Remove Sampler scene object
[platform/core/uifw/dali-core.git] / automated-tests / src / dali / dali-test-suite-utils / mesh-builder.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #include "mesh-builder.h"
18
19 namespace Dali
20 {
21
22 Material CreateMaterial(float opacity)
23 {
24   Shader shader = Shader::New( "vertexSrc", "fragmentSrc" );
25   Material material = Material::New(shader);
26
27   Vector4 color = Color::WHITE;
28   color.a = opacity;
29   material.SetProperty(Material::Property::COLOR, color);
30   return material;
31 }
32
33 Material CreateMaterial(float opacity, Image image)
34 {
35   Shader shader = Shader::New( "vertexSrc", "fragmentSrc" );
36   Material material = Material::New(shader);
37
38   Vector4 color = Color::WHITE;
39   color.a = opacity;
40   material.SetProperty(Material::Property::COLOR, color);
41
42   material.AddTexture( image, "sTexture" );
43
44   return material;
45 }
46
47 PropertyBuffer CreatePropertyBuffer()
48 {
49   Property::Map texturedQuadVertexFormat;
50   texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
51   texturedQuadVertexFormat["aVertexCoord"] = Property::VECTOR2;
52
53   PropertyBuffer vertexData = PropertyBuffer::New( texturedQuadVertexFormat, 4 );
54   return vertexData;
55 }
56
57 Geometry CreateQuadGeometry(void)
58 {
59   PropertyBuffer vertexData = CreatePropertyBuffer();
60   return CreateQuadGeometryFromBuffer( vertexData );
61 }
62
63 Geometry CreateQuadGeometryFromBuffer( PropertyBuffer vertexData )
64 {
65   const float halfQuadSize = .5f;
66   struct TexturedQuadVertex { Vector2 position; Vector2 textureCoordinates; };
67   TexturedQuadVertex texturedQuadVertexData[4] = {
68     { Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f) },
69     { Vector2( halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f) },
70     { Vector2(-halfQuadSize,  halfQuadSize), Vector2(0.f, 1.f) },
71     { Vector2( halfQuadSize,  halfQuadSize), Vector2(1.f, 1.f) } };
72   vertexData.SetData(texturedQuadVertexData);
73
74   unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 };
75   Property::Map indexFormat;
76   indexFormat["indices"] = Property::INTEGER;
77   PropertyBuffer indices = PropertyBuffer::New( indexFormat, sizeof(indexData)/sizeof(indexData[0]) );
78   indices.SetData(indexData);
79
80   Geometry geometry = Geometry::New();
81   geometry.AddVertexBuffer( vertexData );
82   geometry.SetIndexBuffer( indices );
83
84   return geometry;
85 }
86
87
88
89 } // namespace Dali