Wired up material API for blending options
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / dali-test-suite-utils / mesh-builder.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #include "mesh-builder.h"
18
19 namespace Dali
20 {
21
22 Material CreateMaterial(float opacity)
23 {
24   Shader shader = Shader::New( "vertexSrc", "fragmentSrc" );
25   Material material = Material::New(shader);
26
27   Vector4 color = Color::WHITE;
28   color.a = opacity;
29   material.SetProperty(Material::Property::COLOR, color);
30   return material;
31 }
32
33 Material CreateMaterial(float opacity, Image image)
34 {
35   Shader shader = Shader::New( "vertexSrc", "fragmentSrc" );
36   Material material = Material::New(shader);
37
38   Vector4 color = Color::WHITE;
39   color.a = opacity;
40   material.SetProperty(Material::Property::COLOR, color);
41
42   Sampler sampler = Sampler::New( image, "sTexture" );
43   material.AddSampler( sampler );
44
45   return material;
46 }
47
48
49 Geometry CreateQuadGeometry()
50 {
51   Property::Map texturedQuadVertexFormat;
52   texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
53   texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
54
55   PropertyBuffer vertexData = PropertyBuffer::New( PropertyBuffer::STATIC,
56                                                    texturedQuadVertexFormat, 4 );
57
58   const float halfQuadSize = .5f;
59   struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
60   TexturedQuadVertex texturedQuadVertexData[4] = {
61     { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) },
62     { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) },
63     { Vector2(-halfQuadSize,  halfQuadSize), Vector2(0.f, 1.f) },
64     { Vector2( halfQuadSize,  halfQuadSize), Vector2(1.f, 1.f) } };
65   vertexData.SetData(texturedQuadVertexData);
66
67   unsigned short indexData[6] = { 0, 3, 1, 0, 2, 3 };
68   Property::Map indexFormat;
69   indexFormat["indices"] = Property::UNSIGNED_INTEGER; // Should be Unsigned Short
70   PropertyBuffer indices = PropertyBuffer::New( PropertyBuffer::STATIC, indexFormat, 3 );
71   indices.SetData(indexData);
72
73   Geometry geometry = Geometry::New();
74   geometry.AddVertexBuffer( vertexData );
75   geometry.SetIndexBuffer( indices );
76
77   return geometry;
78 }
79
80
81
82 } // namespace Dali