4 precision highp float;
\r
6 precision mediump float;
\r
16 uniform mat4 uCubeMatrix;
\r
18 uniform mat4 uProjection;
\r
19 uniform mat4 uModelMatrix;
\r
20 uniform mat4 uViewMatrix;
\r
26 vec4 vPosition = vec4( aPosition * uSize, 1.0);
\r
27 vec4 mPosition = uModelMatrix * vPosition;
\r
29 mPosition.xy += 0.3 * uTilt * mPosition.z;
\r
30 gl_Position = uProjection * uViewMatrix * mPosition;
\r
33 vUV = vec2(aTexCoord.x, 1.0 - aTexCoord.y);
\r