2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "mesh-builder.h"
25 return Shader::New("vertexSrc", "fragmentSrc");
28 TextureSet CreateTextureSet()
30 return TextureSet::New();
33 TextureSet CreateTextureSet(Texture texture)
35 TextureSet textureSet = TextureSet::New();
36 textureSet.SetTexture(0u, texture);
40 VertexBuffer CreateVertexBuffer()
42 Property::Map texturedQuadVertexFormat;
43 texturedQuadVertexFormat["aPosition"] = Property::VECTOR2;
44 texturedQuadVertexFormat["aTexCoord"] = Property::VECTOR2;
46 VertexBuffer vertexData = VertexBuffer::New(texturedQuadVertexFormat);
50 Geometry CreateQuadGeometry(void)
52 VertexBuffer vertexData = CreateVertexBuffer();
53 const float halfQuadSize = .5f;
54 struct TexturedQuadVertex
57 Vector2 textureCoordinates;
59 TexturedQuadVertex texturedQuadVertexData[4] = {
60 {Vector2(-halfQuadSize, -halfQuadSize), Vector2(0.f, 0.f)},
61 {Vector2(halfQuadSize, -halfQuadSize), Vector2(1.f, 0.f)},
62 {Vector2(-halfQuadSize, halfQuadSize), Vector2(0.f, 1.f)},
63 {Vector2(halfQuadSize, halfQuadSize), Vector2(1.f, 1.f)}};
64 vertexData.SetData(texturedQuadVertexData, 4);
66 unsigned short indexData[6] = {0, 3, 1, 0, 2, 3};
68 Geometry geometry = Geometry::New();
69 geometry.AddVertexBuffer(vertexData);
70 geometry.SetIndexBuffer(indexData, sizeof(indexData) / sizeof(indexData[0]));
75 Property::Map CreateModelVertexFormat()
77 Property::Map modelVF;
78 modelVF["aPosition"] = Property::VECTOR3;
79 modelVF["aNormal"] = Property::VECTOR3;
80 modelVF["aTexCoord1"] = Property::VECTOR3;
81 modelVF["aTexCoord2"] = Property::VECTOR3;
82 modelVF["aBoneIndex[0]"] = Property::INTEGER;
83 modelVF["aBoneIndex[1]"] = Property::INTEGER;
84 modelVF["aBoneIndex[2]"] = Property::INTEGER;
85 modelVF["aBoneIndex[3]"] = Property::INTEGER;
86 modelVF["aBoneWeights[0]"] = Property::FLOAT;
87 modelVF["aBoneWeights[1]"] = Property::FLOAT;
88 modelVF["aBoneWeights[2]"] = Property::FLOAT;
89 modelVF["aBoneWeights[3]"] = Property::FLOAT;
93 Geometry CreateModelGeometry(Property::Map& vf)
95 VertexBuffer vertexData = VertexBuffer::New(vf);
100 Vector3 diffuseTexCoords;
101 Vector3 metalRoughTexCoords;
103 float boneWeights[4];
107 vertexData.SetData(verts, 30);
108 unsigned short indexData[40];
110 Geometry geometry = Geometry::New();
111 geometry.AddVertexBuffer(vertexData);
112 geometry.SetIndexBuffer(indexData, sizeof(indexData) / sizeof(indexData[0]));