the queue and render once
2049 application.SendNotification();
2050 application.Render();
2052 DALI_TEST_CHECK(vector * 100.0f == actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
2056 int UtcDaliActorGetCurrentScale(void)
2058 TestApplication application;
2059 Vector3 scale(12.0f, 1.0f, 2.0f);
2061 Actor actor = Actor::New();
2063 actor.SetProperty(Actor::Property::SCALE, scale);
2065 // flush the queue and render once
2066 application.SendNotification();
2067 application.Render();
2069 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
2073 int UtcDaliActorGetCurrentWorldScale(void)
2075 TestApplication application;
2077 Actor parent = Actor::New();
2078 Vector3 parentScale(1.0f, 2.0f, 3.0f);
2079 parent.SetProperty(Actor::Property::SCALE, parentScale);
2080 application.GetScene().Add(parent);
2082 Actor child = Actor::New();
2083 Vector3 childScale(2.0f, 2.0f, 2.0f);
2084 child.SetProperty(Actor::Property::SCALE, childScale);
2087 // The actors should not have a scale yet
2088 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::SCALE), Vector3::ONE, TEST_LOCATION);
2089 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::SCALE), Vector3::ONE, TEST_LOCATION);
2091 // The actors should not have a world scale yet
2092 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), Vector3::ONE, TEST_LOCATION);
2093 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), Vector3::ONE, TEST_LOCATION);
2095 application.SendNotification();
2096 application.Render(0);
2098 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::SCALE), parentScale, TEST_LOCATION);
2099 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::SCALE), childScale, TEST_LOCATION);
2101 // The actors should have a world scale now
2102 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), parentScale, TEST_LOCATION);
2103 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), parentScale * childScale, TEST_LOCATION);
2107 int UtcDaliActorInheritScale(void)
2109 tet_infoline("Testing Actor::SetInheritScale");
2110 TestApplication application;
2112 Actor parent = Actor::New();
2113 Vector3 parentScale(1.0f, 2.0f, 3.0f);
2114 parent.SetProperty(Actor::Property::SCALE, parentScale);
2115 application.GetScene().Add(parent);
2117 Actor child = Actor::New();
2118 Vector3 childScale(2.0f, 2.0f, 2.0f);
2119 child.SetProperty(Actor::Property::SCALE, childScale);
2122 application.SendNotification();
2123 application.Render(0);
2125 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_SCALE), true, TEST_LOCATION);
2126 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), parentScale * childScale, TEST_LOCATION);
2128 child.SetProperty(Actor::Property::INHERIT_SCALE, false);
2129 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_SCALE), false, TEST_LOCATION);
2131 application.SendNotification();
2132 application.Render(0);
2134 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), childScale, TEST_LOCATION);
2138 int UtcDaliActorSetVisible(void)
2140 TestApplication application;
2142 Actor actor = Actor::New();
2143 actor.SetProperty(Actor::Property::VISIBLE, false);
2144 // flush the queue and render once
2145 application.SendNotification();
2146 application.Render();
2147 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == false);
2149 actor.SetProperty(Actor::Property::VISIBLE, true);
2150 // flush the queue and render once
2151 application.SendNotification();
2152 application.Render();
2153 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
2155 // put actor on stage
2156 application.GetScene().Add(actor);
2157 actor.SetProperty(Actor::Property::VISIBLE, false);
2158 // flush the queue and render once
2159 application.SendNotification();
2160 application.Render();
2161 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == false);
2165 int UtcDaliActorIsVisible(void)
2167 TestApplication application;
2169 Actor actor = Actor::New();
2171 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
2175 int UtcDaliActorSetOpacity(void)
2177 TestApplication application;
2179 Actor actor = Actor::New();
2180 // initial opacity is 1
2181 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 1.0f, TEST_LOCATION);
2183 actor.SetProperty(Actor::Property::OPACITY, 0.4f);
2184 // flush the queue and render once
2185 application.SendNotification();
2186 application.Render();
2187 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.4f, TEST_LOCATION);
2189 // change opacity, actor is on stage to change is not immediate
2190 actor.SetProperty(Actor::Property::OPACITY, actor.GetCurrentProperty<float>(Actor::Property::OPACITY) + 0.1f);
2191 // flush the queue and render once
2192 application.SendNotification();
2193 application.Render();
2194 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.5f, TEST_LOCATION);
2196 // put actor on stage
2197 application.GetScene().Add(actor);
2199 // change opacity, actor is on stage to change is not immediate
2200 actor.SetProperty(Actor::Property::OPACITY, 0.9f);
2201 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.5f, TEST_LOCATION);
2202 // flush the queue and render once
2203 application.SendNotification();
2204 application.Render();
2205 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.9f, TEST_LOCATION);
2207 // change opacity, actor is on stage to change is not immediate
2208 actor.SetProperty(Actor::Property::OPACITY, actor.GetCurrentProperty<float>(Actor::Property::OPACITY) - 0.9f);
2209 // flush the queue and render once
2210 application.SendNotification();
2211 application.Render();
2212 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.0f, TEST_LOCATION);
2216 int UtcDaliActorGetCurrentOpacity(void)
2218 TestApplication application;
2220 Actor actor = Actor::New();
2221 DALI_TEST_CHECK(actor.GetCurrentProperty<float>(Actor::Property::OPACITY) != 0.5f);
2223 actor.SetProperty(Actor::Property::OPACITY, 0.5f);
2224 // flush the queue and render once
2225 application.SendNotification();
2226 application.Render();
2227 DALI_TEST_CHECK(actor.GetCurrentProperty<float>(Actor::Property::OPACITY) == 0.5f);
2231 int UtcDaliActorSetSensitive(void)
2233 TestApplication application;
2234 Actor actor = Actor::New();
2236 bool sensitive = !actor.GetProperty<bool>(Actor::Property::SENSITIVE);
2238 actor.SetProperty(Actor::Property::SENSITIVE, sensitive);
2240 DALI_TEST_CHECK(sensitive == actor.GetProperty<bool>(Actor::Property::SENSITIVE));
2244 int UtcDaliActorIsSensitive(void)
2246 TestApplication application;
2247 Actor actor = Actor::New();
2248 actor.SetProperty(Actor::Property::SENSITIVE, false);
2250 DALI_TEST_CHECK(false == actor.GetProperty<bool>(Actor::Property::SENSITIVE));
2254 int UtcDaliActorSetColor(void)
2256 TestApplication application;
2257 Actor actor = Actor::New();
2258 Vector4 color(1.0f, 1.0f, 1.0f, 0.5f);
2260 DALI_TEST_CHECK(color != actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2262 actor.SetProperty(Actor::Property::COLOR, color);
2263 // flush the queue and render once
2264 application.SendNotification();
2265 application.Render();
2266 DALI_TEST_CHECK(color == actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2268 actor.SetProperty(Actor::Property::COLOR, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR) + Vector4(-0.4f, -0.5f, -0.6f, -0.4f));
2269 // flush the queue and render once
2270 application.SendNotification();
2271 application.Render();
2272 DALI_TEST_EQUALS(Vector4(0.6f, 0.5f, 0.4f, 0.1f), actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2274 application.GetScene().Add(actor);
2275 actor.SetProperty(Actor::Property::COLOR, color);
2276 // flush the queue and render once
2277 application.SendNotification();
2278 application.Render();
2279 DALI_TEST_EQUALS(color, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2281 actor.SetProperty(Actor::Property::COLOR, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR) + Vector4(1.1f, 1.1f, 1.1f, 1.1f));
2282 // flush the queue and render once
2283 application.SendNotification();
2284 application.Render();
2285 // Actor color is not clamped
2286 DALI_TEST_EQUALS(Vector4(2.1f, 2.1f, 2.1f, 1.6f), actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2287 // world color is clamped
2288 DALI_TEST_EQUALS(Vector4(1.0f, 1.0f, 1.0f, 1.0f), actor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), TEST_LOCATION);
2290 actor.SetProperty(Actor::Property::COLOR, color);
2291 DALI_TEST_EQUALS(color, actor.GetProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2293 Vector3 newColor(1.0f, 0.0f, 0.0f);
2294 actor.SetProperty(Actor::Property::COLOR, newColor);
2295 DALI_TEST_EQUALS(Vector4(newColor.r, newColor.g, newColor.b, 1.0f), actor.GetProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2297 application.GetScene().Remove(actor);
2301 int UtcDaliActorSetColorIndividual(void)
2303 TestApplication application;
2305 Actor actor = Actor::New();
2307 Vector4 vector(0.7f, 0.8f, 0.9f, 0.6f);
2308 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2310 actor.SetProperty(Actor::Property::COLOR_RED, vector.r);
2311 DALI_TEST_EQUALS(vector.r, actor.GetProperty<float>(Actor::Property::COLOR_RED), TEST_LOCATION);
2313 // flush the queue and render once
2314 application.SendNotification();
2315 application.Render();
2317 DALI_TEST_EQUALS(vector.r, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).r, TEST_LOCATION);
2318 DALI_TEST_EQUALS(vector.r, actor.GetProperty<float>(Actor::Property::COLOR_RED), TEST_LOCATION);
2319 DALI_TEST_EQUALS(vector.r, actor.GetCurrentProperty<float>(Actor::Property::COLOR_RED), TEST_LOCATION);
2321 actor.SetProperty(Actor::Property::COLOR_GREEN, vector.g);
2322 DALI_TEST_EQUALS(vector.g, actor.GetProperty<float>(Actor::Property::COLOR_GREEN), TEST_LOCATION);
2324 // flush the queue and render once
2325 application.SendNotification();
2326 application.Render();
2328 DALI_TEST_EQUALS(vector.g, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).g, TEST_LOCATION);
2329 DALI_TEST_EQUALS(vector.g, actor.GetProperty<float>(Actor::Property::COLOR_GREEN), TEST_LOCATION);
2330 DALI_TEST_EQUALS(vector.g, actor.GetCurrentProperty<float>(Actor::Property::COLOR_GREEN), TEST_LOCATION);
2332 actor.SetProperty(Actor::Property::COLOR_BLUE, vector.b);
2333 DALI_TEST_EQUALS(vector.b, actor.GetProperty<float>(Actor::Property::COLOR_BLUE), TEST_LOCATION);
2335 // flush the queue and render once
2336 application.SendNotification();
2337 application.Render();
2339 DALI_TEST_EQUALS(vector.b, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).b, TEST_LOCATION);
2340 DALI_TEST_EQUALS(vector.b, actor.GetProperty<float>(Actor::Property::COLOR_BLUE), TEST_LOCATION);
2341 DALI_TEST_EQUALS(vector.b, actor.GetCurrentProperty<float>(Actor::Property::COLOR_BLUE), TEST_LOCATION);
2343 actor.SetProperty(Actor::Property::COLOR_ALPHA, vector.a);
2344 DALI_TEST_EQUALS(vector.a, actor.GetProperty<float>(Actor::Property::COLOR_ALPHA), TEST_LOCATION);
2346 // flush the queue and render once
2347 application.SendNotification();
2348 application.Render();
2350 DALI_TEST_EQUALS(vector.a, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).a, TEST_LOCATION);
2351 DALI_TEST_EQUALS(vector.a, actor.GetProperty<float>(Actor::Property::COLOR_ALPHA), TEST_LOCATION);
2352 DALI_TEST_EQUALS(vector.a, actor.GetCurrentProperty<float>(Actor::Property::COLOR_ALPHA), TEST_LOCATION);
2354 DALI_TEST_EQUALS(vector, actor.GetProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2355 DALI_TEST_EQUALS(vector, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2357 actor.SetProperty(Actor::Property::OPACITY, 0.2f);
2359 // flush the queue and render once
2360 application.SendNotification();
2361 application.Render();
2363 DALI_TEST_EQUALS(0.2f, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).a, TEST_LOCATION);
2368 int UtcDaliActorGetCurrentColor(void)
2370 TestApplication application;
2371 Actor actor = Actor::New();
2372 Vector4 color(1.0f, 1.0f, 1.0f, 0.5f);
2374 actor.SetProperty(Actor::Property::COLOR, color);
2375 // flush the queue and render once
2376 application.SendNotification();
2377 application.Render();
2378 DALI_TEST_CHECK(color == actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2382 int UtcDaliActorGetCurrentWorldColor(void)
2384 tet_infoline("Actor::GetCurrentWorldColor");
2385 TestApplication application;
2387 Actor parent = Actor::New();
2388 Vector4 parentColor(1.0f, 0.5f, 0.0f, 0.8f);
2389 parent.SetProperty(Actor::Property::COLOR, parentColor);
2390 application.GetScene().Add(parent);
2392 Actor child = Actor::New();
2393 Vector4 childColor(0.5f, 0.6f, 0.5f, 1.0f);
2394 child.SetProperty(Actor::Property::COLOR, childColor);
2397 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::COLOR), Color::WHITE, TEST_LOCATION);
2398 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), Color::WHITE, TEST_LOCATION);
2400 // verify the default color mode
2401 DALI_TEST_EQUALS(USE_OWN_MULTIPLY_PARENT_ALPHA, child.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2403 // The actors should not have a world color yet
2404 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), Color::WHITE, TEST_LOCATION);
2405 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), Color::WHITE, TEST_LOCATION);
2407 application.SendNotification();
2408 application.Render(0);
2410 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::COLOR), parentColor, TEST_LOCATION);
2411 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), childColor, TEST_LOCATION);
2413 // The actors should have a world color now
2414 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), parentColor, TEST_LOCATION);
2415 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), Vector4(childColor.r, childColor.g, childColor.b, childColor.a * parentColor.a), TEST_LOCATION);
2418 child.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_COLOR);
2419 application.SendNotification();
2420 application.Render(0);
2421 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), childColor, TEST_LOCATION);
2424 child.SetProperty(Actor::Property::COLOR_MODE, USE_PARENT_COLOR);
2425 application.SendNotification();
2426 application.Render(0);
2427 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), childColor, TEST_LOCATION);
2428 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), parentColor, TEST_LOCATION);
2431 child.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_ALPHA);
2432 application.SendNotification();
2433 application.Render(0);
2434 Vector4 expectedColor(childColor);
2435 expectedColor.a *= parentColor.a;
2436 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), childColor, TEST_LOCATION);
2437 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), expectedColor, TEST_LOCATION);
2441 int UtcDaliActorSetColorMode(void)
2443 tet_infoline("Actor::SetColorMode");
2444 TestApplication application;
2445 Actor actor = Actor::New();
2446 Actor child = Actor::New();
2449 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_COLOR);
2450 DALI_TEST_EQUALS(USE_OWN_COLOR, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2452 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR);
2453 DALI_TEST_EQUALS(USE_OWN_MULTIPLY_PARENT_COLOR, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2455 actor.SetProperty(Actor::Property::COLOR_MODE, USE_PARENT_COLOR);
2456 DALI_TEST_EQUALS(USE_PARENT_COLOR, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2458 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_ALPHA);
2459 DALI_TEST_EQUALS(USE_OWN_MULTIPLY_PARENT_ALPHA, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2463 int UtcDaliActorScreenToLocal(void)
2465 TestApplication application;
2466 Actor actor = Actor::New();
2467 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
2468 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
2469 actor.SetProperty(Actor::Property::POSITION, Vector2(10.0f, 10.0f));
2470 application.GetScene().Add(actor);
2472 // flush the queue and render once
2473 application.SendNotification();
2474 application.Render();
2479 application.SendNotification();
2480 application.Render();
2482 DALI_TEST_CHECK(actor.ScreenToLocal(localX, localY, 50.0f, 50.0f));
2484 DALI_TEST_EQUALS(localX, 40.0f, 0.01f, TEST_LOCATION);
2485 DALI_TEST_EQUALS(localY, 40.0f, 0.01f, TEST_LOCATION);
2489 int UtcDaliActorSetLeaveRequired(void)
2491 TestApplication application;
2493 Actor actor = Actor::New();
2495 actor.SetProperty(Actor::Property::LEAVE_REQUIRED, false);
2496 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::LEAVE_REQUIRED) == false);
2498 actor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
2499 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::LEAVE_REQUIRED) == true);
2503 int UtcDaliActorGetLeaveRequired(void)
2505 TestApplication application;
2507 Actor actor = Actor::New();
2509 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::LEAVE_REQUIRED) == false);
2513 int UtcDaliActorSetKeyboardFocusable(void)
2515 TestApplication application;
2517 Actor actor = Actor::New();
2519 actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
2520 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) == true);
2522 actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, false);
2523 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) == false);
2527 int UtcDaliActorIsKeyboardFocusable(void)
2529 TestApplication application;
2531 Actor actor = Actor::New();
2533 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) == false);
2537 int UtcDaliActorRemoveConstraints(void)
2539 tet_infoline(" UtcDaliActorRemoveConstraints");
2540 TestApplication application;
2542 gTestConstraintCalled = false;
2544 Actor actor = Actor::New();
2546 Constraint constraint = Constraint::New<Vector4>(actor, Actor::Property::COLOR, TestConstraint());
2548 actor.RemoveConstraints();
2550 DALI_TEST_CHECK(gTestConstraintCalled == false);
2552 application.GetScene().Add(actor);
2555 // flush the queue and render once
2556 application.SendNotification();
2557 application.Render();
2559 actor.RemoveConstraints();
2561 DALI_TEST_CHECK(gTestConstraintCalled == true);
2565 int UtcDaliActorRemoveConstraintTag(void)
2567 tet_infoline(" UtcDaliActorRemoveConstraintTag");
2568 TestApplication application;
2570 Actor actor = Actor::New();
2572 // 1. Apply Constraint1 and Constraint2, and test...
2573 unsigned int result1 = 0u;
2574 unsigned int result2 = 0u;
2576 unsigned constraint1Tag = 1u;
2577 Constraint constraint1 = Constraint::New<Vector4>(actor, Actor::Property::COLOR, TestConstraintRef<Vector4>(result1, 1));
2578 constraint1.SetTag(constraint1Tag);
2579 constraint1.Apply();
2581 unsigned constraint2Tag = 2u;
2582 Constraint constraint2 = Constraint::New<Vector4>(actor, Actor::Property::COLOR, TestConstraintRef<Vector4>(result2, 2));
2583 constraint2.SetTag(constraint2Tag);
2584 constraint2.Apply();
2586 application.GetScene().Add(actor);
2587 // flush the queue and render once
2588 application.SendNotification();
2589 application.Render();
2591 DALI_TEST_EQUALS(result1, 1u, TEST_LOCATION);
2592 DALI_TEST_EQUALS(result2, 2u, TEST_LOCATION);
2594 // 2. Remove Constraint1 and test...
2597 actor.RemoveConstraints(constraint1Tag);
2598 // make color property dirty, which will trigger constraints to be reapplied.
2599 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2600 // flush the queue and render once
2601 application.SendNotification();
2602 application.Render();
2604 DALI_TEST_EQUALS(result1, 0u, TEST_LOCATION); ///< constraint 1 should not apply now.
2605 DALI_TEST_EQUALS(result2, 2u, TEST_LOCATION);
2607 // 3. Re-Apply Constraint1 and test...
2610 constraint1.Apply();
2611 // make color property dirty, which will trigger constraints to be reapplied.
2612 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2613 // flush the queue and render once
2614 application.SendNotification();
2615 application.Render();
2617 DALI_TEST_EQUALS(result1, 1u, TEST_LOCATION);
2618 DALI_TEST_EQUALS(result2, 2u, TEST_LOCATION);
2620 // 2. Remove Constraint2 and test...
2623 actor.RemoveConstraints(constraint2Tag);
2624 // make color property dirty, which will trigger constraints to be reapplied.
2625 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2626 // flush the queue and render once
2627 application.SendNotification();
2628 application.Render();
2630 DALI_TEST_EQUALS(result1, 1u, TEST_LOCATION);
2631 DALI_TEST_EQUALS(result2, 0u, TEST_LOCATION); ///< constraint 2 should not apply now.
2633 // 2. Remove Constraint1 as well and test...
2636 actor.RemoveConstraints(constraint1Tag);
2637 // make color property dirty, which will trigger constraints to be reapplied.
2638 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2639 // flush the queue and render once
2640 application.SendNotification();
2641 application.Render();
2643 DALI_TEST_EQUALS(result1, 0u, TEST_LOCATION); ///< constraint 1 should not apply now.
2644 DALI_TEST_EQUALS(result2, 0u, TEST_LOCATION); ///< constraint 2 should not apply now.
2648 int UtcDaliActorTouchedSignal(void)
2650 TestApplication application;
2652 ResetTouchCallbacks();
2654 // get the root layer
2655 Actor actor = application.GetScene().GetRootLayer();
2656 DALI_TEST_CHECK(gTouchCallBackCalled == false);
2658 application.SendNotification();
2659 application.Render();
2661 // connect to its touch signal
2662 actor.TouchedSignal().Connect(TestTouchCallback);
2664 // simulate a touch event in the middle of the screen
2665 Vector2 touchPoint(application.GetScene().GetSize() * 0.5);
2666 Dali::Integration::Point point;
2667 point.SetDeviceId(1);
2668 point.SetState(PointState::DOWN);
2669 point.SetScreenPosition(Vector2(touchPoint.x, touchPoint.y));
2670 Dali::Integration::TouchEvent touchEvent;
2671 touchEvent.AddPoint(point);
2672 application.ProcessEvent(touchEvent);
2674 DALI_TEST_CHECK(gTouchCallBackCalled == true);
2678 int UtcDaliActorHoveredSignal(void)
2680 TestApplication application;
2682 gHoverCallBackCalled = false;
2684 // get the root layer
2685 Actor actor = application.GetScene().GetRootLayer();
2686 DALI_TEST_CHECK(gHoverCallBackCalled == false);
2688 application.SendNotification();
2689 application.Render();
2691 // connect to its hover signal
2692 actor.HoveredSignal().Connect(TestCallback3);
2694 // simulate a hover event in the middle of the screen
2695 Vector2 touchPoint(application.GetScene().GetSize() * 0.5);
2696 Dali::Integration::Point point;
2697 point.SetDeviceId(1);
2698 point.SetState(PointState::MOTION);
2699 point.SetScreenPosition(Vector2(touchPoint.x, touchPoint.y));
2700 Dali::Integration::HoverEvent hoverEvent;
2701 hoverEvent.AddPoint(point);
2702 application.ProcessEvent(hoverEvent);
2704 DALI_TEST_CHECK(gHoverCallBackCalled == true);
2708 int UtcDaliActorOnOffSceneSignal(void)
2710 tet_infoline("Testing Dali::Actor::OnSceneSignal() and OffSceneSignal()");
2712 TestApplication application;
2715 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2716 gActorNamesOnOffScene.clear();
2718 Actor parent = Actor::New();
2719 parent.SetProperty(Actor::Property::NAME, "parent");
2720 parent.OnSceneSignal().Connect(OnSceneCallback);
2721 parent.OffSceneSignal().Connect(OffSceneCallback);
2723 DALI_TEST_CHECK(gOnSceneCallBackCalled == 0);
2724 DALI_TEST_CHECK(gOffSceneCallBackCalled == 0);
2726 // add parent to the scene
2727 application.GetScene().Add(parent);
2728 // onstage emitted, offstage not
2729 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 1, TEST_LOCATION);
2730 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 0, TEST_LOCATION);
2731 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[0], TEST_LOCATION);
2733 // test adding a child, should get onstage emitted
2735 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2736 gActorNamesOnOffScene.clear();
2738 Actor child = Actor::New();
2739 child.SetProperty(Actor::Property::NAME, "child");
2740 child.OnSceneSignal().Connect(OnSceneCallback);
2741 child.OffSceneSignal().Connect(OffSceneCallback);
2742 parent.Add(child); // add child
2743 // onscene emitted, offscene not
2744 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 1, TEST_LOCATION);
2745 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 0, TEST_LOCATION);
2746 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[0], TEST_LOCATION);
2748 // test removing parent from the scene
2750 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2751 gActorNamesOnOffScene.clear();
2753 application.GetScene().Remove(parent);
2754 // onscene not emitted, offscene is
2755 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 0, TEST_LOCATION);
2756 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 2, TEST_LOCATION);
2757 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[0], TEST_LOCATION);
2758 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[1], TEST_LOCATION);
2760 // test adding parent back to the scene
2762 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2763 gActorNamesOnOffScene.clear();
2765 application.GetScene().Add(parent);
2766 // onscene emitted, offscene not
2767 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 2, TEST_LOCATION);
2768 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 0, TEST_LOCATION);
2769 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[0], TEST_LOCATION);
2770 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[1], TEST_LOCATION);
2772 // test removing child
2774 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2775 gActorNamesOnOffScene.clear();
2777 parent.Remove(child);
2778 // onscene not emitted, offscene is
2779 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 0, TEST_LOCATION);
2780 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 1, TEST_LOCATION);
2781 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[0], TEST_LOCATION);
2783 // test removing parent
2785 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2786 gActorNamesOnOffScene.clear();
2788 application.GetScene().Remove(parent);
2789 // onscene not emitted, offscene is
2790 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 0, TEST_LOCATION);
2791 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 1, TEST_LOCATION);
2792 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[0], TEST_LOCATION);
2796 int UtcDaliActorFindChildByName(void)
2798 tet_infoline("Testing Dali::Actor::FindChildByName()");
2799 TestApplication application;
2801 Actor parent = Actor::New();
2802 parent.SetProperty(Actor::Property::NAME, "parent");
2803 Actor first = Actor::New();
2804 first.SetProperty(Actor::Property::NAME, "first");
2805 Actor second = Actor::New();
2806 second.SetProperty(Actor::Property::NAME, "second");
2811 Actor found = parent.FindChildByName("foo");
2812 DALI_TEST_CHECK(!found);
2814 found = parent.FindChildByName("parent");
2815 DALI_TEST_CHECK(found == parent);
2817 found = parent.FindChildByName("first");
2818 DALI_TEST_CHECK(found == first);
2820 found = parent.FindChildByName("second");
2821 DALI_TEST_CHECK(found == second);
2825 int UtcDaliActorFindChildById(void)
2827 tet_infoline("Testing Dali::Actor::UtcDaliActorFindChildById()");
2828 TestApplication application;
2830 Actor parent = Actor::New();
2831 Actor first = Actor::New();
2832 Actor second = Actor::New();
2837 Actor found = parent.FindChildById(100000);
2838 DALI_TEST_CHECK(!found);
2840 found = parent.FindChildById(parent.GetProperty<int>(Actor::Property::ID));
2841 DALI_TEST_CHECK(found == parent);
2843 found = parent.FindChildById(first.GetProperty<int>(Actor::Property::ID));
2844 DALI_TEST_CHECK(found == first);
2846 found = parent.FindChildById(second.GetProperty<int>(Actor::Property::ID));
2847 DALI_TEST_CHECK(found == second);
2851 int UtcDaliActorHitTest(void)
2856 HitTestData(const Vector3& scale, const Vector2& touchPoint, bool result)
2858 mTouchPoint(touchPoint),
2864 Vector2 mTouchPoint;
2868 TestApplication application;
2869 tet_infoline(" UtcDaliActorHitTest");
2871 // Fill a vector with different hit tests.
2872 struct HitTestData* hitTestData[] = {
2873 // scale touch point result
2874 new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(289.f, 400.f), true), // touch point close to the right edge (inside)
2875 new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(291.f, 400.f), false), // touch point close to the right edge (outside)
2876 new HitTestData(Vector3(110.f, 100.f, 1.f), Vector2(291.f, 400.f), true), // same point as above with a wider scale. Should be inside.
2877 new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(200.f, 451.f), false), // touch point close to the down edge (outside)
2878 new HitTestData(Vector3(100.f, 110.f, 1.f), Vector2(200.f, 451.f), true), // same point as above with a wider scale. Should be inside.
2882 // get the root layer
2883 Actor actor = Actor::New();
2884 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
2885 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
2887 application.GetScene().Add(actor);
2889 ResetTouchCallbacks();
2891 unsigned int index = 0;
2892 while(NULL != hitTestData[index])
2894 actor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f));
2895 actor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z));
2897 // flush the queue and render once
2898 application.SendNotification();
2899 application.Render();
2901 DALI_TEST_CHECK(!gTouchCallBackCalled);
2903 // connect to its touch signal
2904 actor.TouchedSignal().Connect(TestTouchCallback);
2906 Dali::Integration::Point point;
2907 point.SetState(PointState::DOWN);
2908 point.SetScreenPosition(Vector2(hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y));
2909 Dali::Integration::TouchEvent event;
2910 event.AddPoint(point);
2912 // flush the queue and render once
2913 application.SendNotification();
2914 application.Render();
2915 application.ProcessEvent(event);
2917 DALI_TEST_CHECK(gTouchCallBackCalled == hitTestData[index]->mResult);
2919 if(gTouchCallBackCalled != hitTestData[index]->mResult)
2920 tet_printf("Test failed:\nScale %f %f %f\nTouchPoint %f, %f\nResult %d\n",
2921 hitTestData[index]->mScale.x,
2922 hitTestData[index]->mScale.y,
2923 hitTestData[index]->mScale.z,
2924 hitTestData[index]->mTouchPoint.x,
2925 hitTestData[index]->mTouchPoint.y,
2926 hitTestData[index]->mResult);
2928 ResetTouchCallbacks();
2934 int UtcDaliActorSetDrawMode(void)
2936 TestApplication application;
2937 tet_infoline(" UtcDaliActorSetDrawModeOverlay");
2939 Actor a = Actor::New();
2941 application.GetScene().Add(a);
2942 application.SendNotification();
2943 application.Render(0);
2944 application.SendNotification();
2945 application.Render(1);
2947 DALI_TEST_CHECK(DrawMode::NORMAL == a.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE)); // Ensure overlay is off by default
2949 a.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
2950 application.SendNotification();
2951 application.Render(1);
2953 DALI_TEST_CHECK(DrawMode::OVERLAY_2D == a.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE)); // Check Actor is overlay
2955 a.SetProperty(Actor::Property::DRAW_MODE, DrawMode::NORMAL);
2956 application.SendNotification();
2957 application.Render(1);
2959 DALI_TEST_CHECK(DrawMode::NORMAL == a.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE)); // Check Actor is normal
2963 int UtcDaliActorSetDrawModeOverlayRender(void)
2965 TestApplication application;
2966 tet_infoline(" UtcDaliActorSetDrawModeOverlayRender");
2968 application.SendNotification();
2969 application.Render(1);
2971 std::vector<GLuint> ids;
2972 ids.push_back(8); // first rendered actor
2973 ids.push_back(9); // second rendered actor
2974 ids.push_back(10); // third rendered actor
2975 application.GetGlAbstraction().SetNextTextureIds(ids);
2977 Texture imageA = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16);
2978 Texture imageB = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16);
2979 Texture imageC = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16);
2980 Actor a = CreateRenderableActor(imageA);
2981 Actor b = CreateRenderableActor(imageB);
2982 Actor c = CreateRenderableActor(imageC);
2984 application.SendNotification();
2985 application.Render(1);
2987 //Textures are bound when first created. Clear bound textures vector
2988 application.GetGlAbstraction().ClearBoundTextures();
2990 // Render a,b,c as regular non-overlays. so order will be:
2994 application.GetScene().Add(a);
2995 application.GetScene().Add(b);
2996 application.GetScene().Add(c);
2998 application.SendNotification();
2999 application.Render(1);
3001 // Should be 3 textures changes.
3002 const std::vector<GLuint>& boundTextures = application.GetGlAbstraction().GetBoundTextures(GL_TEXTURE0);
3003 typedef std::vector<GLuint>::size_type TextureSize;
3004 DALI_TEST_EQUALS(boundTextures.size(), static_cast<TextureSize>(3), TEST_LOCATION);
3005 if(boundTextures.size() == 3)
3007 DALI_TEST_CHECK(boundTextures[0] == 8u);
3008 DALI_TEST_CHECK(boundTextures[1] == 9u);
3009 DALI_TEST_CHECK(boundTextures[2] == 10u);
3012 // Now texture ids have been set, we can monitor their render order.
3013 // render a as an overlay (last), so order will be:
3017 a.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
3018 application.GetGlAbstraction().ClearBoundTextures();
3020 application.SendNotification();
3021 application.Render(1);
3023 // Should be 3 texture changes.
3024 DALI_TEST_EQUALS(boundTextures.size(), static_cast<TextureSize>(3), TEST_LOCATION);
3025 if(boundTextures.size() == 3)
3027 DALI_TEST_CHECK(boundTextures[0] == 9u);
3028 DALI_TEST_CHECK(boundTextures[1] == 10u);
3029 DALI_TEST_CHECK(boundTextures[2] == 8u);
3034 int UtcDaliActorGetCurrentWorldMatrix(void)
3036 TestApplication application;
3037 tet_infoline(" UtcDaliActorGetCurrentWorldMatrix");
3039 Actor parent = Actor::New();
3040 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3041 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
3042 Vector3 parentPosition(10.0f, 20.0f, 30.0f);
3043 Radian rotationAngle(Degree(85.0f));
3044 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
3045 Vector3 parentScale(1.0f, 2.0f, 3.0f);
3046 parent.SetProperty(Actor::Property::POSITION, parentPosition);
3047 parent.SetProperty(Actor::Property::ORIENTATION, parentRotation);
3048 parent.SetProperty(Actor::Property::SCALE, parentScale);
3049 application.GetScene().Add(parent);
3051 Actor child = Actor::New();
3052 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3053 Vector3 childPosition(0.0f, 0.0f, 100.0f);
3054 Radian childRotationAngle(Degree(23.0f));
3055 Quaternion childRotation(childRotationAngle, Vector3::YAXIS);
3056 Vector3 childScale(2.0f, 2.0f, 2.0f);
3057 child.SetProperty(Actor::Property::POSITION, childPosition);
3058 child.SetProperty(Actor::Property::ORIENTATION, childRotation);
3059 child.SetProperty(Actor::Property::SCALE, childScale);
3062 application.SendNotification();
3063 application.Render(0);
3064 application.Render();
3065 application.SendNotification();
3067 Matrix parentMatrix(false);
3068 parentMatrix.SetTransformComponents(parentScale, parentRotation, parentPosition);
3070 Matrix childMatrix(false);
3071 childMatrix.SetTransformComponents(childScale, childRotation, childPosition);
3073 //Child matrix should be the composition of child and parent
3074 Matrix childWorldMatrix(false);
3075 Matrix::Multiply(childWorldMatrix, childMatrix, parentMatrix);
3077 DALI_TEST_EQUALS(parent.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX), parentMatrix, 0.001, TEST_LOCATION);
3078 DALI_TEST_EQUALS(child.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX), childWorldMatrix, 0.001, TEST_LOCATION);
3082 int UtcDaliActorConstrainedToWorldMatrix(void)
3084 TestApplication application;
3085 tet_infoline(" UtcDaliActorConstrainedToWorldMatrix");
3087 Actor parent = Actor::New();
3088 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3089 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
3090 Vector3 parentPosition(10.0f, 20.0f, 30.0f);
3091 Radian rotationAngle(Degree(85.0f));
3092 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
3093 Vector3 parentScale(1.0f, 2.0f, 3.0f);
3094 parent.SetProperty(Actor::Property::POSITION, parentPosition);
3095 parent.SetProperty(Actor::Property::ORIENTATION, parentRotation);
3096 parent.SetProperty(Actor::Property::SCALE, parentScale);
3097 application.GetScene().Add(parent);
3099 Actor child = Actor::New();
3100 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3101 Constraint posConstraint = Constraint::New<Vector3>(child, Actor::Property::POSITION, PositionComponentConstraint());
3102 posConstraint.AddSource(Source(parent, Actor::Property::WORLD_MATRIX));
3103 posConstraint.Apply();
3105 application.GetScene().Add(child);
3107 application.SendNotification();
3108 application.Render(0);
3109 application.Render();
3110 application.SendNotification();
3112 Matrix parentMatrix(false);
3113 parentMatrix.SetTransformComponents(parentScale, parentRotation, parentPosition);
3115 DALI_TEST_EQUALS(parent.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX), parentMatrix, 0.001, TEST_LOCATION);
3116 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.001, TEST_LOCATION);
3120 int UtcDaliActorConstrainedToOrientation(void)
3122 TestApplication application;
3123 tet_infoline(" UtcDaliActorConstrainedToOrientation");
3125 Actor parent = Actor::New();
3126 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3127 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
3128 Vector3 parentPosition(10.0f, 20.0f, 30.0f);
3129 Radian rotationAngle(Degree(85.0f));
3130 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
3131 Vector3 parentScale(1.0f, 2.0f, 3.0f);
3132 parent.SetProperty(Actor::Property::POSITION, parentPosition);
3133 parent.SetProperty(Actor::Property::ORIENTATION, parentRotation);
3134 parent.SetProperty(Actor::Property::SCALE, parentScale);
3135 application.GetScene().Add(parent);
3137 Actor child = Actor::New();
3138 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3139 Constraint posConstraint = Constraint::New<Quaternion>(child, Actor::Property::ORIENTATION, OrientationComponentConstraint());
3140 posConstraint.AddSource(Source(parent, Actor::Property::ORIENTATION));
3141 posConstraint.Apply();
3143 application.GetScene().Add(child);
3145 application.SendNotification();
3146 application.Render(0);
3147 application.Render();
3148 application.SendNotification();
3150 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), parent.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
3154 int UtcDaliActorConstrainedToOpacity(void)
3156 TestApplication application;
3157 tet_infoline(" UtcDaliActorConstrainedToOpacity");
3159 Actor parent = Actor::New();
3160 parent.SetProperty(Actor::Property::OPACITY, 0.7f);
3161 application.GetScene().Add(parent);
3163 Actor child = Actor::New();
3164 Constraint opacityConstraint = Constraint::New<float>(child, Actor::Property::OPACITY, EqualToConstraint());
3165 opacityConstraint.AddSource(Source(parent, Actor::Property::OPACITY));
3166 opacityConstraint.Apply();
3168 application.GetScene().Add(child);
3170 application.SendNotification();
3171 application.Render(0);
3172 application.Render();
3173 application.SendNotification();
3175 DALI_TEST_EQUALS(child.GetCurrentProperty<float>(Actor::Property::OPACITY), parent.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.001f, TEST_LOCATION);
3177 parent.SetProperty(Actor::Property::OPACITY, 0.3f);
3179 application.SendNotification();
3180 application.Render(0);
3181 application.Render();
3182 application.SendNotification();
3184 DALI_TEST_EQUALS(child.GetCurrentProperty<float>(Actor::Property::OPACITY), parent.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.001f, TEST_LOCATION);
3189 int UtcDaliActorUnparent(void)
3191 TestApplication application;
3192 tet_infoline(" UtcDaliActorUnparent");
3194 Actor parent = Actor::New();
3195 application.GetScene().Add(parent);
3197 Actor child = Actor::New();
3199 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3200 DALI_TEST_CHECK(!child.GetParent());
3202 // Test that calling Unparent with no parent is a NOOP
3205 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3206 DALI_TEST_CHECK(!child.GetParent());
3208 // Test that Unparent works
3211 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
3212 DALI_TEST_CHECK(parent == child.GetParent());
3216 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3217 DALI_TEST_CHECK(!child.GetParent());
3219 // Test that UnparentAndReset works
3222 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
3223 DALI_TEST_CHECK(parent == child.GetParent());
3225 UnparentAndReset(child);
3227 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3228 DALI_TEST_CHECK(!child);
3230 // Test that UnparentAndReset is a NOOP with empty handle
3231 UnparentAndReset(child);
3233 DALI_TEST_CHECK(!child);
3237 int UtcDaliActorGetChildAt(void)
3239 TestApplication application;
3240 tet_infoline(" UtcDaliActorGetChildAt");
3242 Actor parent = Actor::New();
3243 application.GetScene().Add(parent);
3245 Actor child0 = Actor::New();
3248 Actor child1 = Actor::New();
3251 Actor child2 = Actor::New();
3254 DALI_TEST_EQUALS(parent.GetChildAt(0), child0, TEST_LOCATION);
3255 DALI_TEST_EQUALS(parent.GetChildAt(1), child1, TEST_LOCATION);
3256 DALI_TEST_EQUALS(parent.GetChildAt(2), child2, TEST_LOCATION);
3260 int UtcDaliActorSetGetOverlay(void)
3262 TestApplication application;
3263 tet_infoline(" UtcDaliActorSetGetOverlay");
3265 Actor parent = Actor::New();
3266 parent.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
3267 DALI_TEST_CHECK(parent.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE) == DrawMode::OVERLAY_2D);
3271 int UtcDaliActorCreateDestroy(void)
3273 Actor* actor = new Actor;
3274 DALI_TEST_CHECK(actor);
3281 struct PropertyStringIndex
3283 const char* const name;
3284 const Property::Index index;
3285 const Property::Type type;
3288 const PropertyStringIndex PROPERTY_TABLE[] =
3290 {"parentOrigin", Actor::Property::PARENT_ORIGIN, Property::VECTOR3},
3291 {"parentOriginX", Actor::Property::PARENT_ORIGIN_X, Property::FLOAT},
3292 {"parentOriginY", Actor::Property::PARENT_ORIGIN_Y, Property::FLOAT},
3293 {"parentOriginZ", Actor::Property::PARENT_ORIGIN_Z, Property::FLOAT},
3294 {"anchorPoint", Actor::Property::ANCHOR_POINT, Property::VECTOR3},
3295 {"anchorPointX", Actor::Property::ANCHOR_POINT_X, Property::FLOAT},
3296 {"anchorPointY", Actor::Property::ANCHOR_POINT_Y, Property::FLOAT},
3297 {"anchorPointZ", Actor::Property::ANCHOR_POINT_Z, Property::FLOAT},
3298 {"size", Actor::Property::SIZE, Property::VECTOR3},
3299 {"sizeWidth", Actor::Property::SIZE_WIDTH, Property::FLOAT},
3300 {"sizeHeight", Actor::Property::SIZE_HEIGHT, Property::FLOAT},
3301 {"sizeDepth", Actor::Property::SIZE_DEPTH, Property::FLOAT},
3302 {"position", Actor::Property::POSITION, Property::VECTOR3},
3303 {"positionX", Actor::Property::POSITION_X, Property::FLOAT},
3304 {"positionY", Actor::Property::POSITION_Y, Property::FLOAT},
3305 {"positionZ", Actor::Property::POSITION_Z, Property::FLOAT},
3306 {"worldPosition", Actor::Property::WORLD_POSITION, Property::VECTOR3},
3307 {"worldPositionX", Actor::Property::WORLD_POSITION_X, Property::FLOAT},
3308 {"worldPositionY", Actor::Property::WORLD_POSITION_Y, Property::FLOAT},
3309 {"worldPositionZ", Actor::Property::WORLD_POSITION_Z, Property::FLOAT},
3310 {"orientation", Actor::Property::ORIENTATION, Property::ROTATION},
3311 {"worldOrientation", Actor::Property::WORLD_ORIENTATION, Property::ROTATION},
3312 {"scale", Actor::Property::SCALE, Property::VECTOR3},
3313 {"scaleX", Actor::Property::SCALE_X, Property::FLOAT},
3314 {"scaleY", Actor::Property::SCALE_Y, Property::FLOAT},
3315 {"scaleZ", Actor::Property::SCALE_Z, Property::FLOAT},
3316 {"worldScale", Actor::Property::WORLD_SCALE, Property::VECTOR3},
3317 {"visible", Actor::Property::VISIBLE, Property::BOOLEAN},
3318 {"color", Actor::Property::COLOR, Property::VECTOR4},
3319 {"colorRed", Actor::Property::COLOR_RED, Property::FLOAT},
3320 {"colorGreen", Actor::Property::COLOR_GREEN, Property::FLOAT},
3321 {"colorBlue", Actor::Property::COLOR_BLUE, Property::FLOAT},
3322 {"colorAlpha", Actor::Property::COLOR_ALPHA, Property::FLOAT},
3323 {"worldColor", Actor::Property::WORLD_COLOR, Property::VECTOR4},
3324 {"worldMatrix", Actor::Property::WORLD_MATRIX, Property::MATRIX},
3325 {"name", Actor::Property::NAME, Property::STRING},
3326 {"sensitive", Actor::Property::SENSITIVE, Property::BOOLEAN},
3327 {"leaveRequired", Actor::Property::LEAVE_REQUIRED, Property::BOOLEAN},
3328 {"inheritOrientation", Actor::Property::INHERIT_ORIENTATION, Property::BOOLEAN},
3329 {"inheritScale", Actor::Property::INHERIT_SCALE, Property::BOOLEAN},
3330 {"colorMode", Actor::Property::COLOR_MODE, Property::INTEGER},
3331 {"drawMode", Actor::Property::DRAW_MODE, Property::INTEGER},
3332 {"sizeModeFactor", Actor::Property::SIZE_MODE_FACTOR, Property::VECTOR3},
3333 {"widthResizePolicy", Actor::Property::WIDTH_RESIZE_POLICY, Property::STRING},
3334 {"heightResizePolicy", Actor::Property::HEIGHT_RESIZE_POLICY, Property::STRING},
3335 {"sizeScalePolicy", Actor::Property::SIZE_SCALE_POLICY, Property::INTEGER},
3336 {"widthForHeight", Actor::Property::WIDTH_FOR_HEIGHT, Property::BOOLEAN},
3337 {"heightForWidth", Actor::Property::HEIGHT_FOR_WIDTH, Property::BOOLEAN},
3338 {"padding", Actor::Property::PADDING, Property::VECTOR4},
3339 {"minimumSize", Actor::Property::MINIMUM_SIZE, Property::VECTOR2},
3340 {"maximumSize", Actor::Property::MAXIMUM_SIZE, Property::VECTOR2},
3341 {"inheritPosition", Actor::Property::INHERIT_POSITION, Property::BOOLEAN},
3342 {"clippingMode", Actor::Property::CLIPPING_MODE, Property::STRING},
3343 {"opacity", Actor::Property::OPACITY, Property::FLOAT},
3345 const unsigned int PROPERTY_TABLE_COUNT = sizeof(PROPERTY_TABLE) / sizeof(PROPERTY_TABLE[0]);
3346 } // unnamed namespace
3348 int UtcDaliActorProperties(void)
3350 TestApplication application;
3352 Actor actor = Actor::New();
3354 for(unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i)
3356 tet_printf("Checking %s == %d\n", PROPERTY_TABLE[i].name, PROPERTY_TABLE[i].index);
3357 DALI_TEST_EQUALS(actor.GetPropertyName(PROPERTY_TABLE[i].index), PROPERTY_TABLE[i].name, TEST_LOCATION);
3358 DALI_TEST_EQUALS(actor.GetPropertyIndex(PROPERTY_TABLE[i].name), PROPERTY_TABLE[i].index, TEST_LOCATION);
3359 DALI_TEST_EQUALS(actor.GetPropertyType(PROPERTY_TABLE[i].index), PROPERTY_TABLE[i].type, TEST_LOCATION);
3364 int UtcDaliRelayoutProperties_ResizePolicies(void)
3366 TestApplication application;
3368 Actor actor = Actor::New();
3371 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_RESIZE_POLICY).Get<std::string>(), "USE_NATURAL_SIZE", TEST_LOCATION);
3372 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_RESIZE_POLICY).Get<std::string>(), "USE_NATURAL_SIZE", TEST_LOCATION);
3374 // Set resize policy for all dimensions
3375 actor.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
3376 for(unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i)
3378 DALI_TEST_EQUALS(actor.GetResizePolicy(static_cast<Dimension::Type>(1 << i)), ResizePolicy::USE_NATURAL_SIZE, TEST_LOCATION);
3381 // Set individual dimensions
3382 const char* const widthPolicy = "FILL_TO_PARENT";
3383 const char* const heightPolicy = "FIXED";
3385 actor.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, widthPolicy);
3386 actor.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, heightPolicy);
3388 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_RESIZE_POLICY).Get<std::string>(), widthPolicy, TEST_LOCATION);
3389 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_RESIZE_POLICY).Get<std::string>(), heightPolicy, TEST_LOCATION);
3391 // Set individual dimensions using enums
3392 ResizePolicy::Type widthPolicyEnum = ResizePolicy::USE_ASSIGNED_SIZE;
3393 ResizePolicy::Type heightPolicyEnum = ResizePolicy::SIZE_RELATIVE_TO_PARENT;
3395 actor.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, widthPolicyEnum);
3396 actor.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, heightPolicyEnum);
3398 DALI_TEST_EQUALS(static_cast<int>(actor.GetResizePolicy(Dimension::WIDTH)), static_cast<int>(widthPolicyEnum), TEST_LOCATION);
3399 DALI_TEST_EQUALS(static_cast<int>(actor.GetResizePolicy(Dimension::HEIGHT)), static_cast<int>(heightPolicyEnum), TEST_LOCATION);
3404 int UtcDaliRelayoutProperties_SizeScalePolicy(void)
3406 TestApplication application;
3408 Actor actor = Actor::New();
3411 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), SizeScalePolicy::USE_SIZE_SET, TEST_LOCATION);
3413 SizeScalePolicy::Type policy = SizeScalePolicy::FILL_WITH_ASPECT_RATIO;
3414 actor.SetProperty(Actor::Property::SIZE_SCALE_POLICY, policy);
3415 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), policy, TEST_LOCATION);
3418 const SizeScalePolicy::Type policy1 = SizeScalePolicy::FIT_WITH_ASPECT_RATIO;
3419 const SizeScalePolicy::Type policy2 = SizeScalePolicy::FILL_WITH_ASPECT_RATIO;
3421 actor.SetProperty(Actor::Property::SIZE_SCALE_POLICY, policy1);
3422 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), policy1, TEST_LOCATION);
3424 actor.SetProperty(Actor::Property::SIZE_SCALE_POLICY, policy2);
3425 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), policy2, TEST_LOCATION);
3430 int UtcDaliRelayoutProperties_SizeModeFactor(void)
3432 TestApplication application;
3434 Actor actor = Actor::New();
3437 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_MODE_FACTOR).Get<Vector3>(), Vector3(1.0f, 1.0f, 1.0f), TEST_LOCATION);
3438 DALI_TEST_EQUALS(actor.GetProperty<Vector3>(Actor::Property::SIZE_MODE_FACTOR), Vector3(1.0f, 1.0f, 1.0f), TEST_LOCATION);
3440 Vector3 sizeMode(1.0f, 2.0f, 3.0f);
3441 actor.SetProperty(Actor::Property::SIZE_MODE_FACTOR, sizeMode);
3442 DALI_TEST_EQUALS(actor.GetProperty<Vector3>(Actor::Property::SIZE_MODE_FACTOR), sizeMode, TEST_LOCATION);
3445 Vector3 sizeMode1(2.0f, 3.0f, 4.0f);
3447 actor.SetProperty(Actor::Property::SIZE_MODE_FACTOR, sizeMode1);
3448 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_MODE_FACTOR).Get<Vector3>(), sizeMode1, TEST_LOCATION);
3453 int UtcDaliRelayoutProperties_DimensionDependency(void)
3455 TestApplication application;
3457 Actor actor = Actor::New();
3460 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_FOR_HEIGHT).Get<bool>(), false, TEST_LOCATION);
3461 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_FOR_WIDTH).Get<bool>(), false, TEST_LOCATION);
3464 actor.SetProperty(Actor::Property::WIDTH_FOR_HEIGHT, true);
3465 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_FOR_HEIGHT).Get<bool>(), true, TEST_LOCATION);
3467 actor.SetProperty(Actor::Property::HEIGHT_FOR_WIDTH, true);
3468 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_FOR_WIDTH).Get<bool>(), true, TEST_LOCATION);
3470 // Test setting another resize policy
3471 actor.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FIXED");
3472 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_FOR_HEIGHT).Get<bool>(), false, TEST_LOCATION);
3477 int UtcDaliRelayoutProperties_Padding(void)
3479 TestApplication application;
3481 Actor actor = Actor::New();
3484 Vector4 padding(1.0f, 2.0f, 3.0f, 4.0f);
3487 actor.SetProperty(Actor::Property::PADDING, padding);
3488 Vector4 paddingResult = actor.GetProperty(Actor::Property::PADDING).Get<Vector4>();
3490 DALI_TEST_EQUALS(paddingResult, padding, Math::MACHINE_EPSILON_0, TEST_LOCATION);
3495 int UtcDaliRelayoutProperties_MinimumMaximumSize(void)
3497 TestApplication application;
3499 Actor actor = Actor::New();
3502 Vector2 minSize(1.0f, 2.0f);
3504 actor.SetProperty(Actor::Property::MINIMUM_SIZE, minSize);
3505 Vector2 resultMin = actor.GetProperty(Actor::Property::MINIMUM_SIZE).Get<Vector2>();
3507 DALI_TEST_EQUALS(resultMin, minSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
3509 Vector2 maxSize(3.0f, 4.0f);
3511 actor.SetProperty(Actor::Property::MAXIMUM_SIZE, maxSize);
3512 Vector2 resultMax = actor.GetProperty(Actor::Property::MAXIMUM_SIZE).Get<Vector2>();
3514 DALI_TEST_EQUALS(resultMax, maxSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
3519 int UtcDaliActorGetHeightForWidth(void)
3521 TestApplication application;
3523 Actor actor = Actor::New();
3525 DALI_TEST_EQUALS(actor.GetHeightForWidth(1.0f), 1.0f, TEST_LOCATION);
3530 int UtcDaliActorGetWidthForHeight(void)
3532 TestApplication application;
3534 Actor actor = Actor::New();
3536 DALI_TEST_EQUALS(actor.GetWidthForHeight(1.0f), 1.0f, TEST_LOCATION);
3541 int UtcDaliActorGetRelayoutSize(void)
3543 TestApplication application;
3545 Actor actor = Actor::New();
3547 // Add actor to stage
3548 application.GetScene().Add(actor);
3550 DALI_TEST_EQUALS(actor.GetRelayoutSize(Dimension::WIDTH), 0.0f, TEST_LOCATION);
3552 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::WIDTH);
3553 actor.SetProperty(Actor::Property::SIZE, Vector2(1.0f, 0.0f));
3555 // Flush the queue and render once
3556 application.SendNotification();
3557 application.Render();
3559 DALI_TEST_EQUALS(actor.GetRelayoutSize(Dimension::WIDTH), 1.0f, TEST_LOCATION);
3564 int UtcDaliActorSetPadding(void)
3566 TestApplication application;
3568 Actor actor = Actor::New();
3571 padding = actor.GetProperty<Vector4>(Actor::Property::PADDING);
3573 DALI_TEST_EQUALS(padding.left, 0.0f, TEST_LOCATION);
3574 DALI_TEST_EQUALS(padding.right, 0.0f, TEST_LOCATION);
3575 DALI_TEST_EQUALS(padding.bottom, 0.0f, TEST_LOCATION);
3576 DALI_TEST_EQUALS(padding.top, 0.0f, TEST_LOCATION);
3578 Padding padding2(1.0f, 2.0f, 3.0f, 4.0f);
3579 actor.SetProperty(Actor::Property::PADDING, padding2);
3581 padding = actor.GetProperty<Vector4>(Actor::Property::PADDING);
3583 DALI_TEST_EQUALS(padding.left, padding2.left, TEST_LOCATION);
3584 DALI_TEST_EQUALS(padding.right, padding2.right, TEST_LOCATION);
3585 DALI_TEST_EQUALS(padding.bottom, padding2.bottom, TEST_LOCATION);
3586 DALI_TEST_EQUALS(padding.top, padding2.top, TEST_LOCATION);
3591 int UtcDaliActorSetMinimumSize(void)
3593 TestApplication application;
3595 Actor actor = Actor::New();
3597 Vector2 size = actor.GetProperty<Vector2>(Actor::Property::MINIMUM_SIZE);
3599 DALI_TEST_EQUALS(size.width, 0.0f, TEST_LOCATION);
3600 DALI_TEST_EQUALS(size.height, 0.0f, TEST_LOCATION);
3602 Vector2 size2(1.0f, 2.0f);
3603 actor.SetProperty(Actor::Property::MINIMUM_SIZE, size2);
3605 size = actor.GetProperty<Vector2>(Actor::Property::MINIMUM_SIZE);
3607 DALI_TEST_EQUALS(size.width, size2.width, TEST_LOCATION);
3608 DALI_TEST_EQUALS(size.height, size2.height, TEST_LOCATION);
3613 int UtcDaliActorSetMaximumSize(void)
3615 TestApplication application;
3617 Actor actor = Actor::New();
3619 Vector2 size = actor.GetProperty<Vector2>(Actor::Property::MAXIMUM_SIZE);
3621 DALI_TEST_EQUALS(size.width, FLT_MAX, TEST_LOCATION);
3622 DALI_TEST_EQUALS(size.height, FLT_MAX, TEST_LOCATION);
3624 Vector2 size2(1.0f, 2.0f);
3625 actor.SetProperty(Actor::Property::MAXIMUM_SIZE, size2);
3627 size = actor.GetProperty<Vector2>(Actor::Property::MAXIMUM_SIZE);
3629 DALI_TEST_EQUALS(size.width, size2.width, TEST_LOCATION);
3630 DALI_TEST_EQUALS(size.height, size2.height, TEST_LOCATION);
3635 int UtcDaliActorOnRelayoutSignal(void)
3637 tet_infoline("Testing Dali::Actor::OnRelayoutSignal()");
3639 TestApplication application;
3642 gOnRelayoutCallBackCalled = false;
3643 gActorNamesRelayout.clear();
3645 Actor actor = Actor::New();
3646 actor.SetProperty(Actor::Property::NAME, "actor");
3647 actor.OnRelayoutSignal().Connect(OnRelayoutCallback);
3650 DALI_TEST_CHECK(!gOnRelayoutCallBackCalled);
3652 // Add actor to stage
3653 application.GetScene().Add(actor);
3655 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
3656 actor.SetProperty(Actor::Property::SIZE, Vector2(1.0f, 2.0));
3658 // Flush the queue and render once
3659 application.SendNotification();
3660 application.Render();
3662 // OnRelayout emitted
3663 DALI_TEST_EQUALS(gOnRelayoutCallBackCalled, true, TEST_LOCATION);
3664 DALI_TEST_EQUALS("actor", gActorNamesRelayout[0], TEST_LOCATION);
3669 int UtcDaliActorGetHierachyDepth(void)
3671 TestApplication application;
3672 tet_infoline("Testing Dali::Actor::GetHierarchyDepth()");
3674 /* Build tree of actors:
3684 * GetHierarchyDepth should return 1 for A, 2 for B and C, and 3 for D, E and F.
3686 Integration::Scene stage(application.GetScene());
3688 Actor actorA = Actor::New();
3689 Actor actorB = Actor::New();
3690 Actor actorC = Actor::New();
3691 Actor actorD = Actor::New();
3692 Actor actorE = Actor::New();
3693 Actor actorF = Actor::New();
3695 //Test that root actor has depth equal 0
3696 DALI_TEST_EQUALS(0, stage.GetRootLayer().GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3698 //Test actors return depth -1 when not connected to the tree
3699 DALI_TEST_EQUALS(-1, actorA.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3700 DALI_TEST_EQUALS(-1, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3701 DALI_TEST_EQUALS(-1, actorC.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3702 DALI_TEST_EQUALS(-1, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3703 DALI_TEST_EQUALS(-1, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3704 DALI_TEST_EQUALS(-1, actorF.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3706 //Create the hierarchy
3714 //Test actors return correct depth
3715 DALI_TEST_EQUALS(1, actorA.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3716 DALI_TEST_EQUALS(2, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3717 DALI_TEST_EQUALS(2, actorC.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3718 DALI_TEST_EQUALS(3, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3719 DALI_TEST_EQUALS(3, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3720 DALI_TEST_EQUALS(3, actorF.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3722 //Removing actorB from the hierarchy. actorB, actorD and actorE should now have depth equal -1
3723 actorA.Remove(actorB);
3725 DALI_TEST_EQUALS(-1, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3726 DALI_TEST_EQUALS(-1, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3727 DALI_TEST_EQUALS(-1, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3729 //Removing actorA from the stage. All actors should have depth equal -1
3730 stage.Remove(actorA);
3732 DALI_TEST_EQUALS(-1, actorA.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3733 DALI_TEST_EQUALS(-1, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3734 DALI_TEST_EQUALS(-1, actorC.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3735 DALI_TEST_EQUALS(-1, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3736 DALI_TEST_EQUALS(-1, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3737 DALI_TEST_EQUALS(-1, actorF.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3742 int UtcDaliActorAnchorPointPropertyAsString(void)
3744 TestApplication application;
3746 Actor actor = Actor::New();
3748 actor.SetProperty(Actor::Property::ANCHOR_POINT, "TOP_LEFT");
3749 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::TOP_LEFT, TEST_LOCATION);
3751 actor.SetProperty(Actor::Property::ANCHOR_POINT, "TOP_CENTER");
3752 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::TOP_CENTER, TEST_LOCATION);
3754 actor.SetProperty(Actor::Property::ANCHOR_POINT, "TOP_RIGHT");
3755 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::TOP_RIGHT, TEST_LOCATION);
3757 actor.SetProperty(Actor::Property::ANCHOR_POINT, "CENTER_LEFT");
3758 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::CENTER_LEFT, TEST_LOCATION);
3760 actor.SetProperty(Actor::Property::ANCHOR_POINT, "CENTER");
3761 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::CENTER, TEST_LOCATION);
3763 actor.SetProperty(Actor::Property::ANCHOR_POINT, "CENTER_RIGHT");
3764 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::CENTER_RIGHT, TEST_LOCATION);
3766 actor.SetProperty(Actor::Property::ANCHOR_POINT, "BOTTOM_LEFT");
3767 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION);
3769 actor.SetProperty(Actor::Property::ANCHOR_POINT, "BOTTOM_CENTER");
3770 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION);
3772 actor.SetProperty(Actor::Property::ANCHOR_POINT, "BOTTOM_RIGHT");
3773 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3775 // Invalid should not change anything
3776 actor.SetProperty(Actor::Property::ANCHOR_POINT, "INVALID_ARG");
3777 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3782 int UtcDaliActorParentOriginPropertyAsString(void)
3784 TestApplication application;
3786 Actor actor = Actor::New();
3788 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "TOP_LEFT");
3789 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::TOP_LEFT, TEST_LOCATION);
3791 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "TOP_CENTER");
3792 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::TOP_CENTER, TEST_LOCATION);
3794 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "TOP_RIGHT");
3795 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::TOP_RIGHT, TEST_LOCATION);
3797 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "CENTER_LEFT");
3798 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::CENTER_LEFT, TEST_LOCATION);
3800 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "CENTER");
3801 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::CENTER, TEST_LOCATION);
3803 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "CENTER_RIGHT");
3804 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::CENTER_RIGHT, TEST_LOCATION);
3806 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "BOTTOM_LEFT");
3807 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION);
3809 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "BOTTOM_CENTER");
3810 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION);
3812 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "BOTTOM_RIGHT");
3813 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3815 // Invalid should not change anything
3816 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "INVALID_ARG");
3817 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3822 int UtcDaliActorColorModePropertyAsString(void)
3824 TestApplication application;
3826 Actor actor = Actor::New();
3828 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_OWN_COLOR");
3829 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_COLOR, TEST_LOCATION);
3831 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_PARENT_COLOR");
3832 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_PARENT_COLOR, TEST_LOCATION);
3834 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_COLOR");
3835 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION);
3837 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_ALPHA");
3838 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION);
3840 // Invalid should not change anything
3841 actor.SetProperty(Actor::Property::COLOR_MODE, "INVALID_ARG");
3842 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION);
3847 int UtcDaliActorDrawModePropertyAsString(void)
3849 TestApplication application;
3851 Actor actor = Actor::New();
3853 actor.SetProperty(Actor::Property::DRAW_MODE, "NORMAL");
3854 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::NORMAL, TEST_LOCATION);
3856 actor.SetProperty(Actor::Property::DRAW_MODE, "OVERLAY_2D");
3857 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::OVERLAY_2D, TEST_LOCATION);
3859 // Invalid should not change anything
3860 actor.SetProperty(Actor::Property::DRAW_MODE, "INVALID_ARG");
3861 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::OVERLAY_2D, TEST_LOCATION);
3866 int UtcDaliActorColorModePropertyAsEnum(void)
3868 TestApplication application;
3870 Actor actor = Actor::New();
3872 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_COLOR);
3873 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_COLOR, TEST_LOCATION);
3875 actor.SetProperty(Actor::Property::COLOR_MODE, USE_PARENT_COLOR);
3876 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_PARENT_COLOR, TEST_LOCATION);
3878 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR);
3879 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION);
3881 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_ALPHA);
3882 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION);
3887 int UtcDaliActorDrawModePropertyAsEnum(void)
3889 TestApplication application;
3891 Actor actor = Actor::New();
3893 actor.SetProperty(Actor::Property::DRAW_MODE, DrawMode::NORMAL);
3894 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::NORMAL, TEST_LOCATION);
3896 actor.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
3897 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::OVERLAY_2D, TEST_LOCATION);
3902 int UtcDaliActorAddRendererP(void)
3904 tet_infoline("Testing Actor::AddRenderer");
3905 TestApplication application;
3907 Actor actor = Actor::New();
3909 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
3911 Geometry geometry = CreateQuadGeometry();
3912 Shader shader = CreateShader();
3913 Renderer renderer = Renderer::New(geometry, shader);
3915 actor.AddRenderer(renderer);
3916 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
3917 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
3922 int UtcDaliActorAddRendererN01(void)
3924 tet_infoline("Testing Actor::AddRenderer");
3925 TestApplication application;
3927 Actor actor = Actor::New();
3933 actor.AddRenderer(renderer);
3934 tet_printf("Assertion test failed - no Exception\n");
3935 tet_result(TET_FAIL);
3937 catch(Dali::DaliException& e)
3939 DALI_TEST_PRINT_ASSERT(e);
3940 DALI_TEST_ASSERT(e, "Renderer handle is empty", TEST_LOCATION);
3941 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
3945 tet_printf("Assertion test failed - wrong Exception\n");
3946 tet_result(TET_FAIL);
3952 int UtcDaliActorAddRendererN02(void)
3954 tet_infoline("UtcDaliActorAddRendererN02");
3960 TestApplication application;
3962 Geometry geometry = CreateQuadGeometry();
3963 Shader shader = CreateShader();
3964 renderer = Renderer::New(geometry, shader);
3966 actor = Actor::New();
3969 // try illegal AddRenderer
3972 actor.AddRenderer(renderer);
3973 tet_printf("Assertion test failed - no Exception\n");
3974 tet_result(TET_FAIL);
3976 catch(Dali::DaliException& e)
3978 DALI_TEST_PRINT_ASSERT(e);
3979 DALI_TEST_ASSERT(e, "EventThreadServices::IsCoreRunning()", TEST_LOCATION);
3983 tet_printf("Assertion test failed - wrong Exception\n");
3984 tet_result(TET_FAIL);
3990 int UtcDaliActorAddRendererOnScene(void)
3992 tet_infoline("Testing Actor::AddRenderer");
3993 TestApplication application;
3995 Actor actor = Actor::New();
3996 application.GetScene().Add(actor);
3998 application.SendNotification();
3999 application.Render(0);
4001 Geometry geometry = CreateQuadGeometry();
4002 Shader shader = CreateShader();
4003 Renderer renderer = Renderer::New(geometry, shader);
4005 application.SendNotification();
4006 application.Render(0);
4010 actor.AddRenderer(renderer);
4011 tet_result(TET_PASS);
4015 tet_result(TET_FAIL);
4021 int UtcDaliActorRemoveRendererP1(void)
4023 tet_infoline("Testing Actor::RemoveRenderer");
4024 TestApplication application;
4026 Actor actor = Actor::New();
4028 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4031 Geometry geometry = CreateQuadGeometry();
4032 Shader shader = CreateShader();
4033 Renderer renderer = Renderer::New(geometry, shader);
4035 actor.AddRenderer(renderer);
4036 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4037 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4039 application.SendNotification();
4040 application.Render();
4044 Renderer renderer = actor.GetRendererAt(0);
4045 actor.RemoveRenderer(renderer);
4046 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4048 application.SendNotification();
4049 application.Render();
4052 // Call one final time to ensure that the renderer is actually removed after
4053 // the handle goes out of scope, and excercises the deletion code path in
4054 // scene graph and render.
4055 application.SendNotification();
4056 application.Render();
4061 int UtcDaliActorRemoveRendererP2(void)
4063 tet_infoline("Testing Actor::RemoveRenderer");
4064 TestApplication application;
4066 Actor actor = Actor::New();
4068 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4070 Geometry geometry = CreateQuadGeometry();
4071 Shader shader = CreateShader();
4072 Renderer renderer = Renderer::New(geometry, shader);
4074 actor.AddRenderer(renderer);
4075 application.SendNotification();
4076 application.Render();
4078 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4079 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4081 actor.RemoveRenderer(0);
4082 application.SendNotification();
4083 application.Render();
4085 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4087 // Shut down whilst holding onto the renderer handle.
4091 int UtcDaliActorRemoveRendererN(void)
4093 tet_infoline("Testing Actor::RemoveRenderer");
4094 TestApplication application;
4096 Actor actor = Actor::New();
4098 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4100 Geometry geometry = CreateQuadGeometry();
4101 Shader shader = CreateShader();
4102 Renderer renderer = Renderer::New(geometry, shader);
4104 actor.AddRenderer(renderer);
4105 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4106 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4108 actor.RemoveRenderer(10);
4109 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4110 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4115 // Clipping test helper functions:
4116 Actor CreateActorWithContent(uint32_t width, uint32_t height)
4118 Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
4119 Actor actor = CreateRenderableActor(image);
4121 // Setup dimensions and position so actor is not skipped by culling.
4122 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
4123 actor.SetProperty(Actor::Property::SIZE, Vector2(width, height));
4124 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4125 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4130 Actor CreateActorWithContent16x16()
4132 return CreateActorWithContent(16, 16);
4135 void GenerateTrace(TestApplication& application, TraceCallStack& enabledDisableTrace, TraceCallStack& stencilTrace)
4137 enabledDisableTrace.Reset();
4138 stencilTrace.Reset();
4139 enabledDisableTrace.Enable(true);
4140 stencilTrace.Enable(true);
4142 application.SendNotification();
4143 application.Render();
4145 enabledDisableTrace.Enable(false);
4146 stencilTrace.Enable(false);
4149 void CheckColorMask(TestGlAbstraction& glAbstraction, bool maskValue)
4151 const TestGlAbstraction::ColorMaskParams& colorMaskParams = glAbstraction.GetColorMaskParams();
4153 DALI_TEST_EQUALS<bool>(colorMaskParams.red, maskValue, TEST_LOCATION);
4154 DALI_TEST_EQUALS<bool>(colorMaskParams.green, maskValue, TEST_LOCATION);
4155 DALI_TEST_EQUALS<bool>(colorMaskParams.blue, maskValue, TEST_LOCATION);
4156 DALI_TEST_EQUALS<bool>(colorMaskParams.alpha, maskValue, TEST_LOCATION);
4159 int UtcDaliActorPropertyClippingP(void)
4161 // This test checks the clippingMode property.
4162 tet_infoline("Testing Actor::Property::ClippingMode: P");
4163 TestApplication application;
4165 Actor actor = Actor::New();
4167 // Check default clippingEnabled value.
4168 Property::Value getValue(actor.GetProperty(Actor::Property::CLIPPING_MODE));
4171 bool getValueResult = getValue.Get(value);
4172 DALI_TEST_CHECK(getValueResult);
4176 DALI_TEST_EQUALS<int>(value, ClippingMode::DISABLED, TEST_LOCATION);
4179 // Check setting the property to the stencil mode.
4180 actor.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4182 // Check the new value was set.
4183 getValue = actor.GetProperty(Actor::Property::CLIPPING_MODE);
4184 getValueResult = getValue.Get(value);
4185 DALI_TEST_CHECK(getValueResult);
4189 DALI_TEST_EQUALS<int>(value, ClippingMode::CLIP_CHILDREN, TEST_LOCATION);
4192 // Check setting the property to the scissor mode.
4193 actor.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4195 // Check the new value was set.
4196 getValue = actor.GetProperty(Actor::Property::CLIPPING_MODE);
4197 getValueResult = getValue.Get(value);
4198 DALI_TEST_CHECK(getValueResult);
4202 DALI_TEST_EQUALS<int>(value, ClippingMode::CLIP_TO_BOUNDING_BOX, TEST_LOCATION);
4207 int UtcDaliActorPropertyClippingN(void)
4209 // Negative test case for Clipping.
4210 tet_infoline("Testing Actor::Property::ClippingMode: N");
4211 TestApplication application;
4213 Actor actor = Actor::New();
4215 // Check default clippingEnabled value.
4216 Property::Value getValue(actor.GetProperty(Actor::Property::CLIPPING_MODE));
4219 bool getValueResult = getValue.Get(value);
4220 DALI_TEST_CHECK(getValueResult);
4224 DALI_TEST_EQUALS<int>(value, ClippingMode::DISABLED, TEST_LOCATION);
4227 // Check setting an invalid property value won't change the current property value.
4228 actor.SetProperty(Actor::Property::CLIPPING_MODE, "INVALID_PROPERTY");
4230 getValue = actor.GetProperty(Actor::Property::CLIPPING_MODE);
4231 getValueResult = getValue.Get(value);
4232 DALI_TEST_CHECK(getValueResult);
4236 DALI_TEST_EQUALS<int>(value, ClippingMode::DISABLED, TEST_LOCATION);
4242 int UtcDaliActorPropertyClippingActor(void)
4244 // This test checks that an actor is correctly setup for clipping.
4245 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN actor");
4246 TestApplication application;
4248 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4249 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4250 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4251 size_t startIndex = 0u;
4253 // Create a clipping actor.
4254 Actor actorDepth1Clip = CreateActorWithContent16x16();
4255 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4256 application.GetScene().Add(actorDepth1Clip);
4258 // Gather the call trace.
4259 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4261 // Check we are writing to the color buffer.
4262 CheckColorMask(glAbstraction, true);
4264 // Check the stencil buffer was enabled.
4265 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST
4267 // Check the stencil buffer was cleared.
4268 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex));
4270 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4271 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 0", startIndex)); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4272 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "1", startIndex));
4273 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4278 int UtcDaliActorPropertyClippingActorEnableThenDisable(void)
4280 // This test checks that an actor is correctly setup for clipping and then correctly setup when clipping is disabled
4281 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN actor enable and then disable");
4282 TestApplication application;
4284 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4285 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4286 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4287 size_t startIndex = 0u;
4289 // Create a clipping actor.
4290 Actor actorDepth1Clip = CreateActorWithContent16x16();
4291 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4292 application.GetScene().Add(actorDepth1Clip);
4294 // Gather the call trace.
4295 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4297 // Check we are writing to the color buffer.
4298 CheckColorMask(glAbstraction, true);
4300 // Check the stencil buffer was enabled.
4301 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST
4303 // Check the stencil buffer was cleared.
4304 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex));
4306 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4307 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 0", startIndex)); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4308 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "1", startIndex));
4309 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4311 // Now disable the clipping
4312 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED);
4314 // Gather the call trace.
4315 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4317 // Check the stencil buffer was disabled.
4318 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Disable", "2960")); // 2960 is GL_STENCIL_TEST
4320 // Ensure all values in stencil-mask are set to 1.
4322 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "255", startIndex));
4327 int UtcDaliActorPropertyClippingNestedChildren(void)
4329 // This test checks that a hierarchy of actors are clipped correctly by
4330 // writing to and reading from the correct bit-planes of the stencil buffer.
4331 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN nested children");
4332 TestApplication application;
4333 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4334 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4335 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4337 // Create a clipping actor.
4338 Actor actorDepth1Clip = CreateActorWithContent16x16();
4339 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4340 application.GetScene().Add(actorDepth1Clip);
4342 // Create a child actor.
4343 Actor childDepth2 = CreateActorWithContent16x16();
4344 actorDepth1Clip.Add(childDepth2);
4346 // Create another clipping actor.
4347 Actor childDepth2Clip = CreateActorWithContent16x16();
4348 childDepth2Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4349 childDepth2.Add(childDepth2Clip);
4351 // Create another 2 child actors. We do this so 2 nodes will have the same clipping ID.
4352 // This tests the sort algorithm.
4353 Actor childDepth3 = CreateActorWithContent16x16();
4354 childDepth2Clip.Add(childDepth3);
4355 Actor childDepth4 = CreateActorWithContent16x16();
4356 childDepth3.Add(childDepth4);
4358 // Gather the call trace.
4359 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4361 // Check we are writing to the color buffer.
4362 CheckColorMask(glAbstraction, true);
4364 // Check the stencil buffer was enabled.
4365 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST
4367 // Perform the test twice, once for 2D layer, and once for 3D.
4368 for(unsigned int i = 0u; i < 2u; ++i)
4370 size_t startIndex = 0u;
4372 // Check the stencil buffer was cleared.
4373 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex));
4375 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4376 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 0", startIndex)); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4377 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "1", startIndex)); // Write to the first bit-plane
4378 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4380 // Check the correct setup was done to test against first bit-plane (only) of the stencil buffer.
4381 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 1", startIndex)); // 514 is GL_EQUAL
4382 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7680, 7680", startIndex)); // GL_KEEP, GL_KEEP, GL_KEEP
4384 // Check we are set up to write to the second bitplane of the stencil buffer (only).
4385 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 3, 1", startIndex)); // 514 is GL_EQUAL, Test both bit-planes 1 & 2
4386 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "3", startIndex)); // Write to second (and previous) bit-planes
4387 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4389 // Check we are set up to test against both the first and second bit-planes of the stencil buffer.
4390 // (Both must be set to pass the check).
4391 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 3, 3", startIndex)); // 514 is GL_EQUAL, Test both bit-planes 1 & 2
4392 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7680, 7680", startIndex)); // GL_KEEP, GL_KEEP, GL_KEEP
4394 // If we are on the first loop, set the layer to 3D and loop to perform the test again.
4397 application.GetScene().GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);
4398 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4405 int UtcDaliActorPropertyClippingActorDrawOrder(void)
4407 // This test checks that a hierarchy of actors are drawn in the correct order when clipping is enabled.
4408 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN draw order");
4409 TestApplication application;
4410 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4411 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4413 /* We create a small tree of actors as follows:
4417 Clipping enabled -> B D
4421 The correct draw order is "ABCDE" (the same as if clipping was not enabled).
4424 for(int i = 0; i < 5; ++i)
4426 Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u);
4427 Actor actor = CreateRenderableActor(image);
4429 // Setup dimensions and position so actor is not skipped by culling.
4430 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
4431 actor.SetProperty(Actor::Property::SIZE, Vector2(16.0f, 16.0f));
4435 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4439 float b = i > 2 ? 1.0f : -1.0f;
4440 actor.SetProperty(Actor::Property::PARENT_ORIGIN, Vector3(0.5 + (0.2f * b), 0.8f, 0.8f));
4446 // Enable clipping on the actor at the top of the left branch.
4447 actors[1].SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4449 // Build the scene graph.
4450 application.GetScene().Add(actors[0]);
4453 actors[0].Add(actors[1]);
4454 actors[1].Add(actors[2]);
4457 actors[0].Add(actors[3]);
4458 actors[3].Add(actors[4]);
4460 // Gather the call trace.
4461 enabledDisableTrace.Reset();
4462 enabledDisableTrace.Enable(true);
4463 application.SendNotification();
4464 application.Render();
4465 enabledDisableTrace.Enable(false);
4467 /* Check stencil is enabled and disabled again (as right-hand branch of tree is drawn).
4469 Note: Correct enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960 StackTrace: Index:2, Function:Disable, ParamList:2960
4470 Incorrect enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960
4472 size_t startIndex = 0u;
4473 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", "3042", startIndex));
4474 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", "2960", startIndex)); // 2960 is GL_STENCIL_TEST
4475 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", "2960", startIndex));
4477 // Swap the clipping actor from top of left branch to top of right branch.
4478 actors[1].SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED);
4479 actors[3].SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4481 // Gather the call trace.
4482 enabledDisableTrace.Reset();
4483 enabledDisableTrace.Enable(true);
4484 application.SendNotification();
4485 application.Render();
4486 enabledDisableTrace.Enable(false);
4488 // Check stencil is enabled but NOT disabled again (as right-hand branch of tree is drawn).
4489 // This proves the draw order has remained the same.
4491 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", "2960", startIndex));
4492 DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", "2960", startIndex));
4497 int UtcDaliActorPropertyScissorClippingActor(void)
4499 // This test checks that an actor is correctly setup for clipping.
4500 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor");
4501 TestApplication application;
4503 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4504 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4505 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4507 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4508 const Vector2 imageSize(16.0f, 16.0f);
4510 // Create a clipping actor.
4511 Actor clippingActorA = CreateActorWithContent16x16();
4512 // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system.
4513 // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test.
4514 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
4515 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
4516 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4517 application.GetScene().Add(clippingActorA);
4519 // Gather the call trace.
4520 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4522 // Check we are writing to the color buffer.
4523 CheckColorMask(glAbstraction, true);
4525 // Check scissor test was enabled.
4526 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST)
4528 // Check the scissor was set, and the coordinates are correct.
4529 std::stringstream compareParametersString;
4530 compareParametersString << "0, 0, " << imageSize.x << ", " << imageSize.y;
4531 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 0, 0, 16, 16
4533 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT);
4534 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT);
4536 // Gather the call trace.
4537 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4539 // Check the scissor was set, and the coordinates are correct.
4540 compareParametersString.str(std::string());
4541 compareParametersString.clear();
4542 compareParametersString << (stageSize.x - imageSize.x) << ", " << (stageSize.y - imageSize.y) << ", " << imageSize.x << ", " << imageSize.y;
4543 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 464, 784, 16, 16
4548 int UtcDaliActorPropertyScissorClippingActorSiblings(void)
4550 // This test checks that an actor is correctly setup for clipping.
4551 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actors which are siblings");
4552 TestApplication application;
4554 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4555 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4556 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4558 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4559 const Vector2 sizeA{stageSize.width, stageSize.height * 0.25f};
4560 const Vector2 sizeB{stageSize.width, stageSize.height * 0.05f};
4562 // Create a clipping actors.
4563 Actor clippingActorA = CreateActorWithContent(sizeA.width, sizeA.height);
4564 Actor clippingActorB = CreateActorWithContent(sizeB.width, sizeB.height);
4566 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4567 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4568 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4570 clippingActorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4571 clippingActorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4572 clippingActorB.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4574 clippingActorA.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -200.0f, 0.0f));
4575 clippingActorB.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4577 application.GetScene().Add(clippingActorA);
4578 application.GetScene().Add(clippingActorB);
4580 // Gather the call trace.
4581 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4583 // Check we are writing to the color buffer.
4584 CheckColorMask(glAbstraction, true);
4586 // Check scissor test was enabled.
4587 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST)
4589 // Check the scissor was set, and the coordinates are correct.
4590 std::stringstream compareParametersString;
4592 std::string clipA("0, 500, 480, 200");
4593 std::string clipB("0, 380, 480, 40");
4595 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipA));
4596 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipB));
4601 int UtcDaliActorPropertyScissorClippingActorNested01(void)
4603 // This test checks that an actor is correctly setup for clipping.
4604 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor nested");
4605 TestApplication application;
4607 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4608 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4609 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4611 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4612 const Vector2 imageSize(16.0f, 16.0f);
4614 /* Create a nest of 2 scissors to test nesting (intersecting clips).
4616 A is drawn first - with scissor clipping on
4617 B is drawn second - also with scissor clipping on
4618 C is the generated clipping region, the intersection ( A ∩ B )
4622 ┌───╂┄┄┄┐ ┃ ┌┄┄┄╆━━━┓ │
4623 │ ┃ ┊ ┃ ━━━━━> ┊ ┃ C ┃ │
4624 │ ┗━━━┿━━━┛ ┊ ┗━━━╃───┘
4628 We then reposition B around each corner of A to test the 4 overlap combinations (thus testing intersecting works correctly).
4631 // Create a clipping actor.
4632 Actor clippingActorA = CreateActorWithContent16x16();
4633 // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system.
4634 // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test.
4635 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4636 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4637 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4638 application.GetScene().Add(clippingActorA);
4640 // Create a child clipping actor.
4641 Actor clippingActorB = CreateActorWithContent16x16();
4642 clippingActorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4643 clippingActorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4644 clippingActorB.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4645 clippingActorA.Add(clippingActorB);
4647 // positionModifiers is an array of positions to position B around.
4648 // expect is an array of expected scissor clip coordinate results.
4649 const Vector2 positionModifiers[4] = {Vector2(1.0f, 1.0f), Vector2(-1.0f, 1.0f), Vector2(-1.0f, -1.0f), Vector2(1.0f, -1.0f)};
4650 const Vector4 expect[4] = {Vector4(240, 392, 8, 8), Vector4(232, 392, 8, 8), Vector4(232, 400, 8, 8), Vector4(240, 400, 8, 8)};
4652 // Loop through each overlap combination.
4653 for(unsigned int test = 0u; test < 4u; ++test)
4655 // Position the child clipping actor so it intersects with the 1st clipping actor. This changes each loop.
4656 const Vector2 position = (imageSize / 2.0f) * positionModifiers[test];
4657 clippingActorB.SetProperty(Actor::Property::POSITION, Vector2(position.x, position.y));
4659 // Gather the call trace.
4660 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4662 // Check we are writing to the color buffer.
4663 CheckColorMask(glAbstraction, true);
4665 // Check scissor test was enabled.
4666 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST)
4668 // Check the scissor was set, and the coordinates are correct.
4669 const Vector4& expectResults(expect[test]);
4670 std::stringstream compareParametersString;
4671 compareParametersString << expectResults.x << ", " << expectResults.y << ", " << expectResults.z << ", " << expectResults.w;
4672 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with the expected result
4678 int UtcDaliActorPropertyScissorClippingActorNested02(void)
4680 // This test checks that an actor is correctly setup for clipping.
4681 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor nested");
4682 TestApplication application;
4684 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4685 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4686 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4688 /* Create a nest of 2 scissors and siblings of the parent.
4698 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4699 const Vector2 sizeA{stageSize.width, stageSize.height * 0.25f};
4700 const Vector2 sizeB{stageSize.width, stageSize.height * 0.05f};
4701 const Vector2 sizeC{stageSize.width, stageSize.height * 0.25f};
4702 const Vector2 sizeD{stageSize.width, stageSize.height * 0.25f};
4703 const Vector2 sizeE{stageSize.width, stageSize.height * 0.05f};
4705 // Create a clipping actors.
4706 Actor clippingActorA = CreateActorWithContent(sizeA.width, sizeA.height);
4707 Actor clippingActorB = CreateActorWithContent(sizeB.width, sizeB.height);
4708 Actor clippingActorC = CreateActorWithContent(sizeC.width, sizeC.height);
4709 Actor clippingActorD = CreateActorWithContent(sizeD.width, sizeD.height);
4710 Actor clippingActorE = CreateActorWithContent(sizeE.width, sizeE.height);
4712 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4713 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4714 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4716 clippingActorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4717 clippingActorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4718 clippingActorB.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4720 clippingActorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4721 clippingActorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4722 clippingActorC.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4724 clippingActorD.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4725 clippingActorD.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4726 clippingActorD.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4728 clippingActorE.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4729 clippingActorE.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4731 clippingActorA.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -200.0f, 0.0f));
4732 clippingActorB.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4733 clippingActorC.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 100.0f, 0.0f));
4734 clippingActorD.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4735 clippingActorE.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4737 application.GetScene().Add(clippingActorA);
4738 clippingActorA.Add(clippingActorB);
4739 application.GetScene().Add(clippingActorC);
4740 application.GetScene().Add(clippingActorD);
4741 clippingActorD.Add(clippingActorE);
4743 // Gather the call trace.
4744 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4746 // Check we are writing to the color buffer.
4747 CheckColorMask(glAbstraction, true);
4749 // Check scissor test was enabled.
4750 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST)
4752 // Check the scissor was set, and the coordinates are correct.
4753 std::string clipA("0, 500, 480, 200");
4754 std::string clipB("0, 580, 480, 40");
4755 std::string clipC("0, 200, 480, 200");
4756 std::string clipD("0, 300, 480, 200");
4758 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipA));
4759 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipB));
4760 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipC));
4761 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipD));
4762 DALI_TEST_CHECK(scissorTrace.CountMethod("Scissor") == 4); // Scissor rect should not be changed in clippingActorE case. So count should be 4.
4767 int UtcDaliActorPropertyClippingActorWithRendererOverride(void)
4769 // This test checks that an actor with clipping will be ignored if overridden by the Renderer properties.
4770 tet_infoline("Testing Actor::Property::CLIPPING_MODE actor with renderer override");
4771 TestApplication application;
4773 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4774 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4775 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4777 // Create a clipping actor.
4778 Actor actorDepth1Clip = CreateActorWithContent16x16();
4779 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4780 application.GetScene().Add(actorDepth1Clip);
4782 // Turn the RenderMode to just "COLOR" at the Renderer level to ignore the clippingMode.
4783 actorDepth1Clip.GetRendererAt(0).SetProperty(Renderer::Property::RENDER_MODE, RenderMode::COLOR);
4785 // Gather the call trace.
4786 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4788 // Check we are writing to the color buffer.
4789 CheckColorMask(glAbstraction, true);
4791 // Check the stencil buffer was not enabled.
4792 DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", "2960")); // 2960 is GL_STENCIL_TEST
4794 // Check stencil functions are not called.
4795 DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilFunc"));
4796 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
4797 // DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilMask"));
4798 DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilOp"));
4800 // Check that scissor clipping is overriden by the renderer properties.
4801 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4803 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4805 // Gather the call trace.
4806 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4808 // Check the stencil buffer was not enabled.
4809 DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", "3089")); // 3089 = 0xC11 (GL_SCISSOR_TEST)
4811 DALI_TEST_CHECK(!scissorTrace.FindMethod("StencilFunc"));
4816 int UtcDaliGetPropertyN(void)
4818 tet_infoline("Testing Actor::GetProperty returns a non valid value if property index is out of range");
4819 TestApplication application;
4821 Actor actor = Actor::New();
4823 unsigned int propertyCount = actor.GetPropertyCount();
4824 DALI_TEST_EQUALS(actor.GetProperty(Property::Index(propertyCount)).GetType(), Property::NONE, TEST_LOCATION);
4828 int UtcDaliActorRaiseLower(void)
4830 tet_infoline("UtcDaliActor Raise and Lower test\n");
4832 TestApplication application;
4834 Debug::Filter::SetGlobalLogLevel(Debug::Verbose);
4836 Integration::Scene stage(application.GetScene());
4838 Actor actorA = Actor::New();
4839 Actor actorB = Actor::New();
4840 Actor actorC = Actor::New();
4842 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4843 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4845 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4846 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4848 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4849 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4851 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
4852 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
4854 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
4855 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
4857 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
4858 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
4864 ResetTouchCallbacks();
4866 application.SendNotification();
4867 application.Render();
4869 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
4870 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
4871 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
4873 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
4874 // Only top actor will get touched.
4875 actorA.TouchedSignal().Connect(TestTouchCallback);
4876 actorB.TouchedSignal().Connect(TestTouchCallback2);
4877 actorC.TouchedSignal().Connect(TestTouchCallback3);
4879 // Connect ChildOrderChangedSignal
4880 bool orderChangedSignal(false);
4881 Actor orderChangedActor;
4882 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
4883 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
4885 Dali::Integration::Point point;
4886 point.SetDeviceId(1);
4887 point.SetState(PointState::DOWN);
4888 point.SetScreenPosition(Vector2(10.f, 10.f));
4889 Dali::Integration::TouchEvent touchEvent;
4890 touchEvent.AddPoint(point);
4892 application.ProcessEvent(touchEvent);
4894 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
4895 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
4896 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
4898 ResetTouchCallbacks();
4900 tet_printf("Testing Raising of Actor\n");
4902 int preActorOrder(0);
4903 int postActorOrder(0);
4905 Property::Value value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
4906 value.Get(preActorOrder);
4908 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
4910 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
4911 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
4913 // Ensure sort order is calculated before next touch event
4914 application.SendNotification();
4916 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
4917 value.Get(postActorOrder);
4919 tet_printf("Raised ActorB from (%d) to (%d) \n", preActorOrder, postActorOrder);
4921 application.ProcessEvent(touchEvent);
4923 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
4924 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
4925 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
4927 ResetTouchCallbacks();
4929 tet_printf("Testing Lowering of Actor\n");
4931 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
4932 value.Get(preActorOrder);
4934 orderChangedSignal = false;
4936 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
4938 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
4939 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
4941 application.SendNotification(); // ensure sort order calculated before next touch event
4943 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
4944 value.Get(postActorOrder);
4946 tet_printf("Lowered ActorB from (%d) to (%d) \n", preActorOrder, postActorOrder);
4948 application.ProcessEvent(touchEvent);
4950 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
4951 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
4952 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
4954 ResetTouchCallbacks();
4956 Debug::Filter::SetGlobalLogLevel(Debug::NoLogging);
4961 int UtcDaliActorRaiseToTopLowerToBottom(void)
4963 tet_infoline("UtcDaliActorRaiseToTop and LowerToBottom test \n");
4965 TestApplication application;
4967 Integration::Scene stage(application.GetScene());
4969 Actor actorA = Actor::New();
4970 Actor actorB = Actor::New();
4971 Actor actorC = Actor::New();
4973 // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each
4974 // enables checking of which actor the uniform is assigned too
4975 Shader shaderA = CreateShader();
4976 shaderA.RegisterProperty("uRendererColor", 1.f);
4978 Shader shaderB = CreateShader();
4979 shaderB.RegisterProperty("uRendererColor", 2.f);
4981 Shader shaderC = CreateShader();
4982 shaderC.RegisterProperty("uRendererColor", 3.f);
4984 Geometry geometry = CreateQuadGeometry();
4986 // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C,
4987 Renderer rendererA = Renderer::New(geometry, shaderA);
4988 actorA.AddRenderer(rendererA);
4990 Renderer rendererB = Renderer::New(geometry, shaderB);
4991 actorB.AddRenderer(rendererB);
4993 Renderer rendererC = Renderer::New(geometry, shaderC);
4994 actorC.AddRenderer(rendererC);
4996 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4997 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4999 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5000 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5002 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5003 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5005 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5006 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5008 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5009 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5011 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5012 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5018 ResetTouchCallbacks();
5020 // Connect ChildOrderChangedSignal
5021 bool orderChangedSignal(false);
5022 Actor orderChangedActor;
5023 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5024 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5026 // Set up gl abstraction trace so can query the set uniform order
5027 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
5028 glAbstraction.EnableSetUniformCallTrace(true);
5029 glAbstraction.ResetSetUniformCallStack();
5031 TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace();
5033 application.SendNotification();
5034 application.Render();
5036 tet_printf("Trace Output:%s \n", glSetUniformStack.GetTraceString().c_str());
5038 // Test order of uniforms in stack
5039 int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5040 int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5041 int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5043 bool CBA = (indexC > indexB) && (indexB > indexA);
5045 DALI_TEST_EQUALS(CBA, true, TEST_LOCATION);
5047 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5048 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5049 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5051 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5052 // Only top actor will get touched.
5053 actorA.TouchedSignal().Connect(TestTouchCallback);
5054 actorB.TouchedSignal().Connect(TestTouchCallback2);
5055 actorC.TouchedSignal().Connect(TestTouchCallback3);
5057 Dali::Integration::Point point;
5058 point.SetDeviceId(1);
5059 point.SetState(PointState::DOWN);
5060 point.SetScreenPosition(Vector2(10.f, 10.f));
5061 Dali::Integration::TouchEvent touchEvent;
5062 touchEvent.AddPoint(point);
5064 application.ProcessEvent(touchEvent);
5066 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5067 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5068 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5070 ResetTouchCallbacks();
5072 tet_printf("RaiseToTop ActorA\n");
5074 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5075 actorA.RaiseToTop();
5076 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5077 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5079 application.SendNotification(); // ensure sorting order is calculated before next touch event
5081 application.ProcessEvent(touchEvent);
5083 glAbstraction.ResetSetUniformCallStack();
5084 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5086 application.SendNotification();
5087 application.Render();
5089 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5091 // Test order of uniforms in stack
5092 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5093 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5094 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5096 tet_infoline("Testing A above C and B at bottom\n");
5097 bool ACB = (indexA > indexC) && (indexC > indexB);
5099 DALI_TEST_EQUALS(ACB, true, TEST_LOCATION);
5101 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
5102 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5103 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5105 ResetTouchCallbacks();
5107 tet_printf("RaiseToTop ActorB\n");
5109 orderChangedSignal = false;
5111 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5112 actorB.RaiseToTop();
5113 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5114 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5116 application.SendNotification(); // Ensure sort order is calculated before next touch event
5118 application.ProcessEvent(touchEvent);
5120 glAbstraction.ResetSetUniformCallStack();
5121 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5123 application.SendNotification();
5124 application.Render();
5126 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5128 // Test order of uniforms in stack
5129 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5130 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5131 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5133 tet_infoline("Testing B above A and C at bottom\n");
5134 bool BAC = (indexB > indexA) && (indexA > indexC);
5136 DALI_TEST_EQUALS(BAC, true, TEST_LOCATION);
5138 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5139 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5140 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5142 ResetTouchCallbacks();
5144 tet_printf("LowerToBottom ActorA then ActorB leaving Actor C at Top\n");
5146 orderChangedSignal = false;
5148 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5149 actorA.LowerToBottom();
5150 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5151 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5153 application.SendNotification();
5154 application.Render();
5156 orderChangedSignal = false;
5158 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5159 actorB.LowerToBottom();
5160 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5161 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5163 application.SendNotification();
5164 application.Render();
5166 application.ProcessEvent(touchEvent);
5168 glAbstraction.ResetSetUniformCallStack();
5169 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5171 application.SendNotification();
5172 application.Render();
5174 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5176 // Test order of uniforms in stack
5177 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5178 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5179 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5181 tet_infoline("Testing C above A and B at bottom\n");
5182 bool CAB = (indexC > indexA) && (indexA > indexB);
5184 DALI_TEST_EQUALS(CAB, true, TEST_LOCATION);
5186 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5187 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5188 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5190 ResetTouchCallbacks();
5195 int UtcDaliActorRaiseAbove(void)
5197 tet_infoline("UtcDaliActor RaiseToAbove test \n");
5199 TestApplication application;
5201 Integration::Scene stage(application.GetScene());
5203 Actor actorA = Actor::New();
5204 Actor actorB = Actor::New();
5205 Actor actorC = Actor::New();
5207 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5208 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5210 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5211 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5213 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5214 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5216 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5217 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5219 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5220 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5222 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5223 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5229 ResetTouchCallbacks();
5231 application.SendNotification();
5232 application.Render();
5234 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5235 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5236 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5238 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5239 // Only top actor will get touched.
5240 actorA.TouchedSignal().Connect(TestTouchCallback);
5241 actorB.TouchedSignal().Connect(TestTouchCallback2);
5242 actorC.TouchedSignal().Connect(TestTouchCallback3);
5244 bool orderChangedSignal(false);
5245 Actor orderChangedActor;
5246 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5247 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5249 Dali::Integration::Point point;
5250 point.SetDeviceId(1);
5251 point.SetState(PointState::DOWN);
5252 point.SetScreenPosition(Vector2(10.f, 10.f));
5253 Dali::Integration::TouchEvent touchEvent;
5254 touchEvent.AddPoint(point);
5256 application.ProcessEvent(touchEvent);
5258 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5259 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5260 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5262 ResetTouchCallbacks();
5264 tet_printf("Raise actor B Above Actor C\n");
5266 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5267 actorB.RaiseAbove(actorC);
5268 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5269 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5271 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5272 application.SendNotification();
5273 application.ProcessEvent(touchEvent);
5275 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5276 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5277 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5279 ResetTouchCallbacks();
5281 tet_printf("Raise actor A Above Actor B\n");
5283 orderChangedSignal = false;
5285 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5286 actorA.RaiseAbove(actorB);
5287 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5288 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5290 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5291 application.SendNotification();
5293 application.ProcessEvent(touchEvent); // process a touch event on ordered actors.
5295 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
5296 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5297 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5299 ResetTouchCallbacks();
5304 int UtcDaliActorRaiseAbove2(void)
5306 tet_infoline("UtcDaliActor RaiseToAbove test using SIBLING_ORDER property\n");
5308 TestApplication application;
5310 Integration::Scene stage(application.GetScene());
5312 Actor actorA = Actor::New();
5313 Actor actorB = Actor::New();
5314 Actor actorC = Actor::New();
5316 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5317 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5319 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5320 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5322 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5323 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5325 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5326 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5328 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5329 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5331 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5332 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5338 ResetTouchCallbacks();
5340 application.SendNotification();
5341 application.Render();
5343 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5344 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5345 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5347 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5348 // Only top actor will get touched.
5349 actorA.TouchedSignal().Connect(TestTouchCallback);
5350 actorB.TouchedSignal().Connect(TestTouchCallback2);
5351 actorC.TouchedSignal().Connect(TestTouchCallback3);
5353 bool orderChangedSignal(false);
5354 Actor orderChangedActor;
5355 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5356 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5358 Dali::Integration::Point point;
5359 point.SetDeviceId(1);
5360 point.SetState(PointState::DOWN);
5361 point.SetScreenPosition(Vector2(10.f, 10.f));
5362 Dali::Integration::TouchEvent touchEvent;
5363 touchEvent.AddPoint(point);
5365 application.ProcessEvent(touchEvent);
5367 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5368 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5369 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5371 ResetTouchCallbacks();
5373 tet_printf("Raise actor B Above Actor C\n");
5375 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5376 int newOrder = actorC[DevelActor::Property::SIBLING_ORDER];
5377 actorB[DevelActor::Property::SIBLING_ORDER] = newOrder;
5378 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5379 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5381 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5382 application.SendNotification();
5383 application.ProcessEvent(touchEvent);
5385 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5386 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5387 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5389 ResetTouchCallbacks();
5391 tet_printf("Raise actor A Above Actor B\n");
5393 orderChangedSignal = false;
5395 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5396 newOrder = actorB[DevelActor::Property::SIBLING_ORDER];
5397 actorA[DevelActor::Property::SIBLING_ORDER] = newOrder;
5398 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5399 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5401 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5402 application.SendNotification();
5404 application.ProcessEvent(touchEvent); // process a touch event on ordered actors.
5406 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
5407 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5408 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5410 ResetTouchCallbacks();
5415 int UtcDaliActorLowerBelow(void)
5417 tet_infoline("UtcDaliActor LowerBelow test \n");
5419 TestApplication application;
5421 Integration::Scene stage(application.GetScene());
5423 // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each
5424 // enables checking of which actor the uniform is assigned too
5425 Shader shaderA = CreateShader();
5426 shaderA.RegisterProperty("uRendererColor", 1.f);
5428 Shader shaderB = CreateShader();
5429 shaderB.RegisterProperty("uRendererColor", 2.f);
5431 Shader shaderC = CreateShader();
5432 shaderC.RegisterProperty("uRendererColor", 3.f);
5434 Actor actorA = Actor::New();
5435 Actor actorB = Actor::New();
5436 Actor actorC = Actor::New();
5438 // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C,
5439 Geometry geometry = CreateQuadGeometry();
5441 Renderer rendererA = Renderer::New(geometry, shaderA);
5442 actorA.AddRenderer(rendererA);
5444 Renderer rendererB = Renderer::New(geometry, shaderB);
5445 actorB.AddRenderer(rendererB);
5447 Renderer rendererC = Renderer::New(geometry, shaderC);
5448 actorC.AddRenderer(rendererC);
5450 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5451 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5453 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5454 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5456 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5457 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5459 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5460 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5462 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5463 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5465 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5466 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5468 Actor container = Actor::New();
5469 container.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5470 container.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
5471 stage.Add(container);
5473 container.Add(actorA);
5474 container.Add(actorB);
5475 container.Add(actorC);
5477 ResetTouchCallbacks();
5479 // Connect ChildOrderChangedSignal
5480 bool orderChangedSignal(false);
5481 Actor orderChangedActor;
5482 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5483 DevelActor::ChildOrderChangedSignal(container).Connect(&application, f);
5485 // Set up gl abstraction trace so can query the set uniform order
5486 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
5487 glAbstraction.EnableSetUniformCallTrace(true);
5488 glAbstraction.ResetSetUniformCallStack();
5489 TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace();
5491 glAbstraction.ResetSetUniformCallStack();
5493 application.SendNotification();
5494 application.Render();
5496 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5498 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5500 // Test order of uniforms in stack
5501 int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5502 int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5503 int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5505 tet_infoline("Testing C above B and A at bottom\n");
5506 bool CBA = (indexC > indexB) && (indexB > indexA);
5508 DALI_TEST_EQUALS(CBA, true, TEST_LOCATION);
5510 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5511 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5512 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5514 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5515 // Only top actor will get touched.
5516 actorA.TouchedSignal().Connect(TestTouchCallback);
5517 actorB.TouchedSignal().Connect(TestTouchCallback2);
5518 actorC.TouchedSignal().Connect(TestTouchCallback3);
5520 Dali::Integration::Point point;
5521 point.SetDeviceId(1);
5522 point.SetState(PointState::DOWN);
5523 point.SetScreenPosition(Vector2(10.f, 10.f));
5524 Dali::Integration::TouchEvent touchEvent;
5525 touchEvent.AddPoint(point);
5527 tet_infoline("UtcDaliActor Test Set up completed \n");
5529 application.ProcessEvent(touchEvent);
5531 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5532 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5533 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5535 ResetTouchCallbacks();
5537 tet_printf("Lower actor C below Actor B ( actor B and A on same level due to insertion order) so C is below both \n");
5539 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5540 actorC.LowerBelow(actorB);
5541 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5542 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5544 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5545 application.SendNotification();
5546 application.Render();
5548 application.ProcessEvent(touchEvent); // touch event
5550 glAbstraction.ResetSetUniformCallStack();
5551 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5553 application.SendNotification();
5554 application.Render();
5556 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5558 // Test order of uniforms in stack
5559 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5560 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5561 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5563 tet_infoline("Testing render order is A, C, B");
5564 DALI_TEST_EQUALS(indexC > indexA, true, TEST_LOCATION);
5565 DALI_TEST_EQUALS(indexB > indexC, true, TEST_LOCATION);
5567 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5568 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5569 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5571 ResetTouchCallbacks();
5573 tet_printf("Lower actor C below Actor A leaving B on top\n");
5575 orderChangedSignal = false;
5577 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5578 actorC.LowerBelow(actorA);
5579 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5580 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5582 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5583 application.SendNotification();
5584 application.Render();
5586 application.ProcessEvent(touchEvent);
5588 glAbstraction.ResetSetUniformCallStack();
5589 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5591 application.Render();
5592 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5594 // Test order of uniforms in stack
5595 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5596 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5597 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5599 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
5600 DALI_TEST_EQUALS(indexB > indexA, true, TEST_LOCATION);
5602 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5603 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5604 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5606 ResetTouchCallbacks();
5608 tet_printf("Lower actor B below Actor C leaving A on top\n");
5610 orderChangedSignal = false;
5612 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5613 actorB.LowerBelow(actorC);
5614 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5615 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5617 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5618 application.SendNotification();
5619 application.Render();
5621 application.ProcessEvent(touchEvent);
5623 glAbstraction.ResetSetUniformCallStack();
5624 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5626 application.Render();
5627 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5629 // Test order of uniforms in stack
5630 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5631 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5632 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5634 DALI_TEST_EQUALS(indexC > indexB, true, TEST_LOCATION);
5635 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
5640 int UtcDaliActorLowerBelow2(void)
5642 tet_infoline("UtcDaliActor LowerBelow test using SIBLING_ORDER property\n");
5644 TestApplication application;
5646 Integration::Scene stage(application.GetScene());
5648 // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each
5649 // enables checking of which actor the uniform is assigned too
5650 Shader shaderA = CreateShader();
5651 shaderA.RegisterProperty("uRendererColor", 1.f);
5653 Shader shaderB = CreateShader();
5654 shaderB.RegisterProperty("uRendererColor", 2.f);
5656 Shader shaderC = CreateShader();
5657 shaderC.RegisterProperty("uRendererColor", 3.f);
5659 Actor actorA = Actor::New();
5660 Actor actorB = Actor::New();
5661 Actor actorC = Actor::New();
5663 // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C,
5664 Geometry geometry = CreateQuadGeometry();
5666 Renderer rendererA = Renderer::New(geometry, shaderA);
5667 actorA.AddRenderer(rendererA);
5669 Renderer rendererB = Renderer::New(geometry, shaderB);
5670 actorB.AddRenderer(rendererB);
5672 Renderer rendererC = Renderer::New(geometry, shaderC);
5673 actorC.AddRenderer(rendererC);
5675 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5676 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5678 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5679 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5681 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5682 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5684 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5685 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5687 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5688 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5690 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5691 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5693 Actor container = Actor::New();
5694 container.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5695 container.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
5696 stage.Add(container);
5698 container.Add(actorA);
5699 container.Add(actorB);
5700 container.Add(actorC);
5702 ResetTouchCallbacks();
5704 // Connect ChildOrderChangedSignal
5705 bool orderChangedSignal(false);
5706 Actor orderChangedActor;
5707 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5708 DevelActor::ChildOrderChangedSignal(container).Connect(&application, f);
5710 // Set up gl abstraction trace so can query the set uniform order
5711 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
5712 glAbstraction.EnableSetUniformCallTrace(true);
5713 glAbstraction.ResetSetUniformCallStack();
5714 TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace();
5716 glAbstraction.ResetSetUniformCallStack();
5718 application.SendNotification();
5719 application.Render();
5721 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5723 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5725 // Test order of uniforms in stack
5726 int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5727 int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5728 int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5730 tet_infoline("Testing C above B and A at bottom\n");
5731 bool CBA = (indexC > indexB) && (indexB > indexA);
5733 DALI_TEST_EQUALS(CBA, true, TEST_LOCATION);
5735 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5736 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5737 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5739 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5740 // Only top actor will get touched.
5741 actorA.TouchedSignal().Connect(TestTouchCallback);
5742 actorB.TouchedSignal().Connect(TestTouchCallback2);
5743 actorC.TouchedSignal().Connect(TestTouchCallback3);
5745 Dali::Integration::Point point;
5746 point.SetDeviceId(1);
5747 point.SetState(PointState::DOWN);
5748 point.SetScreenPosition(Vector2(10.f, 10.f));
5749 Dali::Integration::TouchEvent touchEvent;
5750 touchEvent.AddPoint(point);
5752 tet_infoline("UtcDaliActor Test Set up completed \n");
5754 application.ProcessEvent(touchEvent);
5756 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5757 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5758 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5760 ResetTouchCallbacks();
5762 tet_printf("Lower actor C below Actor B ( actor B and A on same level due to insertion order) so C is below both \n");
5764 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5765 actorC[DevelActor::Property::SIBLING_ORDER] = 1;
5766 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5767 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5769 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5770 application.SendNotification();
5771 application.Render();
5773 application.ProcessEvent(touchEvent); // touch event
5775 glAbstraction.ResetSetUniformCallStack();
5776 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5778 application.SendNotification();
5779 application.Render();
5781 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5783 // Test order of uniforms in stack
5784 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5785 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5786 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5788 tet_infoline("Testing render order is A, C, B");
5789 DALI_TEST_EQUALS(indexC > indexA, true, TEST_LOCATION);
5790 DALI_TEST_EQUALS(indexB > indexC, true, TEST_LOCATION);
5792 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5793 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5794 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5796 ResetTouchCallbacks();
5798 tet_printf("Lower actor C below Actor A leaving B on top\n");
5800 orderChangedSignal = false;
5802 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5803 actorC[DevelActor::Property::SIBLING_ORDER] = 0;
5804 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5805 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5807 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5808 application.SendNotification();
5809 application.Render();
5811 application.ProcessEvent(touchEvent);
5813 glAbstraction.ResetSetUniformCallStack();
5814 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5816 application.Render();
5817 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5819 // Test order of uniforms in stack
5820 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5821 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5822 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5824 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
5825 DALI_TEST_EQUALS(indexB > indexA, true, TEST_LOCATION);
5827 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5828 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5829 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5831 ResetTouchCallbacks();
5833 tet_printf("Lower actor B below Actor C leaving A on top\n");
5835 orderChangedSignal = false;
5837 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5838 actorB[DevelActor::Property::SIBLING_ORDER] = 0;
5839 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5840 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5842 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5843 application.SendNotification();
5844 application.Render();
5846 application.ProcessEvent(touchEvent);
5848 glAbstraction.ResetSetUniformCallStack();
5849 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5851 application.Render();
5852 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5854 // Test order of uniforms in stack
5855 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5856 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5857 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5859 DALI_TEST_EQUALS(indexC > indexB, true, TEST_LOCATION);
5860 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
5865 int UtcDaliActorRaiseAboveDifferentParentsN(void)
5867 tet_infoline("UtcDaliActor RaiseToAbove test with actor and target actor having different parents \n");
5869 TestApplication application;
5871 Integration::Scene stage(application.GetScene());
5873 Actor parentA = Actor::New();
5874 Actor parentB = Actor::New();
5875 parentA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5876 parentA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5877 parentB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5878 parentB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5880 parentA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5881 parentA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5883 parentB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5884 parentB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5889 Actor actorA = Actor::New();
5890 Actor actorB = Actor::New();
5891 Actor actorC = Actor::New();
5893 parentA.Add(actorA);
5894 parentA.Add(actorB);
5896 tet_printf("Actor C added to different parent from A and B \n");
5897 parentB.Add(actorC);
5899 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5900 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5902 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5903 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5905 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5906 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5908 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5909 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5911 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5912 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5914 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5915 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5917 ResetTouchCallbacks();
5919 // Connect ChildOrderChangedSignal
5920 bool orderChangedSignal(false);
5921 Actor orderChangedActor;
5922 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5923 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5925 application.SendNotification();
5926 application.Render();
5928 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5929 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5930 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5932 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5933 // Only top actor will get touched.
5934 actorA.TouchedSignal().Connect(TestTouchCallback);
5935 actorB.TouchedSignal().Connect(TestTouchCallback2);
5936 actorC.TouchedSignal().Connect(TestTouchCallback3);
5938 Dali::Integration::Point point;
5939 point.SetDeviceId(1);
5940 point.SetState(PointState::DOWN);
5941 point.SetScreenPosition(Vector2(10.f, 10.f));
5942 Dali::Integration::TouchEvent touchEvent;
5943 touchEvent.AddPoint(point);
5945 application.ProcessEvent(touchEvent);
5947 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5948 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5949 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5951 ResetTouchCallbacks();
5953 tet_printf("Raise actor A Above Actor C which have different parents\n");
5955 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5956 actorA.RaiseAbove(actorC);
5957 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5959 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5960 application.SendNotification();
5962 application.ProcessEvent(touchEvent); // touch event
5964 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5965 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5966 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5968 ResetTouchCallbacks();
5973 int UtcDaliActorRaiseLowerWhenUnparentedTargetN(void)
5975 tet_infoline("UtcDaliActor Test raiseAbove and lowerBelow api when target Actor has no parent \n");
5977 TestApplication application;
5979 Integration::Scene stage(application.GetScene());
5981 Actor actorA = Actor::New();
5982 Actor actorB = Actor::New();
5983 Actor actorC = Actor::New();
5985 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5986 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5988 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5989 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5991 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5992 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5994 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5995 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5997 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5998 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6000 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6001 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6003 ResetTouchCallbacks();
6005 // Connect ChildOrderChangedSignal
6006 bool orderChangedSignal(false);
6007 Actor orderChangedActor;
6008 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
6009 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
6011 application.SendNotification();
6012 application.Render();
6014 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6015 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6016 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6018 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
6019 // Only top actor will get touched.
6020 actorA.TouchedSignal().Connect(TestTouchCallback);
6021 actorB.TouchedSignal().Connect(TestTouchCallback2);
6022 actorC.TouchedSignal().Connect(TestTouchCallback3);
6024 Dali::Integration::Point point;
6025 point.SetDeviceId(1);
6026 point.SetState(PointState::DOWN);
6027 point.SetScreenPosition(Vector2(10.f, 10.f));
6028 Dali::Integration::TouchEvent touchEvent;
6029 touchEvent.AddPoint(point);
6031 tet_printf("Raise actor A Above Actor C which have no parents\n");
6033 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6034 actorA.RaiseAbove(actorC);
6035 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6037 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6038 application.SendNotification();
6040 application.ProcessEvent(touchEvent);
6042 tet_printf("Not parented so RaiseAbove should show no effect\n");
6044 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6045 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6046 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6048 ResetTouchCallbacks();
6050 orderChangedSignal = false;
6053 tet_printf("Lower actor A below Actor C when only A is not on stage \n");
6055 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6056 actorA.LowerBelow(actorC);
6057 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6059 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6060 application.SendNotification();
6061 application.Render();
6063 application.ProcessEvent(touchEvent);
6065 tet_printf("Actor A not parented so LowerBelow should show no effect\n");
6066 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6067 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
6068 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6070 ResetTouchCallbacks();
6072 orderChangedSignal = false;
6074 tet_printf("Adding Actor A to stage, will be on top\n");
6077 application.SendNotification();
6078 application.Render();
6080 tet_printf("Raise actor B Above Actor C when only B has a parent\n");
6082 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6083 actorB.RaiseAbove(actorC);
6084 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6086 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6087 application.SendNotification();
6089 application.ProcessEvent(touchEvent);
6091 tet_printf("C not parented so RaiseAbove should show no effect\n");
6092 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6093 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6094 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6096 ResetTouchCallbacks();
6098 orderChangedSignal = false;
6100 tet_printf("Lower actor A below Actor C when only A has a parent\n");
6102 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6103 actorA.LowerBelow(actorC);
6104 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6106 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6107 application.SendNotification();
6109 application.ProcessEvent(touchEvent);
6111 tet_printf("C not parented so LowerBelow should show no effect\n");
6112 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6113 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6114 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6116 ResetTouchCallbacks();
6118 orderChangedSignal = false;
6122 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6123 actorA.RaiseAbove(actorC);
6124 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
6125 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
6127 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6128 application.SendNotification();
6129 application.Render();
6131 application.ProcessEvent(touchEvent);
6133 tet_printf("Raise actor A Above Actor C, now both have same parent \n");
6134 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6135 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6136 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6141 int UtcDaliActorTestAllAPIwhenActorNotParented(void)
6143 tet_infoline("UtcDaliActor Test all raise/lower api when actor has no parent \n");
6145 TestApplication application;
6147 Integration::Scene stage(application.GetScene());
6149 Actor actorA = Actor::New();
6150 Actor actorB = Actor::New();
6151 Actor actorC = Actor::New();
6153 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6154 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6156 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6157 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6159 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6160 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6162 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6163 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6165 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6166 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6168 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6169 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6171 ResetTouchCallbacks();
6173 // Connect ChildOrderChangedSignal
6174 bool orderChangedSignal(false);
6175 Actor orderChangedActor;
6176 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
6177 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
6179 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
6180 // Only top actor will get touched.
6181 actorA.TouchedSignal().Connect(TestTouchCallback);
6182 actorB.TouchedSignal().Connect(TestTouchCallback2);
6183 actorC.TouchedSignal().Connect(TestTouchCallback3);
6185 Dali::Integration::Point point;
6186 point.SetDeviceId(1);
6187 point.SetState(PointState::DOWN);
6188 point.SetScreenPosition(Vector2(10.f, 10.f));
6189 Dali::Integration::TouchEvent touchEvent;
6190 touchEvent.AddPoint(point);
6193 tet_printf("Raise actor B Above Actor C but B not parented\n");
6195 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6197 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6199 application.SendNotification();
6200 application.Render();
6202 application.ProcessEvent(touchEvent);
6204 tet_printf("Not parented so RaiseAbove should show no effect\n");
6206 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6207 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6208 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6210 tet_printf("Raise actor B Above Actor C but B not parented\n");
6211 ResetTouchCallbacks();
6213 orderChangedSignal = false;
6215 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6217 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6219 // Sort actor tree before next touch event
6220 application.SendNotification();
6221 application.Render();
6223 application.ProcessEvent(touchEvent);
6225 tet_printf("Not parented so RaiseAbove should show no effect\n");
6227 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6228 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6229 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6230 ResetTouchCallbacks();
6232 orderChangedSignal = false;
6234 tet_printf("Lower actor C below B but C not parented\n");
6236 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6238 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6240 // Sort actor tree before next touch event
6241 application.SendNotification();
6242 application.Render();
6244 application.ProcessEvent(touchEvent);
6246 tet_printf("Not parented so Lower should show no effect\n");
6248 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6249 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6250 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6251 ResetTouchCallbacks();
6253 orderChangedSignal = false;
6255 tet_printf("Raise actor B to top\n");
6257 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6258 actorB.RaiseToTop();
6259 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6261 // Sort actor tree before next touch event
6262 application.SendNotification();
6263 application.Render();
6265 application.ProcessEvent(touchEvent);
6267 tet_printf("Not parented so RaiseToTop should show no effect\n");
6269 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6270 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6271 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6272 ResetTouchCallbacks();
6274 orderChangedSignal = false;
6276 tet_printf("Add ActorB to stage so only Actor C not parented\n");
6280 tet_printf("Lower actor C to Bottom, B stays at top\n");
6282 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6283 actorC.LowerToBottom();
6284 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6286 application.SendNotification();
6287 application.Render();
6289 application.ProcessEvent(touchEvent);
6291 tet_printf("Not parented so LowerToBottom should show no effect\n");
6293 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6294 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
6295 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6296 ResetTouchCallbacks();
6301 int UtcDaliActorRaiseAboveActorAndTargetTheSameN(void)
6303 tet_infoline("UtcDaliActor RaiseToAbove and test with actor provided as target resulting in a no operation \n");
6305 TestApplication application;
6307 Integration::Scene stage(application.GetScene());
6309 Actor actorA = Actor::New();
6310 Actor actorB = Actor::New();
6311 Actor actorC = Actor::New();
6313 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6314 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6316 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6317 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6319 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6320 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6322 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6323 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6325 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6326 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6328 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6329 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6335 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
6336 // Only top actor will get touched.
6337 actorA.TouchedSignal().Connect(TestTouchCallback);
6338 actorB.TouchedSignal().Connect(TestTouchCallback2);
6339 actorC.TouchedSignal().Connect(TestTouchCallback3);
6341 ResetTouchCallbacks();
6343 // Connect ChildOrderChangedSignal
6344 bool orderChangedSignal(false);
6345 Actor orderChangedActor;
6346 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
6347 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
6349 application.SendNotification();
6350 application.Render();
6352 Dali::Integration::Point point;
6353 point.SetDeviceId(1);
6354 point.SetState(PointState::DOWN);
6355 point.SetScreenPosition(Vector2(10.f, 10.f));
6356 Dali::Integration::TouchEvent touchEvent;
6357 touchEvent.AddPoint(point);
6359 application.ProcessEvent(touchEvent);
6361 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6362 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6363 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
6365 ResetTouchCallbacks();
6367 tet_infoline("Raise actor A Above Actor A which is the same actor!!\n");
6369 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6370 actorA.RaiseAbove(actorA);
6371 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
6372 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
6374 application.SendNotification();
6375 application.Render();
6377 application.ProcessEvent(touchEvent);
6379 tet_infoline("No target is source Actor so RaiseAbove should show no effect\n");
6381 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6382 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6383 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
6385 ResetTouchCallbacks();
6387 orderChangedSignal = false;
6389 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6390 actorA.RaiseAbove(actorC);
6391 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
6392 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
6394 application.SendNotification();
6395 application.Render();
6397 application.ProcessEvent(touchEvent);
6399 tet_infoline("Raise actor A Above Actor C which will now be successful \n");
6400 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6401 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6402 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6407 int UtcDaliActorGetScreenPosition(void)
6409 tet_infoline("UtcDaliActorGetScreenPosition Get screen coordinates of Actor \n");
6411 TestApplication application;
6413 Integration::Scene stage(application.GetScene());
6415 Actor actorA = Actor::New();
6416 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6418 Vector2 size2(10.0f, 20.0f);
6419 actorA.SetProperty(Actor::Property::SIZE, size2);
6421 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6423 tet_infoline("UtcDaliActorGetScreenPosition Center Anchor Point and 0,0 position \n");
6427 application.SendNotification();
6428 application.Render();
6430 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6431 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6433 tet_printf("Actor World Position ( %f %f ) AnchorPoint::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6434 tet_printf("Actor Screen Position %f %f \n", actorScreenPosition.x, actorScreenPosition.y);
6436 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6437 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6439 tet_infoline("UtcDaliActorGetScreenPosition Top Left Anchor Point and 0,0 position \n");
6441 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6443 application.SendNotification();
6444 application.Render();
6446 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6447 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6449 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y);
6450 tet_printf("Actor Screen Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorScreenPosition.x, actorScreenPosition.y);
6452 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6453 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6455 tet_infoline("UtcDaliActorGetScreenPosition Bottom right Anchor Point and 0,0 position \n");
6457 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6459 application.SendNotification();
6460 application.Render();
6462 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6463 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6465 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y);
6466 tet_printf("Actor Screen Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorScreenPosition.x, actorScreenPosition.y);
6468 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6469 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6471 tet_infoline("UtcDaliActorGetScreenPosition Bottom right Anchor Point and 30,0 position \n");
6473 actorA.SetProperty(Actor::Property::POSITION, Vector2(30.0, 0.0));
6475 application.SendNotification();
6476 application.Render();
6478 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6479 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6481 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 0.0 \n", actorWorldPosition.x, actorWorldPosition.y);
6482 tet_printf("Actor Screen Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 0.0 \n", actorScreenPosition.x, actorScreenPosition.y);
6484 DALI_TEST_EQUALS(actorScreenPosition.x, 30lu, TEST_LOCATION);
6485 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6487 tet_infoline("UtcDaliActorGetScreenPosition Bottom right Anchor Point and 30,420 position \n");
6489 actorA.SetProperty(Actor::Property::POSITION, Vector2(30.0, 420.0));
6491 application.SendNotification();
6492 application.Render();
6494 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6495 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6497 DALI_TEST_EQUALS(actorScreenPosition.x, 30lu, TEST_LOCATION);
6498 DALI_TEST_EQUALS(actorScreenPosition.y, 420lu, TEST_LOCATION);
6500 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 420.0\n", actorWorldPosition.x, actorWorldPosition.y);
6501 tet_printf("Actor Screen Position( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 420.0 \n", actorScreenPosition.x, actorScreenPosition.y);
6503 tet_infoline("UtcDaliActorGetScreenPosition Scale parent and check child's screen position \n");
6505 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6506 actorA.SetProperty(Actor::Property::POSITION, Vector2(30.0, 30.0));
6508 Actor actorB = Actor::New();
6509 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6510 actorB.SetProperty(Actor::Property::SIZE, size2);
6511 actorB.SetProperty(Actor::Property::POSITION, Vector2(10.f, 10.f));
6514 actorA.SetProperty(Actor::Property::SCALE, 2.0f);
6516 application.SendNotification();
6517 application.Render();
6519 actorScreenPosition = actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6521 DALI_TEST_EQUALS(actorScreenPosition.x, 50lu, TEST_LOCATION);
6522 DALI_TEST_EQUALS(actorScreenPosition.y, 50lu, TEST_LOCATION);
6527 int UtcDaliActorGetScreenPositionAfterScaling(void)
6529 tet_infoline("UtcDaliActorGetScreenPositionAfterScaling Get screen coordinates of Actor \n");
6531 TestApplication application;
6533 Integration::Scene stage(application.GetScene());
6535 Actor actorA = Actor::New();
6536 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6538 Vector2 size2(10.0f, 20.0f);
6539 actorA.SetProperty(Actor::Property::SIZE, size2);
6540 actorA.SetProperty(Actor::Property::SCALE, 1.5f);
6541 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6543 tet_infoline("UtcDaliActorGetScreenPositionAfterScaling TopRight Anchor Point, scale 1.5f and 0,0 position \n");
6547 application.SendNotification();
6548 application.Render();
6550 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6551 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6553 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y);
6554 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6556 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6557 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6559 tet_infoline("UtcDaliActorGetScreenPositionAfterScaling BOTTOM_RIGHT Anchor Point, scale 1.5f and 0,0 position \n");
6561 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6563 application.SendNotification();
6564 application.Render();
6566 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6567 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6569 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y);
6570 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6572 DALI_TEST_EQUALS(actorScreenPosition.x, 0.0f, TEST_LOCATION);
6573 DALI_TEST_EQUALS(actorScreenPosition.y, 0.0f, TEST_LOCATION);
6578 int UtcDaliActorGetScreenPositionWithDifferentParentOrigin(void)
6580 tet_infoline("UtcDaliActorGetScreenPositionWithDifferentParentOrigin Changes parent origin which should not effect result \n");
6582 TestApplication application;
6584 Integration::Scene stage(application.GetScene());
6586 Actor actorA = Actor::New();
6587 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6588 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6589 Vector2 size2(10.0f, 20.0f);
6590 actorA.SetProperty(Actor::Property::SIZE, size2);
6591 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6593 tet_infoline(" TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6597 application.SendNotification();
6598 application.Render();
6600 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6601 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6603 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6604 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6606 DALI_TEST_EQUALS(actorScreenPosition.x, 240.0f, TEST_LOCATION);
6607 DALI_TEST_EQUALS(actorScreenPosition.y, 400.0f, TEST_LOCATION);
6609 tet_infoline(" BOTTOM_RIGHT Anchor Point, ParentOrigin::TOP_RIGHT and 0,0 position \n");
6611 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT);
6612 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6614 application.SendNotification();
6615 application.Render();
6617 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6618 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6620 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT ParentOrigin::TOP_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y);
6621 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6623 DALI_TEST_EQUALS(actorScreenPosition.x, 480.0f, TEST_LOCATION);
6624 DALI_TEST_EQUALS(actorScreenPosition.y, 0.0f, TEST_LOCATION);
6630 int UtcDaliActorGetScreenPositionWithChildActors(void)
6632 tet_infoline("UtcDaliActorGetScreenPositionWithChildActors Check screen position with a tree of actors \n");
6634 TestApplication application;
6636 Integration::Scene stage(application.GetScene());
6638 tet_infoline("Create Child Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6640 Actor actorA = Actor::New();
6641 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6642 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6643 Vector2 size1(10.0f, 20.0f);
6644 actorA.SetProperty(Actor::Property::SIZE, size1);
6645 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6647 tet_infoline("Create Parent Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6649 Actor parentActorA = Actor::New();
6650 parentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6651 parentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6652 Vector2 size2(30.0f, 60.0f);
6653 parentActorA.SetProperty(Actor::Property::SIZE, size2);
6654 parentActorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6656 tet_infoline("Add child 1 to Parent 1 and check screen position \n");
6658 stage.Add(parentActorA);
6659 parentActorA.Add(actorA);
6661 application.SendNotification();
6662 application.Render();
6664 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6665 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6667 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6668 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6670 DALI_TEST_EQUALS(actorScreenPosition.x, 255.0f, TEST_LOCATION);
6671 DALI_TEST_EQUALS(actorScreenPosition.y, 430.0f, TEST_LOCATION);
6673 tet_infoline("Test 2\n");
6675 tet_infoline("change parent anchor point and parent origin then check screen position \n");
6677 parentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
6678 parentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
6680 application.SendNotification();
6681 application.Render();
6683 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6684 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6686 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_LEFT ParentOrigin::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y);
6687 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6689 DALI_TEST_EQUALS(actorScreenPosition.x, 15.0f, TEST_LOCATION);
6690 DALI_TEST_EQUALS(actorScreenPosition.y, -30.0f, TEST_LOCATION);
6695 int UtcDaliActorGetScreenPositionWithChildActors02(void)
6697 tet_infoline("UtcDaliActorGetScreenPositionWithChildActors02 Check screen position with a tree of actors \n");
6699 TestApplication application;
6701 Integration::Scene stage(application.GetScene());
6703 tet_infoline("Create Child Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6705 Actor actorA = Actor::New();
6706 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6707 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6708 Vector2 size1(10.0f, 20.0f);
6709 actorA.SetProperty(Actor::Property::SIZE, size1);
6710 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6712 tet_infoline("Create Parent Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6714 Actor parentActorA = Actor::New();
6715 parentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6716 parentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6717 Vector2 size2(30.0f, 60.0f);
6718 parentActorA.SetProperty(Actor::Property::SIZE, size2);
6719 parentActorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6721 tet_infoline("Create Grand Parent Actor 1 BOTTOM_LEFT Anchor Point, ParentOrigin::BOTTOM_LEFT and 0,0 position \n");
6723 Actor grandParentActorA = Actor::New();
6724 grandParentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
6725 grandParentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
6726 Vector2 size3(60.0f, 120.0f);
6727 grandParentActorA.SetProperty(Actor::Property::SIZE, size3);
6728 grandParentActorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6730 tet_infoline("Add Parent 1 to Grand Parent 1 \n");
6732 stage.Add(grandParentActorA);
6733 grandParentActorA.Add(parentActorA);
6735 tet_infoline("Add child 1 to Parent 1 and check screen position \n");
6737 parentActorA.Add(actorA);
6739 application.SendNotification();
6740 application.Render();
6742 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6743 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6745 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6746 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6748 DALI_TEST_EQUALS(actorScreenPosition.x, 45.0f, TEST_LOCATION);
6749 DALI_TEST_EQUALS(actorScreenPosition.y, 770.0f, TEST_LOCATION);
6754 int UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse(void)
6756 tet_infoline("UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse Check screen position where the position does not use the anchor point");
6758 TestApplication application;
6760 Integration::Scene stage(application.GetScene());
6762 tet_infoline("Create an actor with AnchorPoint::TOP_LEFT, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false");
6764 Actor actorA = Actor::New();
6765 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6766 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6767 actorA.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6768 actorA.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 20.0f));
6771 tet_infoline("Create an Actor with AnchorPoint::BOTTOM_RIGHT, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false");
6773 Actor actorB = Actor::New();
6774 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6775 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6776 actorB.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6777 Vector2 actorBSize(30.0f, 60.0f);
6778 actorB.SetProperty(Actor::Property::SIZE, actorBSize);
6781 tet_infoline("Create an actor with AnchorPoint::CENTER, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false");
6783 Actor actorC = Actor::New();
6784 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6785 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6786 actorC.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6787 Vector2 actorCSize(60.0f, 120.0f);
6788 actorC.SetProperty(Actor::Property::SIZE, actorCSize);
6791 application.SendNotification();
6792 application.Render();
6794 tet_infoline("Despite differing sizes and anchor-points, the screen position for all actors is the same");
6796 Vector2 center(stage.GetSize() * 0.5f);
6798 DALI_TEST_EQUALS(actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center, TEST_LOCATION);
6799 DALI_TEST_EQUALS(actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center, TEST_LOCATION);
6800 DALI_TEST_EQUALS(actorC.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center, TEST_LOCATION);
6802 tet_infoline("Add scale to all actors");
6804 actorA.SetProperty(Actor::Property::SCALE, 2.0f);
6805 actorB.SetProperty(Actor::Property::SCALE, 2.0f);
6806 actorC.SetProperty(Actor::Property::SCALE, 2.0f);
6808 application.SendNotification();
6809 application.Render();
6811 DALI_TEST_EQUALS(actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center /* TOP_LEFT Anchor */, TEST_LOCATION);
6812 DALI_TEST_EQUALS(actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center - actorBSize /* BOTTOM_RIGHT Anchor */, TEST_LOCATION);
6813 DALI_TEST_EQUALS(actorC.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center - actorCSize * 0.5f /* CENTER Anchor*/, TEST_LOCATION);
6818 int utcDaliActorPositionUsesAnchorPoint(void)
6820 TestApplication application;
6821 tet_infoline("Check default behaviour\n");
6823 Actor actor = Actor::New();
6824 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6825 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6826 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6827 application.GetScene().Add(actor);
6829 application.SendNotification();
6830 application.Render();
6832 tet_infoline("Check that the world position is in the center\n");
6833 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION);
6835 tet_infoline("Set the position uses anchor point property to false\n");
6836 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6838 application.SendNotification();
6839 application.Render();
6841 tet_infoline("Check that the world position has changed appropriately\n");
6842 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
6847 int utcDaliActorPositionUsesAnchorPointCheckScale(void)
6849 TestApplication application;
6850 tet_infoline("Check that the scale is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
6852 Actor actor = Actor::New();
6853 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6854 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6855 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6856 actor.SetProperty(Actor::Property::SCALE, 2.0f);
6857 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6858 application.GetScene().Add(actor);
6860 application.SendNotification();
6861 application.Render();
6863 tet_infoline("Check the world position is the same as it would be without a scale\n");
6864 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
6866 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly");
6867 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6868 application.SendNotification();
6869 application.Render();
6870 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(100.0f, 100.0f, 0.0f), TEST_LOCATION);
6872 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly");
6873 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6874 application.SendNotification();
6875 application.Render();
6876 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION);
6881 int utcDaliActorPositionUsesAnchorPointCheckRotation(void)
6883 TestApplication application;
6884 tet_infoline("Check that the rotation is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
6886 Actor actor = Actor::New();
6887 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6888 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6889 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6890 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::ZAXIS));
6891 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6892 application.GetScene().Add(actor);
6894 application.SendNotification();
6895 application.Render();
6897 tet_infoline("Check the world position is the same as it would be without a rotation\n");
6898 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
6900 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly");
6901 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6902 application.SendNotification();
6903 application.Render();
6904 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(-50.0f, 50.0f, 0.0f), TEST_LOCATION);
6906 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly");
6907 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6908 application.SendNotification();
6909 application.Render();
6910 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(150.0f, 50.0f, 0.0f), TEST_LOCATION);
6915 int utcDaliActorPositionUsesAnchorPointCheckScaleAndRotation(void)
6917 TestApplication application;
6918 tet_infoline("Check that the scale and rotation is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
6920 Actor actor = Actor::New();
6921 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6922 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6923 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6924 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::ZAXIS));
6925 actor.SetProperty(Actor::Property::SCALE, 2.0f);
6926 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6927 application.GetScene().Add(actor);
6929 application.SendNotification();
6930 application.Render();
6932 tet_infoline("Check the world position is the same as it would be without a scale and rotation\n");
6933 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
6935 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly");
6936 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6937 application.SendNotification();
6938 application.Render();
6939 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(-100.0f, 100.0f, 0.0f), TEST_LOCATION);
6941 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly");
6942 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6943 application.SendNotification();
6944 application.Render();
6945 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(200.0f, 0.0f, 0.0f), TEST_LOCATION);
6950 int utcDaliActorPositionUsesAnchorPointOnlyInheritPosition(void)
6952 TestApplication application;
6953 tet_infoline("Check that if not inheriting scale and position, then the position is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
6955 Actor parent = Actor::New();
6957 application.GetScene().Add(parent);
6958 Vector2 stageSize(application.GetScene().GetSize());
6960 Actor actor = Actor::New();
6961 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6962 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6963 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6964 actor.SetProperty(Actor::Property::INHERIT_SCALE, false);
6965 actor.SetProperty(Actor::Property::INHERIT_ORIENTATION, false);
6966 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6969 application.SendNotification();
6970 application.Render();
6972 const Vector3 expectedWorldPosition(-stageSize.width * 0.5f + 50.0f, -stageSize.height * 0.5f + 50.0f, 0.0f);
6974 tet_infoline("Check the world position is in the right place\n");
6975 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), expectedWorldPosition, TEST_LOCATION);
6977 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure world position hasn't changed");
6978 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6979 application.SendNotification();
6980 application.Render();
6981 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), expectedWorldPosition, TEST_LOCATION);
6983 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure world position hasn't changed");
6984 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6985 application.SendNotification();
6986 application.Render();
6987 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), expectedWorldPosition, TEST_LOCATION);
6992 int utcDaliActorVisibilityChangeSignalSelf(void)
6994 TestApplication application;
6995 tet_infoline("Check that the visibility change signal is called when the visibility changes for the actor itself");
6997 Actor actor = Actor::New();
6999 VisibilityChangedFunctorData data;
7000 DevelActor::VisibilityChangedSignal(actor).Connect(&application, VisibilityChangedFunctor(data));
7002 actor.SetProperty(Actor::Property::VISIBLE, false);
7004 data.Check(true /* called */, actor, false /* not visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7006 tet_infoline("Ensure functor is not called if we attempt to change the visibility to what it already is at");
7009 actor.SetProperty(Actor::Property::VISIBLE, false);
7010 data.Check(false /* not called */, TEST_LOCATION);
7012 tet_infoline("Change the visibility using properties, ensure called");
7015 actor.SetProperty(Actor::Property::VISIBLE, true);
7016 data.Check(true /* called */, actor, true /* visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7018 tet_infoline("Set the visibility to current using properties, ensure not called");
7021 actor.SetProperty(Actor::Property::VISIBLE, true);
7022 data.Check(false /* not called */, TEST_LOCATION);
7027 int utcDaliActorVisibilityChangeSignalChildren(void)
7029 TestApplication application;
7030 tet_infoline("Check that the visibility change signal is called for the children when the visibility changes for the parent");
7032 Actor parent = Actor::New();
7033 Actor child = Actor::New();
7036 Actor grandChild = Actor::New();
7037 child.Add(grandChild);
7039 VisibilityChangedFunctorData parentData;
7040 VisibilityChangedFunctorData childData;
7041 VisibilityChangedFunctorData grandChildData;
7043 tet_infoline("Only connect the child and grandchild, ensure they are called and not the parent");
7044 DevelActor::VisibilityChangedSignal(child).Connect(&application, VisibilityChangedFunctor(childData));
7045 DevelActor::VisibilityChangedSignal(grandChild).Connect(&application, VisibilityChangedFunctor(grandChildData));
7047 parent.SetProperty(Actor::Property::VISIBLE, false);
7048 parentData.Check(false /* not called */, TEST_LOCATION);
7049 childData.Check(true /* called */, child, false /* not visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7050 grandChildData.Check(true /* called */, grandChild, false /* not visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7052 tet_infoline("Connect to the parent's signal as well and ensure all three are called");
7055 grandChildData.Reset();
7057 DevelActor::VisibilityChangedSignal(parent).Connect(&application, VisibilityChangedFunctor(parentData));
7059 parent.SetProperty(Actor::Property::VISIBLE, true);
7060 parentData.Check(true /* called */, parent, true /* visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7061 childData.Check(true /* called */, child, true /* visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7062 grandChildData.Check(true /* called */, grandChild, true /* visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7064 tet_infoline("Ensure none of the functors are called if we attempt to change the visibility to what it already is at");
7067 grandChildData.Reset();
7069 parent.SetProperty(Actor::Property::VISIBLE, true);
7070 parentData.Check(false /* not called */, TEST_LOCATION);
7071 childData.Check(false /* not called */, TEST_LOCATION);
7072 grandChildData.Check(false /* not called */, TEST_LOCATION);
7077 int utcDaliActorVisibilityChangeSignalAfterAnimation(void)
7079 TestApplication application;
7080 tet_infoline("Check that the visibility change signal is emitted when the visibility changes when an animation starts");
7082 Actor actor = Actor::New();
7083 application.GetScene().Add(actor);
7085 application.SendNotification();
7086 application.Render();
7088 VisibilityChangedFunctorData data;
7089 DevelActor::VisibilityChangedSignal(actor).Connect(&application, VisibilityChangedFunctor(data));
7091 Animation animation = Animation::New(1.0f);
7092 animation.AnimateTo(Property(actor, Actor::Property::VISIBLE), false);
7094 data.Check(false, TEST_LOCATION);
7095 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::VISIBLE), true, TEST_LOCATION);
7096 DALI_TEST_EQUALS(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE), true, TEST_LOCATION);
7098 tet_infoline("Play the animation and check the property value");
7101 data.Check(true /* called */, actor, false /* not visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7102 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::VISIBLE), false, TEST_LOCATION);
7104 tet_infoline("Animation not currently finished, so the current visibility should still be true");
7105 DALI_TEST_EQUALS(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE), true, TEST_LOCATION);
7107 application.SendNotification();
7108 application.Render(1100); // After the animation
7110 DALI_TEST_EQUALS(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE), false, TEST_LOCATION);
7115 int utcDaliActorVisibilityChangeSignalByName(void)
7117 TestApplication application;
7118 tet_infoline("Check that the visibility change signal is called when the visibility changes for the actor itself");
7120 Actor actor = Actor::New();
7122 bool signalCalled = false;
7123 actor.ConnectSignal(&application, "visibilityChanged", VisibilityChangedVoidFunctor(signalCalled));
7124 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7125 actor.SetProperty(Actor::Property::VISIBLE, false);
7126 DALI_TEST_EQUALS(signalCalled, true, TEST_LOCATION);
7128 tet_infoline("Ensure functor is not called if we attempt to change the visibility to what it already is at");
7129 signalCalled = false;
7130 actor.SetProperty(Actor::Property::VISIBLE, false);
7131 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7133 tet_infoline("Change the visibility using properties, ensure called");
7134 actor.SetProperty(Actor::Property::VISIBLE, true);
7135 DALI_TEST_EQUALS(signalCalled, true, TEST_LOCATION);
7137 tet_infoline("Set the visibility to current using properties, ensure not called");
7138 signalCalled = false;
7140 actor.SetProperty(Actor::Property::VISIBLE, true);
7141 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7146 static void LayoutDirectionChanged(Actor actor, LayoutDirection::Type type)
7148 gLayoutDirectionType = type;
7151 int UtcDaliActorLayoutDirectionProperty(void)
7153 TestApplication application;
7154 tet_infoline("Check layout direction property");
7156 Actor actor0 = Actor::New();
7157 DALI_TEST_EQUALS(actor0.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7158 application.GetScene().Add(actor0);
7160 application.SendNotification();
7161 application.Render();
7163 Actor actor1 = Actor::New();
7164 DALI_TEST_EQUALS(actor1.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7165 Actor actor2 = Actor::New();
7166 DALI_TEST_EQUALS(actor2.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7167 Actor actor3 = Actor::New();
7168 DALI_TEST_EQUALS(actor3.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7169 Actor actor4 = Actor::New();
7170 DALI_TEST_EQUALS(actor4.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7171 Actor actor5 = Actor::New();
7172 DALI_TEST_EQUALS(actor5.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7173 Actor actor6 = Actor::New();
7174 DALI_TEST_EQUALS(actor6.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7175 Actor actor7 = Actor::New();
7176 DALI_TEST_EQUALS(actor7.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7177 Actor actor8 = Actor::New();
7178 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7179 Actor actor9 = Actor::New();
7180 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7183 gLayoutDirectionType = LayoutDirection::LEFT_TO_RIGHT;
7184 actor2.LayoutDirectionChangedSignal().Connect(LayoutDirectionChanged);
7186 DALI_TEST_EQUALS(actor1.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), true, TEST_LOCATION);
7187 actor1.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT);
7188 DALI_TEST_EQUALS(actor1.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), false, TEST_LOCATION);
7190 DALI_TEST_EQUALS(actor1.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7191 DALI_TEST_EQUALS(actor2.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7192 DALI_TEST_EQUALS(gLayoutDirectionType, LayoutDirection::RIGHT_TO_LEFT, TEST_LOCATION);
7194 actor1.SetProperty(Actor::Property::INHERIT_LAYOUT_DIRECTION, true);
7196 DALI_TEST_EQUALS(actor1.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7197 DALI_TEST_EQUALS(actor2.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7199 application.GetScene().Add(actor3);
7206 actor3.SetProperty(Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT");
7207 actor5.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT);
7209 DALI_TEST_EQUALS(actor8.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), true, TEST_LOCATION);
7210 actor8.SetProperty(Actor::Property::INHERIT_LAYOUT_DIRECTION, false);
7211 DALI_TEST_EQUALS(actor8.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), false, TEST_LOCATION);
7213 actor7.SetProperty(Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT");
7215 DALI_TEST_EQUALS(actor3.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7216 DALI_TEST_EQUALS(actor4.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7217 DALI_TEST_EQUALS(actor5.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7218 DALI_TEST_EQUALS(actor6.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7219 DALI_TEST_EQUALS(actor7.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7220 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7221 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7223 actor8.SetProperty(Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT");
7224 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7225 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7227 actor7.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT);
7228 DALI_TEST_EQUALS(actor7.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7229 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7230 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7232 actor8.SetProperty(Actor::Property::INHERIT_LAYOUT_DIRECTION, true);
7233 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7234 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7239 struct LayoutDirectionFunctor
7241 LayoutDirectionFunctor(bool& signalCalled)
7242 : mSignalCalled(signalCalled)
7246 LayoutDirectionFunctor(const LayoutDirectionFunctor& rhs)
7247 : mSignalCalled(rhs.mSignalCalled)
7253 mSignalCalled = true;
7256 bool& mSignalCalled;
7259 int UtcDaliActorLayoutDirectionSignal(void)
7261 TestApplication application;
7262 tet_infoline("Check changing layout direction property sends a signal");
7264 Actor actor = Actor::New();
7265 DALI_TEST_EQUALS(actor.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7266 application.GetScene().Add(actor);
7267 bool signalCalled = false;
7268 LayoutDirectionFunctor layoutDirectionFunctor(signalCalled);
7270 actor.ConnectSignal(&application, "layoutDirectionChanged", layoutDirectionFunctor);
7271 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7273 // Test that writing the same value doesn't send a signal
7274 actor.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT);
7275 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7277 // Test that writing a different value sends the signal
7278 signalCalled = false;
7279 actor.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT);
7280 DALI_TEST_EQUALS(signalCalled, true, TEST_LOCATION);
7282 signalCalled = false;
7283 actor.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT);
7284 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7289 struct ChildAddedSignalCheck
7291 ChildAddedSignalCheck(bool& signalReceived, Actor& childHandle)
7292 : mSignalReceived(signalReceived),
7293 mChildHandle(childHandle)
7297 void operator()(Actor childHandle)
7299 mSignalReceived = true;
7300 mChildHandle = childHandle;
7304 mSignalReceived = true;
7305 mChildHandle = Actor();
7308 bool& mSignalReceived;
7309 Actor& mChildHandle;
7312 int UtcDaliChildAddedSignalP1(void)
7314 TestApplication application;
7315 auto stage = application.GetScene();
7317 bool signalReceived = false;
7320 ChildAddedSignalCheck signal(signalReceived, childActor);
7321 DevelActor::ChildAddedSignal(stage.GetRootLayer()).Connect(&application, signal);
7322 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7324 auto actorA = Actor::New();
7326 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7327 DALI_TEST_EQUALS(childActor, actorA, TEST_LOCATION);
7328 signalReceived = false;
7330 auto actorB = Actor::New();
7332 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7333 DALI_TEST_EQUALS(childActor, actorB, TEST_LOCATION);
7338 int UtcDaliChildAddedSignalP2(void)
7340 TestApplication application;
7341 auto stage = application.GetScene();
7343 bool signalReceived = false;
7346 ChildAddedSignalCheck signal(signalReceived, childActor);
7347 tet_infoline("Connect to childAdded signal by name");
7349 stage.GetRootLayer().ConnectSignal(&application, "childAdded", signal);
7350 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7352 auto actorA = Actor::New();
7354 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7356 // Can't test which actor was added; signal signature is void() when connecting via name.
7357 signalReceived = false;
7359 auto actorB = Actor::New();
7361 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7366 int UtcDaliChildAddedSignalN(void)
7368 TestApplication application;
7369 auto stage = application.GetScene();
7371 bool signalReceived = false;
7374 ChildAddedSignalCheck signal(signalReceived, childActor);
7375 DevelActor::ChildAddedSignal(stage.GetRootLayer()).Connect(&application, signal);
7376 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7378 auto actorA = Actor::New();
7380 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7381 DALI_TEST_EQUALS(childActor, actorA, TEST_LOCATION);
7382 signalReceived = false;
7384 auto actorB = Actor::New();
7386 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7390 struct ChildRemovedSignalCheck
7392 ChildRemovedSignalCheck(bool& signalReceived, Actor& childHandle)
7393 : mSignalReceived(signalReceived),
7394 mChildHandle(childHandle)
7398 void operator()(Actor childHandle)
7400 mSignalReceived = true;
7401 mChildHandle = childHandle;
7406 mSignalReceived = true;
7409 bool& mSignalReceived;
7410 Actor& mChildHandle;
7413 int UtcDaliChildRemovedSignalP1(void)
7415 TestApplication application;
7416 auto stage = application.GetScene();
7418 bool signalReceived = false;
7421 ChildRemovedSignalCheck signal(signalReceived, childActor);
7422 DevelActor::ChildRemovedSignal(stage.GetRootLayer()).Connect(&application, signal);
7423 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7425 auto actorA = Actor::New();
7427 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7428 DALI_TEST_CHECK(!childActor);
7430 stage.Remove(actorA);
7431 DALI_TEST_EQUALS(childActor, actorA, TEST_LOCATION);
7432 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7434 signalReceived = false;
7435 auto actorB = Actor::New();
7437 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7439 stage.Remove(actorB);
7440 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7441 DALI_TEST_EQUALS(childActor, actorB, TEST_LOCATION);
7446 int UtcDaliChildRemovedSignalP2(void)
7448 TestApplication application;
7449 auto stage = application.GetScene();
7451 bool signalReceived = false;
7454 ChildAddedSignalCheck signal(signalReceived, childActor);
7455 tet_infoline("Connect to childRemoved signal by name");
7457 stage.GetRootLayer().ConnectSignal(&application, "childRemoved", signal);
7458 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7460 auto actorA = Actor::New();
7462 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7464 stage.Remove(actorA);
7465 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7467 signalReceived = false;
7468 auto actorB = Actor::New();
7470 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7472 stage.Remove(actorB);
7473 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7478 int UtcDaliChildRemovedSignalN(void)
7480 TestApplication application;
7481 auto stage = application.GetScene();
7483 bool signalReceived = false;
7486 ChildRemovedSignalCheck signal(signalReceived, childActor);
7487 DevelActor::ChildRemovedSignal(stage.GetRootLayer()).Connect(&application, signal);
7488 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7490 auto actorA = Actor::New();
7493 auto actorB = Actor::New();
7496 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7497 DALI_TEST_CHECK(!childActor);
7499 actorA.Remove(actorB);
7500 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7504 int UtcDaliChildMovedSignalP(void)
7506 TestApplication application;
7507 auto stage = application.GetScene();
7509 bool addedASignalReceived = false;
7510 bool removedASignalReceived = false;
7511 bool addedBSignalReceived = false;
7512 bool removedBSignalReceived = false;
7515 auto actorA = Actor::New();
7516 auto actorB = Actor::New();
7520 ChildAddedSignalCheck addedSignalA(addedASignalReceived, childActor);
7521 ChildRemovedSignalCheck removedSignalA(removedASignalReceived, childActor);
7522 ChildAddedSignalCheck addedSignalB(addedBSignalReceived, childActor);
7523 ChildRemovedSignalCheck removedSignalB(removedBSignalReceived, childActor);
7525 DevelActor::ChildAddedSignal(actorA).Connect(&application, addedSignalA);
7526 DevelActor::ChildRemovedSignal(actorA).Connect(&application, removedSignalA);
7527 DevelActor::ChildAddedSignal(actorB).Connect(&application, addedSignalB);
7528 DevelActor::ChildRemovedSignal(actorB).Connect(&application, removedSignalB);
7530 DALI_TEST_EQUALS(addedASignalReceived, false, TEST_LOCATION);
7531 DALI_TEST_EQUALS(removedASignalReceived, false, TEST_LOCATION);
7532 DALI_TEST_EQUALS(addedBSignalReceived, false, TEST_LOCATION);
7533 DALI_TEST_EQUALS(removedBSignalReceived, false, TEST_LOCATION);
7535 // Create a child of A
7537 auto child = Actor::New();
7540 DALI_TEST_EQUALS(addedASignalReceived, true, TEST_LOCATION);
7541 DALI_TEST_EQUALS(removedASignalReceived, false, TEST_LOCATION);
7542 DALI_TEST_EQUALS(addedBSignalReceived, false, TEST_LOCATION);
7543 DALI_TEST_EQUALS(removedBSignalReceived, false, TEST_LOCATION);
7544 DALI_TEST_EQUALS(childActor, child, TEST_LOCATION);
7547 addedASignalReceived = false;
7548 addedBSignalReceived = false;
7549 removedASignalReceived = false;
7550 removedBSignalReceived = false;
7552 actorB.Add(child); // Expect this child to be re-parented
7553 DALI_TEST_EQUALS(addedASignalReceived, false, TEST_LOCATION);
7554 DALI_TEST_EQUALS(removedASignalReceived, true, TEST_LOCATION);
7555 DALI_TEST_EQUALS(addedBSignalReceived, true, TEST_LOCATION);
7556 DALI_TEST_EQUALS(removedBSignalReceived, false, TEST_LOCATION);
7558 // Move child back to A:
7559 addedASignalReceived = false;
7560 addedBSignalReceived = false;
7561 removedASignalReceived = false;
7562 removedBSignalReceived = false;
7564 actorA.Add(child); // Expect this child to be re-parented
7565 DALI_TEST_EQUALS(addedASignalReceived, true, TEST_LOCATION);
7566 DALI_TEST_EQUALS(removedASignalReceived, false, TEST_LOCATION);
7567 DALI_TEST_EQUALS(addedBSignalReceived, false, TEST_LOCATION);
7568 DALI_TEST_EQUALS(removedBSignalReceived, true, TEST_LOCATION);
7573 int utcDaliActorCulled(void)
7575 TestApplication application;
7576 auto stage = application.GetScene();
7578 tet_infoline("Check that the actor is culled if the actor is out of the screen");
7580 Actor actor = Actor::New();
7581 actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
7583 Geometry geometry = CreateQuadGeometry();
7584 Shader shader = CreateShader();
7585 Renderer renderer = Renderer::New(geometry, shader);
7586 actor.AddRenderer(renderer);
7590 application.SendNotification();
7591 application.Render(0);
7593 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::CULLED), false, TEST_LOCATION);
7595 PropertyNotification notification = actor.AddPropertyNotification(Actor::Property::CULLED, LessThanCondition(0.5f));
7596 notification.SetNotifyMode(PropertyNotification::NOTIFY_ON_CHANGED);
7598 // Connect NotifySignal
7599 bool propertyNotificationSignal(false);
7600 PropertyNotification source;
7601 CulledPropertyNotificationFunctor f(propertyNotificationSignal, source);
7602 notification.NotifySignal().Connect(&application, f);
7604 actor.SetProperty(Actor::Property::POSITION, Vector2(1000.0f, 1000.0f));
7606 application.SendNotification();
7607 application.Render();
7609 application.SendNotification();
7611 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::CULLED), true, TEST_LOCATION);
7613 DALI_TEST_EQUALS(propertyNotificationSignal, true, TEST_LOCATION);
7614 DALI_TEST_EQUALS(source.GetTargetProperty(), static_cast<int>(Actor::Property::CULLED), TEST_LOCATION);
7615 DALI_TEST_EQUALS(source.GetTarget().GetProperty<bool>(source.GetTargetProperty()), true, TEST_LOCATION);
7620 int utcDaliEnsureRenderWhenRemovingLastRenderableActor(void)
7622 TestApplication application;
7623 auto stage = application.GetScene();
7625 tet_infoline("Ensure we clear the screen when the last actor is removed");
7627 Actor actor = CreateRenderableActor();
7628 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
7631 application.SendNotification();
7632 application.Render();
7634 auto& glAbstraction = application.GetGlAbstraction();
7635 const auto clearCountBefore = glAbstraction.GetClearCountCalled();
7639 application.SendNotification();
7640 application.Render();
7642 DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION);
7647 int utcDaliEnsureRenderWhenMakingLastActorInvisible(void)
7649 TestApplication application;
7650 auto stage = application.GetScene();
7652 tet_infoline("Ensure we clear the screen when the last actor is made invisible");
7654 Actor actor = CreateRenderableActor();
7655 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
7658 application.SendNotification();
7659 application.Render();
7661 auto& glAbstraction = application.GetGlAbstraction();
7662 const auto clearCountBefore = glAbstraction.GetClearCountCalled();
7664 actor.SetProperty(Actor::Property::VISIBLE, false);
7666 application.SendNotification();
7667 application.Render();
7669 DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION);
7674 int utcDaliActorGetSizeAfterAnimation(void)
7676 TestApplication application;
7677 tet_infoline("Check the actor size before / after an animation is finished");
7679 Vector3 actorSize(100.0f, 100.0f, 0.0f);
7681 Actor actor = Actor::New();
7682 actor.SetProperty(Actor::Property::SIZE, actorSize);
7683 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
7684 application.GetScene().Add(actor);
7686 // Size should be updated without rendering.
7687 Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7688 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7690 application.SendNotification();
7691 application.Render();
7693 // Size and current size should be updated.
7694 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7695 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7696 DALI_TEST_EQUALS(actorSize.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7697 DALI_TEST_EQUALS(actorSize.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7698 DALI_TEST_EQUALS(actorSize.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7700 Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7701 DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7702 DALI_TEST_EQUALS(actorSize.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7703 DALI_TEST_EQUALS(actorSize.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7704 DALI_TEST_EQUALS(actorSize.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7707 actorSize = Vector3(200.0f, 200.0f, 0.0f);
7708 actor.SetProperty(Actor::Property::SIZE, actorSize);
7710 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7711 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7713 Vector3 targetValue(10.0f, 20.0f, 0.0f);
7715 Animation animation = Animation::New(1.0f);
7716 animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
7719 // Size should be updated without rendering.
7720 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7721 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7723 application.SendNotification();
7724 application.Render(1100); // After the animation
7726 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7727 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7728 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7729 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7730 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7732 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7733 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7734 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7735 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7736 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7738 targetValue.width = 50.0f;
7741 animation.AnimateTo(Property(actor, Actor::Property::SIZE_WIDTH), targetValue.width);
7744 application.SendNotification();
7745 application.Render(1100); // After the animation
7747 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7748 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7749 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7750 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7751 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7753 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7754 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7755 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7756 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7757 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7759 targetValue.height = 70.0f;
7762 animation.AnimateTo(Property(actor, Actor::Property::SIZE_HEIGHT), targetValue.height);
7765 application.SendNotification();
7766 application.Render(1100); // After the animation
7768 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7769 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7770 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7771 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7772 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7774 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7775 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7776 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7777 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7778 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7780 Vector3 offset(10.0f, 20.0f, 0.0f);
7783 animation.AnimateBy(Property(actor, Actor::Property::SIZE), offset);
7786 application.SendNotification();
7787 application.Render(1100); // After the animation
7789 targetValue += offset;
7791 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7792 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7793 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7794 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7795 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7797 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7798 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7799 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7800 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7801 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7803 offset.width = 20.0f;
7806 animation.AnimateBy(Property(actor, Actor::Property::SIZE_WIDTH), offset.width);
7809 application.SendNotification();
7810 application.Render(1100); // After the animation
7812 targetValue.width += offset.width;
7814 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7815 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7816 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7817 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7818 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7820 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7821 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7822 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7823 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7824 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7826 offset.height = 10.0f;
7829 animation.AnimateBy(Property(actor, Actor::Property::SIZE_HEIGHT), offset.height);
7832 application.SendNotification();
7833 application.Render(1100); // After the animation
7835 targetValue.height += offset.height;
7837 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7838 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7839 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7840 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7841 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7843 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7844 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7845 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7846 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7847 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7850 actorSize = Vector3(300.0f, 300.0f, 0.0f);
7852 actor.SetProperty(Actor::Property::SIZE, actorSize);
7854 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7855 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7857 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7858 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7860 application.SendNotification();
7861 application.Render();
7863 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7864 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7866 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7867 DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7872 int utcDaliActorPartialUpdate(void)
7874 TestApplication application(
7875 TestApplication::DEFAULT_SURFACE_WIDTH,
7876 TestApplication::DEFAULT_SURFACE_HEIGHT,
7877 TestApplication::DEFAULT_HORIZONTAL_DPI,
7878 TestApplication::DEFAULT_VERTICAL_DPI,
7882 tet_infoline("Check the damaged area");
7884 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
7886 std::vector<Rect<int>> damagedRects;
7887 Rect<int> clippingRect;
7888 application.SendNotification();
7889 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
7891 // First render pass, nothing to render, adaptor would just do swap buffer.
7892 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
7893 application.RenderWithPartialUpdate(damagedRects, clippingRect);
7895 Actor actor = CreateRenderableActor();
7896 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
7897 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
7898 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
7899 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
7900 application.GetScene().Add(actor);
7902 application.SendNotification();
7904 // 1. Actor added, damaged rect is added size of actor
7905 damagedRects.clear();
7906 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
7907 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
7910 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
7911 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
7912 application.RenderWithPartialUpdate(damagedRects, clippingRect);
7913 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
7914 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
7915 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
7916 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
7919 actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0));
7920 application.SendNotification();
7922 damagedRects.clear();
7923 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
7924 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
7927 clippingRect = Rect<int>(16, 752, 48, 48); // in screen coordinates, includes 3 last frames updates
7928 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
7929 application.RenderWithPartialUpdate(damagedRects, clippingRect);
7930 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
7931 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
7932 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
7933 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
7935 // 3. Set new position
7936 actor.SetProperty(Actor::Property::POSITION, Vector3(32.0f, 32.0f, 0));
7937 application.SendNotification();
7939 damagedRects.clear();
7940 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
7941 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
7944 clippingRect = Rect<int>(16, 736, 64, 64); // in screen coordinates, includes 3 last frames updates
7945 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
7946 application.RenderWithPartialUpdate(damagedRects, clippingRect);
7947 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
7948 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
7949 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
7950 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
7952 application.GetScene().Remove(actor);
7953 application.SendNotification();
7955 // Actor removed, last 3 dirty rects are reported. Adaptor would merge them together.
7956 damagedRects.clear();
7957 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
7958 DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION);
7960 clippingRect = damagedRects[0];
7961 clippingRect.Merge(damagedRects[1]);
7962 clippingRect.Merge(damagedRects[2]);
7964 DALI_TEST_EQUALS(clippingRect.IsEmpty(), false, TEST_LOCATION);
7965 DALI_TEST_EQUALS(clippingRect.IsValid(), true, TEST_LOCATION);
7966 DALI_TEST_EQUALS<Rect<int>>(clippingRect, Rect<int>(16, 736, 64, 64), TEST_LOCATION);
7968 application.RenderWithPartialUpdate(damagedRects, clippingRect);
7969 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
7970 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
7971 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
7972 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
7977 int utcDaliActorPartialUpdateSetColor(void)
7979 TestApplication application(
7980 TestApplication::DEFAULT_SURFACE_WIDTH,
7981 TestApplication::DEFAULT_SURFACE_HEIGHT,
7982 TestApplication::DEFAULT_HORIZONTAL_DPI,
7983 TestApplication::DEFAULT_VERTICAL_DPI,
7987 tet_infoline("Check uniform update");
7989 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
7991 std::vector<Rect<int>> damagedRects;
7992 Rect<int> clippingRect;
7993 application.SendNotification();
7994 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
7996 // First render pass, nothing to render, adaptor would just do swap buffer.
7997 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
7998 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8000 Actor actor = CreateRenderableActor();
8001 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8002 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
8003 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8004 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8005 application.GetScene().Add(actor);
8007 application.SendNotification();
8009 // 1. Actor added, damaged rect is added size of actor
8010 damagedRects.clear();
8011 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8012 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8015 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8016 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8017 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8018 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8019 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8020 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8021 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8023 damagedRects.clear();
8024 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8026 damagedRects.clear();
8027 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8030 actor.SetProperty(Actor::Property::COLOR, Vector3(1.0f, 0.0f, 0.0f));
8031 application.SendNotification();
8033 damagedRects.clear();
8034 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8035 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8038 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8039 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8040 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8041 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8042 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8043 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8044 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8049 const std::string SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME("uLightCameraProjectionMatrix");
8050 const std::string SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME("uLightCameraViewMatrix");
8051 const std::string SHADER_SHADOW_COLOR_PROPERTY_NAME("uShadowColor");
8052 const char* const RENDER_SHADOW_VERTEX_SOURCE =
8053 " uniform mediump mat4 uLightCameraProjectionMatrix;\n"
8054 " uniform mediump mat4 uLightCameraViewMatrix;\n"
8058 " gl_Position = uProjection * uModelView * vec4(aPosition,1.0);\n"
8059 " vec4 textureCoords = uLightCameraProjectionMatrix * uLightCameraViewMatrix * uModelMatrix * vec4(aPosition,1.0);\n"
8060 " vTexCoord = 0.5 + 0.5 * (textureCoords.xy/textureCoords.w);\n"
8063 const char* const RENDER_SHADOW_FRAGMENT_SOURCE =
8064 "uniform lowp vec4 uShadowColor;\n"
8067 " lowp float alpha;\n"
8068 " alpha = texture2D(sTexture, vec2(vTexCoord.x, vTexCoord.y)).a;\n"
8069 " gl_FragColor = vec4(uShadowColor.rgb, uShadowColor.a * alpha);\n"
8072 int utcDaliActorPartialUpdateSetProperty(void)
8074 TestApplication application(
8075 TestApplication::DEFAULT_SURFACE_WIDTH,
8076 TestApplication::DEFAULT_SURFACE_HEIGHT,
8077 TestApplication::DEFAULT_HORIZONTAL_DPI,
8078 TestApplication::DEFAULT_VERTICAL_DPI,
8082 tet_infoline("Set/Update property with partial update");
8084 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8086 std::vector<Rect<int>> damagedRects;
8087 Rect<int> clippingRect;
8088 application.SendNotification();
8089 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8091 // First render pass, nothing to render, adaptor would just do swap buffer.
8092 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8093 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8095 Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 4u, 4u);
8096 Actor actor = CreateRenderableActor(image, RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE);
8097 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8098 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
8099 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8100 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8101 application.GetScene().Add(actor);
8103 actor.RegisterProperty(SHADER_SHADOW_COLOR_PROPERTY_NAME, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
8105 damagedRects.clear();
8106 application.SendNotification();
8107 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8108 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8111 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8112 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8113 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8114 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8115 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8116 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8117 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8119 Property::Index shadowColorPropertyIndex = actor.GetPropertyIndex(SHADER_SHADOW_COLOR_PROPERTY_NAME);
8120 actor.SetProperty(shadowColorPropertyIndex, Vector4(1.0f, 1.0f, 0.0f, 1.0f));
8122 damagedRects.clear();
8123 application.SendNotification();
8124 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8125 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8127 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8128 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8129 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8130 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8131 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8132 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8134 // Should be no damage rects, nothing changed
8135 damagedRects.clear();
8136 application.SendNotification();
8137 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8138 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8140 // Should be 1 damage rect due to change in size
8141 damagedRects.clear();
8142 actor.SetProperty(Actor::Property::SIZE, Vector3(26.0f, 26.0f, 0.0f));
8143 application.SendNotification();
8144 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8145 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8147 clippingRect = Rect<int>(16, 752, 32, 48); // new clipping rect size increased due to change in actor size
8148 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8149 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8150 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8151 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8152 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8153 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8155 damagedRects.clear();
8156 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8157 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8162 int utcDaliActorPartialUpdateTwoActors(void)
8164 TestApplication application(
8165 TestApplication::DEFAULT_SURFACE_WIDTH,
8166 TestApplication::DEFAULT_SURFACE_HEIGHT,
8167 TestApplication::DEFAULT_HORIZONTAL_DPI,
8168 TestApplication::DEFAULT_VERTICAL_DPI,
8172 tet_infoline("Check the damaged rects with partial update and two actors");
8174 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8176 Actor actor = CreateRenderableActor();
8177 actor.SetProperty(Actor::Property::POSITION, Vector3(100.0f, 100.0f, 0.0f));
8178 actor.SetProperty(Actor::Property::SIZE, Vector3(50.0f, 50.0f, 0.0f));
8179 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8180 application.GetScene().Add(actor);
8182 Actor actor2 = CreateRenderableActor();
8183 actor2.SetProperty(Actor::Property::POSITION, Vector3(150.0f, 150.0f, 0.0f));
8184 actor2.SetProperty(Actor::Property::SIZE, Vector3(100.0f, 100.0f, 0.0f));
8185 actor2.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8186 application.GetScene().Add(actor2);
8188 application.SendNotification();
8189 std::vector<Rect<int>> damagedRects;
8190 application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
8192 DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
8193 DALI_TEST_EQUALS<Rect<int>>(Rect<int>(64, 672, 64, 64), damagedRects[0], TEST_LOCATION);
8194 DALI_TEST_EQUALS<Rect<int>>(Rect<int>(96, 592, 112, 112), damagedRects[1], TEST_LOCATION);
8196 // in screen coordinates, adaptor would calculate it using previous frames information
8197 Rect<int> clippingRect = Rect<int>(64, 592, 144, 192);
8198 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8200 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8201 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8202 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8203 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8208 int utcDaliActorPartialUpdateActorsWithSizeHint(void)
8210 TestApplication application(
8211 TestApplication::DEFAULT_SURFACE_WIDTH,
8212 TestApplication::DEFAULT_SURFACE_HEIGHT,
8213 TestApplication::DEFAULT_HORIZONTAL_DPI,
8214 TestApplication::DEFAULT_VERTICAL_DPI,
8218 tet_infoline("Check the damaged rect with partial update and actor size hint");
8220 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8222 Actor actor = CreateRenderableActor();
8223 actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f));
8224 actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f));
8225 actor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector3(64.0f, 64.0f, 0.0f));
8226 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8227 application.GetScene().Add(actor);
8229 application.SendNotification();
8230 std::vector<Rect<int>> damagedRects;
8231 application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
8233 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8235 Rect<int> clippingRect = Rect<int>(32, 704, 80, 80);
8236 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8238 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8240 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8241 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8242 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8243 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8248 int utcDaliActorPartialUpdateAnimation(void)
8250 TestApplication application(
8251 TestApplication::DEFAULT_SURFACE_WIDTH,
8252 TestApplication::DEFAULT_SURFACE_HEIGHT,
8253 TestApplication::DEFAULT_HORIZONTAL_DPI,
8254 TestApplication::DEFAULT_VERTICAL_DPI,
8258 tet_infoline("Check the damaged area with partial update and animation");
8260 TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
8261 drawTrace.Enable(true);
8264 Actor actor1 = CreateRenderableActor();
8265 actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8266 actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f));
8267 application.GetScene().Add(actor1);
8269 Actor actor2 = CreateRenderableActor();
8270 actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8271 actor2.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8272 application.GetScene().Add(actor2);
8274 std::vector<Rect<int>> damagedRects;
8275 Rect<int> clippingRect;
8276 Rect<int> expectedRect1, expectedRect2;
8278 application.SendNotification();
8279 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8281 DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
8284 expectedRect1 = Rect<int>(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates
8285 expectedRect2 = Rect<int>(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates
8286 DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[0], TEST_LOCATION);
8287 DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[1], TEST_LOCATION);
8289 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8291 damagedRects.clear();
8292 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8293 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8295 // Make an animation
8296 Animation animation = Animation::New(1.0f);
8297 animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f));
8300 application.SendNotification();
8302 damagedRects.clear();
8303 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8304 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8307 damagedRects.clear();
8309 // In animation deley time
8310 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8311 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8314 DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION);
8317 damagedRects.clear();
8319 // Also in animation deley time
8320 application.PreRenderWithPartialUpdate(100, nullptr, damagedRects);
8321 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8324 DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION);
8326 // Unparent 2 actors and make a new actor
8330 Actor actor3 = CreateRenderableActor();
8331 actor3.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8332 actor3.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8333 application.GetScene().Add(actor3);
8335 application.SendNotification();
8337 // Started animation
8338 damagedRects.clear();
8339 application.PreRenderWithPartialUpdate(500, nullptr, damagedRects);
8340 DALI_TEST_EQUALS(damagedRects.size(), 5, TEST_LOCATION);
8342 // The first dirty rect is actor3's.
8343 // We don't know the exact dirty rect of actor2
8344 DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[0], TEST_LOCATION);
8345 DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[1], TEST_LOCATION);
8347 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8349 // Finished animation, but the actior was already unparented
8350 damagedRects.clear();
8351 application.PreRenderWithPartialUpdate(500, nullptr, damagedRects);
8353 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8354 DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[0], TEST_LOCATION);
8356 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8361 int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void)
8363 TestApplication application;
8365 Actor actor = Actor::New();
8366 DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get<bool>(), false, TEST_LOCATION);
8367 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, true);
8368 DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get<bool>(), true, TEST_LOCATION);
8369 DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), Property::BOOLEAN, TEST_LOCATION);
8370 DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), true, TEST_LOCATION);
8371 DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION);
8372 DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION);
8373 DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), "captureAllTouchAfterStart", TEST_LOCATION);
8377 int UtcDaliActorCaptureAllTouchAfterStartPropertyN(void)
8379 TestApplication application;
8381 Actor actor = Actor::New();
8383 // Make sure setting invalid types does not cause a crash
8386 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, 1.0f);
8387 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector2::ONE);
8388 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector3::ONE);
8389 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector4::ONE);
8390 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Map());
8391 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Array());
8392 tet_result(TET_PASS);
8396 tet_result(TET_FAIL);
8401 int UtcDaliActorTouchAreaPropertyP(void)
8403 TestApplication application;
8405 Actor actor = Actor::New();
8406 Vector2 touchArea = actor.GetProperty(DevelActor::Property::TOUCH_AREA).Get<Vector2>();
8407 DALI_TEST_EQUALS(touchArea, Vector2::ZERO, TEST_LOCATION);
8408 actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2(10.f, 10.f));
8409 touchArea = actor.GetProperty(DevelActor::Property::TOUCH_AREA).Get<Vector2>();
8410 DALI_TEST_EQUALS(touchArea, Vector2(10.f, 10.f), TEST_LOCATION);
8414 int UtcDaliActorTouchAreaPropertyN(void)
8416 TestApplication application;
8418 Actor actor = Actor::New();
8420 // Make sure setting invalid types does not cause a crash
8423 actor.SetProperty(DevelActor::Property::TOUCH_AREA, 1.0f);
8424 actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector2::ONE);
8425 actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector3::ONE);
8426 actor.SetProperty(DevelActor::Property::TOUCH_AREA, Vector4::ONE);
8427 actor.SetProperty(DevelActor::Property::TOUCH_AREA, Property::Map());
8428 actor.SetProperty(DevelActor::Property::TOUCH_AREA, Property::Array());
8429 tet_result(TET_PASS);
8433 tet_result(TET_FAIL);
8438 int UtcDaliActorLowerBelowNegative(void)
8440 TestApplication application;
8441 Dali::Actor instance;
8445 instance.LowerBelow(arg1);
8446 DALI_TEST_CHECK(false); // Should not get here
8450 DALI_TEST_CHECK(true); // We expect an assert
8455 int UtcDaliActorRaiseAboveNegative(void)
8457 TestApplication application;
8458 Dali::Actor instance;
8462 instance.RaiseAbove(arg1);
8463 DALI_TEST_CHECK(false); // Should not get here
8467 DALI_TEST_CHECK(true); // We expect an assert
8472 int UtcDaliActorRaiseToTopNegative(void)
8474 TestApplication application;
8475 Dali::Actor instance;
8478 instance.RaiseToTop();
8479 DALI_TEST_CHECK(false); // Should not get here
8483 DALI_TEST_CHECK(true); // We expect an assert
8488 int UtcDaliActorAddRendererNegative(void)
8490 TestApplication application;
8491 Dali::Actor instance;
8494 Dali::Renderer arg1;
8495 instance.AddRenderer(arg1);
8496 DALI_TEST_CHECK(false); // Should not get here
8500 DALI_TEST_CHECK(true); // We expect an assert
8505 int UtcDaliActorTouchedSignalNegative(void)
8507 TestApplication application;
8508 Dali::Actor instance;
8511 instance.TouchedSignal();
8512 DALI_TEST_CHECK(false); // Should not get here
8516 DALI_TEST_CHECK(true); // We expect an assert
8521 int UtcDaliActorTranslateByNegative(void)
8523 TestApplication application;
8524 Dali::Actor instance;
8528 instance.TranslateBy(arg1);
8529 DALI_TEST_CHECK(false); // Should not get here
8533 DALI_TEST_CHECK(true); // We expect an assert
8538 int UtcDaliActorFindChildByIdNegative(void)
8540 TestApplication application;
8541 Dali::Actor instance;
8544 unsigned int arg1 = 0u;
8545 instance.FindChildById(arg1);
8546 DALI_TEST_CHECK(false); // Should not get here
8550 DALI_TEST_CHECK(true); // We expect an assert
8555 int UtcDaliActorGetRendererAtNegative(void)
8557 TestApplication application;
8558 Dali::Actor instance;
8561 unsigned int arg1 = 0u;
8562 instance.GetRendererAt(arg1);
8563 DALI_TEST_CHECK(false); // Should not get here
8567 DALI_TEST_CHECK(true); // We expect an assert
8572 int UtcDaliActorHoveredSignalNegative(void)
8574 TestApplication application;
8575 Dali::Actor instance;
8578 instance.HoveredSignal();
8579 DALI_TEST_CHECK(false); // Should not get here
8583 DALI_TEST_CHECK(true); // We expect an assert
8588 int UtcDaliActorLowerToBottomNegative(void)
8590 TestApplication application;
8591 Dali::Actor instance;
8594 instance.LowerToBottom();
8595 DALI_TEST_CHECK(false); // Should not get here
8599 DALI_TEST_CHECK(true); // We expect an assert
8604 int UtcDaliActorOnSceneSignalNegative(void)
8606 TestApplication application;
8607 Dali::Actor instance;
8610 instance.OnSceneSignal();
8611 DALI_TEST_CHECK(false); // Should not get here
8615 DALI_TEST_CHECK(true); // We expect an assert
8620 int UtcDaliActorOffSceneSignalNegative(void)
8622 TestApplication application;
8623 Dali::Actor instance;
8626 instance.OffSceneSignal();
8627 DALI_TEST_CHECK(false); // Should not get here
8631 DALI_TEST_CHECK(true); // We expect an assert
8636 int UtcDaliActorRemoveRendererNegative01(void)
8638 TestApplication application;
8639 Dali::Actor instance;
8642 unsigned int arg1 = 0u;
8643 instance.RemoveRenderer(arg1);
8644 DALI_TEST_CHECK(false); // Should not get here
8648 DALI_TEST_CHECK(true); // We expect an assert
8653 int UtcDaliActorRemoveRendererNegative02(void)
8655 TestApplication application;
8656 Dali::Actor instance;
8659 Dali::Renderer arg1;
8660 instance.RemoveRenderer(arg1);
8661 DALI_TEST_CHECK(false); // Should not get here
8665 DALI_TEST_CHECK(true); // We expect an assert
8670 int UtcDaliActorFindChildByNameNegative(void)
8672 TestApplication application;
8673 Dali::Actor instance;
8677 instance.FindChildByName(arg1);
8678 DALI_TEST_CHECK(false); // Should not get here
8682 DALI_TEST_CHECK(true); // We expect an assert
8687 int UtcDaliActorSetResizePolicyNegative(void)
8689 TestApplication application;
8690 Dali::Actor instance;
8693 Dali::ResizePolicy::Type arg1 = ResizePolicy::USE_NATURAL_SIZE;
8694 Dali::Dimension::Type arg2 = Dimension::ALL_DIMENSIONS;
8695 instance.SetResizePolicy(arg1, arg2);
8696 DALI_TEST_CHECK(false); // Should not get here
8700 DALI_TEST_CHECK(true); // We expect an assert
8705 int UtcDaliActorOnRelayoutSignalNegative(void)
8707 TestApplication application;
8708 Dali::Actor instance;
8711 instance.OnRelayoutSignal();
8712 DALI_TEST_CHECK(false); // Should not get here
8716 DALI_TEST_CHECK(true); // We expect an assert
8721 int UtcDaliActorWheelEventSignalNegative(void)
8723 TestApplication application;
8724 Dali::Actor instance;
8727 instance.WheelEventSignal();
8728 DALI_TEST_CHECK(false); // Should not get here
8732 DALI_TEST_CHECK(true); // We expect an assert
8737 int UtcDaliActorGetHeightForWidthNegative(void)
8739 TestApplication application;
8740 Dali::Actor instance;
8744 instance.GetHeightForWidth(arg1);
8745 DALI_TEST_CHECK(false); // Should not get here
8749 DALI_TEST_CHECK(true); // We expect an assert
8754 int UtcDaliActorGetWidthForHeightNegative(void)
8756 TestApplication application;
8757 Dali::Actor instance;
8761 instance.GetWidthForHeight(arg1);
8762 DALI_TEST_CHECK(false); // Should not get here
8766 DALI_TEST_CHECK(true); // We expect an assert
8771 int UtcDaliActorLayoutDirectionChangedSignalNegative(void)
8773 TestApplication application;
8774 Dali::Actor instance;
8777 instance.LayoutDirectionChangedSignal();
8778 DALI_TEST_CHECK(false); // Should not get here
8782 DALI_TEST_CHECK(true); // We expect an assert
8787 int UtcDaliActorAddNegative(void)
8789 TestApplication application;
8790 Dali::Actor instance;
8795 DALI_TEST_CHECK(false); // Should not get here
8799 DALI_TEST_CHECK(true); // We expect an assert
8804 int UtcDaliActorLowerNegative(void)
8806 TestApplication application;
8807 Dali::Actor instance;
8811 DALI_TEST_CHECK(false); // Should not get here
8815 DALI_TEST_CHECK(true); // We expect an assert
8820 int UtcDaliActorRaiseNegative(void)
8822 TestApplication application;
8823 Dali::Actor instance;
8827 DALI_TEST_CHECK(false); // Should not get here
8831 DALI_TEST_CHECK(true); // We expect an assert
8836 int UtcDaliActorRemoveNegative(void)
8838 TestApplication application;
8839 Dali::Actor instance;
8843 instance.Remove(arg1);
8844 DALI_TEST_CHECK(false); // Should not get here
8848 DALI_TEST_CHECK(true); // We expect an assert
8853 int UtcDaliActorScaleByNegative(void)
8855 TestApplication application;
8856 Dali::Actor instance;
8860 instance.ScaleBy(arg1);
8861 DALI_TEST_CHECK(false); // Should not get here
8865 DALI_TEST_CHECK(true); // We expect an assert
8870 int UtcDaliActorGetLayerNegative(void)
8872 TestApplication application;
8873 Dali::Actor instance;
8876 instance.GetLayer();
8877 DALI_TEST_CHECK(false); // Should not get here
8881 DALI_TEST_CHECK(true); // We expect an assert
8886 int UtcDaliActorRotateByNegative01(void)
8888 TestApplication application;
8889 Dali::Actor instance;
8892 Dali::Quaternion arg1;
8893 instance.RotateBy(arg1);
8894 DALI_TEST_CHECK(false); // Should not get here
8898 DALI_TEST_CHECK(true); // We expect an assert
8903 int UtcDaliActorRotateByNegative02(void)
8905 TestApplication application;
8906 Dali::Actor instance;
8911 instance.RotateBy(arg1, arg2);
8912 DALI_TEST_CHECK(false); // Should not get here
8916 DALI_TEST_CHECK(true); // We expect an assert
8921 int UtcDaliActorUnparentNegative(void)
8923 TestApplication application;
8924 Dali::Actor instance;
8927 instance.Unparent();
8928 DALI_TEST_CHECK(false); // Should not get here
8932 DALI_TEST_CHECK(true); // We expect an assert
8937 int UtcDaliActorGetChildAtNegative(void)
8939 TestApplication application;
8940 Dali::Actor instance;
8943 unsigned int arg1 = 0u;
8944 instance.GetChildAt(arg1);
8945 DALI_TEST_CHECK(false); // Should not get here
8949 DALI_TEST_CHECK(true); // We expect an assert
8954 int UtcDaliActorGetChildCountNegative(void)
8956 TestApplication application;
8957 Dali::Actor instance;
8960 instance.GetChildCount();
8961 DALI_TEST_CHECK(false); // Should not get here
8965 DALI_TEST_CHECK(true); // We expect an assert
8970 int UtcDaliActorGetTargetSizeNegative(void)
8972 TestApplication application;
8973 Dali::Actor instance;
8976 instance.GetTargetSize();
8977 DALI_TEST_CHECK(false); // Should not get here
8981 DALI_TEST_CHECK(true); // We expect an assert
8986 int UtcDaliActorScreenToLocalNegative(void)
8988 TestApplication application;
8989 Dali::Actor instance;
8996 instance.ScreenToLocal(arg1, arg2, arg3, arg4);
8997 DALI_TEST_CHECK(false); // Should not get here
9001 DALI_TEST_CHECK(true); // We expect an assert
9006 int UtcDaliActorGetNaturalSizeNegative(void)
9008 TestApplication application;
9009 Dali::Actor instance;
9012 instance.GetNaturalSize();
9013 DALI_TEST_CHECK(false); // Should not get here
9017 DALI_TEST_CHECK(true); // We expect an assert
9022 int UtcDaliActorGetRelayoutSizeNegative(void)
9024 TestApplication application;
9025 Dali::Actor instance;
9028 Dali::Dimension::Type arg1 = Dimension::HEIGHT;
9029 instance.GetRelayoutSize(arg1);
9030 DALI_TEST_CHECK(false); // Should not get here
9034 DALI_TEST_CHECK(true); // We expect an assert
9039 int UtcDaliActorGetResizePolicyNegative(void)
9041 TestApplication application;
9042 Dali::Actor instance;
9045 Dali::Dimension::Type arg1 = Dimension::ALL_DIMENSIONS;
9046 instance.GetResizePolicy(arg1);
9047 DALI_TEST_CHECK(false); // Should not get here
9051 DALI_TEST_CHECK(true); // We expect an assert
9056 int UtcDaliActorGetRendererCountNegative(void)
9058 TestApplication application;
9059 Dali::Actor instance;
9062 instance.GetRendererCount();
9063 DALI_TEST_CHECK(false); // Should not get here
9067 DALI_TEST_CHECK(true); // We expect an assert
9072 int UtcDaliActorGetParentNegative(void)
9074 TestApplication application;
9075 Dali::Actor instance;
9078 instance.GetParent();
9079 DALI_TEST_CHECK(false); // Should not get here
9083 DALI_TEST_CHECK(true); // We expect an assert
9088 int UtcDaliActorPropertyBlendEquation(void)
9090 TestApplication application;
9092 tet_infoline("Test SetProperty AdvancedBlendEquation");
9094 Geometry geometry = CreateQuadGeometry();
9095 Shader shader = CreateShader();
9096 Renderer renderer1 = Renderer::New(geometry, shader);
9098 Actor actor = Actor::New();
9099 actor.SetProperty(Actor::Property::OPACITY, 0.1f);
9101 actor.AddRenderer(renderer1);
9102 actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400));
9103 application.GetScene().Add(actor);
9105 if(!Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN))
9107 actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN);
9108 int equation = actor.GetProperty<int>(Dali::DevelActor::Property::BLEND_EQUATION);
9109 DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), false, TEST_LOCATION);
9112 if(Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN))
9114 actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN);
9115 int equation = actor.GetProperty<int>(Dali::DevelActor::Property::BLEND_EQUATION);
9116 DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), true, TEST_LOCATION);
9119 Renderer renderer2 = Renderer::New(geometry, shader);
9120 actor.AddRenderer(renderer2);
9125 int UtcDaliActorRegisterProperty(void)
9127 tet_infoline("Test property registration and uniform map update\n");
9129 TestApplication application;
9131 Geometry geometry = CreateQuadGeometry();
9132 Shader shader = CreateShader();
9133 Renderer renderer1 = Renderer::New(geometry, shader);
9134 Renderer renderer2 = Renderer::New(geometry, shader);
9136 Actor actor1 = Actor::New();
9137 actor1.AddRenderer(renderer1);
9138 actor1.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
9139 actor1.RegisterProperty("uCustom", 1);
9140 application.GetScene().Add(actor1);
9142 Actor actor2 = Actor::New();
9143 actor2.AddRenderer(renderer2);
9144 actor2.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
9145 application.GetScene().Add(actor2);
9147 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
9148 TraceCallStack& callStack = glAbstraction.GetSetUniformTrace();
9149 glAbstraction.EnableSetUniformCallTrace(true);
9151 application.SendNotification();
9152 application.Render();
9154 std::stringstream out;
9158 // Test uniform value of the custom property
9159 DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params));
9160 DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);
9163 actor1[Actor::Property::VISIBLE] = false;
9165 application.SendNotification();
9166 application.Render();
9168 // Make visible again
9169 actor1[Actor::Property::VISIBLE] = true;
9170 actor1["uCustom"] = 2;
9172 glAbstraction.ResetSetUniformCallStack();
9174 application.SendNotification();
9175 application.Render();
9179 // The uniform value should not be changed
9180 DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params));
9181 DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);