2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 // Enable debug log for test coverage
19 #define DEBUG_ENABLED 1
21 #include <dali-test-suite-utils.h>
22 #include <dali/devel-api/actors/actor-devel.h>
23 #include <dali/devel-api/common/capabilities.h>
24 #include <dali/integration-api/debug.h>
25 #include <dali/integration-api/events/hover-event-integ.h>
26 #include <dali/integration-api/events/touch-event-integ.h>
27 #include <dali/public-api/dali-core.h>
28 #include <mesh-builder.h>
29 #include <test-actor-utils.h>
31 #include <cfloat> // For FLT_MAX
41 void utc_dali_actor_startup(void)
43 test_return_value = TET_UNDEF;
46 void utc_dali_actor_cleanup(void)
48 test_return_value = TET_PASS;
53 bool gTouchCallBackCalled = false;
54 bool gTouchCallBackCalled2 = false;
55 bool gTouchCallBackCalled3 = false;
57 bool gHoverCallBackCalled = false;
59 static bool gTestConstraintCalled;
61 LayoutDirection::Type gLayoutDirectionType;
65 void operator()(Vector4& color, const PropertyInputContainer& /* inputs */)
67 gTestConstraintCalled = true;
72 * TestConstraint reference.
73 * When constraint is called, the resultRef is updated
74 * with the value supplied.
77 struct TestConstraintRef
79 TestConstraintRef(unsigned int& resultRef, unsigned int value)
80 : mResultRef(resultRef),
85 void operator()(T& current, const PropertyInputContainer& /* inputs */)
90 unsigned int& mResultRef;
94 static bool TestTouchCallback(Actor, const TouchEvent&)
96 gTouchCallBackCalled = true;
101 static bool TestTouchCallback2(Actor, const TouchEvent&)
103 gTouchCallBackCalled2 = true;
108 static bool TestTouchCallback3(Actor, const TouchEvent&)
110 gTouchCallBackCalled3 = true;
115 static void ResetTouchCallbacks()
117 gTouchCallBackCalled = false;
118 gTouchCallBackCalled2 = false;
119 gTouchCallBackCalled3 = false;
122 static bool TestCallback3(Actor actor, const HoverEvent& event)
124 gHoverCallBackCalled = true;
129 // validation stuff for onstage & offstage signals
130 static std::vector<std::string> gActorNamesOnOffScene;
131 static int gOnSceneCallBackCalled;
132 void OnSceneCallback(Actor actor)
134 ++gOnSceneCallBackCalled;
135 gActorNamesOnOffScene.push_back(actor.GetProperty<std::string>(Actor::Property::NAME));
136 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) == true);
138 static int gOffSceneCallBackCalled;
139 void OffSceneCallback(Actor actor)
141 ++gOffSceneCallBackCalled;
142 gActorNamesOnOffScene.push_back(actor.GetProperty<std::string>(Actor::Property::NAME));
143 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) == false);
146 struct PositionComponentConstraint
148 PositionComponentConstraint()
152 void operator()(Vector3& pos, const PropertyInputContainer& inputs)
154 const Matrix& m = inputs[0]->GetMatrix();
157 m.GetTransformComponents(pos, rot, scale);
161 struct OrientationComponentConstraint
163 OrientationComponentConstraint()
167 void operator()(Quaternion& orientation, const PropertyInputContainer& inputs)
169 const Quaternion& parentOrientation = inputs[0]->GetQuaternion();
172 orientation = parentOrientation;
177 static bool gOnRelayoutCallBackCalled = false;
178 static std::vector<std::string> gActorNamesRelayout;
180 void OnRelayoutCallback(Actor actor)
182 gOnRelayoutCallBackCalled = true;
183 gActorNamesRelayout.push_back(actor.GetProperty<std::string>(Actor::Property::NAME));
186 struct VisibilityChangedFunctorData
188 VisibilityChangedFunctorData()
191 type(DevelActor::VisibilityChange::SELF),
200 type = DevelActor::VisibilityChange::SELF;
204 void Check(bool compareCalled, Actor compareActor, bool compareVisible, DevelActor::VisibilityChange::Type compareType, const char* location)
206 DALI_TEST_EQUALS(called, compareCalled, TEST_INNER_LOCATION(location));
207 DALI_TEST_EQUALS(actor, compareActor, TEST_INNER_LOCATION(location));
208 DALI_TEST_EQUALS(visible, compareVisible, TEST_INNER_LOCATION(location));
209 DALI_TEST_EQUALS((int)type, (int)compareType, TEST_INNER_LOCATION(location));
212 void Check(bool compareCalled, const std::string& location)
214 DALI_TEST_EQUALS(called, compareCalled, TEST_INNER_LOCATION(location));
219 DevelActor::VisibilityChange::Type type;
223 struct VisibilityChangedFunctor
225 VisibilityChangedFunctor(VisibilityChangedFunctorData& dataVar)
230 void operator()(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
233 data.visible = visible;
238 VisibilityChangedFunctorData& data;
241 struct VisibilityChangedVoidFunctor
243 VisibilityChangedVoidFunctor(bool& signalCalled)
244 : mSignalCalled(signalCalled)
250 mSignalCalled = true;
256 struct ChildOrderChangedFunctor
258 ChildOrderChangedFunctor(bool& signalCalled, Actor& actor)
259 : mSignalCalled(signalCalled),
264 void operator()(Actor actor)
266 mSignalCalled = true;
274 struct CulledPropertyNotificationFunctor
276 CulledPropertyNotificationFunctor(bool& signalCalled, PropertyNotification& propertyNotification)
277 : mSignalCalled(signalCalled),
278 mPropertyNotification(propertyNotification)
282 void operator()(PropertyNotification& source)
284 mSignalCalled = true;
285 mPropertyNotification = source;
289 PropertyNotification& mPropertyNotification;
292 } // anonymous namespace
294 //& purpose: Testing New API
295 int UtcDaliActorNew(void)
297 TestApplication application;
299 Actor actor = Actor::New();
301 DALI_TEST_CHECK(actor);
305 //& purpose: Testing Dali::Actor::DownCast()
306 int UtcDaliActorDownCastP(void)
308 TestApplication application;
309 tet_infoline("Testing Dali::Actor::DownCast()");
311 Actor actor = Actor::New();
312 BaseHandle object(actor);
313 Actor actor2 = Actor::DownCast(object);
314 DALI_TEST_CHECK(actor2);
318 //& purpose: Testing Dali::Actor::DownCast()
319 int UtcDaliActorDownCastN(void)
321 TestApplication application;
322 tet_infoline("Testing Dali::Actor::DownCast()");
324 BaseHandle unInitializedObject;
325 Actor actor = Actor::DownCast(unInitializedObject);
326 DALI_TEST_CHECK(!actor);
330 int UtcDaliActorMoveConstructor(void)
332 TestApplication application;
334 Actor actor = Actor::New();
335 DALI_TEST_CHECK(actor);
337 int id = actor.GetProperty<int>(Actor::Property::ID);
339 Actor moved = std::move(actor);
340 DALI_TEST_CHECK(moved);
341 DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
342 DALI_TEST_CHECK(!actor);
347 int UtcDaliActorMoveAssignment(void)
349 TestApplication application;
351 Actor actor = Actor::New();
352 DALI_TEST_CHECK(actor);
354 int id = actor.GetProperty<int>(Actor::Property::ID);
357 moved = std::move(actor);
358 DALI_TEST_CHECK(moved);
359 DALI_TEST_EQUALS(id, moved.GetProperty<int>(Actor::Property::ID), TEST_LOCATION);
360 DALI_TEST_CHECK(!actor);
365 //& purpose: Testing Dali::Actor::GetName()
366 int UtcDaliActorGetName(void)
368 TestApplication application;
370 Actor actor = Actor::New();
372 DALI_TEST_CHECK(actor.GetProperty<std::string>(Actor::Property::NAME).empty());
376 //& purpose: Testing Dali::Actor::SetName()
377 int UtcDaliActorSetName(void)
379 TestApplication application;
381 string str("ActorName");
382 Actor actor = Actor::New();
384 actor.SetProperty(Actor::Property::NAME, str);
385 DALI_TEST_CHECK(actor.GetProperty<std::string>(Actor::Property::NAME) == str);
389 int UtcDaliActorGetId(void)
391 tet_infoline("Testing Dali::Actor::UtcDaliActo.GetProperty< int >( Actor::Property::ID )");
392 TestApplication application;
394 Actor first = Actor::New();
395 Actor second = Actor::New();
396 Actor third = Actor::New();
398 DALI_TEST_CHECK(first.GetProperty<int>(Actor::Property::ID) != second.GetProperty<int>(Actor::Property::ID));
399 DALI_TEST_CHECK(second.GetProperty<int>(Actor::Property::ID) != third.GetProperty<int>(Actor::Property::ID));
403 int UtcDaliActorIsRoot(void)
405 TestApplication application;
407 Actor actor = Actor::New();
408 DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::IS_ROOT));
410 // get the root layer
411 actor = application.GetScene().GetLayer(0);
412 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::IS_ROOT));
416 int UtcDaliActorOnScene(void)
418 TestApplication application;
420 Actor actor = Actor::New();
421 DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
423 // get the root layer
424 actor = application.GetScene().GetLayer(0);
425 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE));
429 int UtcDaliActorIsLayer(void)
431 TestApplication application;
433 Actor actor = Actor::New();
434 DALI_TEST_CHECK(!actor.GetProperty<bool>(Actor::Property::IS_LAYER));
436 // get the root layer
437 actor = application.GetScene().GetLayer(0);
438 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::IS_LAYER));
442 int UtcDaliActorGetLayer(void)
444 TestApplication application;
446 Actor actor = Actor::New();
447 application.GetScene().Add(actor);
448 Layer layer = actor.GetLayer();
450 DALI_TEST_CHECK(layer);
452 // get the root layers layer
453 actor = application.GetScene().GetLayer(0);
454 DALI_TEST_CHECK(actor.GetLayer());
458 int UtcDaliActorAddP(void)
460 tet_infoline("Testing Actor::Add");
461 TestApplication application;
463 Actor parent = Actor::New();
464 Actor child = Actor::New();
466 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
470 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
472 Actor parent2 = Actor::New();
475 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
476 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
478 // try Adding to same parent again, works
480 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
482 // try reparenting an orphaned child
484 Actor temporaryParent = Actor::New();
485 temporaryParent.Add(child);
486 DALI_TEST_EQUALS(parent2.GetChildCount(), 0u, TEST_LOCATION);
488 // temporaryParent has now died, reparent the orphaned child
490 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
495 int UtcDaliActorAddN(void)
497 tet_infoline("Testing Actor::Add");
498 TestApplication application;
500 Actor child = Actor::New();
502 Actor parent2 = Actor::New();
508 parent2.Add(parent2);
509 tet_printf("Assertion test failed - no Exception\n");
510 tet_result(TET_FAIL);
512 catch(Dali::DaliException& e)
514 DALI_TEST_PRINT_ASSERT(e);
515 DALI_TEST_ASSERT(e, "&mOwner != &child", TEST_LOCATION);
516 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
520 tet_printf("Assertion test failed - wrong Exception\n");
521 tet_result(TET_FAIL);
524 // try reparenting root
527 parent2.Add(application.GetScene().GetLayer(0));
528 tet_printf("Assertion test failed - no Exception\n");
529 tet_result(TET_FAIL);
531 catch(Dali::DaliException& e)
533 DALI_TEST_PRINT_ASSERT(e);
534 DALI_TEST_ASSERT(e, "!child.IsRoot()", TEST_LOCATION);
535 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
539 tet_printf("Assertion test failed - wrong Exception\n");
540 tet_result(TET_FAIL);
548 tet_printf("Assertion test failed - no Exception\n");
549 tet_result(TET_FAIL);
551 catch(Dali::DaliException& e)
553 DALI_TEST_PRINT_ASSERT(e);
554 DALI_TEST_ASSERT(e, "actor", TEST_LOCATION);
555 DALI_TEST_EQUALS(parent2.GetChildCount(), 1u, TEST_LOCATION);
559 tet_printf("Assertion test failed - wrong Exception\n");
560 tet_result(TET_FAIL);
566 int UtcDaliActorRemoveN(void)
568 tet_infoline("Testing Actor::Remove");
569 TestApplication application;
571 Actor parent = Actor::New();
572 Actor child = Actor::New();
573 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
576 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
578 parent.Remove(child);
579 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
581 // remove again, no problem
582 parent.Remove(child);
583 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
587 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
588 // try Remove self, its a no-op
589 parent.Remove(parent);
590 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
596 parent.Remove(empty);
597 tet_printf("Assertion test failed - no Exception\n");
598 tet_result(TET_FAIL);
600 catch(Dali::DaliException& e)
602 DALI_TEST_PRINT_ASSERT(e);
603 DALI_TEST_ASSERT(e, "actor", TEST_LOCATION);
604 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
608 tet_printf("Assertion test failed - wrong Exception\n");
609 tet_result(TET_FAIL);
614 int UtcDaliActorRemoveP(void)
616 TestApplication application;
618 Actor parent = Actor::New();
619 Actor child = Actor::New();
620 Actor random = Actor::New();
622 application.GetScene().Add(parent);
624 DALI_TEST_CHECK(parent.GetChildCount() == 0);
628 DALI_TEST_CHECK(parent.GetChildCount() == 1);
630 parent.Remove(random);
632 DALI_TEST_CHECK(parent.GetChildCount() == 1);
634 application.GetScene().Remove(parent);
636 DALI_TEST_CHECK(parent.GetChildCount() == 1);
640 int UtcDaliActorGetChildCount(void)
642 TestApplication application;
644 Actor parent = Actor::New();
645 Actor child = Actor::New();
647 DALI_TEST_CHECK(parent.GetChildCount() == 0);
651 DALI_TEST_CHECK(parent.GetChildCount() == 1);
655 int UtcDaliActorGetChildren01(void)
657 TestApplication application;
659 Actor parent = Actor::New();
660 Actor first = Actor::New();
661 Actor second = Actor::New();
662 Actor third = Actor::New();
668 DALI_TEST_CHECK(parent.GetChildAt(0) == first);
669 DALI_TEST_CHECK(parent.GetChildAt(1) == second);
670 DALI_TEST_CHECK(parent.GetChildAt(2) == third);
674 int UtcDaliActorGetChildren02(void)
676 TestApplication application;
678 Actor parent = Actor::New();
679 Actor first = Actor::New();
680 Actor second = Actor::New();
681 Actor third = Actor::New();
687 const Actor& constParent = parent;
689 DALI_TEST_CHECK(constParent.GetChildAt(0) == first);
690 DALI_TEST_CHECK(constParent.GetChildAt(1) == second);
691 DALI_TEST_CHECK(constParent.GetChildAt(2) == third);
695 int UtcDaliActorGetParent01(void)
697 TestApplication application;
699 Actor parent = Actor::New();
700 Actor child = Actor::New();
704 DALI_TEST_CHECK(child.GetParent() == parent);
708 int UtcDaliActorGetParent02(void)
710 TestApplication application;
712 Actor actor = Actor::New();
714 DALI_TEST_CHECK(!actor.GetParent());
718 int UtcDaliActorCustomProperty(void)
720 TestApplication application;
722 Actor actor = Actor::New();
723 application.GetScene().Add(actor);
725 float startValue(1.0f);
726 Property::Index index = actor.RegisterProperty("testProperty", startValue);
727 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
729 application.SendNotification();
730 application.Render(0);
731 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
733 actor.SetProperty(index, 5.0f);
735 application.SendNotification();
736 application.Render(0);
737 DALI_TEST_CHECK(actor.GetProperty<float>(index) == 5.0f);
741 int UtcDaliActorCustomPropertyIntToFloat(void)
743 TestApplication application;
745 Actor actor = Actor::New();
746 application.GetScene().Add(actor);
748 float startValue(5.0f);
749 Property::Index index = actor.RegisterProperty("testProperty", startValue);
750 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
752 application.SendNotification();
753 application.Render(0);
754 DALI_TEST_CHECK(actor.GetProperty<float>(index) == startValue);
756 actor.SetProperty(index, int(1));
758 application.SendNotification();
759 application.Render(0);
760 DALI_TEST_CHECK(actor.GetProperty<float>(index) == 1.0f);
764 int UtcDaliActorCustomPropertyFloatToInt(void)
766 TestApplication application;
768 Actor actor = Actor::New();
769 application.GetScene().Add(actor);
772 Property::Index index = actor.RegisterProperty("testProperty", startValue);
773 DALI_TEST_CHECK(actor.GetProperty<int>(index) == startValue);
775 application.SendNotification();
776 application.Render(0);
777 DALI_TEST_CHECK(actor.GetProperty<int>(index) == startValue);
779 actor.SetProperty(index, float(1.5));
781 application.SendNotification();
782 application.Render(0);
783 DALI_TEST_CHECK(actor.GetProperty<int>(index) == 1);
787 int UtcDaliActorSetParentOrigin(void)
789 TestApplication application;
791 Actor actor = Actor::New();
793 Vector3 vector(0.7f, 0.8f, 0.9f);
794 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
796 actor.SetProperty(Actor::Property::PARENT_ORIGIN, vector);
798 // flush the queue and render once
799 application.SendNotification();
800 application.Render();
802 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
804 application.GetScene().Add(actor);
806 actor.SetProperty(Actor::Property::PARENT_ORIGIN, Vector3(0.1f, 0.2f, 0.3f));
808 // flush the queue and render once
809 application.SendNotification();
810 application.Render();
812 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), TEST_LOCATION);
814 application.GetScene().Remove(actor);
818 int UtcDaliActorSetParentOriginIndividual(void)
820 TestApplication application;
822 Actor actor = Actor::New();
824 Vector3 vector(0.7f, 0.8f, 0.9f);
825 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
827 actor.SetProperty(Actor::Property::PARENT_ORIGIN_X, vector.x);
829 // flush the queue and render once
830 application.SendNotification();
831 application.Render();
833 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN).x, TEST_LOCATION);
835 actor.SetProperty(Actor::Property::PARENT_ORIGIN_Y, vector.y);
837 // flush the queue and render once
838 application.SendNotification();
839 application.Render();
841 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN).y, TEST_LOCATION);
843 actor.SetProperty(Actor::Property::PARENT_ORIGIN_Z, vector.z);
845 // flush the queue and render once
846 application.SendNotification();
847 application.Render();
849 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN).z, TEST_LOCATION);
854 int UtcDaliActorGetCurrentParentOrigin(void)
856 TestApplication application;
858 Actor actor = Actor::New();
860 Vector3 vector(0.7f, 0.8f, 0.9f);
861 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
863 actor.SetProperty(Actor::Property::PARENT_ORIGIN, vector);
865 // flush the queue and render once
866 application.SendNotification();
867 application.Render();
869 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN));
873 int UtcDaliActorSetAnchorPoint(void)
875 TestApplication application;
877 Actor actor = Actor::New();
879 Vector3 vector(0.7f, 0.8f, 0.9f);
880 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
882 actor.SetProperty(Actor::Property::ANCHOR_POINT, vector);
884 // flush the queue and render once
885 application.SendNotification();
886 application.Render();
888 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
890 application.GetScene().Add(actor);
892 actor.SetProperty(Actor::Property::ANCHOR_POINT, Vector3(0.1f, 0.2f, 0.3f));
893 // flush the queue and render once
894 application.SendNotification();
895 application.Render();
897 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), TEST_LOCATION);
899 application.GetScene().Remove(actor);
903 int UtcDaliActorSetAnchorPointIndividual(void)
905 TestApplication application;
907 Actor actor = Actor::New();
909 Vector3 vector(0.7f, 0.8f, 0.9f);
910 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
912 actor.SetProperty(Actor::Property::ANCHOR_POINT_X, vector.x);
914 // flush the queue and render once
915 application.SendNotification();
916 application.Render();
918 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT).x, TEST_LOCATION);
920 actor.SetProperty(Actor::Property::ANCHOR_POINT_Y, vector.y);
922 // flush the queue and render once
923 application.SendNotification();
924 application.Render();
926 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT).y, TEST_LOCATION);
928 actor.SetProperty(Actor::Property::ANCHOR_POINT_Z, vector.z);
930 // flush the queue and render once
931 application.SendNotification();
932 application.Render();
934 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT).z, TEST_LOCATION);
939 int UtcDaliActorGetCurrentAnchorPoint(void)
941 TestApplication application;
943 Actor actor = Actor::New();
945 Vector3 vector(0.7f, 0.8f, 0.9f);
946 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
948 actor.SetProperty(Actor::Property::ANCHOR_POINT, vector);
950 // flush the queue and render once
951 application.SendNotification();
952 application.Render();
954 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT));
958 int UtcDaliActorSetSize01(void)
960 TestApplication application;
962 Actor actor = Actor::New();
963 Vector3 vector(100.0f, 100.0f, 0.0f);
965 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
967 actor.SetProperty(Actor::Property::SIZE, Vector2(vector.x, vector.y));
969 // Immediately retrieve the size after setting
970 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
971 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
972 DALI_TEST_EQUALS(vector.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
973 DALI_TEST_EQUALS(vector.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
974 DALI_TEST_EQUALS(vector.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
976 // Flush the queue and render once
977 application.SendNotification();
978 application.Render();
980 // Check the size in the new frame
981 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
983 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
984 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
985 DALI_TEST_EQUALS(vector.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
986 DALI_TEST_EQUALS(vector.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
987 DALI_TEST_EQUALS(vector.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
989 // Check async behaviour
990 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
991 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
992 DALI_TEST_EQUALS(vector.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
993 DALI_TEST_EQUALS(vector.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
994 DALI_TEST_EQUALS(vector.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
996 // Change the resize policy and check whether the size stays the same
997 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
999 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1000 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1002 // Set a new size after resize policy is changed and check the new size
1003 actor.SetProperty(Actor::Property::SIZE, Vector3(0.1f, 0.2f, 0.0f));
1005 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1006 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.0f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1008 // Change the resize policy again and check whether the new size stays the same
1009 actor.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
1011 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1012 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.0f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1014 // Set another new size after resize policy is changed and check the new size
1015 actor.SetProperty(Actor::Property::SIZE, Vector3(50.0f, 60.0f, 0.0f));
1017 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1018 DALI_TEST_EQUALS(currentSize, Vector3(50.0f, 60.0f, 0.0f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1023 int UtcDaliActorSetSize02(void)
1025 TestApplication application;
1027 Actor actor = Actor::New();
1028 Vector3 vector(100.0f, 100.0f, 100.0f);
1030 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1032 actor.SetProperty(Actor::Property::SIZE, Vector3(vector.x, vector.y, vector.z));
1034 // Immediately check the size after setting
1035 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1036 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1038 // flush the queue and render once
1039 application.SendNotification();
1040 application.Render();
1042 // Check the size in the new frame
1043 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1045 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1046 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1051 // SetSize(Vector2 size)
1052 int UtcDaliActorSetSize03(void)
1054 TestApplication application;
1056 Actor actor = Actor::New();
1057 Vector3 vector(100.0f, 100.0f, 0.0f);
1059 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1061 actor.SetProperty(Actor::Property::SIZE, Vector2(vector.x, vector.y));
1063 // Immediately check the size after setting
1064 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1065 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1067 // flush the queue and render once
1068 application.SendNotification();
1069 application.Render();
1071 // Check the size in the new frame
1072 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1074 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1075 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1080 // SetSize(Vector3 size)
1081 int UtcDaliActorSetSize04(void)
1083 TestApplication application;
1085 Actor actor = Actor::New();
1086 Vector3 vector(100.0f, 100.0f, 100.0f);
1088 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1090 actor.SetProperty(Actor::Property::SIZE, vector);
1092 // Immediately check the size after setting
1093 Vector3 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1094 DALI_TEST_EQUALS(currentSize, vector, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1096 // flush the queue and render once
1097 application.SendNotification();
1098 application.Render();
1100 // Check the size in the new frame
1101 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1103 application.GetScene().Add(actor);
1104 actor.SetProperty(Actor::Property::SIZE, Vector3(0.1f, 0.2f, 0.3f));
1106 // Immediately check the size after setting
1107 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1108 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.3f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1110 // flush the queue and render once
1111 application.SendNotification();
1112 application.Render();
1114 // Check the size in the new frame
1115 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE), TEST_LOCATION);
1117 currentSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
1118 DALI_TEST_EQUALS(currentSize, Vector3(0.1f, 0.2f, 0.3f), Math::MACHINE_EPSILON_0, TEST_LOCATION);
1120 application.GetScene().Remove(actor);
1124 int UtcDaliActorSetSizeIndividual(void)
1126 TestApplication application;
1128 Actor actor = Actor::New();
1130 Vector3 vector(0.7f, 0.8f, 0.9f);
1131 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1133 actor.SetProperty(Actor::Property::SIZE_WIDTH, vector.width);
1135 // Immediately check the width after setting
1136 float sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1137 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1139 // flush the queue and render once
1140 application.SendNotification();
1141 application.Render();
1143 // Check the width in the new frame
1144 DALI_TEST_EQUALS(vector.width, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).width, TEST_LOCATION);
1146 sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1147 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1149 actor.SetProperty(Actor::Property::SIZE_HEIGHT, vector.height);
1151 // Immediately check the height after setting
1152 float sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1153 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1155 // flush the queue and render once
1156 application.SendNotification();
1157 application.Render();
1159 // Check the height in the new frame
1160 DALI_TEST_EQUALS(vector.height, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).height, TEST_LOCATION);
1162 sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1163 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1165 actor.SetProperty(Actor::Property::SIZE_DEPTH, vector.depth);
1167 // Immediately check the depth after setting
1168 float sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1169 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1171 // flush the queue and render once
1172 application.SendNotification();
1173 application.Render();
1175 // Check the depth in the new frame
1176 DALI_TEST_EQUALS(vector.depth, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).depth, TEST_LOCATION);
1178 sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1179 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1181 // Change the resize policy and check whether the size stays the same
1182 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
1184 sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1185 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1187 sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1188 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1190 sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1191 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1193 // Change the resize policy again and check whether the size stays the same
1194 actor.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
1196 sizeWidth = actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>();
1197 DALI_TEST_EQUALS(sizeWidth, vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1199 sizeHeight = actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>();
1200 DALI_TEST_EQUALS(sizeHeight, vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1202 sizeDepth = actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>();
1203 DALI_TEST_EQUALS(sizeDepth, vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1208 int UtcDaliActorSetSizeIndividual02(void)
1210 TestApplication application;
1212 Actor actor = Actor::New();
1213 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
1214 application.GetScene().Add(actor);
1216 Vector3 vector(100.0f, 200.0f, 400.0f);
1217 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1219 actor.SetProperty(Actor::Property::SIZE_WIDTH, vector.width);
1220 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_WIDTH).Get<float>(), vector.width, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1222 actor.SetProperty(Actor::Property::SIZE_HEIGHT, vector.height);
1223 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_HEIGHT).Get<float>(), vector.height, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1225 actor.SetProperty(Actor::Property::SIZE_DEPTH, vector.depth);
1226 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_DEPTH).Get<float>(), vector.depth, Math::MACHINE_EPSILON_0, TEST_LOCATION);
1228 // flush the queue and render once
1229 application.SendNotification();
1230 application.Render();
1232 // Check the width in the new frame
1233 DALI_TEST_EQUALS(vector.width, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).width, TEST_LOCATION);
1234 DALI_TEST_EQUALS(vector.height, actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE).height, TEST_LOCATION);
1239 int UtcDaliActorGetCurrentSize(void)
1241 TestApplication application;
1243 Actor actor = Actor::New();
1244 Vector3 vector(100.0f, 100.0f, 20.0f);
1246 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1248 actor.SetProperty(Actor::Property::SIZE, vector);
1250 // flush the queue and render once
1251 application.SendNotification();
1252 application.Render();
1254 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1258 int UtcDaliActorGetNaturalSize(void)
1260 TestApplication application;
1262 Actor actor = Actor::New();
1263 Vector3 vector(0.0f, 0.0f, 0.0f);
1265 DALI_TEST_CHECK(actor.GetNaturalSize() == vector);
1270 int UtcDaliActorGetCurrentSizeImmediate(void)
1272 TestApplication application;
1274 Actor actor = Actor::New();
1275 Vector3 vector(100.0f, 100.0f, 20.0f);
1277 DALI_TEST_CHECK(vector != actor.GetTargetSize());
1278 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1280 actor.SetProperty(Actor::Property::SIZE, vector);
1282 DALI_TEST_CHECK(vector == actor.GetTargetSize());
1283 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1285 // flush the queue and render once
1286 application.SendNotification();
1287 application.Render();
1289 DALI_TEST_CHECK(vector == actor.GetTargetSize());
1290 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE));
1293 // Build the animation
1294 const float durationSeconds = 2.0f;
1295 Animation animation = Animation::New(durationSeconds);
1296 const Vector3 targetValue(10.0f, 20.0f, 30.0f);
1297 animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
1299 DALI_TEST_CHECK(actor.GetTargetSize() == vector);
1301 application.GetScene().Add(actor);
1303 // Start the animation
1306 application.SendNotification();
1307 application.Render(static_cast<unsigned int>(durationSeconds * 1000.0f));
1309 DALI_TEST_CHECK(actor.GetTargetSize() == targetValue);
1314 int UtcDaliActorCalculateScreenExtents(void)
1316 TestApplication application;
1318 Actor actor = Actor::New();
1320 actor.SetProperty(Actor::Property::POSITION, Vector3(2.0f, 2.0f, 16.0f));
1321 actor.SetProperty(Actor::Property::SIZE, Vector3{1.0f, 1.0f, 1.0f});
1323 application.SendNotification();
1324 application.Render();
1326 auto expectedExtent = Rect<>{-0.5f, -0.5f, 1.0f, 1.0f};
1327 auto actualExtent = DevelActor::CalculateScreenExtents(actor);
1328 DALI_TEST_EQUALS(expectedExtent.x, actualExtent.x, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1329 DALI_TEST_EQUALS(expectedExtent.y, actualExtent.y, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1330 DALI_TEST_EQUALS(expectedExtent.width, actualExtent.width, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1331 DALI_TEST_EQUALS(expectedExtent.height, actualExtent.height, Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1333 application.GetScene().Remove(actor);
1337 // SetPosition(float x, float y)
1338 int UtcDaliActorSetPosition01(void)
1340 TestApplication application;
1342 Actor actor = Actor::New();
1344 // Set to random to start off with
1345 actor.SetProperty(Actor::Property::POSITION, Vector3(120.0f, 120.0f, 0.0f));
1347 Vector3 vector(100.0f, 100.0f, 0.0f);
1349 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1351 actor.SetProperty(Actor::Property::POSITION, Vector2(vector.x, vector.y));
1352 // flush the queue and render once
1353 application.SendNotification();
1354 application.Render();
1355 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1357 application.GetScene().Add(actor);
1358 actor.SetProperty(Actor::Property::POSITION, Vector3(0.1f, 0.2f, 0.3f));
1359 // flush the queue and render once
1360 application.SendNotification();
1361 application.Render();
1362 DALI_TEST_EQUALS(Vector3(0.1f, 0.2f, 0.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
1364 actor.SetProperty(Actor::Property::POSITION_X, 1.0f);
1365 actor.SetProperty(Actor::Property::POSITION_Y, 1.1f);
1366 actor.SetProperty(Actor::Property::POSITION_Z, 1.2f);
1367 // flush the queue and render once
1368 application.SendNotification();
1369 application.Render();
1370 DALI_TEST_EQUALS(Vector3(1.0f, 1.1f, 1.2f), actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), TEST_LOCATION);
1372 actor.TranslateBy(Vector3(0.1f, 0.1f, 0.1f));
1373 // flush the queue and render once
1374 application.SendNotification();
1375 application.Render();
1376 DALI_TEST_EQUALS(Vector3(1.1f, 1.2f, 1.3f), actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION), Math::MACHINE_EPSILON_10000, TEST_LOCATION);
1378 application.GetScene().Remove(actor);
1382 // SetPosition(float x, float y, float z)
1383 int UtcDaliActorSetPosition02(void)
1385 TestApplication application;
1387 Actor actor = Actor::New();
1389 // Set to random to start off with
1390 actor.SetProperty(Actor::Property::POSITION, Vector3(120.0f, 120.0f, 120.0f));
1392 Vector3 vector(100.0f, 100.0f, 100.0f);
1394 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1396 actor.SetProperty(Actor::Property::POSITION, Vector3(vector.x, vector.y, vector.z));
1398 // flush the queue and render once
1399 application.SendNotification();
1400 application.Render();
1402 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1406 // SetPosition(Vector3 position)
1407 int UtcDaliActorSetPosition03(void)
1409 TestApplication application;
1411 Actor actor = Actor::New();
1413 // Set to random to start off with
1414 actor.SetProperty(Actor::Property::POSITION, Vector3(120.0f, 120.0f, 120.0f));
1416 Vector3 vector(100.0f, 100.0f, 100.0f);
1418 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1420 actor.SetProperty(Actor::Property::POSITION, vector);
1422 // flush the queue and render once
1423 application.SendNotification();
1424 application.Render();
1426 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1430 int UtcDaliActorSetX(void)
1432 TestApplication application;
1434 Actor actor = Actor::New();
1436 Vector3 vector(100.0f, 0.0f, 0.0f);
1438 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1440 actor.SetProperty(Actor::Property::POSITION_X, 100.0f);
1442 // flush the queue and render once
1443 application.SendNotification();
1444 application.Render();
1446 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1450 int UtcDaliActorSetY(void)
1452 TestApplication application;
1454 Actor actor = Actor::New();
1456 Vector3 vector(0.0f, 100.0f, 0.0f);
1458 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1460 actor.SetProperty(Actor::Property::POSITION_Y, 100.0f);
1462 // flush the queue and render once
1463 application.SendNotification();
1464 application.Render();
1466 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1470 int UtcDaliActorSetZ(void)
1472 TestApplication application;
1474 Actor actor = Actor::New();
1476 Vector3 vector(0.0f, 0.0f, 100.0f);
1478 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1480 actor.SetProperty(Actor::Property::POSITION_Z, 100.0f);
1482 // flush the queue and render once
1483 application.SendNotification();
1484 application.Render();
1486 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1490 int UtcDaliActorSetPositionProperties(void)
1492 TestApplication application;
1494 Actor actor = Actor::New();
1496 Vector3 vector(0.7f, 0.8f, 0.9f);
1497 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1499 actor.SetProperty(Actor::Property::POSITION_X, vector.x);
1500 DALI_TEST_EQUALS(vector.x, actor.GetProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1501 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::POSITION_X), TEST_LOCATION);
1503 // flush the queue and render once
1504 application.SendNotification();
1505 application.Render();
1507 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1508 DALI_TEST_EQUALS(vector.x, actor.GetProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1509 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::POSITION_X), TEST_LOCATION);
1510 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).x, TEST_LOCATION);
1511 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<float>(Actor::Property::POSITION_X), TEST_LOCATION);
1513 actor.SetProperty(Actor::Property::POSITION_Y, vector.y);
1514 DALI_TEST_EQUALS(vector.y, actor.GetProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1515 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::POSITION_Y), TEST_LOCATION);
1517 // flush the queue and render once
1518 application.SendNotification();
1519 application.Render();
1521 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1522 DALI_TEST_EQUALS(vector.y, actor.GetProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1523 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::POSITION_Y), TEST_LOCATION);
1524 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).y, TEST_LOCATION);
1525 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<float>(Actor::Property::POSITION_Y), TEST_LOCATION);
1527 actor.SetProperty(Actor::Property::POSITION_Z, vector.z);
1528 DALI_TEST_EQUALS(vector.z, actor.GetProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1529 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::POSITION_Z), TEST_LOCATION);
1531 // flush the queue and render once
1532 application.SendNotification();
1533 application.Render();
1535 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1536 DALI_TEST_EQUALS(vector.z, actor.GetProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1537 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::POSITION_Z), TEST_LOCATION);
1538 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION).z, TEST_LOCATION);
1539 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<float>(Actor::Property::POSITION_Z), TEST_LOCATION);
1544 int UtcDaliActorTranslateBy(void)
1546 TestApplication application;
1548 Actor actor = Actor::New();
1549 Vector3 vector(100.0f, 100.0f, 100.0f);
1551 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1553 actor.SetProperty(Actor::Property::POSITION, vector);
1555 // flush the queue and render once
1556 application.SendNotification();
1557 application.Render();
1559 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1561 actor.TranslateBy(vector);
1563 // flush the queue and render once
1564 application.SendNotification();
1565 application.Render();
1567 DALI_TEST_CHECK(vector * 2.0f == actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION));
1571 int UtcDaliActorGetCurrentPosition(void)
1573 TestApplication application;
1575 Actor actor = Actor::New();
1576 Vector3 setVector(100.0f, 100.0f, 0.0f);
1577 actor.SetProperty(Actor::Property::POSITION, setVector);
1579 // flush the queue and render once
1580 application.SendNotification();
1581 application.Render();
1583 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::POSITION) == setVector);
1587 int UtcDaliActorGetCurrentWorldPosition(void)
1589 TestApplication application;
1591 Actor parent = Actor::New();
1592 Vector3 parentPosition(1.0f, 2.0f, 3.0f);
1593 parent.SetProperty(Actor::Property::POSITION, parentPosition);
1594 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1595 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1596 application.GetScene().Add(parent);
1598 Actor child = Actor::New();
1599 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1600 child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1601 Vector3 childPosition(6.0f, 6.0f, 6.0f);
1602 child.SetProperty(Actor::Property::POSITION, childPosition);
1605 // The actors should not have a world position yet
1606 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1607 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1609 application.SendNotification();
1610 application.Render(0);
1612 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1613 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childPosition, TEST_LOCATION);
1615 // The actors should have a world position now
1616 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1617 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition + childPosition, TEST_LOCATION);
1621 int UtcDaliActorSetInheritPosition(void)
1623 tet_infoline("Testing Actor::SetInheritPosition");
1624 TestApplication application;
1626 Actor parent = Actor::New();
1627 Vector3 parentPosition(1.0f, 2.0f, 3.0f);
1628 parent.SetProperty(Actor::Property::POSITION, parentPosition);
1629 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1630 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1631 application.GetScene().Add(parent);
1633 Actor child = Actor::New();
1634 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
1635 child.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
1636 Vector3 childPosition(10.0f, 11.0f, 12.0f);
1637 child.SetProperty(Actor::Property::POSITION, childPosition);
1640 // The actors should not have a world position yet
1641 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1642 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3::ZERO, TEST_LOCATION);
1644 // first test default, which is to inherit position
1645 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_POSITION), true, TEST_LOCATION);
1646 application.SendNotification();
1647 application.Render(0); // should only really call Update as Render is not required to update scene
1648 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1649 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childPosition, TEST_LOCATION);
1650 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1651 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition + childPosition, TEST_LOCATION);
1653 //Change child position
1654 Vector3 childOffset(-1.0f, 1.0f, 0.0f);
1655 child.SetProperty(Actor::Property::POSITION, childOffset);
1657 // Use local position as world postion
1658 child.SetProperty(Actor::Property::INHERIT_POSITION, false);
1659 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_POSITION), false, TEST_LOCATION);
1660 application.SendNotification();
1661 application.Render(0); // should only really call Update as Render is not required to update scene
1662 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1663 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childOffset, TEST_LOCATION);
1664 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1665 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), childOffset, TEST_LOCATION);
1667 //Change back to inherit position from parent
1668 child.SetProperty(Actor::Property::INHERIT_POSITION, true);
1669 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_POSITION), true, TEST_LOCATION);
1670 application.SendNotification();
1671 application.Render(0); // should only really call Update as Render is not required to update scene
1672 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parentPosition, TEST_LOCATION);
1673 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), childOffset, TEST_LOCATION);
1674 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition, TEST_LOCATION);
1675 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), parentPosition + childOffset, TEST_LOCATION);
1679 int UtcDaliActorInheritOpacity(void)
1681 tet_infoline("Testing Actor::Inherit Opacity");
1682 TestApplication application;
1684 Actor parent = Actor::New();
1685 Actor child = Actor::New();
1687 application.GetScene().Add(parent);
1689 DALI_TEST_EQUALS(parent.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION);
1690 DALI_TEST_EQUALS(child.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION);
1692 // flush the queue and render once
1693 application.SendNotification();
1694 application.Render();
1696 parent.SetProperty(Actor::Property::OPACITY, 0.1f);
1698 DALI_TEST_EQUALS(parent.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 0.1f, 0.0001f, TEST_LOCATION);
1699 DALI_TEST_EQUALS(child.GetProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.0f, 0.0001f, TEST_LOCATION);
1701 application.SendNotification();
1702 application.Render();
1704 DALI_TEST_EQUALS(parent.GetProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1705 DALI_TEST_EQUALS(parent.GetCurrentProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 0.1f, 0.0001f, TEST_LOCATION);
1706 DALI_TEST_EQUALS(parent.GetCurrentProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1707 DALI_TEST_EQUALS(child.GetProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1708 DALI_TEST_EQUALS(child.GetCurrentProperty(Actor::Property::WORLD_COLOR).Get<Vector4>(), Vector4(1.f, 1.f, 1.f, 0.1f), 0.0001f, TEST_LOCATION);
1709 DALI_TEST_EQUALS(child.GetCurrentProperty(Actor::Property::COLOR_ALPHA).Get<float>(), 1.f, 0.0001f, TEST_LOCATION);
1714 // SetOrientation(float angleRadians, Vector3 axis)
1715 int UtcDaliActorSetOrientation01(void)
1717 TestApplication application;
1719 Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1720 Actor actor = Actor::New();
1722 actor.SetProperty(Actor::Property::ORIENTATION, rotation);
1724 // flush the queue and render once
1725 application.SendNotification();
1726 application.Render();
1728 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1732 int UtcDaliActorSetOrientation02(void)
1734 TestApplication application;
1736 Actor actor = Actor::New();
1738 Radian angle(0.785f);
1739 Vector3 axis(1.0f, 1.0f, 0.0f);
1741 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(angle, axis));
1742 Quaternion rotation(angle, axis);
1743 // flush the queue and render once
1744 application.SendNotification();
1745 application.Render();
1746 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1748 application.GetScene().Add(actor);
1749 actor.RotateBy(Degree(360), axis);
1750 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1752 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(0), Vector3(1.0f, 0.0f, 0.0f)));
1753 Quaternion result(Radian(0), Vector3(1.0f, 0.0f, 0.0f));
1754 // flush the queue and render once
1755 application.SendNotification();
1756 application.Render();
1757 DALI_TEST_EQUALS(result, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1759 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(angle, axis));
1760 // flush the queue and render once
1761 application.SendNotification();
1762 application.Render();
1763 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1765 application.GetScene().Remove(actor);
1769 // SetOrientation(float angleRadians, Vector3 axis)
1770 int UtcDaliActorSetOrientationProperty(void)
1772 TestApplication application;
1774 Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1775 Actor actor = Actor::New();
1777 actor.SetProperty(Actor::Property::ORIENTATION, rotation);
1778 DALI_TEST_EQUALS(rotation, actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1780 // flush the queue and render once
1781 application.SendNotification();
1782 application.Render();
1784 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1785 DALI_TEST_EQUALS(rotation, actor.GetProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1786 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1790 // RotateBy(float angleRadians, Vector3 axis)
1791 int UtcDaliActorRotateBy01(void)
1793 TestApplication application;
1795 Actor actor = Actor::New();
1797 Radian angle(M_PI * 0.25f);
1798 actor.RotateBy((angle), Vector3::ZAXIS);
1799 // flush the queue and render once
1800 application.SendNotification();
1801 application.Render();
1802 DALI_TEST_EQUALS(Quaternion(angle, Vector3::ZAXIS), actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1804 application.GetScene().Add(actor);
1806 actor.RotateBy(angle, Vector3::ZAXIS);
1807 // flush the queue and render once
1808 application.SendNotification();
1809 application.Render();
1810 DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1812 application.GetScene().Remove(actor);
1816 // RotateBy(Quaternion relativeRotation)
1817 int UtcDaliActorRotateBy02(void)
1819 TestApplication application;
1821 Actor actor = Actor::New();
1823 Radian angle(M_PI * 0.25f);
1824 Quaternion rotation(angle, Vector3::ZAXIS);
1825 actor.RotateBy(rotation);
1826 // flush the queue and render once
1827 application.SendNotification();
1828 application.Render();
1829 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1831 actor.RotateBy(rotation);
1832 // flush the queue and render once
1833 application.SendNotification();
1834 application.Render();
1835 DALI_TEST_EQUALS(Quaternion(angle * 2.0f, Vector3::ZAXIS), actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1839 int UtcDaliActorGetCurrentOrientation(void)
1841 TestApplication application;
1842 Actor actor = Actor::New();
1844 Quaternion rotation(Radian(0.785f), Vector3(1.0f, 1.0f, 0.0f));
1845 actor.SetProperty(Actor::Property::ORIENTATION, rotation);
1846 // flush the queue and render once
1847 application.SendNotification();
1848 application.Render();
1849 DALI_TEST_EQUALS(rotation, actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
1853 int UtcDaliActorGetCurrentWorldOrientation(void)
1855 tet_infoline("Testing Actor::GetCurrentWorldRotation");
1856 TestApplication application;
1858 Actor parent = Actor::New();
1859 Radian rotationAngle(Degree(90.0f));
1860 Quaternion rotation(rotationAngle, Vector3::YAXIS);
1861 parent.SetProperty(Actor::Property::ORIENTATION, rotation);
1862 application.GetScene().Add(parent);
1864 Actor child = Actor::New();
1865 child.SetProperty(Actor::Property::ORIENTATION, rotation);
1868 // The actors should not have a world rotation yet
1869 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION);
1870 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(Radian(0.0f), Vector3::YAXIS), 0.001, TEST_LOCATION);
1872 application.SendNotification();
1873 application.Render(0);
1875 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), rotation, 0.001, TEST_LOCATION);
1876 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), rotation, 0.001, TEST_LOCATION);
1878 // The actors should have a world rotation now
1879 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(rotationAngle, Vector3::YAXIS), 0.001, TEST_LOCATION);
1880 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(rotationAngle * 2.0f, Vector3::YAXIS), 0.001, TEST_LOCATION);
1882 // turn off child rotation inheritance
1883 child.SetProperty(Actor::Property::INHERIT_ORIENTATION, false);
1884 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_ORIENTATION), false, TEST_LOCATION);
1885 application.SendNotification();
1886 application.Render(0);
1888 // The actors should have a world rotation now
1889 DALI_TEST_EQUALS(parent.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), Quaternion(rotationAngle, Vector3::YAXIS), 0.001, TEST_LOCATION);
1890 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::WORLD_ORIENTATION), rotation, 0.001, TEST_LOCATION);
1894 // SetScale(float scale)
1895 int UtcDaliActorSetScale01(void)
1897 TestApplication application;
1899 Actor actor = Actor::New();
1901 // Set to random value first -.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) asserts if called before SetScale()
1902 actor.SetProperty(Actor::Property::SCALE, 0.25f);
1904 Vector3 scale(10.0f, 10.0f, 10.0f);
1905 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) != scale);
1907 actor.SetProperty(Actor::Property::SCALE, scale.x);
1909 // flush the queue and render once
1910 application.SendNotification();
1911 application.Render();
1913 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
1917 // SetScale(float scaleX, float scaleY, float scaleZ)
1918 int UtcDaliActorSetScale02(void)
1920 TestApplication application;
1921 Vector3 scale(10.0f, 10.0f, 10.0f);
1923 Actor actor = Actor::New();
1925 // Set to random value first -.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) asserts if called before SetScale()
1926 actor.SetProperty(Actor::Property::SCALE, Vector3(12.0f, 1.0f, 2.0f));
1928 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) != scale);
1930 actor.SetProperty(Actor::Property::SCALE, Vector3(scale.x, scale.y, scale.z));
1931 // flush the queue and render once
1932 application.SendNotification();
1933 application.Render();
1934 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
1936 // add to stage and test
1937 application.GetScene().Add(actor);
1938 actor.SetProperty(Actor::Property::SCALE, Vector3(2.0f, 2.0f, 2.0f));
1939 // flush the queue and render once
1940 application.SendNotification();
1941 application.Render();
1942 DALI_TEST_EQUALS(Vector3(2.0f, 2.0f, 2.0f), actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE), 0.001, TEST_LOCATION);
1944 application.GetScene().Remove(actor);
1949 // SetScale(Vector3 scale)
1950 int UtcDaliActorSetScale03(void)
1952 TestApplication application;
1953 Vector3 scale(10.0f, 10.0f, 10.0f);
1955 Actor actor = Actor::New();
1957 // Set to random value first -.GetCurrentProperty< Vector3 >( Actor::Property::SCALE ) asserts if called before SetScale()
1958 actor.SetProperty(Actor::Property::SCALE, Vector3(12.0f, 1.0f, 2.0f));
1960 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) != scale);
1962 actor.SetProperty(Actor::Property::SCALE, scale);
1964 // flush the queue and render once
1965 application.SendNotification();
1966 application.Render();
1968 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
1972 int UtcDaliActorSetScaleIndividual(void)
1974 TestApplication application;
1976 Actor actor = Actor::New();
1978 Vector3 vector(0.7f, 0.8f, 0.9f);
1979 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
1981 actor.SetProperty(Actor::Property::SCALE_X, vector.x);
1982 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::SCALE_X), TEST_LOCATION);
1984 // flush the queue and render once
1985 application.SendNotification();
1986 application.Render();
1988 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE).x, TEST_LOCATION);
1989 DALI_TEST_EQUALS(vector.x, actor.GetProperty<float>(Actor::Property::SCALE_X), TEST_LOCATION);
1990 DALI_TEST_EQUALS(vector.x, actor.GetCurrentProperty<float>(Actor::Property::SCALE_X), TEST_LOCATION);
1992 actor.SetProperty(Actor::Property::SCALE_Y, vector.y);
1993 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::SCALE_Y), TEST_LOCATION);
1995 // flush the queue and render once
1996 application.SendNotification();
1997 application.Render();
1999 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE).y, TEST_LOCATION);
2000 DALI_TEST_EQUALS(vector.y, actor.GetProperty<float>(Actor::Property::SCALE_Y), TEST_LOCATION);
2001 DALI_TEST_EQUALS(vector.y, actor.GetCurrentProperty<float>(Actor::Property::SCALE_Y), TEST_LOCATION);
2003 actor.SetProperty(Actor::Property::SCALE_Z, vector.z);
2004 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::SCALE_Z), TEST_LOCATION);
2006 // flush the queue and render once
2007 application.SendNotification();
2008 application.Render();
2010 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE).z, TEST_LOCATION);
2011 DALI_TEST_EQUALS(vector.z, actor.GetProperty<float>(Actor::Property::SCALE_Z), TEST_LOCATION);
2012 DALI_TEST_EQUALS(vector.z, actor.GetCurrentProperty<float>(Actor::Property::SCALE_Z), TEST_LOCATION);
2014 DALI_TEST_EQUALS(vector, actor.GetProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
2015 DALI_TEST_EQUALS(vector, actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE), TEST_LOCATION);
2020 int UtcDaliActorScaleBy(void)
2022 TestApplication application;
2023 Actor actor = Actor::New();
2024 Vector3 vector(100.0f, 100.0f, 100.0f);
2026 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
2028 actor.SetProperty(Actor::Property::SCALE, vector);
2030 // flush the queue and render once
2031 application.SendNotification();
2032 application.Render();
2034 DALI_TEST_CHECK(vector == actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
2036 actor.ScaleBy(vector);
2038 // flush the queue and render once
2039 application.SendNotification();
2040 application.Render();
2042 DALI_TEST_CHECK(vector * 100.0f == actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE));
2046 int UtcDaliActorGetCurrentScale(void)
2048 TestApplication application;
2049 Vector3 scale(12.0f, 1.0f, 2.0f);
2051 Actor actor = Actor::New();
2053 actor.SetProperty(Actor::Property::SCALE, scale);
2055 // flush the queue and render once
2056 application.SendNotification();
2057 application.Render();
2059 DALI_TEST_CHECK(actor.GetCurrentProperty<Vector3>(Actor::Property::SCALE) == scale);
2063 int UtcDaliActorGetCurrentWorldScale(void)
2065 TestApplication application;
2067 Actor parent = Actor::New();
2068 Vector3 parentScale(1.0f, 2.0f, 3.0f);
2069 parent.SetProperty(Actor::Property::SCALE, parentScale);
2070 application.GetScene().Add(parent);
2072 Actor child = Actor::New();
2073 Vector3 childScale(2.0f, 2.0f, 2.0f);
2074 child.SetProperty(Actor::Property::SCALE, childScale);
2077 // The actors should not have a scale yet
2078 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::SCALE), Vector3::ONE, TEST_LOCATION);
2079 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::SCALE), Vector3::ONE, TEST_LOCATION);
2081 // The actors should not have a world scale yet
2082 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), Vector3::ONE, TEST_LOCATION);
2083 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), Vector3::ONE, TEST_LOCATION);
2085 application.SendNotification();
2086 application.Render(0);
2088 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::SCALE), parentScale, TEST_LOCATION);
2089 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::SCALE), childScale, TEST_LOCATION);
2091 // The actors should have a world scale now
2092 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), parentScale, TEST_LOCATION);
2093 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), parentScale * childScale, TEST_LOCATION);
2097 int UtcDaliActorInheritScale(void)
2099 tet_infoline("Testing Actor::SetInheritScale");
2100 TestApplication application;
2102 Actor parent = Actor::New();
2103 Vector3 parentScale(1.0f, 2.0f, 3.0f);
2104 parent.SetProperty(Actor::Property::SCALE, parentScale);
2105 application.GetScene().Add(parent);
2107 Actor child = Actor::New();
2108 Vector3 childScale(2.0f, 2.0f, 2.0f);
2109 child.SetProperty(Actor::Property::SCALE, childScale);
2112 application.SendNotification();
2113 application.Render(0);
2115 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_SCALE), true, TEST_LOCATION);
2116 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), parentScale * childScale, TEST_LOCATION);
2118 child.SetProperty(Actor::Property::INHERIT_SCALE, false);
2119 DALI_TEST_EQUALS(child.GetProperty<bool>(Actor::Property::INHERIT_SCALE), false, TEST_LOCATION);
2121 application.SendNotification();
2122 application.Render(0);
2124 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::WORLD_SCALE), childScale, TEST_LOCATION);
2128 int UtcDaliActorSetVisible(void)
2130 TestApplication application;
2132 Actor actor = Actor::New();
2133 actor.SetProperty(Actor::Property::VISIBLE, false);
2134 // flush the queue and render once
2135 application.SendNotification();
2136 application.Render();
2137 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == false);
2139 actor.SetProperty(Actor::Property::VISIBLE, true);
2140 // flush the queue and render once
2141 application.SendNotification();
2142 application.Render();
2143 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
2145 // put actor on stage
2146 application.GetScene().Add(actor);
2147 actor.SetProperty(Actor::Property::VISIBLE, false);
2148 // flush the queue and render once
2149 application.SendNotification();
2150 application.Render();
2151 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == false);
2155 int UtcDaliActorIsVisible(void)
2157 TestApplication application;
2159 Actor actor = Actor::New();
2161 DALI_TEST_CHECK(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE) == true);
2165 int UtcDaliActorSetOpacity(void)
2167 TestApplication application;
2169 Actor actor = Actor::New();
2170 // initial opacity is 1
2171 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 1.0f, TEST_LOCATION);
2173 actor.SetProperty(Actor::Property::OPACITY, 0.4f);
2174 // flush the queue and render once
2175 application.SendNotification();
2176 application.Render();
2177 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.4f, TEST_LOCATION);
2179 // change opacity, actor is on stage to change is not immediate
2180 actor.SetProperty(Actor::Property::OPACITY, actor.GetCurrentProperty<float>(Actor::Property::OPACITY) + 0.1f);
2181 // flush the queue and render once
2182 application.SendNotification();
2183 application.Render();
2184 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.5f, TEST_LOCATION);
2186 // put actor on stage
2187 application.GetScene().Add(actor);
2189 // change opacity, actor is on stage to change is not immediate
2190 actor.SetProperty(Actor::Property::OPACITY, 0.9f);
2191 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.5f, TEST_LOCATION);
2192 // flush the queue and render once
2193 application.SendNotification();
2194 application.Render();
2195 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.9f, TEST_LOCATION);
2197 // change opacity, actor is on stage to change is not immediate
2198 actor.SetProperty(Actor::Property::OPACITY, actor.GetCurrentProperty<float>(Actor::Property::OPACITY) - 0.9f);
2199 // flush the queue and render once
2200 application.SendNotification();
2201 application.Render();
2202 DALI_TEST_EQUALS(actor.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.0f, TEST_LOCATION);
2206 int UtcDaliActorGetCurrentOpacity(void)
2208 TestApplication application;
2210 Actor actor = Actor::New();
2211 DALI_TEST_CHECK(actor.GetCurrentProperty<float>(Actor::Property::OPACITY) != 0.5f);
2213 actor.SetProperty(Actor::Property::OPACITY, 0.5f);
2214 // flush the queue and render once
2215 application.SendNotification();
2216 application.Render();
2217 DALI_TEST_CHECK(actor.GetCurrentProperty<float>(Actor::Property::OPACITY) == 0.5f);
2221 int UtcDaliActorSetSensitive(void)
2223 TestApplication application;
2224 Actor actor = Actor::New();
2226 bool sensitive = !actor.GetProperty<bool>(Actor::Property::SENSITIVE);
2228 actor.SetProperty(Actor::Property::SENSITIVE, sensitive);
2230 DALI_TEST_CHECK(sensitive == actor.GetProperty<bool>(Actor::Property::SENSITIVE));
2234 int UtcDaliActorIsSensitive(void)
2236 TestApplication application;
2237 Actor actor = Actor::New();
2238 actor.SetProperty(Actor::Property::SENSITIVE, false);
2240 DALI_TEST_CHECK(false == actor.GetProperty<bool>(Actor::Property::SENSITIVE));
2244 int UtcDaliActorSetColor(void)
2246 TestApplication application;
2247 Actor actor = Actor::New();
2248 Vector4 color(1.0f, 1.0f, 1.0f, 0.5f);
2250 DALI_TEST_CHECK(color != actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2252 actor.SetProperty(Actor::Property::COLOR, color);
2253 // flush the queue and render once
2254 application.SendNotification();
2255 application.Render();
2256 DALI_TEST_CHECK(color == actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2258 actor.SetProperty(Actor::Property::COLOR, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR) + Vector4(-0.4f, -0.5f, -0.6f, -0.4f));
2259 // flush the queue and render once
2260 application.SendNotification();
2261 application.Render();
2262 DALI_TEST_EQUALS(Vector4(0.6f, 0.5f, 0.4f, 0.1f), actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2264 application.GetScene().Add(actor);
2265 actor.SetProperty(Actor::Property::COLOR, color);
2266 // flush the queue and render once
2267 application.SendNotification();
2268 application.Render();
2269 DALI_TEST_EQUALS(color, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2271 actor.SetProperty(Actor::Property::COLOR, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR) + Vector4(1.1f, 1.1f, 1.1f, 1.1f));
2272 // flush the queue and render once
2273 application.SendNotification();
2274 application.Render();
2275 // Actor color is not clamped
2276 DALI_TEST_EQUALS(Vector4(2.1f, 2.1f, 2.1f, 1.6f), actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2277 // world color is clamped
2278 DALI_TEST_EQUALS(Vector4(1.0f, 1.0f, 1.0f, 1.0f), actor.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), TEST_LOCATION);
2280 actor.SetProperty(Actor::Property::COLOR, color);
2281 DALI_TEST_EQUALS(color, actor.GetProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2283 Vector3 newColor(1.0f, 0.0f, 0.0f);
2284 actor.SetProperty(Actor::Property::COLOR, newColor);
2285 DALI_TEST_EQUALS(Vector4(newColor.r, newColor.g, newColor.b, 1.0f), actor.GetProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2287 application.GetScene().Remove(actor);
2291 int UtcDaliActorSetColorIndividual(void)
2293 TestApplication application;
2295 Actor actor = Actor::New();
2297 Vector4 vector(0.7f, 0.8f, 0.9f, 0.6f);
2298 DALI_TEST_CHECK(vector != actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2300 actor.SetProperty(Actor::Property::COLOR_RED, vector.r);
2301 DALI_TEST_EQUALS(vector.r, actor.GetProperty<float>(Actor::Property::COLOR_RED), TEST_LOCATION);
2303 // flush the queue and render once
2304 application.SendNotification();
2305 application.Render();
2307 DALI_TEST_EQUALS(vector.r, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).r, TEST_LOCATION);
2308 DALI_TEST_EQUALS(vector.r, actor.GetProperty<float>(Actor::Property::COLOR_RED), TEST_LOCATION);
2309 DALI_TEST_EQUALS(vector.r, actor.GetCurrentProperty<float>(Actor::Property::COLOR_RED), TEST_LOCATION);
2311 actor.SetProperty(Actor::Property::COLOR_GREEN, vector.g);
2312 DALI_TEST_EQUALS(vector.g, actor.GetProperty<float>(Actor::Property::COLOR_GREEN), TEST_LOCATION);
2314 // flush the queue and render once
2315 application.SendNotification();
2316 application.Render();
2318 DALI_TEST_EQUALS(vector.g, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).g, TEST_LOCATION);
2319 DALI_TEST_EQUALS(vector.g, actor.GetProperty<float>(Actor::Property::COLOR_GREEN), TEST_LOCATION);
2320 DALI_TEST_EQUALS(vector.g, actor.GetCurrentProperty<float>(Actor::Property::COLOR_GREEN), TEST_LOCATION);
2322 actor.SetProperty(Actor::Property::COLOR_BLUE, vector.b);
2323 DALI_TEST_EQUALS(vector.b, actor.GetProperty<float>(Actor::Property::COLOR_BLUE), TEST_LOCATION);
2325 // flush the queue and render once
2326 application.SendNotification();
2327 application.Render();
2329 DALI_TEST_EQUALS(vector.b, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).b, TEST_LOCATION);
2330 DALI_TEST_EQUALS(vector.b, actor.GetProperty<float>(Actor::Property::COLOR_BLUE), TEST_LOCATION);
2331 DALI_TEST_EQUALS(vector.b, actor.GetCurrentProperty<float>(Actor::Property::COLOR_BLUE), TEST_LOCATION);
2333 actor.SetProperty(Actor::Property::COLOR_ALPHA, vector.a);
2334 DALI_TEST_EQUALS(vector.a, actor.GetProperty<float>(Actor::Property::COLOR_ALPHA), TEST_LOCATION);
2336 // flush the queue and render once
2337 application.SendNotification();
2338 application.Render();
2340 DALI_TEST_EQUALS(vector.a, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).a, TEST_LOCATION);
2341 DALI_TEST_EQUALS(vector.a, actor.GetProperty<float>(Actor::Property::COLOR_ALPHA), TEST_LOCATION);
2342 DALI_TEST_EQUALS(vector.a, actor.GetCurrentProperty<float>(Actor::Property::COLOR_ALPHA), TEST_LOCATION);
2344 DALI_TEST_EQUALS(vector, actor.GetProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2345 DALI_TEST_EQUALS(vector, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR), TEST_LOCATION);
2347 actor.SetProperty(Actor::Property::OPACITY, 0.2f);
2349 // flush the queue and render once
2350 application.SendNotification();
2351 application.Render();
2353 DALI_TEST_EQUALS(0.2f, actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR).a, TEST_LOCATION);
2358 int UtcDaliActorGetCurrentColor(void)
2360 TestApplication application;
2361 Actor actor = Actor::New();
2362 Vector4 color(1.0f, 1.0f, 1.0f, 0.5f);
2364 actor.SetProperty(Actor::Property::COLOR, color);
2365 // flush the queue and render once
2366 application.SendNotification();
2367 application.Render();
2368 DALI_TEST_CHECK(color == actor.GetCurrentProperty<Vector4>(Actor::Property::COLOR));
2372 int UtcDaliActorGetCurrentWorldColor(void)
2374 tet_infoline("Actor::GetCurrentWorldColor");
2375 TestApplication application;
2377 Actor parent = Actor::New();
2378 Vector4 parentColor(1.0f, 0.5f, 0.0f, 0.8f);
2379 parent.SetProperty(Actor::Property::COLOR, parentColor);
2380 application.GetScene().Add(parent);
2382 Actor child = Actor::New();
2383 Vector4 childColor(0.5f, 0.6f, 0.5f, 1.0f);
2384 child.SetProperty(Actor::Property::COLOR, childColor);
2387 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::COLOR), Color::WHITE, TEST_LOCATION);
2388 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), Color::WHITE, TEST_LOCATION);
2390 // verify the default color mode
2391 DALI_TEST_EQUALS(USE_OWN_MULTIPLY_PARENT_ALPHA, child.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2393 // The actors should not have a world color yet
2394 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), Color::WHITE, TEST_LOCATION);
2395 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), Color::WHITE, TEST_LOCATION);
2397 application.SendNotification();
2398 application.Render(0);
2400 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::COLOR), parentColor, TEST_LOCATION);
2401 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), childColor, TEST_LOCATION);
2403 // The actors should have a world color now
2404 DALI_TEST_EQUALS(parent.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), parentColor, TEST_LOCATION);
2405 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), Vector4(childColor.r, childColor.g, childColor.b, childColor.a * parentColor.a), TEST_LOCATION);
2408 child.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_COLOR);
2409 application.SendNotification();
2410 application.Render(0);
2411 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), childColor, TEST_LOCATION);
2414 child.SetProperty(Actor::Property::COLOR_MODE, USE_PARENT_COLOR);
2415 application.SendNotification();
2416 application.Render(0);
2417 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), childColor, TEST_LOCATION);
2418 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), parentColor, TEST_LOCATION);
2421 child.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_ALPHA);
2422 application.SendNotification();
2423 application.Render(0);
2424 Vector4 expectedColor(childColor);
2425 expectedColor.a *= parentColor.a;
2426 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::COLOR), childColor, TEST_LOCATION);
2427 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector4>(Actor::Property::WORLD_COLOR), expectedColor, TEST_LOCATION);
2431 int UtcDaliActorSetColorMode(void)
2433 tet_infoline("Actor::SetColorMode");
2434 TestApplication application;
2435 Actor actor = Actor::New();
2436 Actor child = Actor::New();
2439 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_COLOR);
2440 DALI_TEST_EQUALS(USE_OWN_COLOR, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2442 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR);
2443 DALI_TEST_EQUALS(USE_OWN_MULTIPLY_PARENT_COLOR, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2445 actor.SetProperty(Actor::Property::COLOR_MODE, USE_PARENT_COLOR);
2446 DALI_TEST_EQUALS(USE_PARENT_COLOR, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2448 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_ALPHA);
2449 DALI_TEST_EQUALS(USE_OWN_MULTIPLY_PARENT_ALPHA, actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), TEST_LOCATION);
2453 int UtcDaliActorScreenToLocal(void)
2455 TestApplication application;
2456 Actor actor = Actor::New();
2457 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
2458 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
2459 actor.SetProperty(Actor::Property::POSITION, Vector2(10.0f, 10.0f));
2460 application.GetScene().Add(actor);
2462 // flush the queue and render once
2463 application.SendNotification();
2464 application.Render();
2469 application.SendNotification();
2470 application.Render();
2472 DALI_TEST_CHECK(actor.ScreenToLocal(localX, localY, 50.0f, 50.0f));
2474 DALI_TEST_EQUALS(localX, 40.0f, 0.01f, TEST_LOCATION);
2475 DALI_TEST_EQUALS(localY, 40.0f, 0.01f, TEST_LOCATION);
2479 int UtcDaliActorSetLeaveRequired(void)
2481 TestApplication application;
2483 Actor actor = Actor::New();
2485 actor.SetProperty(Actor::Property::LEAVE_REQUIRED, false);
2486 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::LEAVE_REQUIRED) == false);
2488 actor.SetProperty(Actor::Property::LEAVE_REQUIRED, true);
2489 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::LEAVE_REQUIRED) == true);
2493 int UtcDaliActorGetLeaveRequired(void)
2495 TestApplication application;
2497 Actor actor = Actor::New();
2499 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::LEAVE_REQUIRED) == false);
2503 int UtcDaliActorSetKeyboardFocusable(void)
2505 TestApplication application;
2507 Actor actor = Actor::New();
2509 actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
2510 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) == true);
2512 actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, false);
2513 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) == false);
2517 int UtcDaliActorIsKeyboardFocusable(void)
2519 TestApplication application;
2521 Actor actor = Actor::New();
2523 DALI_TEST_CHECK(actor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) == false);
2527 int UtcDaliActorRemoveConstraints(void)
2529 tet_infoline(" UtcDaliActorRemoveConstraints");
2530 TestApplication application;
2532 gTestConstraintCalled = false;
2534 Actor actor = Actor::New();
2536 Constraint constraint = Constraint::New<Vector4>(actor, Actor::Property::COLOR, TestConstraint());
2538 actor.RemoveConstraints();
2540 DALI_TEST_CHECK(gTestConstraintCalled == false);
2542 application.GetScene().Add(actor);
2545 // flush the queue and render once
2546 application.SendNotification();
2547 application.Render();
2549 actor.RemoveConstraints();
2551 DALI_TEST_CHECK(gTestConstraintCalled == true);
2555 int UtcDaliActorRemoveConstraintTag(void)
2557 tet_infoline(" UtcDaliActorRemoveConstraintTag");
2558 TestApplication application;
2560 Actor actor = Actor::New();
2562 // 1. Apply Constraint1 and Constraint2, and test...
2563 unsigned int result1 = 0u;
2564 unsigned int result2 = 0u;
2566 unsigned constraint1Tag = 1u;
2567 Constraint constraint1 = Constraint::New<Vector4>(actor, Actor::Property::COLOR, TestConstraintRef<Vector4>(result1, 1));
2568 constraint1.SetTag(constraint1Tag);
2569 constraint1.Apply();
2571 unsigned constraint2Tag = 2u;
2572 Constraint constraint2 = Constraint::New<Vector4>(actor, Actor::Property::COLOR, TestConstraintRef<Vector4>(result2, 2));
2573 constraint2.SetTag(constraint2Tag);
2574 constraint2.Apply();
2576 application.GetScene().Add(actor);
2577 // flush the queue and render once
2578 application.SendNotification();
2579 application.Render();
2581 DALI_TEST_EQUALS(result1, 1u, TEST_LOCATION);
2582 DALI_TEST_EQUALS(result2, 2u, TEST_LOCATION);
2584 // 2. Remove Constraint1 and test...
2587 actor.RemoveConstraints(constraint1Tag);
2588 // make color property dirty, which will trigger constraints to be reapplied.
2589 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2590 // flush the queue and render once
2591 application.SendNotification();
2592 application.Render();
2594 DALI_TEST_EQUALS(result1, 0u, TEST_LOCATION); ///< constraint 1 should not apply now.
2595 DALI_TEST_EQUALS(result2, 2u, TEST_LOCATION);
2597 // 3. Re-Apply Constraint1 and test...
2600 constraint1.Apply();
2601 // make color property dirty, which will trigger constraints to be reapplied.
2602 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2603 // flush the queue and render once
2604 application.SendNotification();
2605 application.Render();
2607 DALI_TEST_EQUALS(result1, 1u, TEST_LOCATION);
2608 DALI_TEST_EQUALS(result2, 2u, TEST_LOCATION);
2610 // 2. Remove Constraint2 and test...
2613 actor.RemoveConstraints(constraint2Tag);
2614 // make color property dirty, which will trigger constraints to be reapplied.
2615 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2616 // flush the queue and render once
2617 application.SendNotification();
2618 application.Render();
2620 DALI_TEST_EQUALS(result1, 1u, TEST_LOCATION);
2621 DALI_TEST_EQUALS(result2, 0u, TEST_LOCATION); ///< constraint 2 should not apply now.
2623 // 2. Remove Constraint1 as well and test...
2626 actor.RemoveConstraints(constraint1Tag);
2627 // make color property dirty, which will trigger constraints to be reapplied.
2628 actor.SetProperty(Actor::Property::COLOR, Color::WHITE);
2629 // flush the queue and render once
2630 application.SendNotification();
2631 application.Render();
2633 DALI_TEST_EQUALS(result1, 0u, TEST_LOCATION); ///< constraint 1 should not apply now.
2634 DALI_TEST_EQUALS(result2, 0u, TEST_LOCATION); ///< constraint 2 should not apply now.
2638 int UtcDaliActorTouchedSignal(void)
2640 TestApplication application;
2642 ResetTouchCallbacks();
2644 // get the root layer
2645 Actor actor = application.GetScene().GetRootLayer();
2646 DALI_TEST_CHECK(gTouchCallBackCalled == false);
2648 application.SendNotification();
2649 application.Render();
2651 // connect to its touch signal
2652 actor.TouchedSignal().Connect(TestTouchCallback);
2654 // simulate a touch event in the middle of the screen
2655 Vector2 touchPoint(application.GetScene().GetSize() * 0.5);
2656 Dali::Integration::Point point;
2657 point.SetDeviceId(1);
2658 point.SetState(PointState::DOWN);
2659 point.SetScreenPosition(Vector2(touchPoint.x, touchPoint.y));
2660 Dali::Integration::TouchEvent touchEvent;
2661 touchEvent.AddPoint(point);
2662 application.ProcessEvent(touchEvent);
2664 DALI_TEST_CHECK(gTouchCallBackCalled == true);
2668 int UtcDaliActorHoveredSignal(void)
2670 TestApplication application;
2672 gHoverCallBackCalled = false;
2674 // get the root layer
2675 Actor actor = application.GetScene().GetRootLayer();
2676 DALI_TEST_CHECK(gHoverCallBackCalled == false);
2678 application.SendNotification();
2679 application.Render();
2681 // connect to its hover signal
2682 actor.HoveredSignal().Connect(TestCallback3);
2684 // simulate a hover event in the middle of the screen
2685 Vector2 touchPoint(application.GetScene().GetSize() * 0.5);
2686 Dali::Integration::Point point;
2687 point.SetDeviceId(1);
2688 point.SetState(PointState::MOTION);
2689 point.SetScreenPosition(Vector2(touchPoint.x, touchPoint.y));
2690 Dali::Integration::HoverEvent hoverEvent;
2691 hoverEvent.AddPoint(point);
2692 application.ProcessEvent(hoverEvent);
2694 DALI_TEST_CHECK(gHoverCallBackCalled == true);
2698 int UtcDaliActorOnOffSceneSignal(void)
2700 tet_infoline("Testing Dali::Actor::OnSceneSignal() and OffSceneSignal()");
2702 TestApplication application;
2705 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2706 gActorNamesOnOffScene.clear();
2708 Actor parent = Actor::New();
2709 parent.SetProperty(Actor::Property::NAME, "parent");
2710 parent.OnSceneSignal().Connect(OnSceneCallback);
2711 parent.OffSceneSignal().Connect(OffSceneCallback);
2713 DALI_TEST_CHECK(gOnSceneCallBackCalled == 0);
2714 DALI_TEST_CHECK(gOffSceneCallBackCalled == 0);
2716 // add parent to the scene
2717 application.GetScene().Add(parent);
2718 // onstage emitted, offstage not
2719 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 1, TEST_LOCATION);
2720 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 0, TEST_LOCATION);
2721 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[0], TEST_LOCATION);
2723 // test adding a child, should get onstage emitted
2725 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2726 gActorNamesOnOffScene.clear();
2728 Actor child = Actor::New();
2729 child.SetProperty(Actor::Property::NAME, "child");
2730 child.OnSceneSignal().Connect(OnSceneCallback);
2731 child.OffSceneSignal().Connect(OffSceneCallback);
2732 parent.Add(child); // add child
2733 // onscene emitted, offscene not
2734 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 1, TEST_LOCATION);
2735 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 0, TEST_LOCATION);
2736 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[0], TEST_LOCATION);
2738 // test removing parent from the scene
2740 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2741 gActorNamesOnOffScene.clear();
2743 application.GetScene().Remove(parent);
2744 // onscene not emitted, offscene is
2745 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 0, TEST_LOCATION);
2746 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 2, TEST_LOCATION);
2747 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[0], TEST_LOCATION);
2748 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[1], TEST_LOCATION);
2750 // test adding parent back to the scene
2752 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2753 gActorNamesOnOffScene.clear();
2755 application.GetScene().Add(parent);
2756 // onscene emitted, offscene not
2757 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 2, TEST_LOCATION);
2758 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 0, TEST_LOCATION);
2759 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[0], TEST_LOCATION);
2760 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[1], TEST_LOCATION);
2762 // test removing child
2764 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2765 gActorNamesOnOffScene.clear();
2767 parent.Remove(child);
2768 // onscene not emitted, offscene is
2769 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 0, TEST_LOCATION);
2770 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 1, TEST_LOCATION);
2771 DALI_TEST_EQUALS("child", gActorNamesOnOffScene[0], TEST_LOCATION);
2773 // test removing parent
2775 gOnSceneCallBackCalled = gOffSceneCallBackCalled = 0;
2776 gActorNamesOnOffScene.clear();
2778 application.GetScene().Remove(parent);
2779 // onscene not emitted, offscene is
2780 DALI_TEST_EQUALS(gOnSceneCallBackCalled, 0, TEST_LOCATION);
2781 DALI_TEST_EQUALS(gOffSceneCallBackCalled, 1, TEST_LOCATION);
2782 DALI_TEST_EQUALS("parent", gActorNamesOnOffScene[0], TEST_LOCATION);
2786 int UtcDaliActorFindChildByName(void)
2788 tet_infoline("Testing Dali::Actor::FindChildByName()");
2789 TestApplication application;
2791 Actor parent = Actor::New();
2792 parent.SetProperty(Actor::Property::NAME, "parent");
2793 Actor first = Actor::New();
2794 first.SetProperty(Actor::Property::NAME, "first");
2795 Actor second = Actor::New();
2796 second.SetProperty(Actor::Property::NAME, "second");
2801 Actor found = parent.FindChildByName("foo");
2802 DALI_TEST_CHECK(!found);
2804 found = parent.FindChildByName("parent");
2805 DALI_TEST_CHECK(found == parent);
2807 found = parent.FindChildByName("first");
2808 DALI_TEST_CHECK(found == first);
2810 found = parent.FindChildByName("second");
2811 DALI_TEST_CHECK(found == second);
2815 int UtcDaliActorFindChildById(void)
2817 tet_infoline("Testing Dali::Actor::UtcDaliActorFindChildById()");
2818 TestApplication application;
2820 Actor parent = Actor::New();
2821 Actor first = Actor::New();
2822 Actor second = Actor::New();
2827 Actor found = parent.FindChildById(100000);
2828 DALI_TEST_CHECK(!found);
2830 found = parent.FindChildById(parent.GetProperty<int>(Actor::Property::ID));
2831 DALI_TEST_CHECK(found == parent);
2833 found = parent.FindChildById(first.GetProperty<int>(Actor::Property::ID));
2834 DALI_TEST_CHECK(found == first);
2836 found = parent.FindChildById(second.GetProperty<int>(Actor::Property::ID));
2837 DALI_TEST_CHECK(found == second);
2841 int UtcDaliActorHitTest(void)
2846 HitTestData(const Vector3& scale, const Vector2& touchPoint, bool result)
2848 mTouchPoint(touchPoint),
2854 Vector2 mTouchPoint;
2858 TestApplication application;
2859 tet_infoline(" UtcDaliActorHitTest");
2861 // Fill a vector with different hit tests.
2862 struct HitTestData* hitTestData[] = {
2863 // scale touch point result
2864 new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(289.f, 400.f), true), // touch point close to the right edge (inside)
2865 new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(291.f, 400.f), false), // touch point close to the right edge (outside)
2866 new HitTestData(Vector3(110.f, 100.f, 1.f), Vector2(291.f, 400.f), true), // same point as above with a wider scale. Should be inside.
2867 new HitTestData(Vector3(100.f, 100.f, 1.f), Vector2(200.f, 451.f), false), // touch point close to the down edge (outside)
2868 new HitTestData(Vector3(100.f, 110.f, 1.f), Vector2(200.f, 451.f), true), // same point as above with a wider scale. Should be inside.
2872 // get the root layer
2873 Actor actor = Actor::New();
2874 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
2875 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
2877 application.GetScene().Add(actor);
2879 ResetTouchCallbacks();
2881 unsigned int index = 0;
2882 while(NULL != hitTestData[index])
2884 actor.SetProperty(Actor::Property::SIZE, Vector2(1.f, 1.f));
2885 actor.SetProperty(Actor::Property::SCALE, Vector3(hitTestData[index]->mScale.x, hitTestData[index]->mScale.y, hitTestData[index]->mScale.z));
2887 // flush the queue and render once
2888 application.SendNotification();
2889 application.Render();
2891 DALI_TEST_CHECK(!gTouchCallBackCalled);
2893 // connect to its touch signal
2894 actor.TouchedSignal().Connect(TestTouchCallback);
2896 Dali::Integration::Point point;
2897 point.SetState(PointState::DOWN);
2898 point.SetScreenPosition(Vector2(hitTestData[index]->mTouchPoint.x, hitTestData[index]->mTouchPoint.y));
2899 Dali::Integration::TouchEvent event;
2900 event.AddPoint(point);
2902 // flush the queue and render once
2903 application.SendNotification();
2904 application.Render();
2905 application.ProcessEvent(event);
2907 DALI_TEST_CHECK(gTouchCallBackCalled == hitTestData[index]->mResult);
2909 if(gTouchCallBackCalled != hitTestData[index]->mResult)
2910 tet_printf("Test failed:\nScale %f %f %f\nTouchPoint %f, %f\nResult %d\n",
2911 hitTestData[index]->mScale.x,
2912 hitTestData[index]->mScale.y,
2913 hitTestData[index]->mScale.z,
2914 hitTestData[index]->mTouchPoint.x,
2915 hitTestData[index]->mTouchPoint.y,
2916 hitTestData[index]->mResult);
2918 ResetTouchCallbacks();
2924 int UtcDaliActorSetDrawMode(void)
2926 TestApplication application;
2927 tet_infoline(" UtcDaliActorSetDrawModeOverlay");
2929 Actor a = Actor::New();
2931 application.GetScene().Add(a);
2932 application.SendNotification();
2933 application.Render(0);
2934 application.SendNotification();
2935 application.Render(1);
2937 DALI_TEST_CHECK(DrawMode::NORMAL == a.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE)); // Ensure overlay is off by default
2939 a.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
2940 application.SendNotification();
2941 application.Render(1);
2943 DALI_TEST_CHECK(DrawMode::OVERLAY_2D == a.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE)); // Check Actor is overlay
2945 a.SetProperty(Actor::Property::DRAW_MODE, DrawMode::NORMAL);
2946 application.SendNotification();
2947 application.Render(1);
2949 DALI_TEST_CHECK(DrawMode::NORMAL == a.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE)); // Check Actor is normal
2953 int UtcDaliActorSetDrawModeOverlayRender(void)
2955 TestApplication application;
2956 tet_infoline(" UtcDaliActorSetDrawModeOverlayRender");
2958 application.SendNotification();
2959 application.Render(1);
2961 std::vector<GLuint> ids;
2962 ids.push_back(8); // first rendered actor
2963 ids.push_back(9); // second rendered actor
2964 ids.push_back(10); // third rendered actor
2965 application.GetGlAbstraction().SetNextTextureIds(ids);
2967 Texture imageA = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16);
2968 Texture imageB = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16);
2969 Texture imageC = CreateTexture(TextureType::TEXTURE_2D, Pixel::Format::RGBA8888, 16, 16);
2970 Actor a = CreateRenderableActor(imageA);
2971 Actor b = CreateRenderableActor(imageB);
2972 Actor c = CreateRenderableActor(imageC);
2974 application.SendNotification();
2975 application.Render(1);
2977 //Textures are bound when first created. Clear bound textures vector
2978 application.GetGlAbstraction().ClearBoundTextures();
2980 // Render a,b,c as regular non-overlays. so order will be:
2984 application.GetScene().Add(a);
2985 application.GetScene().Add(b);
2986 application.GetScene().Add(c);
2988 application.SendNotification();
2989 application.Render(1);
2991 // Should be 3 textures changes.
2992 const std::vector<GLuint>& boundTextures = application.GetGlAbstraction().GetBoundTextures(GL_TEXTURE0);
2993 typedef std::vector<GLuint>::size_type TextureSize;
2994 DALI_TEST_EQUALS(boundTextures.size(), static_cast<TextureSize>(3), TEST_LOCATION);
2995 if(boundTextures.size() == 3)
2997 DALI_TEST_CHECK(boundTextures[0] == 8u);
2998 DALI_TEST_CHECK(boundTextures[1] == 9u);
2999 DALI_TEST_CHECK(boundTextures[2] == 10u);
3002 // Now texture ids have been set, we can monitor their render order.
3003 // render a as an overlay (last), so order will be:
3007 a.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
3008 application.GetGlAbstraction().ClearBoundTextures();
3010 application.SendNotification();
3011 application.Render(1);
3013 // Should be 3 texture changes.
3014 DALI_TEST_EQUALS(boundTextures.size(), static_cast<TextureSize>(3), TEST_LOCATION);
3015 if(boundTextures.size() == 3)
3017 DALI_TEST_CHECK(boundTextures[0] == 9u);
3018 DALI_TEST_CHECK(boundTextures[1] == 10u);
3019 DALI_TEST_CHECK(boundTextures[2] == 8u);
3024 int UtcDaliActorGetCurrentWorldMatrix(void)
3026 TestApplication application;
3027 tet_infoline(" UtcDaliActorGetCurrentWorldMatrix");
3029 Actor parent = Actor::New();
3030 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3031 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
3032 Vector3 parentPosition(10.0f, 20.0f, 30.0f);
3033 Radian rotationAngle(Degree(85.0f));
3034 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
3035 Vector3 parentScale(1.0f, 2.0f, 3.0f);
3036 parent.SetProperty(Actor::Property::POSITION, parentPosition);
3037 parent.SetProperty(Actor::Property::ORIENTATION, parentRotation);
3038 parent.SetProperty(Actor::Property::SCALE, parentScale);
3039 application.GetScene().Add(parent);
3041 Actor child = Actor::New();
3042 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3043 Vector3 childPosition(0.0f, 0.0f, 100.0f);
3044 Radian childRotationAngle(Degree(23.0f));
3045 Quaternion childRotation(childRotationAngle, Vector3::YAXIS);
3046 Vector3 childScale(2.0f, 2.0f, 2.0f);
3047 child.SetProperty(Actor::Property::POSITION, childPosition);
3048 child.SetProperty(Actor::Property::ORIENTATION, childRotation);
3049 child.SetProperty(Actor::Property::SCALE, childScale);
3052 application.SendNotification();
3053 application.Render(0);
3054 application.Render();
3055 application.SendNotification();
3057 Matrix parentMatrix(false);
3058 parentMatrix.SetTransformComponents(parentScale, parentRotation, parentPosition);
3060 Matrix childMatrix(false);
3061 childMatrix.SetTransformComponents(childScale, childRotation, childPosition);
3063 //Child matrix should be the composition of child and parent
3064 Matrix childWorldMatrix(false);
3065 Matrix::Multiply(childWorldMatrix, childMatrix, parentMatrix);
3067 DALI_TEST_EQUALS(parent.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX), parentMatrix, 0.001, TEST_LOCATION);
3068 DALI_TEST_EQUALS(child.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX), childWorldMatrix, 0.001, TEST_LOCATION);
3072 int UtcDaliActorConstrainedToWorldMatrix(void)
3074 TestApplication application;
3075 tet_infoline(" UtcDaliActorConstrainedToWorldMatrix");
3077 Actor parent = Actor::New();
3078 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3079 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
3080 Vector3 parentPosition(10.0f, 20.0f, 30.0f);
3081 Radian rotationAngle(Degree(85.0f));
3082 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
3083 Vector3 parentScale(1.0f, 2.0f, 3.0f);
3084 parent.SetProperty(Actor::Property::POSITION, parentPosition);
3085 parent.SetProperty(Actor::Property::ORIENTATION, parentRotation);
3086 parent.SetProperty(Actor::Property::SCALE, parentScale);
3087 application.GetScene().Add(parent);
3089 Actor child = Actor::New();
3090 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3091 Constraint posConstraint = Constraint::New<Vector3>(child, Actor::Property::POSITION, PositionComponentConstraint());
3092 posConstraint.AddSource(Source(parent, Actor::Property::WORLD_MATRIX));
3093 posConstraint.Apply();
3095 application.GetScene().Add(child);
3097 application.SendNotification();
3098 application.Render(0);
3099 application.Render();
3100 application.SendNotification();
3102 Matrix parentMatrix(false);
3103 parentMatrix.SetTransformComponents(parentScale, parentRotation, parentPosition);
3105 DALI_TEST_EQUALS(parent.GetCurrentProperty<Matrix>(Actor::Property::WORLD_MATRIX), parentMatrix, 0.001, TEST_LOCATION);
3106 DALI_TEST_EQUALS(child.GetCurrentProperty<Vector3>(Actor::Property::POSITION), parent.GetCurrentProperty<Vector3>(Actor::Property::POSITION), 0.001, TEST_LOCATION);
3110 int UtcDaliActorConstrainedToOrientation(void)
3112 TestApplication application;
3113 tet_infoline(" UtcDaliActorConstrainedToOrientation");
3115 Actor parent = Actor::New();
3116 parent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3117 parent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
3118 Vector3 parentPosition(10.0f, 20.0f, 30.0f);
3119 Radian rotationAngle(Degree(85.0f));
3120 Quaternion parentRotation(rotationAngle, Vector3::ZAXIS);
3121 Vector3 parentScale(1.0f, 2.0f, 3.0f);
3122 parent.SetProperty(Actor::Property::POSITION, parentPosition);
3123 parent.SetProperty(Actor::Property::ORIENTATION, parentRotation);
3124 parent.SetProperty(Actor::Property::SCALE, parentScale);
3125 application.GetScene().Add(parent);
3127 Actor child = Actor::New();
3128 child.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
3129 Constraint posConstraint = Constraint::New<Quaternion>(child, Actor::Property::ORIENTATION, OrientationComponentConstraint());
3130 posConstraint.AddSource(Source(parent, Actor::Property::ORIENTATION));
3131 posConstraint.Apply();
3133 application.GetScene().Add(child);
3135 application.SendNotification();
3136 application.Render(0);
3137 application.Render();
3138 application.SendNotification();
3140 DALI_TEST_EQUALS(child.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), parent.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION), 0.001, TEST_LOCATION);
3144 int UtcDaliActorConstrainedToOpacity(void)
3146 TestApplication application;
3147 tet_infoline(" UtcDaliActorConstrainedToOpacity");
3149 Actor parent = Actor::New();
3150 parent.SetProperty(Actor::Property::OPACITY, 0.7f);
3151 application.GetScene().Add(parent);
3153 Actor child = Actor::New();
3154 Constraint opacityConstraint = Constraint::New<float>(child, Actor::Property::OPACITY, EqualToConstraint());
3155 opacityConstraint.AddSource(Source(parent, Actor::Property::OPACITY));
3156 opacityConstraint.Apply();
3158 application.GetScene().Add(child);
3160 application.SendNotification();
3161 application.Render(0);
3162 application.Render();
3163 application.SendNotification();
3165 DALI_TEST_EQUALS(child.GetCurrentProperty<float>(Actor::Property::OPACITY), parent.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.001f, TEST_LOCATION);
3167 parent.SetProperty(Actor::Property::OPACITY, 0.3f);
3169 application.SendNotification();
3170 application.Render(0);
3171 application.Render();
3172 application.SendNotification();
3174 DALI_TEST_EQUALS(child.GetCurrentProperty<float>(Actor::Property::OPACITY), parent.GetCurrentProperty<float>(Actor::Property::OPACITY), 0.001f, TEST_LOCATION);
3179 int UtcDaliActorUnparent(void)
3181 TestApplication application;
3182 tet_infoline(" UtcDaliActorUnparent");
3184 Actor parent = Actor::New();
3185 application.GetScene().Add(parent);
3187 Actor child = Actor::New();
3189 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3190 DALI_TEST_CHECK(!child.GetParent());
3192 // Test that calling Unparent with no parent is a NOOP
3195 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3196 DALI_TEST_CHECK(!child.GetParent());
3198 // Test that Unparent works
3201 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
3202 DALI_TEST_CHECK(parent == child.GetParent());
3206 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3207 DALI_TEST_CHECK(!child.GetParent());
3209 // Test that UnparentAndReset works
3212 DALI_TEST_EQUALS(parent.GetChildCount(), 1u, TEST_LOCATION);
3213 DALI_TEST_CHECK(parent == child.GetParent());
3215 UnparentAndReset(child);
3217 DALI_TEST_EQUALS(parent.GetChildCount(), 0u, TEST_LOCATION);
3218 DALI_TEST_CHECK(!child);
3220 // Test that UnparentAndReset is a NOOP with empty handle
3221 UnparentAndReset(child);
3223 DALI_TEST_CHECK(!child);
3227 int UtcDaliActorGetChildAt(void)
3229 TestApplication application;
3230 tet_infoline(" UtcDaliActorGetChildAt");
3232 Actor parent = Actor::New();
3233 application.GetScene().Add(parent);
3235 Actor child0 = Actor::New();
3238 Actor child1 = Actor::New();
3241 Actor child2 = Actor::New();
3244 DALI_TEST_EQUALS(parent.GetChildAt(0), child0, TEST_LOCATION);
3245 DALI_TEST_EQUALS(parent.GetChildAt(1), child1, TEST_LOCATION);
3246 DALI_TEST_EQUALS(parent.GetChildAt(2), child2, TEST_LOCATION);
3250 int UtcDaliActorSetGetOverlay(void)
3252 TestApplication application;
3253 tet_infoline(" UtcDaliActorSetGetOverlay");
3255 Actor parent = Actor::New();
3256 parent.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
3257 DALI_TEST_CHECK(parent.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE) == DrawMode::OVERLAY_2D);
3261 int UtcDaliActorCreateDestroy(void)
3263 Actor* actor = new Actor;
3264 DALI_TEST_CHECK(actor);
3271 struct PropertyStringIndex
3273 const char* const name;
3274 const Property::Index index;
3275 const Property::Type type;
3278 const PropertyStringIndex PROPERTY_TABLE[] =
3280 {"parentOrigin", Actor::Property::PARENT_ORIGIN, Property::VECTOR3},
3281 {"parentOriginX", Actor::Property::PARENT_ORIGIN_X, Property::FLOAT},
3282 {"parentOriginY", Actor::Property::PARENT_ORIGIN_Y, Property::FLOAT},
3283 {"parentOriginZ", Actor::Property::PARENT_ORIGIN_Z, Property::FLOAT},
3284 {"anchorPoint", Actor::Property::ANCHOR_POINT, Property::VECTOR3},
3285 {"anchorPointX", Actor::Property::ANCHOR_POINT_X, Property::FLOAT},
3286 {"anchorPointY", Actor::Property::ANCHOR_POINT_Y, Property::FLOAT},
3287 {"anchorPointZ", Actor::Property::ANCHOR_POINT_Z, Property::FLOAT},
3288 {"size", Actor::Property::SIZE, Property::VECTOR3},
3289 {"sizeWidth", Actor::Property::SIZE_WIDTH, Property::FLOAT},
3290 {"sizeHeight", Actor::Property::SIZE_HEIGHT, Property::FLOAT},
3291 {"sizeDepth", Actor::Property::SIZE_DEPTH, Property::FLOAT},
3292 {"position", Actor::Property::POSITION, Property::VECTOR3},
3293 {"positionX", Actor::Property::POSITION_X, Property::FLOAT},
3294 {"positionY", Actor::Property::POSITION_Y, Property::FLOAT},
3295 {"positionZ", Actor::Property::POSITION_Z, Property::FLOAT},
3296 {"worldPosition", Actor::Property::WORLD_POSITION, Property::VECTOR3},
3297 {"worldPositionX", Actor::Property::WORLD_POSITION_X, Property::FLOAT},
3298 {"worldPositionY", Actor::Property::WORLD_POSITION_Y, Property::FLOAT},
3299 {"worldPositionZ", Actor::Property::WORLD_POSITION_Z, Property::FLOAT},
3300 {"orientation", Actor::Property::ORIENTATION, Property::ROTATION},
3301 {"worldOrientation", Actor::Property::WORLD_ORIENTATION, Property::ROTATION},
3302 {"scale", Actor::Property::SCALE, Property::VECTOR3},
3303 {"scaleX", Actor::Property::SCALE_X, Property::FLOAT},
3304 {"scaleY", Actor::Property::SCALE_Y, Property::FLOAT},
3305 {"scaleZ", Actor::Property::SCALE_Z, Property::FLOAT},
3306 {"worldScale", Actor::Property::WORLD_SCALE, Property::VECTOR3},
3307 {"visible", Actor::Property::VISIBLE, Property::BOOLEAN},
3308 {"color", Actor::Property::COLOR, Property::VECTOR4},
3309 {"colorRed", Actor::Property::COLOR_RED, Property::FLOAT},
3310 {"colorGreen", Actor::Property::COLOR_GREEN, Property::FLOAT},
3311 {"colorBlue", Actor::Property::COLOR_BLUE, Property::FLOAT},
3312 {"colorAlpha", Actor::Property::COLOR_ALPHA, Property::FLOAT},
3313 {"worldColor", Actor::Property::WORLD_COLOR, Property::VECTOR4},
3314 {"worldMatrix", Actor::Property::WORLD_MATRIX, Property::MATRIX},
3315 {"name", Actor::Property::NAME, Property::STRING},
3316 {"sensitive", Actor::Property::SENSITIVE, Property::BOOLEAN},
3317 {"leaveRequired", Actor::Property::LEAVE_REQUIRED, Property::BOOLEAN},
3318 {"inheritOrientation", Actor::Property::INHERIT_ORIENTATION, Property::BOOLEAN},
3319 {"inheritScale", Actor::Property::INHERIT_SCALE, Property::BOOLEAN},
3320 {"colorMode", Actor::Property::COLOR_MODE, Property::INTEGER},
3321 {"drawMode", Actor::Property::DRAW_MODE, Property::INTEGER},
3322 {"sizeModeFactor", Actor::Property::SIZE_MODE_FACTOR, Property::VECTOR3},
3323 {"widthResizePolicy", Actor::Property::WIDTH_RESIZE_POLICY, Property::STRING},
3324 {"heightResizePolicy", Actor::Property::HEIGHT_RESIZE_POLICY, Property::STRING},
3325 {"sizeScalePolicy", Actor::Property::SIZE_SCALE_POLICY, Property::INTEGER},
3326 {"widthForHeight", Actor::Property::WIDTH_FOR_HEIGHT, Property::BOOLEAN},
3327 {"heightForWidth", Actor::Property::HEIGHT_FOR_WIDTH, Property::BOOLEAN},
3328 {"padding", Actor::Property::PADDING, Property::VECTOR4},
3329 {"minimumSize", Actor::Property::MINIMUM_SIZE, Property::VECTOR2},
3330 {"maximumSize", Actor::Property::MAXIMUM_SIZE, Property::VECTOR2},
3331 {"inheritPosition", Actor::Property::INHERIT_POSITION, Property::BOOLEAN},
3332 {"clippingMode", Actor::Property::CLIPPING_MODE, Property::STRING},
3333 {"opacity", Actor::Property::OPACITY, Property::FLOAT},
3335 const unsigned int PROPERTY_TABLE_COUNT = sizeof(PROPERTY_TABLE) / sizeof(PROPERTY_TABLE[0]);
3336 } // unnamed namespace
3338 int UtcDaliActorProperties(void)
3340 TestApplication application;
3342 Actor actor = Actor::New();
3344 for(unsigned int i = 0; i < PROPERTY_TABLE_COUNT; ++i)
3346 tet_printf("Checking %s == %d\n", PROPERTY_TABLE[i].name, PROPERTY_TABLE[i].index);
3347 DALI_TEST_EQUALS(actor.GetPropertyName(PROPERTY_TABLE[i].index), PROPERTY_TABLE[i].name, TEST_LOCATION);
3348 DALI_TEST_EQUALS(actor.GetPropertyIndex(PROPERTY_TABLE[i].name), PROPERTY_TABLE[i].index, TEST_LOCATION);
3349 DALI_TEST_EQUALS(actor.GetPropertyType(PROPERTY_TABLE[i].index), PROPERTY_TABLE[i].type, TEST_LOCATION);
3354 int UtcDaliRelayoutProperties_ResizePolicies(void)
3356 TestApplication application;
3358 Actor actor = Actor::New();
3361 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_RESIZE_POLICY).Get<std::string>(), "USE_NATURAL_SIZE", TEST_LOCATION);
3362 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_RESIZE_POLICY).Get<std::string>(), "USE_NATURAL_SIZE", TEST_LOCATION);
3364 // Set resize policy for all dimensions
3365 actor.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
3366 for(unsigned int i = 0; i < Dimension::DIMENSION_COUNT; ++i)
3368 DALI_TEST_EQUALS(actor.GetResizePolicy(static_cast<Dimension::Type>(1 << i)), ResizePolicy::USE_NATURAL_SIZE, TEST_LOCATION);
3371 // Set individual dimensions
3372 const char* const widthPolicy = "FILL_TO_PARENT";
3373 const char* const heightPolicy = "FIXED";
3375 actor.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, widthPolicy);
3376 actor.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, heightPolicy);
3378 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_RESIZE_POLICY).Get<std::string>(), widthPolicy, TEST_LOCATION);
3379 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_RESIZE_POLICY).Get<std::string>(), heightPolicy, TEST_LOCATION);
3381 // Set individual dimensions using enums
3382 ResizePolicy::Type widthPolicyEnum = ResizePolicy::USE_ASSIGNED_SIZE;
3383 ResizePolicy::Type heightPolicyEnum = ResizePolicy::SIZE_RELATIVE_TO_PARENT;
3385 actor.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, widthPolicyEnum);
3386 actor.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, heightPolicyEnum);
3388 DALI_TEST_EQUALS(static_cast<int>(actor.GetResizePolicy(Dimension::WIDTH)), static_cast<int>(widthPolicyEnum), TEST_LOCATION);
3389 DALI_TEST_EQUALS(static_cast<int>(actor.GetResizePolicy(Dimension::HEIGHT)), static_cast<int>(heightPolicyEnum), TEST_LOCATION);
3394 int UtcDaliRelayoutProperties_SizeScalePolicy(void)
3396 TestApplication application;
3398 Actor actor = Actor::New();
3401 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), SizeScalePolicy::USE_SIZE_SET, TEST_LOCATION);
3403 SizeScalePolicy::Type policy = SizeScalePolicy::FILL_WITH_ASPECT_RATIO;
3404 actor.SetProperty(Actor::Property::SIZE_SCALE_POLICY, policy);
3405 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), policy, TEST_LOCATION);
3408 const SizeScalePolicy::Type policy1 = SizeScalePolicy::FIT_WITH_ASPECT_RATIO;
3409 const SizeScalePolicy::Type policy2 = SizeScalePolicy::FILL_WITH_ASPECT_RATIO;
3411 actor.SetProperty(Actor::Property::SIZE_SCALE_POLICY, policy1);
3412 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), policy1, TEST_LOCATION);
3414 actor.SetProperty(Actor::Property::SIZE_SCALE_POLICY, policy2);
3415 DALI_TEST_EQUALS(actor.GetProperty<SizeScalePolicy::Type>(Actor::Property::SIZE_SCALE_POLICY), policy2, TEST_LOCATION);
3420 int UtcDaliRelayoutProperties_SizeModeFactor(void)
3422 TestApplication application;
3424 Actor actor = Actor::New();
3427 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_MODE_FACTOR).Get<Vector3>(), Vector3(1.0f, 1.0f, 1.0f), TEST_LOCATION);
3428 DALI_TEST_EQUALS(actor.GetProperty<Vector3>(Actor::Property::SIZE_MODE_FACTOR), Vector3(1.0f, 1.0f, 1.0f), TEST_LOCATION);
3430 Vector3 sizeMode(1.0f, 2.0f, 3.0f);
3431 actor.SetProperty(Actor::Property::SIZE_MODE_FACTOR, sizeMode);
3432 DALI_TEST_EQUALS(actor.GetProperty<Vector3>(Actor::Property::SIZE_MODE_FACTOR), sizeMode, TEST_LOCATION);
3435 Vector3 sizeMode1(2.0f, 3.0f, 4.0f);
3437 actor.SetProperty(Actor::Property::SIZE_MODE_FACTOR, sizeMode1);
3438 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::SIZE_MODE_FACTOR).Get<Vector3>(), sizeMode1, TEST_LOCATION);
3443 int UtcDaliRelayoutProperties_DimensionDependency(void)
3445 TestApplication application;
3447 Actor actor = Actor::New();
3450 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_FOR_HEIGHT).Get<bool>(), false, TEST_LOCATION);
3451 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_FOR_WIDTH).Get<bool>(), false, TEST_LOCATION);
3454 actor.SetProperty(Actor::Property::WIDTH_FOR_HEIGHT, true);
3455 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_FOR_HEIGHT).Get<bool>(), true, TEST_LOCATION);
3457 actor.SetProperty(Actor::Property::HEIGHT_FOR_WIDTH, true);
3458 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::HEIGHT_FOR_WIDTH).Get<bool>(), true, TEST_LOCATION);
3460 // Test setting another resize policy
3461 actor.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FIXED");
3462 DALI_TEST_EQUALS(actor.GetProperty(Actor::Property::WIDTH_FOR_HEIGHT).Get<bool>(), false, TEST_LOCATION);
3467 int UtcDaliRelayoutProperties_Padding(void)
3469 TestApplication application;
3471 Actor actor = Actor::New();
3474 Vector4 padding(1.0f, 2.0f, 3.0f, 4.0f);
3477 actor.SetProperty(Actor::Property::PADDING, padding);
3478 Vector4 paddingResult = actor.GetProperty(Actor::Property::PADDING).Get<Vector4>();
3480 DALI_TEST_EQUALS(paddingResult, padding, Math::MACHINE_EPSILON_0, TEST_LOCATION);
3485 int UtcDaliRelayoutProperties_MinimumMaximumSize(void)
3487 TestApplication application;
3489 Actor actor = Actor::New();
3492 Vector2 minSize(1.0f, 2.0f);
3494 actor.SetProperty(Actor::Property::MINIMUM_SIZE, minSize);
3495 Vector2 resultMin = actor.GetProperty(Actor::Property::MINIMUM_SIZE).Get<Vector2>();
3497 DALI_TEST_EQUALS(resultMin, minSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
3499 Vector2 maxSize(3.0f, 4.0f);
3501 actor.SetProperty(Actor::Property::MAXIMUM_SIZE, maxSize);
3502 Vector2 resultMax = actor.GetProperty(Actor::Property::MAXIMUM_SIZE).Get<Vector2>();
3504 DALI_TEST_EQUALS(resultMax, maxSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
3509 int UtcDaliActorGetHeightForWidth(void)
3511 TestApplication application;
3513 Actor actor = Actor::New();
3515 DALI_TEST_EQUALS(actor.GetHeightForWidth(1.0f), 1.0f, TEST_LOCATION);
3520 int UtcDaliActorGetWidthForHeight(void)
3522 TestApplication application;
3524 Actor actor = Actor::New();
3526 DALI_TEST_EQUALS(actor.GetWidthForHeight(1.0f), 1.0f, TEST_LOCATION);
3531 int UtcDaliActorGetRelayoutSize(void)
3533 TestApplication application;
3535 Actor actor = Actor::New();
3537 // Add actor to stage
3538 application.GetScene().Add(actor);
3540 DALI_TEST_EQUALS(actor.GetRelayoutSize(Dimension::WIDTH), 0.0f, TEST_LOCATION);
3542 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::WIDTH);
3543 actor.SetProperty(Actor::Property::SIZE, Vector2(1.0f, 0.0f));
3545 // Flush the queue and render once
3546 application.SendNotification();
3547 application.Render();
3549 DALI_TEST_EQUALS(actor.GetRelayoutSize(Dimension::WIDTH), 1.0f, TEST_LOCATION);
3554 int UtcDaliActorSetPadding(void)
3556 TestApplication application;
3558 Actor actor = Actor::New();
3561 padding = actor.GetProperty<Vector4>(Actor::Property::PADDING);
3563 DALI_TEST_EQUALS(padding.left, 0.0f, TEST_LOCATION);
3564 DALI_TEST_EQUALS(padding.right, 0.0f, TEST_LOCATION);
3565 DALI_TEST_EQUALS(padding.bottom, 0.0f, TEST_LOCATION);
3566 DALI_TEST_EQUALS(padding.top, 0.0f, TEST_LOCATION);
3568 Padding padding2(1.0f, 2.0f, 3.0f, 4.0f);
3569 actor.SetProperty(Actor::Property::PADDING, padding2);
3571 padding = actor.GetProperty<Vector4>(Actor::Property::PADDING);
3573 DALI_TEST_EQUALS(padding.left, padding2.left, TEST_LOCATION);
3574 DALI_TEST_EQUALS(padding.right, padding2.right, TEST_LOCATION);
3575 DALI_TEST_EQUALS(padding.bottom, padding2.bottom, TEST_LOCATION);
3576 DALI_TEST_EQUALS(padding.top, padding2.top, TEST_LOCATION);
3581 int UtcDaliActorSetMinimumSize(void)
3583 TestApplication application;
3585 Actor actor = Actor::New();
3587 Vector2 size = actor.GetProperty<Vector2>(Actor::Property::MINIMUM_SIZE);
3589 DALI_TEST_EQUALS(size.width, 0.0f, TEST_LOCATION);
3590 DALI_TEST_EQUALS(size.height, 0.0f, TEST_LOCATION);
3592 Vector2 size2(1.0f, 2.0f);
3593 actor.SetProperty(Actor::Property::MINIMUM_SIZE, size2);
3595 size = actor.GetProperty<Vector2>(Actor::Property::MINIMUM_SIZE);
3597 DALI_TEST_EQUALS(size.width, size2.width, TEST_LOCATION);
3598 DALI_TEST_EQUALS(size.height, size2.height, TEST_LOCATION);
3603 int UtcDaliActorSetMaximumSize(void)
3605 TestApplication application;
3607 Actor actor = Actor::New();
3609 Vector2 size = actor.GetProperty<Vector2>(Actor::Property::MAXIMUM_SIZE);
3611 DALI_TEST_EQUALS(size.width, FLT_MAX, TEST_LOCATION);
3612 DALI_TEST_EQUALS(size.height, FLT_MAX, TEST_LOCATION);
3614 Vector2 size2(1.0f, 2.0f);
3615 actor.SetProperty(Actor::Property::MAXIMUM_SIZE, size2);
3617 size = actor.GetProperty<Vector2>(Actor::Property::MAXIMUM_SIZE);
3619 DALI_TEST_EQUALS(size.width, size2.width, TEST_LOCATION);
3620 DALI_TEST_EQUALS(size.height, size2.height, TEST_LOCATION);
3625 int UtcDaliActorOnRelayoutSignal(void)
3627 tet_infoline("Testing Dali::Actor::OnRelayoutSignal()");
3629 TestApplication application;
3632 gOnRelayoutCallBackCalled = false;
3633 gActorNamesRelayout.clear();
3635 Actor actor = Actor::New();
3636 actor.SetProperty(Actor::Property::NAME, "actor");
3637 actor.OnRelayoutSignal().Connect(OnRelayoutCallback);
3640 DALI_TEST_CHECK(!gOnRelayoutCallBackCalled);
3642 // Add actor to stage
3643 application.GetScene().Add(actor);
3645 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
3646 actor.SetProperty(Actor::Property::SIZE, Vector2(1.0f, 2.0));
3648 // Flush the queue and render once
3649 application.SendNotification();
3650 application.Render();
3652 // OnRelayout emitted
3653 DALI_TEST_EQUALS(gOnRelayoutCallBackCalled, true, TEST_LOCATION);
3654 DALI_TEST_EQUALS("actor", gActorNamesRelayout[0], TEST_LOCATION);
3659 int UtcDaliActorGetHierachyDepth(void)
3661 TestApplication application;
3662 tet_infoline("Testing Dali::Actor::GetHierarchyDepth()");
3664 /* Build tree of actors:
3674 * GetHierarchyDepth should return 1 for A, 2 for B and C, and 3 for D, E and F.
3676 Integration::Scene stage(application.GetScene());
3678 Actor actorA = Actor::New();
3679 Actor actorB = Actor::New();
3680 Actor actorC = Actor::New();
3681 Actor actorD = Actor::New();
3682 Actor actorE = Actor::New();
3683 Actor actorF = Actor::New();
3685 //Test that root actor has depth equal 0
3686 DALI_TEST_EQUALS(0, stage.GetRootLayer().GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3688 //Test actors return depth -1 when not connected to the tree
3689 DALI_TEST_EQUALS(-1, actorA.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3690 DALI_TEST_EQUALS(-1, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3691 DALI_TEST_EQUALS(-1, actorC.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3692 DALI_TEST_EQUALS(-1, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3693 DALI_TEST_EQUALS(-1, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3694 DALI_TEST_EQUALS(-1, actorF.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3696 //Create the hierarchy
3704 //Test actors return correct depth
3705 DALI_TEST_EQUALS(1, actorA.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3706 DALI_TEST_EQUALS(2, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3707 DALI_TEST_EQUALS(2, actorC.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3708 DALI_TEST_EQUALS(3, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3709 DALI_TEST_EQUALS(3, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3710 DALI_TEST_EQUALS(3, actorF.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3712 //Removing actorB from the hierarchy. actorB, actorD and actorE should now have depth equal -1
3713 actorA.Remove(actorB);
3715 DALI_TEST_EQUALS(-1, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3716 DALI_TEST_EQUALS(-1, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3717 DALI_TEST_EQUALS(-1, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3719 //Removing actorA from the stage. All actors should have depth equal -1
3720 stage.Remove(actorA);
3722 DALI_TEST_EQUALS(-1, actorA.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3723 DALI_TEST_EQUALS(-1, actorB.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3724 DALI_TEST_EQUALS(-1, actorC.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3725 DALI_TEST_EQUALS(-1, actorD.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3726 DALI_TEST_EQUALS(-1, actorE.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3727 DALI_TEST_EQUALS(-1, actorF.GetProperty<int>(Actor::Property::HIERARCHY_DEPTH), TEST_LOCATION);
3732 int UtcDaliActorAnchorPointPropertyAsString(void)
3734 TestApplication application;
3736 Actor actor = Actor::New();
3738 actor.SetProperty(Actor::Property::ANCHOR_POINT, "TOP_LEFT");
3739 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::TOP_LEFT, TEST_LOCATION);
3741 actor.SetProperty(Actor::Property::ANCHOR_POINT, "TOP_CENTER");
3742 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::TOP_CENTER, TEST_LOCATION);
3744 actor.SetProperty(Actor::Property::ANCHOR_POINT, "TOP_RIGHT");
3745 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::TOP_RIGHT, TEST_LOCATION);
3747 actor.SetProperty(Actor::Property::ANCHOR_POINT, "CENTER_LEFT");
3748 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::CENTER_LEFT, TEST_LOCATION);
3750 actor.SetProperty(Actor::Property::ANCHOR_POINT, "CENTER");
3751 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::CENTER, TEST_LOCATION);
3753 actor.SetProperty(Actor::Property::ANCHOR_POINT, "CENTER_RIGHT");
3754 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::CENTER_RIGHT, TEST_LOCATION);
3756 actor.SetProperty(Actor::Property::ANCHOR_POINT, "BOTTOM_LEFT");
3757 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION);
3759 actor.SetProperty(Actor::Property::ANCHOR_POINT, "BOTTOM_CENTER");
3760 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION);
3762 actor.SetProperty(Actor::Property::ANCHOR_POINT, "BOTTOM_RIGHT");
3763 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3765 // Invalid should not change anything
3766 actor.SetProperty(Actor::Property::ANCHOR_POINT, "INVALID_ARG");
3767 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::ANCHOR_POINT), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3772 int UtcDaliActorParentOriginPropertyAsString(void)
3774 TestApplication application;
3776 Actor actor = Actor::New();
3778 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "TOP_LEFT");
3779 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::TOP_LEFT, TEST_LOCATION);
3781 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "TOP_CENTER");
3782 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::TOP_CENTER, TEST_LOCATION);
3784 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "TOP_RIGHT");
3785 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::TOP_RIGHT, TEST_LOCATION);
3787 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "CENTER_LEFT");
3788 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::CENTER_LEFT, TEST_LOCATION);
3790 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "CENTER");
3791 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::CENTER, TEST_LOCATION);
3793 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "CENTER_RIGHT");
3794 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::CENTER_RIGHT, TEST_LOCATION);
3796 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "BOTTOM_LEFT");
3797 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_LEFT, TEST_LOCATION);
3799 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "BOTTOM_CENTER");
3800 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_CENTER, TEST_LOCATION);
3802 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "BOTTOM_RIGHT");
3803 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3805 // Invalid should not change anything
3806 actor.SetProperty(Actor::Property::PARENT_ORIGIN, "INVALID_ARG");
3807 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::PARENT_ORIGIN), ParentOrigin::BOTTOM_RIGHT, TEST_LOCATION);
3812 int UtcDaliActorColorModePropertyAsString(void)
3814 TestApplication application;
3816 Actor actor = Actor::New();
3818 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_OWN_COLOR");
3819 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_COLOR, TEST_LOCATION);
3821 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_PARENT_COLOR");
3822 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_PARENT_COLOR, TEST_LOCATION);
3824 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_COLOR");
3825 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION);
3827 actor.SetProperty(Actor::Property::COLOR_MODE, "USE_OWN_MULTIPLY_PARENT_ALPHA");
3828 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION);
3830 // Invalid should not change anything
3831 actor.SetProperty(Actor::Property::COLOR_MODE, "INVALID_ARG");
3832 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION);
3837 int UtcDaliActorDrawModePropertyAsString(void)
3839 TestApplication application;
3841 Actor actor = Actor::New();
3843 actor.SetProperty(Actor::Property::DRAW_MODE, "NORMAL");
3844 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::NORMAL, TEST_LOCATION);
3846 actor.SetProperty(Actor::Property::DRAW_MODE, "OVERLAY_2D");
3847 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::OVERLAY_2D, TEST_LOCATION);
3849 // Invalid should not change anything
3850 actor.SetProperty(Actor::Property::DRAW_MODE, "INVALID_ARG");
3851 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::OVERLAY_2D, TEST_LOCATION);
3856 int UtcDaliActorColorModePropertyAsEnum(void)
3858 TestApplication application;
3860 Actor actor = Actor::New();
3862 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_COLOR);
3863 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_COLOR, TEST_LOCATION);
3865 actor.SetProperty(Actor::Property::COLOR_MODE, USE_PARENT_COLOR);
3866 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_PARENT_COLOR, TEST_LOCATION);
3868 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_COLOR);
3869 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_COLOR, TEST_LOCATION);
3871 actor.SetProperty(Actor::Property::COLOR_MODE, USE_OWN_MULTIPLY_PARENT_ALPHA);
3872 DALI_TEST_EQUALS(actor.GetProperty<ColorMode>(Actor::Property::COLOR_MODE), USE_OWN_MULTIPLY_PARENT_ALPHA, TEST_LOCATION);
3877 int UtcDaliActorDrawModePropertyAsEnum(void)
3879 TestApplication application;
3881 Actor actor = Actor::New();
3883 actor.SetProperty(Actor::Property::DRAW_MODE, DrawMode::NORMAL);
3884 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::NORMAL, TEST_LOCATION);
3886 actor.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D);
3887 DALI_TEST_EQUALS(actor.GetProperty<DrawMode::Type>(Actor::Property::DRAW_MODE), DrawMode::OVERLAY_2D, TEST_LOCATION);
3892 int UtcDaliActorAddRendererP(void)
3894 tet_infoline("Testing Actor::AddRenderer");
3895 TestApplication application;
3897 Actor actor = Actor::New();
3899 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
3901 Geometry geometry = CreateQuadGeometry();
3902 Shader shader = CreateShader();
3903 Renderer renderer = Renderer::New(geometry, shader);
3905 actor.AddRenderer(renderer);
3906 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
3907 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
3912 int UtcDaliActorAddRendererN01(void)
3914 tet_infoline("Testing Actor::AddRenderer");
3915 TestApplication application;
3917 Actor actor = Actor::New();
3923 actor.AddRenderer(renderer);
3924 tet_printf("Assertion test failed - no Exception\n");
3925 tet_result(TET_FAIL);
3927 catch(Dali::DaliException& e)
3929 DALI_TEST_PRINT_ASSERT(e);
3930 DALI_TEST_ASSERT(e, "Renderer handle is empty", TEST_LOCATION);
3931 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
3935 tet_printf("Assertion test failed - wrong Exception\n");
3936 tet_result(TET_FAIL);
3942 int UtcDaliActorAddRendererN02(void)
3944 tet_infoline("UtcDaliActorAddRendererN02");
3950 TestApplication application;
3952 Geometry geometry = CreateQuadGeometry();
3953 Shader shader = CreateShader();
3954 renderer = Renderer::New(geometry, shader);
3956 actor = Actor::New();
3959 // try illegal AddRenderer
3962 actor.AddRenderer(renderer);
3963 tet_printf("Assertion test failed - no Exception\n");
3964 tet_result(TET_FAIL);
3966 catch(Dali::DaliException& e)
3968 DALI_TEST_PRINT_ASSERT(e);
3969 DALI_TEST_ASSERT(e, "EventThreadServices::IsCoreRunning()", TEST_LOCATION);
3973 tet_printf("Assertion test failed - wrong Exception\n");
3974 tet_result(TET_FAIL);
3980 int UtcDaliActorAddRendererOnScene(void)
3982 tet_infoline("Testing Actor::AddRenderer");
3983 TestApplication application;
3985 Actor actor = Actor::New();
3986 application.GetScene().Add(actor);
3988 application.SendNotification();
3989 application.Render(0);
3991 Geometry geometry = CreateQuadGeometry();
3992 Shader shader = CreateShader();
3993 Renderer renderer = Renderer::New(geometry, shader);
3995 application.SendNotification();
3996 application.Render(0);
4000 actor.AddRenderer(renderer);
4001 tet_result(TET_PASS);
4005 tet_result(TET_FAIL);
4011 int UtcDaliActorRemoveRendererP1(void)
4013 tet_infoline("Testing Actor::RemoveRenderer");
4014 TestApplication application;
4016 Actor actor = Actor::New();
4018 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4021 Geometry geometry = CreateQuadGeometry();
4022 Shader shader = CreateShader();
4023 Renderer renderer = Renderer::New(geometry, shader);
4025 actor.AddRenderer(renderer);
4026 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4027 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4029 application.SendNotification();
4030 application.Render();
4034 Renderer renderer = actor.GetRendererAt(0);
4035 actor.RemoveRenderer(renderer);
4036 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4038 application.SendNotification();
4039 application.Render();
4042 // Call one final time to ensure that the renderer is actually removed after
4043 // the handle goes out of scope, and excercises the deletion code path in
4044 // scene graph and render.
4045 application.SendNotification();
4046 application.Render();
4051 int UtcDaliActorRemoveRendererP2(void)
4053 tet_infoline("Testing Actor::RemoveRenderer");
4054 TestApplication application;
4056 Actor actor = Actor::New();
4058 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4060 Geometry geometry = CreateQuadGeometry();
4061 Shader shader = CreateShader();
4062 Renderer renderer = Renderer::New(geometry, shader);
4064 actor.AddRenderer(renderer);
4065 application.SendNotification();
4066 application.Render();
4068 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4069 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4071 actor.RemoveRenderer(0);
4072 application.SendNotification();
4073 application.Render();
4075 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4077 // Shut down whilst holding onto the renderer handle.
4081 int UtcDaliActorRemoveRendererN(void)
4083 tet_infoline("Testing Actor::RemoveRenderer");
4084 TestApplication application;
4086 Actor actor = Actor::New();
4088 DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
4090 Geometry geometry = CreateQuadGeometry();
4091 Shader shader = CreateShader();
4092 Renderer renderer = Renderer::New(geometry, shader);
4094 actor.AddRenderer(renderer);
4095 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4096 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4098 actor.RemoveRenderer(10);
4099 DALI_TEST_EQUALS(actor.GetRendererAt(0), renderer, TEST_LOCATION);
4100 DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
4105 // Clipping test helper functions:
4106 Actor CreateActorWithContent(uint32_t width, uint32_t height)
4108 Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, width, height);
4109 Actor actor = CreateRenderableActor(image);
4111 // Setup dimensions and position so actor is not skipped by culling.
4112 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
4113 actor.SetProperty(Actor::Property::SIZE, Vector2(width, height));
4114 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4115 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4120 Actor CreateActorWithContent16x16()
4122 return CreateActorWithContent(16, 16);
4125 void GenerateTrace(TestApplication& application, TraceCallStack& enabledDisableTrace, TraceCallStack& stencilTrace)
4127 enabledDisableTrace.Reset();
4128 stencilTrace.Reset();
4129 enabledDisableTrace.Enable(true);
4130 stencilTrace.Enable(true);
4132 application.SendNotification();
4133 application.Render();
4135 enabledDisableTrace.Enable(false);
4136 stencilTrace.Enable(false);
4139 void CheckColorMask(TestGlAbstraction& glAbstraction, bool maskValue)
4141 const TestGlAbstraction::ColorMaskParams& colorMaskParams = glAbstraction.GetColorMaskParams();
4143 DALI_TEST_EQUALS<bool>(colorMaskParams.red, maskValue, TEST_LOCATION);
4144 DALI_TEST_EQUALS<bool>(colorMaskParams.green, maskValue, TEST_LOCATION);
4145 DALI_TEST_EQUALS<bool>(colorMaskParams.blue, maskValue, TEST_LOCATION);
4147 // @todo only test alpha if the framebuffer has an alpha channel
4148 //DALI_TEST_EQUALS<bool>(colorMaskParams.alpha, maskValue, TEST_LOCATION);
4151 int UtcDaliActorPropertyClippingP(void)
4153 // This test checks the clippingMode property.
4154 tet_infoline("Testing Actor::Property::ClippingMode: P");
4155 TestApplication application;
4157 Actor actor = Actor::New();
4159 // Check default clippingEnabled value.
4160 Property::Value getValue(actor.GetProperty(Actor::Property::CLIPPING_MODE));
4163 bool getValueResult = getValue.Get(value);
4164 DALI_TEST_CHECK(getValueResult);
4168 DALI_TEST_EQUALS<int>(value, ClippingMode::DISABLED, TEST_LOCATION);
4171 // Check setting the property to the stencil mode.
4172 actor.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4174 // Check the new value was set.
4175 getValue = actor.GetProperty(Actor::Property::CLIPPING_MODE);
4176 getValueResult = getValue.Get(value);
4177 DALI_TEST_CHECK(getValueResult);
4181 DALI_TEST_EQUALS<int>(value, ClippingMode::CLIP_CHILDREN, TEST_LOCATION);
4184 // Check setting the property to the scissor mode.
4185 actor.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4187 // Check the new value was set.
4188 getValue = actor.GetProperty(Actor::Property::CLIPPING_MODE);
4189 getValueResult = getValue.Get(value);
4190 DALI_TEST_CHECK(getValueResult);
4194 DALI_TEST_EQUALS<int>(value, ClippingMode::CLIP_TO_BOUNDING_BOX, TEST_LOCATION);
4199 int UtcDaliActorPropertyClippingN(void)
4201 // Negative test case for Clipping.
4202 tet_infoline("Testing Actor::Property::ClippingMode: N");
4203 TestApplication application;
4205 Actor actor = Actor::New();
4207 // Check default clippingEnabled value.
4208 Property::Value getValue(actor.GetProperty(Actor::Property::CLIPPING_MODE));
4211 bool getValueResult = getValue.Get(value);
4212 DALI_TEST_CHECK(getValueResult);
4216 DALI_TEST_EQUALS<int>(value, ClippingMode::DISABLED, TEST_LOCATION);
4219 // Check setting an invalid property value won't change the current property value.
4220 actor.SetProperty(Actor::Property::CLIPPING_MODE, "INVALID_PROPERTY");
4222 getValue = actor.GetProperty(Actor::Property::CLIPPING_MODE);
4223 getValueResult = getValue.Get(value);
4224 DALI_TEST_CHECK(getValueResult);
4228 DALI_TEST_EQUALS<int>(value, ClippingMode::DISABLED, TEST_LOCATION);
4234 int UtcDaliActorPropertyClippingActor(void)
4236 // This test checks that an actor is correctly setup for clipping.
4237 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN actor");
4238 TestApplication application;
4240 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4241 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4242 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4243 size_t startIndex = 0u;
4245 // Create a clipping actor.
4246 Actor actorDepth1Clip = CreateActorWithContent16x16();
4247 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4248 application.GetScene().Add(actorDepth1Clip);
4250 // Gather the call trace.
4251 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4253 // Check we are writing to the color buffer.
4254 CheckColorMask(glAbstraction, true);
4256 // Check the stencil buffer was enabled.
4257 std::ostringstream oss;
4258 oss << std::hex << GL_STENCIL_TEST;
4259 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str()));
4261 // Check the stencil buffer was cleared.
4262 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex));
4264 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4265 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 0", startIndex)); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4266 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "1", startIndex));
4267 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4272 int UtcDaliActorPropertyClippingActorEnableThenDisable(void)
4274 // This test checks that an actor is correctly setup for clipping and then correctly setup when clipping is disabled
4275 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN actor enable and then disable");
4276 TestApplication application;
4278 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4279 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4280 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4281 size_t startIndex = 0u;
4283 // Create a clipping actor.
4284 Actor actorDepth1Clip = CreateActorWithContent16x16();
4285 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4286 application.GetScene().Add(actorDepth1Clip);
4288 // Gather the call trace.
4289 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4291 // Check we are writing to the color buffer.
4292 CheckColorMask(glAbstraction, true);
4294 // Check the stencil buffer was enabled.
4295 std::ostringstream oss;
4296 oss << std::hex << GL_STENCIL_TEST;
4297 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str()));
4299 // Check the stencil buffer was cleared.
4300 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex));
4302 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4303 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 0", startIndex)); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4304 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "1", startIndex));
4305 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4307 // Now disable the clipping
4308 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED);
4310 // Gather the call trace.
4311 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4313 // Check the stencil buffer was disabled.
4314 std::ostringstream stencil;
4315 stencil << std::hex << GL_STENCIL_TEST;
4316 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Disable", stencil.str()));
4318 // Ensure all values in stencil-mask are set to 1.
4320 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "255", startIndex));
4325 int UtcDaliActorPropertyClippingNestedChildren(void)
4327 // This test checks that a hierarchy of actors are clipped correctly by
4328 // writing to and reading from the correct bit-planes of the stencil buffer.
4329 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN nested children");
4330 TestApplication application;
4331 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4332 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4333 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4335 // Create a clipping actor.
4336 Actor actorDepth1Clip = CreateActorWithContent16x16();
4337 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4338 application.GetScene().Add(actorDepth1Clip);
4340 // Create a child actor.
4341 Actor childDepth2 = CreateActorWithContent16x16();
4342 actorDepth1Clip.Add(childDepth2);
4344 // Create another clipping actor.
4345 Actor childDepth2Clip = CreateActorWithContent16x16();
4346 childDepth2Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4347 childDepth2.Add(childDepth2Clip);
4349 // Create another 2 child actors. We do this so 2 nodes will have the same clipping ID.
4350 // This tests the sort algorithm.
4351 Actor childDepth3 = CreateActorWithContent16x16();
4352 childDepth2Clip.Add(childDepth3);
4353 Actor childDepth4 = CreateActorWithContent16x16();
4354 childDepth3.Add(childDepth4);
4356 // Gather the call trace.
4357 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4359 // Check we are writing to the color buffer.
4360 CheckColorMask(glAbstraction, true);
4362 // Check the stencil buffer was enabled.
4363 std::ostringstream oss;
4364 oss << std::hex << GL_STENCIL_TEST;
4365 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", oss.str()));
4367 // Perform the test twice, once for 2D layer, and once for 3D.
4368 for(unsigned int i = 0u; i < 2u; ++i)
4370 size_t startIndex = 0u;
4372 // Check the stencil buffer was cleared.
4373 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("ClearStencil", "0", startIndex));
4375 // Check the correct setup was done to write to the first bit-plane (only) of the stencil buffer.
4376 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 0", startIndex)); // 514 is GL_EQUAL, But testing no bit-planes for the first clipping node.
4377 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "1", startIndex)); // Write to the first bit-plane
4378 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4380 // Check the correct setup was done to test against first bit-plane (only) of the stencil buffer.
4381 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 1, 1", startIndex)); // 514 is GL_EQUAL
4382 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7680, 7680", startIndex)); // GL_KEEP, GL_KEEP, GL_KEEP
4384 // Check we are set up to write to the second bitplane of the stencil buffer (only).
4385 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 3, 1", startIndex)); // 514 is GL_EQUAL, Test both bit-planes 1 & 2
4386 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilMask", "3", startIndex)); // Write to second (and previous) bit-planes
4387 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7681, 7681", startIndex)); // GL_KEEP, GL_REPLACE, GL_REPLACE
4389 // Check we are set up to test against both the first and second bit-planes of the stencil buffer.
4390 // (Both must be set to pass the check).
4391 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilFunc", "514, 3, 3", startIndex)); // 514 is GL_EQUAL, Test both bit-planes 1 & 2
4392 DALI_TEST_CHECK(stencilTrace.FindMethodAndParamsFromStartIndex("StencilOp", "7680, 7680, 7680", startIndex)); // GL_KEEP, GL_KEEP, GL_KEEP
4394 // If we are on the first loop, set the layer to 3D and loop to perform the test again.
4397 application.GetScene().GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D);
4398 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4405 int UtcDaliActorPropertyClippingActorDrawOrder(void)
4407 // This test checks that a hierarchy of actors are drawn in the correct order when clipping is enabled.
4408 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_CHILDREN draw order");
4409 TestApplication application;
4410 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4411 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4413 /* We create a small tree of actors as follows:
4417 Clipping enabled -> B D
4421 The correct draw order is "ABCDE" (the same as if clipping was not enabled).
4424 for(int i = 0; i < 5; ++i)
4426 Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 16u, 16u);
4427 Actor actor = CreateRenderableActor(image);
4429 // Setup dimensions and position so actor is not skipped by culling.
4430 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
4431 actor.SetProperty(Actor::Property::SIZE, Vector2(16.0f, 16.0f));
4435 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4439 float b = i > 2 ? 1.0f : -1.0f;
4440 actor.SetProperty(Actor::Property::PARENT_ORIGIN, Vector3(0.5 + (0.2f * b), 0.8f, 0.8f));
4446 // Enable clipping on the actor at the top of the left branch.
4447 actors[1].SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4449 // Build the scene graph.
4450 application.GetScene().Add(actors[0]);
4453 actors[0].Add(actors[1]);
4454 actors[1].Add(actors[2]);
4457 actors[0].Add(actors[3]);
4458 actors[3].Add(actors[4]);
4460 // Gather the call trace.
4461 enabledDisableTrace.Reset();
4462 enabledDisableTrace.Enable(true);
4463 application.SendNotification();
4464 application.Render();
4465 enabledDisableTrace.Enable(false);
4467 /* Check stencil is enabled and disabled again (as right-hand branch of tree is drawn).
4469 Note: Correct enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960 StackTrace: Index:2, Function:Disable, ParamList:2960
4470 Incorrect enable call trace: StackTrace: Index:0, Function:Enable, ParamList:3042 StackTrace: Index:1, Function:Enable, ParamList:2960
4472 size_t startIndex = 0u;
4473 std::ostringstream blend;
4474 blend << std::hex << GL_BLEND;
4475 std::ostringstream stencil;
4476 stencil << std::hex << GL_STENCIL_TEST;
4478 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", blend.str(), startIndex));
4479 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", stencil.str(), startIndex));
4480 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", stencil.str(), startIndex));
4482 // Swap the clipping actor from top of left branch to top of right branch.
4483 actors[1].SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED);
4484 actors[3].SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4486 // Gather the call trace.
4487 enabledDisableTrace.Reset();
4488 enabledDisableTrace.Enable(true);
4489 application.SendNotification();
4490 application.Render();
4491 enabledDisableTrace.Enable(false);
4493 // Check stencil is enabled but NOT disabled again (as right-hand branch of tree is drawn).
4494 // This proves the draw order has remained the same.
4496 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParamsFromStartIndex("Enable", stencil.str(), startIndex));
4497 DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParamsFromStartIndex("Disable", stencil.str(), startIndex));
4502 int UtcDaliActorPropertyScissorClippingActor(void)
4504 // This test checks that an actor is correctly setup for clipping.
4505 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor");
4506 TestApplication application;
4508 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4509 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4510 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4512 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4513 const Vector2 imageSize(16.0f, 16.0f);
4515 // Create a clipping actor.
4516 Actor clippingActorA = CreateActorWithContent16x16();
4517 // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system.
4518 // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test.
4519 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
4520 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
4521 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4522 application.GetScene().Add(clippingActorA);
4524 // Gather the call trace.
4525 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4527 // Check we are writing to the color buffer.
4528 CheckColorMask(glAbstraction, true);
4530 // Check scissor test was enabled.
4532 std::ostringstream scissor;
4533 scissor << std::hex << GL_SCISSOR_TEST;
4534 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
4536 // Check the scissor was set, and the coordinates are correct.
4537 std::stringstream compareParametersString;
4538 compareParametersString << "0, 0, " << imageSize.x << ", " << imageSize.y;
4539 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 0, 0, 16, 16
4541 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT);
4542 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT);
4544 // Gather the call trace.
4545 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4547 // Check the scissor was set, and the coordinates are correct.
4548 compareParametersString.str(std::string());
4549 compareParametersString.clear();
4550 compareParametersString << (stageSize.x - imageSize.x) << ", " << (stageSize.y - imageSize.y) << ", " << imageSize.x << ", " << imageSize.y;
4551 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with 464, 784, 16, 16
4556 int UtcDaliActorPropertyScissorClippingActorSiblings(void)
4558 // This test checks that an actor is correctly setup for clipping.
4559 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actors which are siblings");
4560 TestApplication application;
4562 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4563 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4564 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4566 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4567 const Vector2 sizeA{stageSize.width, stageSize.height * 0.25f};
4568 const Vector2 sizeB{stageSize.width, stageSize.height * 0.05f};
4570 // Create a clipping actors.
4571 Actor clippingActorA = CreateActorWithContent(sizeA.width, sizeA.height);
4572 Actor clippingActorB = CreateActorWithContent(sizeB.width, sizeB.height);
4574 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4575 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4576 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4578 clippingActorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4579 clippingActorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4580 clippingActorB.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4582 clippingActorA.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -200.0f, 0.0f));
4583 clippingActorB.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4585 application.GetScene().Add(clippingActorA);
4586 application.GetScene().Add(clippingActorB);
4588 // Gather the call trace.
4589 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4591 // Check we are writing to the color buffer.
4592 CheckColorMask(glAbstraction, true);
4594 // Check scissor test was enabled.
4595 std::ostringstream scissor;
4596 scissor << std::hex << GL_SCISSOR_TEST;
4597 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
4599 // Check the scissor was set, and the coordinates are correct.
4600 std::stringstream compareParametersString;
4602 std::string clipA("0, 500, 480, 200");
4603 std::string clipB("0, 380, 480, 40");
4605 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipA));
4606 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipB));
4611 int UtcDaliActorPropertyScissorClippingActorNested01(void)
4613 // This test checks that an actor is correctly setup for clipping.
4614 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor nested");
4615 TestApplication application;
4617 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4618 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4619 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4621 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4622 const Vector2 imageSize(16.0f, 16.0f);
4624 /* Create a nest of 2 scissors to test nesting (intersecting clips).
4626 A is drawn first - with scissor clipping on
4627 B is drawn second - also with scissor clipping on
4628 C is the generated clipping region, the intersection ( A ∩ B )
4632 ┌───╂┄┄┄┐ ┃ ┌┄┄┄╆━━━┓ │
4633 │ ┃ ┊ ┃ ━━━━━> ┊ ┃ C ┃ │
4634 │ ┗━━━┿━━━┛ ┊ ┗━━━╃───┘
4638 We then reposition B around each corner of A to test the 4 overlap combinations (thus testing intersecting works correctly).
4641 // Create a clipping actor.
4642 Actor clippingActorA = CreateActorWithContent16x16();
4643 // Note: Scissor coords are have flipped Y values compared with DALi's coordinate system.
4644 // We choose BOTTOM_LEFT to give us x=0, y=0 starting coordinates for the first test.
4645 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4646 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4647 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4648 application.GetScene().Add(clippingActorA);
4650 // Create a child clipping actor.
4651 Actor clippingActorB = CreateActorWithContent16x16();
4652 clippingActorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4653 clippingActorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4654 clippingActorB.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4655 clippingActorA.Add(clippingActorB);
4657 // positionModifiers is an array of positions to position B around.
4658 // expect is an array of expected scissor clip coordinate results.
4659 const Vector2 positionModifiers[4] = {Vector2(1.0f, 1.0f), Vector2(-1.0f, 1.0f), Vector2(-1.0f, -1.0f), Vector2(1.0f, -1.0f)};
4660 const Vector4 expect[4] = {Vector4(240, 392, 8, 8), Vector4(232, 392, 8, 8), Vector4(232, 400, 8, 8), Vector4(240, 400, 8, 8)};
4662 // Loop through each overlap combination.
4663 for(unsigned int test = 0u; test < 4u; ++test)
4665 // Position the child clipping actor so it intersects with the 1st clipping actor. This changes each loop.
4666 const Vector2 position = (imageSize / 2.0f) * positionModifiers[test];
4667 clippingActorB.SetProperty(Actor::Property::POSITION, Vector2(position.x, position.y));
4669 // Gather the call trace.
4670 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4672 // Check we are writing to the color buffer.
4673 CheckColorMask(glAbstraction, true);
4675 // Check scissor test was enabled.
4676 std::ostringstream scissor;
4677 scissor << std::hex << GL_SCISSOR_TEST;
4678 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
4680 // Check the scissor was set, and the coordinates are correct.
4681 const Vector4& expectResults(expect[test]);
4682 std::stringstream compareParametersString;
4683 compareParametersString << expectResults.x << ", " << expectResults.y << ", " << expectResults.z << ", " << expectResults.w;
4684 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", compareParametersString.str())); // Compare with the expected result
4690 int UtcDaliActorPropertyScissorClippingActorNested02(void)
4692 // This test checks that an actor is correctly setup for clipping.
4693 tet_infoline("Testing Actor::Property::ClippingMode: CLIP_TO_BOUNDING_BOX actor nested");
4694 TestApplication application;
4696 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4697 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4698 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4700 /* Create a nest of 2 scissors and siblings of the parent.
4710 const Vector2 stageSize(TestApplication::DEFAULT_SURFACE_WIDTH, TestApplication::DEFAULT_SURFACE_HEIGHT);
4711 const Vector2 sizeA{stageSize.width, stageSize.height * 0.25f};
4712 const Vector2 sizeB{stageSize.width, stageSize.height * 0.05f};
4713 const Vector2 sizeC{stageSize.width, stageSize.height * 0.25f};
4714 const Vector2 sizeD{stageSize.width, stageSize.height * 0.25f};
4715 const Vector2 sizeE{stageSize.width, stageSize.height * 0.05f};
4717 // Create a clipping actors.
4718 Actor clippingActorA = CreateActorWithContent(sizeA.width, sizeA.height);
4719 Actor clippingActorB = CreateActorWithContent(sizeB.width, sizeB.height);
4720 Actor clippingActorC = CreateActorWithContent(sizeC.width, sizeC.height);
4721 Actor clippingActorD = CreateActorWithContent(sizeD.width, sizeD.height);
4722 Actor clippingActorE = CreateActorWithContent(sizeE.width, sizeE.height);
4724 clippingActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4725 clippingActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4726 clippingActorA.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4728 clippingActorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4729 clippingActorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4730 clippingActorB.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4732 clippingActorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4733 clippingActorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4734 clippingActorC.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4736 clippingActorD.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4737 clippingActorD.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4738 clippingActorD.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4740 clippingActorE.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER_LEFT);
4741 clippingActorE.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER_LEFT);
4743 clippingActorA.SetProperty(Actor::Property::POSITION, Vector3(0.0f, -200.0f, 0.0f));
4744 clippingActorB.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4745 clippingActorC.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 100.0f, 0.0f));
4746 clippingActorD.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4747 clippingActorE.SetProperty(Actor::Property::POSITION, Vector3(0.0f, 0.0f, 0.0f));
4749 application.GetScene().Add(clippingActorA);
4750 clippingActorA.Add(clippingActorB);
4751 application.GetScene().Add(clippingActorC);
4752 application.GetScene().Add(clippingActorD);
4753 clippingActorD.Add(clippingActorE);
4755 // Gather the call trace.
4756 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4758 // Check we are writing to the color buffer.
4759 CheckColorMask(glAbstraction, true);
4761 // Check scissor test was enabled.
4762 std::ostringstream scissor;
4763 scissor << std::hex << GL_SCISSOR_TEST;
4764 DALI_TEST_CHECK(enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
4766 // Check the scissor was set, and the coordinates are correct.
4767 std::string clipA("0, 500, 480, 200");
4768 std::string clipB("0, 580, 480, 40");
4769 std::string clipC("0, 200, 480, 200");
4770 std::string clipD("0, 300, 480, 200");
4772 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipA));
4773 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipB));
4774 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipC));
4775 DALI_TEST_CHECK(scissorTrace.FindMethodAndParams("Scissor", clipD));
4776 DALI_TEST_EQUALS(scissorTrace.CountMethod("Scissor"), 4, TEST_LOCATION); // Scissor rect should not be changed in clippingActorE case. So count should be 4.
4781 int UtcDaliActorPropertyClippingActorWithRendererOverride(void)
4783 // This test checks that an actor with clipping will be ignored if overridden by the Renderer properties.
4784 tet_infoline("Testing Actor::Property::CLIPPING_MODE actor with renderer override");
4785 TestApplication application;
4787 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
4788 TraceCallStack& stencilTrace = glAbstraction.GetStencilFunctionTrace();
4789 TraceCallStack& enabledDisableTrace = glAbstraction.GetEnableDisableTrace();
4791 // Create a clipping actor.
4792 Actor actorDepth1Clip = CreateActorWithContent16x16();
4793 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN);
4794 application.GetScene().Add(actorDepth1Clip);
4796 // Turn the RenderMode to just "COLOR" at the Renderer level to ignore the clippingMode.
4797 actorDepth1Clip.GetRendererAt(0).SetProperty(Renderer::Property::RENDER_MODE, RenderMode::COLOR);
4799 // Gather the call trace.
4800 GenerateTrace(application, enabledDisableTrace, stencilTrace);
4802 // Check we are writing to the color buffer.
4803 CheckColorMask(glAbstraction, true);
4805 // Check the stencil buffer was not enabled.
4806 std::ostringstream stencil;
4807 stencil << std::hex << GL_STENCIL_TEST;
4808 DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", stencil.str()));
4810 // Check stencil functions are not called.
4811 DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilFunc"));
4812 // TODO: Temporarily commented out the line below when caching is disabled. Will need to add it back.
4813 // DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilMask"));
4814 DALI_TEST_CHECK(!stencilTrace.FindMethod("StencilOp"));
4816 // Check that scissor clipping is overriden by the renderer properties.
4817 TraceCallStack& scissorTrace = glAbstraction.GetScissorTrace();
4819 actorDepth1Clip.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_TO_BOUNDING_BOX);
4821 // Gather the call trace.
4822 GenerateTrace(application, enabledDisableTrace, scissorTrace);
4824 // Check the stencil buffer was not enabled.
4825 std::ostringstream scissor;
4826 scissor << std::hex << GL_SCISSOR_TEST;
4827 DALI_TEST_CHECK(!enabledDisableTrace.FindMethodAndParams("Enable", scissor.str()));
4829 DALI_TEST_CHECK(!scissorTrace.FindMethod("StencilFunc"));
4834 int UtcDaliGetPropertyN(void)
4836 tet_infoline("Testing Actor::GetProperty returns a non valid value if property index is out of range");
4837 TestApplication application;
4839 Actor actor = Actor::New();
4841 unsigned int propertyCount = actor.GetPropertyCount();
4842 DALI_TEST_EQUALS(actor.GetProperty(Property::Index(propertyCount)).GetType(), Property::NONE, TEST_LOCATION);
4846 int UtcDaliActorRaiseLower(void)
4848 tet_infoline("UtcDaliActor Raise and Lower test\n");
4850 TestApplication application;
4852 Debug::Filter::SetGlobalLogLevel(Debug::Verbose);
4854 Integration::Scene stage(application.GetScene());
4856 Actor actorA = Actor::New();
4857 Actor actorB = Actor::New();
4858 Actor actorC = Actor::New();
4860 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4861 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4863 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4864 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4866 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
4867 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
4869 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
4870 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
4872 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
4873 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
4875 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
4876 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
4882 ResetTouchCallbacks();
4884 application.SendNotification();
4885 application.Render();
4887 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
4888 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
4889 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
4891 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
4892 // Only top actor will get touched.
4893 actorA.TouchedSignal().Connect(TestTouchCallback);
4894 actorB.TouchedSignal().Connect(TestTouchCallback2);
4895 actorC.TouchedSignal().Connect(TestTouchCallback3);
4897 // Connect ChildOrderChangedSignal
4898 bool orderChangedSignal(false);
4899 Actor orderChangedActor;
4900 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
4901 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
4903 Dali::Integration::Point point;
4904 point.SetDeviceId(1);
4905 point.SetState(PointState::DOWN);
4906 point.SetScreenPosition(Vector2(10.f, 10.f));
4907 Dali::Integration::TouchEvent touchEvent;
4908 touchEvent.AddPoint(point);
4910 application.ProcessEvent(touchEvent);
4912 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
4913 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
4914 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
4916 ResetTouchCallbacks();
4918 tet_printf("Testing Raising of Actor\n");
4920 int preActorOrder(0);
4921 int postActorOrder(0);
4923 Property::Value value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
4924 value.Get(preActorOrder);
4926 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
4928 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
4929 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
4931 // Ensure sort order is calculated before next touch event
4932 application.SendNotification();
4934 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
4935 value.Get(postActorOrder);
4937 tet_printf("Raised ActorB from (%d) to (%d) \n", preActorOrder, postActorOrder);
4939 application.ProcessEvent(touchEvent);
4941 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
4942 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
4943 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
4945 ResetTouchCallbacks();
4947 tet_printf("Testing Lowering of Actor\n");
4949 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
4950 value.Get(preActorOrder);
4952 orderChangedSignal = false;
4954 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
4956 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
4957 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
4959 application.SendNotification(); // ensure sort order calculated before next touch event
4961 value = actorB.GetProperty(Dali::DevelActor::Property::SIBLING_ORDER);
4962 value.Get(postActorOrder);
4964 tet_printf("Lowered ActorB from (%d) to (%d) \n", preActorOrder, postActorOrder);
4966 application.ProcessEvent(touchEvent);
4968 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
4969 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
4970 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
4972 ResetTouchCallbacks();
4974 Debug::Filter::SetGlobalLogLevel(Debug::NoLogging);
4979 int UtcDaliActorRaiseToTopLowerToBottom(void)
4981 tet_infoline("UtcDaliActorRaiseToTop and LowerToBottom test \n");
4983 TestApplication application;
4985 Integration::Scene stage(application.GetScene());
4987 Actor actorA = Actor::New();
4988 Actor actorB = Actor::New();
4989 Actor actorC = Actor::New();
4991 // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each
4992 // enables checking of which actor the uniform is assigned too
4993 Shader shaderA = CreateShader();
4994 shaderA.RegisterProperty("uRendererColor", 1.f);
4996 Shader shaderB = CreateShader();
4997 shaderB.RegisterProperty("uRendererColor", 2.f);
4999 Shader shaderC = CreateShader();
5000 shaderC.RegisterProperty("uRendererColor", 3.f);
5002 Geometry geometry = CreateQuadGeometry();
5004 // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C,
5005 Renderer rendererA = Renderer::New(geometry, shaderA);
5006 actorA.AddRenderer(rendererA);
5008 Renderer rendererB = Renderer::New(geometry, shaderB);
5009 actorB.AddRenderer(rendererB);
5011 Renderer rendererC = Renderer::New(geometry, shaderC);
5012 actorC.AddRenderer(rendererC);
5014 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5015 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5017 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5018 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5020 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5021 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5023 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5024 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5026 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5027 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5029 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5030 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5036 ResetTouchCallbacks();
5038 // Connect ChildOrderChangedSignal
5039 bool orderChangedSignal(false);
5040 Actor orderChangedActor;
5041 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5042 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5044 // Set up gl abstraction trace so can query the set uniform order
5045 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
5046 glAbstraction.EnableSetUniformCallTrace(true);
5047 glAbstraction.ResetSetUniformCallStack();
5049 TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace();
5051 application.SendNotification();
5052 application.Render();
5054 tet_printf("Trace Output:%s \n", glSetUniformStack.GetTraceString().c_str());
5056 // Test order of uniforms in stack
5057 int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5058 int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5059 int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5061 bool CBA = (indexC > indexB) && (indexB > indexA);
5063 DALI_TEST_EQUALS(CBA, true, TEST_LOCATION);
5065 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5066 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5067 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5069 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5070 // Only top actor will get touched.
5071 actorA.TouchedSignal().Connect(TestTouchCallback);
5072 actorB.TouchedSignal().Connect(TestTouchCallback2);
5073 actorC.TouchedSignal().Connect(TestTouchCallback3);
5075 Dali::Integration::Point point;
5076 point.SetDeviceId(1);
5077 point.SetState(PointState::DOWN);
5078 point.SetScreenPosition(Vector2(10.f, 10.f));
5079 Dali::Integration::TouchEvent touchEvent;
5080 touchEvent.AddPoint(point);
5082 application.ProcessEvent(touchEvent);
5084 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5085 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5086 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5088 ResetTouchCallbacks();
5090 tet_printf("RaiseToTop ActorA\n");
5092 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5093 actorA.RaiseToTop();
5094 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5095 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5097 application.SendNotification(); // ensure sorting order is calculated before next touch event
5099 application.ProcessEvent(touchEvent);
5101 glSetUniformStack.Reset();
5103 application.SendNotification();
5104 application.Render();
5106 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5108 // Test order of uniforms in stack
5109 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5110 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5111 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5113 tet_infoline("Testing A above C and B at bottom\n");
5114 bool ACB = (indexA > indexC) && (indexC > indexB);
5116 DALI_TEST_EQUALS(ACB, true, TEST_LOCATION);
5118 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
5119 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5120 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5122 ResetTouchCallbacks();
5124 tet_printf("RaiseToTop ActorB\n");
5126 orderChangedSignal = false;
5128 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5129 actorB.RaiseToTop();
5130 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5131 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5133 application.SendNotification(); // Ensure sort order is calculated before next touch event
5135 application.ProcessEvent(touchEvent);
5137 glSetUniformStack.Reset();
5139 application.SendNotification();
5140 application.Render();
5142 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5144 // Test order of uniforms in stack
5145 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5146 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5147 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5149 tet_infoline("Testing B above A and C at bottom\n");
5150 bool BAC = (indexB > indexA) && (indexA > indexC);
5152 DALI_TEST_EQUALS(BAC, true, TEST_LOCATION);
5154 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5155 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5156 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5158 ResetTouchCallbacks();
5160 tet_printf("LowerToBottom ActorA then ActorB leaving Actor C at Top\n");
5162 orderChangedSignal = false;
5164 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5165 actorA.LowerToBottom();
5166 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5167 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5169 application.SendNotification();
5170 application.Render();
5172 orderChangedSignal = false;
5174 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5175 actorB.LowerToBottom();
5176 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5177 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5179 application.SendNotification();
5180 application.Render();
5182 application.ProcessEvent(touchEvent);
5184 glSetUniformStack.Reset();
5186 application.SendNotification();
5187 application.Render();
5189 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5191 // Test order of uniforms in stack
5192 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5193 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5194 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5196 tet_infoline("Testing C above A and B at bottom\n");
5197 bool CAB = (indexC > indexA) && (indexA > indexB);
5199 DALI_TEST_EQUALS(CAB, true, TEST_LOCATION);
5201 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5202 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5203 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5205 ResetTouchCallbacks();
5210 int UtcDaliActorRaiseAbove(void)
5212 tet_infoline("UtcDaliActor RaiseToAbove test \n");
5214 TestApplication application;
5216 Integration::Scene stage(application.GetScene());
5218 Actor actorA = Actor::New();
5219 Actor actorB = Actor::New();
5220 Actor actorC = Actor::New();
5222 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5223 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5225 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5226 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5228 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5229 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5231 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5232 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5234 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5235 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5237 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5238 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5244 ResetTouchCallbacks();
5246 application.SendNotification();
5247 application.Render();
5249 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5250 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5251 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5253 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5254 // Only top actor will get touched.
5255 actorA.TouchedSignal().Connect(TestTouchCallback);
5256 actorB.TouchedSignal().Connect(TestTouchCallback2);
5257 actorC.TouchedSignal().Connect(TestTouchCallback3);
5259 bool orderChangedSignal(false);
5260 Actor orderChangedActor;
5261 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5262 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5264 Dali::Integration::Point point;
5265 point.SetDeviceId(1);
5266 point.SetState(PointState::DOWN);
5267 point.SetScreenPosition(Vector2(10.f, 10.f));
5268 Dali::Integration::TouchEvent touchEvent;
5269 touchEvent.AddPoint(point);
5271 application.ProcessEvent(touchEvent);
5273 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5274 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5275 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5277 ResetTouchCallbacks();
5279 tet_printf("Raise actor B Above Actor C\n");
5281 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5282 actorB.RaiseAbove(actorC);
5283 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5284 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5286 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5287 application.SendNotification();
5288 application.ProcessEvent(touchEvent);
5290 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5291 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5292 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5294 ResetTouchCallbacks();
5296 tet_printf("Raise actor A Above Actor B\n");
5298 orderChangedSignal = false;
5300 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5301 actorA.RaiseAbove(actorB);
5302 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5303 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5305 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5306 application.SendNotification();
5308 application.ProcessEvent(touchEvent); // process a touch event on ordered actors.
5310 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
5311 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5312 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5314 ResetTouchCallbacks();
5319 int UtcDaliActorRaiseAbove2(void)
5321 tet_infoline("UtcDaliActor RaiseToAbove test using SIBLING_ORDER property\n");
5323 TestApplication application;
5325 Integration::Scene stage(application.GetScene());
5327 Actor actorA = Actor::New();
5328 Actor actorB = Actor::New();
5329 Actor actorC = Actor::New();
5331 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5332 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5334 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5335 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5337 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5338 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5340 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5341 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5343 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5344 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5346 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5347 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5353 ResetTouchCallbacks();
5355 application.SendNotification();
5356 application.Render();
5358 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5359 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5360 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5362 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5363 // Only top actor will get touched.
5364 actorA.TouchedSignal().Connect(TestTouchCallback);
5365 actorB.TouchedSignal().Connect(TestTouchCallback2);
5366 actorC.TouchedSignal().Connect(TestTouchCallback3);
5368 bool orderChangedSignal(false);
5369 Actor orderChangedActor;
5370 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5371 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5373 Dali::Integration::Point point;
5374 point.SetDeviceId(1);
5375 point.SetState(PointState::DOWN);
5376 point.SetScreenPosition(Vector2(10.f, 10.f));
5377 Dali::Integration::TouchEvent touchEvent;
5378 touchEvent.AddPoint(point);
5380 application.ProcessEvent(touchEvent);
5382 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5383 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5384 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5386 ResetTouchCallbacks();
5388 tet_printf("Raise actor B Above Actor C\n");
5390 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5391 int newOrder = actorC[DevelActor::Property::SIBLING_ORDER];
5392 actorB[DevelActor::Property::SIBLING_ORDER] = newOrder;
5393 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5394 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5396 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5397 application.SendNotification();
5398 application.ProcessEvent(touchEvent);
5400 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5401 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5402 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5404 ResetTouchCallbacks();
5406 tet_printf("Raise actor A Above Actor B\n");
5408 orderChangedSignal = false;
5410 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5411 newOrder = actorB[DevelActor::Property::SIBLING_ORDER];
5412 actorA[DevelActor::Property::SIBLING_ORDER] = newOrder;
5413 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5414 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
5416 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5417 application.SendNotification();
5419 application.ProcessEvent(touchEvent); // process a touch event on ordered actors.
5421 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
5422 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5423 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5425 ResetTouchCallbacks();
5430 int UtcDaliActorLowerBelow(void)
5432 tet_infoline("UtcDaliActor LowerBelow test \n");
5434 TestApplication application;
5436 Integration::Scene stage(application.GetScene());
5438 // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each
5439 // enables checking of which actor the uniform is assigned too
5440 Shader shaderA = CreateShader();
5441 shaderA.RegisterProperty("uRendererColor", 1.f);
5443 Shader shaderB = CreateShader();
5444 shaderB.RegisterProperty("uRendererColor", 2.f);
5446 Shader shaderC = CreateShader();
5447 shaderC.RegisterProperty("uRendererColor", 3.f);
5449 Actor actorA = Actor::New();
5450 Actor actorB = Actor::New();
5451 Actor actorC = Actor::New();
5453 // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C,
5454 Geometry geometry = CreateQuadGeometry();
5456 Renderer rendererA = Renderer::New(geometry, shaderA);
5457 actorA.AddRenderer(rendererA);
5459 Renderer rendererB = Renderer::New(geometry, shaderB);
5460 actorB.AddRenderer(rendererB);
5462 Renderer rendererC = Renderer::New(geometry, shaderC);
5463 actorC.AddRenderer(rendererC);
5465 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5466 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5468 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5469 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5471 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5472 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5474 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5475 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5477 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5478 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5480 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5481 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5483 Actor container = Actor::New();
5484 container.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5485 container.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
5486 stage.Add(container);
5488 container.Add(actorA);
5489 container.Add(actorB);
5490 container.Add(actorC);
5492 ResetTouchCallbacks();
5494 // Connect ChildOrderChangedSignal
5495 bool orderChangedSignal(false);
5496 Actor orderChangedActor;
5497 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5498 DevelActor::ChildOrderChangedSignal(container).Connect(&application, f);
5500 // Set up gl abstraction trace so can query the set uniform order
5501 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
5502 glAbstraction.EnableSetUniformCallTrace(true);
5503 glAbstraction.ResetSetUniformCallStack();
5504 TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace();
5506 glAbstraction.ResetSetUniformCallStack();
5508 application.SendNotification();
5509 application.Render();
5511 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5513 // Test order of uniforms in stack
5514 int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5515 int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5516 int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5518 tet_infoline("Testing C above B and A at bottom\n");
5519 bool CBA = (indexC > indexB) && (indexB > indexA);
5521 DALI_TEST_EQUALS(CBA, true, TEST_LOCATION);
5523 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5524 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5525 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5527 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5528 // Only top actor will get touched.
5529 actorA.TouchedSignal().Connect(TestTouchCallback);
5530 actorB.TouchedSignal().Connect(TestTouchCallback2);
5531 actorC.TouchedSignal().Connect(TestTouchCallback3);
5533 Dali::Integration::Point point;
5534 point.SetDeviceId(1);
5535 point.SetState(PointState::DOWN);
5536 point.SetScreenPosition(Vector2(10.f, 10.f));
5537 Dali::Integration::TouchEvent touchEvent;
5538 touchEvent.AddPoint(point);
5540 tet_infoline("UtcDaliActor Test Set up completed \n");
5542 application.ProcessEvent(touchEvent);
5544 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5545 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5546 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5548 ResetTouchCallbacks();
5550 tet_printf("Lower actor C below Actor B ( actor B and A on same level due to insertion order) so C is below both \n");
5552 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5553 actorC.LowerBelow(actorB);
5554 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5555 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5557 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5558 application.SendNotification();
5559 application.Render();
5561 application.ProcessEvent(touchEvent); // touch event
5563 glSetUniformStack.Reset();
5565 application.SendNotification();
5566 application.Render();
5568 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5570 // Test order of uniforms in stack
5571 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5572 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5573 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5575 tet_infoline("Testing render order is A, C, B");
5576 DALI_TEST_EQUALS(indexC > indexA, true, TEST_LOCATION);
5577 DALI_TEST_EQUALS(indexB > indexC, true, TEST_LOCATION);
5579 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5580 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5581 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5583 ResetTouchCallbacks();
5585 tet_printf("Lower actor C below Actor A leaving B on top\n");
5587 orderChangedSignal = false;
5589 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5590 actorC.LowerBelow(actorA);
5591 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5592 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5594 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5595 application.SendNotification();
5596 application.Render();
5598 application.ProcessEvent(touchEvent);
5600 glSetUniformStack.Reset();
5602 application.Render();
5603 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5605 // Test order of uniforms in stack
5606 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5607 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5608 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5610 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
5611 DALI_TEST_EQUALS(indexB > indexA, true, TEST_LOCATION);
5613 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5614 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5615 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5617 ResetTouchCallbacks();
5619 tet_printf("Lower actor B below Actor C leaving A on top\n");
5621 orderChangedSignal = false;
5623 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5624 actorB.LowerBelow(actorC);
5625 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5626 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5628 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5629 application.SendNotification();
5630 application.Render();
5632 application.ProcessEvent(touchEvent);
5634 glSetUniformStack.Reset();
5636 application.Render();
5637 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5639 // Test order of uniforms in stack
5640 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5641 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5642 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5644 DALI_TEST_EQUALS(indexC > indexB, true, TEST_LOCATION);
5645 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
5650 int UtcDaliActorLowerBelow2(void)
5652 tet_infoline("UtcDaliActor LowerBelow test using SIBLING_ORDER property\n");
5654 TestApplication application;
5656 Integration::Scene stage(application.GetScene());
5658 // Set up renderers to add to Actors, float value 1, 2, 3 assigned to each
5659 // enables checking of which actor the uniform is assigned too
5660 Shader shaderA = CreateShader();
5661 shaderA.RegisterProperty("uRendererColor", 1.f);
5663 Shader shaderB = CreateShader();
5664 shaderB.RegisterProperty("uRendererColor", 2.f);
5666 Shader shaderC = CreateShader();
5667 shaderC.RegisterProperty("uRendererColor", 3.f);
5669 Actor actorA = Actor::New();
5670 Actor actorB = Actor::New();
5671 Actor actorC = Actor::New();
5673 // Add renderers to Actors so ( uRendererColor, 1 ) is A, ( uRendererColor, 2 ) is B, and ( uRendererColor, 3 ) is C,
5674 Geometry geometry = CreateQuadGeometry();
5676 Renderer rendererA = Renderer::New(geometry, shaderA);
5677 actorA.AddRenderer(rendererA);
5679 Renderer rendererB = Renderer::New(geometry, shaderB);
5680 actorB.AddRenderer(rendererB);
5682 Renderer rendererC = Renderer::New(geometry, shaderC);
5683 actorC.AddRenderer(rendererC);
5685 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5686 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5688 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5689 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5691 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5692 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5694 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5695 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5697 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5698 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5700 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5701 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5703 Actor container = Actor::New();
5704 container.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5705 container.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
5706 stage.Add(container);
5708 container.Add(actorA);
5709 container.Add(actorB);
5710 container.Add(actorC);
5712 ResetTouchCallbacks();
5714 // Connect ChildOrderChangedSignal
5715 bool orderChangedSignal(false);
5716 Actor orderChangedActor;
5717 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5718 DevelActor::ChildOrderChangedSignal(container).Connect(&application, f);
5720 // Set up gl abstraction trace so can query the set uniform order
5721 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
5722 glAbstraction.EnableSetUniformCallTrace(true);
5723 glAbstraction.ResetSetUniformCallStack();
5724 TraceCallStack& glSetUniformStack = glAbstraction.GetSetUniformTrace();
5726 glAbstraction.ResetSetUniformCallStack();
5728 application.SendNotification();
5729 application.Render();
5731 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5733 // Test order of uniforms in stack
5734 int indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5735 int indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5736 int indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5738 tet_infoline("Testing C above B and A at bottom\n");
5739 bool CBA = (indexC > indexB) && (indexB > indexA);
5741 DALI_TEST_EQUALS(CBA, true, TEST_LOCATION);
5743 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5744 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5745 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5747 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5748 // Only top actor will get touched.
5749 actorA.TouchedSignal().Connect(TestTouchCallback);
5750 actorB.TouchedSignal().Connect(TestTouchCallback2);
5751 actorC.TouchedSignal().Connect(TestTouchCallback3);
5753 Dali::Integration::Point point;
5754 point.SetDeviceId(1);
5755 point.SetState(PointState::DOWN);
5756 point.SetScreenPosition(Vector2(10.f, 10.f));
5757 Dali::Integration::TouchEvent touchEvent;
5758 touchEvent.AddPoint(point);
5760 tet_infoline("UtcDaliActor Test Set up completed \n");
5762 application.ProcessEvent(touchEvent);
5764 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5765 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5766 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5768 ResetTouchCallbacks();
5770 tet_printf("Lower actor C below Actor B ( actor B and A on same level due to insertion order) so C is below both \n");
5772 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5773 actorC[DevelActor::Property::SIBLING_ORDER] = 1;
5774 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5775 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5777 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5778 application.SendNotification();
5779 application.Render();
5781 application.ProcessEvent(touchEvent); // touch event
5783 glSetUniformStack.Reset();
5785 application.SendNotification();
5786 application.Render();
5788 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5790 // Test order of uniforms in stack
5791 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5792 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5793 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5795 tet_infoline("Testing render order is A, C, B");
5796 DALI_TEST_EQUALS(indexC > indexA, true, TEST_LOCATION);
5797 DALI_TEST_EQUALS(indexB > indexC, true, TEST_LOCATION);
5799 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5800 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5801 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5803 ResetTouchCallbacks();
5805 tet_printf("Lower actor C below Actor A leaving B on top\n");
5807 orderChangedSignal = false;
5809 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5810 actorC[DevelActor::Property::SIBLING_ORDER] = 0;
5811 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5812 DALI_TEST_EQUALS(orderChangedActor, actorC, TEST_LOCATION);
5814 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5815 application.SendNotification();
5816 application.Render();
5818 application.ProcessEvent(touchEvent);
5820 glSetUniformStack.Reset();
5822 application.Render();
5823 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5825 // Test order of uniforms in stack
5826 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5827 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5828 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5830 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
5831 DALI_TEST_EQUALS(indexB > indexA, true, TEST_LOCATION);
5833 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5834 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
5835 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5837 ResetTouchCallbacks();
5839 tet_printf("Lower actor B below Actor C leaving A on top\n");
5841 orderChangedSignal = false;
5843 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5844 actorB[DevelActor::Property::SIBLING_ORDER] = 0;
5845 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
5846 DALI_TEST_EQUALS(orderChangedActor, actorB, TEST_LOCATION);
5848 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5849 application.SendNotification();
5850 application.Render();
5852 application.ProcessEvent(touchEvent);
5854 glSetUniformStack.Reset();
5856 application.Render();
5857 tet_printf("Trace:%s \n", glSetUniformStack.GetTraceString().c_str());
5859 // Test order of uniforms in stack
5860 indexC = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "3.000000");
5861 indexB = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "2.000000");
5862 indexA = glSetUniformStack.FindIndexFromMethodAndParams("uRendererColor", "1.000000");
5864 DALI_TEST_EQUALS(indexC > indexB, true, TEST_LOCATION);
5865 DALI_TEST_EQUALS(indexA > indexC, true, TEST_LOCATION);
5870 int UtcDaliActorRaiseAboveDifferentParentsN(void)
5872 tet_infoline("UtcDaliActor RaiseToAbove test with actor and target actor having different parents \n");
5874 TestApplication application;
5876 Integration::Scene stage(application.GetScene());
5878 Actor parentA = Actor::New();
5879 Actor parentB = Actor::New();
5880 parentA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5881 parentA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5882 parentB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5883 parentB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5885 parentA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5886 parentA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5888 parentB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5889 parentB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5894 Actor actorA = Actor::New();
5895 Actor actorB = Actor::New();
5896 Actor actorC = Actor::New();
5898 parentA.Add(actorA);
5899 parentA.Add(actorB);
5901 tet_printf("Actor C added to different parent from A and B \n");
5902 parentB.Add(actorC);
5904 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5905 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5907 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5908 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5910 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5911 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5913 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5914 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5916 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5917 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5919 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
5920 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
5922 ResetTouchCallbacks();
5924 // Connect ChildOrderChangedSignal
5925 bool orderChangedSignal(false);
5926 Actor orderChangedActor;
5927 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
5928 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
5930 application.SendNotification();
5931 application.Render();
5933 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5934 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5935 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
5937 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
5938 // Only top actor will get touched.
5939 actorA.TouchedSignal().Connect(TestTouchCallback);
5940 actorB.TouchedSignal().Connect(TestTouchCallback2);
5941 actorC.TouchedSignal().Connect(TestTouchCallback3);
5943 Dali::Integration::Point point;
5944 point.SetDeviceId(1);
5945 point.SetState(PointState::DOWN);
5946 point.SetScreenPosition(Vector2(10.f, 10.f));
5947 Dali::Integration::TouchEvent touchEvent;
5948 touchEvent.AddPoint(point);
5950 application.ProcessEvent(touchEvent);
5952 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5953 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5954 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5956 ResetTouchCallbacks();
5958 tet_printf("Raise actor A Above Actor C which have different parents\n");
5960 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5961 actorA.RaiseAbove(actorC);
5962 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
5964 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
5965 application.SendNotification();
5967 application.ProcessEvent(touchEvent); // touch event
5969 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
5970 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
5971 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
5973 ResetTouchCallbacks();
5978 int UtcDaliActorRaiseLowerWhenUnparentedTargetN(void)
5980 tet_infoline("UtcDaliActor Test raiseAbove and lowerBelow api when target Actor has no parent \n");
5982 TestApplication application;
5984 Integration::Scene stage(application.GetScene());
5986 Actor actorA = Actor::New();
5987 Actor actorB = Actor::New();
5988 Actor actorC = Actor::New();
5990 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5991 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5993 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5994 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5996 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
5997 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
5999 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6000 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6002 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6003 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6005 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6006 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6008 ResetTouchCallbacks();
6010 // Connect ChildOrderChangedSignal
6011 bool orderChangedSignal(false);
6012 Actor orderChangedActor;
6013 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
6014 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
6016 application.SendNotification();
6017 application.Render();
6019 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6020 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6021 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6023 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
6024 // Only top actor will get touched.
6025 actorA.TouchedSignal().Connect(TestTouchCallback);
6026 actorB.TouchedSignal().Connect(TestTouchCallback2);
6027 actorC.TouchedSignal().Connect(TestTouchCallback3);
6029 Dali::Integration::Point point;
6030 point.SetDeviceId(1);
6031 point.SetState(PointState::DOWN);
6032 point.SetScreenPosition(Vector2(10.f, 10.f));
6033 Dali::Integration::TouchEvent touchEvent;
6034 touchEvent.AddPoint(point);
6036 tet_printf("Raise actor A Above Actor C which have no parents\n");
6038 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6039 actorA.RaiseAbove(actorC);
6040 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6042 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6043 application.SendNotification();
6045 application.ProcessEvent(touchEvent);
6047 tet_printf("Not parented so RaiseAbove should show no effect\n");
6049 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6050 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6051 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6053 ResetTouchCallbacks();
6055 orderChangedSignal = false;
6058 tet_printf("Lower actor A below Actor C when only A is not on stage \n");
6060 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6061 actorA.LowerBelow(actorC);
6062 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6064 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6065 application.SendNotification();
6066 application.Render();
6068 application.ProcessEvent(touchEvent);
6070 tet_printf("Actor A not parented so LowerBelow should show no effect\n");
6071 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6072 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
6073 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6075 ResetTouchCallbacks();
6077 orderChangedSignal = false;
6079 tet_printf("Adding Actor A to stage, will be on top\n");
6082 application.SendNotification();
6083 application.Render();
6085 tet_printf("Raise actor B Above Actor C when only B has a parent\n");
6087 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6088 actorB.RaiseAbove(actorC);
6089 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6091 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6092 application.SendNotification();
6094 application.ProcessEvent(touchEvent);
6096 tet_printf("C not parented so RaiseAbove should show no effect\n");
6097 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6098 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6099 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6101 ResetTouchCallbacks();
6103 orderChangedSignal = false;
6105 tet_printf("Lower actor A below Actor C when only A has a parent\n");
6107 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6108 actorA.LowerBelow(actorC);
6109 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6111 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6112 application.SendNotification();
6114 application.ProcessEvent(touchEvent);
6116 tet_printf("C not parented so LowerBelow should show no effect\n");
6117 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6118 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6119 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6121 ResetTouchCallbacks();
6123 orderChangedSignal = false;
6127 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6128 actorA.RaiseAbove(actorC);
6129 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
6130 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
6132 // Ensure sorting happens at end of Core::ProcessEvents() before next touch
6133 application.SendNotification();
6134 application.Render();
6136 application.ProcessEvent(touchEvent);
6138 tet_printf("Raise actor A Above Actor C, now both have same parent \n");
6139 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6140 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6141 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6146 int UtcDaliActorTestAllAPIwhenActorNotParented(void)
6148 tet_infoline("UtcDaliActor Test all raise/lower api when actor has no parent \n");
6150 TestApplication application;
6152 Integration::Scene stage(application.GetScene());
6154 Actor actorA = Actor::New();
6155 Actor actorB = Actor::New();
6156 Actor actorC = Actor::New();
6158 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6159 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6161 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6162 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6164 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6165 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6167 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6168 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6170 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6171 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6173 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6174 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6176 ResetTouchCallbacks();
6178 // Connect ChildOrderChangedSignal
6179 bool orderChangedSignal(false);
6180 Actor orderChangedActor;
6181 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
6182 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
6184 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
6185 // Only top actor will get touched.
6186 actorA.TouchedSignal().Connect(TestTouchCallback);
6187 actorB.TouchedSignal().Connect(TestTouchCallback2);
6188 actorC.TouchedSignal().Connect(TestTouchCallback3);
6190 Dali::Integration::Point point;
6191 point.SetDeviceId(1);
6192 point.SetState(PointState::DOWN);
6193 point.SetScreenPosition(Vector2(10.f, 10.f));
6194 Dali::Integration::TouchEvent touchEvent;
6195 touchEvent.AddPoint(point);
6198 tet_printf("Raise actor B Above Actor C but B not parented\n");
6200 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6202 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6204 application.SendNotification();
6205 application.Render();
6207 application.ProcessEvent(touchEvent);
6209 tet_printf("Not parented so RaiseAbove should show no effect\n");
6211 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6212 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6213 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6215 tet_printf("Raise actor B Above Actor C but B not parented\n");
6216 ResetTouchCallbacks();
6218 orderChangedSignal = false;
6220 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6222 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6224 // Sort actor tree before next touch event
6225 application.SendNotification();
6226 application.Render();
6228 application.ProcessEvent(touchEvent);
6230 tet_printf("Not parented so RaiseAbove should show no effect\n");
6232 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6233 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6234 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6235 ResetTouchCallbacks();
6237 orderChangedSignal = false;
6239 tet_printf("Lower actor C below B but C not parented\n");
6241 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6243 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6245 // Sort actor tree before next touch event
6246 application.SendNotification();
6247 application.Render();
6249 application.ProcessEvent(touchEvent);
6251 tet_printf("Not parented so Lower should show no effect\n");
6253 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6254 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6255 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6256 ResetTouchCallbacks();
6258 orderChangedSignal = false;
6260 tet_printf("Raise actor B to top\n");
6262 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6263 actorB.RaiseToTop();
6264 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6266 // Sort actor tree before next touch event
6267 application.SendNotification();
6268 application.Render();
6270 application.ProcessEvent(touchEvent);
6272 tet_printf("Not parented so RaiseToTop should show no effect\n");
6274 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6275 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6276 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6277 ResetTouchCallbacks();
6279 orderChangedSignal = false;
6281 tet_printf("Add ActorB to stage so only Actor C not parented\n");
6285 tet_printf("Lower actor C to Bottom, B stays at top\n");
6287 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6288 actorC.LowerToBottom();
6289 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6291 application.SendNotification();
6292 application.Render();
6294 application.ProcessEvent(touchEvent);
6296 tet_printf("Not parented so LowerToBottom should show no effect\n");
6298 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6299 DALI_TEST_EQUALS(gTouchCallBackCalled2, true, TEST_LOCATION);
6300 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6301 ResetTouchCallbacks();
6306 int UtcDaliActorRaiseAboveActorAndTargetTheSameN(void)
6308 tet_infoline("UtcDaliActor RaiseToAbove and test with actor provided as target resulting in a no operation \n");
6310 TestApplication application;
6312 Integration::Scene stage(application.GetScene());
6314 Actor actorA = Actor::New();
6315 Actor actorB = Actor::New();
6316 Actor actorC = Actor::New();
6318 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6319 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6321 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6322 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6324 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6325 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6327 actorA.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6328 actorA.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6330 actorB.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6331 actorB.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6333 actorC.SetProperty(Actor::Property::WIDTH_RESIZE_POLICY, "FILL_TO_PARENT");
6334 actorC.SetProperty(Actor::Property::HEIGHT_RESIZE_POLICY, "FILL_TO_PARENT");
6340 // connect to actor touch signals, will use touch callbacks to determine which actor is on top.
6341 // Only top actor will get touched.
6342 actorA.TouchedSignal().Connect(TestTouchCallback);
6343 actorB.TouchedSignal().Connect(TestTouchCallback2);
6344 actorC.TouchedSignal().Connect(TestTouchCallback3);
6346 ResetTouchCallbacks();
6348 // Connect ChildOrderChangedSignal
6349 bool orderChangedSignal(false);
6350 Actor orderChangedActor;
6351 ChildOrderChangedFunctor f(orderChangedSignal, orderChangedActor);
6352 DevelActor::ChildOrderChangedSignal(stage.GetRootLayer()).Connect(&application, f);
6354 application.SendNotification();
6355 application.Render();
6357 Dali::Integration::Point point;
6358 point.SetDeviceId(1);
6359 point.SetState(PointState::DOWN);
6360 point.SetScreenPosition(Vector2(10.f, 10.f));
6361 Dali::Integration::TouchEvent touchEvent;
6362 touchEvent.AddPoint(point);
6364 application.ProcessEvent(touchEvent);
6366 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6367 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6368 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
6370 ResetTouchCallbacks();
6372 tet_infoline("Raise actor A Above Actor A which is the same actor!!\n");
6374 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6375 actorA.RaiseAbove(actorA);
6376 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
6377 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
6379 application.SendNotification();
6380 application.Render();
6382 application.ProcessEvent(touchEvent);
6384 tet_infoline("No target is source Actor so RaiseAbove should show no effect\n");
6386 DALI_TEST_EQUALS(gTouchCallBackCalled, false, TEST_LOCATION);
6387 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6388 DALI_TEST_EQUALS(gTouchCallBackCalled3, true, TEST_LOCATION);
6390 ResetTouchCallbacks();
6392 orderChangedSignal = false;
6394 DALI_TEST_EQUALS(orderChangedSignal, false, TEST_LOCATION);
6395 actorA.RaiseAbove(actorC);
6396 DALI_TEST_EQUALS(orderChangedSignal, true, TEST_LOCATION);
6397 DALI_TEST_EQUALS(orderChangedActor, actorA, TEST_LOCATION);
6399 application.SendNotification();
6400 application.Render();
6402 application.ProcessEvent(touchEvent);
6404 tet_infoline("Raise actor A Above Actor C which will now be successful \n");
6405 DALI_TEST_EQUALS(gTouchCallBackCalled, true, TEST_LOCATION);
6406 DALI_TEST_EQUALS(gTouchCallBackCalled2, false, TEST_LOCATION);
6407 DALI_TEST_EQUALS(gTouchCallBackCalled3, false, TEST_LOCATION);
6412 int UtcDaliActorGetScreenPosition(void)
6414 tet_infoline("UtcDaliActorGetScreenPosition Get screen coordinates of Actor \n");
6416 TestApplication application;
6418 Integration::Scene stage(application.GetScene());
6420 Actor actorA = Actor::New();
6421 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6423 Vector2 size2(10.0f, 20.0f);
6424 actorA.SetProperty(Actor::Property::SIZE, size2);
6426 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6428 tet_infoline("UtcDaliActorGetScreenPosition Center Anchor Point and 0,0 position \n");
6432 application.SendNotification();
6433 application.Render();
6435 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6436 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6438 tet_printf("Actor World Position ( %f %f ) AnchorPoint::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6439 tet_printf("Actor Screen Position %f %f \n", actorScreenPosition.x, actorScreenPosition.y);
6441 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6442 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6444 tet_infoline("UtcDaliActorGetScreenPosition Top Left Anchor Point and 0,0 position \n");
6446 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6448 application.SendNotification();
6449 application.Render();
6451 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6452 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6454 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y);
6455 tet_printf("Actor Screen Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorScreenPosition.x, actorScreenPosition.y);
6457 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6458 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6460 tet_infoline("UtcDaliActorGetScreenPosition Bottom right Anchor Point and 0,0 position \n");
6462 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6464 application.SendNotification();
6465 application.Render();
6467 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6468 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6470 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y);
6471 tet_printf("Actor Screen Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorScreenPosition.x, actorScreenPosition.y);
6473 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6474 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6476 tet_infoline("UtcDaliActorGetScreenPosition Bottom right Anchor Point and 30,0 position \n");
6478 actorA.SetProperty(Actor::Property::POSITION, Vector2(30.0, 0.0));
6480 application.SendNotification();
6481 application.Render();
6483 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6484 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6486 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 0.0 \n", actorWorldPosition.x, actorWorldPosition.y);
6487 tet_printf("Actor Screen Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 0.0 \n", actorScreenPosition.x, actorScreenPosition.y);
6489 DALI_TEST_EQUALS(actorScreenPosition.x, 30lu, TEST_LOCATION);
6490 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6492 tet_infoline("UtcDaliActorGetScreenPosition Bottom right Anchor Point and 30,420 position \n");
6494 actorA.SetProperty(Actor::Property::POSITION, Vector2(30.0, 420.0));
6496 application.SendNotification();
6497 application.Render();
6499 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6500 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6502 DALI_TEST_EQUALS(actorScreenPosition.x, 30lu, TEST_LOCATION);
6503 DALI_TEST_EQUALS(actorScreenPosition.y, 420lu, TEST_LOCATION);
6505 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 420.0\n", actorWorldPosition.x, actorWorldPosition.y);
6506 tet_printf("Actor Screen Position( %f %f ) AnchorPoint::BOTTOM_RIGHT Position x=30 y = 420.0 \n", actorScreenPosition.x, actorScreenPosition.y);
6508 tet_infoline("UtcDaliActorGetScreenPosition Scale parent and check child's screen position \n");
6510 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6511 actorA.SetProperty(Actor::Property::POSITION, Vector2(30.0, 30.0));
6513 Actor actorB = Actor::New();
6514 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6515 actorB.SetProperty(Actor::Property::SIZE, size2);
6516 actorB.SetProperty(Actor::Property::POSITION, Vector2(10.f, 10.f));
6519 actorA.SetProperty(Actor::Property::SCALE, 2.0f);
6521 application.SendNotification();
6522 application.Render();
6524 actorScreenPosition = actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6526 DALI_TEST_EQUALS(actorScreenPosition.x, 50lu, TEST_LOCATION);
6527 DALI_TEST_EQUALS(actorScreenPosition.y, 50lu, TEST_LOCATION);
6532 int UtcDaliActorGetScreenPositionAfterScaling(void)
6534 tet_infoline("UtcDaliActorGetScreenPositionAfterScaling Get screen coordinates of Actor \n");
6536 TestApplication application;
6538 Integration::Scene stage(application.GetScene());
6540 Actor actorA = Actor::New();
6541 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6543 Vector2 size2(10.0f, 20.0f);
6544 actorA.SetProperty(Actor::Property::SIZE, size2);
6545 actorA.SetProperty(Actor::Property::SCALE, 1.5f);
6546 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6548 tet_infoline("UtcDaliActorGetScreenPositionAfterScaling TopRight Anchor Point, scale 1.5f and 0,0 position \n");
6552 application.SendNotification();
6553 application.Render();
6555 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6556 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6558 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y);
6559 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6561 DALI_TEST_EQUALS(actorScreenPosition.x, 0lu, TEST_LOCATION);
6562 DALI_TEST_EQUALS(actorScreenPosition.y, 0lu, TEST_LOCATION);
6564 tet_infoline("UtcDaliActorGetScreenPositionAfterScaling BOTTOM_RIGHT Anchor Point, scale 1.5f and 0,0 position \n");
6566 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6568 application.SendNotification();
6569 application.Render();
6571 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6572 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6574 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y);
6575 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6577 DALI_TEST_EQUALS(actorScreenPosition.x, 0.0f, TEST_LOCATION);
6578 DALI_TEST_EQUALS(actorScreenPosition.y, 0.0f, TEST_LOCATION);
6583 int UtcDaliActorGetScreenPositionWithDifferentParentOrigin(void)
6585 tet_infoline("UtcDaliActorGetScreenPositionWithDifferentParentOrigin Changes parent origin which should not effect result \n");
6587 TestApplication application;
6589 Integration::Scene stage(application.GetScene());
6591 Actor actorA = Actor::New();
6592 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6593 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6594 Vector2 size2(10.0f, 20.0f);
6595 actorA.SetProperty(Actor::Property::SIZE, size2);
6596 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6598 tet_infoline(" TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6602 application.SendNotification();
6603 application.Render();
6605 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6606 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6608 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6609 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6611 DALI_TEST_EQUALS(actorScreenPosition.x, 240.0f, TEST_LOCATION);
6612 DALI_TEST_EQUALS(actorScreenPosition.y, 400.0f, TEST_LOCATION);
6614 tet_infoline(" BOTTOM_RIGHT Anchor Point, ParentOrigin::TOP_RIGHT and 0,0 position \n");
6616 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT);
6617 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6619 application.SendNotification();
6620 application.Render();
6622 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6623 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6625 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_RIGHT ParentOrigin::TOP_RIGHT \n", actorWorldPosition.x, actorWorldPosition.y);
6626 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6628 DALI_TEST_EQUALS(actorScreenPosition.x, 480.0f, TEST_LOCATION);
6629 DALI_TEST_EQUALS(actorScreenPosition.y, 0.0f, TEST_LOCATION);
6635 int UtcDaliActorGetScreenPositionWithChildActors(void)
6637 tet_infoline("UtcDaliActorGetScreenPositionWithChildActors Check screen position with a tree of actors \n");
6639 TestApplication application;
6641 Integration::Scene stage(application.GetScene());
6643 tet_infoline("Create Child Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6645 Actor actorA = Actor::New();
6646 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6647 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6648 Vector2 size1(10.0f, 20.0f);
6649 actorA.SetProperty(Actor::Property::SIZE, size1);
6650 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6652 tet_infoline("Create Parent Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6654 Actor parentActorA = Actor::New();
6655 parentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6656 parentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6657 Vector2 size2(30.0f, 60.0f);
6658 parentActorA.SetProperty(Actor::Property::SIZE, size2);
6659 parentActorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6661 tet_infoline("Add child 1 to Parent 1 and check screen position \n");
6663 stage.Add(parentActorA);
6664 parentActorA.Add(actorA);
6666 application.SendNotification();
6667 application.Render();
6669 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6670 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6672 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6673 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6675 DALI_TEST_EQUALS(actorScreenPosition.x, 255.0f, TEST_LOCATION);
6676 DALI_TEST_EQUALS(actorScreenPosition.y, 430.0f, TEST_LOCATION);
6678 tet_infoline("Test 2\n");
6680 tet_infoline("change parent anchor point and parent origin then check screen position \n");
6682 parentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
6683 parentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
6685 application.SendNotification();
6686 application.Render();
6688 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6689 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6691 tet_printf("Actor World Position ( %f %f ) AnchorPoint::BOTTOM_LEFT ParentOrigin::TOP_LEFT \n", actorWorldPosition.x, actorWorldPosition.y);
6692 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6694 DALI_TEST_EQUALS(actorScreenPosition.x, 15.0f, TEST_LOCATION);
6695 DALI_TEST_EQUALS(actorScreenPosition.y, -30.0f, TEST_LOCATION);
6700 int UtcDaliActorGetScreenPositionWithChildActors02(void)
6702 tet_infoline("UtcDaliActorGetScreenPositionWithChildActors02 Check screen position with a tree of actors \n");
6704 TestApplication application;
6706 Integration::Scene stage(application.GetScene());
6708 tet_infoline("Create Child Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6710 Actor actorA = Actor::New();
6711 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6712 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6713 Vector2 size1(10.0f, 20.0f);
6714 actorA.SetProperty(Actor::Property::SIZE, size1);
6715 actorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6717 tet_infoline("Create Parent Actor 1 TOP_LEFT Anchor Point, ParentOrigin::CENTER and 0,0 position \n");
6719 Actor parentActorA = Actor::New();
6720 parentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6721 parentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6722 Vector2 size2(30.0f, 60.0f);
6723 parentActorA.SetProperty(Actor::Property::SIZE, size2);
6724 parentActorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6726 tet_infoline("Create Grand Parent Actor 1 BOTTOM_LEFT Anchor Point, ParentOrigin::BOTTOM_LEFT and 0,0 position \n");
6728 Actor grandParentActorA = Actor::New();
6729 grandParentActorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT);
6730 grandParentActorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT);
6731 Vector2 size3(60.0f, 120.0f);
6732 grandParentActorA.SetProperty(Actor::Property::SIZE, size3);
6733 grandParentActorA.SetProperty(Actor::Property::POSITION, Vector2(0.f, 0.f));
6735 tet_infoline("Add Parent 1 to Grand Parent 1 \n");
6737 stage.Add(grandParentActorA);
6738 grandParentActorA.Add(parentActorA);
6740 tet_infoline("Add child 1 to Parent 1 and check screen position \n");
6742 parentActorA.Add(actorA);
6744 application.SendNotification();
6745 application.Render();
6747 Vector3 actorWorldPosition = actorA.GetProperty(Actor::Property::WORLD_POSITION).Get<Vector3>();
6748 Vector2 actorScreenPosition = actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>();
6750 tet_printf("Actor World Position ( %f %f ) AnchorPoint::TOP_LEFT ParentOrigin::CENTER \n", actorWorldPosition.x, actorWorldPosition.y);
6751 tet_printf("Actor Screen Position ( %f %f ) \n", actorScreenPosition.x, actorScreenPosition.y);
6753 DALI_TEST_EQUALS(actorScreenPosition.x, 45.0f, TEST_LOCATION);
6754 DALI_TEST_EQUALS(actorScreenPosition.y, 770.0f, TEST_LOCATION);
6759 int UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse(void)
6761 tet_infoline("UtcDaliActorGetScreenPositionPositionUsesAnchorPointFalse Check screen position where the position does not use the anchor point");
6763 TestApplication application;
6765 Integration::Scene stage(application.GetScene());
6767 tet_infoline("Create an actor with AnchorPoint::TOP_LEFT, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false");
6769 Actor actorA = Actor::New();
6770 actorA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6771 actorA.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6772 actorA.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6773 actorA.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 20.0f));
6776 tet_infoline("Create an Actor with AnchorPoint::BOTTOM_RIGHT, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false");
6778 Actor actorB = Actor::New();
6779 actorB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6780 actorB.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6781 actorB.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6782 Vector2 actorBSize(30.0f, 60.0f);
6783 actorB.SetProperty(Actor::Property::SIZE, actorBSize);
6786 tet_infoline("Create an actor with AnchorPoint::CENTER, ParentOrigin::CENTER and 0,0 position, POSITION_USES_ANCHOR false");
6788 Actor actorC = Actor::New();
6789 actorC.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6790 actorC.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6791 actorC.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6792 Vector2 actorCSize(60.0f, 120.0f);
6793 actorC.SetProperty(Actor::Property::SIZE, actorCSize);
6796 application.SendNotification();
6797 application.Render();
6799 tet_infoline("Despite differing sizes and anchor-points, the screen position for all actors is the same");
6801 Vector2 center(stage.GetSize() * 0.5f);
6803 DALI_TEST_EQUALS(actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center, TEST_LOCATION);
6804 DALI_TEST_EQUALS(actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center, TEST_LOCATION);
6805 DALI_TEST_EQUALS(actorC.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center, TEST_LOCATION);
6807 tet_infoline("Add scale to all actors");
6809 actorA.SetProperty(Actor::Property::SCALE, 2.0f);
6810 actorB.SetProperty(Actor::Property::SCALE, 2.0f);
6811 actorC.SetProperty(Actor::Property::SCALE, 2.0f);
6813 application.SendNotification();
6814 application.Render();
6816 DALI_TEST_EQUALS(actorA.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center /* TOP_LEFT Anchor */, TEST_LOCATION);
6817 DALI_TEST_EQUALS(actorB.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center - actorBSize /* BOTTOM_RIGHT Anchor */, TEST_LOCATION);
6818 DALI_TEST_EQUALS(actorC.GetProperty(Actor::Property::SCREEN_POSITION).Get<Vector2>(), center - actorCSize * 0.5f /* CENTER Anchor*/, TEST_LOCATION);
6823 int utcDaliActorPositionUsesAnchorPoint(void)
6825 TestApplication application;
6826 tet_infoline("Check default behaviour\n");
6828 Actor actor = Actor::New();
6829 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6830 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6831 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6832 application.GetScene().Add(actor);
6834 application.SendNotification();
6835 application.Render();
6837 tet_infoline("Check that the world position is in the center\n");
6838 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION);
6840 tet_infoline("Set the position uses anchor point property to false\n");
6841 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6843 application.SendNotification();
6844 application.Render();
6846 tet_infoline("Check that the world position has changed appropriately\n");
6847 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
6852 int utcDaliActorPositionUsesAnchorPointCheckScale(void)
6854 TestApplication application;
6855 tet_infoline("Check that the scale is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
6857 Actor actor = Actor::New();
6858 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6859 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6860 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6861 actor.SetProperty(Actor::Property::SCALE, 2.0f);
6862 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6863 application.GetScene().Add(actor);
6865 application.SendNotification();
6866 application.Render();
6868 tet_infoline("Check the world position is the same as it would be without a scale\n");
6869 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
6871 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly");
6872 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6873 application.SendNotification();
6874 application.Render();
6875 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(100.0f, 100.0f, 0.0f), TEST_LOCATION);
6877 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly");
6878 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6879 application.SendNotification();
6880 application.Render();
6881 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION);
6886 int utcDaliActorPositionUsesAnchorPointCheckRotation(void)
6888 TestApplication application;
6889 tet_infoline("Check that the rotation is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
6891 Actor actor = Actor::New();
6892 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6893 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6894 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6895 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::ZAXIS));
6896 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6897 application.GetScene().Add(actor);
6899 application.SendNotification();
6900 application.Render();
6902 tet_infoline("Check the world position is the same as it would be without a rotation\n");
6903 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
6905 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly");
6906 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6907 application.SendNotification();
6908 application.Render();
6909 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(-50.0f, 50.0f, 0.0f), TEST_LOCATION);
6911 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly");
6912 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6913 application.SendNotification();
6914 application.Render();
6915 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(150.0f, 50.0f, 0.0f), TEST_LOCATION);
6920 int utcDaliActorPositionUsesAnchorPointCheckScaleAndRotation(void)
6922 TestApplication application;
6923 tet_infoline("Check that the scale and rotation is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
6925 Actor actor = Actor::New();
6926 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6927 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6928 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6929 actor.SetProperty(Actor::Property::ORIENTATION, Quaternion(Degree(90.0f), Vector3::ZAXIS));
6930 actor.SetProperty(Actor::Property::SCALE, 2.0f);
6931 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6932 application.GetScene().Add(actor);
6934 application.SendNotification();
6935 application.Render();
6937 tet_infoline("Check the world position is the same as it would be without a scale and rotation\n");
6938 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(50.0f, 50.0f, 0.0f), TEST_LOCATION);
6940 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure the world position changes accordingly");
6941 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6942 application.SendNotification();
6943 application.Render();
6944 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(-100.0f, 100.0f, 0.0f), TEST_LOCATION);
6946 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure the world position changes accordingly");
6947 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6948 application.SendNotification();
6949 application.Render();
6950 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), Vector3(200.0f, 0.0f, 0.0f), TEST_LOCATION);
6955 int utcDaliActorPositionUsesAnchorPointOnlyInheritPosition(void)
6957 TestApplication application;
6958 tet_infoline("Check that if not inheriting scale and position, then the position is adjusted appropriately when setting the positionUsesAnchorPoint to false\n");
6960 Actor parent = Actor::New();
6962 application.GetScene().Add(parent);
6963 Vector2 stageSize(application.GetScene().GetSize());
6965 Actor actor = Actor::New();
6966 actor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
6967 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
6968 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
6969 actor.SetProperty(Actor::Property::INHERIT_SCALE, false);
6970 actor.SetProperty(Actor::Property::INHERIT_ORIENTATION, false);
6971 actor.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false);
6974 application.SendNotification();
6975 application.Render();
6977 const Vector3 expectedWorldPosition(-stageSize.width * 0.5f + 50.0f, -stageSize.height * 0.5f + 50.0f, 0.0f);
6979 tet_infoline("Check the world position is in the right place\n");
6980 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), expectedWorldPosition, TEST_LOCATION);
6982 tet_infoline("Change the Anchor Point to TOP_LEFT and ensure world position hasn't changed");
6983 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
6984 application.SendNotification();
6985 application.Render();
6986 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), expectedWorldPosition, TEST_LOCATION);
6988 tet_infoline("Change the Anchor Point to BOTTOM_RIGHT and ensure world position hasn't changed");
6989 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT);
6990 application.SendNotification();
6991 application.Render();
6992 DALI_TEST_EQUALS(actor.GetCurrentProperty<Vector3>(Actor::Property::WORLD_POSITION), expectedWorldPosition, TEST_LOCATION);
6997 int utcDaliActorVisibilityChangeSignalSelf(void)
6999 TestApplication application;
7000 tet_infoline("Check that the visibility change signal is called when the visibility changes for the actor itself");
7002 Actor actor = Actor::New();
7004 VisibilityChangedFunctorData data;
7005 DevelActor::VisibilityChangedSignal(actor).Connect(&application, VisibilityChangedFunctor(data));
7007 actor.SetProperty(Actor::Property::VISIBLE, false);
7009 data.Check(true /* called */, actor, false /* not visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7011 tet_infoline("Ensure functor is not called if we attempt to change the visibility to what it already is at");
7014 actor.SetProperty(Actor::Property::VISIBLE, false);
7015 data.Check(false /* not called */, TEST_LOCATION);
7017 tet_infoline("Change the visibility using properties, ensure called");
7020 actor.SetProperty(Actor::Property::VISIBLE, true);
7021 data.Check(true /* called */, actor, true /* visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7023 tet_infoline("Set the visibility to current using properties, ensure not called");
7026 actor.SetProperty(Actor::Property::VISIBLE, true);
7027 data.Check(false /* not called */, TEST_LOCATION);
7032 int utcDaliActorVisibilityChangeSignalChildren(void)
7034 TestApplication application;
7035 tet_infoline("Check that the visibility change signal is called for the children when the visibility changes for the parent");
7037 Actor parent = Actor::New();
7038 Actor child = Actor::New();
7041 Actor grandChild = Actor::New();
7042 child.Add(grandChild);
7044 VisibilityChangedFunctorData parentData;
7045 VisibilityChangedFunctorData childData;
7046 VisibilityChangedFunctorData grandChildData;
7048 tet_infoline("Only connect the child and grandchild, ensure they are called and not the parent");
7049 DevelActor::VisibilityChangedSignal(child).Connect(&application, VisibilityChangedFunctor(childData));
7050 DevelActor::VisibilityChangedSignal(grandChild).Connect(&application, VisibilityChangedFunctor(grandChildData));
7052 parent.SetProperty(Actor::Property::VISIBLE, false);
7053 parentData.Check(false /* not called */, TEST_LOCATION);
7054 childData.Check(true /* called */, child, false /* not visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7055 grandChildData.Check(true /* called */, grandChild, false /* not visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7057 tet_infoline("Connect to the parent's signal as well and ensure all three are called");
7060 grandChildData.Reset();
7062 DevelActor::VisibilityChangedSignal(parent).Connect(&application, VisibilityChangedFunctor(parentData));
7064 parent.SetProperty(Actor::Property::VISIBLE, true);
7065 parentData.Check(true /* called */, parent, true /* visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7066 childData.Check(true /* called */, child, true /* visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7067 grandChildData.Check(true /* called */, grandChild, true /* visible */, DevelActor::VisibilityChange::PARENT, TEST_LOCATION);
7069 tet_infoline("Ensure none of the functors are called if we attempt to change the visibility to what it already is at");
7072 grandChildData.Reset();
7074 parent.SetProperty(Actor::Property::VISIBLE, true);
7075 parentData.Check(false /* not called */, TEST_LOCATION);
7076 childData.Check(false /* not called */, TEST_LOCATION);
7077 grandChildData.Check(false /* not called */, TEST_LOCATION);
7082 int utcDaliActorVisibilityChangeSignalAfterAnimation(void)
7084 TestApplication application;
7085 tet_infoline("Check that the visibility change signal is emitted when the visibility changes when an animation starts");
7087 Actor actor = Actor::New();
7088 application.GetScene().Add(actor);
7090 application.SendNotification();
7091 application.Render();
7093 VisibilityChangedFunctorData data;
7094 DevelActor::VisibilityChangedSignal(actor).Connect(&application, VisibilityChangedFunctor(data));
7096 Animation animation = Animation::New(1.0f);
7097 animation.AnimateTo(Property(actor, Actor::Property::VISIBLE), false);
7099 data.Check(false, TEST_LOCATION);
7100 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::VISIBLE), true, TEST_LOCATION);
7101 DALI_TEST_EQUALS(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE), true, TEST_LOCATION);
7103 tet_infoline("Play the animation and check the property value");
7106 data.Check(true /* called */, actor, false /* not visible */, DevelActor::VisibilityChange::SELF, TEST_LOCATION);
7107 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::VISIBLE), false, TEST_LOCATION);
7109 tet_infoline("Animation not currently finished, so the current visibility should still be true");
7110 DALI_TEST_EQUALS(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE), true, TEST_LOCATION);
7112 application.SendNotification();
7113 application.Render(1100); // After the animation
7115 DALI_TEST_EQUALS(actor.GetCurrentProperty<bool>(Actor::Property::VISIBLE), false, TEST_LOCATION);
7120 int utcDaliActorVisibilityChangeSignalByName(void)
7122 TestApplication application;
7123 tet_infoline("Check that the visibility change signal is called when the visibility changes for the actor itself");
7125 Actor actor = Actor::New();
7127 bool signalCalled = false;
7128 actor.ConnectSignal(&application, "visibilityChanged", VisibilityChangedVoidFunctor(signalCalled));
7129 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7130 actor.SetProperty(Actor::Property::VISIBLE, false);
7131 DALI_TEST_EQUALS(signalCalled, true, TEST_LOCATION);
7133 tet_infoline("Ensure functor is not called if we attempt to change the visibility to what it already is at");
7134 signalCalled = false;
7135 actor.SetProperty(Actor::Property::VISIBLE, false);
7136 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7138 tet_infoline("Change the visibility using properties, ensure called");
7139 actor.SetProperty(Actor::Property::VISIBLE, true);
7140 DALI_TEST_EQUALS(signalCalled, true, TEST_LOCATION);
7142 tet_infoline("Set the visibility to current using properties, ensure not called");
7143 signalCalled = false;
7145 actor.SetProperty(Actor::Property::VISIBLE, true);
7146 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7151 static void LayoutDirectionChanged(Actor actor, LayoutDirection::Type type)
7153 gLayoutDirectionType = type;
7156 int UtcDaliActorLayoutDirectionProperty(void)
7158 TestApplication application;
7159 tet_infoline("Check layout direction property");
7161 Actor actor0 = Actor::New();
7162 DALI_TEST_EQUALS(actor0.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7163 application.GetScene().Add(actor0);
7165 application.SendNotification();
7166 application.Render();
7168 Actor actor1 = Actor::New();
7169 DALI_TEST_EQUALS(actor1.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7170 Actor actor2 = Actor::New();
7171 DALI_TEST_EQUALS(actor2.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7172 Actor actor3 = Actor::New();
7173 DALI_TEST_EQUALS(actor3.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7174 Actor actor4 = Actor::New();
7175 DALI_TEST_EQUALS(actor4.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7176 Actor actor5 = Actor::New();
7177 DALI_TEST_EQUALS(actor5.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7178 Actor actor6 = Actor::New();
7179 DALI_TEST_EQUALS(actor6.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7180 Actor actor7 = Actor::New();
7181 DALI_TEST_EQUALS(actor7.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7182 Actor actor8 = Actor::New();
7183 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7184 Actor actor9 = Actor::New();
7185 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7188 gLayoutDirectionType = LayoutDirection::LEFT_TO_RIGHT;
7189 actor2.LayoutDirectionChangedSignal().Connect(LayoutDirectionChanged);
7191 DALI_TEST_EQUALS(actor1.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), true, TEST_LOCATION);
7192 actor1.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT);
7193 DALI_TEST_EQUALS(actor1.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), false, TEST_LOCATION);
7195 DALI_TEST_EQUALS(actor1.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7196 DALI_TEST_EQUALS(actor2.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7197 DALI_TEST_EQUALS(gLayoutDirectionType, LayoutDirection::RIGHT_TO_LEFT, TEST_LOCATION);
7199 actor1.SetProperty(Actor::Property::INHERIT_LAYOUT_DIRECTION, true);
7201 DALI_TEST_EQUALS(actor1.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7202 DALI_TEST_EQUALS(actor2.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7204 application.GetScene().Add(actor3);
7211 actor3.SetProperty(Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT");
7212 actor5.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT);
7214 DALI_TEST_EQUALS(actor8.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), true, TEST_LOCATION);
7215 actor8.SetProperty(Actor::Property::INHERIT_LAYOUT_DIRECTION, false);
7216 DALI_TEST_EQUALS(actor8.GetProperty<bool>(Actor::Property::INHERIT_LAYOUT_DIRECTION), false, TEST_LOCATION);
7218 actor7.SetProperty(Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT");
7220 DALI_TEST_EQUALS(actor3.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7221 DALI_TEST_EQUALS(actor4.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7222 DALI_TEST_EQUALS(actor5.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7223 DALI_TEST_EQUALS(actor6.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7224 DALI_TEST_EQUALS(actor7.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7225 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7226 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7228 actor8.SetProperty(Actor::Property::LAYOUT_DIRECTION, "RIGHT_TO_LEFT");
7229 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7230 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7232 actor7.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT);
7233 DALI_TEST_EQUALS(actor7.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7234 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7235 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::RIGHT_TO_LEFT), TEST_LOCATION);
7237 actor8.SetProperty(Actor::Property::INHERIT_LAYOUT_DIRECTION, true);
7238 DALI_TEST_EQUALS(actor8.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7239 DALI_TEST_EQUALS(actor9.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7244 struct LayoutDirectionFunctor
7246 LayoutDirectionFunctor(bool& signalCalled)
7247 : mSignalCalled(signalCalled)
7251 LayoutDirectionFunctor(const LayoutDirectionFunctor& rhs)
7252 : mSignalCalled(rhs.mSignalCalled)
7258 mSignalCalled = true;
7261 bool& mSignalCalled;
7264 int UtcDaliActorLayoutDirectionSignal(void)
7266 TestApplication application;
7267 tet_infoline("Check changing layout direction property sends a signal");
7269 Actor actor = Actor::New();
7270 DALI_TEST_EQUALS(actor.GetProperty<int>(Actor::Property::LAYOUT_DIRECTION), static_cast<int>(LayoutDirection::LEFT_TO_RIGHT), TEST_LOCATION);
7271 application.GetScene().Add(actor);
7272 bool signalCalled = false;
7273 LayoutDirectionFunctor layoutDirectionFunctor(signalCalled);
7275 actor.ConnectSignal(&application, "layoutDirectionChanged", layoutDirectionFunctor);
7276 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7278 // Test that writing the same value doesn't send a signal
7279 actor.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::LEFT_TO_RIGHT);
7280 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7282 // Test that writing a different value sends the signal
7283 signalCalled = false;
7284 actor.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT);
7285 DALI_TEST_EQUALS(signalCalled, true, TEST_LOCATION);
7287 signalCalled = false;
7288 actor.SetProperty(Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT);
7289 DALI_TEST_EQUALS(signalCalled, false, TEST_LOCATION);
7294 struct ChildAddedSignalCheck
7296 ChildAddedSignalCheck(bool& signalReceived, Actor& childHandle)
7297 : mSignalReceived(signalReceived),
7298 mChildHandle(childHandle)
7302 void operator()(Actor childHandle)
7304 mSignalReceived = true;
7305 mChildHandle = childHandle;
7309 mSignalReceived = true;
7310 mChildHandle = Actor();
7313 bool& mSignalReceived;
7314 Actor& mChildHandle;
7317 int UtcDaliChildAddedSignalP1(void)
7319 TestApplication application;
7320 auto stage = application.GetScene();
7322 bool signalReceived = false;
7325 ChildAddedSignalCheck signal(signalReceived, childActor);
7326 DevelActor::ChildAddedSignal(stage.GetRootLayer()).Connect(&application, signal);
7327 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7329 auto actorA = Actor::New();
7331 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7332 DALI_TEST_EQUALS(childActor, actorA, TEST_LOCATION);
7333 signalReceived = false;
7335 auto actorB = Actor::New();
7337 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7338 DALI_TEST_EQUALS(childActor, actorB, TEST_LOCATION);
7343 int UtcDaliChildAddedSignalP2(void)
7345 TestApplication application;
7346 auto stage = application.GetScene();
7348 bool signalReceived = false;
7351 ChildAddedSignalCheck signal(signalReceived, childActor);
7352 tet_infoline("Connect to childAdded signal by name");
7354 stage.GetRootLayer().ConnectSignal(&application, "childAdded", signal);
7355 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7357 auto actorA = Actor::New();
7359 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7361 // Can't test which actor was added; signal signature is void() when connecting via name.
7362 signalReceived = false;
7364 auto actorB = Actor::New();
7366 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7371 int UtcDaliChildAddedSignalN(void)
7373 TestApplication application;
7374 auto stage = application.GetScene();
7376 bool signalReceived = false;
7379 ChildAddedSignalCheck signal(signalReceived, childActor);
7380 DevelActor::ChildAddedSignal(stage.GetRootLayer()).Connect(&application, signal);
7381 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7383 auto actorA = Actor::New();
7385 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7386 DALI_TEST_EQUALS(childActor, actorA, TEST_LOCATION);
7387 signalReceived = false;
7389 auto actorB = Actor::New();
7391 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7395 struct ChildRemovedSignalCheck
7397 ChildRemovedSignalCheck(bool& signalReceived, Actor& childHandle)
7398 : mSignalReceived(signalReceived),
7399 mChildHandle(childHandle)
7403 void operator()(Actor childHandle)
7405 mSignalReceived = true;
7406 mChildHandle = childHandle;
7411 mSignalReceived = true;
7414 bool& mSignalReceived;
7415 Actor& mChildHandle;
7418 int UtcDaliChildRemovedSignalP1(void)
7420 TestApplication application;
7421 auto stage = application.GetScene();
7423 bool signalReceived = false;
7426 ChildRemovedSignalCheck signal(signalReceived, childActor);
7427 DevelActor::ChildRemovedSignal(stage.GetRootLayer()).Connect(&application, signal);
7428 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7430 auto actorA = Actor::New();
7432 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7433 DALI_TEST_CHECK(!childActor);
7435 stage.Remove(actorA);
7436 DALI_TEST_EQUALS(childActor, actorA, TEST_LOCATION);
7437 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7439 signalReceived = false;
7440 auto actorB = Actor::New();
7442 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7444 stage.Remove(actorB);
7445 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7446 DALI_TEST_EQUALS(childActor, actorB, TEST_LOCATION);
7451 int UtcDaliChildRemovedSignalP2(void)
7453 TestApplication application;
7454 auto stage = application.GetScene();
7456 bool signalReceived = false;
7459 ChildAddedSignalCheck signal(signalReceived, childActor);
7460 tet_infoline("Connect to childRemoved signal by name");
7462 stage.GetRootLayer().ConnectSignal(&application, "childRemoved", signal);
7463 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7465 auto actorA = Actor::New();
7467 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7469 stage.Remove(actorA);
7470 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7472 signalReceived = false;
7473 auto actorB = Actor::New();
7475 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7477 stage.Remove(actorB);
7478 DALI_TEST_EQUALS(signalReceived, true, TEST_LOCATION);
7483 int UtcDaliChildRemovedSignalN(void)
7485 TestApplication application;
7486 auto stage = application.GetScene();
7488 bool signalReceived = false;
7491 ChildRemovedSignalCheck signal(signalReceived, childActor);
7492 DevelActor::ChildRemovedSignal(stage.GetRootLayer()).Connect(&application, signal);
7493 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7495 auto actorA = Actor::New();
7498 auto actorB = Actor::New();
7501 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7502 DALI_TEST_CHECK(!childActor);
7504 actorA.Remove(actorB);
7505 DALI_TEST_EQUALS(signalReceived, false, TEST_LOCATION);
7509 int UtcDaliChildMovedSignalP(void)
7511 TestApplication application;
7512 auto stage = application.GetScene();
7514 bool addedASignalReceived = false;
7515 bool removedASignalReceived = false;
7516 bool addedBSignalReceived = false;
7517 bool removedBSignalReceived = false;
7520 auto actorA = Actor::New();
7521 auto actorB = Actor::New();
7525 ChildAddedSignalCheck addedSignalA(addedASignalReceived, childActor);
7526 ChildRemovedSignalCheck removedSignalA(removedASignalReceived, childActor);
7527 ChildAddedSignalCheck addedSignalB(addedBSignalReceived, childActor);
7528 ChildRemovedSignalCheck removedSignalB(removedBSignalReceived, childActor);
7530 DevelActor::ChildAddedSignal(actorA).Connect(&application, addedSignalA);
7531 DevelActor::ChildRemovedSignal(actorA).Connect(&application, removedSignalA);
7532 DevelActor::ChildAddedSignal(actorB).Connect(&application, addedSignalB);
7533 DevelActor::ChildRemovedSignal(actorB).Connect(&application, removedSignalB);
7535 DALI_TEST_EQUALS(addedASignalReceived, false, TEST_LOCATION);
7536 DALI_TEST_EQUALS(removedASignalReceived, false, TEST_LOCATION);
7537 DALI_TEST_EQUALS(addedBSignalReceived, false, TEST_LOCATION);
7538 DALI_TEST_EQUALS(removedBSignalReceived, false, TEST_LOCATION);
7540 // Create a child of A
7542 auto child = Actor::New();
7545 DALI_TEST_EQUALS(addedASignalReceived, true, TEST_LOCATION);
7546 DALI_TEST_EQUALS(removedASignalReceived, false, TEST_LOCATION);
7547 DALI_TEST_EQUALS(addedBSignalReceived, false, TEST_LOCATION);
7548 DALI_TEST_EQUALS(removedBSignalReceived, false, TEST_LOCATION);
7549 DALI_TEST_EQUALS(childActor, child, TEST_LOCATION);
7552 addedASignalReceived = false;
7553 addedBSignalReceived = false;
7554 removedASignalReceived = false;
7555 removedBSignalReceived = false;
7557 actorB.Add(child); // Expect this child to be re-parented
7558 DALI_TEST_EQUALS(addedASignalReceived, false, TEST_LOCATION);
7559 DALI_TEST_EQUALS(removedASignalReceived, true, TEST_LOCATION);
7560 DALI_TEST_EQUALS(addedBSignalReceived, true, TEST_LOCATION);
7561 DALI_TEST_EQUALS(removedBSignalReceived, false, TEST_LOCATION);
7563 // Move child back to A:
7564 addedASignalReceived = false;
7565 addedBSignalReceived = false;
7566 removedASignalReceived = false;
7567 removedBSignalReceived = false;
7569 actorA.Add(child); // Expect this child to be re-parented
7570 DALI_TEST_EQUALS(addedASignalReceived, true, TEST_LOCATION);
7571 DALI_TEST_EQUALS(removedASignalReceived, false, TEST_LOCATION);
7572 DALI_TEST_EQUALS(addedBSignalReceived, false, TEST_LOCATION);
7573 DALI_TEST_EQUALS(removedBSignalReceived, true, TEST_LOCATION);
7578 int utcDaliActorCulled(void)
7580 TestApplication application;
7581 auto stage = application.GetScene();
7583 tet_infoline("Check that the actor is culled if the actor is out of the screen");
7585 Actor actor = Actor::New();
7586 actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
7588 Geometry geometry = CreateQuadGeometry();
7589 Shader shader = CreateShader();
7590 Renderer renderer = Renderer::New(geometry, shader);
7591 actor.AddRenderer(renderer);
7595 application.SendNotification();
7596 application.Render(0);
7598 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::CULLED), false, TEST_LOCATION);
7600 PropertyNotification notification = actor.AddPropertyNotification(Actor::Property::CULLED, LessThanCondition(0.5f));
7601 notification.SetNotifyMode(PropertyNotification::NOTIFY_ON_CHANGED);
7603 // Connect NotifySignal
7604 bool propertyNotificationSignal(false);
7605 PropertyNotification source;
7606 CulledPropertyNotificationFunctor f(propertyNotificationSignal, source);
7607 notification.NotifySignal().Connect(&application, f);
7609 actor.SetProperty(Actor::Property::POSITION, Vector2(1000.0f, 1000.0f));
7611 application.SendNotification();
7612 application.Render();
7614 application.SendNotification();
7616 DALI_TEST_EQUALS(actor.GetProperty<bool>(Actor::Property::CULLED), true, TEST_LOCATION);
7618 DALI_TEST_EQUALS(propertyNotificationSignal, true, TEST_LOCATION);
7619 DALI_TEST_EQUALS(source.GetTargetProperty(), static_cast<int>(Actor::Property::CULLED), TEST_LOCATION);
7620 DALI_TEST_EQUALS(source.GetTarget().GetProperty<bool>(source.GetTargetProperty()), true, TEST_LOCATION);
7625 int utcDaliEnsureRenderWhenRemovingLastRenderableActor(void)
7627 TestApplication application;
7628 auto stage = application.GetScene();
7630 tet_infoline("Ensure we clear the screen when the last actor is removed");
7632 Actor actor = CreateRenderableActor();
7633 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
7636 application.SendNotification();
7637 application.Render();
7639 auto& glAbstraction = application.GetGlAbstraction();
7640 const auto clearCountBefore = glAbstraction.GetClearCountCalled();
7644 application.SendNotification();
7645 application.Render();
7647 DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION);
7652 int utcDaliEnsureRenderWhenMakingLastActorInvisible(void)
7654 TestApplication application;
7655 auto stage = application.GetScene();
7657 tet_infoline("Ensure we clear the screen when the last actor is made invisible");
7659 Actor actor = CreateRenderableActor();
7660 actor.SetProperty(Actor::Property::SIZE, Vector2(100.0f, 100.0f));
7663 application.SendNotification();
7664 application.Render();
7666 auto& glAbstraction = application.GetGlAbstraction();
7667 const auto clearCountBefore = glAbstraction.GetClearCountCalled();
7669 actor.SetProperty(Actor::Property::VISIBLE, false);
7671 application.SendNotification();
7672 application.Render();
7674 DALI_TEST_EQUALS(glAbstraction.GetClearCountCalled(), clearCountBefore + 1, TEST_LOCATION);
7679 int utcDaliActorGetSizeAfterAnimation(void)
7681 TestApplication application;
7682 tet_infoline("Check the actor size before / after an animation is finished");
7684 Vector3 actorSize(100.0f, 100.0f, 0.0f);
7686 Actor actor = Actor::New();
7687 actor.SetProperty(Actor::Property::SIZE, actorSize);
7688 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
7689 application.GetScene().Add(actor);
7691 // Size should be updated without rendering.
7692 Vector3 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7693 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7695 application.SendNotification();
7696 application.Render();
7698 // Size and current size should be updated.
7699 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7700 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7701 DALI_TEST_EQUALS(actorSize.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7702 DALI_TEST_EQUALS(actorSize.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7703 DALI_TEST_EQUALS(actorSize.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7705 Vector3 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7706 DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7707 DALI_TEST_EQUALS(actorSize.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7708 DALI_TEST_EQUALS(actorSize.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7709 DALI_TEST_EQUALS(actorSize.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7712 actorSize = Vector3(200.0f, 200.0f, 0.0f);
7713 actor.SetProperty(Actor::Property::SIZE, actorSize);
7715 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7716 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7718 Vector3 targetValue(10.0f, 20.0f, 0.0f);
7720 Animation animation = Animation::New(1.0f);
7721 animation.AnimateTo(Property(actor, Actor::Property::SIZE), targetValue);
7724 // Size should be updated without rendering.
7725 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7726 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7728 application.SendNotification();
7729 application.Render(1100); // After the animation
7731 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7732 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7733 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7734 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7735 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7737 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7738 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7739 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7740 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7741 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7743 targetValue.width = 50.0f;
7746 animation.AnimateTo(Property(actor, Actor::Property::SIZE_WIDTH), targetValue.width);
7749 application.SendNotification();
7750 application.Render(1100); // After the animation
7752 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7753 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7754 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7755 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7756 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7758 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7759 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7760 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7761 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7762 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7764 targetValue.height = 70.0f;
7767 animation.AnimateTo(Property(actor, Actor::Property::SIZE_HEIGHT), targetValue.height);
7770 application.SendNotification();
7771 application.Render(1100); // After the animation
7773 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7774 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7775 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7776 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7777 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7779 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7780 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7781 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7782 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7783 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7785 Vector3 offset(10.0f, 20.0f, 0.0f);
7788 animation.AnimateBy(Property(actor, Actor::Property::SIZE), offset);
7791 application.SendNotification();
7792 application.Render(1100); // After the animation
7794 targetValue += offset;
7796 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7797 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7798 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7799 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7800 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7802 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7803 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7804 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7805 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7806 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7808 offset.width = 20.0f;
7811 animation.AnimateBy(Property(actor, Actor::Property::SIZE_WIDTH), offset.width);
7814 application.SendNotification();
7815 application.Render(1100); // After the animation
7817 targetValue.width += offset.width;
7819 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7820 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7821 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7822 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7823 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7825 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7826 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7827 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7828 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7829 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7831 offset.height = 10.0f;
7834 animation.AnimateBy(Property(actor, Actor::Property::SIZE_HEIGHT), offset.height);
7837 application.SendNotification();
7838 application.Render(1100); // After the animation
7840 targetValue.height += offset.height;
7842 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7843 DALI_TEST_EQUALS(size, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7844 DALI_TEST_EQUALS(targetValue.width, actor.GetProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7845 DALI_TEST_EQUALS(targetValue.height, actor.GetProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7846 DALI_TEST_EQUALS(targetValue.depth, actor.GetProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7848 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7849 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7850 DALI_TEST_EQUALS(targetValue.width, actor.GetCurrentProperty<float>(Actor::Property::SIZE_WIDTH), TEST_LOCATION);
7851 DALI_TEST_EQUALS(targetValue.height, actor.GetCurrentProperty<float>(Actor::Property::SIZE_HEIGHT), TEST_LOCATION);
7852 DALI_TEST_EQUALS(targetValue.depth, actor.GetCurrentProperty<float>(Actor::Property::SIZE_DEPTH), TEST_LOCATION);
7855 actorSize = Vector3(300.0f, 300.0f, 0.0f);
7857 actor.SetProperty(Actor::Property::SIZE, actorSize);
7859 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7860 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7862 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7863 DALI_TEST_EQUALS(currentSize, targetValue, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7865 application.SendNotification();
7866 application.Render();
7868 size = actor.GetProperty(Actor::Property::SIZE).Get<Vector3>();
7869 DALI_TEST_EQUALS(size, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7871 currentSize = actor.GetCurrentProperty(Actor::Property::SIZE).Get<Vector3>();
7872 DALI_TEST_EQUALS(currentSize, actorSize, Math::MACHINE_EPSILON_0, TEST_LOCATION);
7877 int utcDaliActorPartialUpdate(void)
7879 TestApplication application(
7880 TestApplication::DEFAULT_SURFACE_WIDTH,
7881 TestApplication::DEFAULT_SURFACE_HEIGHT,
7882 TestApplication::DEFAULT_HORIZONTAL_DPI,
7883 TestApplication::DEFAULT_VERTICAL_DPI,
7887 tet_infoline("Check the damaged area");
7889 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
7891 std::vector<Rect<int>> damagedRects;
7892 Rect<int> clippingRect;
7893 application.SendNotification();
7894 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
7896 // First render pass, nothing to render, adaptor would just do swap buffer.
7897 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
7898 application.RenderWithPartialUpdate(damagedRects, clippingRect);
7900 Actor actor = CreateRenderableActor();
7901 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
7902 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
7903 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
7904 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
7905 application.GetScene().Add(actor);
7907 application.SendNotification();
7909 // 1. Actor added, damaged rect is added size of actor
7910 damagedRects.clear();
7911 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
7912 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
7915 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
7916 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
7917 application.RenderWithPartialUpdate(damagedRects, clippingRect);
7918 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
7919 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
7920 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
7921 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
7924 actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0));
7925 application.SendNotification();
7927 damagedRects.clear();
7928 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
7929 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
7932 clippingRect = Rect<int>(16, 752, 48, 48); // in screen coordinates, includes 3 last frames updates
7933 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
7934 application.RenderWithPartialUpdate(damagedRects, clippingRect);
7935 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
7936 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
7937 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
7938 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
7940 // 3. Set new position
7941 actor.SetProperty(Actor::Property::POSITION, Vector3(32.0f, 32.0f, 0));
7942 application.SendNotification();
7944 damagedRects.clear();
7945 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
7946 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
7949 clippingRect = Rect<int>(16, 736, 64, 64); // in screen coordinates, includes 3 last frames updates
7950 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
7951 application.RenderWithPartialUpdate(damagedRects, clippingRect);
7952 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
7953 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
7954 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
7955 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
7957 application.GetScene().Remove(actor);
7958 application.SendNotification();
7960 // Actor removed, last 3 dirty rects are reported. Adaptor would merge them together.
7961 damagedRects.clear();
7962 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
7963 DALI_TEST_EQUALS(damagedRects.size(), 3, TEST_LOCATION);
7965 clippingRect = damagedRects[0];
7966 clippingRect.Merge(damagedRects[1]);
7967 clippingRect.Merge(damagedRects[2]);
7969 DALI_TEST_EQUALS(clippingRect.IsEmpty(), false, TEST_LOCATION);
7970 DALI_TEST_EQUALS(clippingRect.IsValid(), true, TEST_LOCATION);
7971 DALI_TEST_EQUALS<Rect<int>>(clippingRect, Rect<int>(16, 736, 64, 64), TEST_LOCATION);
7973 application.RenderWithPartialUpdate(damagedRects, clippingRect);
7974 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
7975 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
7976 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
7977 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
7982 int utcDaliActorPartialUpdateSetColor(void)
7984 TestApplication application(
7985 TestApplication::DEFAULT_SURFACE_WIDTH,
7986 TestApplication::DEFAULT_SURFACE_HEIGHT,
7987 TestApplication::DEFAULT_HORIZONTAL_DPI,
7988 TestApplication::DEFAULT_VERTICAL_DPI,
7992 tet_infoline("Check uniform update");
7994 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
7996 std::vector<Rect<int>> damagedRects;
7997 Rect<int> clippingRect;
7998 application.SendNotification();
7999 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8001 // First render pass, nothing to render, adaptor would just do swap buffer.
8002 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8003 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8005 Actor actor = CreateRenderableActor();
8006 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8007 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
8008 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8009 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8010 application.GetScene().Add(actor);
8012 application.SendNotification();
8014 // 1. Actor added, damaged rect is added size of actor
8015 damagedRects.clear();
8016 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8017 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8020 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8021 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8022 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8023 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8024 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8025 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8026 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8028 damagedRects.clear();
8029 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8031 damagedRects.clear();
8032 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8035 actor.SetProperty(Actor::Property::COLOR, Vector3(1.0f, 0.0f, 0.0f));
8036 application.SendNotification();
8038 damagedRects.clear();
8039 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8040 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8043 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8044 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8045 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8046 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8047 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8048 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8049 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8054 const std::string SHADER_LIGHT_CAMERA_PROJECTION_MATRIX_PROPERTY_NAME("uLightCameraProjectionMatrix");
8055 const std::string SHADER_LIGHT_CAMERA_VIEW_MATRIX_PROPERTY_NAME("uLightCameraViewMatrix");
8056 const std::string SHADER_SHADOW_COLOR_PROPERTY_NAME("uShadowColor");
8057 const char* const RENDER_SHADOW_VERTEX_SOURCE =
8058 " uniform mediump mat4 uLightCameraProjectionMatrix;\n"
8059 " uniform mediump mat4 uLightCameraViewMatrix;\n"
8063 " gl_Position = uProjection * uModelView * vec4(aPosition,1.0);\n"
8064 " vec4 textureCoords = uLightCameraProjectionMatrix * uLightCameraViewMatrix * uModelMatrix * vec4(aPosition,1.0);\n"
8065 " vTexCoord = 0.5 + 0.5 * (textureCoords.xy/textureCoords.w);\n"
8068 const char* const RENDER_SHADOW_FRAGMENT_SOURCE =
8069 "uniform lowp vec4 uShadowColor;\n"
8072 " lowp float alpha;\n"
8073 " alpha = texture2D(sTexture, vec2(vTexCoord.x, vTexCoord.y)).a;\n"
8074 " gl_FragColor = vec4(uShadowColor.rgb, uShadowColor.a * alpha);\n"
8077 int utcDaliActorPartialUpdateSetProperty(void)
8079 TestApplication application(
8080 TestApplication::DEFAULT_SURFACE_WIDTH,
8081 TestApplication::DEFAULT_SURFACE_HEIGHT,
8082 TestApplication::DEFAULT_HORIZONTAL_DPI,
8083 TestApplication::DEFAULT_VERTICAL_DPI,
8087 tet_infoline("Set/Update property with partial update");
8089 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8091 std::vector<Rect<int>> damagedRects;
8092 Rect<int> clippingRect;
8093 application.SendNotification();
8094 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8096 // First render pass, nothing to render, adaptor would just do swap buffer.
8097 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8098 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8100 Texture image = CreateTexture(TextureType::TEXTURE_2D, Pixel::RGBA8888, 4u, 4u);
8101 Actor actor = CreateRenderableActor(image, RENDER_SHADOW_VERTEX_SOURCE, RENDER_SHADOW_FRAGMENT_SOURCE);
8102 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8103 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
8104 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8105 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8106 application.GetScene().Add(actor);
8108 actor.RegisterProperty(SHADER_SHADOW_COLOR_PROPERTY_NAME, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
8110 damagedRects.clear();
8111 application.SendNotification();
8112 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8113 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8116 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8117 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8118 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8119 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8120 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8121 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8122 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8124 Property::Index shadowColorPropertyIndex = actor.GetPropertyIndex(SHADER_SHADOW_COLOR_PROPERTY_NAME);
8125 actor.SetProperty(shadowColorPropertyIndex, Vector4(1.0f, 1.0f, 0.0f, 1.0f));
8127 damagedRects.clear();
8128 application.SendNotification();
8129 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8130 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8132 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8133 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8134 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8135 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8136 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8137 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8139 // Should be no damage rects, nothing changed
8140 damagedRects.clear();
8141 application.SendNotification();
8142 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8143 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8145 // Should be 1 damage rect due to change in size
8146 damagedRects.clear();
8147 actor.SetProperty(Actor::Property::SIZE, Vector3(26.0f, 26.0f, 0.0f));
8148 application.SendNotification();
8149 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8150 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8152 clippingRect = Rect<int>(16, 752, 32, 48); // new clipping rect size increased due to change in actor size
8153 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8154 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8155 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8156 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8157 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8158 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8160 damagedRects.clear();
8161 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8162 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8167 int utcDaliActorPartialUpdateTwoActors(void)
8169 TestApplication application(
8170 TestApplication::DEFAULT_SURFACE_WIDTH,
8171 TestApplication::DEFAULT_SURFACE_HEIGHT,
8172 TestApplication::DEFAULT_HORIZONTAL_DPI,
8173 TestApplication::DEFAULT_VERTICAL_DPI,
8177 tet_infoline("Check the damaged rects with partial update and two actors");
8179 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8181 Actor actor = CreateRenderableActor();
8182 actor.SetProperty(Actor::Property::POSITION, Vector3(100.0f, 100.0f, 0.0f));
8183 actor.SetProperty(Actor::Property::SIZE, Vector3(50.0f, 50.0f, 0.0f));
8184 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8185 application.GetScene().Add(actor);
8187 Actor actor2 = CreateRenderableActor();
8188 actor2.SetProperty(Actor::Property::POSITION, Vector3(150.0f, 150.0f, 0.0f));
8189 actor2.SetProperty(Actor::Property::SIZE, Vector3(100.0f, 100.0f, 0.0f));
8190 actor2.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8191 application.GetScene().Add(actor2);
8193 application.SendNotification();
8194 std::vector<Rect<int>> damagedRects;
8195 application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
8197 DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
8198 DALI_TEST_EQUALS<Rect<int>>(Rect<int>(64, 672, 64, 64), damagedRects[0], TEST_LOCATION);
8199 DALI_TEST_EQUALS<Rect<int>>(Rect<int>(96, 592, 112, 112), damagedRects[1], TEST_LOCATION);
8201 // in screen coordinates, adaptor would calculate it using previous frames information
8202 Rect<int> clippingRect = Rect<int>(64, 592, 144, 192);
8203 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8205 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8206 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8207 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8208 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8213 int utcDaliActorPartialUpdateActorsWithSizeHint(void)
8215 TestApplication application(
8216 TestApplication::DEFAULT_SURFACE_WIDTH,
8217 TestApplication::DEFAULT_SURFACE_HEIGHT,
8218 TestApplication::DEFAULT_HORIZONTAL_DPI,
8219 TestApplication::DEFAULT_VERTICAL_DPI,
8223 tet_infoline("Check the damaged rect with partial update and actor size hint");
8225 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8227 Actor actor = CreateRenderableActor();
8228 actor.SetProperty(Actor::Property::POSITION, Vector3(64.0f, 64.0f, 0.0f));
8229 actor.SetProperty(Actor::Property::SIZE, Vector3(32.0f, 32.0f, 0.0f));
8230 actor.SetProperty(DevelActor::Property::UPDATE_SIZE_HINT, Vector3(64.0f, 64.0f, 0.0f));
8231 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8232 application.GetScene().Add(actor);
8234 application.SendNotification();
8235 std::vector<Rect<int>> damagedRects;
8236 application.PreRenderWithPartialUpdate(TestApplication::DEFAULT_RENDER_INTERVAL, nullptr, damagedRects);
8238 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8240 Rect<int> clippingRect = Rect<int>(32, 704, 80, 80);
8241 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8243 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8245 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8246 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8247 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8248 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8253 int utcDaliActorPartialUpdateAnimation(void)
8255 TestApplication application(
8256 TestApplication::DEFAULT_SURFACE_WIDTH,
8257 TestApplication::DEFAULT_SURFACE_HEIGHT,
8258 TestApplication::DEFAULT_HORIZONTAL_DPI,
8259 TestApplication::DEFAULT_VERTICAL_DPI,
8263 tet_infoline("Check the damaged area with partial update and animation");
8265 TraceCallStack& drawTrace = application.GetGlAbstraction().GetDrawTrace();
8266 drawTrace.Enable(true);
8269 Actor actor1 = CreateRenderableActor();
8270 actor1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8271 actor1.SetProperty(Actor::Property::SIZE, Vector3(80.0f, 80.0f, 0.0f));
8272 application.GetScene().Add(actor1);
8274 Actor actor2 = CreateRenderableActor();
8275 actor2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8276 actor2.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8277 application.GetScene().Add(actor2);
8279 std::vector<Rect<int>> damagedRects;
8280 Rect<int> clippingRect;
8281 Rect<int> expectedRect1, expectedRect2;
8283 application.SendNotification();
8284 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8286 DALI_TEST_EQUALS(damagedRects.size(), 2, TEST_LOCATION);
8289 expectedRect1 = Rect<int>(0, 720, 96, 96); // in screen coordinates, includes 3 last frames updates
8290 expectedRect2 = Rect<int>(0, 784, 32, 32); // in screen coordinates, includes 3 last frames updates
8291 DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[0], TEST_LOCATION);
8292 DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[1], TEST_LOCATION);
8294 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8296 damagedRects.clear();
8297 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8298 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8300 // Make an animation
8301 Animation animation = Animation::New(1.0f);
8302 animation.AnimateTo(Property(actor2, Actor::Property::POSITION_X), 160.0f, TimePeriod(0.5f, 0.5f));
8305 application.SendNotification();
8307 damagedRects.clear();
8308 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8309 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8312 damagedRects.clear();
8314 // In animation deley time
8315 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8316 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8319 DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION);
8322 damagedRects.clear();
8324 // Also in animation deley time
8325 application.PreRenderWithPartialUpdate(100, nullptr, damagedRects);
8326 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8329 DALI_TEST_EQUALS(drawTrace.CountMethod("DrawElements"), 0, TEST_LOCATION);
8331 // Unparent 2 actors and make a new actor
8335 Actor actor3 = CreateRenderableActor();
8336 actor3.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8337 actor3.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8338 application.GetScene().Add(actor3);
8340 application.SendNotification();
8342 // Started animation
8343 damagedRects.clear();
8344 application.PreRenderWithPartialUpdate(500, nullptr, damagedRects);
8345 DALI_TEST_EQUALS(damagedRects.size(), 5, TEST_LOCATION);
8347 // The first dirty rect is actor3's.
8348 // We don't know the exact dirty rect of actor2
8349 DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[0], TEST_LOCATION);
8350 DALI_TEST_EQUALS<Rect<int>>(expectedRect1, damagedRects[1], TEST_LOCATION);
8352 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8354 // Finished animation, but the actior was already unparented
8355 damagedRects.clear();
8356 application.PreRenderWithPartialUpdate(500, nullptr, damagedRects);
8358 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8359 DALI_TEST_EQUALS<Rect<int>>(expectedRect2, damagedRects[0], TEST_LOCATION);
8361 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8366 int utcDaliActorPartialUpdateChangeVisibility(void)
8368 TestApplication application(
8369 TestApplication::DEFAULT_SURFACE_WIDTH,
8370 TestApplication::DEFAULT_SURFACE_HEIGHT,
8371 TestApplication::DEFAULT_HORIZONTAL_DPI,
8372 TestApplication::DEFAULT_VERTICAL_DPI,
8376 tet_infoline("Check the damaged rect with partial update and visibility change");
8378 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8380 Actor actor = CreateRenderableActor();
8381 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8382 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
8383 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8384 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8385 application.GetScene().Add(actor);
8387 application.SendNotification();
8389 std::vector<Rect<int>> damagedRects;
8390 Rect<int> clippingRect;
8392 // 1. Actor added, damaged rect is added size of actor
8393 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8394 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8397 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8398 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8399 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8400 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8401 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8402 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8403 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8405 damagedRects.clear();
8406 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8407 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8409 damagedRects.clear();
8410 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8411 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8413 // Ensure the damaged rect is empty
8414 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8416 // 2. Make the Actor invisible
8417 actor.SetProperty(Actor::Property::VISIBLE, false);
8418 application.SendNotification();
8420 damagedRects.clear();
8421 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8422 DALI_TEST_CHECK(damagedRects.size() > 0);
8423 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8425 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8426 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8427 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8428 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8429 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8431 // 3. Make the Actor visible again
8432 actor.SetProperty(Actor::Property::VISIBLE, true);
8433 application.SendNotification();
8435 damagedRects.clear();
8436 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8437 DALI_TEST_CHECK(damagedRects.size() > 0);
8438 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8440 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8441 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8442 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8443 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8444 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8449 int utcDaliActorPartialUpdateOnOffScene(void)
8451 TestApplication application(
8452 TestApplication::DEFAULT_SURFACE_WIDTH,
8453 TestApplication::DEFAULT_SURFACE_HEIGHT,
8454 TestApplication::DEFAULT_HORIZONTAL_DPI,
8455 TestApplication::DEFAULT_VERTICAL_DPI,
8459 tet_infoline("Check the damaged rect with partial update and on/off scene");
8461 const TestGlAbstraction::ScissorParams& glScissorParams(application.GetGlAbstraction().GetScissorParams());
8463 Actor actor = CreateRenderableActor();
8464 actor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
8465 actor.SetProperty(Actor::Property::POSITION, Vector3(16.0f, 16.0f, 0.0f));
8466 actor.SetProperty(Actor::Property::SIZE, Vector3(16.0f, 16.0f, 0.0f));
8467 actor.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS);
8468 application.GetScene().Add(actor);
8470 application.SendNotification();
8472 std::vector<Rect<int>> damagedRects;
8473 Rect<int> clippingRect;
8475 // 1. Actor added, damaged rect is added size of actor
8476 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8477 DALI_TEST_EQUALS(damagedRects.size(), 1, TEST_LOCATION);
8480 clippingRect = Rect<int>(16, 768, 32, 32); // in screen coordinates, includes 3 last frames updates
8481 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8482 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8483 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8484 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8485 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8486 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8488 damagedRects.clear();
8489 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8490 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8492 damagedRects.clear();
8493 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8494 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8496 // Ensure the damaged rect is empty
8497 DALI_TEST_EQUALS(damagedRects.size(), 0, TEST_LOCATION);
8499 // 2. Remove the Actor from the Scene
8501 application.SendNotification();
8503 damagedRects.clear();
8504 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8505 DALI_TEST_CHECK(damagedRects.size() > 0);
8506 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8508 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8509 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8510 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8511 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8512 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8514 // 3. Add the Actor to the Scene again
8515 application.GetScene().Add(actor);
8516 application.SendNotification();
8518 damagedRects.clear();
8519 application.PreRenderWithPartialUpdate(TestApplication::RENDER_FRAME_INTERVAL, nullptr, damagedRects);
8520 DALI_TEST_CHECK(damagedRects.size() > 0);
8521 DALI_TEST_EQUALS<Rect<int>>(clippingRect, damagedRects[0], TEST_LOCATION);
8523 application.RenderWithPartialUpdate(damagedRects, clippingRect);
8524 DALI_TEST_EQUALS(clippingRect.x, glScissorParams.x, TEST_LOCATION);
8525 DALI_TEST_EQUALS(clippingRect.y, glScissorParams.y, TEST_LOCATION);
8526 DALI_TEST_EQUALS(clippingRect.width, glScissorParams.width, TEST_LOCATION);
8527 DALI_TEST_EQUALS(clippingRect.height, glScissorParams.height, TEST_LOCATION);
8532 int UtcDaliActorCaptureAllTouchAfterStartPropertyP(void)
8534 TestApplication application;
8536 Actor actor = Actor::New();
8537 DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get<bool>(), false, TEST_LOCATION);
8538 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, true);
8539 DALI_TEST_EQUALS(actor.GetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START).Get<bool>(), true, TEST_LOCATION);
8540 DALI_TEST_EQUALS(actor.GetPropertyType(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), Property::BOOLEAN, TEST_LOCATION);
8541 DALI_TEST_EQUALS(actor.IsPropertyWritable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), true, TEST_LOCATION);
8542 DALI_TEST_EQUALS(actor.IsPropertyAnimatable(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION);
8543 DALI_TEST_EQUALS(actor.IsPropertyAConstraintInput(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), false, TEST_LOCATION);
8544 DALI_TEST_EQUALS(actor.GetPropertyName(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START), "captureAllTouchAfterStart", TEST_LOCATION);
8548 int UtcDaliActorCaptureAllTouchAfterStartPropertyN(void)
8550 TestApplication application;
8552 Actor actor = Actor::New();
8554 // Make sure setting invalid types does not cause a crash
8557 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, 1.0f);
8558 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector2::ONE);
8559 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector3::ONE);
8560 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Vector4::ONE);
8561 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Map());
8562 actor.SetProperty(DevelActor::Property::CAPTURE_ALL_TOUCH_AFTER_START, Property::Array());
8563 tet_result(TET_PASS);
8567 tet_result(TET_FAIL);
8572 int UtcDaliActorTouchAreaOffsetPropertyP(void)
8574 TestApplication application;
8576 Actor actor = Actor::New();
8577 Rect<int> touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get<Rect<int>>();
8578 DALI_TEST_EQUALS(Rect<int>(0, 0, 0, 0), touchAreaOffset, TEST_LOCATION);
8579 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Rect<int>(10, 20, 30, 40));
8580 touchAreaOffset = actor.GetProperty(DevelActor::Property::TOUCH_AREA_OFFSET).Get<Rect<int>>();
8581 DALI_TEST_EQUALS(Rect<int>(10, 20, 30, 40), touchAreaOffset, TEST_LOCATION);
8585 int UtcDaliActorTouchAreaOffsetPropertyN(void)
8587 TestApplication application;
8589 Actor actor = Actor::New();
8591 // Make sure setting invalid types does not cause a crash
8594 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, 1.0f);
8595 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector2::ONE);
8596 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector3::ONE);
8597 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Vector4::ONE);
8598 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Map());
8599 actor.SetProperty(DevelActor::Property::TOUCH_AREA_OFFSET, Property::Array());
8600 tet_result(TET_PASS);
8604 tet_result(TET_FAIL);
8609 int UtcDaliActorLowerBelowNegative(void)
8611 TestApplication application;
8612 Dali::Actor instance;
8616 instance.LowerBelow(arg1);
8617 DALI_TEST_CHECK(false); // Should not get here
8621 DALI_TEST_CHECK(true); // We expect an assert
8626 int UtcDaliActorRaiseAboveNegative(void)
8628 TestApplication application;
8629 Dali::Actor instance;
8633 instance.RaiseAbove(arg1);
8634 DALI_TEST_CHECK(false); // Should not get here
8638 DALI_TEST_CHECK(true); // We expect an assert
8643 int UtcDaliActorRaiseToTopNegative(void)
8645 TestApplication application;
8646 Dali::Actor instance;
8649 instance.RaiseToTop();
8650 DALI_TEST_CHECK(false); // Should not get here
8654 DALI_TEST_CHECK(true); // We expect an assert
8659 int UtcDaliActorAddRendererNegative(void)
8661 TestApplication application;
8662 Dali::Actor instance;
8665 Dali::Renderer arg1;
8666 instance.AddRenderer(arg1);
8667 DALI_TEST_CHECK(false); // Should not get here
8671 DALI_TEST_CHECK(true); // We expect an assert
8676 int UtcDaliActorTouchedSignalNegative(void)
8678 TestApplication application;
8679 Dali::Actor instance;
8682 instance.TouchedSignal();
8683 DALI_TEST_CHECK(false); // Should not get here
8687 DALI_TEST_CHECK(true); // We expect an assert
8692 int UtcDaliActorTranslateByNegative(void)
8694 TestApplication application;
8695 Dali::Actor instance;
8699 instance.TranslateBy(arg1);
8700 DALI_TEST_CHECK(false); // Should not get here
8704 DALI_TEST_CHECK(true); // We expect an assert
8709 int UtcDaliActorFindChildByIdNegative(void)
8711 TestApplication application;
8712 Dali::Actor instance;
8715 unsigned int arg1 = 0u;
8716 instance.FindChildById(arg1);
8717 DALI_TEST_CHECK(false); // Should not get here
8721 DALI_TEST_CHECK(true); // We expect an assert
8726 int UtcDaliActorGetRendererAtNegative(void)
8728 TestApplication application;
8729 Dali::Actor instance;
8732 unsigned int arg1 = 0u;
8733 instance.GetRendererAt(arg1);
8734 DALI_TEST_CHECK(false); // Should not get here
8738 DALI_TEST_CHECK(true); // We expect an assert
8743 int UtcDaliActorHoveredSignalNegative(void)
8745 TestApplication application;
8746 Dali::Actor instance;
8749 instance.HoveredSignal();
8750 DALI_TEST_CHECK(false); // Should not get here
8754 DALI_TEST_CHECK(true); // We expect an assert
8759 int UtcDaliActorLowerToBottomNegative(void)
8761 TestApplication application;
8762 Dali::Actor instance;
8765 instance.LowerToBottom();
8766 DALI_TEST_CHECK(false); // Should not get here
8770 DALI_TEST_CHECK(true); // We expect an assert
8775 int UtcDaliActorOnSceneSignalNegative(void)
8777 TestApplication application;
8778 Dali::Actor instance;
8781 instance.OnSceneSignal();
8782 DALI_TEST_CHECK(false); // Should not get here
8786 DALI_TEST_CHECK(true); // We expect an assert
8791 int UtcDaliActorOffSceneSignalNegative(void)
8793 TestApplication application;
8794 Dali::Actor instance;
8797 instance.OffSceneSignal();
8798 DALI_TEST_CHECK(false); // Should not get here
8802 DALI_TEST_CHECK(true); // We expect an assert
8807 int UtcDaliActorRemoveRendererNegative01(void)
8809 TestApplication application;
8810 Dali::Actor instance;
8813 unsigned int arg1 = 0u;
8814 instance.RemoveRenderer(arg1);
8815 DALI_TEST_CHECK(false); // Should not get here
8819 DALI_TEST_CHECK(true); // We expect an assert
8824 int UtcDaliActorRemoveRendererNegative02(void)
8826 TestApplication application;
8827 Dali::Actor instance;
8830 Dali::Renderer arg1;
8831 instance.RemoveRenderer(arg1);
8832 DALI_TEST_CHECK(false); // Should not get here
8836 DALI_TEST_CHECK(true); // We expect an assert
8841 int UtcDaliActorFindChildByNameNegative(void)
8843 TestApplication application;
8844 Dali::Actor instance;
8848 instance.FindChildByName(arg1);
8849 DALI_TEST_CHECK(false); // Should not get here
8853 DALI_TEST_CHECK(true); // We expect an assert
8858 int UtcDaliActorSetResizePolicyNegative(void)
8860 TestApplication application;
8861 Dali::Actor instance;
8864 Dali::ResizePolicy::Type arg1 = ResizePolicy::USE_NATURAL_SIZE;
8865 Dali::Dimension::Type arg2 = Dimension::ALL_DIMENSIONS;
8866 instance.SetResizePolicy(arg1, arg2);
8867 DALI_TEST_CHECK(false); // Should not get here
8871 DALI_TEST_CHECK(true); // We expect an assert
8876 int UtcDaliActorOnRelayoutSignalNegative(void)
8878 TestApplication application;
8879 Dali::Actor instance;
8882 instance.OnRelayoutSignal();
8883 DALI_TEST_CHECK(false); // Should not get here
8887 DALI_TEST_CHECK(true); // We expect an assert
8892 int UtcDaliActorWheelEventSignalNegative(void)
8894 TestApplication application;
8895 Dali::Actor instance;
8898 instance.WheelEventSignal();
8899 DALI_TEST_CHECK(false); // Should not get here
8903 DALI_TEST_CHECK(true); // We expect an assert
8908 int UtcDaliActorGetHeightForWidthNegative(void)
8910 TestApplication application;
8911 Dali::Actor instance;
8915 instance.GetHeightForWidth(arg1);
8916 DALI_TEST_CHECK(false); // Should not get here
8920 DALI_TEST_CHECK(true); // We expect an assert
8925 int UtcDaliActorGetWidthForHeightNegative(void)
8927 TestApplication application;
8928 Dali::Actor instance;
8932 instance.GetWidthForHeight(arg1);
8933 DALI_TEST_CHECK(false); // Should not get here
8937 DALI_TEST_CHECK(true); // We expect an assert
8942 int UtcDaliActorLayoutDirectionChangedSignalNegative(void)
8944 TestApplication application;
8945 Dali::Actor instance;
8948 instance.LayoutDirectionChangedSignal();
8949 DALI_TEST_CHECK(false); // Should not get here
8953 DALI_TEST_CHECK(true); // We expect an assert
8958 int UtcDaliActorAddNegative(void)
8960 TestApplication application;
8961 Dali::Actor instance;
8966 DALI_TEST_CHECK(false); // Should not get here
8970 DALI_TEST_CHECK(true); // We expect an assert
8975 int UtcDaliActorLowerNegative(void)
8977 TestApplication application;
8978 Dali::Actor instance;
8982 DALI_TEST_CHECK(false); // Should not get here
8986 DALI_TEST_CHECK(true); // We expect an assert
8991 int UtcDaliActorRaiseNegative(void)
8993 TestApplication application;
8994 Dali::Actor instance;
8998 DALI_TEST_CHECK(false); // Should not get here
9002 DALI_TEST_CHECK(true); // We expect an assert
9007 int UtcDaliActorRemoveNegative(void)
9009 TestApplication application;
9010 Dali::Actor instance;
9014 instance.Remove(arg1);
9015 DALI_TEST_CHECK(false); // Should not get here
9019 DALI_TEST_CHECK(true); // We expect an assert
9024 int UtcDaliActorScaleByNegative(void)
9026 TestApplication application;
9027 Dali::Actor instance;
9031 instance.ScaleBy(arg1);
9032 DALI_TEST_CHECK(false); // Should not get here
9036 DALI_TEST_CHECK(true); // We expect an assert
9041 int UtcDaliActorGetLayerNegative(void)
9043 TestApplication application;
9044 Dali::Actor instance;
9047 instance.GetLayer();
9048 DALI_TEST_CHECK(false); // Should not get here
9052 DALI_TEST_CHECK(true); // We expect an assert
9057 int UtcDaliActorRotateByNegative01(void)
9059 TestApplication application;
9060 Dali::Actor instance;
9063 Dali::Quaternion arg1;
9064 instance.RotateBy(arg1);
9065 DALI_TEST_CHECK(false); // Should not get here
9069 DALI_TEST_CHECK(true); // We expect an assert
9074 int UtcDaliActorRotateByNegative02(void)
9076 TestApplication application;
9077 Dali::Actor instance;
9082 instance.RotateBy(arg1, arg2);
9083 DALI_TEST_CHECK(false); // Should not get here
9087 DALI_TEST_CHECK(true); // We expect an assert
9092 int UtcDaliActorUnparentNegative(void)
9094 TestApplication application;
9095 Dali::Actor instance;
9098 instance.Unparent();
9099 DALI_TEST_CHECK(false); // Should not get here
9103 DALI_TEST_CHECK(true); // We expect an assert
9108 int UtcDaliActorGetChildAtNegative(void)
9110 TestApplication application;
9111 Dali::Actor instance;
9114 unsigned int arg1 = 0u;
9115 instance.GetChildAt(arg1);
9116 DALI_TEST_CHECK(false); // Should not get here
9120 DALI_TEST_CHECK(true); // We expect an assert
9125 int UtcDaliActorGetChildCountNegative(void)
9127 TestApplication application;
9128 Dali::Actor instance;
9131 instance.GetChildCount();
9132 DALI_TEST_CHECK(false); // Should not get here
9136 DALI_TEST_CHECK(true); // We expect an assert
9141 int UtcDaliActorGetTargetSizeNegative(void)
9143 TestApplication application;
9144 Dali::Actor instance;
9147 instance.GetTargetSize();
9148 DALI_TEST_CHECK(false); // Should not get here
9152 DALI_TEST_CHECK(true); // We expect an assert
9157 int UtcDaliActorScreenToLocalNegative(void)
9159 TestApplication application;
9160 Dali::Actor instance;
9167 instance.ScreenToLocal(arg1, arg2, arg3, arg4);
9168 DALI_TEST_CHECK(false); // Should not get here
9172 DALI_TEST_CHECK(true); // We expect an assert
9177 int UtcDaliActorGetNaturalSizeNegative(void)
9179 TestApplication application;
9180 Dali::Actor instance;
9183 instance.GetNaturalSize();
9184 DALI_TEST_CHECK(false); // Should not get here
9188 DALI_TEST_CHECK(true); // We expect an assert
9193 int UtcDaliActorGetRelayoutSizeNegative(void)
9195 TestApplication application;
9196 Dali::Actor instance;
9199 Dali::Dimension::Type arg1 = Dimension::HEIGHT;
9200 instance.GetRelayoutSize(arg1);
9201 DALI_TEST_CHECK(false); // Should not get here
9205 DALI_TEST_CHECK(true); // We expect an assert
9210 int UtcDaliActorGetResizePolicyNegative(void)
9212 TestApplication application;
9213 Dali::Actor instance;
9216 Dali::Dimension::Type arg1 = Dimension::ALL_DIMENSIONS;
9217 instance.GetResizePolicy(arg1);
9218 DALI_TEST_CHECK(false); // Should not get here
9222 DALI_TEST_CHECK(true); // We expect an assert
9227 int UtcDaliActorGetRendererCountNegative(void)
9229 TestApplication application;
9230 Dali::Actor instance;
9233 instance.GetRendererCount();
9234 DALI_TEST_CHECK(false); // Should not get here
9238 DALI_TEST_CHECK(true); // We expect an assert
9243 int UtcDaliActorGetParentNegative(void)
9245 TestApplication application;
9246 Dali::Actor instance;
9249 instance.GetParent();
9250 DALI_TEST_CHECK(false); // Should not get here
9254 DALI_TEST_CHECK(true); // We expect an assert
9259 int UtcDaliActorPropertyBlendEquation(void)
9261 TestApplication application;
9263 tet_infoline("Test SetProperty AdvancedBlendEquation");
9265 Geometry geometry = CreateQuadGeometry();
9266 Shader shader = CreateShader();
9267 Renderer renderer1 = Renderer::New(geometry, shader);
9269 Actor actor = Actor::New();
9270 actor.SetProperty(Actor::Property::OPACITY, 0.1f);
9272 actor.AddRenderer(renderer1);
9273 actor.SetProperty(Actor::Property::SIZE, Vector2(400, 400));
9274 application.GetScene().Add(actor);
9276 if(!Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN))
9278 actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN);
9279 int equation = actor.GetProperty<int>(Dali::DevelActor::Property::BLEND_EQUATION);
9280 DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), false, TEST_LOCATION);
9283 if(Dali::Capabilities::IsBlendEquationSupported(DevelBlendEquation::SCREEN))
9285 actor.SetProperty(Dali::DevelActor::Property::BLEND_EQUATION, Dali::DevelBlendEquation::SCREEN);
9286 int equation = actor.GetProperty<int>(Dali::DevelActor::Property::BLEND_EQUATION);
9287 DALI_TEST_EQUALS((Dali::DevelBlendEquation::SCREEN == equation), true, TEST_LOCATION);
9290 Renderer renderer2 = Renderer::New(geometry, shader);
9291 actor.AddRenderer(renderer2);
9296 int UtcDaliActorRegisterProperty(void)
9298 tet_infoline("Test property registration and uniform map update\n");
9300 TestApplication application;
9302 Geometry geometry = CreateQuadGeometry();
9303 Shader shader = CreateShader();
9304 Renderer renderer1 = Renderer::New(geometry, shader);
9305 Renderer renderer2 = Renderer::New(geometry, shader);
9307 Actor actor1 = Actor::New();
9308 actor1.AddRenderer(renderer1);
9309 actor1.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
9310 actor1.RegisterProperty("uCustom", 1);
9311 application.GetScene().Add(actor1);
9313 Actor actor2 = Actor::New();
9314 actor2.AddRenderer(renderer2);
9315 actor2.SetProperty(Actor::Property::SIZE, Vector2(100, 100));
9316 application.GetScene().Add(actor2);
9318 TestGlAbstraction& glAbstraction = application.GetGlAbstraction();
9319 TraceCallStack& callStack = glAbstraction.GetSetUniformTrace();
9320 glAbstraction.EnableSetUniformCallTrace(true);
9322 application.SendNotification();
9323 application.Render();
9325 std::stringstream out;
9329 // Test uniform value of the custom property
9330 DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params));
9331 DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);
9334 actor1[Actor::Property::VISIBLE] = false;
9336 application.SendNotification();
9337 application.Render();
9339 // Make visible again
9340 actor1[Actor::Property::VISIBLE] = true;
9341 actor1["uCustom"] = 2;
9343 glAbstraction.ResetSetUniformCallStack();
9345 application.SendNotification();
9346 application.Render();
9350 // The uniform value should not be changed
9351 DALI_TEST_CHECK(callStack.FindMethodAndGetParameters("uCustom", params));
9352 DALI_TEST_EQUALS(out.str(), params, TEST_LOCATION);