ARM: mach-meson: update SoC IDs
[platform/kernel/u-boot.git] / arch / sandbox / cpu / sdl.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /*
3  * Copyright (c) 2013 Google, Inc
4  */
5
6 #include <errno.h>
7 #include <unistd.h>
8 #include <stdbool.h>
9 #include <linux/input.h>
10 #include <SDL2/SDL.h>
11 #include <asm/state.h>
12
13 /**
14  * struct buf_info - a data buffer holding audio data
15  *
16  * @pos:        Current position playing in audio buffer
17  * @size:       Size of data in audio buffer (0=empty)
18  * @alloced:    Allocated size of audio buffer (max size it can hold)
19  * @data:       Audio data
20  */
21 struct buf_info {
22         uint pos;
23         uint size;
24         uint alloced;
25         uint8_t *data;
26 };
27
28 /**
29  * struct sdl_info - Information about our use of the SDL library
30  *
31  * @width: Width of simulated LCD display
32  * @height: Height of simulated LCD display
33  * @vis_width: Visible width (may be larger to allow for scaling up)
34  * @vis_height: Visible height (may be larger to allow for scaling up)
35  * @depth: Depth of the display in bits per pixel (16 or 32)
36  * @pitch: Number of bytes per line of the display
37  * @sample_rate: Current sample rate for audio
38  * @audio_active: true if audio can be used
39  * @inited: true if this module is initialised
40  * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1)
41  * @buf: The two available audio buffers. SDL can be reading from one while we
42  *      are setting up the next
43  * @running: true if audio is running
44  * @stopping: true if audio will stop once it runs out of data
45  * @texture: SDL texture to use for U-Boot display contents
46  * @renderer: SDL renderer to use
47  */
48 static struct sdl_info {
49         int width;
50         int height;
51         int vis_width;
52         int vis_height;
53         int depth;
54         int pitch;
55         uint sample_rate;
56         bool audio_active;
57         bool inited;
58         int cur_buf;
59         struct buf_info buf[2];
60         bool running;
61         bool stopping;
62         SDL_Texture *texture;
63         SDL_Renderer *renderer;
64 } sdl;
65
66 static void sandbox_sdl_poll_events(void)
67 {
68         /*
69          * We don't want to include common.h in this file since it uses
70          * system headers. So add a declation here.
71          */
72         extern void reset_cpu(unsigned long addr);
73         SDL_Event event;
74
75         while (SDL_PollEvent(&event)) {
76                 switch (event.type) {
77                 case SDL_QUIT:
78                         puts("LCD window closed - quitting\n");
79                         reset_cpu(1);
80                         break;
81                 }
82         }
83 }
84
85 static int sandbox_sdl_ensure_init(void)
86 {
87         if (!sdl.inited) {
88                 if (SDL_Init(0) < 0) {
89                         printf("Unable to initialise SDL: %s\n",
90                                SDL_GetError());
91                         return -EIO;
92                 }
93
94                 atexit(SDL_Quit);
95
96                 sdl.inited = true;
97         }
98         return 0;
99 }
100
101 int sandbox_sdl_init_display(int width, int height, int log2_bpp,
102                              bool double_size)
103 {
104         struct sandbox_state *state = state_get_current();
105         int err;
106
107         if (!width || !state->show_lcd)
108                 return 0;
109         err = sandbox_sdl_ensure_init();
110         if (err)
111                 return err;
112         if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
113                 printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
114                 return -EPERM;
115         }
116         sdl.width = width;
117         sdl.height = height;
118         if (double_size) {
119                 sdl.vis_width = sdl.width * 2;
120                 sdl.vis_height = sdl.height * 2;
121         } else {
122                 sdl.vis_width = sdl.width;
123                 sdl.vis_height = sdl.height;
124         }
125
126         sdl.depth = 1 << log2_bpp;
127         sdl.pitch = sdl.width * sdl.depth / 8;
128         SDL_Window *screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
129                                               SDL_WINDOWPOS_UNDEFINED,
130                                               sdl.vis_width, sdl.vis_height,
131                                               SDL_WINDOW_RESIZABLE);
132         if (!screen) {
133                 printf("Unable to initialise SDL screen: %s\n",
134                        SDL_GetError());
135                 return -EIO;
136         }
137         if (log2_bpp != 4 && log2_bpp != 5) {
138                 printf("U-Boot SDL does not support depth %d\n", log2_bpp);
139                 return -EINVAL;
140         }
141         sdl.renderer = SDL_CreateRenderer(screen, -1,
142                                           SDL_RENDERER_ACCELERATED |
143                                           SDL_RENDERER_PRESENTVSYNC);
144         if (!sdl.renderer) {
145                 printf("Unable to initialise SDL renderer: %s\n",
146                        SDL_GetError());
147                 return -EIO;
148         }
149
150         sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
151                                         SDL_PIXELFORMAT_RGB565 :
152                                         SDL_PIXELFORMAT_RGB888,
153                                         SDL_TEXTUREACCESS_STREAMING,
154                                         width, height);
155         if (!sdl.texture) {
156                 printf("Unable to initialise SDL texture: %s\n",
157                        SDL_GetError());
158                 return -EBADF;
159         }
160         sandbox_sdl_poll_events();
161
162         return 0;
163 }
164
165 int sandbox_sdl_sync(void *lcd_base)
166 {
167         SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
168         SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
169         SDL_RenderPresent(sdl.renderer);
170         sandbox_sdl_poll_events();
171
172         return 0;
173 }
174
175 static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = {
176         [SDL_SCANCODE_ESCAPE]   = KEY_ESC,
177         [SDL_SCANCODE_1]        = KEY_1,
178         [SDL_SCANCODE_2]        = KEY_2,
179         [SDL_SCANCODE_3]        = KEY_3,
180         [SDL_SCANCODE_4]        = KEY_4,
181         [SDL_SCANCODE_5]        = KEY_5,
182         [SDL_SCANCODE_6]        = KEY_6,
183         [SDL_SCANCODE_7]        = KEY_7,
184         [SDL_SCANCODE_8]        = KEY_8,
185         [SDL_SCANCODE_9]        = KEY_9,
186         [SDL_SCANCODE_0]        = KEY_0,
187         [SDL_SCANCODE_MINUS]    = KEY_MINUS,
188         [SDL_SCANCODE_EQUALS]   = KEY_EQUAL,
189         [SDL_SCANCODE_BACKSPACE]        = KEY_BACKSPACE,
190         [SDL_SCANCODE_TAB]      = KEY_TAB,
191         [SDL_SCANCODE_Q]        = KEY_Q,
192         [SDL_SCANCODE_W]        = KEY_W,
193         [SDL_SCANCODE_E]        = KEY_E,
194         [SDL_SCANCODE_R]        = KEY_R,
195         [SDL_SCANCODE_T]        = KEY_T,
196         [SDL_SCANCODE_Y]        = KEY_Y,
197         [SDL_SCANCODE_U]        = KEY_U,
198         [SDL_SCANCODE_I]        = KEY_I,
199         [SDL_SCANCODE_O]        = KEY_O,
200         [SDL_SCANCODE_P]        = KEY_P,
201         [SDL_SCANCODE_LEFTBRACKET]      = KEY_LEFTBRACE,
202         [SDL_SCANCODE_RIGHTBRACKET]     = KEY_RIGHTBRACE,
203         [SDL_SCANCODE_RETURN]   = KEY_ENTER,
204         [SDL_SCANCODE_LCTRL]    = KEY_LEFTCTRL,
205         [SDL_SCANCODE_A]        = KEY_A,
206         [SDL_SCANCODE_S]        = KEY_S,
207         [SDL_SCANCODE_D]        = KEY_D,
208         [SDL_SCANCODE_F]        = KEY_F,
209         [SDL_SCANCODE_G]        = KEY_G,
210         [SDL_SCANCODE_H]        = KEY_H,
211         [SDL_SCANCODE_J]        = KEY_J,
212         [SDL_SCANCODE_K]        = KEY_K,
213         [SDL_SCANCODE_L]        = KEY_L,
214         [SDL_SCANCODE_SEMICOLON]        = KEY_SEMICOLON,
215         [SDL_SCANCODE_APOSTROPHE]       = KEY_APOSTROPHE,
216         [SDL_SCANCODE_GRAVE]    = KEY_GRAVE,
217         [SDL_SCANCODE_LSHIFT]   = KEY_LEFTSHIFT,
218         [SDL_SCANCODE_BACKSLASH]        = KEY_BACKSLASH,
219         [SDL_SCANCODE_Z]        = KEY_Z,
220         [SDL_SCANCODE_X]        = KEY_X,
221         [SDL_SCANCODE_C]        = KEY_C,
222         [SDL_SCANCODE_V]        = KEY_V,
223         [SDL_SCANCODE_B]        = KEY_B,
224         [SDL_SCANCODE_N]        = KEY_N,
225         [SDL_SCANCODE_M]        = KEY_M,
226         [SDL_SCANCODE_COMMA]    = KEY_COMMA,
227         [SDL_SCANCODE_PERIOD]   = KEY_DOT,
228         [SDL_SCANCODE_SLASH]    = KEY_SLASH,
229         [SDL_SCANCODE_RSHIFT]   = KEY_RIGHTSHIFT,
230         [SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK,
231         [SDL_SCANCODE_LALT]     = KEY_LEFTALT,
232         [SDL_SCANCODE_SPACE]    = KEY_SPACE,
233         [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK,
234         [SDL_SCANCODE_F1]       = KEY_F1,
235         [SDL_SCANCODE_F2]       = KEY_F2,
236         [SDL_SCANCODE_F3]       = KEY_F3,
237         [SDL_SCANCODE_F4]       = KEY_F4,
238         [SDL_SCANCODE_F5]       = KEY_F5,
239         [SDL_SCANCODE_F6]       = KEY_F6,
240         [SDL_SCANCODE_F7]       = KEY_F7,
241         [SDL_SCANCODE_F8]       = KEY_F8,
242         [SDL_SCANCODE_F9]       = KEY_F9,
243         [SDL_SCANCODE_F10]      = KEY_F10,
244         [SDL_SCANCODE_NUMLOCKCLEAR]     = KEY_NUMLOCK,
245         [SDL_SCANCODE_SCROLLLOCK]       = KEY_SCROLLLOCK,
246         [SDL_SCANCODE_KP_7]     = KEY_KP7,
247         [SDL_SCANCODE_KP_8]     = KEY_KP8,
248         [SDL_SCANCODE_KP_9]     = KEY_KP9,
249         [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS,
250         [SDL_SCANCODE_KP_4]     = KEY_KP4,
251         [SDL_SCANCODE_KP_5]     = KEY_KP5,
252         [SDL_SCANCODE_KP_6]     = KEY_KP6,
253         [SDL_SCANCODE_KP_PLUS]  = KEY_KPPLUS,
254         [SDL_SCANCODE_KP_1]     = KEY_KP1,
255         [SDL_SCANCODE_KP_2]     = KEY_KP2,
256         [SDL_SCANCODE_KP_3]     = KEY_KP3,
257         [SDL_SCANCODE_KP_0]     = KEY_KP0,
258         [SDL_SCANCODE_KP_PERIOD]        = KEY_KPDOT,
259         /* key 84 does not exist linux_input.h */
260         [SDL_SCANCODE_LANG5]    =  KEY_ZENKAKUHANKAKU,
261         [SDL_SCANCODE_NONUSBACKSLASH]   = KEY_102ND,
262         [SDL_SCANCODE_F11]      = KEY_F11,
263         [SDL_SCANCODE_F12]      = KEY_F12,
264         [SDL_SCANCODE_INTERNATIONAL1]   = KEY_RO,
265         [SDL_SCANCODE_LANG3]    = KEY_KATAKANA,
266         [SDL_SCANCODE_LANG4]    = KEY_HIRAGANA,
267         [SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN,
268         [SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA,
269         [SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN,
270         /* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */
271         [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER,
272         [SDL_SCANCODE_RCTRL]    = KEY_RIGHTCTRL,
273         [SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH,
274         [SDL_SCANCODE_SYSREQ]   = KEY_SYSRQ,
275         [SDL_SCANCODE_RALT]     = KEY_RIGHTALT,
276         /* KEY_LINEFEED */
277         [SDL_SCANCODE_HOME]     = KEY_HOME,
278         [SDL_SCANCODE_UP]       = KEY_UP,
279         [SDL_SCANCODE_PAGEUP]   = KEY_PAGEUP,
280         [SDL_SCANCODE_LEFT]     = KEY_LEFT,
281         [SDL_SCANCODE_RIGHT]    = KEY_RIGHT,
282         [SDL_SCANCODE_END]      = KEY_END,
283         [SDL_SCANCODE_DOWN]     = KEY_DOWN,
284         [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN,
285         [SDL_SCANCODE_INSERT]   = KEY_INSERT,
286         [SDL_SCANCODE_DELETE]   = KEY_DELETE,
287         /* KEY_MACRO */
288         [SDL_SCANCODE_MUTE]     = KEY_MUTE,
289         [SDL_SCANCODE_VOLUMEDOWN]       = KEY_VOLUMEDOWN,
290         [SDL_SCANCODE_VOLUMEUP] = KEY_VOLUMEUP,
291         [SDL_SCANCODE_POWER]    = KEY_POWER,
292         [SDL_SCANCODE_KP_EQUALS]        = KEY_KPEQUAL,
293         [SDL_SCANCODE_KP_PLUSMINUS]     = KEY_KPPLUSMINUS,
294         [SDL_SCANCODE_PAUSE]    = KEY_PAUSE,
295         /* KEY_SCALE */
296         [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA,
297         [SDL_SCANCODE_LANG1]    = KEY_HANGUEL,
298         [SDL_SCANCODE_LANG2]    = KEY_HANJA,
299         [SDL_SCANCODE_INTERNATIONAL3]   = KEY_YEN,
300         [SDL_SCANCODE_LGUI]     = KEY_LEFTMETA,
301         [SDL_SCANCODE_RGUI]     = KEY_RIGHTMETA,
302         [SDL_SCANCODE_APPLICATION] = KEY_COMPOSE,
303 };
304
305 int sandbox_sdl_scan_keys(int key[], int max_keys)
306 {
307         const Uint8 *keystate;
308         int num_keys;
309         int i, count;
310
311         sandbox_sdl_poll_events();
312         keystate = SDL_GetKeyboardState(&num_keys);
313         for (i = count = 0; i < num_keys; i++) {
314                 if (count < max_keys && keystate[i]) {
315                         int keycode = sdl_to_keycode[i];
316
317                         if (keycode)
318                                 key[count++] = keycode;
319                 }
320         }
321
322         return count;
323 }
324
325 int sandbox_sdl_key_pressed(int keycode)
326 {
327         int key[8];     /* allow up to 8 keys to be pressed at once */
328         int count;
329         int i;
330
331         count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0]));
332         for (i = 0; i < count; i++) {
333                 if (key[i] == keycode)
334                         return 0;
335         }
336
337         return -ENOENT;
338 }
339
340 void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
341 {
342         struct buf_info *buf;
343         int avail;
344         bool have_data = false;
345         int i;
346
347         for (i = 0; i < 2; i++) {
348                 buf = &sdl.buf[sdl.cur_buf];
349                 avail = buf->size - buf->pos;
350                 if (avail <= 0) {
351                         sdl.cur_buf = 1 - sdl.cur_buf;
352                         continue;
353                 }
354                 if (avail > len)
355                         avail = len;
356                 have_data = true;
357
358                 SDL_MixAudio(stream, buf->data + buf->pos, avail,
359                              SDL_MIX_MAXVOLUME);
360                 buf->pos += avail;
361                 len -= avail;
362
363                 /* Move to next buffer if we are at the end */
364                 if (buf->pos == buf->size)
365                         buf->size = 0;
366                 else
367                         break;
368         }
369         sdl.stopping = !have_data;
370 }
371
372 int sandbox_sdl_sound_init(int rate, int channels)
373 {
374         SDL_AudioSpec wanted, have;
375         int i;
376
377         if (sandbox_sdl_ensure_init())
378                 return -1;
379
380         if (sdl.audio_active)
381                 return 0;
382
383         /* Set the audio format */
384         wanted.freq = rate;
385         wanted.format = AUDIO_S16;
386         wanted.channels = channels;
387         wanted.samples = 1024;  /* Good low-latency value for callback */
388         wanted.callback = sandbox_sdl_fill_audio;
389         wanted.userdata = NULL;
390
391         for (i = 0; i < 2; i++) {
392                 struct buf_info *buf = &sdl.buf[i];
393
394                 buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels;
395                 buf->data = malloc(buf->alloced);
396                 if (!buf->data) {
397                         printf("%s: Out of memory\n", __func__);
398                         if (i == 1)
399                                 free(sdl.buf[0].data);
400                         return -1;
401                 }
402                 buf->pos = 0;
403                 buf->size = 0;
404         }
405
406         if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
407                 printf("Unable to initialise SDL audio: %s\n", SDL_GetError());
408                 goto err;
409         }
410
411         /* Open the audio device, forcing the desired format */
412         if (SDL_OpenAudio(&wanted, &have) < 0) {
413                 printf("Couldn't open audio: %s\n", SDL_GetError());
414                 goto err;
415         }
416         if (have.format != wanted.format) {
417                 printf("Couldn't select required audio format\n");
418                 goto err;
419         }
420         sdl.audio_active = true;
421         sdl.sample_rate = wanted.freq;
422         sdl.cur_buf = 0;
423         sdl.running = false;
424
425         return 0;
426
427 err:
428         for (i = 0; i < 2; i++)
429                 free(sdl.buf[i].data);
430         return -1;
431 }
432
433 int sandbox_sdl_sound_play(const void *data, uint size)
434 {
435         struct buf_info *buf;
436
437         if (!sdl.audio_active)
438                 return 0;
439
440         buf = &sdl.buf[0];
441         if (buf->size)
442                 buf = &sdl.buf[1];
443         while (buf->size)
444                 usleep(1000);
445
446         if (size > buf->alloced)
447                 return -E2BIG;
448
449         memcpy(buf->data, data, size);
450         buf->size = size;
451         buf->pos = 0;
452         if (!sdl.running) {
453                 SDL_PauseAudio(0);
454                 sdl.running = true;
455                 sdl.stopping = false;
456         }
457
458         return 0;
459 }
460
461 int sandbox_sdl_sound_stop(void)
462 {
463         if (sdl.running) {
464                 while (!sdl.stopping)
465                         SDL_Delay(100);
466
467                 SDL_PauseAudio(1);
468                 sdl.running = 0;
469                 sdl.stopping = false;
470         }
471
472         return 0;
473 }