2 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/public-api/dali-core.h>
21 #include <cfloat> // For FLT_MAX
22 #include <dali/devel-api/actors/actor-devel.h>
23 #include <dali/integration-api/events/touch-event-integ.h>
24 #include <dali/integration-api/events/hover-event-integ.h>
25 #include <dali-test-suite-utils.h>
26 #include <mesh-builder.h>
34 void utc_dali_actor_startup(void)
36 test_return_value = TET_UNDEF;
39 void utc_dali_actor_cleanup(void)
41 test_return_value = TET_PASS;
46 bool gTouchCallBackCalled=false;
47 bool gTouchCallBackCalled2=false;
48 bool gTouchCallBackCalled3=false;
50 bool gHoverCallBackCalled=false;
52 static bool gTestConstraintCalled;
54 LayoutDirection::Type gLayoutDirectionType;
58 void operator()( Vector4& color, const PropertyInputContainer& /* inputs */ )
60 gTestConstraintCalled = true;
65 * TestConstraint reference.
66 * When constraint is called, the resultRef is updated
67 * with the value supplied.
70 struct TestConstraintRef
72 TestConstraintRef(unsigned int& resultRef, unsigned int value)
73 : mResultRef(resultRef),
78 void operator()( T& current, const PropertyInputContainer& /* inputs */ )
83 unsigned int& mResultRef;
87 static bool TestCallback(Actor actor, const TouchEvent& event)
89 gTouchCallBackCalled = true;
94 static bool TestTouchCallback(Actor actor, const TouchData& touchData )
96 gTouchCallBackCalled = true;
101 static bool TestTouchCallback2(Actor actor, const TouchData& touchData )
103 gTouchCallBackCalled2 = true;
108 static bool TestTouchCallback3(Actor actor, const TouchData& touchData )
110 gTouchCallBackCalled3 = true;
115 static void ResetTouchCallbacks()
117 gTouchCallBackCalled = false;
118 gTouchCallBackCalled2 = false;
119 gTouchCallBackCalled3 = false;
122 static bool TestCallback3(Actor actor, const HoverEvent& event)
124 gHoverCallBackCalled = true;
129 // validation stuff for onstage & offstage signals
130 static std::vector< std::string > gActorNamesOnOffStage;
131 static int gOnStageCallBackCalled;
132 void OnStageCallback( Actor actor )
134 ++gOnStageCallBackCalled;
135 gActorNamesOnOffStage.push_back( actor.GetName() );
136 DALI_TEST_CHECK( actor.OnStage() == true );
138 static int gOffStageCallBackCalled;
139 void OffStageCallback( Actor actor )
141 ++gOffStageCallBackCalled;
142 gActorNamesOnOffStage.push_back( actor.GetName() );
143 DALI_TEST_CHECK( actor.OnStage() == false );
146 struct PositionComponentConstraint
148 PositionComponentConstraint(){}
150 void operator()( Vector3& pos, const PropertyInputContainer& inputs )
152 const Matrix& m = inputs[0]->GetMatrix();
155 m.GetTransformComponents(pos, rot, scale);
159 struct OrientationComponentConstraint
161 OrientationComponentConstraint(){}
163 void operator()( Quaternion& orientation, const PropertyInputContainer& inputs )
165 const Quaternion& parentOrientation = inputs[0]->GetQuaternion();
168 orientation = parentOrientation;
173 static bool gOnRelayoutCallBackCalled = false;
174 static std::vector< std::string > gActorNamesRelayout;
176 void OnRelayoutCallback( Actor actor )
178 gOnRelayoutCallBackCalled = true;
179 gActorNamesRelayout.push_back( actor.GetName() );
182 struct VisibilityChangedFunctorData
184 VisibilityChangedFunctorData()
187 type( DevelActor::VisibilityChange::SELF ),
196 type = DevelActor::VisibilityChange::SELF;
200 void Check( bool compareCalled, Actor compareActor, bool compareVisible, DevelActor::VisibilityChange::Type compareType, const char * location )
202 DALI_TEST_EQUALS( called, compareCalled, TEST_INNER_LOCATION( location ) );
203 DALI_TEST_EQUALS( actor, compareActor, TEST_INNER_LOCATION( location ) );
204 DALI_TEST_EQUALS( visible, compareVisible, TEST_INNER_LOCATION( location ) );
205 DALI_TEST_EQUALS( (int)type, (int)compareType, TEST_INNER_LOCATION( location ) );
208 void Check( bool compareCalled, const std::string& location )
210 DALI_TEST_EQUALS( called, compareCalled, TEST_INNER_LOCATION( location ) );
215 DevelActor::VisibilityChange::Type type;
219 struct VisibilityChangedFunctor
221 VisibilityChangedFunctor( VisibilityChangedFunctorData& dataVar ) : data( dataVar ) { }
223 void operator()( Actor actor, bool visible, DevelActor::VisibilityChange::Type type )
226 data.visible = visible;
231 VisibilityChangedFunctorData& data;
235 struct VisibilityChangedVoidFunctor
237 VisibilityChangedVoidFunctor(bool& signalCalled)
238 : mSignalCalled( signalCalled )
243 mSignalCalled = true;
249 struct ChildOrderChangedFunctor
251 ChildOrderChangedFunctor(bool& signalCalled, Actor& actor)
252 : mSignalCalled( signalCalled ),
256 void operator()( Actor actor )
258 mSignalCalled = true;
266 struct CulledPropertyNotificationFunctor
268 CulledPropertyNotificationFunctor( bool& signalCalled, PropertyNotification& propertyNotification )
269 : mSignalCalled( signalCalled ),
270 mPropertyNotification( propertyNotification )
273 void operator()( PropertyNotification& source )
275 mSignalCalled = true;
276 mPropertyNotification = source;
280 PropertyNotification& mPropertyNotification;
283 } // anonymous namespace
286 //& purpose: Testing New API
287 int UtcDaliActorNew(void)
289 TestApplication application;
291 Actor actor = Actor::New();
293 DALI_TEST_CHECK(actor);
297 //& purpose: Testing Dali::Actor::DownCast()
298 int UtcDaliActorDownCastP(void)
300 TestApplication application;
301 tet_infoline("Testing Dali::Actor::DownCast()");
303 Actor actor = Actor::New();
304 BaseHandle object(actor);
305 Actor actor2 = Actor::DownCast(object);
306 DALI_TEST_CHECK(actor2);
310 //& purpose: Testing Dali::Actor::DownCast()
311 int UtcDaliActorDownCastN(void)
313 TestApplication application;
314 tet_infoline("Testing Dali::Actor::DownCast()");
316 BaseHandle unInitializedObject;
317 Actor actor = Actor::DownCast(unInitializedObject);
318 DALI_TEST_CHECK(!actor);
322 //& purpose: Testing Dali::Actor::GetName()
323 int UtcDaliActorGetName(void)
325 TestApplication application;
327 Actor actor = Actor::New();
329 DALI_TEST_CHECK(actor.GetName().empty());
333 //& purpose: Testing Dali::Actor::SetName()
334 int UtcDaliActorSetName(void)
336 TestApplication application;
338 string str("ActorName");
339 Actor actor = Actor::New();
342 DALI_TEST_CHECK(actor.GetName() == str);
346 int UtcDaliActorGetId(void)
348 tet_infoline("Testing Dali::Actor::UtcDaliActorGetId()");
349 TestApplication application;
351 Actor first = Actor::New();
352 Actor second = Actor::New();
353 Actor third = Actor::New();
355 DALI_TEST_CHECK(first.GetId() != second.GetId());
356 DALI_TEST_CHECK(second.GetId() != third.GetId());
360 int UtcDaliActorIsRoot(void)
362 TestApplication application;
364 Actor actor = Actor::New();
365 DALI_TEST_CHECK(!actor.IsRoot());
367 // get the root layer
368 actor = Stage::GetCurrent().GetLayer( 0 );
369 DALI_TEST_CHECK( actor.IsRoot() );
373 int UtcDaliActorOnStage(void)
375 TestApplication application;
377 Actor actor = Actor::New();
378 DALI_TEST_CHECK( !actor.OnStage() );
380 // get the root layer
381 actor = Stage::GetCurrent().GetLayer( 0 );
382 DALI_TEST_CHECK( actor.OnStage() );
386 int UtcDaliActorIsLayer(void)
388 TestApplication application;
390 Actor actor = Actor::New();
391 DALI_TEST_CHECK( !actor.IsLayer() );
393 // get the root layer
394 actor = Stage::GetCurrent().GetLayer( 0 );
395 DALI_TEST_CHECK( actor.IsLayer() );
399 int UtcDaliActorGetLayer(void)
401 TestApplication application;
403 Actor actor = Actor::New();
404 Stage::GetCurrent().Add(actor);
405 Layer layer = actor.GetLayer();
407 DALI_TEST_CHECK(layer);
409 // get the root layers layer
410 actor = Stage::GetCurrent().GetLayer( 0 );
411 DALI_TEST_CHECK( actor.GetLayer() );
415 int UtcDaliActorAddP(void)
417 tet_infoline("Testing Actor::Add");
418 TestApplication application;
420 Actor parent = Actor::New();
421 Actor child = Actor::New();
423 DALI_TEST_EQUALS( parent.GetChildCount(), 0u, TEST_LOCATION );
427 DALI_TEST_EQUALS( parent.GetChildCount(), 1u, TEST_LOCATION );
429 Actor parent2 = Actor::New();
430 parent2.Add( child );
432 DALI_TEST_EQUALS( parent.GetChildCount(), 0u, TEST_LOCATION );
433 DALI_TEST_EQUALS( parent2.GetChildCount(), 1u, TEST_LOCATION );
435 // try Adding to same parent again, works
436 parent2.Add( child );
437 DALI_TEST_EQUALS( parent2.GetChildCount(), 1u, TEST_LOCATION );
439 // try reparenting an orphaned child
441 Actor temporaryParent = Actor::New();
442 temporaryParent.Add( child );
443 DALI_TEST_EQUALS( parent2.GetChildCount(), 0u, TEST_LOCATION );
445 // temporaryParent has now died, reparent the orphaned child
446 parent2.Add( child );
447 DALI_TEST_EQUALS( parent2.GetChildCount(), 1u, TEST_LOCATION );
452 int UtcDaliActorAddN(void)
454 tet_infoline("Testing Actor::Add");
455 TestApplication application;
457 Actor child = Actor::New();
459 Actor parent2 = Actor::New();
460 parent2.Add( child );
465 parent2.Add( parent2 );
466 tet_printf("Assertion test failed - no Exception\n" );
467 tet_result(TET_FAIL);
469 catch(Dali::DaliException& e)
471 DALI_TEST_PRINT_ASSERT( e );
472 DALI_TEST_ASSERT(e, "this != &child", TEST_LOCATION);
473 DALI_TEST_EQUALS( parent2.GetChildCount(), 1u, TEST_LOCATION );
477 tet_printf("Assertion test failed - wrong Exception\n" );
478 tet_result(TET_FAIL);
481 // try reparenting root
484 parent2.Add( Stage::GetCurrent().GetLayer( 0 ) );
485 tet_printf("Assertion test failed - no Exception\n" );
486 tet_result(TET_FAIL);
488 catch(Dali::DaliException& e)
490 DALI_TEST_PRINT_ASSERT( e );
491 DALI_TEST_ASSERT(e, "!child.IsRoot()", TEST_LOCATION);
492 DALI_TEST_EQUALS( parent2.GetChildCount(), 1u, TEST_LOCATION );
496 tet_printf("Assertion test failed - wrong Exception\n" );
497 tet_result(TET_FAIL);
504 parent2.Add( empty );
505 tet_printf("Assertion test failed - no Exception\n" );
506 tet_result(TET_FAIL);
508 catch(Dali::DaliException& e)
510 DALI_TEST_PRINT_ASSERT( e );
511 DALI_TEST_ASSERT(e, "actor", TEST_LOCATION);
512 DALI_TEST_EQUALS( parent2.GetChildCount(), 1u, TEST_LOCATION );
516 tet_printf("Assertion test failed - wrong Exception\n" );
517 tet_result(TET_FAIL);
523 int UtcDaliActorRemoveN(void)
525 tet_infoline("Testing Actor::Remove");
526 TestApplication application;
528 Actor parent = Actor::New();
529 Actor child = Actor::New();
530 DALI_TEST_EQUALS( parent.GetChildCount(), 0u, TEST_LOCATION );
533 DALI_TEST_EQUALS( parent.GetChildCount(), 1u, TEST_LOCATION );
535 parent.Remove(child);
536 DALI_TEST_EQUALS( parent.GetChildCount(), 0u, TEST_LOCATION );
538 // remove again, no problem
539 parent.Remove(child);
540 DALI_TEST_EQUALS( parent.GetChildCount(), 0u, TEST_LOCATION );
544 DALI_TEST_EQUALS( parent.GetChildCount(), 1u, TEST_LOCATION );
545 // try Remove self, its a no-op
546 parent.Remove( parent );
547 DALI_TEST_EQUALS( parent.GetChildCount(), 1u, TEST_LOCATION );
553 parent.Remove( empty );
554 tet_printf("Assertion test failed - no Exception\n" );
555 tet_result(TET_FAIL);
557 catch(Dali::DaliException& e)
559 DALI_TEST_PRINT_ASSERT( e );
560 DALI_TEST_ASSERT(e, "actor", TEST_LOCATION);
561 DALI_TEST_EQUALS( parent.GetChildCount(), 1u, TEST_LOCATION );
565 tet_printf("Assertion test failed - wrong Exception\n" );
566 tet_result(TET_FAIL);
571 int UtcDaliActorRemoveP(void)
573 TestApplication application;
575 Actor parent = Actor::New();
576 Actor child = Actor::New();
577 Actor random = Actor::New();
579 Stage::GetCurrent().Add( parent );
581 DALI_TEST_CHECK(parent.GetChildCount() == 0);
585 DALI_TEST_CHECK(parent.GetChildCount() == 1);
587 parent.Remove(random);
589 DALI_TEST_CHECK(parent.GetChildCount() == 1);
591 Stage::GetCurrent().Remove( parent );
593 DALI_TEST_CHECK(parent.GetChildCount() == 1);
597 int UtcDaliActorGetChildCount(void)
599 TestApplication application;
601 Actor parent = Actor::New();
602 Actor child = Actor::New();
604 DALI_TEST_CHECK(parent.GetChildCount() == 0);
608 DALI_TEST_CHECK(parent.GetChildCount() == 1);
612 int UtcDaliActorGetChildren01(void)
614 TestApplication application;
616 Actor parent = Actor::New();
617 Actor first = Actor::New();
618 Actor second = Actor::New();
619 Actor third = Actor::New();
625 DALI_TEST_CHECK(parent.GetChildAt(0) == first);
626 DALI_TEST_CHECK(parent.GetChildAt(1) == second);
627 DALI_TEST_CHECK(parent.GetChildAt(2) == third);
631 int UtcDaliActorGetChildren02(void)
633 TestApplication application;
635 Actor parent = Actor::New();
636 Actor first = Actor::New();
637 Actor second = Actor::New();
638 Actor third = Actor::New();
644 const Actor& constParent = parent;
646 DALI_TEST_CHECK(constParent.GetChildAt(0) == first);
647 DALI_TEST_CHECK(constParent.GetChildAt(1) == second);
648 DALI_TEST_CHECK(constParent.GetChildAt(2) == third);
652 int UtcDaliActorGetParent01(void)
654 TestApplication application;
656 Actor parent = Actor::New();
657 Actor child = Actor::New();
661 DALI_TEST_CHECK(child.GetParent() == parent);
665 int UtcDaliActorGetParent02(void)
667 TestApplication application;
669 Actor actor = Actor::New();
671 DALI_TEST_CHECK(!actor.GetParent());
675 int UtcDaliActorCustomProperty(void)
677 TestApplication application;
679 Actor actor = Actor::New();
680 Stage::GetCurrent().Add( actor );
682 float startValue(1.0f);
683 Property::Index index = actor.RegisterProperty( "testProperty", startValue );
684 DALI_TEST_CHECK( actor.GetProperty<float>(index) == startValue );
686 application.SendNotification();
687 application.Render(0);
688 DALI_TEST_CHECK( actor.GetProperty<float>(index) == startValue );
690 actor.SetProperty( index, 5.0f );
692 application.SendNotification();
693 application.Render(0);
694 DALI_TEST_CHECK( actor.GetProperty<float>(index) == 5.0f );
698 int UtcDaliActorCustomPropertyIntToFloat(void)
700 TestApplication application;
702 Actor actor = Actor::New();
703 Stage::GetCurrent().Add( actor );
705 float startValue(5.0f);
706 Property::Index index = actor.RegisterProperty( "testProperty", startValue );
707 DALI_TEST_CHECK( actor.GetProperty<float>(index) == startValue );
709 application.SendNotification();
710 application.Render(0);
711 DALI_TEST_CHECK( actor.GetProperty<float>(index) == startValue );
713 actor.SetProperty( index, int(1) );
715 application.SendNotification();
716 application.Render(0);
717 DALI_TEST_CHECK( actor.GetProperty<float>(index) == 1.0f );
721 int UtcDaliActorCustomPropertyFloatToInt(void)
723 TestApplication application;
725 Actor actor = Actor::New();
726 Stage::GetCurrent().Add( actor );
729 Property::Index index = actor.RegisterProperty( "testProperty", startValue );
730 DALI_TEST_CHECK( actor.GetProperty<int>(index) == startValue );
732 application.SendNotification();
733 application.Render(0);
734 DALI_TEST_CHECK( actor.GetProperty<int>(index) == startValue );
736 actor.SetProperty( index, float(1.5) );
738 application.SendNotification();
739 application.Render(0);
740 DALI_TEST_CHECK( actor.GetProperty<int>(index) == 1 );
744 int UtcDaliActorSetParentOrigin(void)
746 TestApplication application;
748 Actor actor = Actor::New();
750 Vector3 vector(0.7f, 0.8f, 0.9f);
751 DALI_TEST_CHECK(vector != actor.GetCurrentParentOrigin());
753 actor.SetParentOrigin(vector);
755 // flush the queue and render once
756 application.SendNotification();
757 application.Render();
759 DALI_TEST_CHECK(vector == actor.GetCurrentParentOrigin());
761 Stage::GetCurrent().Add( actor );
763 actor.SetParentOrigin( Vector3( 0.1f, 0.2f, 0.3f ) );
765 // flush the queue and render once
766 application.SendNotification();
767 application.Render();
769 DALI_TEST_EQUALS( Vector3( 0.1f, 0.2f, 0.3f ), actor.GetCurrentParentOrigin(), TEST_LOCATION );
771 Stage::GetCurrent().Remove( actor );
775 int UtcDaliActorSetParentOriginIndividual(void)
777 TestApplication application;
779 Actor actor = Actor::New();
781 Vector3 vector(0.7f, 0.8f, 0.9f);
782 DALI_TEST_CHECK(vector != actor.GetCurrentParentOrigin());
784 actor.SetProperty( Actor::Property::PARENT_ORIGIN_X, vector.x );
786 // flush the queue and render once
787 application.SendNotification();
788 application.Render();
790 DALI_TEST_EQUALS( vector.x, actor.GetCurrentParentOrigin().x, TEST_LOCATION );
792 actor.SetProperty( Actor::Property::PARENT_ORIGIN_Y, vector.y );
794 // flush the queue and render once
795 application.SendNotification();
796 application.Render();
798 DALI_TEST_EQUALS( vector.y, actor.GetCurrentParentOrigin().y, TEST_LOCATION );
800 actor.SetProperty( Actor::Property::PARENT_ORIGIN_Z, vector.z );
802 // flush the queue and render once
803 application.SendNotification();
804 application.Render();
806 DALI_TEST_EQUALS( vector.z, actor.GetCurrentParentOrigin().z, TEST_LOCATION );
811 int UtcDaliActorGetCurrentParentOrigin(void)
813 TestApplication application;
815 Actor actor = Actor::New();
817 Vector3 vector(0.7f, 0.8f, 0.9f);
818 DALI_TEST_CHECK(vector != actor.GetCurrentParentOrigin());
820 actor.SetParentOrigin(vector);
822 // flush the queue and render once
823 application.SendNotification();
824 application.Render();
826 DALI_TEST_CHECK(vector == actor.GetCurrentParentOrigin());
830 int UtcDaliActorSetAnchorPoint(void)
832 TestApplication application;
834 Actor actor = Actor::New();
836 Vector3 vector(0.7f, 0.8f, 0.9f);
837 DALI_TEST_CHECK(vector != actor.GetCurrentAnchorPoint());
839 actor.SetAnchorPoint(vector);
841 // flush the queue and render once
842 application.SendNotification();
843 application.Render();
845 DALI_TEST_CHECK(vector == actor.GetCurrentAnchorPoint());
847 Stage::GetCurrent().Add( actor );
849 actor.SetAnchorPoint( Vector3( 0.1f, 0.2f, 0.3f ) );
850 // flush the queue and render once
851 application.SendNotification();
852 application.Render();
854 DALI_TEST_EQUALS( Vector3( 0.1f, 0.2f, 0.3f ), actor.GetCurrentAnchorPoint(), TEST_LOCATION );
856 Stage::GetCurrent().Remove( actor );
860 int UtcDaliActorSetAnchorPointIndividual(void)
862 TestApplication application;
864 Actor actor = Actor::New();
866 Vector3 vector(0.7f, 0.8f, 0.9f);
867 DALI_TEST_CHECK(vector != actor.GetCurrentAnchorPoint());
869 actor.SetProperty( Actor::Property::ANCHOR_POINT_X, vector.x );
871 // flush the queue and render once
872 application.SendNotification();
873 application.Render();
875 DALI_TEST_EQUALS( vector.x, actor.GetCurrentAnchorPoint().x, TEST_LOCATION );
877 actor.SetProperty( Actor::Property::ANCHOR_POINT_Y, vector.y );
879 // flush the queue and render once
880 application.SendNotification();
881 application.Render();
883 DALI_TEST_EQUALS( vector.y, actor.GetCurrentAnchorPoint().y, TEST_LOCATION );
885 actor.SetProperty( Actor::Property::ANCHOR_POINT_Z, vector.z );
887 // flush the queue and render once
888 application.SendNotification();
889 application.Render();
891 DALI_TEST_EQUALS( vector.z, actor.GetCurrentAnchorPoint().z, TEST_LOCATION );
896 int UtcDaliActorGetCurrentAnchorPoint(void)
898 TestApplication application;
900 Actor actor = Actor::New();
902 Vector3 vector(0.7f, 0.8f, 0.9f);
903 DALI_TEST_CHECK(vector != actor.GetCurrentAnchorPoint());
905 actor.SetAnchorPoint(vector);
907 // flush the queue and render once
908 application.SendNotification();
909 application.Render();
911 DALI_TEST_CHECK(vector == actor.GetCurrentAnchorPoint());
915 // SetSize(float width, float height)
916 int UtcDaliActorSetSize01(void)
918 TestApplication application;
920 Actor actor = Actor::New();
921 Vector3 vector(100.0f, 100.0f, 0.0f);
923 DALI_TEST_CHECK(vector != actor.GetCurrentSize());
925 actor.SetSize(vector.x, vector.y);
927 // Immediately retrieve the size after setting
928 Vector3 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
929 DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
930 DALI_TEST_EQUALS( vector.width, actor.GetProperty< float >( Actor::Property::SIZE_WIDTH ), TEST_LOCATION );
931 DALI_TEST_EQUALS( vector.height, actor.GetProperty< float >( Actor::Property::SIZE_HEIGHT ), TEST_LOCATION );
932 DALI_TEST_EQUALS( vector.depth, actor.GetProperty< float >( Actor::Property::SIZE_DEPTH ), TEST_LOCATION );
934 // Flush the queue and render once
935 application.SendNotification();
936 application.Render();
938 // Check the size in the new frame
939 DALI_TEST_CHECK(vector == actor.GetCurrentSize());
941 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
942 DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
943 DALI_TEST_EQUALS( vector.width, actor.GetProperty< float >( Actor::Property::SIZE_WIDTH ), TEST_LOCATION );
944 DALI_TEST_EQUALS( vector.height, actor.GetProperty< float >( Actor::Property::SIZE_HEIGHT ), TEST_LOCATION );
945 DALI_TEST_EQUALS( vector.depth, actor.GetProperty< float >( Actor::Property::SIZE_DEPTH ), TEST_LOCATION );
947 // Check async behaviour
948 currentSize = actor.GetCurrentProperty( Actor::Property::SIZE ).Get< Vector3 >();
949 DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
950 DALI_TEST_EQUALS( vector.width, actor.GetCurrentProperty< float >( Actor::Property::SIZE_WIDTH ), TEST_LOCATION );
951 DALI_TEST_EQUALS( vector.height, actor.GetCurrentProperty< float >( Actor::Property::SIZE_HEIGHT ), TEST_LOCATION );
952 DALI_TEST_EQUALS( vector.depth, actor.GetCurrentProperty< float >( Actor::Property::SIZE_DEPTH ), TEST_LOCATION );
954 // Change the resize policy and check whether the size stays the same
955 actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
957 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
958 DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
960 // Set a new size after resize policy is changed and check the new size
961 actor.SetSize( Vector3( 0.1f, 0.2f, 0.0f ) );
963 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
964 DALI_TEST_EQUALS( currentSize, Vector3( 0.1f, 0.2f, 0.0f ), Math::MACHINE_EPSILON_0, TEST_LOCATION );
966 // Change the resize policy again and check whether the new size stays the same
967 actor.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
969 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
970 DALI_TEST_EQUALS( currentSize, Vector3( 0.1f, 0.2f, 0.0f ), Math::MACHINE_EPSILON_0, TEST_LOCATION );
972 // Set another new size after resize policy is changed and check the new size
973 actor.SetSize( Vector3( 50.0f, 60.0f, 0.0f ) );
975 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
976 DALI_TEST_EQUALS( currentSize, Vector3( 50.0f, 60.0f, 0.0f ), Math::MACHINE_EPSILON_0, TEST_LOCATION );
981 // SetSize(float width, float height, float depth)
982 int UtcDaliActorSetSize02(void)
984 TestApplication application;
986 Actor actor = Actor::New();
987 Vector3 vector(100.0f, 100.0f, 100.0f);
989 DALI_TEST_CHECK(vector != actor.GetCurrentSize());
991 actor.SetSize(vector.x, vector.y, vector.z);
993 // Immediately check the size after setting
994 Vector3 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
995 DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
997 // flush the queue and render once
998 application.SendNotification();
999 application.Render();
1001 // Check the size in the new frame
1002 DALI_TEST_CHECK(vector == actor.GetCurrentSize());
1004 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
1005 DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1010 // SetSize(Vector2 size)
1011 int UtcDaliActorSetSize03(void)
1013 TestApplication application;
1015 Actor actor = Actor::New();
1016 Vector3 vector(100.0f, 100.0f, 0.0f);
1018 DALI_TEST_CHECK(vector != actor.GetCurrentSize());
1020 actor.SetSize(Vector2(vector.x, vector.y));
1022 // Immediately check the size after setting
1023 Vector3 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
1024 DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1026 // flush the queue and render once
1027 application.SendNotification();
1028 application.Render();
1030 // Check the size in the new frame
1031 DALI_TEST_CHECK(vector == actor.GetCurrentSize());
1033 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
1034 DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1039 // SetSize(Vector3 size)
1040 int UtcDaliActorSetSize04(void)
1042 TestApplication application;
1044 Actor actor = Actor::New();
1045 Vector3 vector(100.0f, 100.0f, 100.0f);
1047 DALI_TEST_CHECK(vector != actor.GetCurrentSize());
1049 actor.SetSize(vector);
1051 // Immediately check the size after setting
1052 Vector3 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
1053 DALI_TEST_EQUALS( currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1055 // flush the queue and render once
1056 application.SendNotification();
1057 application.Render();
1059 // Check the size in the new frame
1060 DALI_TEST_CHECK(vector == actor.GetCurrentSize());
1062 Stage::GetCurrent().Add( actor );
1063 actor.SetSize( Vector3( 0.1f, 0.2f, 0.3f ) );
1065 // Immediately check the size after setting
1066 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
1067 DALI_TEST_EQUALS( currentSize, Vector3( 0.1f, 0.2f, 0.3f ), Math::MACHINE_EPSILON_0, TEST_LOCATION );
1069 // flush the queue and render once
1070 application.SendNotification();
1071 application.Render();
1073 // Check the size in the new frame
1074 DALI_TEST_EQUALS( Vector3( 0.1f, 0.2f, 0.3f ), actor.GetCurrentSize(), TEST_LOCATION );
1076 currentSize = actor.GetProperty( Actor::Property::SIZE ).Get< Vector3 >();
1077 DALI_TEST_EQUALS( currentSize, Vector3( 0.1f, 0.2f, 0.3f ), Math::MACHINE_EPSILON_0, TEST_LOCATION );
1079 Stage::GetCurrent().Remove( actor );
1083 int UtcDaliActorSetSizeIndividual(void)
1085 TestApplication application;
1087 Actor actor = Actor::New();
1089 Vector3 vector(0.7f, 0.8f, 0.9f);
1090 DALI_TEST_CHECK(vector != actor.GetCurrentSize());
1092 actor.SetProperty( Actor::Property::SIZE_WIDTH, vector.width );
1094 // Immediately check the width after setting
1095 float sizeWidth = actor.GetProperty( Actor::Property::SIZE_WIDTH ).Get< float >();
1096 DALI_TEST_EQUALS( sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1098 // flush the queue and render once
1099 application.SendNotification();
1100 application.Render();
1102 // Check the width in the new frame
1103 DALI_TEST_EQUALS( vector.width, actor.GetCurrentSize().width, TEST_LOCATION );
1105 sizeWidth = actor.GetProperty( Actor::Property::SIZE_WIDTH ).Get< float >();
1106 DALI_TEST_EQUALS( sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1108 actor.SetProperty( Actor::Property::SIZE_HEIGHT, vector.height );
1110 // Immediately check the height after setting
1111 float sizeHeight = actor.GetProperty( Actor::Property::SIZE_HEIGHT ).Get< float >();
1112 DALI_TEST_EQUALS( sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1114 // flush the queue and render once
1115 application.SendNotification();
1116 application.Render();
1118 // Check the height in the new frame
1119 DALI_TEST_EQUALS( vector.height, actor.GetCurrentSize().height, TEST_LOCATION );
1121 sizeHeight = actor.GetProperty( Actor::Property::SIZE_HEIGHT ).Get< float >();
1122 DALI_TEST_EQUALS( sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1124 actor.SetProperty( Actor::Property::SIZE_DEPTH, vector.depth );
1126 // Immediately check the depth after setting
1127 float sizeDepth = actor.GetProperty( Actor::Property::SIZE_DEPTH ).Get< float >();
1128 DALI_TEST_EQUALS( sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1130 // flush the queue and render once
1131 application.SendNotification();
1132 application.Render();
1134 // Check the depth in the new frame
1135 DALI_TEST_EQUALS( vector.depth, actor.GetCurrentSize().depth, TEST_LOCATION );
1137 sizeDepth = actor.GetProperty( Actor::Property::SIZE_DEPTH ).Get< float >();
1138 DALI_TEST_EQUALS( sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1140 // Change the resize policy and check whether the size stays the same
1141 actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
1143 sizeWidth = actor.GetProperty( Actor::Property::SIZE_WIDTH ).Get< float >();
1144 DALI_TEST_EQUALS( sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1146 sizeHeight = actor.GetProperty( Actor::Property::SIZE_HEIGHT ).Get< float >();
1147 DALI_TEST_EQUALS( sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1149 sizeDepth = actor.GetProperty( Actor::Property::SIZE_DEPTH ).Get< float >();
1150 DALI_TEST_EQUALS( sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1152 // Change the resize policy again and check whether the size stays the same
1153 actor.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
1155 sizeWidth = actor.GetProperty( Actor::Property::SIZE_WIDTH ).Get< float >();
1156 DALI_TEST_EQUALS( sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1158 sizeHeight = actor.GetProperty( Actor::Property::SIZE_HEIGHT ).Get< float >();
1159 DALI_TEST_EQUALS( sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1161 sizeDepth = actor.GetProperty( Actor::Property::SIZE_DEPTH ).Get< float >();
1162 DALI_TEST_EQUALS( sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1167 int UtcDaliActorSetSizeIndividual02(void)
1169 TestApplication application;
1171 Actor actor = Actor::New();
1172 actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
1173 Stage::GetCurrent().Add( actor );
1175 Vector3 vector( 100.0f, 200.0f, 400.0f );
1176 DALI_TEST_CHECK( vector != actor.GetCurrentSize() );
1178 actor.SetProperty( Actor::Property::SIZE_WIDTH, vector.width );
1179 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_WIDTH ).Get< float >(), vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1181 actor.SetProperty( Actor::Property::SIZE_HEIGHT, vector.height );
1182 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_HEIGHT ).Get< float >(), vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1184 actor.SetProperty( Actor::Property::SIZE_DEPTH, vector.depth );
1185 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_DEPTH ).Get< float >(), vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION );
1187 // flush the queue and render once
1188 application.SendNotification();
1189 application.Render();
1191 // Check the width in the new frame
1192 DALI_TEST_EQUALS( vector.width, actor.GetCurrentSize().width, TEST_LOCATION );
1193 DALI_TEST_EQUALS( vector.height, actor.GetCurrentSize().height, TEST_LOCATION );
1199 int UtcDaliActorGetCurrentSize(void)
1201 TestApplication application;
1203 Actor actor = Actor::New();
1204 Vector3 vector(100.0f, 100.0f, 20.0f);
1206 DALI_TEST_CHECK(vector != actor.GetCurrentSize());
1208 actor.SetSize(vector);
1210 // flush the queue and render once
1211 application.SendNotification();
1212 application.Render();
1214 DALI_TEST_CHECK(vector == actor.GetCurrentSize());
1218 int UtcDaliActorGetNaturalSize(void)
1220 TestApplication application;
1222 Actor actor = Actor::New();
1223 Vector3 vector( 0.0f, 0.0f, 0.0f );
1225 DALI_TEST_CHECK( actor.GetNaturalSize() == vector );
1230 int UtcDaliActorGetCurrentSizeImmediate(void)
1232 TestApplication application;
1234 Actor actor = Actor::New();
1235 Vector3 vector(100.0f, 100.0f, 20.0f);
1237 DALI_TEST_CHECK(vector != actor.GetTargetSize());
1238 DALI_TEST_CHECK(vector != actor.GetCurrentSize());
1240 actor.SetSize(vector);
1242 DALI_TEST_CHECK(vector == actor.GetTargetSize());
1243 DALI_TEST_CHECK(vector != actor.GetCurrentSize());
1245 // flush the queue and render once
1246 application.SendNotification();
1247 application.Render();
1249 DALI_TEST_CHECK(vector == actor.GetTargetSize());
1250 DALI_TEST_CHECK(vector == actor.GetCurrentSize());
1253 // Build the animation
1254 const float durationSeconds = 2.0f;
1255 Animation animation = Animation::New( durationSeconds );
1256 const Vector3 targetValue( 10.0f, 20.0f, 30.0f );
1257 animation.AnimateTo( Property( actor, Actor::Property::SIZE ), targetValue );
1259 DALI_TEST_CHECK( actor.GetTargetSize() == vector );
1261 // Start the animation
1264 application.SendNotification();
1265 application.Render( static_cast<unsigned int>( durationSeconds * 1000.0f ) );
1267 DALI_TEST_CHECK( actor.GetTargetSize() == targetValue );
1272 int UtcDaliActorCalculateScreenExtents(void)
1274 TestApplication application;
1276 Actor actor = Actor::New();
1278 actor.SetPosition(Vector3(2.0f, 2.0f, 16.0f));
1279 actor.SetSize(Vector3{ 1.0f, 1.0f, 1.0f });
1281 application.SendNotification();
1282 application.Render();
1284 auto expectedExtent = Rect<>{ -0.5f, -0.5f, 1.0f, 1.0f };
1285 auto actualExtent = DevelActor::CalculateScreenExtents( actor );
1286 DALI_TEST_EQUALS( expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION );
1287 DALI_TEST_EQUALS( expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION );
1288 DALI_TEST_EQUALS( expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION );
1289 DALI_TEST_EQUALS( expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION );
1291 Stage::GetCurrent().Remove( actor );
1295 // SetPosition(float x, float y)
1296 int UtcDaliActorSetPosition01(void)
1298 TestApplication application;
1300 Actor actor = Actor::New();
1302 // Set to random to start off with
1303 actor.SetPosition(Vector3(120.0f, 120.0f, 0.0f));
1305 Vector3 vector(100.0f, 100.0f, 0.0f);
1307 DALI_TEST_CHECK(vector != actor.GetCurrentPosition());
1309 actor.SetPosition(vector.x, vector.y);
1310 // flush the queue and render once
1311 application.SendNotification();
1312 application.Render();
1313 DALI_TEST_CHECK(vector == actor.GetCurrentPosition());
1315 Stage::GetCurrent().Add( actor );
1316 actor.SetPosition( Vector3( 0.1f, 0.2f, 0.3f ) );
1317 // flush the queue and render once
1318 application.SendNotification();
1319 application.Render();
1320 DALI_TEST_EQUALS( Vector3( 0.1f, 0.2f, 0.3f ), actor.GetCurrentPosition(), TEST_LOCATION );
1325 // flush the queue and render once
1326 application.SendNotification();
1327 application.Render();
1328 DALI_TEST_EQUALS( Vector3( 1.0f, 1.1f, 1.2f ), actor.GetCurrentPosition(), TEST_LOCATION );
1330 actor.TranslateBy( Vector3( 0.1f, 0.1f, 0.1f ) );
1331 // flush the queue and render once
1332 application.SendNotification();
1333 application.Render();
1334 DALI_TEST_EQUALS( Vector3( 1.1f, 1.2f, 1.3f ), actor.GetCurrentPosition(), Math::MACHINE_EPSILON_10000, TEST_LOCATION );
1336 Stage::GetCurrent().Remove( actor );
1340 // SetPosition(float x, float y, float z)
1341 int UtcDaliActorSetPosition02(void)
1343 TestApplication application;
1345 Actor actor = Actor::New();
1347 // Set to random to start off with
1348 actor.SetPosition(Vector3(120.0f, 120.0f, 120.0f));
1350 Vector3 vector(100.0f, 100.0f, 100.0f);
1352 DALI_TEST_CHECK(vector != actor.GetCurrentPosition());
1354 actor.SetPosition(vector.x, vector.y, vector.z);
1356 // flush the queue and render once
1357 application.SendNotification();
1358 application.Render();
1360 DALI_TEST_CHECK(vector == actor.GetCurrentPosition());
1364 // SetPosition(Vector3 position)
1365 int UtcDaliActorSetPosition03(void)
1367 TestApplication application;
1369 Actor actor = Actor::New();
1371 // Set to random to start off with
1372 actor.SetPosition(Vector3(120.0f, 120.0f, 120.0f));
1374 Vector3 vector(100.0f, 100.0f, 100.0f);
1376 DALI_TEST_CHECK(vector != actor.GetCurrentPosition());
1378 actor.SetPosition(vector);
1380 // flush the queue and render once
1381 application.SendNotification();
1382 application.Render();
1384 DALI_TEST_CHECK(vector == actor.GetCurrentPosition());
1388 int UtcDaliActorSetX(void)
1390 TestApplication application;
1392 Actor actor = Actor::New();
1394 Vector3 vector(100.0f, 0.0f, 0.0f);
1396 DALI_TEST_CHECK(vector != actor.GetCurrentPosition());
1400 // flush the queue and render once
1401 application.SendNotification();
1402 application.Render();
1404 DALI_TEST_CHECK(vector == actor.GetCurrentPosition());
1408 int UtcDaliActorSetY(void)
1410 TestApplication application;
1412 Actor actor = Actor::New();
1414 Vector3 vector(0.0f, 100.0f, 0.0f);
1416 DALI_TEST_CHECK(vector != actor.GetCurrentPosition());
1420 // flush the queue and render once
1421 application.SendNotification();
1422 application.Render();
1424 DALI_TEST_CHECK(vector == actor.GetCurrentPosition());
1428 int UtcDaliActorSetZ(void)
1430 TestApplication application;
1432 Actor actor = Actor::New();
1434 Vector3 vector(0.0f, 0.0f, 100.0f);
1436 DALI_TEST_CHECK(vector != actor.GetCurrentPosition());
1440 // flush the queue and render once
1441 application.SendNotification();
1442 application.Render();
1444 DALI_TEST_CHECK(vector == actor.GetCurrentPosition());
1448 int UtcDaliActorSetPositionProperties(void)
1450 TestApplication application;
1452 Actor actor = Actor::New();
1454 Vector3 vector(0.7f, 0.8f, 0.9f);
1455 DALI_TEST_CHECK(vector != actor.GetCurrentPosition());
1457 actor.SetProperty( Actor::Property::POSITION_X, vector.x );
1458 DALI_TEST_EQUALS( vector.x, actor.GetProperty< Vector3 >( Actor::Property::POSITION ).x, TEST_LOCATION );
1459 DALI_TEST_EQUALS( vector.x, actor.GetProperty< float >( Actor::Property::POSITION_X ), TEST_LOCATION );
1461 // flush the queue and render once
1462 application.SendNotification();
1463 application.Render();
1465 DALI_TEST_EQUALS( vector.x, actor.GetCurrentPosition().x, TEST_LOCATION );
1466 DALI_TEST_EQUALS( vector.x, actor.GetProperty< Vector3 >( Actor::Property::POSITION ).x, TEST_LOCATION );
1467 DALI_TEST_EQUALS( vector.x, actor.GetProperty< float >( Actor::Property::POSITION_X ), TEST_LOCATION );
1468 DALI_TEST_EQUALS( vector.x, actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ).x, TEST_LOCATION );
1469 DALI_TEST_EQUALS( vector.x, actor.GetCurrentProperty< float >( Actor::Property::POSITION_X ), TEST_LOCATION );
1471 actor.SetProperty( Actor::Property::POSITION_Y, vector.y );
1472 DALI_TEST_EQUALS( vector.y, actor.GetProperty< Vector3 >( Actor::Property::POSITION ).y, TEST_LOCATION );
1473 DALI_TEST_EQUALS( vector.y, actor.GetProperty< float >( Actor::Property::POSITION_Y ), TEST_LOCATION );
1475 // flush the queue and render once
1476 application.SendNotification();
1477 application.Render();
1479 DALI_TEST_EQUALS( vector.y, actor.GetCurrentPosition().y, TEST_LOCATION );
1480 DALI_TEST_EQUALS( vector.y, actor.GetProperty< Vector3 >( Actor::Property::POSITION ).y, TEST_LOCATION );
1481 DALI_TEST_EQUALS( vector.y, actor.GetProperty< float >( Actor::Property::POSITION_Y ), TEST_LOCATION );
1482 DALI_TEST_EQUALS( vector.y, actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ).y, TEST_LOCATION );
1483 DALI_TEST_EQUALS( vector.y, actor.GetCurrentProperty< float >( Actor::Property::POSITION_Y ), TEST_LOCATION );
1485 actor.SetProperty( Actor::Property::POSITION_Z, vector.z );
1486 DALI_TEST_EQUALS( vector.z, actor.GetProperty< Vector3 >( Actor::Property::POSITION ).z, TEST_LOCATION );
1487 DALI_TEST_EQUALS( vector.z, actor.GetProperty< float >( Actor::Property::POSITION_Z ), TEST_LOCATION );
1489 // flush the queue and render once
1490 application.SendNotification();
1491 application.Render();
1493 DALI_TEST_EQUALS( vector.z, actor.GetCurrentPosition().z, TEST_LOCATION );
1494 DALI_TEST_EQUALS( vector.z, actor.GetProperty< Vector3 >( Actor::Property::POSITION ).z, TEST_LOCATION );
1495 DALI_TEST_EQUALS( vector.z, actor.GetProperty< float >( Actor::Property::POSITION_Z ), TEST_LOCATION );
1496 DALI_TEST_EQUALS( vector.z, actor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ).z, TEST_LOCATION );
1497 DALI_TEST_EQUALS( vector.z, actor.GetCurrentProperty< float >( Actor::Property::POSITION_Z ), TEST_LOCATION );
1502 int UtcDaliActorTranslateBy(void)
1504 TestApplication application;
1506 Actor actor = Actor::New();
1507 Vector3 vector(100.0f, 100.0f, 100.0f);
1509 DALI_TEST_CHECK(vector != actor.GetCurrentPosition());
1511 actor.SetPosition(vector);
1513 // flush the queue and render once
1514 application.SendNotification();
1515 application.Render();
1517 DALI_TEST_CHECK(vector == actor.GetCurrentPosition());
1519 actor.TranslateBy(vector);
1521 // flush the queue and render once
1522 application.SendNotification();
1523 application.Render();
1525 DALI_TEST_CHECK(vector*2.0f == actor.GetCurrentPosition());
1529 int UtcDaliActorGetCurrentPosition(void)
1531 TestApplication application;
1533 Actor actor = Actor::New();
1534 Vector3 setVector(100.0f, 100.0f, 0.0f);
1535 actor.SetPosition(setVector);
1537 // flush the queue and render once
1538 application.SendNotification();
1539 application.Render();
1541 DALI_TEST_CHECK(actor.GetCurrentPosition() == setVector);
1545 int UtcDaliActorGetCurrentWorldPosition(void)
1547 TestApplication application;
1549 Actor parent = Actor::New();
1550 Vector3 parentPosition( 1.0f, 2.0f, 3.0f );
1551 parent.SetPosition( parentPosition );
1552 parent.SetParentOrigin( ParentOrigin::CENTER );
1553 parent.SetAnchorPoint( AnchorPoint::CENTER );
1554 Stage::GetCurrent().Add( parent );
1556 Actor child = Actor::New();
1557 child.SetParentOrigin( ParentOrigin::CENTER );
1558 child.SetAnchorPoint( AnchorPoint::CENTER );
1559 Vector3 childPosition( 6.0f, 6.0f, 6.0f );
1560 child.SetPosition( childPosition );
1561 parent.Add( child );
1563 // The actors should not have a world position yet
1564 DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), Vector3::ZERO, TEST_LOCATION );
1565 DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), Vector3::ZERO, TEST_LOCATION );
1567 application.SendNotification();
1568 application.Render(0);
1570 DALI_TEST_EQUALS( parent.GetCurrentPosition(), parentPosition, TEST_LOCATION );
1571 DALI_TEST_EQUALS( child.GetCurrentPosition(), childPosition, TEST_LOCATION );
1573 // The actors should have a world position now
1574 DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION );
1575 DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), parentPosition + childPosition, TEST_LOCATION );
1579 int UtcDaliActorSetInheritPosition(void)
1581 tet_infoline("Testing Actor::SetInheritPosition");
1582 TestApplication application;
1584 Actor parent = Actor::New();
1585 Vector3 parentPosition( 1.0f, 2.0f, 3.0f );
1586 parent.SetPosition( parentPosition );
1587 parent.SetParentOrigin( ParentOrigin::CENTER );
1588 parent.SetAnchorPoint( AnchorPoint::CENTER );
1589 Stage::GetCurrent().Add( parent );
1591 Actor child = Actor::New();
1592 child.SetParentOrigin( ParentOrigin::CENTER );
1593 child.SetAnchorPoint( AnchorPoint::CENTER );
1594 Vector3 childPosition( 10.0f, 11.0f, 12.0f );
1595 child.SetPosition( childPosition );
1596 parent.Add( child );
1598 // The actors should not have a world position yet
1599 DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), Vector3::ZERO, TEST_LOCATION );
1600 DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), Vector3::ZERO, TEST_LOCATION );
1602 // first test default, which is to inherit position
1603 DALI_TEST_EQUALS( child.IsPositionInherited(), true, TEST_LOCATION );
1604 application.SendNotification();
1605 application.Render(0); // should only really call Update as Render is not required to update scene
1606 DALI_TEST_EQUALS( parent.GetCurrentPosition(), parentPosition, TEST_LOCATION );
1607 DALI_TEST_EQUALS( child.GetCurrentPosition(), childPosition, TEST_LOCATION );
1608 DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION );
1609 DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), parentPosition + childPosition, TEST_LOCATION );
1611 //Change child position
1612 Vector3 childOffset( -1.0f, 1.0f, 0.0f );
1613 child.SetPosition( childOffset );
1615 // Use local position as world postion
1616 child.SetInheritPosition( false );
1617 DALI_TEST_EQUALS( child.IsPositionInherited(), false, TEST_LOCATION );
1618 application.SendNotification();
1619 application.Render(0); // should only really call Update as Render is not required to update scene
1620 DALI_TEST_EQUALS( parent.GetCurrentPosition(), parentPosition, TEST_LOCATION );
1621 DALI_TEST_EQUALS( child.GetCurrentPosition(), childOffset, TEST_LOCATION );
1622 DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION );
1623 DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), childOffset, TEST_LOCATION );
1625 //Change back to inherit position from parent
1626 child.SetInheritPosition( true );
1627 DALI_TEST_EQUALS( child.IsPositionInherited(), true, TEST_LOCATION );
1628 application.SendNotification();
1629 application.Render(0); // should only really call Update as Render is not required to update scene
1630 DALI_TEST_EQUALS( parent.GetCurrentPosition(), parentPosition, TEST_LOCATION );
1631 DALI_TEST_EQUALS( child.GetCurrentPosition(), childOffset, TEST_LOCATION );
1632 DALI_TEST_EQUALS( parent.GetCurrentWorldPosition(), parentPosition, TEST_LOCATION );
1633 DALI_TEST_EQUALS( child.GetCurrentWorldPosition(), parentPosition + childOffset, TEST_LOCATION );
1637 int UtcDaliActorInheritOpacity(void)
1639 tet_infoline("Testing Actor::Inherit Opacity");
1640 TestApplication application;
1642 Actor parent = Actor::New();
1643 Actor child = Actor::New();
1644 parent.Add( child );
1645 Stage::GetCurrent().Add( parent );
1647 DALI_TEST_EQUALS( parent.GetProperty( Actor::Property::COLOR_ALPHA ).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION );
1648 DALI_TEST_EQUALS( child.GetProperty( Actor::Property::COLOR_ALPHA ).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION );
1650 // flush the queue and render once
1651 application.SendNotification();
1652 application.Render();
1654 parent.SetOpacity( 0.1f );
1656 DALI_TEST_EQUALS( parent.GetProperty( Actor::Property::COLOR_ALPHA ).Get<float>(), 0.1f, 0.0001f, TEST_LOCATION );
1657 DALI_TEST_EQUALS( child.GetProperty( Actor::Property::COLOR_ALPHA ).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION );
1659 application.SendNotification();
1660 application.Render();
1662 DALI_TEST_EQUALS( parent.GetProperty( Actor::Property::WORLD_COLOR ).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION );
1663 DALI_TEST_EQUALS( parent.GetCurrentProperty( Actor::Property::COLOR_ALPHA ).Get<float>(), 0.1f, 0.0001f, TEST_LOCATION );
1664 DALI_TEST_EQUALS( parent.GetCurrentProperty( Actor::Property::WORLD_COLOR ).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION );
1665 DALI_TEST_EQUALS( child.GetProperty( Actor::Property::WORLD_COLOR ).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION );
1666 DALI_TEST_EQUALS( child.GetCurrentProperty( Actor::Property::WORLD_COLOR ).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION );
1667 DALI_TEST_EQUALS( child.GetCurrentProperty( Actor::Property::COLOR_ALPHA ).Get<float>(), 1.f, 0.0001f, TEST_LOCATION );
1672 // SetOrientation(float angleRadians, Vector3 axis)
1673 int UtcDaliActorSetOrientation01(void)
1675 TestApplication application;
1677 Quaternion rotation( Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1678 Actor actor = Actor::New();
1680 actor.SetOrientation(rotation);
1682 // flush the queue and render once
1683 application.SendNotification();
1684 application.Render();
1686 DALI_TEST_EQUALS(rotation, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
1690 int UtcDaliActorSetOrientation02(void)
1692 TestApplication application;
1694 Actor actor = Actor::New();
1696 Radian angle( 0.785f );
1697 Vector3 axis(1.0f, 1.0f, 0.0f);
1699 actor.SetOrientation( angle, axis);
1700 Quaternion rotation( angle, axis );
1701 // flush the queue and render once
1702 application.SendNotification();
1703 application.Render();
1704 DALI_TEST_EQUALS(rotation, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
1706 Stage::GetCurrent().Add( actor );
1707 actor.RotateBy( Degree( 360 ), axis);
1708 DALI_TEST_EQUALS(rotation, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
1710 actor.SetOrientation( Degree( 0 ), Vector3( 1.0f, 0.0f, 0.0f ) );
1711 Quaternion result( Radian( 0 ), Vector3( 1.0f, 0.0f, 0.0f ) );
1712 // flush the queue and render once
1713 application.SendNotification();
1714 application.Render();
1715 DALI_TEST_EQUALS( result, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
1717 actor.SetOrientation( angle, axis);
1718 // flush the queue and render once
1719 application.SendNotification();
1720 application.Render();
1721 DALI_TEST_EQUALS(rotation, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
1723 Stage::GetCurrent().Remove( actor );
1727 // SetOrientation(float angleRadians, Vector3 axis)
1728 int UtcDaliActorSetOrientationProperty(void)
1730 TestApplication application;
1732 Quaternion rotation( Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1733 Actor actor = Actor::New();
1735 actor.SetProperty( Actor::Property::ORIENTATION, rotation );
1736 DALI_TEST_EQUALS(rotation, actor.GetProperty< Quaternion >( Actor::Property::ORIENTATION ), 0.001, TEST_LOCATION);
1738 // flush the queue and render once
1739 application.SendNotification();
1740 application.Render();
1742 DALI_TEST_EQUALS(rotation, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
1743 DALI_TEST_EQUALS(rotation, actor.GetProperty< Quaternion >( Actor::Property::ORIENTATION ), 0.001, TEST_LOCATION);
1744 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty< Quaternion >( Actor::Property::ORIENTATION ), 0.001, TEST_LOCATION);
1748 // RotateBy(float angleRadians, Vector3 axis)
1749 int UtcDaliActorRotateBy01(void)
1751 TestApplication application;
1753 Actor actor = Actor::New();
1755 Radian angle( M_PI * 0.25f );
1756 actor.RotateBy(( angle ), Vector3::ZAXIS);
1757 // flush the queue and render once
1758 application.SendNotification();
1759 application.Render();
1760 DALI_TEST_EQUALS(Quaternion( angle, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
1762 Stage::GetCurrent().Add( actor );
1764 actor.RotateBy( angle, Vector3::ZAXIS);
1765 // flush the queue and render once
1766 application.SendNotification();
1767 application.Render();
1768 DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
1770 Stage::GetCurrent().Remove( actor );
1774 // RotateBy(Quaternion relativeRotation)
1775 int UtcDaliActorRotateBy02(void)
1777 TestApplication application;
1779 Actor actor = Actor::New();
1781 Radian angle( M_PI * 0.25f );
1782 Quaternion rotation(angle, Vector3::ZAXIS);
1783 actor.RotateBy(rotation);
1784 // flush the queue and render once
1785 application.SendNotification();
1786 application.Render();
1787 DALI_TEST_EQUALS(rotation, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
1789 actor.RotateBy(rotation);
1790 // flush the queue and render once
1791 application.SendNotification();
1792 application.Render();
1793 DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
1797 int UtcDaliActorGetCurrentOrientation(void)
1799 TestApplication application;
1800 Actor actor = Actor::New();
1802 Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1803 actor.SetOrientation(rotation);
1804 // flush the queue and render once
1805 application.SendNotification();
1806 application.Render();
1807 DALI_TEST_EQUALS(rotation, actor.GetCurrentOrientation(), 0.001, TEST_LOCATION);
1811 int UtcDaliActorGetCurrentWorldOrientation(void)
1813 tet_infoline("Testing Actor::GetCurrentWorldRotation");
1814 TestApplication application;
1816 Actor parent = Actor::New();
1817 Radian rotationAngle( Degree(90.0f) );
1818 Quaternion rotation( rotationAngle, Vector3::YAXIS );
1819 parent.SetOrientation( rotation );
1820 Stage::GetCurrent().Add( parent );
1822 Actor child = Actor::New();
1823 child.SetOrientation( rotation );
1824 parent.Add( child );
1826 // The actors should not have a world rotation yet
1827 DALI_TEST_EQUALS( parent.GetCurrentWorldOrientation(), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION );
1828 DALI_TEST_EQUALS( child.GetCurrentWorldOrientation(), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION );
1830 application.SendNotification();
1831 application.Render(0);
1833 DALI_TEST_EQUALS( parent.GetCurrentOrientation(), rotation, 0.001, TEST_LOCATION );
1834 DALI_TEST_EQUALS( child.GetCurrentOrientation(), rotation, 0.001, TEST_LOCATION );
1836 // The actors should have a world rotation now
1837 DALI_TEST_EQUALS( parent.GetCurrentWorldOrientation(), Quaternion( rotationAngle, Vector3::YAXIS ), 0.001, TEST_LOCATION );
1838 DALI_TEST_EQUALS( child.GetCurrentWorldOrientation(), Quaternion( rotationAngle * 2.0f, Vector3::YAXIS ), 0.001, TEST_LOCATION );
1840 // turn off child rotation inheritance
1841 child.SetInheritOrientation( false );
1842 DALI_TEST_EQUALS( child.IsOrientationInherited(), false, TEST_LOCATION );
1843 application.SendNotification();
1844 application.Render(0);
1846 // The actors should have a world rotation now
1847 DALI_TEST_EQUALS( parent.GetCurrentWorldOrientation(), Quaternion( rotationAngle, Vector3::YAXIS ), 0.001, TEST_LOCATION );
1848 DALI_TEST_EQUALS( child.GetCurrentWorldOrientation(), rotation, 0.001, TEST_LOCATION );
1852 // SetScale(float scale)
1853 int UtcDaliActorSetScale01(void)
1855 TestApplication application;
1857 Actor actor = Actor::New();
1859 // Set to random value first - GetCurrentScale() asserts if called before SetScale()
1860 actor.SetScale(0.25f);
1862 Vector3 scale(10.0f, 10.0f, 10.0f);
1863 DALI_TEST_CHECK(actor.GetCurrentScale() != scale);
1865 actor.SetScale(scale.x);
1867 // flush the queue and render once
1868 application.SendNotification();
1869 application.Render();
1871 DALI_TEST_CHECK(actor.GetCurrentScale() == scale);
1875 // SetScale(float scaleX, float scaleY, float scaleZ)
1876 int UtcDaliActorSetScale02(void)
1878 TestApplication application;
1879 Vector3 scale(10.0f, 10.0f, 10.0f);
1881 Actor actor = Actor::New();
1883 // Set to random value first - GetCurrentScale() asserts if called before SetScale()
1884 actor.SetScale(Vector3(12.0f, 1.0f, 2.0f));
1886 DALI_TEST_CHECK(actor.GetCurrentScale() != scale);
1888 actor.SetScale(scale.x, scale.y, scale.z);
1889 // flush the queue and render once
1890 application.SendNotification();
1891 application.Render();
1892 DALI_TEST_CHECK(actor.GetCurrentScale() == scale);
1894 // add to stage and test
1895 Stage::GetCurrent().Add( actor );
1896 actor.SetScale( 2.0f, 2.0f, 2.0f );
1897 // flush the queue and render once
1898 application.SendNotification();
1899 application.Render();
1900 DALI_TEST_EQUALS( Vector3( 2.0f, 2.0f, 2.0f ), actor.GetCurrentScale(), 0.001, TEST_LOCATION);
1902 Stage::GetCurrent().Remove( actor );
1907 // SetScale(Vector3 scale)
1908 int UtcDaliActorSetScale03(void)
1910 TestApplication application;
1911 Vector3 scale(10.0f, 10.0f, 10.0f);
1913 Actor actor = Actor::New();
1915 // Set to random value first - GetCurrentScale() asserts if called before SetScale()
1916 actor.SetScale(Vector3(12.0f, 1.0f, 2.0f));
1918 DALI_TEST_CHECK(actor.GetCurrentScale() != scale);
1920 actor.SetScale(scale);
1922 // flush the queue and render once
1923 application.SendNotification();
1924 application.Render();
1926 DALI_TEST_CHECK(actor.GetCurrentScale() == scale);
1930 int UtcDaliActorSetScaleIndividual(void)
1932 TestApplication application;
1934 Actor actor = Actor::New();
1936 Vector3 vector(0.7f, 0.8f, 0.9f);
1937 DALI_TEST_CHECK(vector != actor.GetCurrentScale());
1939 actor.SetProperty( Actor::Property::SCALE_X, vector.x );
1940 DALI_TEST_EQUALS( vector.x, actor.GetProperty< float >( Actor::Property::SCALE_X ), TEST_LOCATION );
1942 // flush the queue and render once
1943 application.SendNotification();
1944 application.Render();
1946 DALI_TEST_EQUALS( vector.x, actor.GetCurrentScale().x, TEST_LOCATION );
1947 DALI_TEST_EQUALS( vector.x, actor.GetProperty< float >( Actor::Property::SCALE_X ), TEST_LOCATION );
1948 DALI_TEST_EQUALS( vector.x, actor.GetCurrentProperty< float >( Actor::Property::SCALE_X ), TEST_LOCATION );
1950 actor.SetProperty( Actor::Property::SCALE_Y, vector.y );
1951 DALI_TEST_EQUALS( vector.y, actor.GetProperty< float >( Actor::Property::SCALE_Y ), TEST_LOCATION );
1953 // flush the queue and render once
1954 application.SendNotification();
1955 application.Render();
1957 DALI_TEST_EQUALS( vector.y, actor.GetCurrentScale().y, TEST_LOCATION );
1958 DALI_TEST_EQUALS( vector.y, actor.GetProperty< float >( Actor::Property::SCALE_Y ), TEST_LOCATION );
1959 DALI_TEST_EQUALS( vector.y, actor.GetCurrentProperty< float >( Actor::Property::SCALE_Y ), TEST_LOCATION );
1961 actor.SetProperty( Actor::Property::SCALE_Z, vector.z );
1962 DALI_TEST_EQUALS( vector.z, actor.GetProperty< float >( Actor::Property::SCALE_Z ), TEST_LOCATION );
1964 // flush the queue and render once
1965 application.SendNotification();
1966 application.Render();
1968 DALI_TEST_EQUALS( vector.z, actor.GetCurrentScale().z, TEST_LOCATION );
1969 DALI_TEST_EQUALS( vector.z, actor.GetProperty< float >( Actor::Property::SCALE_Z ), TEST_LOCATION );
1970 DALI_TEST_EQUALS( vector.z, actor.GetCurrentProperty< float >( Actor::Property::SCALE_Z ), TEST_LOCATION );
1972 DALI_TEST_EQUALS( vector, actor.GetProperty< Vector3 >( Actor::Property::SCALE ), TEST_LOCATION );
1973 DALI_TEST_EQUALS( vector, actor.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ), TEST_LOCATION );
1978 int UtcDaliActorScaleBy(void)
1980 TestApplication application;
1981 Actor actor = Actor::New();
1982 Vector3 vector(100.0f, 100.0f, 100.0f);
1984 DALI_TEST_CHECK(vector != actor.GetCurrentScale());
1986 actor.SetScale(vector);
1988 // flush the queue and render once
1989 application.SendNotification();
1990 application.Render();
1992 DALI_TEST_CHECK(vector == actor.GetCurrentScale());
1994 actor.ScaleBy(vector);
1996 // flush the queue and render once
1997 application.SendNotification();
1998 application.Render();
2000 DALI_TEST_CHECK(vector*100.0f == actor.GetCurrentScale());
2004 int UtcDaliActorGetCurrentScale(void)
2006 TestApplication application;
2007 Vector3 scale(12.0f, 1.0f, 2.0f);
2009 Actor actor = Actor::New();
2011 actor.SetScale(scale);
2013 // flush the queue and render once
2014 application.SendNotification();
2015 application.Render();
2017 DALI_TEST_CHECK(actor.GetCurrentScale() == scale);
2021 int UtcDaliActorGetCurrentWorldScale(void)
2023 TestApplication application;
2025 Actor parent = Actor::New();
2026 Vector3 parentScale( 1.0f, 2.0f, 3.0f );
2027 parent.SetScale( parentScale );
2028 Stage::GetCurrent().Add( parent );
2030 Actor child = Actor::New();
2031 Vector3 childScale( 2.0f, 2.0f, 2.0f );
2032 child.SetScale( childScale );
2033 parent.Add( child );
2035 // The actors should not have a scale yet
2036 DALI_TEST_EQUALS( parent.GetCurrentScale(), Vector3::ONE, TEST_LOCATION );
2037 DALI_TEST_EQUALS( child.GetCurrentScale(), Vector3::ONE, TEST_LOCATION );
2039 // The actors should not have a world scale yet
2040 DALI_TEST_EQUALS( parent.GetCurrentWorldScale(), Vector3::ONE, TEST_LOCATION );
2041 DALI_TEST_EQUALS( child.GetCurrentWorldScale(), Vector3::ONE, TEST_LOCATION );
2043 application.SendNotification();
2044 application.Render(0);
2046 DALI_TEST_EQUALS( parent.GetCurrentScale(), parentScale, TEST_LOCATION );
2047 DALI_TEST_EQUALS( child.GetCurrentScale(), childScale, TEST_LOCATION );
2049 // The actors should have a world scale now
2050 DALI_TEST_EQUALS( parent.GetCurrentWorldScale(), parentScale, TEST_LOCATION );
2051 DALI_TEST_EQUALS( child.GetCurrentWorldScale(), parentScale * childScale, TEST_LOCATION );
2055 int UtcDaliActorInheritScale(void)
2057 tet_infoline("Testing Actor::SetInheritScale");
2058 TestApplication application;
2060 Actor parent = Actor::New();
2061 Vector3 parentScale( 1.0f, 2.0f, 3.0f );
2062 parent.SetScale( parentScale );
2063 Stage::GetCurrent().Add( parent );
2065 Actor child = Actor::New();
2066 Vector3 childScale( 2.0f, 2.0f, 2.0f );
2067 child.SetScale( childScale );
2068 parent.Add( child );
2070 application.SendNotification();
2071 application.Render(0);
2073 DALI_TEST_EQUALS( child.IsScaleInherited(), true, TEST_LOCATION );
2074 DALI_TEST_EQUALS( child.GetCurrentWorldScale(), parentScale * childScale, TEST_LOCATION );
2076 child.SetInheritScale( false );
2077 DALI_TEST_EQUALS( child.IsScaleInherited(), false, TEST_LOCATION );
2079 application.SendNotification();
2080 application.Render(0);
2082 DALI_TEST_EQUALS( child.GetCurrentWorldScale(), childScale, TEST_LOCATION );
2086 int UtcDaliActorSetVisible(void)
2088 TestApplication application;
2090 Actor actor = Actor::New();
2091 actor.SetVisible(false);
2092 // flush the queue and render once
2093 application.SendNotification();
2094 application.Render();
2095 DALI_TEST_CHECK(actor.IsVisible() == false);
2097 actor.SetVisible(true);
2098 // flush the queue and render once
2099 application.SendNotification();
2100 application.Render();
2101 DALI_TEST_CHECK(actor.IsVisible() == true);
2103 // put actor on stage
2104 Stage::GetCurrent().Add( actor );
2105 actor.SetVisible(false);
2106 // flush the queue and render once
2107 application.SendNotification();
2108 application.Render();
2109 DALI_TEST_CHECK(actor.IsVisible() == false);
2113 int UtcDaliActorIsVisible(void)
2115 TestApplication application;
2117 Actor actor = Actor::New();
2119 DALI_TEST_CHECK(actor.IsVisible() == true);
2123 int UtcDaliActorSetOpacity(void)
2125 TestApplication application;
2127 Actor actor = Actor::New();
2128 // initial opacity is 1
2129 DALI_TEST_EQUALS(actor.GetCurrentOpacity(), 1.0f, TEST_LOCATION );
2131 actor.SetOpacity( 0.4f);
2132 // flush the queue and render once
2133 application.SendNotification();
2134 application.Render();
2135 DALI_TEST_EQUALS(actor.GetCurrentOpacity(), 0.4f, TEST_LOCATION );
2137 // change opacity, actor is on stage to change is not immediate
2138 actor.SetOpacity( actor.GetCurrentOpacity() + 0.1f );
2139 // flush the queue and render once
2140 application.SendNotification();
2141 application.Render();
2142 DALI_TEST_EQUALS(actor.GetCurrentOpacity(), 0.5f, TEST_LOCATION );
2144 // put actor on stage
2145 Stage::GetCurrent().Add( actor );
2147 // change opacity, actor is on stage to change is not immediate
2148 actor.SetOpacity( 0.9f );
2149 DALI_TEST_EQUALS(actor.GetCurrentOpacity(), 0.5f, TEST_LOCATION );
2150 // flush the queue and render once
2151 application.SendNotification();
2152 application.Render();
2153 DALI_TEST_EQUALS(actor.GetCurrentOpacity(), 0.9f, TEST_LOCATION );
2155 // change opacity, actor is on stage to change is not immediate
2156 actor.SetOpacity( actor.GetCurrentOpacity() - 0.9f );
2157 // flush the queue and render once
2158 application.SendNotification();
2159 application.Render();
2160 DALI_TEST_EQUALS(actor.GetCurrentOpacity(), 0.0f, TEST_LOCATION );
2164 int UtcDaliActorGetCurrentOpacity(void)
2166 TestApplication application;
2168 Actor actor = Actor::New();
2169 DALI_TEST_CHECK(actor.GetCurrentOpacity() != 0.5f);
2171 actor.SetOpacity(0.5f);
2172 // flush the queue and render once
2173 application.SendNotification();
2174 application.Render();
2175 DALI_TEST_CHECK(actor.GetCurrentOpacity() == 0.5f);
2179 int UtcDaliActorSetSensitive(void)
2181 TestApplication application;
2182 Actor actor = Actor::New();
2184 bool sensitive = !actor.IsSensitive();
2186 actor.SetSensitive(sensitive);
2188 DALI_TEST_CHECK(sensitive == actor.IsSensitive());
2192 int UtcDaliActorIsSensitive(void)
2194 TestApplication application;
2195 Actor actor = Actor::New();
2196 actor.SetSensitive(false);
2198 DALI_TEST_CHECK(false == actor.IsSensitive());
2202 int UtcDaliActorSetColor(void)
2204 TestApplication application;
2205 Actor actor = Actor::New();
2206 Vector4 color(1.0f, 1.0f, 1.0f, 0.5f);
2208 DALI_TEST_CHECK(color != actor.GetCurrentColor());
2210 actor.SetColor(color);
2211 // flush the queue and render once
2212 application.SendNotification();
2213 application.Render();
2214 DALI_TEST_CHECK(color == actor.GetCurrentColor());
2216 actor.SetColor( actor.GetCurrentColor() + Vector4( -0.4f, -0.5f, -0.6f, -0.4f ) );
2217 // flush the queue and render once
2218 application.SendNotification();
2219 application.Render();
2220 DALI_TEST_EQUALS( Vector4( 0.6f, 0.5f, 0.4f, 0.1f ), actor.GetCurrentColor(), TEST_LOCATION );
2222 Stage::GetCurrent().Add( actor );
2223 actor.SetColor( color );
2224 // flush the queue and render once
2225 application.SendNotification();
2226 application.Render();
2227 DALI_TEST_EQUALS( color, actor.GetCurrentColor(), TEST_LOCATION );
2229 actor.SetColor( actor.GetCurrentColor() + Vector4( 1.1f, 1.1f, 1.1f, 1.1f ) );
2230 // flush the queue and render once
2231 application.SendNotification();
2232 application.Render();
2233 // Actor color is not clamped
2234 DALI_TEST_EQUALS( Vector4( 2.1f, 2.1f, 2.1f, 1.6f ), actor.GetCurrentColor(), TEST_LOCATION );
2235 // world color is clamped
2236 DALI_TEST_EQUALS( Vector4( 1.0f, 1.0f, 1.0f, 1.0f ), actor.GetCurrentWorldColor(), TEST_LOCATION );
2238 Stage::GetCurrent().Remove( actor );
2242 int UtcDaliActorSetColorIndividual(void)
2244 TestApplication application;
2246 Actor actor = Actor::New();
2248 Vector4 vector(0.7f, 0.8f, 0.9f, 0.6f);
2249 DALI_TEST_CHECK(vector != actor.GetCurrentColor());
2251 actor.SetProperty( Actor::Property::COLOR_RED, vector.r );
2252 DALI_TEST_EQUALS( vector.r, actor.GetProperty< float >( Actor::Property::COLOR_RED ), TEST_LOCATION );
2254 // flush the queue and render once
2255 application.SendNotification();
2256 application.Render();
2258 DALI_TEST_EQUALS( vector.r, actor.GetCurrentColor().r, TEST_LOCATION );
2259 DALI_TEST_EQUALS( vector.r, actor.GetProperty< float >( Actor::Property::COLOR_RED ), TEST_LOCATION );
2260 DALI_TEST_EQUALS( vector.r, actor.GetCurrentProperty< float >( Actor::Property::COLOR_RED ), TEST_LOCATION );
2262 actor.SetProperty( Actor::Property::COLOR_GREEN, vector.g );
2263 DALI_TEST_EQUALS( vector.g, actor.GetProperty< float >( Actor::Property::COLOR_GREEN ), TEST_LOCATION );
2265 // flush the queue and render once
2266 application.SendNotification();
2267 application.Render();
2269 DALI_TEST_EQUALS( vector.g, actor.GetCurrentColor().g, TEST_LOCATION );
2270 DALI_TEST_EQUALS( vector.g, actor.GetProperty< float >( Actor::Property::COLOR_GREEN ), TEST_LOCATION );
2271 DALI_TEST_EQUALS( vector.g, actor.GetCurrentProperty< float >( Actor::Property::COLOR_GREEN ), TEST_LOCATION );
2273 actor.SetProperty( Actor::Property::COLOR_BLUE, vector.b );
2274 DALI_TEST_EQUALS( vector.b, actor.GetProperty< float >( Actor::Property::COLOR_BLUE ), TEST_LOCATION );
2276 // flush the queue and render once
2277 application.SendNotification();
2278 application.Render();
2280 DALI_TEST_EQUALS( vector.b, actor.GetCurrentColor().b, TEST_LOCATION );
2281 DALI_TEST_EQUALS( vector.b, actor.GetProperty< float >( Actor::Property::COLOR_BLUE ), TEST_LOCATION );
2282 DALI_TEST_EQUALS( vector.b, actor.GetCurrentProperty< float >( Actor::Property::COLOR_BLUE ), TEST_LOCATION );
2285 actor.SetProperty( Actor::Property::COLOR_ALPHA, vector.a );
2286 DALI_TEST_EQUALS( vector.a, actor.GetProperty< float >( Actor::Property::COLOR_ALPHA ), TEST_LOCATION );
2288 // flush the queue and render once
2289 application.SendNotification();
2290 application.Render();
2292 DALI_TEST_EQUALS( vector.a, actor.GetCurrentColor().a, TEST_LOCATION );
2293 DALI_TEST_EQUALS( vector.a, actor.GetProperty< float >( Actor::Property::COLOR_ALPHA ), TEST_LOCATION );
2294 DALI_TEST_EQUALS( vector.a, actor.GetCurrentProperty< float >( Actor::Property::COLOR_ALPHA ), TEST_LOCATION );
2296 DALI_TEST_EQUALS( vector, actor.GetProperty< Vector4 >( Actor::Property::COLOR ), TEST_LOCATION );
2297 DALI_TEST_EQUALS( vector, actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), TEST_LOCATION );
2299 actor.SetProperty( DevelActor::Property::OPACITY, 0.2f );
2302 // flush the queue and render once
2303 application.SendNotification();
2304 application.Render();
2306 DALI_TEST_EQUALS( 0.2f, actor.GetCurrentColor().a, TEST_LOCATION );
2312 int UtcDaliActorGetCurrentColor(void)
2314 TestApplication application;
2315 Actor actor = Actor::New();
2316 Vector4 color(1.0f, 1.0f, 1.0f, 0.5f);
2318 actor.SetColor(color);
2319 // flush the queue and render once
2320 application.SendNotification();
2321 application.Render();
2322 DALI_TEST_CHECK(color == actor.GetCurrentColor());
2326 int UtcDaliActorGetCurrentWorldColor(void)
2328 tet_infoline("Actor::GetCurrentWorldColor");
2329 TestApplication application;
2331 Actor parent = Actor::New();
2332 Vector4 parentColor( 1.0f, 0.5f, 0.0f, 0.8f );
2333 parent.SetColor( parentColor );
2334 Stage::GetCurrent().Add( parent );
2336 Actor child = Actor::New();
2337 Vector4 childColor( 0.5f, 0.6f, 0.5f, 1.0f );
2338 child.SetColor( childColor );
2339 parent.Add( child );
2341 DALI_TEST_EQUALS( parent.GetCurrentColor(), Color::WHITE, TEST_LOCATION );
2342 DALI_TEST_EQUALS( child.GetCurrentColor(), Color::WHITE, TEST_LOCATION );
2344 // verify the default color mode
2345 DALI_TEST_EQUALS( USE_OWN_MULTIPLY_PARENT_ALPHA, child.GetColorMode(), TEST_LOCATION );
2347 // The actors should not have a world color yet
2348 DALI_TEST_EQUALS( parent.GetCurrentWorldColor(), Color::WHITE, TEST_LOCATION );
2349 DALI_TEST_EQUALS( child.GetCurrentWorldColor(), Color::WHITE, TEST_LOCATION );
2351 application.SendNotification();
2352 application.Render(0);
2354 DALI_TEST_EQUALS( parent.GetCurrentColor(), parentColor, TEST_LOCATION );
2355 DALI_TEST_EQUALS( child.GetCurrentColor(), childColor, TEST_LOCATION );
2357 // The actors should have a world color now
2358 DALI_TEST_EQUALS( parent.GetCurrentWorldColor(), parentColor, TEST_LOCATION );
2359 DALI_TEST_EQUALS( child.GetCurrentWorldColor(), Vector4( childColor.r, childColor.g, childColor.b, childColor.a * parentColor.a), TEST_LOCATION );
2362 child.SetColorMode( USE_OWN_COLOR );
2363 application.SendNotification();
2364 application.Render(0);
2365 DALI_TEST_EQUALS( child.GetCurrentWorldColor(), childColor, TEST_LOCATION );
2368 child.SetColorMode( USE_PARENT_COLOR );
2369 application.SendNotification();
2370 application.Render(0);
2371 DALI_TEST_EQUALS( child.GetCurrentColor(), childColor, TEST_LOCATION );
2372 DALI_TEST_EQUALS( child.GetCurrentWorldColor(), parentColor, TEST_LOCATION );
2375 child.SetColorMode( USE_OWN_MULTIPLY_PARENT_ALPHA );
2376 application.SendNotification();
2377 application.Render(0);
2378 Vector4 expectedColor( childColor );
2379 expectedColor.a *= parentColor.a;
2380 DALI_TEST_EQUALS( child.GetCurrentColor(), childColor, TEST_LOCATION );
2381 DALI_TEST_EQUALS( child.GetCurrentWorldColor(), expectedColor, TEST_LOCATION );
2385 int UtcDaliActorSetColorMode(void)
2387 tet_infoline("Actor::SetColorMode");
2388 TestApplication application;
2389 Actor actor = Actor::New();
2390 Actor child = Actor::New();
2393 actor.SetColorMode( USE_OWN_COLOR );
2394 DALI_TEST_EQUALS( USE_OWN_COLOR, actor.GetColorMode(), TEST_LOCATION );
2396 actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
2397 DALI_TEST_EQUALS( USE_OWN_MULTIPLY_PARENT_COLOR, actor.GetColorMode(), TEST_LOCATION );
2399 actor.SetColorMode( USE_PARENT_COLOR );
2400 DALI_TEST_EQUALS( USE_PARENT_COLOR, actor.GetColorMode(), TEST_LOCATION );
2402 actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_ALPHA );
2403 DALI_TEST_EQUALS( USE_OWN_MULTIPLY_PARENT_ALPHA, actor.GetColorMode(), TEST_LOCATION );
2407 int UtcDaliActorScreenToLocal(void)
2409 TestApplication application;
2410 Actor actor = Actor::New();
2411 actor.SetAnchorPoint(AnchorPoint::TOP_LEFT);
2412 actor.SetSize(100.0f, 100.0f);
2413 actor.SetPosition(10.0f, 10.0f);
2414 Stage::GetCurrent().Add(actor);
2416 // flush the queue and render once
2417 application.SendNotification();
2418 application.Render();
2423 application.SendNotification();
2424 application.Render();
2426 DALI_TEST_CHECK( actor.ScreenToLocal(localX, localY, 50.0f, 50.0f) );
2428 DALI_TEST_EQUALS(localX, 40.0f, 0.01f, TEST_LOCATION);
2429 DALI_TEST_EQUALS(localY, 40.0f, 0.01f, TEST_LOCATION);
2433 int UtcDaliActorSetLeaveRequired(void)
2435 TestApplication application;
2437 Actor actor = Actor::New();
2439 actor.SetLeaveRequired(false);
2440 DALI_TEST_CHECK(actor.GetLeaveRequired() == false);
2442 actor.SetLeaveRequired(true);
2443 DALI_TEST_CHECK(actor.GetLeaveRequired() == true);
2447 int UtcDaliActorGetLeaveRequired(void)
2449 TestApplication application;
2451 Actor actor = Actor::New();
2453 DALI_TEST_CHECK(actor.GetLeaveRequired() == false);
2457 int UtcDaliActorSetKeyboardFocusable(void)
2459 TestApplication application;
2461 Actor actor = Actor::New();
2463 actor.SetKeyboardFocusable(true);
2464 DALI_TEST_CHECK(actor.IsKeyboardFocusable() == true);
2466 actor.SetKeyboardFocusable(false);
2467 DALI_TEST_CHECK(actor.IsKeyboardFocusable() == false);
2471 int UtcDaliActorIsKeyboardFocusable(void)
2473 TestApplication application;
2475 Actor actor = Actor::New();
2477 DALI_TEST_CHECK(actor.IsKeyboardFocusable() == false);
2481 int UtcDaliActorRemoveConstraints(void)
2483 tet_infoline(" UtcDaliActorRemoveConstraints");
2484 TestApplication application;
2486 gTestConstraintCalled = false;
2488 Actor actor = Actor::New();
2490 Constraint constraint = Constraint::New<Vector4>( actor, Actor::Property::COLOR, TestConstraint() );
2492 actor.RemoveConstraints();
2494 DALI_TEST_CHECK( gTestConstraintCalled == false );
2496 Stage::GetCurrent().Add( actor );
2499 // flush the queue and render once
2500 application.SendNotification();
2501 application.Render();
2503 actor.RemoveConstraints();
2505 DALI_TEST_CHECK( gTestConstraintCalled == true );
2509 int UtcDaliActorRemoveConstraintTag(void)
2511 tet_infoline(" UtcDaliActorRemoveConstraintTag");
2512 TestApplication application;
2514 Actor actor = Actor::New();
2516 // 1. Apply Constraint1 and Constraint2, and test...
2517 unsigned int result1 = 0u;
2518 unsigned int result2 = 0u;
2520 unsigned constraint1Tag = 1u;
2521 Constraint constraint1 = Constraint::New<Vector4>( actor, Actor::Property::COLOR, TestConstraintRef<Vector4>(result1, 1) );
2522 constraint1.SetTag( constraint1Tag );
2523 constraint1.Apply();
2525 unsigned constraint2Tag = 2u;
2526 Constraint constraint2 = Constraint::New<Vector4>( actor, Actor::Property::COLOR, TestConstraintRef<Vector4>(result2, 2) );
2527 constraint2.SetTag( constraint2Tag );
2528 constraint2.Apply();
2530 Stage::GetCurrent().Add( actor );
2531 // flush the queue and render once
2532 application.SendNotification();
2533 application.Render();
2535 DALI_TEST_EQUALS( result1, 1u, TEST_LOCATION );
2536 DALI_TEST_EQUALS( result2, 2u, TEST_LOCATION );
2538 // 2. Remove Constraint1 and test...
2541 actor.RemoveConstraints(constraint1Tag);
2542 // make color property dirty, which will trigger constraints to be reapplied.
2543 actor.SetColor( Color::WHITE );
2544 // flush the queue and render once
2545 application.SendNotification();
2546 application.Render();
2548 DALI_TEST_EQUALS( result1, 0u, TEST_LOCATION ); ///< constraint 1 should not apply now.
2549 DALI_TEST_EQUALS( result2, 2u, TEST_LOCATION );
2551 // 3. Re-Apply Constraint1 and test...
2554 constraint1.Apply();
2555 // make color property dirty, which will trigger constraints to be reapplied.
2556 actor.SetColor( Color::WHITE );
2557 // flush the queue and render once
2558 application.SendNotification();
2559 application.Render();
2561 DALI_TEST_EQUALS( result1, 1u, TEST_LOCATION );
2562 DALI_TEST_EQUALS( result2, 2u, TEST_LOCATION );
2564 // 2. Remove Constraint2 and test...
2567 actor.RemoveConstraints(constraint2Tag);
2568 // make color property dirty, which will trigger constraints to be reapplied.
2569 actor.SetColor( Color::WHITE );
2570 // flush the queue and render once
2571 application.SendNotification();
2572 application.Render();
2574 DALI_TEST_EQUALS( result1, 1u, TEST_LOCATION );
2575 DALI_TEST_EQUALS( result2, 0u, TEST_LOCATION ); ///< constraint 2 should not apply now.
2577 // 2. Remove Constraint1 as well and test...
2580 actor.RemoveConstraints(constraint1Tag);
2581 // make color property dirty, which will trigger constraints to be reapplied.
2582 actor.SetColor( Color::WHITE );
2583 // flush the queue and render once
2584 application.SendNotification();
2585 application.Render();
2587 DALI_TEST_EQUALS( result1, 0u, TEST_LOCATION ); ///< constraint 1 should not apply now.
2588 DALI_TEST_EQUALS( result2, 0u, TEST_LOCATION ); ///< constraint 2 should not apply now.
2592 int UtcDaliActorTouchedSignal(void)
2594 TestApplication application;
2596 ResetTouchCallbacks();
2598 // get the root layer
2599 Actor actor = Stage::GetCurrent().GetRootLayer();
2600 DALI_TEST_CHECK( gTouchCallBackCalled == false );
2602 application.SendNotification();
2603 application.Render();
2605 // connect to its touch signal
2606 actor.TouchedSignal().Connect( TestCallback );
2608 // simulate a touch event in the middle of the screen
2609 Vector2 touchPoint( Stage::GetCurrent().GetSize() * 0.5 );
2610 Dali::Integration::Point point;
2611 point.SetDeviceId( 1 );
2612 point.SetState( PointState::DOWN );
2613 point.SetScreenPosition( Vector2( touchPoint.x, touchPoint.y ) );
2614 Dali::Integration::TouchEvent touchEvent;
2615 touchEvent.AddPoint( point );
2616 application.ProcessEvent( touchEvent );
2618 DALI_TEST_CHECK( gTouchCallBackCalled == true );
2622 int UtcDaliActorHoveredSignal(void)
2624 TestApplication application;
2626 gHoverCallBackCalled = false;
2628 // get the root layer
2629 Actor actor = Stage::GetCurrent().GetRootLayer();
2630 DALI_TEST_CHECK( gHoverCallBackCalled == false );
2632 application.SendNotification();
2633 application.Render();
2635 // connect to its hover signal
2636 actor.HoveredSignal().Connect( TestCallback3 );
2638 // simulate a hover event in the middle of the screen
2639 Vector2 touchPoint( Stage::GetCurrent().GetSize() * 0.5 );
2640 Dali::Integration::Point point;
2641 point.SetDeviceId( 1 );
2642 point.SetState( PointState::MOTION );
2643 point.SetScreenPosition( Vector2( touchPoint.x, touchPoint.y ) );
2644 Dali::Integration::HoverEvent hoverEvent;
2645 hoverEvent.AddPoint( point );
2646 application.ProcessEvent( hoverEvent );
2648 DALI_TEST_CHECK( gHoverCallBackCalled == true );
2652 int UtcDaliActorOnOffStageSignal(void)
2654 tet_infoline("Testing Dali::Actor::OnStageSignal() and OffStageSignal()");
2656 TestApplication application;
2659 gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
2660 gActorNamesOnOffStage.clear();
2662 Actor parent = Actor::New();
2663 parent.SetName( "parent" );
2664 parent.OnStageSignal().Connect( OnStageCallback );
2665 parent.OffStageSignal().Connect( OffStageCallback );
2667 DALI_TEST_CHECK( gOnStageCallBackCalled == 0 );
2668 DALI_TEST_CHECK( gOffStageCallBackCalled == 0 );
2670 // add parent to stage
2671 Stage::GetCurrent().Add( parent );
2672 // onstage emitted, offstage not
2673 DALI_TEST_EQUALS( gOnStageCallBackCalled, 1, TEST_LOCATION );
2674 DALI_TEST_EQUALS( gOffStageCallBackCalled, 0, TEST_LOCATION );
2675 DALI_TEST_EQUALS( "parent", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
2677 // test adding a child, should get onstage emitted
2679 gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
2680 gActorNamesOnOffStage.clear();
2682 Actor child = Actor::New();
2683 child.SetName( "child" );
2684 child.OnStageSignal().Connect( OnStageCallback );
2685 child.OffStageSignal().Connect( OffStageCallback );
2686 parent.Add( child ); // add child
2687 // onstage emitted, offstage not
2688 DALI_TEST_EQUALS( gOnStageCallBackCalled, 1, TEST_LOCATION );
2689 DALI_TEST_EQUALS( gOffStageCallBackCalled, 0, TEST_LOCATION );
2690 DALI_TEST_EQUALS( "child", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
2692 // test removing parent from stage
2694 gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
2695 gActorNamesOnOffStage.clear();
2697 Stage::GetCurrent().Remove( parent );
2698 // onstage not emitted, offstage is
2699 DALI_TEST_EQUALS( gOnStageCallBackCalled, 0, TEST_LOCATION );
2700 DALI_TEST_EQUALS( gOffStageCallBackCalled, 2, TEST_LOCATION );
2701 DALI_TEST_EQUALS( "child", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
2702 DALI_TEST_EQUALS( "parent", gActorNamesOnOffStage[ 1 ], TEST_LOCATION );
2704 // test adding parent back to stage
2706 gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
2707 gActorNamesOnOffStage.clear();
2709 Stage::GetCurrent().Add( parent );
2710 // onstage emitted, offstage not
2711 DALI_TEST_EQUALS( gOnStageCallBackCalled, 2, TEST_LOCATION );
2712 DALI_TEST_EQUALS( gOffStageCallBackCalled, 0, TEST_LOCATION );
2713 DALI_TEST_EQUALS( "parent", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
2714 DALI_TEST_EQUALS( "child", gActorNamesOnOffStage[ 1 ], TEST_LOCATION );
2716 // test removing child
2718 gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
2719 gActorNamesOnOffStage.clear();
2721 parent.Remove( child );
2722 // onstage not emitted, offstage is
2723 DALI_TEST_EQUALS( gOnStageCallBackCalled, 0, TEST_LOCATION );
2724 DALI_TEST_EQUALS( gOffStageCallBackCalled, 1, TEST_LOCATION );
2725 DALI_TEST_EQUALS( "child", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
2727 // test removing parent
2729 gOnStageCallBackCalled = gOffStageCallBackCalled = 0;
2730 gActorNamesOnOffStage.clear();
2732 Stage::GetCurrent().Remove( parent );
2733 // onstage not emitted, offstage is
2734 DALI_TEST_EQUALS( gOnStageCallBackCalled, 0, TEST_LOCATION );
2735 DALI_TEST_EQUALS( gOffStageCallBackCalled, 1, TEST_LOCATION );
2736 DALI_TEST_EQUALS( "parent", gActorNamesOnOffStage[ 0 ], TEST_LOCATION );
2740 int UtcDaliActorFindChildByName(void)
2742 tet_infoline("Testing Dali::Actor::FindChildByName()");
2743 TestApplication application;
2745 Actor parent = Actor::New();
2746 parent.SetName( "parent" );
2747 Actor first = Actor::New();
2748 first .SetName( "first" );
2749 Actor second = Actor::New();
2750 second.SetName( "second" );
2755 Actor found = parent.FindChildByName( "foo" );
2756 DALI_TEST_CHECK( !found );
2758 found = parent.FindChildByName( "parent" );
2759 DALI_TEST_CHECK( found == parent );
2761 found = parent.FindChildByName( "first" );
2762 DALI_TEST_CHECK( found == first );
2764 found = parent.FindChildByName( "second" );
2765 DALI_TEST_CHECK( found == second );
2769 int UtcDaliActorFindChildById(void)
2771 tet_infoline("Testing Dali::Actor::UtcDaliActorFindChildById()");
2772 TestApplication application;
2774 Actor parent = Actor::New();
2775 Actor first = Actor::New();
2776 Actor second = Actor::New();
2781 Actor found = parent.FindChildById( 100000 );
2782 DALI_TEST_CHECK( !found );
2784 found = parent.FindChildById( parent.GetId() );
2785 DALI_TEST_CHECK( found == parent );
2787 found = parent.FindChildById( first.GetId() );
2788 DALI_TEST_CHECK( found == first );
2790 found = parent.FindChildById( second.GetId() );
2791 DALI_TEST_CHECK( found == second );
2795 int UtcDaliActorHitTest(void)
2800 HitTestData( const Vector3& scale, const Vector2& touchPoint, bool result )
2802 mTouchPoint( touchPoint ),
2807 Vector2 mTouchPoint;
2811 TestApplication application;
2812 tet_infoline(" UtcDaliActorHitTest");
2814 // Fill a vector with different hit tests.
2815 struct HitTestData* hitTestData[] = {
2816 // scale touch point result
2817 new HitTestData( Vector3( 100.f, 100.f, 1.f ), Vector2( 289.f, 400.f ), true ), // touch point close to the right edge (inside)
2818 new HitTestData( Vector3( 100.f, 100.f, 1.f ), Vector2( 291.f, 400.f ), false ), // touch point close to the right edge (outside)
2819 new HitTestData( Vector3( 110.f, 100.f, 1.f ), Vector2( 291.f, 400.f ), true ), // same point as above with a wider scale. Should be inside.
2820 new HitTestData( Vector3( 100.f, 100.f, 1.f ), Vector2( 200.f, 451.f ), false ), // touch point close to the down edge (outside)
2821 new HitTestData( Vector3( 100.f, 110.f, 1.f ), Vector2( 200.f, 451.f ), true ), // same point as above with a wider scale. Should be inside.
2825 // get the root layer
2826 Actor actor = Actor::New();
2827 actor.SetAnchorPoint( AnchorPoint::CENTER );
2828 actor.SetParentOrigin( ParentOrigin::CENTER );
2830 Stage::GetCurrent().Add( actor );
2832 ResetTouchCallbacks();
2834 unsigned int index = 0;
2835 while( NULL != hitTestData[index] )
2837 actor.SetSize( 1.f, 1.f );
2838 actor.SetScale( hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z );
2840 // flush the queue and render once
2841 application.SendNotification();
2842 application.Render();
2844 DALI_TEST_CHECK( !gTouchCallBackCalled );
2846 // connect to its touch signal
2847 actor.TouchedSignal().Connect(TestCallback);
2849 Dali::Integration::Point point;
2850 point.SetState( PointState::DOWN );
2851 point.SetScreenPosition( Vector2( hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y ) );
2852 Dali::Integration::TouchEvent event;
2853 event.AddPoint( point );
2855 // flush the queue and render once
2856 application.SendNotification();
2857 application.Render();
2858 application.ProcessEvent( event );
2860 DALI_TEST_CHECK( gTouchCallBackCalled == hitTestData[index]->mResult );
2862 if( gTouchCallBackCalled != hitTestData[index]->mResult )
2863 tet_printf("Test failed:\nScale %f %f %f\nTouchPoint %f, %f\nResult %d\n",
2864 hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z,
2865 hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y,
2866 hitTestData[index]->mResult );
2868 ResetTouchCallbacks();
2874 int UtcDaliActorSetDrawMode(void)
2876 TestApplication app;
2877 tet_infoline(" UtcDaliActorSetDrawModeOverlay");
2879 Actor a = Actor::New();
2881 Stage::GetCurrent().Add(a);
2882 app.SendNotification();
2884 app.SendNotification();
2887 DALI_TEST_CHECK( DrawMode::NORMAL == a.GetDrawMode() ); // Ensure overlay is off by default
2889 a.SetDrawMode( DrawMode::OVERLAY_2D );
2890 app.SendNotification();
2893 DALI_TEST_CHECK( DrawMode::OVERLAY_2D == a.GetDrawMode() ); // Check Actor is overlay
2895 a.SetDrawMode( DrawMode::NORMAL );
2896 app.SendNotification();
2899 DALI_TEST_CHECK( DrawMode::NORMAL == a.GetDrawMode() ); // Check Actor is normal
2903 int UtcDaliActorSetDrawModeOverlayRender(void)
2905 TestApplication app;
2906 tet_infoline(" UtcDaliActorSetDrawModeOverlayRender");
2908 app.SendNotification();
2911 std::vector<GLuint> ids;
2912 ids.push_back( 8 ); // first rendered actor
2913 ids.push_back( 9 ); // second rendered actor
2914 ids.push_back( 10 ); // third rendered actor
2915 app.GetGlAbstraction().SetNextTextureIds( ids );
2917 BufferImage imageA = BufferImage::New(16, 16);
2918 BufferImage imageB = BufferImage::New(16, 16);
2919 BufferImage imageC = BufferImage::New(16, 16);
2920 Actor a = CreateRenderableActor( imageA );
2921 Actor b = CreateRenderableActor( imageB );
2922 Actor c = CreateRenderableActor( imageC );
2924 app.SendNotification();
2927 //Textures are bound when first created. Clear bound textures vector
2928 app.GetGlAbstraction().ClearBoundTextures();
2930 // Render a,b,c as regular non-overlays. so order will be:
2934 Stage::GetCurrent().Add(a);
2935 Stage::GetCurrent().Add(b);
2936 Stage::GetCurrent().Add(c);
2938 app.SendNotification();
2941 // Should be 3 textures changes.
2942 const std::vector<GLuint>& boundTextures = app.GetGlAbstraction().GetBoundTextures( GL_TEXTURE0 );
2943 typedef std::vector<GLuint>::size_type TextureSize;
2944 DALI_TEST_EQUALS( boundTextures.size(), static_cast<TextureSize>( 3 ), TEST_LOCATION );
2945 if( boundTextures.size() == 3 )
2947 DALI_TEST_CHECK( boundTextures[0] == 8u );
2948 DALI_TEST_CHECK( boundTextures[1] == 9u );
2949 DALI_TEST_CHECK( boundTextures[2] == 10u );
2952 // Now texture ids have been set, we can monitor their render order.
2953 // render a as an overlay (last), so order will be:
2957 a.SetDrawMode( DrawMode::OVERLAY_2D );
2958 app.GetGlAbstraction().ClearBoundTextures();
2960 app.SendNotification();
2963 // Should be 3 texture changes.
2964 DALI_TEST_EQUALS( boundTextures.size(), static_cast<TextureSize>(3), TEST_LOCATION );
2965 if( boundTextures.size() == 3 )
2967 DALI_TEST_CHECK( boundTextures[0] == 9u );
2968 DALI_TEST_CHECK( boundTextures[1] == 10u );
2969 DALI_TEST_CHECK( boundTextures[2] == 8u );
2974 int UtcDaliActorGetCurrentWorldMatrix(void)
2976 TestApplication app;
2977 tet_infoline(" UtcDaliActorGetCurrentWorldMatrix");
2979 Actor parent = Actor::New();
2980 parent.SetParentOrigin(ParentOrigin::CENTER);
2981 parent.SetAnchorPoint(AnchorPoint::CENTER);
2982 Vector3 parentPosition( 10.0f, 20.0f, 30.0f);
2983 Radian rotationAngle(Degree(85.0f));
2984 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
2985 Vector3 parentScale( 1.0f, 2.0f, 3.0f );
2986 parent.SetPosition( parentPosition );
2987 parent.SetOrientation( parentRotation );
2988 parent.SetScale( parentScale );
2989 Stage::GetCurrent().Add( parent );
2991 Actor child = Actor::New();
2992 child.SetParentOrigin(ParentOrigin::CENTER);
2993 Vector3 childPosition( 0.0f, 0.0f, 100.0f );
2994 Radian childRotationAngle(Degree(23.0f));
2995 Quaternion childRotation( childRotationAngle, Vector3::YAXIS );
2996 Vector3 childScale( 2.0f, 2.0f, 2.0f );
2997 child.SetPosition( childPosition );
2998 child.SetOrientation( childRotation );
2999 child.SetScale( childScale );
3000 parent.Add( child );
3002 app.SendNotification();
3005 app.SendNotification();
3007 Matrix parentMatrix(false);
3008 parentMatrix.SetTransformComponents(parentScale, parentRotation, parentPosition);
3010 Matrix childMatrix(false);
3011 childMatrix.SetTransformComponents( childScale, childRotation, childPosition );
3013 //Child matrix should be the composition of child and parent
3014 Matrix childWorldMatrix(false);
3015 Matrix::Multiply( childWorldMatrix, childMatrix, parentMatrix);
3017 DALI_TEST_EQUALS( parent.GetCurrentWorldMatrix(), parentMatrix, 0.001, TEST_LOCATION );
3018 DALI_TEST_EQUALS( child.GetCurrentWorldMatrix(), childWorldMatrix, 0.001, TEST_LOCATION );
3024 int UtcDaliActorConstrainedToWorldMatrix(void)
3026 TestApplication app;
3027 tet_infoline(" UtcDaliActorConstrainedToWorldMatrix");
3029 Actor parent = Actor::New();
3030 parent.SetParentOrigin(ParentOrigin::CENTER);
3031 parent.SetAnchorPoint(AnchorPoint::CENTER);
3032 Vector3 parentPosition( 10.0f, 20.0f, 30.0f);
3033 Radian rotationAngle(Degree(85.0f));
3034 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
3035 Vector3 parentScale( 1.0f, 2.0f, 3.0f );
3036 parent.SetPosition( parentPosition );
3037 parent.SetOrientation( parentRotation );
3038 parent.SetScale( parentScale );
3039 Stage::GetCurrent().Add( parent );
3041 Actor child = Actor::New();
3042 child.SetParentOrigin(ParentOrigin::CENTER);
3043 Constraint posConstraint = Constraint::New<Vector3>( child, Actor::Property::POSITION, PositionComponentConstraint() );
3044 posConstraint.AddSource( Source( parent, Actor::Property::WORLD_MATRIX ) );
3045 posConstraint.Apply();
3047 Stage::GetCurrent().Add( child );
3049 app.SendNotification();
3052 app.SendNotification();
3054 Matrix parentMatrix(false);
3055 parentMatrix.SetTransformComponents(parentScale, parentRotation, parentPosition);
3057 DALI_TEST_EQUALS( parent.GetCurrentWorldMatrix(), parentMatrix, 0.001, TEST_LOCATION );
3058 DALI_TEST_EQUALS( child.GetCurrentPosition(), parent.GetCurrentPosition(), 0.001, TEST_LOCATION );
3062 int UtcDaliActorConstrainedToOrientation(void)
3064 TestApplication app;
3065 tet_infoline(" UtcDaliActorConstrainedToOrientation");
3067 Actor parent = Actor::New();
3068 parent.SetParentOrigin(ParentOrigin::CENTER);
3069 parent.SetAnchorPoint(AnchorPoint::CENTER);
3070 Vector3 parentPosition( 10.0f, 20.0f, 30.0f);
3071 Radian rotationAngle(Degree(85.0f));
3072 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
3073 Vector3 parentScale( 1.0f, 2.0f, 3.0f );
3074 parent.SetPosition( parentPosition );
3075 parent.SetOrientation( parentRotation );
3076 parent.SetScale( parentScale );
3077 Stage::GetCurrent().Add( parent );
3079 Actor child = Actor::New();
3080 child.SetParentOrigin(ParentOrigin::CENTER);
3081 Constraint posConstraint = Constraint::New<Quaternion>( child, Actor::Property::ORIENTATION, OrientationComponentConstraint() );
3082 posConstraint.AddSource( Source( parent, Actor::Property::ORIENTATION ) );
3083 posConstraint.Apply();
3085 Stage::GetCurrent().Add( child );
3087 app.SendNotification();
3090 app.SendNotification();
3092 DALI_TEST_EQUALS( child.GetCurrentOrientation(), parent.GetCurrentOrientation(), 0.001, TEST_LOCATION );
3096 int UtcDaliActorConstrainedToOpacity(void)
3098 TestApplication app;
3099 tet_infoline(" UtcDaliActorConstrainedToOpacity");
3101 Actor parent = Actor::New();
3102 parent.SetOpacity( 0.7f );
3103 Stage::GetCurrent().Add( parent );
3105 Actor child = Actor::New();
3106 Constraint opacityConstraint = Constraint::New<float>( child, DevelActor::Property::OPACITY, EqualToConstraint() );
3107 opacityConstraint.AddSource( Source( parent, DevelActor::Property::OPACITY ) );
3108 opacityConstraint.Apply();
3110 Stage::GetCurrent().Add( child );
3112 app.SendNotification();
3115 app.SendNotification();
3117 DALI_TEST_EQUALS( child.GetCurrentOpacity(), parent.GetCurrentOpacity(), 0.001f, TEST_LOCATION );
3119 parent.SetOpacity( 0.3f );
3121 app.SendNotification();
3124 app.SendNotification();
3126 DALI_TEST_EQUALS( child.GetCurrentOpacity(), parent.GetCurrentOpacity(), 0.001f, TEST_LOCATION );
3131 int UtcDaliActorUnparent(void)
3133 TestApplication app;
3134 tet_infoline(" UtcDaliActorUnparent");
3136 Actor parent = Actor::New();
3137 Stage::GetCurrent().Add( parent );
3139 Actor child = Actor::New();
3141 DALI_TEST_EQUALS( parent.GetChildCount(), 0u, TEST_LOCATION );
3142 DALI_TEST_CHECK( !child.GetParent() );
3144 // Test that calling Unparent with no parent is a NOOP
3147 DALI_TEST_EQUALS( parent.GetChildCount(), 0u, TEST_LOCATION );
3148 DALI_TEST_CHECK( !child.GetParent() );
3150 // Test that Unparent works
3151 parent.Add( child );
3153 DALI_TEST_EQUALS( parent.GetChildCount(), 1u, TEST_LOCATION );
3154 DALI_TEST_CHECK( parent == child.GetParent() );
3158 DALI_TEST_EQUALS( parent.GetChildCount(), 0u, TEST_LOCATION );
3159 DALI_TEST_CHECK( !child.GetParent() );
3161 // Test that UnparentAndReset works
3162 parent.Add( child );
3164 DALI_TEST_EQUALS( parent.GetChildCount(), 1u, TEST_LOCATION );
3165 DALI_TEST_CHECK( parent == child.GetParent() );
3167 UnparentAndReset( child );
3169 DALI_TEST_EQUALS( parent.GetChildCount(), 0u, TEST_LOCATION );
3170 DALI_TEST_CHECK( !child );
3172 // Test that UnparentAndReset is a NOOP with empty handle
3173 UnparentAndReset( child );
3175 DALI_TEST_CHECK( !child );
3179 int UtcDaliActorGetChildAt(void)
3181 TestApplication app;
3182 tet_infoline(" UtcDaliActorGetChildAt");
3184 Actor parent = Actor::New();
3185 Stage::GetCurrent().Add( parent );
3187 Actor child0 = Actor::New();
3188 parent.Add( child0 );
3190 Actor child1 = Actor::New();
3191 parent.Add( child1 );
3193 Actor child2 = Actor::New();
3194 parent.Add( child2 );
3196 DALI_TEST_EQUALS( parent.GetChildAt( 0 ), child0, TEST_LOCATION );
3197 DALI_TEST_EQUALS( parent.GetChildAt( 1 ), child1, TEST_LOCATION );
3198 DALI_TEST_EQUALS( parent.GetChildAt( 2 ), child2, TEST_LOCATION );
3202 int UtcDaliActorSetGetOverlay(void)
3204 TestApplication app;
3205 tet_infoline(" UtcDaliActorSetGetOverlay");
3207 Actor parent = Actor::New();
3208 parent.SetDrawMode(DrawMode::OVERLAY_2D );
3209 DALI_TEST_CHECK( parent.GetDrawMode() == DrawMode::OVERLAY_2D );
3214 int UtcDaliActorCreateDestroy(void)
3216 Actor* actor = new Actor;
3217 DALI_TEST_CHECK( actor );
3224 struct PropertyStringIndex
3226 const char * const name;
3227 const Property::Index index;
3228 const Property::Type type;
3231 const PropertyStringIndex PROPERTY_TABLE[] =
3233 { "parentOrigin", Actor::Property::PARENT_ORIGIN, Property::VECTOR3 },
3234 { "parentOriginX", Actor::Property::PARENT_ORIGIN_X, Property::FLOAT },
3235 { "parentOriginY", Actor::Property::PARENT_ORIGIN_Y, Property::FLOAT },
3236 { "parentOriginZ", Actor::Property::PARENT_ORIGIN_Z, Property::FLOAT },
3237 { "anchorPoint", Actor::Property::ANCHOR_POINT, Property::VECTOR3 },
3238 { "anchorPointX", Actor::Property::ANCHOR_POINT_X, Property::FLOAT },
3239 { "anchorPointY", Actor::Property::ANCHOR_POINT_Y, Property::FLOAT },
3240 { "anchorPointZ", Actor::Property::ANCHOR_POINT_Z, Property::FLOAT },
3241 { "size", Actor::Property::SIZE, Property::VECTOR3 },
3242 { "sizeWidth", Actor::Property::SIZE_WIDTH, Property::FLOAT },
3243 { "sizeHeight", Actor::Property::SIZE_HEIGHT, Property::FLOAT },
3244 { "sizeDepth", Actor::Property::SIZE_DEPTH, Property::FLOAT },
3245 { "position", Actor::Property::POSITION, Property::VECTOR3 },
3246 { "positionX", Actor::Property::POSITION_X, Property::FLOAT },
3247 { "positionY", Actor::Property::POSITION_Y, Property::FLOAT },
3248 { "positionZ", Actor::Property::POSITION_Z, Property::FLOAT },
3249 { "worldPosition", Actor::Property::WORLD_POSITION, Property::VECTOR3 },
3250 { "worldPositionX", Actor::Property::WORLD_POSITION_X, Property::FLOAT },
3251 { "worldPositionY", Actor::Property::WORLD_POSITION_Y, Property::FLOAT },
3252 { "worldPositionZ", Actor::Property::WORLD_POSITION_Z, Property::FLOAT },
3253 { "orientation", Actor::Property::ORIENTATION, Property::ROTATION },
3254 { "worldOrientation", Actor::Property::WORLD_ORIENTATION, Property::ROTATION },
3255 { "scale", Actor::Property::SCALE, Property::VECTOR3 },
3256 { "scaleX", Actor::Property::SCALE_X, Property::FLOAT },
3257 { "scaleY", Actor::Property::SCALE_Y, Property::FLOAT },
3258 { "scaleZ", Actor::Property::SCALE_Z, Property::FLOAT },
3259 { "worldScale", Actor::Property::WORLD_SCALE, Property::VECTOR3 },
3260 { "visible", Actor::Property::VISIBLE, Property::BOOLEAN },
3261 { "color", Actor::Property::COLOR, Property::VECTOR4 },
3262 { "colorRed", Actor::Property::COLOR_RED, Property::FLOAT },
3263 { "colorGreen", Actor::Property::COLOR_GREEN, Property::FLOAT },
3264 { "colorBlue", Actor::Property::COLOR_BLUE, Property::FLOAT },
3265 { "colorAlpha", Actor::Property::COLOR_ALPHA, Property::FLOAT },
3266 { "worldColor", Actor::Property::WORLD_COLOR, Property::VECTOR4 },
3267 { "worldMatrix", Actor::Property::WORLD_MATRIX, Property::MATRIX },
3268 { "name", Actor::Property::NAME, Property::STRING },
3269 { "sensitive", Actor::Property::SENSITIVE, Property::BOOLEAN },
3270 { "leaveRequired", Actor::Property::LEAVE_REQUIRED, Property::BOOLEAN },
3271 { "inheritOrientation", Actor::Property::INHERIT_ORIENTATION, Property::BOOLEAN },
3272 { "inheritScale", Actor::Property::INHERIT_SCALE, Property::BOOLEAN },
3273 { "colorMode", Actor::Property::COLOR_MODE, Property::STRING },
3274 { "drawMode", Actor::Property::DRAW_MODE, Property::STRING },
3275 { "sizeModeFactor", Actor::Property::SIZE_MODE_FACTOR, Property::VECTOR3 },
3276 { "widthResizePolicy", Actor::Property::WIDTH_RESIZE_POLICY, Property::STRING },
3277 { "heightResizePolicy", Actor::Property::HEIGHT_RESIZE_POLICY, Property::STRING },
3278 { "sizeScalePolicy", Actor::Property::SIZE_SCALE_POLICY, Property::STRING },
3279 { "widthForHeight", Actor::Property::WIDTH_FOR_HEIGHT, Property::BOOLEAN },
3280 { "heightForWidth", Actor::Property::HEIGHT_FOR_WIDTH, Property::BOOLEAN },
3281 { "padding", Actor::Property::PADDING, Property::VECTOR4 },
3282 { "minimumSize", Actor::Property::MINIMUM_SIZE, Property::VECTOR2 },
3283 { "maximumSize", Actor::Property::MAXIMUM_SIZE, Property::VECTOR2 },
3284 { "inheritPosition", Actor::Property::INHERIT_POSITION, Property::BOOLEAN },
3285 { "clippingMode", Actor::Property::CLIPPING_MODE, Property::STRING },
3286 { "opacity", DevelActor::Property::OPACITY, Property::FLOAT },
3287 { "updateSizeHint", DevelActor::Property::UPDATE_SIZE_HINT, Property::VECTOR2 },
3289 const unsigned int PROPERTY_TABLE_COUNT = sizeof( PROPERTY_TABLE ) / sizeof( PROPERTY_TABLE[0] );
3290 } // unnamed namespace
3292 int UtcDaliActorProperties(void)
3294 TestApplication app;
3296 Actor actor = Actor::New();
3298 for ( unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i )
3300 tet_printf( "Checking %s == %d\n", PROPERTY_TABLE[i].name, PROPERTY_TABLE[i].index );
3301 DALI_TEST_EQUALS( actor.GetPropertyName( PROPERTY_TABLE[i].index ), PROPERTY_TABLE[i].name, TEST_LOCATION );
3302 DALI_TEST_EQUALS( actor.GetPropertyIndex( PROPERTY_TABLE[i].name ), PROPERTY_TABLE[i].index, TEST_LOCATION );
3303 DALI_TEST_EQUALS( actor.GetPropertyType( PROPERTY_TABLE[i].index ), PROPERTY_TABLE[i].type, TEST_LOCATION );
3308 int UtcDaliRelayoutProperties_ResizePolicies(void)
3310 TestApplication app;
3312 Actor actor = Actor::New();
3315 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_RESIZE_POLICY ).Get< std::string >(), "USE_NATURAL_SIZE", TEST_LOCATION );
3316 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_RESIZE_POLICY ).Get< std::string >(), "USE_NATURAL_SIZE", TEST_LOCATION );
3318 // Set resize policy for all dimensions
3319 actor.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
3320 for( unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i)
3322 DALI_TEST_EQUALS( actor.GetResizePolicy( static_cast< Dimension::Type >( 1 << i ) ), ResizePolicy::USE_NATURAL_SIZE, TEST_LOCATION );
3325 // Set individual dimensions
3326 const char* const widthPolicy = "FILL_TO_PARENT";
3327 const char* const heightPolicy = "FIXED";
3329 actor.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, widthPolicy );
3330 actor.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, heightPolicy );
3332 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_RESIZE_POLICY ).Get< std::string >(), widthPolicy, TEST_LOCATION );
3333 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_RESIZE_POLICY ).Get< std::string >(), heightPolicy, TEST_LOCATION );
3335 // Set individual dimensions using enums
3336 ResizePolicy::Type widthPolicyEnum = ResizePolicy::USE_ASSIGNED_SIZE;
3337 ResizePolicy::Type heightPolicyEnum = ResizePolicy::SIZE_RELATIVE_TO_PARENT;
3339 actor.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, widthPolicyEnum );
3340 actor.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, heightPolicyEnum );
3342 DALI_TEST_EQUALS( static_cast< int >( actor.GetResizePolicy( Dimension::WIDTH ) ), static_cast< int >( widthPolicyEnum ), TEST_LOCATION );
3343 DALI_TEST_EQUALS( static_cast< int >( actor.GetResizePolicy( Dimension::HEIGHT ) ), static_cast< int >( heightPolicyEnum ), TEST_LOCATION );
3348 int UtcDaliRelayoutProperties_SizeScalePolicy(void)
3350 TestApplication app;
3352 Actor actor = Actor::New();
3355 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_SCALE_POLICY ).Get< std::string >(), "USE_SIZE_SET", TEST_LOCATION );
3356 DALI_TEST_EQUALS( actor.GetSizeScalePolicy(), SizeScalePolicy::USE_SIZE_SET, TEST_LOCATION );
3358 SizeScalePolicy::Type policy = SizeScalePolicy::FILL_WITH_ASPECT_RATIO;
3359 actor.SetSizeScalePolicy( policy );
3360 DALI_TEST_EQUALS( actor.GetSizeScalePolicy(), policy, TEST_LOCATION );
3363 const char* const policy1 = "FIT_WITH_ASPECT_RATIO";
3364 const char* const policy2 = "FILL_WITH_ASPECT_RATIO";
3366 actor.SetProperty( Actor::Property::SIZE_SCALE_POLICY, policy1 );
3367 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_SCALE_POLICY ).Get< std::string >(), policy1, TEST_LOCATION );
3369 actor.SetProperty( Actor::Property::SIZE_SCALE_POLICY, policy2 );
3370 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_SCALE_POLICY ).Get< std::string >(), policy2, TEST_LOCATION );
3375 int UtcDaliRelayoutProperties_SizeModeFactor(void)
3377 TestApplication app;
3379 Actor actor = Actor::New();
3382 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_MODE_FACTOR ).Get< Vector3 >(), Vector3( 1.0f, 1.0f, 1.0f ), TEST_LOCATION );
3383 DALI_TEST_EQUALS( actor.GetSizeModeFactor(), Vector3( 1.0f, 1.0f, 1.0f ), TEST_LOCATION );
3385 Vector3 sizeMode( 1.0f, 2.0f, 3.0f );
3386 actor.SetSizeModeFactor( sizeMode );
3387 DALI_TEST_EQUALS( actor.GetSizeModeFactor(), sizeMode, TEST_LOCATION );
3390 Vector3 sizeMode1( 2.0f, 3.0f, 4.0f );
3392 actor.SetProperty( Actor::Property::SIZE_MODE_FACTOR, sizeMode1 );
3393 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::SIZE_MODE_FACTOR ).Get< Vector3 >(), sizeMode1, TEST_LOCATION );
3398 int UtcDaliRelayoutProperties_DimensionDependency(void)
3400 TestApplication app;
3402 Actor actor = Actor::New();
3405 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_FOR_HEIGHT ).Get< bool >(), false, TEST_LOCATION );
3406 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_FOR_WIDTH ).Get< bool >(), false, TEST_LOCATION );
3409 actor.SetProperty( Actor::Property::WIDTH_FOR_HEIGHT, true );
3410 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_FOR_HEIGHT ).Get< bool >(), true, TEST_LOCATION );
3412 actor.SetProperty( Actor::Property::HEIGHT_FOR_WIDTH, true );
3413 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::HEIGHT_FOR_WIDTH ).Get< bool >(), true, TEST_LOCATION );
3415 // Test setting another resize policy
3416 actor.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FIXED" );
3417 DALI_TEST_EQUALS( actor.GetProperty( Actor::Property::WIDTH_FOR_HEIGHT ).Get< bool >(), false, TEST_LOCATION );
3422 int UtcDaliRelayoutProperties_Padding(void)
3424 TestApplication app;
3426 Actor actor = Actor::New();
3429 Vector4 padding( 1.0f, 2.0f, 3.0f, 4.0f );
3432 actor.SetProperty( Actor::Property::PADDING, padding );
3433 Vector4 paddingResult = actor.GetProperty( Actor::Property::PADDING ).Get< Vector4 >();
3435 DALI_TEST_EQUALS( paddingResult, padding, Math::MACHINE_EPSILON_0, TEST_LOCATION );
3440 int UtcDaliRelayoutProperties_MinimumMaximumSize(void)
3442 TestApplication app;
3444 Actor actor = Actor::New();
3447 Vector2 minSize( 1.0f, 2.0f );
3449 actor.SetProperty( Actor::Property::MINIMUM_SIZE, minSize );
3450 Vector2 resultMin = actor.GetProperty( Actor::Property::MINIMUM_SIZE ).Get< Vector2 >();
3452 DALI_TEST_EQUALS( resultMin, minSize, Math::MACHINE_EPSILON_0, TEST_LOCATION );
3454 Vector2 maxSize( 3.0f, 4.0f );
3456 actor.SetProperty( Actor::Property::MAXIMUM_SIZE, maxSize );
3457 Vector2 resultMax = actor.GetProperty( Actor::Property::MAXIMUM_SIZE ).Get< Vector2 >();
3459 DALI_TEST_EQUALS( resultMax, maxSize, Math::MACHINE_EPSILON_0, TEST_LOCATION );
3464 int UtcDaliActorGetHeightForWidth(void)
3466 TestApplication app;
3468 Actor actor = Actor::New();
3470 DALI_TEST_EQUALS( actor.GetHeightForWidth( 1.0f ), 1.0f, TEST_LOCATION );
3475 int UtcDaliActorGetWidthForHeight(void)
3477 TestApplication app;
3479 Actor actor = Actor::New();
3481 DALI_TEST_EQUALS( actor.GetWidthForHeight( 1.0f ), 1.0f, TEST_LOCATION );
3486 int UtcDaliActorGetRelayoutSize(void)
3488 TestApplication app;
3490 Actor actor = Actor::New();
3492 // Add actor to stage
3493 Stage::GetCurrent().Add( actor );
3495 DALI_TEST_EQUALS( actor.GetRelayoutSize( Dimension::WIDTH ), 0.0f, TEST_LOCATION );
3497 actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::WIDTH );
3498 actor.SetSize( Vector2( 1.0f, 0.0f ) );
3500 // Flush the queue and render once
3501 app.SendNotification();
3504 DALI_TEST_EQUALS( actor.GetRelayoutSize( Dimension::WIDTH ), 1.0f, TEST_LOCATION );
3509 int UtcDaliActorSetPadding(void)
3511 TestApplication app;
3513 Actor actor = Actor::New();
3516 actor.GetPadding( padding );
3518 DALI_TEST_EQUALS( padding.left, 0.0f, TEST_LOCATION );
3519 DALI_TEST_EQUALS( padding.right, 0.0f, TEST_LOCATION );
3520 DALI_TEST_EQUALS( padding.bottom, 0.0f, TEST_LOCATION );
3521 DALI_TEST_EQUALS( padding.top, 0.0f, TEST_LOCATION );
3523 Padding padding2( 1.0f, 2.0f, 3.0f, 4.0f );
3524 actor.SetPadding( padding2 );
3526 actor.GetPadding( padding );
3528 DALI_TEST_EQUALS( padding.left, padding2.left, TEST_LOCATION );
3529 DALI_TEST_EQUALS( padding.right, padding2.right, TEST_LOCATION );
3530 DALI_TEST_EQUALS( padding.bottom, padding2.bottom, TEST_LOCATION );
3531 DALI_TEST_EQUALS( padding.top, padding2.top, TEST_LOCATION );
3536 int UtcDaliActorSetMinimumSize(void)
3538 TestApplication app;
3540 Actor actor = Actor::New();
3542 Vector2 size = actor.GetMinimumSize();
3544 DALI_TEST_EQUALS( size.width, 0.0f, TEST_LOCATION );
3545 DALI_TEST_EQUALS( size.height, 0.0f, TEST_LOCATION );
3547 Vector2 size2( 1.0f, 2.0f );
3548 actor.SetMinimumSize( size2 );
3550 size = actor.GetMinimumSize();
3552 DALI_TEST_EQUALS( size.width, size2.width, TEST_LOCATION );
3553 DALI_TEST_EQUALS( size.height, size2.height, TEST_LOCATION );
3558 int UtcDaliActorSetMaximumSize(void)
3560 TestApplication app;
3562 Actor actor = Actor::New();
3564 Vector2 size = actor.GetMaximumSize();
3566 DALI_TEST_EQUALS( size.width, FLT_MAX, TEST_LOCATION );
3567 DALI_TEST_EQUALS( size.height, FLT_MAX, TEST_LOCATION );
3569 Vector2 size2( 1.0f, 2.0f );
3570 actor.SetMaximumSize( size2 );
3572 size = actor.GetMaximumSize();
3574 DALI_TEST_EQUALS( size.width, size2.width, TEST_LOCATION );
3575 DALI_TEST_EQUALS( size.height, size2.height, TEST_LOCATION );
3580 int UtcDaliActorOnRelayoutSignal(void)
3582 tet_infoline("Testing Dali::Actor::OnRelayoutSignal()");
3584 TestApplication application;
3587 gOnRelayoutCallBackCalled = false;
3588 gActorNamesRelayout.clear();
3590 Actor actor = Actor::New();
3591 actor.SetName( "actor" );
3592 actor.OnRelayoutSignal().Connect( OnRelayoutCallback );
3595 DALI_TEST_CHECK( ! gOnRelayoutCallBackCalled );
3597 // Add actor to stage
3598 Stage::GetCurrent().Add( actor );
3600 actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
3601 actor.SetSize( Vector2( 1.0f, 2.0 ) );
3603 // Flush the queue and render once
3604 application.SendNotification();
3605 application.Render();
3607 // OnRelayout emitted
3608 DALI_TEST_EQUALS( gOnRelayoutCallBackCalled, true, TEST_LOCATION );
3609 DALI_TEST_EQUALS( "actor", gActorNamesRelayout[ 0 ], TEST_LOCATION );
3614 int UtcDaliActorGetHierachyDepth(void)
3616 TestApplication application;
3617 tet_infoline("Testing Dali::Actor::GetHierarchyDepth()");
3620 /* Build tree of actors:
3630 * GetHierarchyDepth should return 1 for A, 2 for B and C, and 3 for D, E and F.
3632 Stage stage( Stage::GetCurrent() );
3634 Actor actorA = Actor::New();
3635 Actor actorB = Actor::New();
3636 Actor actorC = Actor::New();
3637 Actor actorD = Actor::New();
3638 Actor actorE = Actor::New();
3639 Actor actorF = Actor::New();
3641 //Test that root actor has depth equal 0
3642 DALI_TEST_EQUALS( 0, stage.GetRootLayer().GetHierarchyDepth(), TEST_LOCATION );
3644 //Test actors return depth -1 when not connected to the tree
3645 DALI_TEST_EQUALS( -1, actorA.GetHierarchyDepth(), TEST_LOCATION );
3646 DALI_TEST_EQUALS( -1, actorB.GetHierarchyDepth(), TEST_LOCATION );
3647 DALI_TEST_EQUALS( -1, actorC.GetHierarchyDepth(), TEST_LOCATION );
3648 DALI_TEST_EQUALS( -1, actorD.GetHierarchyDepth(), TEST_LOCATION );
3649 DALI_TEST_EQUALS( -1, actorE.GetHierarchyDepth(), TEST_LOCATION );
3650 DALI_TEST_EQUALS( -1, actorF.GetHierarchyDepth(), TEST_LOCATION );
3652 //Create the hierarchy
3653 stage.Add( actorA );
3654 actorA.Add( actorB );
3655 actorA.Add( actorC );
3656 actorB.Add( actorD );
3657 actorB.Add( actorE );
3658 actorC.Add( actorF );
3660 //Test actors return correct depth
3661 DALI_TEST_EQUALS( 1, actorA.GetHierarchyDepth(), TEST_LOCATION );
3662 DALI_TEST_EQUALS( 2, actorB.GetHierarchyDepth(), TEST_LOCATION );
3663 DALI_TEST_EQUALS( 2, actorC.GetHierarchyDepth(), TEST_LOCATION );
3664 DALI_TEST_EQUALS( 3, actorD.GetHierarchyDepth(), TEST_LOCATION );
3665 DALI_TEST_EQUALS( 3, actorE.GetHierarchyDepth(), TEST_LOCATION );
3666 DALI_TEST_EQUALS( 3, actorF.GetHierarchyDepth(), TEST_LOCATION );
3668 //Removing actorB from the hierarchy. actorB, actorD and actorE should now have depth equal -1
3669 actorA.Remove( actorB );
3671 DALI_TEST_EQUALS( -1, actorB.GetHierarchyDepth(), TEST_LOCATION );
3672 DALI_TEST_EQUALS( -1, actorD.GetHierarchyDepth(), TEST_LOCATION );
3673 DALI_TEST_EQUALS( -1, actorE.GetHierarchyDepth(), TEST_LOCATION );
3675 //Removing actorA from the stage. All actors should have depth equal -1
3676 stage.Remove( actorA );
3678 DALI_TEST_EQUALS( -1, actorA.GetHierarchyDepth(), TEST_LOCATION );
3679 DALI_TEST_EQUALS( -1, actorB.GetHierarchyDepth(), TEST_LOCATION );
3680 DALI_TEST_EQUALS( -1, actorC.GetHierarchyDepth(), TEST_LOCATION );
3681 DALI_TEST_EQUALS( -1, actorD.GetHierarchyDepth(), TEST_LOCATION );
3682 DALI_TEST_EQUALS( -1, actorE.GetHierarchyDepth(), TEST_LOCATION );
3683 DALI_TEST_EQUALS( -1, actorF.GetHierarchyDepth(), TEST_LOCATION );
3688 int UtcDaliActorAnchorPointPropertyAsString(void)
3690 TestApplication application;
3692 Actor actor = Actor::New();
3694 actor.SetProperty( Actor::Property::ANCHOR_POINT, "TOP_LEFT" );
3695 DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::TOP_LEFT, TEST_LOCATION );
3697 actor.SetProperty( Actor::Property::ANCHOR_POINT, "TOP_CENTER" );
3698 DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::TOP_CENTER, TEST_LOCATION );
3700 actor.SetProperty( Actor::Property::ANCHOR_POINT, "TOP_RIGHT" );
3701 DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::TOP_RIGHT, TEST_LOCATION );
3703 actor.SetProperty( Actor::Property::ANCHOR_POINT, "CENTER_LEFT" );
3704 DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::CENTER_LEFT, TEST_LOCATION );
3706 actor.SetProperty( Actor::Property::ANCHOR_POINT, "CENTER" );
3707 DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::CENTER, TEST_LOCATION );
3709 actor.SetProperty( Actor::Property::ANCHOR_POINT, "CENTER_RIGHT" );
3710 DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::CENTER_RIGHT, TEST_LOCATION );
3712 actor.SetProperty( Actor::Property::ANCHOR_POINT, "BOTTOM_LEFT" );
3713 DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION );
3715 actor.SetProperty( Actor::Property::ANCHOR_POINT, "BOTTOM_CENTER" );
3716 DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION );
3718 actor.SetProperty( Actor::Property::ANCHOR_POINT, "BOTTOM_RIGHT" );
3719 DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION );
3721 // Invalid should not change anything
3722 actor.SetProperty( Actor::Property::ANCHOR_POINT, "INVALID_ARG" );
3723 DALI_TEST_EQUALS( actor.GetCurrentAnchorPoint(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION );
3728 int UtcDaliActorParentOriginPropertyAsString(void)
3730 TestApplication application;
3732 Actor actor = Actor::New();
3734 actor.SetProperty( Actor::Property::PARENT_ORIGIN, "TOP_LEFT" );
3735 DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::TOP_LEFT, TEST_LOCATION );
3737 actor.SetProperty( Actor::Property::PARENT_ORIGIN, "TOP_CENTER" );
3738 DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::TOP_CENTER, TEST_LOCATION );
3740 actor.SetProperty( Actor::Property::PARENT_ORIGIN, "TOP_RIGHT" );
3741 DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::TOP_RIGHT, TEST_LOCATION );
3743 actor.SetProperty( Actor::Property::PARENT_ORIGIN, "CENTER_LEFT" );
3744 DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::CENTER_LEFT, TEST_LOCATION );
3746 actor.SetProperty( Actor::Property::PARENT_ORIGIN, "CENTER" );
3747 DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::CENTER, TEST_LOCATION );
3749 actor.SetProperty( Actor::Property::PARENT_ORIGIN, "CENTER_RIGHT" );
3750 DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::CENTER_RIGHT, TEST_LOCATION );
3752 actor.SetProperty( Actor::Property::PARENT_ORIGIN, "BOTTOM_LEFT" );
3753 DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION );
3755 actor.SetProperty( Actor::Property::PARENT_ORIGIN, "BOTTOM_CENTER" );
3756 DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION );
3758 actor.SetProperty( Actor::Property::PARENT_ORIGIN, "BOTTOM_RIGHT" );
3759 DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION );
3761 // Invalid should not change anything
3762 actor.SetProperty( Actor::Property::PARENT_ORIGIN, "INVALID_ARG" );
3763 DALI_TEST_EQUALS( actor.GetCurrentParentOrigin(), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION );
3768 int UtcDaliActorColorModePropertyAsString(void)
3770 TestApplication application;
3772 Actor actor = Actor::New();
3774 actor.SetProperty( Actor::Property::COLOR_MODE, "USE_OWN_COLOR" );
3775 DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_COLOR, TEST_LOCATION );
3777 actor.SetProperty( Actor::Property::COLOR_MODE, "USE_PARENT_COLOR" );
3778 DALI_TEST_EQUALS( actor.GetColorMode(), USE_PARENT_COLOR, TEST_LOCATION );
3780 actor.SetProperty( Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_COLOR" );
3781 DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION );
3783 actor.SetProperty( Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_ALPHA" );
3784 DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION );
3786 // Invalid should not change anything
3787 actor.SetProperty( Actor::Property::COLOR_MODE, "INVALID_ARG" );
3788 DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION );
3793 int UtcDaliActorDrawModePropertyAsString(void)
3795 TestApplication application;
3797 Actor actor = Actor::New();
3799 actor.SetProperty( Actor::Property::DRAW_MODE, "NORMAL" );
3800 DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::NORMAL, TEST_LOCATION );
3802 actor.SetProperty( Actor::Property::DRAW_MODE, "OVERLAY_2D" );
3803 DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::OVERLAY_2D, TEST_LOCATION );
3805 // Invalid should not change anything
3806 actor.SetProperty( Actor::Property::DRAW_MODE, "INVALID_ARG" );
3807 DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::OVERLAY_2D, TEST_LOCATION );
3812 int UtcDaliActorColorModePropertyAsEnum(void)
3814 TestApplication application;
3816 Actor actor = Actor::New();
3818 actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_COLOR );
3819 DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_COLOR, TEST_LOCATION );
3821 actor.SetProperty( Actor::Property::COLOR_MODE, USE_PARENT_COLOR );
3822 DALI_TEST_EQUALS( actor.GetColorMode(), USE_PARENT_COLOR, TEST_LOCATION );
3824 actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR );
3825 DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION );
3827 actor.SetProperty( Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_ALPHA );
3828 DALI_TEST_EQUALS( actor.GetColorMode(), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION );
3833 int UtcDaliActorDrawModePropertyAsEnum(void)
3835 TestApplication application;
3837 Actor actor = Actor::New();
3839 actor.SetProperty( Actor::Property::DRAW_MODE, DrawMode::NORMAL );
3840 DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::NORMAL, TEST_LOCATION );
3842 actor.SetProperty( Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D );
3843 DALI_TEST_EQUALS( actor.GetDrawMode(), DrawMode::OVERLAY_2D, TEST_LOCATION );
3848 int UtcDaliActorAddRendererP(void)
3850 tet_infoline("Testing Actor::AddRenderer");
3851 TestApplication application;
3853 Actor actor = Actor::New();
3855 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
3857 Geometry geometry = CreateQuadGeometry();
3858 Shader shader = CreateShader();
3859 Renderer renderer = Renderer::New(geometry, shader);
3861 actor.AddRenderer( renderer );
3862 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
3863 DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
3868 int UtcDaliActorAddRendererN(void)
3870 tet_infoline("Testing Actor::AddRenderer");
3871 TestApplication application;
3873 Actor actor = Actor::New();
3879 actor.AddRenderer( renderer );
3880 tet_printf("Assertion test failed - no Exception\n" );
3881 tet_result(TET_FAIL);
3883 catch(Dali::DaliException& e)
3885 DALI_TEST_PRINT_ASSERT( e );
3886 DALI_TEST_ASSERT(e, "Renderer handle is empty", TEST_LOCATION);
3887 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
3891 tet_printf("Assertion test failed - wrong Exception\n" );
3892 tet_result(TET_FAIL);
3898 int UtcDaliActorAddRendererOnStage(void)
3900 tet_infoline("Testing Actor::AddRenderer");
3901 TestApplication application;
3903 Actor actor = Actor::New();
3904 Stage::GetCurrent().Add(actor);
3906 application.SendNotification();
3907 application.Render(0);
3909 Geometry geometry = CreateQuadGeometry();
3910 Shader shader = CreateShader();
3911 Renderer renderer = Renderer::New(geometry, shader);
3913 application.SendNotification();
3914 application.Render(0);
3918 actor.AddRenderer( renderer );
3919 tet_result(TET_PASS);
3923 tet_result(TET_FAIL);
3929 int UtcDaliActorRemoveRendererP1(void)
3931 tet_infoline("Testing Actor::RemoveRenderer");
3932 TestApplication application;
3934 Actor actor = Actor::New();
3936 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
3939 Geometry geometry = CreateQuadGeometry();
3940 Shader shader = CreateShader();
3941 Renderer renderer = Renderer::New(geometry, shader);
3943 actor.AddRenderer( renderer );
3944 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
3945 DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
3947 application.SendNotification();
3948 application.Render();
3952 Renderer renderer = actor.GetRendererAt(0);
3953 actor.RemoveRenderer(renderer);
3954 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
3956 application.SendNotification();
3957 application.Render();
3960 // Call one final time to ensure that the renderer is actually removed after
3961 // the handle goes out of scope, and excercises the deletion code path in
3962 // scene graph and render.
3963 application.SendNotification();
3964 application.Render();
3969 int UtcDaliActorRemoveRendererP2(void)
3971 tet_infoline("Testing Actor::RemoveRenderer");
3972 TestApplication application;
3974 Actor actor = Actor::New();
3976 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
3978 Geometry geometry = CreateQuadGeometry();
3979 Shader shader = CreateShader();
3980 Renderer renderer = Renderer::New(geometry, shader);
3982 actor.AddRenderer( renderer );
3983 application.SendNotification();
3984 application.Render();
3986 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
3987 DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
3989 actor.RemoveRenderer(0);
3990 application.SendNotification();
3991 application.Render();
3993 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
3995 // Shut down whilst holding onto the renderer handle.
4000 int UtcDaliActorRemoveRendererN(void)
4002 tet_infoline("Testing Actor::RemoveRenderer");
4003 TestApplication application;
4005 Actor actor = Actor::New();
4007 DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
4009 Geometry geometry = CreateQuadGeometry();
4010 Shader shader = CreateShader();
4011 Renderer renderer = Renderer::New(geometry, shader);
4013 actor.AddRenderer( renderer );
4014 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
4015 DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
4017 actor.RemoveRenderer(10);
4018 DALI_TEST_EQUALS( actor.GetRendererAt(0), renderer, TEST_LOCATION );
4019 DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
4024 // Clipping test helper functions:
4025 Actor CreateActorWithContent( uint32_t width, uint32_t height)
4027 BufferImage image = BufferImage::New( width, height );
4028 Actor actor = CreateRenderableActor( image );
4030 // Setup dimensions and position so actor is not skipped by culling.
4031 actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
4032 actor.SetSize( width, height );
4033 actor.SetParentOrigin( ParentOrigin::CENTER );
4034 actor.SetAnchorPoint( AnchorPoint::CENTER );
4039 Actor CreateActorWithContent16x16()
4041 return CreateActorWithContent( 16, 16 );
4044 void GenerateTrace( TestApplication& application, TraceCallStack& enabledDisableTrace, TraceCallStack& stencilTrace )
4046 enabledDisableTrace.Reset();
4047 stencilTrace.Reset();
4048 enabledDisableTrace.Enable( true );
4049 stencilTrace.Enable( true );
4051 application.SendNotification();
4052 application.Render();
4054 enabledDisableTrace.Enable( false );
4055 stencilTrace.Enable( false );
4058 void CheckColorMask( TestGlAbstraction& glAbstraction, bool maskValue )
4060 const TestGlAbstraction::ColorMaskParams& colorMaskParams = glAbstraction.GetColorMaskParams();
4062 DALI_TEST_EQUALS<bool>( colorMaskParams.red, maskValue, TEST_LOCATION );
4063 DALI_TEST_EQUALS<bool>( colorMaskParams.green, maskValue, TEST_LOCATION );
4064 DALI_TEST_EQUALS<bool>( colorMaskParams.blue, maskValue, TEST_LOCATION );
4065 DALI_TEST_EQUALS<bool>( colorMaskParams.alpha, maskValue, TEST_LOCATION );
4068 int UtcDaliActorPropertyClippingP(void)
4070 // This test checks the clippingMode property.
4071 tet_infoline( "Testing Actor::Property::ClippingMode: P" );
4072 TestApplication application;
4074 Actor actor = Actor::New();
4076 // Check default clippingEnabled value.
4077 Property::Value getValue( actor.GetProperty( Actor::Property::CLIPPING_MODE ) );
4080 bool getValueResult = getValue.Get( value );
4081 DALI_TEST_CHECK( getValueResult );
4083 if( getValueResult )
4085 DALI_TEST_EQUALS<int>( value, ClippingMode::DISABLED, TEST_LOCATION );
4088 // Check setting the property to the stencil mode.
4089 actor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
4091 // Check the new value was set.
4092 getValue = actor.GetProperty( Actor::Property::CLIPPING_MODE );
4093 getValueResult = getValue.Get( value );
4094 DALI_TEST_CHECK( getValueResult );
4096 if( getValueResult )
4098 DALI_TEST_EQUALS<int>( value, ClippingMode::CLIP_CHILDREN, TEST_LOCATION );
4101 // Check setting the property to the scissor mode.
4102 actor.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
4104 // Check the new value was set.
4105 getValue = actor.GetProperty( Actor::Property::CLIPPING_MODE );
4106 getValueResult = getValue.Get( value );
4107 DALI_TEST_CHECK( getValueResult );
4109 if( getValueResult )
4111 DALI_TEST_EQUALS<int>( value, ClippingMode::CLIP_TO_BOUNDING_BOX, TEST_LOCATION );
4116 int UtcDaliActorPropertyClippingN(void)
4118 // Negative test case for Clipping.
4119 tet_infoline( "Testing Actor::Property::ClippingMode: N" );
4120 TestApplication application;
4122 Actor actor = Actor::New();
4124 // Check default clippingEnabled value.
4125 Property::Value getValue( actor.GetProperty( Actor::Property::CLIPPING_MODE ) );
4128 bool getValueResult = getValue.Get( value );
4129 DALI_TEST_CHECK( getValueResult );
4131 if( getValueResult )
4133 DALI_TEST_EQUALS<int>( value, ClippingMode::DISABLED, TEST_LOCATION );
4136 // Check setting an invalid property value won't change the current property value.
4137 actor.SetProperty( Actor::Property::CLIPPING_MODE, "INVALID_PROPERTY" );
4139 getValue = actor.GetProperty( Actor::Property::CLIPPING_MODE );
4140 getValueResult = getValue.Get( value );
4141 DALI_TEST_CHECK( getValueResult );
4143 if( getValueResult )
4145 DALI_TEST_EQUALS<int>( value, ClippingMode::DISABLED, TEST_LOCATION );
4151 int UtcDaliActorPropertyClippingActor(void)
4153 // This test checks that an actor is correctly setup for clipping.
4154 tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_CHILDREN actor" );
4155 TestApplication application;
4157 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4158 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4159 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4160 size_t startIndex = 0u;
4162 // Create a clipping actor.
4163 Actor actorDepth1Clip = CreateActorWithContent16x16();
4164 actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
4165 Stage::GetCurrent().Add( actorDepth1Clip );
4167 // Gather the call trace.
4168 GenerateTrace( application, enabledDisableTrace, stencilTrace );
4170 // Check we are writing to the color buffer.
4171 CheckColorMask( glAbstraction, true );
4173 // Check the stencil buffer was enabled.
4174 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) ); // 2960 is GL_STENCIL_TEST
4176 // Check the stencil buffer was cleared.
4177 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "ClearStencil", "0", startIndex ) );
4179 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4180 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc", "514, 1, 0", startIndex ) ); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4181 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask", "1", startIndex ) );
4182 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7681, 7681", startIndex ) ); // GL_KEEP, GL_REPLACE, GL_REPLACE
4187 int UtcDaliActorPropertyClippingActorEnableThenDisable(void)
4189 // This test checks that an actor is correctly setup for clipping and then correctly setup when clipping is disabled
4190 tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_CHILDREN actor enable and then disable" );
4191 TestApplication application;
4193 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4194 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4195 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4196 size_t startIndex = 0u;
4198 // Create a clipping actor.
4199 Actor actorDepth1Clip = CreateActorWithContent16x16();
4200 actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
4201 Stage::GetCurrent().Add( actorDepth1Clip );
4203 // Gather the call trace.
4204 GenerateTrace( application, enabledDisableTrace, stencilTrace );
4206 // Check we are writing to the color buffer.
4207 CheckColorMask( glAbstraction, true );
4209 // Check the stencil buffer was enabled.
4210 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) ); // 2960 is GL_STENCIL_TEST
4212 // Check the stencil buffer was cleared.
4213 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "ClearStencil", "0", startIndex ) );
4215 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4216 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc", "514, 1, 0", startIndex ) ); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4217 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask", "1", startIndex ) );
4218 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7681, 7681", startIndex ) ); // GL_KEEP, GL_REPLACE, GL_REPLACE
4220 // Now disable the clipping
4221 actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED );
4223 // Gather the call trace.
4224 GenerateTrace( application, enabledDisableTrace, stencilTrace );
4226 // Check the stencil buffer was disabled.
4227 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Disable", "2960" ) ); // 2960 is GL_STENCIL_TEST
4229 // Ensure all values in stencil-mask are set to 1.
4231 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask", "255", startIndex ) );
4236 int UtcDaliActorPropertyClippingNestedChildren(void)
4238 // This test checks that a hierarchy of actors are clipped correctly by
4239 // writing to and reading from the correct bit-planes of the stencil buffer.
4240 tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_CHILDREN nested children" );
4241 TestApplication application;
4242 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4243 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4244 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4246 // Create a clipping actor.
4247 Actor actorDepth1Clip = CreateActorWithContent16x16();
4248 actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
4249 Stage::GetCurrent().Add( actorDepth1Clip );
4251 // Create a child actor.
4252 Actor childDepth2 = CreateActorWithContent16x16();
4253 actorDepth1Clip.Add( childDepth2 );
4255 // Create another clipping actor.
4256 Actor childDepth2Clip = CreateActorWithContent16x16();
4257 childDepth2Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
4258 childDepth2.Add( childDepth2Clip );
4260 // Create another 2 child actors. We do this so 2 nodes will have the same clipping ID.
4261 // This tests the sort algorithm.
4262 Actor childDepth3 = CreateActorWithContent16x16();
4263 childDepth2Clip.Add( childDepth3 );
4264 Actor childDepth4 = CreateActorWithContent16x16();
4265 childDepth3.Add( childDepth4 );
4267 // Gather the call trace.
4268 GenerateTrace( application, enabledDisableTrace, stencilTrace );
4270 // Check we are writing to the color buffer.
4271 CheckColorMask( glAbstraction, true );
4273 // Check the stencil buffer was enabled.
4274 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) ); // 2960 is GL_STENCIL_TEST
4276 // Perform the test twice, once for 2D layer, and once for 3D.
4277 for( unsigned int i = 0u ; i < 2u; ++i )
4279 size_t startIndex = 0u;
4281 // Check the stencil buffer was cleared.
4282 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "ClearStencil", "0", startIndex ) );
4284 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4285 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc", "514, 1, 0", startIndex ) ); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4286 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask", "1", startIndex ) ); // Write to the first bit-plane
4287 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7681, 7681", startIndex ) ); // GL_KEEP, GL_REPLACE, GL_REPLACE
4289 // Check the correct setup was done to test against first bit-plane (only) of the stencil buffer.
4290 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc", "514, 1, 255", startIndex ) ); // 514 is GL_EQUAL
4291 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7680, 7680", startIndex ) ); // GL_KEEP, GL_KEEP, GL_KEEP
4293 // Check we are set up to write to the second bitplane of the stencil buffer (only).
4294 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc", "514, 3, 1", startIndex ) ); // 514 is GL_EQUAL, Test both bit-planes 1 & 2
4295 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilMask", "3", startIndex ) ); // Write to second (and previous) bit-planes
4296 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7681, 7681", startIndex ) ); // GL_KEEP, GL_REPLACE, GL_REPLACE
4298 // Check we are set up to test against both the first and second bit-planes of the stencil buffer.
4299 // (Both must be set to pass the check).
4300 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilFunc", "514, 3, 255", startIndex ) ); // 514 is GL_EQUAL, Test both bit-planes 1 & 2
4301 DALI_TEST_CHECK( stencilTrace.FindMethodAndParamsFromStartIndex( "StencilOp", "7680, 7680, 7680", startIndex ) ); // GL_KEEP, GL_KEEP, GL_KEEP
4303 // If we are on the first loop, set the layer to 3D and loop to perform the test again.
4306 Stage::GetCurrent().GetRootLayer().SetBehavior( Layer::LAYER_3D );
4307 GenerateTrace( application, enabledDisableTrace, stencilTrace );
4314 int UtcDaliActorPropertyClippingActorDrawOrder(void)
4316 // This test checks that a hierarchy of actors are drawn in the correct order when clipping is enabled.
4317 tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_CHILDREN draw order" );
4318 TestApplication application;
4319 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4320 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4322 /* We create a small tree of actors as follows:
4326 Clipping enabled -> B D
4330 The correct draw order is "ABCDE" (the same as if clipping was not enabled).
4333 for( int i = 0; i < 5; ++i )
4335 BufferImage image = BufferImage::New( 16u, 16u );
4336 Actor actor = CreateRenderableActor( image );
4338 // Setup dimensions and position so actor is not skipped by culling.
4339 actor.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS );
4340 actor.SetSize( 16.0f, 16.0f );
4344 actor.SetParentOrigin( ParentOrigin::CENTER );
4348 float b = i > 2 ? 1.0f : -1.0f;
4349 actor.SetParentOrigin( Vector3( 0.5 + ( 0.2f * b ), 0.8f, 0.8f ) );
4355 // Enable clipping on the actor at the top of the left branch.
4356 actors[1].SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
4358 // Build the scene graph.
4359 Stage::GetCurrent().Add( actors[0] );
4362 actors[0].Add( actors[1] );
4363 actors[1].Add( actors[2] );
4366 actors[0].Add( actors[3] );
4367 actors[3].Add( actors[4] );
4369 // Gather the call trace.
4370 enabledDisableTrace.Reset();
4371 enabledDisableTrace.Enable( true );
4372 application.SendNotification();
4373 application.Render();
4374 enabledDisableTrace.Enable( false );
4376 /* Check stencil is enabled and disabled again (as right-hand branch of tree is drawn).
4378 Note: Correct enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960 StackTrace: Index:2, Function:Disable, ParamList:2960
4379 Incorrect enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960
4381 size_t startIndex = 0u;
4382 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParamsFromStartIndex( "Enable", "3042", startIndex ) );
4383 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParamsFromStartIndex( "Enable", "2960", startIndex ) ); // 2960 is GL_STENCIL_TEST
4384 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParamsFromStartIndex( "Disable", "2960", startIndex ) );
4386 // Swap the clipping actor from top of left branch to top of right branch.
4387 actors[1].SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED );
4388 actors[3].SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
4390 // Gather the call trace.
4391 enabledDisableTrace.Reset();
4392 enabledDisableTrace.Enable( true );
4393 application.SendNotification();
4394 application.Render();
4395 enabledDisableTrace.Enable( false );
4397 // Check stencil is enabled but NOT disabled again (as right-hand branch of tree is drawn).
4398 // This proves the draw order has remained the same.
4400 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParamsFromStartIndex( "Enable", "2960", startIndex ) );
4401 DALI_TEST_CHECK( !enabledDisableTrace.FindMethodAndParamsFromStartIndex( "Disable", "2960", startIndex ) );
4406 int UtcDaliActorPropertyScissorClippingActor(void)
4408 // This test checks that an actor is correctly setup for clipping.
4409 tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor" );
4410 TestApplication application;
4412 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4413 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4414 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4416 const Vector2 stageSize( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT );
4417 const Vector2 imageSize( 16.0f, 16.0f );
4419 // Create a clipping actor.
4420 Actor clippingActorA = CreateActorWithContent16x16();
4421 // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system.
4422 // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test.
4423 clippingActorA.SetParentOrigin( ParentOrigin::BOTTOM_LEFT );
4424 clippingActorA.SetAnchorPoint( AnchorPoint::BOTTOM_LEFT );
4425 clippingActorA.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
4426 Stage::GetCurrent().Add( clippingActorA );
4428 // Gather the call trace.
4429 GenerateTrace( application, enabledDisableTrace, scissorTrace );
4431 // Check we are writing to the color buffer.
4432 CheckColorMask( glAbstraction, true );
4434 // Check scissor test was enabled.
4435 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "3089" ) ); // 3089 = 0xC11 (GL_SCISSOR_TEST)
4437 // Check the scissor was set, and the coordinates are correct.
4438 std::stringstream compareParametersString;
4439 compareParametersString << "0, 0, " << imageSize.x << ", " << imageSize.y;
4440 DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", compareParametersString.str() ) ); // Compare with 0, 0, 16, 16
4442 clippingActorA.SetParentOrigin( ParentOrigin::TOP_RIGHT );
4443 clippingActorA.SetAnchorPoint( AnchorPoint::TOP_RIGHT );
4445 // Gather the call trace.
4446 GenerateTrace( application, enabledDisableTrace, scissorTrace );
4448 // Check the scissor was set, and the coordinates are correct.
4449 compareParametersString.str( std::string() );
4450 compareParametersString.clear();
4451 compareParametersString << ( stageSize.x - imageSize.x ) << ", " << ( stageSize.y - imageSize.y ) << ", " << imageSize.x << ", " << imageSize.y;
4452 DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", compareParametersString.str() ) ); // Compare with 464, 784, 16, 16
4457 int UtcDaliActorPropertyScissorClippingActorSiblings(void)
4459 // This test checks that an actor is correctly setup for clipping.
4460 tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actors which are siblings" );
4461 TestApplication application;
4464 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4465 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4466 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4468 const Vector2 stageSize( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT );
4469 const Vector2 sizeA{ stageSize.width, stageSize.height * 0.25f };
4470 const Vector2 sizeB{ stageSize.width, stageSize.height * 0.05f };
4472 // Create a clipping actors.
4473 Actor clippingActorA = CreateActorWithContent( sizeA.width, sizeA.height );
4474 Actor clippingActorB = CreateActorWithContent( sizeB.width, sizeB.height );
4476 clippingActorA.SetParentOrigin( ParentOrigin::CENTER_LEFT );
4477 clippingActorA.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
4478 clippingActorA.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
4480 clippingActorB.SetParentOrigin( ParentOrigin::CENTER_LEFT );
4481 clippingActorB.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
4482 clippingActorB.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
4484 clippingActorA.SetPosition( 0.0f, -200.0f, 0.0f );
4485 clippingActorB.SetPosition( 0.0f, 0.0f, 0.0f );
4487 Stage::GetCurrent().Add( clippingActorA );
4488 Stage::GetCurrent().Add( clippingActorB );
4490 // Gather the call trace.
4491 GenerateTrace( application, enabledDisableTrace, scissorTrace );
4493 // Check we are writing to the color buffer.
4494 CheckColorMask( glAbstraction, true );
4496 // Check scissor test was enabled.
4497 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "3089" ) ); // 3089 = 0xC11 (GL_SCISSOR_TEST)
4499 // Check the scissor was set, and the coordinates are correct.
4500 std::stringstream compareParametersString;
4502 std::string clipA( "0, 500, 480, 200" );
4503 std::string clipB( "0, 380, 480, 40" );
4505 DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipA ) );
4506 DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipB ) );
4511 int UtcDaliActorPropertyScissorClippingActorNested01(void)
4513 // This test checks that an actor is correctly setup for clipping.
4514 tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor nested" );
4515 TestApplication application;
4517 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4518 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4519 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4521 const Vector2 stageSize( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT );
4522 const Vector2 imageSize( 16.0f, 16.0f );
4524 /* Create a nest of 2 scissors to test nesting (intersecting clips).
4526 A is drawn first - with scissor clipping on
4527 B is drawn second - also with scissor clipping on
4528 C is the generated clipping region, the intersection ( A ∩ B )
4532 ┌───╂┄┄┄┐ ┃ ┌┄┄┄╆━━━┓ │
4533 │ ┃ ┊ ┃ ━━━━━> ┊ ┃ C ┃ │
4534 │ ┗━━━┿━━━┛ ┊ ┗━━━╃───┘
4538 We then reposition B around each corner of A to test the 4 overlap combinations (thus testing intersecting works correctly).
4541 // Create a clipping actor.
4542 Actor clippingActorA = CreateActorWithContent16x16();
4543 // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system.
4544 // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test.
4545 clippingActorA.SetParentOrigin( ParentOrigin::CENTER );
4546 clippingActorA.SetAnchorPoint( AnchorPoint::CENTER );
4547 clippingActorA.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
4548 Stage::GetCurrent().Add( clippingActorA );
4550 // Create a child clipping actor.
4551 Actor clippingActorB = CreateActorWithContent16x16();
4552 clippingActorB.SetParentOrigin( ParentOrigin::CENTER );
4553 clippingActorB.SetAnchorPoint( AnchorPoint::CENTER );
4554 clippingActorB.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
4555 clippingActorA.Add( clippingActorB );
4557 // positionModifiers is an array of positions to position B around.
4558 // expect is an array of expected scissor clip coordinate results.
4559 const Vector2 positionModifiers[4] = { Vector2( 1.0f, 1.0f ), Vector2( -1.0f, 1.0f ), Vector2( -1.0f, -1.0f ), Vector2( 1.0f, -1.0f ) };
4560 const Vector4 expect[4] = { Vector4( 240, 392, 8, 8 ), Vector4( 232, 392, 8, 8 ), Vector4( 232, 400, 8, 8 ), Vector4( 240, 400, 8, 8 ) };
4562 // Loop through each overlap combination.
4563 for( unsigned int test = 0u; test < 4u; ++test )
4565 // Position the child clipping actor so it intersects with the 1st clipping actor. This changes each loop.
4566 const Vector2 position = ( imageSize / 2.0f ) * positionModifiers[test];
4567 clippingActorB.SetPosition( position.x, position.y );
4569 // Gather the call trace.
4570 GenerateTrace( application, enabledDisableTrace, scissorTrace );
4572 // Check we are writing to the color buffer.
4573 CheckColorMask( glAbstraction, true );
4575 // Check scissor test was enabled.
4576 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "3089" ) ); // 3089 = 0xC11 (GL_SCISSOR_TEST)
4578 // Check the scissor was set, and the coordinates are correct.
4579 const Vector4& expectResults( expect[test] );
4580 std::stringstream compareParametersString;
4581 compareParametersString << expectResults.x << ", " << expectResults.y << ", " << expectResults.z << ", " << expectResults.w;
4582 DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", compareParametersString.str() ) ); // Compare with the expected result
4588 int UtcDaliActorPropertyScissorClippingActorNested02(void)
4590 // This test checks that an actor is correctly setup for clipping.
4591 tet_infoline( "Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor nested" );
4592 TestApplication application;
4594 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4595 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4596 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4598 /* Create a nest of 2 scissors and siblings of the parent.
4608 const Vector2 stageSize( TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT );
4609 const Vector2 sizeA{ stageSize.width, stageSize.height * 0.25f };
4610 const Vector2 sizeB{ stageSize.width, stageSize.height * 0.05f };
4611 const Vector2 sizeC{ stageSize.width, stageSize.height * 0.25f };
4612 const Vector2 sizeD{ stageSize.width, stageSize.height * 0.25f };
4613 const Vector2 sizeE{ stageSize.width, stageSize.height * 0.05f };
4615 // Create a clipping actors.
4616 Actor clippingActorA = CreateActorWithContent( sizeA.width, sizeA.height );
4617 Actor clippingActorB = CreateActorWithContent( sizeB.width, sizeB.height );
4618 Actor clippingActorC = CreateActorWithContent( sizeC.width, sizeC.height );
4619 Actor clippingActorD = CreateActorWithContent( sizeD.width, sizeD.height );
4620 Actor clippingActorE = CreateActorWithContent( sizeE.width, sizeE.height );
4622 clippingActorA.SetParentOrigin( ParentOrigin::CENTER_LEFT );
4623 clippingActorA.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
4624 clippingActorA.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
4626 clippingActorB.SetParentOrigin( ParentOrigin::CENTER_LEFT );
4627 clippingActorB.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
4628 clippingActorB.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
4630 clippingActorC.SetParentOrigin( ParentOrigin::CENTER_LEFT );
4631 clippingActorC.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
4632 clippingActorC.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
4634 clippingActorD.SetParentOrigin( ParentOrigin::CENTER_LEFT );
4635 clippingActorD.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
4636 clippingActorD.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
4638 clippingActorE.SetParentOrigin( ParentOrigin::CENTER_LEFT );
4639 clippingActorE.SetAnchorPoint( AnchorPoint::CENTER_LEFT );
4641 clippingActorA.SetPosition( 0.0f, -200.0f, 0.0f );
4642 clippingActorB.SetPosition( 0.0f, 0.0f, 0.0f );
4643 clippingActorC.SetPosition( 0.0f, 100.0f, 0.0f );
4644 clippingActorD.SetPosition( 0.0f, 0.0f, 0.0f );
4645 clippingActorE.SetPosition( 0.0f, 0.0f, 0.0f );
4647 Stage::GetCurrent().Add( clippingActorA );
4648 clippingActorA.Add( clippingActorB );
4649 Stage::GetCurrent().Add( clippingActorC );
4650 Stage::GetCurrent().Add( clippingActorD );
4651 clippingActorD.Add( clippingActorE );
4653 // Gather the call trace.
4654 GenerateTrace( application, enabledDisableTrace, scissorTrace );
4656 // Check we are writing to the color buffer.
4657 CheckColorMask( glAbstraction, true );
4659 // Check scissor test was enabled.
4660 DALI_TEST_CHECK( enabledDisableTrace.FindMethodAndParams( "Enable", "3089" ) ); // 3089 = 0xC11 (GL_SCISSOR_TEST)
4662 // Check the scissor was set, and the coordinates are correct.
4663 std::string clipA( "0, 500, 480, 200" );
4664 std::string clipB( "0, 580, 480, 40" );
4665 std::string clipC( "0, 200, 480, 200" );
4666 std::string clipD( "0, 300, 480, 200" );
4668 DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipA ) );
4669 DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipB ) );
4670 DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipC ) );
4671 DALI_TEST_CHECK( scissorTrace.FindMethodAndParams( "Scissor", clipD ) );
4672 DALI_TEST_CHECK( scissorTrace.CountMethod( "Scissor" ) == 4 ); // Scissor rect should not be changed in clippingActorE case. So count should be 4.
4677 int UtcDaliActorPropertyClippingActorWithRendererOverride(void)
4679 // This test checks that an actor with clipping will be ignored if overridden by the Renderer properties.
4680 tet_infoline( "Testing Actor::Property::CLIPPING_MODE actor with renderer override" );
4681 TestApplication application;
4683 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4684 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4685 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4687 // Create a clipping actor.
4688 Actor actorDepth1Clip = CreateActorWithContent16x16();
4689 actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
4690 Stage::GetCurrent().Add( actorDepth1Clip );
4692 // Turn the RenderMode to just "COLOR" at the Renderer level to ignore the clippingMode.
4693 actorDepth1Clip.GetRendererAt( 0 ).SetProperty( Renderer::Property::RENDER_MODE, RenderMode::COLOR );
4695 // Gather the call trace.
4696 GenerateTrace( application, enabledDisableTrace, stencilTrace );
4698 // Check we are writing to the color buffer.
4699 CheckColorMask( glAbstraction, true );
4701 // Check the stencil buffer was not enabled.
4702 DALI_TEST_CHECK( !enabledDisableTrace.FindMethodAndParams( "Enable", "2960" ) ); // 2960 is GL_STENCIL_TEST
4704 // Check stencil functions are not called.
4705 DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilFunc" ) );
4706 DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilMask" ) );
4707 DALI_TEST_CHECK( !stencilTrace.FindMethod( "StencilOp" ) );
4709 // Check that scissor clipping is overriden by the renderer properties.
4710 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4712 actorDepth1Clip.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX );
4714 // Gather the call trace.
4715 GenerateTrace( application, enabledDisableTrace, scissorTrace );
4717 // Check the stencil buffer was not enabled.
4718 DALI_TEST_CHECK( !enabledDisableTrace.FindMethodAndParams( "Enable", "3089" ) ); // 3089 = 0xC11 (GL_SCISSOR_TEST)
4720 DALI_TEST_CHECK( !scissorTrace.FindMethod( "StencilFunc" ) );
4725 int UtcDaliGetPropertyN(void)
4727 tet_infoline( "Testing Actor::GetProperty returns a non valid value if property index is out of range" );
4728 TestApplication app;
4730 Actor actor = Actor::New();
4732 unsigned int propertyCount = actor.GetPropertyCount();
4733 DALI_TEST_EQUALS( actor.GetProperty( Property::Index(propertyCount)).GetType(), Property::NONE, TEST_LOCATION );
4737 int UtcDaliActorRaiseLower(void)
4739 tet_infoline( "UtcDaliActor Raise and Lower test\n" );
4741 TestApplication application;
4743 Stage stage( Stage::GetCurrent() );
4745 Actor actorA = Actor::New();
4746 Actor actorB = Actor::New();
4747 Actor actorC = Actor::New();
4749 actorA.SetAnchorPoint( AnchorPoint::CENTER );
4750 actorA.SetParentOrigin( ParentOrigin::CENTER );
4752 actorB.SetAnchorPoint( AnchorPoint::CENTER );
4753 actorB.SetParentOrigin( ParentOrigin::CENTER );
4755 actorC.SetAnchorPoint( AnchorPoint::CENTER );
4756 actorC.SetParentOrigin( ParentOrigin::CENTER );
4758 actorA.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
4759 actorA.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
4761 actorB.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
4762 actorB.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
4764 actorC.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
4765 actorC.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
4767 stage.Add( actorA );
4768 stage.Add( actorB );
4769 stage.Add( actorC );
4771 ResetTouchCallbacks();
4773 application.SendNotification();
4774 application.Render();
4776 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
4777 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
4778 DALI_TEST_EQUALS( gTouchCallBackCalled3, false, TEST_LOCATION );
4780 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
4781 // Only top actor will get touched.
4782 actorA.TouchSignal().Connect( TestTouchCallback );
4783 actorB.TouchSignal().Connect( TestTouchCallback2 );
4784 actorC.TouchSignal().Connect( TestTouchCallback3 );
4786 // Connect ChildOrderChangedSignal
4787 bool orderChangedSignal( false );
4788 Actor orderChangedActor;
4789 ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor );
4790 DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ;
4792 Dali::Integration::Point point;
4793 point.SetDeviceId( 1 );
4794 point.SetState( PointState::DOWN );
4795 point.SetScreenPosition( Vector2( 10.f, 10.f ) );
4796 Dali::Integration::TouchEvent touchEvent;
4797 touchEvent.AddPoint( point );
4799 application.ProcessEvent( touchEvent );
4801 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
4802 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
4803 DALI_TEST_EQUALS( gTouchCallBackCalled3, true , TEST_LOCATION );
4805 ResetTouchCallbacks();
4807 tet_printf( "Testing Raising of Actor\n" );
4809 int preActorOrder( 0 );
4810 int postActorOrder( 0 );
4812 Property::Value value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER );
4813 value.Get( preActorOrder );
4815 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
4817 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
4818 DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION );
4820 // Ensure sort order is calculated before next touch event
4821 application.SendNotification();
4823 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER );
4824 value.Get( postActorOrder );
4826 tet_printf( "Raised ActorB from (%d) to (%d) \n", preActorOrder, postActorOrder );
4828 application.ProcessEvent( touchEvent );
4830 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
4831 DALI_TEST_EQUALS( gTouchCallBackCalled2, true , TEST_LOCATION );
4832 DALI_TEST_EQUALS( gTouchCallBackCalled3, false, TEST_LOCATION );
4834 ResetTouchCallbacks();
4836 tet_printf( "Testing Lowering of Actor\n" );
4838 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER );
4839 value.Get( preActorOrder );
4841 orderChangedSignal = false;
4843 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
4845 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
4846 DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION );
4848 application.SendNotification(); // ensure sort order calculated before next touch event
4850 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER );
4851 value.Get( postActorOrder );
4853 tet_printf( "Lowered ActorB from (%d) to (%d) \n", preActorOrder, postActorOrder );
4855 application.ProcessEvent( touchEvent );
4857 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
4858 DALI_TEST_EQUALS( gTouchCallBackCalled2, false , TEST_LOCATION );
4859 DALI_TEST_EQUALS( gTouchCallBackCalled3, true, TEST_LOCATION );
4861 ResetTouchCallbacks();
4866 int UtcDaliActorRaiseToTopLowerToBottom(void)
4868 tet_infoline( "UtcDaliActorRaiseToTop and LowerToBottom test \n" );
4870 TestApplication application;
4872 Stage stage( Stage::GetCurrent() );
4874 Actor actorA = Actor::New();
4875 Actor actorB = Actor::New();
4876 Actor actorC = Actor::New();
4878 // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each
4879 // enables checking of which actor the uniform is assigned too
4880 Shader shaderA = CreateShader();
4881 shaderA.RegisterProperty( "uRendererColor",1.f);
4883 Shader shaderB = CreateShader();
4884 shaderB.RegisterProperty( "uRendererColor", 2.f );
4886 Shader shaderC = CreateShader();
4887 shaderC.RegisterProperty( "uRendererColor", 3.f );
4889 Geometry geometry = CreateQuadGeometry();
4891 // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C,
4892 Renderer rendererA = Renderer::New(geometry, shaderA);
4893 actorA.AddRenderer(rendererA);
4895 Renderer rendererB = Renderer::New(geometry, shaderB);
4896 actorB.AddRenderer(rendererB);
4898 Renderer rendererC = Renderer::New(geometry, shaderC);
4899 actorC.AddRenderer(rendererC);
4901 actorA.SetAnchorPoint( AnchorPoint::CENTER );
4902 actorA.SetParentOrigin( ParentOrigin::CENTER );
4904 actorB.SetAnchorPoint( AnchorPoint::CENTER );
4905 actorB.SetParentOrigin( ParentOrigin::CENTER );
4907 actorC.SetAnchorPoint( AnchorPoint::CENTER );
4908 actorC.SetParentOrigin( ParentOrigin::CENTER );
4910 actorA.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
4911 actorA.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
4913 actorB.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
4914 actorB.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
4916 actorC.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
4917 actorC.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
4919 stage.Add( actorA );
4920 stage.Add( actorB );
4921 stage.Add( actorC );
4923 ResetTouchCallbacks();
4925 // Connect ChildOrderChangedSignal
4926 bool orderChangedSignal( false );
4927 Actor orderChangedActor;
4928 ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor );
4929 DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ;
4931 // Set up gl abstraction trace so can query the set uniform order
4932 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4933 glAbstraction.EnableSetUniformCallTrace(true);
4934 glAbstraction.ResetSetUniformCallStack();
4936 TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace();
4938 application.SendNotification();
4939 application.Render();
4941 tet_printf( "Trace Output:%s \n", glSetUniformStack.GetTraceString().c_str() );
4944 // Test order of uniforms in stack
4945 int indexC = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "3" );
4946 int indexB = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "2" );
4947 int indexA = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "1" );
4949 bool CBA = ( indexC > indexB) && ( indexB > indexA );
4951 DALI_TEST_EQUALS( CBA, true, TEST_LOCATION );
4953 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
4954 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
4955 DALI_TEST_EQUALS( gTouchCallBackCalled3, false, TEST_LOCATION );
4957 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
4958 // Only top actor will get touched.
4959 actorA.TouchSignal().Connect( TestTouchCallback );
4960 actorB.TouchSignal().Connect( TestTouchCallback2 );
4961 actorC.TouchSignal().Connect( TestTouchCallback3 );
4963 Dali::Integration::Point point;
4964 point.SetDeviceId( 1 );
4965 point.SetState( PointState::DOWN );
4966 point.SetScreenPosition( Vector2( 10.f, 10.f ) );
4967 Dali::Integration::TouchEvent touchEvent;
4968 touchEvent.AddPoint( point );
4970 application.ProcessEvent( touchEvent );
4972 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
4973 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
4974 DALI_TEST_EQUALS( gTouchCallBackCalled3, true , TEST_LOCATION );
4976 ResetTouchCallbacks();
4978 tet_printf( "RaiseToTop ActorA\n" );
4980 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
4981 actorA.RaiseToTop();
4982 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
4983 DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION );
4985 application.SendNotification(); // ensure sorting order is calculated before next touch event
4987 application.ProcessEvent( touchEvent );
4989 glAbstraction.ResetSetUniformCallStack();
4990 glSetUniformStack = glAbstraction.GetSetUniformTrace();
4992 application.SendNotification();
4993 application.Render();
4995 tet_printf( "Trace:%s \n", glSetUniformStack.GetTraceString().c_str() );
4997 // Test order of uniforms in stack
4998 indexC = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "3" );
4999 indexB = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "2" );
5000 indexA = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "1" );
5002 tet_infoline( "Testing A above C and B at bottom\n" );
5003 bool ACB = ( indexA > indexC) && ( indexC > indexB );
5005 DALI_TEST_EQUALS( ACB, true, TEST_LOCATION );
5007 DALI_TEST_EQUALS( gTouchCallBackCalled, true, TEST_LOCATION );
5008 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5009 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5011 ResetTouchCallbacks();
5013 tet_printf( "RaiseToTop ActorB\n" );
5015 orderChangedSignal = false;
5017 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5018 actorB.RaiseToTop();
5019 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
5020 DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION );
5022 application.SendNotification(); // Ensure sort order is calculated before next touch event
5024 application.ProcessEvent( touchEvent );
5026 glAbstraction.ResetSetUniformCallStack();
5027 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5029 application.SendNotification();
5030 application.Render();
5032 tet_printf( "Trace:%s \n", glSetUniformStack.GetTraceString().c_str() );
5034 // Test order of uniforms in stack
5035 indexC = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "3" );
5036 indexB = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "2" );
5037 indexA = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "1" );
5039 tet_infoline( "Testing B above A and C at bottom\n" );
5040 bool BAC = ( indexB > indexA ) && ( indexA > indexC );
5042 DALI_TEST_EQUALS( BAC, true, TEST_LOCATION );
5044 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5045 DALI_TEST_EQUALS( gTouchCallBackCalled2, true, TEST_LOCATION );
5046 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5048 ResetTouchCallbacks();
5050 tet_printf( "LowerToBottom ActorA then ActorB leaving Actor C at Top\n" );
5052 orderChangedSignal = false;
5054 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5055 actorA.LowerToBottom();
5056 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
5057 DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION );
5059 application.SendNotification();
5060 application.Render();
5062 orderChangedSignal = false;
5064 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5065 actorB.LowerToBottom();
5066 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
5067 DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION );
5069 application.SendNotification();
5070 application.Render();
5072 application.ProcessEvent( touchEvent );
5074 glAbstraction.ResetSetUniformCallStack();
5075 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5077 application.SendNotification();
5078 application.Render();
5080 tet_printf( "Trace:%s \n", glSetUniformStack.GetTraceString().c_str() );
5082 // Test order of uniforms in stack
5083 indexC = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "3" );
5084 indexB = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "2" );
5085 indexA = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "1" );
5087 tet_infoline( "Testing C above A and B at bottom\n" );
5088 bool CAB = ( indexC > indexA ) && ( indexA > indexB );
5090 DALI_TEST_EQUALS( CAB, true, TEST_LOCATION );
5092 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5093 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5094 DALI_TEST_EQUALS( gTouchCallBackCalled3, true , TEST_LOCATION );
5096 ResetTouchCallbacks();
5101 int UtcDaliActorRaiseAbove(void)
5103 tet_infoline( "UtcDaliActor RaiseToAbove test \n" );
5105 TestApplication application;
5107 Stage stage( Stage::GetCurrent() );
5109 Actor actorA = Actor::New();
5110 Actor actorB = Actor::New();
5111 Actor actorC = Actor::New();
5113 actorA.SetAnchorPoint( AnchorPoint::CENTER );
5114 actorA.SetParentOrigin( ParentOrigin::CENTER );
5116 actorB.SetAnchorPoint( AnchorPoint::CENTER );
5117 actorB.SetParentOrigin( ParentOrigin::CENTER );
5119 actorC.SetAnchorPoint( AnchorPoint::CENTER );
5120 actorC.SetParentOrigin( ParentOrigin::CENTER );
5122 actorA.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5123 actorA.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5125 actorB.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5126 actorB.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5128 actorC.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5129 actorC.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5131 stage.Add( actorA );
5132 stage.Add( actorB );
5133 stage.Add( actorC );
5135 ResetTouchCallbacks();
5137 application.SendNotification();
5138 application.Render();
5140 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5141 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5142 DALI_TEST_EQUALS( gTouchCallBackCalled3, false, TEST_LOCATION );
5144 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5145 // Only top actor will get touched.
5146 actorA.TouchSignal().Connect( TestTouchCallback );
5147 actorB.TouchSignal().Connect( TestTouchCallback2 );
5148 actorC.TouchSignal().Connect( TestTouchCallback3 );
5150 bool orderChangedSignal( false );
5151 Actor orderChangedActor;
5152 ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor );
5153 DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ;
5155 Dali::Integration::Point point;
5156 point.SetDeviceId( 1 );
5157 point.SetState( PointState::DOWN );
5158 point.SetScreenPosition( Vector2( 10.f, 10.f ) );
5159 Dali::Integration::TouchEvent touchEvent;
5160 touchEvent.AddPoint( point );
5162 application.ProcessEvent( touchEvent );
5164 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5165 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5166 DALI_TEST_EQUALS( gTouchCallBackCalled3, true , TEST_LOCATION );
5168 ResetTouchCallbacks();
5170 tet_printf( "Raise actor B Above Actor C\n" );
5172 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5173 actorB.RaiseAbove( actorC );
5174 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
5175 DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION );
5177 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5178 application.SendNotification();
5179 application.ProcessEvent( touchEvent );
5181 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5182 DALI_TEST_EQUALS( gTouchCallBackCalled2, true, TEST_LOCATION );
5183 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5185 ResetTouchCallbacks();
5187 tet_printf( "Raise actor A Above Actor B\n" );
5189 orderChangedSignal = false;
5191 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5192 actorA.RaiseAbove( actorB );
5193 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
5194 DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION );
5196 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5197 application.SendNotification();
5199 application.ProcessEvent( touchEvent ); // process a touch event on ordered actors.
5201 DALI_TEST_EQUALS( gTouchCallBackCalled, true, TEST_LOCATION );
5202 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5203 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5205 ResetTouchCallbacks();
5210 int UtcDaliActorLowerBelow(void)
5212 tet_infoline( "UtcDaliActor LowerBelow test \n" );
5214 TestApplication application;
5216 Stage stage( Stage::GetCurrent() );
5218 // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each
5219 // enables checking of which actor the uniform is assigned too
5220 Shader shaderA = CreateShader();
5221 shaderA.RegisterProperty( "uRendererColor",1.f);
5223 Shader shaderB = CreateShader();
5224 shaderB.RegisterProperty( "uRendererColor", 2.f );
5226 Shader shaderC = CreateShader();
5227 shaderC.RegisterProperty( "uRendererColor", 3.f );
5229 Actor actorA = Actor::New();
5230 Actor actorB = Actor::New();
5231 Actor actorC = Actor::New();
5233 // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C,
5234 Geometry geometry = CreateQuadGeometry();
5236 Renderer rendererA = Renderer::New(geometry, shaderA);
5237 actorA.AddRenderer(rendererA);
5239 Renderer rendererB = Renderer::New(geometry, shaderB);
5240 actorB.AddRenderer(rendererB);
5242 Renderer rendererC = Renderer::New(geometry, shaderC);
5243 actorC.AddRenderer(rendererC);
5245 actorA.SetAnchorPoint( AnchorPoint::CENTER );
5246 actorA.SetParentOrigin( ParentOrigin::CENTER );
5248 actorB.SetAnchorPoint( AnchorPoint::CENTER );
5249 actorB.SetParentOrigin( ParentOrigin::CENTER );
5251 actorC.SetAnchorPoint( AnchorPoint::CENTER );
5252 actorC.SetParentOrigin( ParentOrigin::CENTER );
5254 actorA.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5255 actorA.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5257 actorB.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5258 actorB.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5260 actorC.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5261 actorC.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5263 Actor container = Actor::New();
5264 container.SetParentOrigin( ParentOrigin::CENTER );
5265 container.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
5266 stage.Add( container );
5268 container.Add( actorA );
5269 container.Add( actorB );
5270 container.Add( actorC );
5272 ResetTouchCallbacks();
5274 // Connect ChildOrderChangedSignal
5275 bool orderChangedSignal( false );
5276 Actor orderChangedActor;
5277 ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor );
5278 DevelActor::ChildOrderChangedSignal( container ).Connect( &application, f ) ;
5280 // Set up gl abstraction trace so can query the set uniform order
5281 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
5282 glAbstraction.EnableSetUniformCallTrace(true);
5283 glAbstraction.ResetSetUniformCallStack();
5284 TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace();
5286 glAbstraction.ResetSetUniformCallStack();
5288 application.SendNotification();
5289 application.Render();
5291 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5293 tet_printf( "Trace:%s \n", glSetUniformStack.GetTraceString().c_str() );
5295 // Test order of uniforms in stack
5296 int indexC = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "3" );
5297 int indexB = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "2" );
5298 int indexA = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "1" );
5300 tet_infoline( "Testing C above B and A at bottom\n" );
5301 bool CBA = ( indexC > indexB) && ( indexB > indexA );
5303 DALI_TEST_EQUALS( CBA, true, TEST_LOCATION );
5305 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5306 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5307 DALI_TEST_EQUALS( gTouchCallBackCalled3, false, TEST_LOCATION );
5309 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5310 // Only top actor will get touched.
5311 actorA.TouchSignal().Connect( TestTouchCallback );
5312 actorB.TouchSignal().Connect( TestTouchCallback2 );
5313 actorC.TouchSignal().Connect( TestTouchCallback3 );
5315 Dali::Integration::Point point;
5316 point.SetDeviceId( 1 );
5317 point.SetState( PointState::DOWN );
5318 point.SetScreenPosition( Vector2( 10.f, 10.f ) );
5319 Dali::Integration::TouchEvent touchEvent;
5320 touchEvent.AddPoint( point );
5322 tet_infoline( "UtcDaliActor Test Set up completed \n" );
5324 application.ProcessEvent( touchEvent );
5326 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5327 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5328 DALI_TEST_EQUALS( gTouchCallBackCalled3, true , TEST_LOCATION );
5330 ResetTouchCallbacks();
5332 tet_printf( "Lower actor C below Actor B ( actor B and A on same level due to insertion order) so C is below both \n" );
5334 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5335 actorC.LowerBelow( actorB );
5336 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
5337 DALI_TEST_EQUALS( orderChangedActor, actorC, TEST_LOCATION );
5339 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5340 application.SendNotification();
5341 application.Render();
5343 application.ProcessEvent( touchEvent ); // touch event
5345 glAbstraction.ResetSetUniformCallStack();
5346 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5348 application.SendNotification();
5349 application.Render();
5351 tet_printf( "Trace:%s \n", glSetUniformStack.GetTraceString().c_str() );
5353 // Test order of uniforms in stack
5354 indexC = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "3" );
5355 indexB = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "2" );
5356 indexA = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "1" );
5358 tet_infoline( "Testing render order is A, C, B" );
5359 DALI_TEST_EQUALS( indexC > indexA, true, TEST_LOCATION );
5360 DALI_TEST_EQUALS( indexB > indexC, true, TEST_LOCATION );
5362 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5363 DALI_TEST_EQUALS( gTouchCallBackCalled2, true, TEST_LOCATION );
5364 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5366 ResetTouchCallbacks();
5368 tet_printf( "Lower actor C below Actor A leaving B on top\n" );
5370 orderChangedSignal = false;
5372 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5373 actorC.LowerBelow( actorA );
5374 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
5375 DALI_TEST_EQUALS( orderChangedActor, actorC, TEST_LOCATION );
5377 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5378 application.SendNotification();
5379 application.Render();
5381 application.ProcessEvent( touchEvent );
5383 glAbstraction.ResetSetUniformCallStack();
5384 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5386 application.Render();
5387 tet_printf( "Trace:%s \n", glSetUniformStack.GetTraceString().c_str() );
5389 // Test order of uniforms in stack
5390 indexC = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "3" );
5391 indexB = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "2" );
5392 indexA = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "1" );
5394 DALI_TEST_EQUALS( indexA > indexC, true, TEST_LOCATION );
5395 DALI_TEST_EQUALS( indexB > indexA, true, TEST_LOCATION );
5397 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5398 DALI_TEST_EQUALS( gTouchCallBackCalled2, true, TEST_LOCATION );
5399 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5401 ResetTouchCallbacks();
5403 tet_printf( "Lower actor B below Actor C leaving A on top\n" );
5405 orderChangedSignal = false;
5407 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5408 actorB.LowerBelow( actorC );
5409 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
5410 DALI_TEST_EQUALS( orderChangedActor, actorB, TEST_LOCATION );
5412 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5413 application.SendNotification();
5414 application.Render();
5416 application.ProcessEvent( touchEvent );
5418 glAbstraction.ResetSetUniformCallStack();
5419 glSetUniformStack = glAbstraction.GetSetUniformTrace();
5421 application.Render();
5422 tet_printf( "Trace:%s \n", glSetUniformStack.GetTraceString().c_str() );
5424 // Test order of uniforms in stack
5425 indexC = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "3" );
5426 indexB = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "2" );
5427 indexA = glSetUniformStack.FindIndexFromMethodAndParams( "uRendererColor", "1" );
5429 DALI_TEST_EQUALS( indexC > indexB, true, TEST_LOCATION );
5430 DALI_TEST_EQUALS( indexA > indexC, true, TEST_LOCATION );
5436 int UtcDaliActorRaiseAboveDifferentParentsN(void)
5438 tet_infoline( "UtcDaliActor RaiseToAbove test with actor and target actor having different parents \n" );
5440 TestApplication application;
5442 Stage stage( Stage::GetCurrent() );
5444 Actor parentA = Actor::New();
5445 Actor parentB = Actor::New();
5446 parentA.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5447 parentA.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5448 parentB.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5449 parentB.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5451 parentA.SetAnchorPoint( AnchorPoint::CENTER );
5452 parentA.SetParentOrigin( ParentOrigin::CENTER );
5454 parentB.SetAnchorPoint( AnchorPoint::CENTER );
5455 parentB.SetParentOrigin( ParentOrigin::CENTER );
5457 stage.Add( parentA );
5458 stage.Add( parentB );
5460 Actor actorA = Actor::New();
5461 Actor actorB = Actor::New();
5462 Actor actorC = Actor::New();
5464 parentA.Add( actorA );
5465 parentA.Add( actorB );
5467 tet_printf( "Actor C added to different parent from A and B \n" );
5468 parentB.Add( actorC );
5470 actorA.SetAnchorPoint( AnchorPoint::CENTER );
5471 actorA.SetParentOrigin( ParentOrigin::CENTER );
5473 actorB.SetAnchorPoint( AnchorPoint::CENTER );
5474 actorB.SetParentOrigin( ParentOrigin::CENTER );
5476 actorC.SetAnchorPoint( AnchorPoint::CENTER );
5477 actorC.SetParentOrigin( ParentOrigin::CENTER );
5479 actorA.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5480 actorA.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5482 actorB.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5483 actorB.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5485 actorC.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5486 actorC.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5488 ResetTouchCallbacks();
5490 // Connect ChildOrderChangedSignal
5491 bool orderChangedSignal( false );
5492 Actor orderChangedActor;
5493 ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor );
5494 DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ;
5496 application.SendNotification();
5497 application.Render();
5499 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5500 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5501 DALI_TEST_EQUALS( gTouchCallBackCalled3, false, TEST_LOCATION );
5503 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5504 // Only top actor will get touched.
5505 actorA.TouchSignal().Connect( TestTouchCallback );
5506 actorB.TouchSignal().Connect( TestTouchCallback2 );
5507 actorC.TouchSignal().Connect( TestTouchCallback3 );
5509 Dali::Integration::Point point;
5510 point.SetDeviceId( 1 );
5511 point.SetState( PointState::DOWN );
5512 point.SetScreenPosition( Vector2( 10.f, 10.f ) );
5513 Dali::Integration::TouchEvent touchEvent;
5514 touchEvent.AddPoint( point );
5516 application.ProcessEvent( touchEvent );
5518 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5519 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5520 DALI_TEST_EQUALS( gTouchCallBackCalled3, true , TEST_LOCATION );
5522 ResetTouchCallbacks();
5524 tet_printf( "Raise actor A Above Actor C which have different parents\n" );
5526 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5527 actorA.RaiseAbove( actorC );
5528 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5530 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5531 application.SendNotification();
5533 application.ProcessEvent( touchEvent ); // touch event
5535 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5536 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5537 DALI_TEST_EQUALS( gTouchCallBackCalled3, true , TEST_LOCATION );
5539 ResetTouchCallbacks();
5544 int UtcDaliActorRaiseLowerWhenUnparentedTargetN(void)
5546 tet_infoline( "UtcDaliActor Test raiseAbove and lowerBelow api when target Actor has no parent \n" );
5548 TestApplication application;
5550 Stage stage( Stage::GetCurrent() );
5552 Actor actorA = Actor::New();
5553 Actor actorB = Actor::New();
5554 Actor actorC = Actor::New();
5556 actorA.SetAnchorPoint( AnchorPoint::CENTER );
5557 actorA.SetParentOrigin( ParentOrigin::CENTER );
5559 actorB.SetAnchorPoint( AnchorPoint::CENTER );
5560 actorB.SetParentOrigin( ParentOrigin::CENTER );
5562 actorC.SetAnchorPoint( AnchorPoint::CENTER );
5563 actorC.SetParentOrigin( ParentOrigin::CENTER );
5565 actorA.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5566 actorA.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5568 actorB.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5569 actorB.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5571 actorC.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5572 actorC.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5574 ResetTouchCallbacks();
5576 // Connect ChildOrderChangedSignal
5577 bool orderChangedSignal( false );
5578 Actor orderChangedActor;
5579 ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor );
5580 DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ;
5582 application.SendNotification();
5583 application.Render();
5585 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5586 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5587 DALI_TEST_EQUALS( gTouchCallBackCalled3, false, TEST_LOCATION );
5589 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5590 // Only top actor will get touched.
5591 actorA.TouchSignal().Connect( TestTouchCallback );
5592 actorB.TouchSignal().Connect( TestTouchCallback2 );
5593 actorC.TouchSignal().Connect( TestTouchCallback3 );
5595 Dali::Integration::Point point;
5596 point.SetDeviceId( 1 );
5597 point.SetState( PointState::DOWN );
5598 point.SetScreenPosition( Vector2( 10.f, 10.f ) );
5599 Dali::Integration::TouchEvent touchEvent;
5600 touchEvent.AddPoint( point );
5602 tet_printf( "Raise actor A Above Actor C which have no parents\n" );
5604 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5605 actorA.RaiseAbove( actorC );
5606 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5608 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5609 application.SendNotification();
5611 application.ProcessEvent( touchEvent );
5613 tet_printf( "Not parented so RaiseAbove should show no effect\n" );
5615 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5616 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5617 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5619 ResetTouchCallbacks();
5621 orderChangedSignal = false;
5623 stage.Add ( actorB );
5624 tet_printf( "Lower actor A below Actor C when only A is not on stage \n" );
5626 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5627 actorA.LowerBelow( actorC );
5628 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5630 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5631 application.SendNotification();
5632 application.Render();
5634 application.ProcessEvent( touchEvent );
5636 tet_printf( "Actor A not parented so LowerBelow should show no effect\n" );
5637 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5638 DALI_TEST_EQUALS( gTouchCallBackCalled2, true, TEST_LOCATION );
5639 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5641 ResetTouchCallbacks();
5643 orderChangedSignal = false;
5645 tet_printf( "Adding Actor A to stage, will be on top\n" );
5647 stage.Add ( actorA );
5648 application.SendNotification();
5649 application.Render();
5651 tet_printf( "Raise actor B Above Actor C when only B has a parent\n" );
5653 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5654 actorB.RaiseAbove( actorC );
5655 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5657 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5658 application.SendNotification();
5660 application.ProcessEvent( touchEvent );
5662 tet_printf( "C not parented so RaiseAbove should show no effect\n" );
5663 DALI_TEST_EQUALS( gTouchCallBackCalled, true, TEST_LOCATION );
5664 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5665 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5667 ResetTouchCallbacks();
5669 orderChangedSignal = false;
5671 tet_printf( "Lower actor A below Actor C when only A has a parent\n" );
5673 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5674 actorA.LowerBelow( actorC );
5675 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5677 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5678 application.SendNotification();
5680 application.ProcessEvent( touchEvent );
5682 tet_printf( "C not parented so LowerBelow should show no effect\n" );
5683 DALI_TEST_EQUALS( gTouchCallBackCalled, true, TEST_LOCATION );
5684 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5685 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5687 ResetTouchCallbacks();
5689 orderChangedSignal = false;
5691 stage.Add ( actorC );
5693 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5694 actorA.RaiseAbove( actorC );
5695 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
5696 DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION );
5698 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5699 application.SendNotification();
5700 application.Render();
5702 application.ProcessEvent( touchEvent );
5704 tet_printf( "Raise actor A Above Actor C, now both have same parent \n" );
5705 DALI_TEST_EQUALS( gTouchCallBackCalled, true, TEST_LOCATION );
5706 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5707 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5712 int UtcDaliActorTestAllAPIwhenActorNotParented(void)
5714 tet_infoline( "UtcDaliActor Test all raise/lower api when actor has no parent \n" );
5716 TestApplication application;
5718 Stage stage( Stage::GetCurrent() );
5720 Actor actorA = Actor::New();
5721 Actor actorB = Actor::New();
5722 Actor actorC = Actor::New();
5724 actorA.SetAnchorPoint( AnchorPoint::CENTER );
5725 actorA.SetParentOrigin( ParentOrigin::CENTER );
5727 actorB.SetAnchorPoint( AnchorPoint::CENTER );
5728 actorB.SetParentOrigin( ParentOrigin::CENTER );
5730 actorC.SetAnchorPoint( AnchorPoint::CENTER );
5731 actorC.SetParentOrigin( ParentOrigin::CENTER );
5733 actorA.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5734 actorA.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5736 actorB.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5737 actorB.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5739 actorC.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5740 actorC.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5742 ResetTouchCallbacks();
5744 // Connect ChildOrderChangedSignal
5745 bool orderChangedSignal( false );
5746 Actor orderChangedActor;
5747 ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor );
5748 DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ;
5750 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5751 // Only top actor will get touched.
5752 actorA.TouchSignal().Connect( TestTouchCallback );
5753 actorB.TouchSignal().Connect( TestTouchCallback2 );
5754 actorC.TouchSignal().Connect( TestTouchCallback3 );
5756 Dali::Integration::Point point;
5757 point.SetDeviceId( 1 );
5758 point.SetState( PointState::DOWN );
5759 point.SetScreenPosition( Vector2( 10.f, 10.f ) );
5760 Dali::Integration::TouchEvent touchEvent;
5761 touchEvent.AddPoint( point );
5763 stage.Add ( actorA );
5764 tet_printf( "Raise actor B Above Actor C but B not parented\n" );
5766 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5768 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5770 application.SendNotification();
5771 application.Render();
5773 application.ProcessEvent( touchEvent );
5775 tet_printf( "Not parented so RaiseAbove should show no effect\n" );
5777 DALI_TEST_EQUALS( gTouchCallBackCalled, true, TEST_LOCATION );
5778 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5779 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5781 tet_printf( "Raise actor B Above Actor C but B not parented\n" );
5782 ResetTouchCallbacks();
5784 orderChangedSignal = false;
5786 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5788 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5790 // Sort actor tree before next touch event
5791 application.SendNotification();
5792 application.Render();
5794 application.ProcessEvent( touchEvent );
5796 tet_printf( "Not parented so RaiseAbove should show no effect\n" );
5798 DALI_TEST_EQUALS( gTouchCallBackCalled, true, TEST_LOCATION );
5799 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5800 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5801 ResetTouchCallbacks();
5803 orderChangedSignal = false;
5805 tet_printf( "Lower actor C below B but C not parented\n" );
5807 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5809 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5811 // Sort actor tree before next touch event
5812 application.SendNotification();
5813 application.Render();
5815 application.ProcessEvent( touchEvent );
5817 tet_printf( "Not parented so Lower should show no effect\n" );
5819 DALI_TEST_EQUALS( gTouchCallBackCalled, true, TEST_LOCATION );
5820 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5821 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5822 ResetTouchCallbacks();
5824 orderChangedSignal = false;
5826 tet_printf( "Raise actor B to top\n" );
5828 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5829 actorB.RaiseToTop();
5830 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5832 // Sort actor tree before next touch event
5833 application.SendNotification();
5834 application.Render();
5836 application.ProcessEvent( touchEvent );
5838 tet_printf( "Not parented so RaiseToTop should show no effect\n" );
5840 DALI_TEST_EQUALS( gTouchCallBackCalled, true, TEST_LOCATION );
5841 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5842 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5843 ResetTouchCallbacks();
5845 orderChangedSignal = false;
5847 tet_printf( "Add ActorB to stage so only Actor C not parented\n" );
5849 stage.Add ( actorB );
5851 tet_printf( "Lower actor C to Bottom, B stays at top\n" );
5853 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5854 actorC.LowerToBottom();
5855 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5857 application.SendNotification();
5858 application.Render();
5860 application.ProcessEvent( touchEvent );
5862 tet_printf( "Not parented so LowerToBottom should show no effect\n" );
5864 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5865 DALI_TEST_EQUALS( gTouchCallBackCalled2, true, TEST_LOCATION );
5866 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5867 ResetTouchCallbacks();
5873 int UtcDaliActorRaiseAboveActorAndTargetTheSameN(void)
5875 tet_infoline( "UtcDaliActor RaiseToAbove and test with actor provided as target resulting in a no operation \n" );
5877 TestApplication application;
5879 Stage stage( Stage::GetCurrent() );
5881 Actor actorA = Actor::New();
5882 Actor actorB = Actor::New();
5883 Actor actorC = Actor::New();
5885 actorA.SetAnchorPoint( AnchorPoint::CENTER );
5886 actorA.SetParentOrigin( ParentOrigin::CENTER );
5888 actorB.SetAnchorPoint( AnchorPoint::CENTER );
5889 actorB.SetParentOrigin( ParentOrigin::CENTER );
5891 actorC.SetAnchorPoint( AnchorPoint::CENTER );
5892 actorC.SetParentOrigin( ParentOrigin::CENTER );
5894 actorA.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5895 actorA.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5897 actorB.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5898 actorB.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5900 actorC.SetProperty( Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT" );
5901 actorC.SetProperty( Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT" );
5903 stage.Add( actorA );
5904 stage.Add( actorB );
5905 stage.Add( actorC );
5907 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5908 // Only top actor will get touched.
5909 actorA.TouchSignal().Connect( TestTouchCallback );
5910 actorB.TouchSignal().Connect( TestTouchCallback2 );
5911 actorC.TouchSignal().Connect( TestTouchCallback3 );
5913 ResetTouchCallbacks();
5915 // Connect ChildOrderChangedSignal
5916 bool orderChangedSignal( false );
5917 Actor orderChangedActor;
5918 ChildOrderChangedFunctor f( orderChangedSignal, orderChangedActor );
5919 DevelActor::ChildOrderChangedSignal( stage.GetRootLayer() ).Connect( &application, f ) ;
5921 application.SendNotification();
5922 application.Render();
5924 Dali::Integration::Point point;
5925 point.SetDeviceId( 1 );
5926 point.SetState( PointState::DOWN );
5927 point.SetScreenPosition( Vector2( 10.f, 10.f ) );
5928 Dali::Integration::TouchEvent touchEvent;
5929 touchEvent.AddPoint( point );
5931 application.ProcessEvent( touchEvent );
5933 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5934 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5935 DALI_TEST_EQUALS( gTouchCallBackCalled3, true, TEST_LOCATION );
5937 ResetTouchCallbacks();
5939 tet_infoline( "Raise actor A Above Actor A which is the same actor!!\n" );
5941 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5942 actorA.RaiseAbove( actorA );
5943 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
5944 DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION );
5946 application.SendNotification();
5947 application.Render();
5949 application.ProcessEvent( touchEvent );
5951 tet_infoline( "No target is source Actor so RaiseAbove should show no effect\n" );
5953 DALI_TEST_EQUALS( gTouchCallBackCalled, false, TEST_LOCATION );
5954 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5955 DALI_TEST_EQUALS( gTouchCallBackCalled3, true , TEST_LOCATION );
5957 ResetTouchCallbacks();
5959 orderChangedSignal = false;
5961 DALI_TEST_EQUALS( orderChangedSignal, false, TEST_LOCATION );
5962 actorA.RaiseAbove( actorC );
5963 DALI_TEST_EQUALS( orderChangedSignal, true, TEST_LOCATION );
5964 DALI_TEST_EQUALS( orderChangedActor, actorA, TEST_LOCATION );
5966 application.SendNotification();
5967 application.Render();
5969 application.ProcessEvent( touchEvent );
5971 tet_infoline( "Raise actor A Above Actor C which will now be successful \n" );
5972 DALI_TEST_EQUALS( gTouchCallBackCalled, true, TEST_LOCATION );
5973 DALI_TEST_EQUALS( gTouchCallBackCalled2, false, TEST_LOCATION );
5974 DALI_TEST_EQUALS( gTouchCallBackCalled3, false , TEST_LOCATION );
5979 int UtcDaliActorGetScreenPosition(void)
5981 tet_infoline( "UtcDaliActorGetScreenPosition Get screen coordinates of Actor \n" );
5983 TestApplication application;
5985 Stage stage( Stage::GetCurrent() );
5987 Actor actorA = Actor::New();
5988 actorA.SetAnchorPoint( AnchorPoint::CENTER );
5990 Vector2 size2( 10.0f, 20.0f );
5991 actorA.SetSize( size2 );
5993 actorA.SetPosition( 0.f, 0.f );
5995 tet_infoline( "UtcDaliActorGetScreenPosition Center Anchor Point and 0,0 position \n" );
5997 stage.Add( actorA );
5999 application.SendNotification();
6000 application.Render();
6002 Vector3 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6003 Vector2 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6005 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::CENTER \n", actorWorldPosition.x, actorWorldPosition.y );
6006 tet_printf( "Actor Screen Position %f %f \n", actorScreenPosition.x, actorScreenPosition.y );
6008 DALI_TEST_EQUALS( actorScreenPosition.x, 0lu , TEST_LOCATION );
6009 DALI_TEST_EQUALS( actorScreenPosition.y, 0lu , TEST_LOCATION );
6011 tet_infoline( "UtcDaliActorGetScreenPosition Top Left Anchor Point and 0,0 position \n" );
6013 actorA.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6015 application.SendNotification();
6016 application.Render();
6018 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6019 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6021 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y );
6022 tet_printf( "Actor Screen Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorScreenPosition.x, actorScreenPosition.y );
6024 DALI_TEST_EQUALS( actorScreenPosition.x, 0lu , TEST_LOCATION );
6025 DALI_TEST_EQUALS( actorScreenPosition.y, 0lu , TEST_LOCATION );
6027 tet_infoline( "UtcDaliActorGetScreenPosition Bottom right Anchor Point and 0,0 position \n" );
6029 actorA.SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
6031 application.SendNotification();
6032 application.Render();
6034 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6035 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6037 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y );
6038 tet_printf( "Actor Screen Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorScreenPosition.x, actorScreenPosition.y );
6040 DALI_TEST_EQUALS( actorScreenPosition.x, 0lu , TEST_LOCATION );
6041 DALI_TEST_EQUALS( actorScreenPosition.y, 0lu , TEST_LOCATION );
6043 tet_infoline( "UtcDaliActorGetScreenPosition Bottom right Anchor Point and 30,0 position \n" );
6045 actorA.SetPosition( 30.0, 0.0 );
6047 application.SendNotification();
6048 application.Render();
6050 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6051 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6053 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 0.0 \n", actorWorldPosition.x, actorWorldPosition.y );
6054 tet_printf( "Actor Screen Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 0.0 \n", actorScreenPosition.x, actorScreenPosition.y );
6056 DALI_TEST_EQUALS( actorScreenPosition.x, 30lu , TEST_LOCATION );
6057 DALI_TEST_EQUALS( actorScreenPosition.y, 0lu , TEST_LOCATION );
6059 tet_infoline( "UtcDaliActorGetScreenPosition Bottom right Anchor Point and 30,420 position \n" );
6061 actorA.SetPosition( 30.0, 420.0 );
6063 application.SendNotification();
6064 application.Render();
6066 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6067 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6069 DALI_TEST_EQUALS( actorScreenPosition.x, 30lu , TEST_LOCATION );
6070 DALI_TEST_EQUALS( actorScreenPosition.y, 420lu , TEST_LOCATION );
6072 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 420.0\n", actorWorldPosition.x, actorWorldPosition.y );
6073 tet_printf( "Actor Screen Position( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 420.0 \n", actorScreenPosition.x, actorScreenPosition.y );
6075 tet_infoline( "UtcDaliActorGetScreenPosition Scale parent and check child's screen position \n" );
6077 actorA.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6078 actorA.SetPosition( 30.0, 30.0 );
6080 Actor actorB = Actor::New();
6081 actorB.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6082 actorB.SetSize( size2 );
6083 actorB.SetPosition( 10.f, 10.f );
6084 actorA.Add( actorB );
6086 actorA.SetScale( 2.0f );
6088 application.SendNotification();
6089 application.Render();
6091 actorScreenPosition = actorB.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6093 DALI_TEST_EQUALS( actorScreenPosition.x, 50lu , TEST_LOCATION );
6094 DALI_TEST_EQUALS( actorScreenPosition.y, 50lu , TEST_LOCATION );
6099 int UtcDaliActorGetScreenPositionAfterScaling(void)
6101 tet_infoline( "UtcDaliActorGetScreenPositionAfterScaling Get screen coordinates of Actor \n" );
6103 TestApplication application;
6105 Stage stage( Stage::GetCurrent() );
6107 Actor actorA = Actor::New();
6108 actorA.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6110 Vector2 size2( 10.0f, 20.0f );
6111 actorA.SetSize( size2 );
6112 actorA.SetScale( 1.5f );
6113 actorA.SetPosition( 0.f, 0.f );
6115 tet_infoline( "UtcDaliActorGetScreenPositionAfterScaling TopRight Anchor Point, scale 1.5f and 0,0 position \n" );
6117 stage.Add( actorA );
6119 application.SendNotification();
6120 application.Render();
6122 Vector3 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6123 Vector2 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6125 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y );
6126 tet_printf( "Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y );
6128 DALI_TEST_EQUALS( actorScreenPosition.x, 0lu , TEST_LOCATION );
6129 DALI_TEST_EQUALS( actorScreenPosition.y, 0lu , TEST_LOCATION );
6131 tet_infoline( "UtcDaliActorGetScreenPositionAfterScaling BOTTOM_RIGHT Anchor Point, scale 1.5f and 0,0 position \n" );
6133 actorA.SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
6135 application.SendNotification();
6136 application.Render();
6138 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6139 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6141 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y );
6142 tet_printf( "Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y );
6144 DALI_TEST_EQUALS( actorScreenPosition.x , 0.0f , TEST_LOCATION );
6145 DALI_TEST_EQUALS( actorScreenPosition.y, 0.0f , TEST_LOCATION );
6150 int UtcDaliActorGetScreenPositionWithDifferentParentOrigin(void)
6152 tet_infoline( "UtcDaliActorGetScreenPositionWithDifferentParentOrigin Changes parent origin which should not effect result \n" );
6154 TestApplication application;
6156 Stage stage( Stage::GetCurrent() );
6158 Actor actorA = Actor::New();
6159 actorA.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6160 actorA.SetParentOrigin( ParentOrigin::CENTER );
6161 Vector2 size2( 10.0f, 20.0f );
6162 actorA.SetSize( size2 );
6163 actorA.SetPosition( 0.f, 0.f );
6165 tet_infoline( " TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n" );
6167 stage.Add( actorA );
6169 application.SendNotification();
6170 application.Render();
6172 Vector3 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6173 Vector2 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6175 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y );
6176 tet_printf( "Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y );
6178 DALI_TEST_EQUALS( actorScreenPosition.x, 240.0f , TEST_LOCATION );
6179 DALI_TEST_EQUALS( actorScreenPosition.y, 400.0f , TEST_LOCATION );
6181 tet_infoline( " BOTTOM_RIGHT Anchor Point, ParentOrigin::TOP_RIGHT and 0,0 position \n" );
6183 actorA.SetParentOrigin( ParentOrigin::TOP_RIGHT );
6184 actorA.SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
6186 application.SendNotification();
6187 application.Render();
6189 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6190 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6192 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT ParentOrigin::TOP_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y );
6193 tet_printf( "Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y );
6195 DALI_TEST_EQUALS( actorScreenPosition.x , 480.0f , TEST_LOCATION );
6196 DALI_TEST_EQUALS( actorScreenPosition.y, 0.0f , TEST_LOCATION );
6202 int UtcDaliActorGetScreenPositionWithChildActors(void)
6204 tet_infoline( "UtcDaliActorGetScreenPositionWithChildActors Check screen position with a tree of actors \n" );
6206 TestApplication application;
6208 Stage stage( Stage::GetCurrent() );
6210 tet_infoline( "Create Child Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n" );
6212 Actor actorA = Actor::New();
6213 actorA.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6214 actorA.SetParentOrigin( ParentOrigin::CENTER );
6215 Vector2 size1( 10.0f, 20.0f );
6216 actorA.SetSize( size1 );
6217 actorA.SetPosition( 0.f, 0.f );
6219 tet_infoline( "Create Parent Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n" );
6221 Actor parentActorA = Actor::New();
6222 parentActorA.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6223 parentActorA.SetParentOrigin( ParentOrigin::CENTER );
6224 Vector2 size2( 30.0f, 60.0f );
6225 parentActorA.SetSize( size2 );
6226 parentActorA.SetPosition( 0.f, 0.f );
6228 tet_infoline( "Add child 1 to Parent 1 and check screen position \n" );
6230 stage.Add( parentActorA );
6231 parentActorA.Add ( actorA );
6233 application.SendNotification();
6234 application.Render();
6236 Vector3 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6237 Vector2 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6239 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y );
6240 tet_printf( "Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y );
6242 DALI_TEST_EQUALS( actorScreenPosition.x, 255.0f , TEST_LOCATION );
6243 DALI_TEST_EQUALS( actorScreenPosition.y, 430.0f , TEST_LOCATION );
6245 tet_infoline( "Test 2\n");
6247 tet_infoline( "change parent anchor point and parent origin then check screen position \n" );
6249 parentActorA.SetAnchorPoint( AnchorPoint::BOTTOM_LEFT );
6250 parentActorA.SetParentOrigin( ParentOrigin::TOP_LEFT );
6252 application.SendNotification();
6253 application.Render();
6255 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6256 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6258 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::BOTTOM_LEFT ParentOrigin::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y );
6259 tet_printf( "Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y );
6261 DALI_TEST_EQUALS( actorScreenPosition.x, 15.0f , TEST_LOCATION );
6262 DALI_TEST_EQUALS( actorScreenPosition.y, -30.0f , TEST_LOCATION );
6267 int UtcDaliActorGetScreenPositionWithChildActors02(void)
6269 tet_infoline( "UtcDaliActorGetScreenPositionWithChildActors02 Check screen position with a tree of actors \n" );
6271 TestApplication application;
6273 Stage stage( Stage::GetCurrent() );
6275 tet_infoline( "Create Child Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n" );
6277 Actor actorA = Actor::New();
6278 actorA.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6279 actorA.SetParentOrigin( ParentOrigin::CENTER );
6280 Vector2 size1( 10.0f, 20.0f );
6281 actorA.SetSize( size1 );
6282 actorA.SetPosition( 0.f, 0.f );
6284 tet_infoline( "Create Parent Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n" );
6286 Actor parentActorA = Actor::New();
6287 parentActorA.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6288 parentActorA.SetParentOrigin( ParentOrigin::CENTER );
6289 Vector2 size2( 30.0f, 60.0f );
6290 parentActorA.SetSize( size2 );
6291 parentActorA.SetPosition( 0.f, 0.f );
6293 tet_infoline( "Create Grand Parent Actor 1 BOTTOM_LEFT Anchor Point, ParentOrigin::BOTTOM_LEFT and 0,0 position \n" );
6295 Actor grandParentActorA = Actor::New();
6296 grandParentActorA.SetAnchorPoint( AnchorPoint::BOTTOM_LEFT );
6297 grandParentActorA.SetParentOrigin( ParentOrigin::BOTTOM_LEFT );
6298 Vector2 size3( 60.0f, 120.0f );
6299 grandParentActorA.SetSize( size3 );
6300 grandParentActorA.SetPosition( 0.f, 0.f );
6302 tet_infoline( "Add Parent 1 to Grand Parent 1 \n" );
6304 stage.Add( grandParentActorA );
6305 grandParentActorA.Add ( parentActorA );
6307 tet_infoline( "Add child 1 to Parent 1 and check screen position \n" );
6309 parentActorA.Add ( actorA );
6311 application.SendNotification();
6312 application.Render();
6314 Vector3 actorWorldPosition = actorA.GetProperty( Actor::Property::WORLD_POSITION ).Get< Vector3 >();
6315 Vector2 actorScreenPosition = actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >();
6317 tet_printf( "Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y );
6318 tet_printf( "Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y );
6320 DALI_TEST_EQUALS( actorScreenPosition.x, 45.0f , TEST_LOCATION );
6321 DALI_TEST_EQUALS( actorScreenPosition.y, 770.0f , TEST_LOCATION );
6326 int UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse(void)
6328 tet_infoline( "UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse Check screen position where the position does not use the anchor point" );
6330 TestApplication application;
6332 Stage stage( Stage::GetCurrent() );
6334 tet_infoline( "Create an actor with AnchorPoint::TOP_LEFT, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false" );
6336 Actor actorA = Actor::New();
6337 actorA.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6338 actorA.SetParentOrigin( ParentOrigin::CENTER );
6339 actorA.SetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT, false );
6340 actorA.SetSize( 10.0f, 20.0f );
6341 stage.Add( actorA );
6343 tet_infoline( "Create an Actor with AnchorPoint::BOTTOM_RIGHT, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false" );
6345 Actor actorB = Actor::New();
6346 actorB.SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
6347 actorB.SetParentOrigin( ParentOrigin::CENTER );
6348 actorB.SetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT, false );
6349 Vector2 actorBSize( 30.0f, 60.0f );
6350 actorB.SetSize( actorBSize );
6351 stage.Add( actorB );
6353 tet_infoline( "Create an actor with AnchorPoint::CENTER, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false" );
6355 Actor actorC = Actor::New();
6356 actorC.SetAnchorPoint( AnchorPoint::CENTER );
6357 actorC.SetParentOrigin( ParentOrigin::CENTER );
6358 actorC.SetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT, false );
6359 Vector2 actorCSize( 60.0f, 120.0f );
6360 actorC.SetSize( actorCSize );
6361 stage.Add( actorC );
6363 application.SendNotification();
6364 application.Render();
6366 tet_infoline( "Despite differing sizes and anchor-points, the screen position for all actors is the same");
6368 Vector2 center( stage.GetSize() * 0.5f );
6370 DALI_TEST_EQUALS( actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >(), center, TEST_LOCATION );
6371 DALI_TEST_EQUALS( actorB.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >(), center, TEST_LOCATION );
6372 DALI_TEST_EQUALS( actorC.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >(), center, TEST_LOCATION );
6374 tet_infoline( "Add scale to all actors" );
6376 actorA.SetScale( 2.0f );
6377 actorB.SetScale( 2.0f );
6378 actorC.SetScale( 2.0f );
6380 application.SendNotification();
6381 application.Render();
6383 DALI_TEST_EQUALS( actorA.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >(), center /* TOP_LEFT Anchor */, TEST_LOCATION );
6384 DALI_TEST_EQUALS( actorB.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >(), center - actorBSize /* BOTTOM_RIGHT Anchor */, TEST_LOCATION );
6385 DALI_TEST_EQUALS( actorC.GetProperty( DevelActor::Property::SCREEN_POSITION).Get< Vector2 >(), center - actorCSize * 0.5f /* CENTER Anchor*/, TEST_LOCATION );
6390 int utcDaliActorPositionUsesAnchorPoint(void)
6392 TestApplication application;
6393 tet_infoline( "Check default behaviour\n" );
6395 Actor actor = Actor::New();
6396 actor.SetParentOrigin( ParentOrigin::CENTER );
6397 actor.SetAnchorPoint( AnchorPoint::CENTER );
6398 actor.SetSize( 100.0f, 100.0f );
6399 Stage::GetCurrent().Add( actor );
6401 application.SendNotification();
6402 application.Render();
6404 tet_infoline( "Check that the world position is in the center\n" );
6405 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), Vector3( 0.0f, 0.0f, 0.0f ), TEST_LOCATION );
6407 tet_infoline( "Set the position uses anchor point property to false\n" );
6408 actor.SetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT, false );
6410 application.SendNotification();
6411 application.Render();
6413 tet_infoline( "Check that the world position has changed appropriately\n" );
6414 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), Vector3( 50.0f, 50.0f, 0.0f ), TEST_LOCATION );
6419 int utcDaliActorPositionUsesAnchorPointCheckScale(void)
6421 TestApplication application;
6422 tet_infoline( "Check that the scale is adjusted appropriately when setting the positionUsesAnchorPoint to false\n" );
6424 Actor actor = Actor::New();
6425 actor.SetParentOrigin( ParentOrigin::CENTER );
6426 actor.SetAnchorPoint( AnchorPoint::CENTER );
6427 actor.SetSize( 100.0f, 100.0f );
6428 actor.SetScale( 2.0f );
6429 actor.SetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT, false );
6430 Stage::GetCurrent().Add( actor );
6432 application.SendNotification();
6433 application.Render();
6435 tet_infoline( "Check the world position is the same as it would be without a scale\n" );
6436 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), Vector3( 50.0f, 50.0f, 0.0f ), TEST_LOCATION );
6438 tet_infoline( "Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly" );
6439 actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6440 application.SendNotification();
6441 application.Render();
6442 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), Vector3( 100.0f, 100.0f, 0.0f ), TEST_LOCATION );
6444 tet_infoline( "Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly" );
6445 actor.SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
6446 application.SendNotification();
6447 application.Render();
6448 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), Vector3( 0.0f, 0.0f, 0.0f ), TEST_LOCATION );
6453 int utcDaliActorPositionUsesAnchorPointCheckRotation(void)
6455 TestApplication application;
6456 tet_infoline( "Check that the rotation is adjusted appropriately when setting the positionUsesAnchorPoint to false\n" );
6458 Actor actor = Actor::New();
6459 actor.SetParentOrigin( ParentOrigin::CENTER );
6460 actor.SetAnchorPoint( AnchorPoint::CENTER );
6461 actor.SetSize( 100.0f, 100.0f );
6462 actor.SetOrientation( Degree( 90.0f), Vector3::ZAXIS );
6463 actor.SetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT, false );
6464 Stage::GetCurrent().Add( actor );
6466 application.SendNotification();
6467 application.Render();
6469 tet_infoline( "Check the world position is the same as it would be without a rotation\n" );
6470 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), Vector3( 50.0f, 50.0f, 0.0f ), TEST_LOCATION );
6472 tet_infoline( "Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly" );
6473 actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6474 application.SendNotification();
6475 application.Render();
6476 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), Vector3( -50.0f, 50.0f, 0.0f ), TEST_LOCATION );
6478 tet_infoline( "Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly" );
6479 actor.SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
6480 application.SendNotification();
6481 application.Render();
6482 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), Vector3( 150.0f, 50.0f, 0.0f ), TEST_LOCATION );
6487 int utcDaliActorPositionUsesAnchorPointCheckScaleAndRotation(void)
6489 TestApplication application;
6490 tet_infoline( "Check that the scale and rotation is adjusted appropriately when setting the positionUsesAnchorPoint to false\n" );
6492 Actor actor = Actor::New();
6493 actor.SetParentOrigin( ParentOrigin::CENTER );
6494 actor.SetAnchorPoint( AnchorPoint::CENTER );
6495 actor.SetSize( 100.0f, 100.0f );
6496 actor.SetOrientation( Degree( 90.0f), Vector3::ZAXIS );
6497 actor.SetScale( 2.0f );
6498 actor.SetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT, false );
6499 Stage::GetCurrent().Add( actor );
6501 application.SendNotification();
6502 application.Render();
6504 tet_infoline( "Check the world position is the same as it would be without a scale and rotation\n" );
6505 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), Vector3( 50.0f, 50.0f, 0.0f ), TEST_LOCATION );
6507 tet_infoline( "Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly" );
6508 actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6509 application.SendNotification();
6510 application.Render();
6511 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), Vector3( -100.0f, 100.0f, 0.0f ), TEST_LOCATION );
6513 tet_infoline( "Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly" );
6514 actor.SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
6515 application.SendNotification();
6516 application.Render();
6517 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), Vector3( 200.0f, 0.0f, 0.0f ), TEST_LOCATION );
6522 int utcDaliActorPositionUsesAnchorPointOnlyInheritPosition(void)
6524 TestApplication application;
6525 tet_infoline( "Check that if not inheriting scale and position, then the position is adjusted appropriately when setting the positionUsesAnchorPoint to false\n" );
6527 Actor parent = Actor::New();
6529 Stage::GetCurrent().Add( parent );
6530 Vector2 stageSize( Stage::GetCurrent().GetSize() );
6532 Actor actor = Actor::New();
6533 actor.SetParentOrigin( ParentOrigin::CENTER );
6534 actor.SetAnchorPoint( AnchorPoint::CENTER );
6535 actor.SetSize( 100.0f, 100.0f );
6536 actor.SetInheritScale( false );
6537 actor.SetInheritOrientation( false );
6538 actor.SetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT, false );
6539 parent.Add( actor );
6541 application.SendNotification();
6542 application.Render();
6544 const Vector3 expectedWorldPosition( -stageSize.width * 0.5f + 50.0f, -stageSize.height * 0.5f + 50.0f, 0.0f );
6546 tet_infoline( "Check the world position is in the right place\n" );
6547 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), expectedWorldPosition, TEST_LOCATION );
6549 tet_infoline( "Change the Anchor Point to TOP_LEFT and ensure world position hasn't changed" );
6550 actor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
6551 application.SendNotification();
6552 application.Render();
6553 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), expectedWorldPosition, TEST_LOCATION );
6555 tet_infoline( "Change the Anchor Point to BOTTOM_RIGHT and ensure world position hasn't changed" );
6556 actor.SetAnchorPoint( AnchorPoint::BOTTOM_RIGHT );
6557 application.SendNotification();
6558 application.Render();
6559 DALI_TEST_EQUALS( actor.GetCurrentWorldPosition(), expectedWorldPosition, TEST_LOCATION );
6564 int utcDaliActorVisibilityChangeSignalSelf(void)
6566 TestApplication application;
6567 tet_infoline( "Check that the visibility change signal is called when the visibility changes for the actor itself" );
6569 Actor actor = Actor::New();
6571 VisibilityChangedFunctorData data;
6572 DevelActor::VisibilityChangedSignal( actor ).Connect( &application, VisibilityChangedFunctor( data ) );
6574 actor.SetVisible( false );
6576 data.Check( true /* called */, actor, false /* not visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION );
6578 tet_infoline( "Ensure functor is not called if we attempt to change the visibility to what it already is at" );
6581 actor.SetVisible( false );
6582 data.Check( false /* not called */, TEST_LOCATION );
6584 tet_infoline( "Change the visibility using properties, ensure called" );
6587 actor.SetProperty( Actor::Property::VISIBLE, true );
6588 data.Check( true /* called */, actor, true /* visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION );
6590 tet_infoline( "Set the visibility to current using properties, ensure not called" );
6593 actor.SetProperty( Actor::Property::VISIBLE, true );
6594 data.Check( false /* not called */, TEST_LOCATION );
6599 int utcDaliActorVisibilityChangeSignalChildren(void)
6601 TestApplication application;
6602 tet_infoline( "Check that the visibility change signal is called for the children when the visibility changes for the parent" );
6604 Actor parent = Actor::New();
6605 Actor child = Actor::New();
6606 parent.Add( child );
6608 Actor grandChild = Actor::New();
6609 child.Add( grandChild );
6611 VisibilityChangedFunctorData parentData;
6612 VisibilityChangedFunctorData childData;
6613 VisibilityChangedFunctorData grandChildData;
6615 tet_infoline( "Only connect the child and grandchild, ensure they are called and not the parent" );
6616 DevelActor::VisibilityChangedSignal( child ).Connect( &application, VisibilityChangedFunctor( childData ) );
6617 DevelActor::VisibilityChangedSignal( grandChild ).Connect( &application, VisibilityChangedFunctor( grandChildData ) );
6619 parent.SetVisible( false );
6620 parentData.Check( false /* not called */, TEST_LOCATION );
6621 childData.Check( true /* called */, child, false /* not visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION );
6622 grandChildData.Check( true /* called */, grandChild, false /* not visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION );
6624 tet_infoline( "Connect to the parent's signal as well and ensure all three are called" );
6627 grandChildData.Reset();
6629 DevelActor::VisibilityChangedSignal( parent ).Connect( &application, VisibilityChangedFunctor( parentData ) );
6631 parent.SetVisible( true );
6632 parentData.Check( true /* called */, parent, true /* visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION );
6633 childData.Check( true /* called */, child, true /* visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION );
6634 grandChildData.Check( true /* called */, grandChild, true /* visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION );
6636 tet_infoline( "Ensure none of the functors are called if we attempt to change the visibility to what it already is at" );
6639 grandChildData.Reset();
6641 parent.SetVisible( true );
6642 parentData.Check( false /* not called */, TEST_LOCATION );
6643 childData.Check( false /* not called */, TEST_LOCATION );
6644 grandChildData.Check( false /* not called */, TEST_LOCATION );
6649 int utcDaliActorVisibilityChangeSignalAfterAnimation(void)
6651 TestApplication application;
6652 tet_infoline( "Check that the visibility change signal is emitted when the visibility changes when an animation starts" );
6654 Actor actor = Actor::New();
6655 Stage::GetCurrent().Add( actor );
6657 application.SendNotification();
6658 application.Render();
6660 VisibilityChangedFunctorData data;
6661 DevelActor::VisibilityChangedSignal( actor ).Connect( &application, VisibilityChangedFunctor( data ) );
6663 Animation animation = Animation::New( 1.0f );
6664 animation.AnimateTo( Property( actor, Actor::Property::VISIBLE ), false );
6666 data.Check( false, TEST_LOCATION );
6667 DALI_TEST_EQUALS( actor.GetProperty< bool >( Actor::Property::VISIBLE ), true, TEST_LOCATION );
6668 DALI_TEST_EQUALS( actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE ), true, TEST_LOCATION );
6670 tet_infoline( "Play the animation and check the property value" );
6673 data.Check( true /* called */, actor, false /* not visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION );
6674 DALI_TEST_EQUALS( actor.GetProperty< bool >( Actor::Property::VISIBLE ), false, TEST_LOCATION );
6676 tet_infoline( "Animation not currently finished, so the current visibility should still be true" );
6677 DALI_TEST_EQUALS( actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE ), true, TEST_LOCATION );
6679 application.SendNotification();
6680 application.Render( 1100 ); // After the animation
6682 DALI_TEST_EQUALS( actor.GetCurrentProperty< bool >( Actor::Property::VISIBLE ), false, TEST_LOCATION );
6688 int utcDaliActorVisibilityChangeSignalByName(void)
6690 TestApplication application;
6691 tet_infoline( "Check that the visibility change signal is called when the visibility changes for the actor itself" );
6693 Actor actor = Actor::New();
6695 bool signalCalled=false;
6696 actor.ConnectSignal( &application, "visibilityChanged", VisibilityChangedVoidFunctor(signalCalled) );
6697 DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION );
6698 actor.SetVisible( false );
6699 DALI_TEST_EQUALS( signalCalled, true, TEST_LOCATION );
6701 tet_infoline( "Ensure functor is not called if we attempt to change the visibility to what it already is at" );
6702 signalCalled = false;
6703 actor.SetVisible( false );
6704 DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION );
6706 tet_infoline( "Change the visibility using properties, ensure called" );
6707 actor.SetProperty( Actor::Property::VISIBLE, true );
6708 DALI_TEST_EQUALS( signalCalled, true, TEST_LOCATION );
6710 tet_infoline( "Set the visibility to current using properties, ensure not called" );
6711 signalCalled = false;
6713 actor.SetProperty( Actor::Property::VISIBLE, true );
6714 DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION );
6720 static void LayoutDirectionChanged( Actor actor, LayoutDirection::Type type )
6722 gLayoutDirectionType = type;
6725 int UtcDaliActorLayoutDirectionProperty(void)
6727 TestApplication application;
6728 tet_infoline( "Check layout direction property" );
6730 Actor actor0 = Actor::New();
6731 DALI_TEST_EQUALS( actor0.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6732 Stage::GetCurrent().Add( actor0 );
6734 application.SendNotification();
6735 application.Render();
6737 Actor actor1 = Actor::New();
6738 DALI_TEST_EQUALS( actor1.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6739 Actor actor2 = Actor::New();
6740 DALI_TEST_EQUALS( actor2.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6741 Actor actor3 = Actor::New();
6742 DALI_TEST_EQUALS( actor3.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6743 Actor actor4 = Actor::New();
6744 DALI_TEST_EQUALS( actor4.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6745 Actor actor5 = Actor::New();
6746 DALI_TEST_EQUALS( actor5.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6747 Actor actor6 = Actor::New();
6748 DALI_TEST_EQUALS( actor6.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6749 Actor actor7 = Actor::New();
6750 DALI_TEST_EQUALS( actor7.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6751 Actor actor8 = Actor::New();
6752 DALI_TEST_EQUALS( actor8.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6753 Actor actor9 = Actor::New();
6754 DALI_TEST_EQUALS( actor9.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6756 actor1.Add( actor2 );
6757 gLayoutDirectionType = LayoutDirection::LEFT_TO_RIGHT;
6758 actor2.LayoutDirectionChangedSignal().Connect( LayoutDirectionChanged );
6760 DALI_TEST_EQUALS( actor1.GetProperty< bool >( Actor::Property::INHERIT_LAYOUT_DIRECTION ), true, TEST_LOCATION );
6761 actor1.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
6762 DALI_TEST_EQUALS( actor1.GetProperty< bool >( Actor::Property::INHERIT_LAYOUT_DIRECTION ), false, TEST_LOCATION );
6764 DALI_TEST_EQUALS( actor1.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
6765 DALI_TEST_EQUALS( actor2.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
6766 DALI_TEST_EQUALS( gLayoutDirectionType, LayoutDirection::RIGHT_TO_LEFT, TEST_LOCATION );
6768 actor1.SetProperty( Actor::Property::INHERIT_LAYOUT_DIRECTION, true );
6769 actor0.Add( actor1 );
6770 DALI_TEST_EQUALS( actor1.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6771 DALI_TEST_EQUALS( actor2.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6773 Stage::GetCurrent().Add( actor3 );
6774 actor3.Add( actor4 );
6775 actor4.Add( actor5 );
6776 actor5.Add( actor6 );
6777 actor5.Add( actor7 );
6778 actor7.Add( actor8 );
6779 actor8.Add( actor9 );
6780 actor3.SetProperty( Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT" );
6781 actor5.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT );
6783 DALI_TEST_EQUALS( actor8.GetProperty< bool >( Actor::Property::INHERIT_LAYOUT_DIRECTION ), true, TEST_LOCATION );
6784 actor8.SetProperty( Actor::Property::INHERIT_LAYOUT_DIRECTION, false );
6785 DALI_TEST_EQUALS( actor8.GetProperty< bool >( Actor::Property::INHERIT_LAYOUT_DIRECTION ), false, TEST_LOCATION );
6787 actor7.SetProperty( Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT" );
6789 DALI_TEST_EQUALS( actor3.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
6790 DALI_TEST_EQUALS( actor4.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
6791 DALI_TEST_EQUALS( actor5.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6792 DALI_TEST_EQUALS( actor6.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6793 DALI_TEST_EQUALS( actor7.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
6794 DALI_TEST_EQUALS( actor8.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6795 DALI_TEST_EQUALS( actor9.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6797 actor8.SetProperty( Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT" );
6798 DALI_TEST_EQUALS( actor8.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
6799 DALI_TEST_EQUALS( actor9.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
6801 actor7.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT );
6802 DALI_TEST_EQUALS( actor7.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6803 DALI_TEST_EQUALS( actor8.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
6804 DALI_TEST_EQUALS( actor9.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
6806 actor8.SetProperty( Actor::Property::INHERIT_LAYOUT_DIRECTION, true );
6807 DALI_TEST_EQUALS( actor8.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6808 DALI_TEST_EQUALS( actor9.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6814 struct LayoutDirectionFunctor
6816 LayoutDirectionFunctor(bool& signalCalled)
6817 : mSignalCalled( signalCalled )
6821 LayoutDirectionFunctor(const LayoutDirectionFunctor& rhs)
6822 : mSignalCalled( rhs.mSignalCalled )
6828 mSignalCalled = true;
6831 bool& mSignalCalled;
6834 int UtcDaliActorLayoutDirectionSignal(void)
6836 TestApplication application;
6837 tet_infoline( "Check changing layout direction property sends a signal" );
6839 Actor actor = Actor::New();
6840 DALI_TEST_EQUALS( actor.GetProperty< int >( Actor::Property::LAYOUT_DIRECTION ), static_cast< int >( LayoutDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
6841 Stage::GetCurrent().Add( actor );
6842 bool signalCalled = false;
6843 LayoutDirectionFunctor layoutDirectionFunctor(signalCalled);
6845 actor.ConnectSignal( &application, "layoutDirectionChanged", layoutDirectionFunctor );
6846 DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION );
6848 // Test that writing the same value doesn't send a signal
6849 actor.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT );
6850 DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION );
6852 // Test that writing a different value sends the signal
6853 signalCalled = false;
6854 actor.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
6855 DALI_TEST_EQUALS( signalCalled, true, TEST_LOCATION );
6857 signalCalled = false;
6858 actor.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT );
6859 DALI_TEST_EQUALS( signalCalled, false, TEST_LOCATION );
6864 struct ChildAddedSignalCheck
6866 ChildAddedSignalCheck( bool& signalReceived, Actor& childHandle )
6867 : mSignalReceived( signalReceived ),
6868 mChildHandle( childHandle )
6872 void operator() ( Actor childHandle )
6874 mSignalReceived = true;
6875 mChildHandle = childHandle;
6879 mSignalReceived = true;
6880 mChildHandle = Actor();
6883 bool& mSignalReceived;
6884 Actor& mChildHandle;
6887 int UtcDaliChildAddedSignalP1(void)
6889 TestApplication application;
6890 auto stage = Stage::GetCurrent();
6892 bool signalReceived=false;
6895 ChildAddedSignalCheck signal( signalReceived, childActor );
6896 DevelActor::ChildAddedSignal( stage.GetRootLayer() ).Connect( &application, signal );
6897 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
6899 auto actorA = Actor::New();
6900 stage.Add( actorA );
6901 DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION );
6902 DALI_TEST_EQUALS( childActor, actorA, TEST_LOCATION );
6903 signalReceived = false;
6905 auto actorB = Actor::New();
6906 stage.Add( actorB );
6907 DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION );
6908 DALI_TEST_EQUALS( childActor, actorB, TEST_LOCATION );
6914 int UtcDaliChildAddedSignalP2(void)
6916 TestApplication application;
6917 auto stage = Stage::GetCurrent();
6919 bool signalReceived=false;
6922 ChildAddedSignalCheck signal( signalReceived, childActor );
6923 tet_infoline( "Connect to childAdded signal by name" );
6925 stage.GetRootLayer().ConnectSignal( &application, "childAdded", signal );
6926 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
6928 auto actorA = Actor::New();
6929 stage.Add( actorA );
6930 DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION );
6932 // Can't test which actor was added; signal signature is void() when connecting via name.
6933 signalReceived = false;
6935 auto actorB = Actor::New();
6936 stage.Add( actorB );
6937 DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION );
6942 int UtcDaliChildAddedSignalN(void)
6944 TestApplication application;
6945 auto stage = Stage::GetCurrent();
6947 bool signalReceived=false;
6950 ChildAddedSignalCheck signal( signalReceived, childActor );
6951 DevelActor::ChildAddedSignal( stage.GetRootLayer() ).Connect( &application, signal );
6952 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
6954 auto actorA = Actor::New();
6955 stage.Add( actorA );
6956 DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION );
6957 DALI_TEST_EQUALS( childActor, actorA, TEST_LOCATION );
6958 signalReceived = false;
6960 auto actorB = Actor::New();
6961 actorA.Add( actorB );
6962 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
6967 struct ChildRemovedSignalCheck
6969 ChildRemovedSignalCheck( bool& signalReceived, Actor& childHandle )
6970 : mSignalReceived( signalReceived ),
6971 mChildHandle( childHandle )
6975 void operator() ( Actor childHandle )
6977 mSignalReceived = true;
6978 mChildHandle = childHandle;
6983 mSignalReceived = true;
6986 bool& mSignalReceived;
6987 Actor& mChildHandle;
6990 int UtcDaliChildRemovedSignalP1(void)
6992 TestApplication application;
6993 auto stage = Stage::GetCurrent();
6995 bool signalReceived=false;
6998 ChildRemovedSignalCheck signal( signalReceived, childActor );
6999 DevelActor::ChildRemovedSignal( stage.GetRootLayer() ).Connect( &application, signal );
7000 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
7002 auto actorA = Actor::New();
7003 stage.Add( actorA );
7004 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
7005 DALI_TEST_CHECK( !childActor );
7007 stage.Remove( actorA );
7008 DALI_TEST_EQUALS( childActor, actorA, TEST_LOCATION );
7009 DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION );
7011 signalReceived = false;
7012 auto actorB = Actor::New();
7013 stage.Add( actorB );
7014 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
7016 stage.Remove( actorB );
7017 DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION );
7018 DALI_TEST_EQUALS( childActor, actorB, TEST_LOCATION );
7023 int UtcDaliChildRemovedSignalP2(void)
7025 TestApplication application;
7026 auto stage = Stage::GetCurrent();
7028 bool signalReceived=false;
7031 ChildAddedSignalCheck signal( signalReceived, childActor );
7032 tet_infoline( "Connect to childRemoved signal by name" );
7034 stage.GetRootLayer().ConnectSignal( &application, "childRemoved", signal );
7035 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
7037 auto actorA = Actor::New();
7038 stage.Add( actorA );
7039 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
7041 stage.Remove( actorA );
7042 DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION );
7044 signalReceived = false;
7045 auto actorB = Actor::New();
7046 stage.Add( actorB );
7047 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
7049 stage.Remove( actorB );
7050 DALI_TEST_EQUALS( signalReceived, true, TEST_LOCATION );
7056 int UtcDaliChildRemovedSignalN(void)
7058 TestApplication application;
7059 auto stage = Stage::GetCurrent();
7061 bool signalReceived=false;
7064 ChildRemovedSignalCheck signal( signalReceived, childActor );
7065 DevelActor::ChildRemovedSignal( stage.GetRootLayer() ).Connect( &application, signal );
7066 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
7068 auto actorA = Actor::New();
7069 stage.Add( actorA );
7071 auto actorB = Actor::New();
7072 actorA.Add( actorB );
7074 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
7075 DALI_TEST_CHECK( ! childActor );
7077 actorA.Remove( actorB );
7078 DALI_TEST_EQUALS( signalReceived, false, TEST_LOCATION );
7083 int UtcDaliChildMovedSignalP(void)
7085 TestApplication application;
7086 auto stage = Stage::GetCurrent();
7088 bool addedASignalReceived = false;
7089 bool removedASignalReceived = false;
7090 bool addedBSignalReceived = false;
7091 bool removedBSignalReceived = false;
7094 auto actorA = Actor::New();
7095 auto actorB = Actor::New();
7096 stage.Add( actorA );
7097 stage.Add( actorB );
7099 ChildAddedSignalCheck addedSignalA( addedASignalReceived, childActor );
7100 ChildRemovedSignalCheck removedSignalA( removedASignalReceived, childActor );
7101 ChildAddedSignalCheck addedSignalB( addedBSignalReceived, childActor );
7102 ChildRemovedSignalCheck removedSignalB( removedBSignalReceived, childActor );
7104 DevelActor::ChildAddedSignal( actorA ).Connect( &application, addedSignalA );
7105 DevelActor::ChildRemovedSignal( actorA ).Connect( &application, removedSignalA );
7106 DevelActor::ChildAddedSignal( actorB ).Connect( &application, addedSignalB );
7107 DevelActor::ChildRemovedSignal( actorB ).Connect( &application, removedSignalB );
7109 DALI_TEST_EQUALS( addedASignalReceived, false, TEST_LOCATION );
7110 DALI_TEST_EQUALS( removedASignalReceived, false, TEST_LOCATION );
7111 DALI_TEST_EQUALS( addedBSignalReceived, false, TEST_LOCATION );
7112 DALI_TEST_EQUALS( removedBSignalReceived, false, TEST_LOCATION );
7114 // Create a child of A
7116 auto child = Actor::New();
7117 actorA.Add( child );
7119 DALI_TEST_EQUALS( addedASignalReceived, true, TEST_LOCATION );
7120 DALI_TEST_EQUALS( removedASignalReceived, false, TEST_LOCATION );
7121 DALI_TEST_EQUALS( addedBSignalReceived, false, TEST_LOCATION );
7122 DALI_TEST_EQUALS( removedBSignalReceived, false, TEST_LOCATION );
7123 DALI_TEST_EQUALS( childActor, child, TEST_LOCATION );
7126 addedASignalReceived = false;
7127 addedBSignalReceived = false;
7128 removedASignalReceived = false;
7129 removedBSignalReceived = false;
7131 actorB.Add( child ); // Expect this child to be re-parented
7132 DALI_TEST_EQUALS( addedASignalReceived, false, TEST_LOCATION );
7133 DALI_TEST_EQUALS( removedASignalReceived, true, TEST_LOCATION );
7134 DALI_TEST_EQUALS( addedBSignalReceived, true, TEST_LOCATION );
7135 DALI_TEST_EQUALS( removedBSignalReceived, false, TEST_LOCATION );
7137 // Move child back to A:
7138 addedASignalReceived = false;
7139 addedBSignalReceived = false;
7140 removedASignalReceived = false;
7141 removedBSignalReceived = false;
7143 actorA.Add( child ); // Expect this child to be re-parented
7144 DALI_TEST_EQUALS( addedASignalReceived, true, TEST_LOCATION );
7145 DALI_TEST_EQUALS( removedASignalReceived, false, TEST_LOCATION );
7146 DALI_TEST_EQUALS( addedBSignalReceived, false, TEST_LOCATION );
7147 DALI_TEST_EQUALS( removedBSignalReceived, true, TEST_LOCATION );
7153 int utcDaliActorCulled(void)
7155 TestApplication application;
7156 auto stage = Stage::GetCurrent();
7158 tet_infoline( "Check that the actor is culled if the actor is out of the screen" );
7160 Actor actor = Actor::New();
7161 actor.SetSize( 10.0f, 10.0f );
7163 Geometry geometry = CreateQuadGeometry();
7164 Shader shader = CreateShader();
7165 Renderer renderer = Renderer::New(geometry, shader);
7166 actor.AddRenderer( renderer );
7170 application.SendNotification();
7171 application.Render( 0 );
7173 DALI_TEST_EQUALS( actor.GetProperty< bool >( DevelActor::Property::CULLED ), false, TEST_LOCATION );
7175 PropertyNotification notification = actor.AddPropertyNotification( DevelActor::Property::CULLED, LessThanCondition( 0.5f ) );
7176 notification.SetNotifyMode( PropertyNotification::NotifyOnChanged );
7178 // Connect NotifySignal
7179 bool propertyNotificationSignal( false );
7180 PropertyNotification source;
7181 CulledPropertyNotificationFunctor f( propertyNotificationSignal, source );
7182 notification.NotifySignal().Connect( &application, f ) ;
7184 actor.SetPosition( 1000.0f, 1000.0f );
7186 application.SendNotification();
7187 application.Render();
7189 application.SendNotification();
7191 DALI_TEST_EQUALS( actor.GetProperty< bool >( DevelActor::Property::CULLED ), true, TEST_LOCATION );
7193 DALI_TEST_EQUALS( propertyNotificationSignal, true, TEST_LOCATION );
7194 DALI_TEST_EQUALS( source.GetTargetProperty(), static_cast< int >( DevelActor::Property::CULLED ), TEST_LOCATION );
7195 DALI_TEST_EQUALS( source.GetTarget().GetProperty< bool >( source.GetTargetProperty() ), true, TEST_LOCATION );
7200 int UtcDaliActorUpdateSizeHint(void)
7202 TestApplication application;
7204 Actor actor = Actor::New();
7205 Vector3 vector(100.0f, 100.0f, 0.0f);
7207 DALI_TEST_CHECK(vector != actor.GetCurrentSize());
7209 actor.SetSize(vector.x, vector.y);
7212 Vector2 updateSizeHint = Vector2(150.f, 150.f);
7213 actor.SetProperty(Dali::DevelActor::Property::UPDATE_SIZE_HINT, updateSizeHint);
7215 // Flush the queue and render once
7216 application.SendNotification();
7217 application.Render();
7220 Vector2 currentSizeHint = actor.GetProperty( Dali::DevelActor::Property::UPDATE_SIZE_HINT ).Get< Vector2 >();
7221 DALI_TEST_EQUALS( currentSizeHint, updateSizeHint, Math::MACHINE_EPSILON_0, TEST_LOCATION );
7223 // Flush the queue and render once
7224 application.SendNotification();
7225 application.Render();
7230 int utcDaliEnsureRenderWhenRemovingLastRenderableActor(void)
7232 TestApplication application;
7233 auto stage = Stage::GetCurrent();
7235 tet_infoline( "Ensure we clear the screen when the last actor is removed" );
7237 Actor actor = CreateRenderableActor();
7238 actor.SetSize( 100.0f, 100.0f );
7241 application.SendNotification();
7242 application.Render();
7244 auto& glAbstraction = application.GetGlAbstraction();
7245 const auto clearCountBefore = glAbstraction.GetClearCountCalled();
7249 application.SendNotification();
7250 application.Render();
7252 DALI_TEST_EQUALS( glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION );
7257 int utcDaliEnsureRenderWhenMakingLastActorInvisible(void)
7259 TestApplication application;
7260 auto stage = Stage::GetCurrent();
7262 tet_infoline( "Ensure we clear the screen when the last actor is made invisible" );
7264 Actor actor = CreateRenderableActor();
7265 actor.SetSize( 100.0f, 100.0f );
7268 application.SendNotification();
7269 application.Render();
7271 auto& glAbstraction = application.GetGlAbstraction();
7272 const auto clearCountBefore = glAbstraction.GetClearCountCalled();
7274 actor.SetVisible( false );
7276 application.SendNotification();
7277 application.Render();
7279 DALI_TEST_EQUALS( glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION );