sandbox: fix sound driver
[platform/kernel/u-boot.git] / arch / sandbox / cpu / sdl.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /*
3  * Copyright (c) 2013 Google, Inc
4  */
5
6 #include <errno.h>
7 #include <unistd.h>
8 #include <stdbool.h>
9 #include <linux/input.h>
10 #include <SDL2/SDL.h>
11 #include <asm/state.h>
12
13 /**
14  * struct buf_info - a data buffer holding audio data
15  *
16  * @pos:        Current position playing in audio buffer
17  * @size:       Size of data in audio buffer (0=empty)
18  * @alloced:    Allocated size of audio buffer (max size it can hold)
19  * @data:       Audio data
20  */
21 struct buf_info {
22         uint pos;
23         uint size;
24         uint alloced;
25         uint8_t *data;
26 };
27
28 /**
29  * struct sdl_info - Information about our use of the SDL library
30  *
31  * @width: Width of simulated LCD display
32  * @height: Height of simulated LCD display
33  * @vis_width: Visible width (may be larger to allow for scaling up)
34  * @vis_height: Visible height (may be larger to allow for scaling up)
35  * @depth: Depth of the display in bits per pixel (16 or 32)
36  * @pitch: Number of bytes per line of the display
37  * @sample_rate: Current sample rate for audio
38  * @audio_active: true if audio can be used
39  * @inited: true if this module is initialised
40  * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1)
41  * @buf: The two available audio buffers. SDL can be reading from one while we
42  *      are setting up the next
43  * @running: true if audio is running
44  * @stopping: true if audio will stop once it runs out of data
45  * @texture: SDL texture to use for U-Boot display contents
46  * @renderer: SDL renderer to use
47  * @screen: SDL window to use
48  * @src_depth: Number of bits per pixel in the source frame buffer (that we read
49  * from and render to SDL)
50  */
51 static struct sdl_info {
52         int width;
53         int height;
54         int vis_width;
55         int vis_height;
56         int depth;
57         int pitch;
58         uint sample_rate;
59         bool audio_active;
60         bool inited;
61         int cur_buf;
62         struct buf_info buf[2];
63         bool running;
64         bool stopping;
65         SDL_Texture *texture;
66         SDL_Renderer *renderer;
67         SDL_Window *screen;
68         int src_depth;
69 } sdl;
70
71 static void sandbox_sdl_poll_events(void)
72 {
73         /*
74          * We don't want to include common.h in this file since it uses
75          * system headers. So add a declation here.
76          */
77         extern void reset_cpu(void);
78         SDL_Event event;
79
80         while (SDL_PollEvent(&event)) {
81                 switch (event.type) {
82                 case SDL_QUIT:
83                         puts("LCD window closed - quitting\n");
84                         reset_cpu();
85                         break;
86                 }
87         }
88 }
89
90 static int sandbox_sdl_ensure_init(void)
91 {
92         if (!sdl.inited) {
93                 if (SDL_Init(0) < 0) {
94                         printf("Unable to initialise SDL: %s\n",
95                                SDL_GetError());
96                         return -EIO;
97                 }
98
99                 atexit(SDL_Quit);
100
101                 sdl.inited = true;
102         }
103         return 0;
104 }
105
106 int sandbox_sdl_remove_display(void)
107 {
108         if (!sdl.renderer) {
109                 printf("SDL renderer does not exist\n");
110                 return -ENOENT;
111         }
112
113         SDL_DestroyTexture(sdl.texture);
114         SDL_DestroyRenderer(sdl.renderer);
115         SDL_DestroyWindow(sdl.screen);
116         sdl.texture = NULL;
117         sdl.renderer = NULL;
118         sdl.screen = NULL;
119
120         return 0;
121 }
122
123 int sandbox_sdl_init_display(int width, int height, int log2_bpp,
124                              bool double_size)
125 {
126         struct sandbox_state *state = state_get_current();
127         int err;
128
129         if (!width || !state->show_lcd)
130                 return 0;
131         err = sandbox_sdl_ensure_init();
132         if (err)
133                 return err;
134         if (sdl.renderer)
135                 sandbox_sdl_remove_display();
136
137         if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
138                 printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
139                 return -EPERM;
140         }
141         sdl.width = width;
142         sdl.height = height;
143         if (double_size) {
144                 sdl.vis_width = sdl.width * 2;
145                 sdl.vis_height = sdl.height * 2;
146         } else {
147                 sdl.vis_width = sdl.width;
148                 sdl.vis_height = sdl.height;
149         }
150
151         if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
152                 printf("Unable to init hinting: %s", SDL_GetError());
153
154         sdl.src_depth = 1 << log2_bpp;
155         if (log2_bpp != 4 && log2_bpp != 5)
156                 log2_bpp = 5;
157         sdl.depth = 1 << log2_bpp;
158         sdl.pitch = sdl.width * sdl.depth / 8;
159         sdl.screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
160                                       SDL_WINDOWPOS_UNDEFINED, sdl.vis_width,
161                                       sdl.vis_height, SDL_WINDOW_RESIZABLE);
162         if (!sdl.screen) {
163                 printf("Unable to initialise SDL screen: %s\n",
164                        SDL_GetError());
165                 return -EIO;
166         }
167         sdl.renderer = SDL_CreateRenderer(sdl.screen, -1,
168                                           SDL_RENDERER_ACCELERATED |
169                                           SDL_RENDERER_PRESENTVSYNC);
170         if (!sdl.renderer) {
171                 printf("Unable to initialise SDL renderer: %s\n",
172                        SDL_GetError());
173                 return -EIO;
174         }
175
176         sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
177                                         SDL_PIXELFORMAT_RGB565 :
178                                         SDL_PIXELFORMAT_RGB888,
179                                         SDL_TEXTUREACCESS_STREAMING,
180                                         width, height);
181         if (!sdl.texture) {
182                 printf("Unable to initialise SDL texture: %s\n",
183                        SDL_GetError());
184                 return -EBADF;
185         }
186         sandbox_sdl_poll_events();
187
188         return 0;
189 }
190
191 static int copy_to_texture(void *lcd_base)
192 {
193         char *dest;
194         int pitch, x, y;
195         int src_pitch;
196         void *pixels;
197         char *src;
198         int ret;
199
200         if (sdl.src_depth == sdl.depth) {
201                 SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
202                 return 0;
203         }
204
205         /*
206          * We only support copying from an 8bpp to a 32bpp texture since the
207          * other cases are supported directly by the texture.
208          */
209         if (sdl.depth != 32 && sdl.src_depth != 8) {
210                 printf("Need depth 32bpp for copy\n");
211                 return -EINVAL;
212         }
213
214         ret = SDL_LockTexture(sdl.texture, NULL, &pixels, &pitch);
215         if (ret) {
216                 printf("SDL lock %d: %s\n", ret, SDL_GetError());
217                 return ret;
218         }
219
220         /* Copy the pixels one by one */
221         src_pitch = sdl.width * sdl.src_depth / 8;
222         for (y = 0; y < sdl.height; y++) {
223                 char val;
224
225                 dest = pixels + y * pitch;
226                 src = lcd_base + src_pitch * y;
227                 for (x = 0; x < sdl.width; x++, dest += 4) {
228                         val = *src++;
229                         dest[0] = val;
230                         dest[1] = val;
231                         dest[2] = val;
232                         dest[3] = 0;
233                 }
234         }
235         SDL_UnlockTexture(sdl.texture);
236
237         return 0;
238 }
239
240 int sandbox_sdl_sync(void *lcd_base)
241 {
242         struct SDL_Rect rect;
243         int ret;
244
245         if (!sdl.texture)
246                 return 0;
247         SDL_RenderClear(sdl.renderer);
248         ret = copy_to_texture(lcd_base);
249         if (ret) {
250                 printf("copy_to_texture: %d: %s\n", ret, SDL_GetError());
251                 return -EIO;
252         }
253         ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
254         if (ret) {
255                 printf("SDL copy %d: %s\n", ret, SDL_GetError());
256                 return -EIO;
257         }
258
259         /*
260          * On some machines this does not appear. Draw an empty rectangle which
261          * seems to fix that.
262          */
263         rect.x = 0;
264         rect.y = 0;
265         rect.w = 0;
266         rect.h = 0;
267         SDL_RenderDrawRect(sdl.renderer, &rect);
268
269         SDL_RenderPresent(sdl.renderer);
270         sandbox_sdl_poll_events();
271
272         return 0;
273 }
274
275 static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = {
276         [SDL_SCANCODE_ESCAPE]   = KEY_ESC,
277         [SDL_SCANCODE_1]        = KEY_1,
278         [SDL_SCANCODE_2]        = KEY_2,
279         [SDL_SCANCODE_3]        = KEY_3,
280         [SDL_SCANCODE_4]        = KEY_4,
281         [SDL_SCANCODE_5]        = KEY_5,
282         [SDL_SCANCODE_6]        = KEY_6,
283         [SDL_SCANCODE_7]        = KEY_7,
284         [SDL_SCANCODE_8]        = KEY_8,
285         [SDL_SCANCODE_9]        = KEY_9,
286         [SDL_SCANCODE_0]        = KEY_0,
287         [SDL_SCANCODE_MINUS]    = KEY_MINUS,
288         [SDL_SCANCODE_EQUALS]   = KEY_EQUAL,
289         [SDL_SCANCODE_BACKSPACE]        = KEY_BACKSPACE,
290         [SDL_SCANCODE_TAB]      = KEY_TAB,
291         [SDL_SCANCODE_Q]        = KEY_Q,
292         [SDL_SCANCODE_W]        = KEY_W,
293         [SDL_SCANCODE_E]        = KEY_E,
294         [SDL_SCANCODE_R]        = KEY_R,
295         [SDL_SCANCODE_T]        = KEY_T,
296         [SDL_SCANCODE_Y]        = KEY_Y,
297         [SDL_SCANCODE_U]        = KEY_U,
298         [SDL_SCANCODE_I]        = KEY_I,
299         [SDL_SCANCODE_O]        = KEY_O,
300         [SDL_SCANCODE_P]        = KEY_P,
301         [SDL_SCANCODE_LEFTBRACKET]      = KEY_LEFTBRACE,
302         [SDL_SCANCODE_RIGHTBRACKET]     = KEY_RIGHTBRACE,
303         [SDL_SCANCODE_RETURN]   = KEY_ENTER,
304         [SDL_SCANCODE_LCTRL]    = KEY_LEFTCTRL,
305         [SDL_SCANCODE_A]        = KEY_A,
306         [SDL_SCANCODE_S]        = KEY_S,
307         [SDL_SCANCODE_D]        = KEY_D,
308         [SDL_SCANCODE_F]        = KEY_F,
309         [SDL_SCANCODE_G]        = KEY_G,
310         [SDL_SCANCODE_H]        = KEY_H,
311         [SDL_SCANCODE_J]        = KEY_J,
312         [SDL_SCANCODE_K]        = KEY_K,
313         [SDL_SCANCODE_L]        = KEY_L,
314         [SDL_SCANCODE_SEMICOLON]        = KEY_SEMICOLON,
315         [SDL_SCANCODE_APOSTROPHE]       = KEY_APOSTROPHE,
316         [SDL_SCANCODE_GRAVE]    = KEY_GRAVE,
317         [SDL_SCANCODE_LSHIFT]   = KEY_LEFTSHIFT,
318         [SDL_SCANCODE_BACKSLASH]        = KEY_BACKSLASH,
319         [SDL_SCANCODE_Z]        = KEY_Z,
320         [SDL_SCANCODE_X]        = KEY_X,
321         [SDL_SCANCODE_C]        = KEY_C,
322         [SDL_SCANCODE_V]        = KEY_V,
323         [SDL_SCANCODE_B]        = KEY_B,
324         [SDL_SCANCODE_N]        = KEY_N,
325         [SDL_SCANCODE_M]        = KEY_M,
326         [SDL_SCANCODE_COMMA]    = KEY_COMMA,
327         [SDL_SCANCODE_PERIOD]   = KEY_DOT,
328         [SDL_SCANCODE_SLASH]    = KEY_SLASH,
329         [SDL_SCANCODE_RSHIFT]   = KEY_RIGHTSHIFT,
330         [SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK,
331         [SDL_SCANCODE_LALT]     = KEY_LEFTALT,
332         [SDL_SCANCODE_SPACE]    = KEY_SPACE,
333         [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK,
334         [SDL_SCANCODE_F1]       = KEY_F1,
335         [SDL_SCANCODE_F2]       = KEY_F2,
336         [SDL_SCANCODE_F3]       = KEY_F3,
337         [SDL_SCANCODE_F4]       = KEY_F4,
338         [SDL_SCANCODE_F5]       = KEY_F5,
339         [SDL_SCANCODE_F6]       = KEY_F6,
340         [SDL_SCANCODE_F7]       = KEY_F7,
341         [SDL_SCANCODE_F8]       = KEY_F8,
342         [SDL_SCANCODE_F9]       = KEY_F9,
343         [SDL_SCANCODE_F10]      = KEY_F10,
344         [SDL_SCANCODE_NUMLOCKCLEAR]     = KEY_NUMLOCK,
345         [SDL_SCANCODE_SCROLLLOCK]       = KEY_SCROLLLOCK,
346         [SDL_SCANCODE_KP_7]     = KEY_KP7,
347         [SDL_SCANCODE_KP_8]     = KEY_KP8,
348         [SDL_SCANCODE_KP_9]     = KEY_KP9,
349         [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS,
350         [SDL_SCANCODE_KP_4]     = KEY_KP4,
351         [SDL_SCANCODE_KP_5]     = KEY_KP5,
352         [SDL_SCANCODE_KP_6]     = KEY_KP6,
353         [SDL_SCANCODE_KP_PLUS]  = KEY_KPPLUS,
354         [SDL_SCANCODE_KP_1]     = KEY_KP1,
355         [SDL_SCANCODE_KP_2]     = KEY_KP2,
356         [SDL_SCANCODE_KP_3]     = KEY_KP3,
357         [SDL_SCANCODE_KP_0]     = KEY_KP0,
358         [SDL_SCANCODE_KP_PERIOD]        = KEY_KPDOT,
359         /* key 84 does not exist linux_input.h */
360         [SDL_SCANCODE_LANG5]    =  KEY_ZENKAKUHANKAKU,
361         [SDL_SCANCODE_NONUSBACKSLASH]   = KEY_102ND,
362         [SDL_SCANCODE_F11]      = KEY_F11,
363         [SDL_SCANCODE_F12]      = KEY_F12,
364         [SDL_SCANCODE_INTERNATIONAL1]   = KEY_RO,
365         [SDL_SCANCODE_LANG3]    = KEY_KATAKANA,
366         [SDL_SCANCODE_LANG4]    = KEY_HIRAGANA,
367         [SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN,
368         [SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA,
369         [SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN,
370         /* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */
371         [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER,
372         [SDL_SCANCODE_RCTRL]    = KEY_RIGHTCTRL,
373         [SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH,
374         [SDL_SCANCODE_SYSREQ]   = KEY_SYSRQ,
375         [SDL_SCANCODE_RALT]     = KEY_RIGHTALT,
376         /* KEY_LINEFEED */
377         [SDL_SCANCODE_HOME]     = KEY_HOME,
378         [SDL_SCANCODE_UP]       = KEY_UP,
379         [SDL_SCANCODE_PAGEUP]   = KEY_PAGEUP,
380         [SDL_SCANCODE_LEFT]     = KEY_LEFT,
381         [SDL_SCANCODE_RIGHT]    = KEY_RIGHT,
382         [SDL_SCANCODE_END]      = KEY_END,
383         [SDL_SCANCODE_DOWN]     = KEY_DOWN,
384         [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN,
385         [SDL_SCANCODE_INSERT]   = KEY_INSERT,
386         [SDL_SCANCODE_DELETE]   = KEY_DELETE,
387         /* KEY_MACRO */
388         [SDL_SCANCODE_MUTE]     = KEY_MUTE,
389         [SDL_SCANCODE_VOLUMEDOWN]       = KEY_VOLUMEDOWN,
390         [SDL_SCANCODE_VOLUMEUP] = KEY_VOLUMEUP,
391         [SDL_SCANCODE_POWER]    = KEY_POWER,
392         [SDL_SCANCODE_KP_EQUALS]        = KEY_KPEQUAL,
393         [SDL_SCANCODE_KP_PLUSMINUS]     = KEY_KPPLUSMINUS,
394         [SDL_SCANCODE_PAUSE]    = KEY_PAUSE,
395         /* KEY_SCALE */
396         [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA,
397         [SDL_SCANCODE_LANG1]    = KEY_HANGUEL,
398         [SDL_SCANCODE_LANG2]    = KEY_HANJA,
399         [SDL_SCANCODE_INTERNATIONAL3]   = KEY_YEN,
400         [SDL_SCANCODE_LGUI]     = KEY_LEFTMETA,
401         [SDL_SCANCODE_RGUI]     = KEY_RIGHTMETA,
402         [SDL_SCANCODE_APPLICATION] = KEY_COMPOSE,
403 };
404
405 int sandbox_sdl_scan_keys(int key[], int max_keys)
406 {
407         const Uint8 *keystate;
408         int num_keys;
409         int i, count;
410
411         sandbox_sdl_poll_events();
412         keystate = SDL_GetKeyboardState(&num_keys);
413         for (i = count = 0; i < num_keys; i++) {
414                 if (count < max_keys && keystate[i]) {
415                         int keycode = sdl_to_keycode[i];
416
417                         if (keycode)
418                                 key[count++] = keycode;
419                 }
420         }
421
422         return count;
423 }
424
425 int sandbox_sdl_key_pressed(int keycode)
426 {
427         int key[8];     /* allow up to 8 keys to be pressed at once */
428         int count;
429         int i;
430
431         count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0]));
432         for (i = 0; i < count; i++) {
433                 if (key[i] == keycode)
434                         return 0;
435         }
436
437         return -ENOENT;
438 }
439
440 void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
441 {
442         struct buf_info *buf;
443         int avail;
444         int i;
445
446         for (i = 0; i < 2; i++) {
447                 buf = &sdl.buf[sdl.cur_buf];
448                 avail = buf->size - buf->pos;
449                 if (avail <= 0) {
450                         sdl.cur_buf = 1 - sdl.cur_buf;
451                         continue;
452                 }
453                 if (avail > len)
454                         avail = len;
455
456                 memcpy(stream, buf->data + buf->pos, avail);
457                 stream += avail;
458                 buf->pos += avail;
459                 len -= avail;
460
461                 /* Move to next buffer if we are at the end */
462                 if (buf->pos == buf->size)
463                         buf->size = 0;
464                 else
465                         break;
466         }
467         memset(stream, 0, len);
468         sdl.stopping = !!len;
469 }
470
471 int sandbox_sdl_sound_init(int rate, int channels)
472 {
473         SDL_AudioSpec wanted, have;
474         int i;
475
476         if (sandbox_sdl_ensure_init())
477                 return -1;
478
479         if (sdl.audio_active)
480                 return 0;
481
482         /* Set the audio format */
483         wanted.freq = rate;
484         wanted.format = AUDIO_S16;
485         wanted.channels = channels;
486         wanted.samples = 960;  /* Good low-latency value for callback */
487         wanted.callback = sandbox_sdl_fill_audio;
488         wanted.userdata = NULL;
489
490         for (i = 0; i < 2; i++) {
491                 struct buf_info *buf = &sdl.buf[i];
492
493                 buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels;
494                 buf->data = malloc(buf->alloced);
495                 if (!buf->data) {
496                         printf("%s: Out of memory\n", __func__);
497                         if (i == 1)
498                                 free(sdl.buf[0].data);
499                         return -1;
500                 }
501                 buf->pos = 0;
502                 buf->size = 0;
503         }
504
505         if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
506                 printf("Unable to initialise SDL audio: %s\n", SDL_GetError());
507                 goto err;
508         }
509
510         /* Open the audio device, forcing the desired format */
511         if (SDL_OpenAudio(&wanted, &have) < 0) {
512                 printf("Couldn't open audio: %s\n", SDL_GetError());
513                 goto err;
514         }
515         if (have.format != wanted.format) {
516                 printf("Couldn't select required audio format\n");
517                 goto err;
518         }
519         sdl.audio_active = true;
520         sdl.sample_rate = wanted.freq;
521         sdl.cur_buf = 0;
522         sdl.running = false;
523
524         return 0;
525
526 err:
527         for (i = 0; i < 2; i++)
528                 free(sdl.buf[i].data);
529         return -1;
530 }
531
532 int sandbox_sdl_sound_play(const void *data, uint size)
533 {
534         struct buf_info *buf;
535
536         if (!sdl.audio_active)
537                 return 0;
538
539         buf = &sdl.buf[0];
540         if (buf->size)
541                 buf = &sdl.buf[1];
542         while (buf->size)
543                 usleep(1000);
544
545         if (size > buf->alloced)
546                 return -E2BIG;
547
548         memcpy(buf->data, data, size);
549         buf->size = size;
550         buf->pos = 0;
551         if (!sdl.running) {
552                 SDL_PauseAudio(0);
553                 sdl.running = true;
554                 sdl.stopping = false;
555         }
556
557         return 0;
558 }
559
560 int sandbox_sdl_sound_stop(void)
561 {
562         if (sdl.running) {
563                 while (!sdl.stopping)
564                         SDL_Delay(100);
565
566                 SDL_PauseAudio(1);
567                 sdl.running = 0;
568                 sdl.stopping = false;
569         }
570
571         return 0;
572 }