bef5abd039d7ef448d708a6f7104141e54c6fcc0
[platform/kernel/u-boot.git] / arch / sandbox / cpu / sdl.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /*
3  * Copyright (c) 2013 Google, Inc
4  */
5
6 #include <errno.h>
7 #include <unistd.h>
8 #include <stdbool.h>
9 #include <linux/input.h>
10 #include <SDL2/SDL.h>
11 #include <asm/state.h>
12
13 /**
14  * struct buf_info - a data buffer holding audio data
15  *
16  * @pos:        Current position playing in audio buffer
17  * @size:       Size of data in audio buffer (0=empty)
18  * @alloced:    Allocated size of audio buffer (max size it can hold)
19  * @data:       Audio data
20  */
21 struct buf_info {
22         uint pos;
23         uint size;
24         uint alloced;
25         uint8_t *data;
26 };
27
28 /**
29  * struct sdl_info - Information about our use of the SDL library
30  *
31  * @width: Width of simulated LCD display
32  * @height: Height of simulated LCD display
33  * @vis_width: Visible width (may be larger to allow for scaling up)
34  * @vis_height: Visible height (may be larger to allow for scaling up)
35  * @depth: Depth of the display in bits per pixel (16 or 32)
36  * @pitch: Number of bytes per line of the display
37  * @sample_rate: Current sample rate for audio
38  * @audio_active: true if audio can be used
39  * @inited: true if this module is initialised
40  * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1)
41  * @buf: The two available audio buffers. SDL can be reading from one while we
42  *      are setting up the next
43  * @running: true if audio is running
44  * @stopping: true if audio will stop once it runs out of data
45  * @texture: SDL texture to use for U-Boot display contents
46  * @renderer: SDL renderer to use
47  */
48 static struct sdl_info {
49         int width;
50         int height;
51         int vis_width;
52         int vis_height;
53         int depth;
54         int pitch;
55         uint sample_rate;
56         bool audio_active;
57         bool inited;
58         int cur_buf;
59         struct buf_info buf[2];
60         bool running;
61         bool stopping;
62         SDL_Texture *texture;
63         SDL_Renderer *renderer;
64 } sdl;
65
66 static void sandbox_sdl_poll_events(void)
67 {
68         /*
69          * We don't want to include common.h in this file since it uses
70          * system headers. So add a declation here.
71          */
72         extern void reset_cpu(void);
73         SDL_Event event;
74
75         while (SDL_PollEvent(&event)) {
76                 switch (event.type) {
77                 case SDL_QUIT:
78                         puts("LCD window closed - quitting\n");
79                         reset_cpu();
80                         break;
81                 }
82         }
83 }
84
85 static int sandbox_sdl_ensure_init(void)
86 {
87         if (!sdl.inited) {
88                 if (SDL_Init(0) < 0) {
89                         printf("Unable to initialise SDL: %s\n",
90                                SDL_GetError());
91                         return -EIO;
92                 }
93
94                 atexit(SDL_Quit);
95
96                 sdl.inited = true;
97         }
98         return 0;
99 }
100
101 int sandbox_sdl_init_display(int width, int height, int log2_bpp,
102                              bool double_size)
103 {
104         struct sandbox_state *state = state_get_current();
105         int err;
106
107         if (!width || !state->show_lcd)
108                 return 0;
109         err = sandbox_sdl_ensure_init();
110         if (err)
111                 return err;
112         if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
113                 printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
114                 return -EPERM;
115         }
116         sdl.width = width;
117         sdl.height = height;
118         if (double_size) {
119                 sdl.vis_width = sdl.width * 2;
120                 sdl.vis_height = sdl.height * 2;
121         } else {
122                 sdl.vis_width = sdl.width;
123                 sdl.vis_height = sdl.height;
124         }
125
126         if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
127                 printf("Unable to init hinting: %s", SDL_GetError());
128
129         sdl.depth = 1 << log2_bpp;
130         sdl.pitch = sdl.width * sdl.depth / 8;
131         SDL_Window *screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
132                                               SDL_WINDOWPOS_UNDEFINED,
133                                               sdl.vis_width, sdl.vis_height,
134                                               SDL_WINDOW_RESIZABLE);
135         if (!screen) {
136                 printf("Unable to initialise SDL screen: %s\n",
137                        SDL_GetError());
138                 return -EIO;
139         }
140         if (log2_bpp != 4 && log2_bpp != 5) {
141                 printf("U-Boot SDL does not support depth %d\n", log2_bpp);
142                 return -EINVAL;
143         }
144         sdl.renderer = SDL_CreateRenderer(screen, -1,
145                                           SDL_RENDERER_ACCELERATED |
146                                           SDL_RENDERER_PRESENTVSYNC);
147         if (!sdl.renderer) {
148                 printf("Unable to initialise SDL renderer: %s\n",
149                        SDL_GetError());
150                 return -EIO;
151         }
152
153         sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
154                                         SDL_PIXELFORMAT_RGB565 :
155                                         SDL_PIXELFORMAT_RGB888,
156                                         SDL_TEXTUREACCESS_STREAMING,
157                                         width, height);
158         if (!sdl.texture) {
159                 printf("Unable to initialise SDL texture: %s\n",
160                        SDL_GetError());
161                 return -EBADF;
162         }
163         sandbox_sdl_poll_events();
164
165         return 0;
166 }
167
168 int sandbox_sdl_sync(void *lcd_base)
169 {
170         struct SDL_Rect rect;
171         int ret;
172
173         if (!sdl.texture)
174                 return 0;
175         SDL_RenderClear(sdl.renderer);
176         SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
177         ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
178         if (ret) {
179                 printf("SDL copy %d: %s\n", ret, SDL_GetError());
180                 return -EIO;
181         }
182
183         /*
184          * On some machines this does not appear. Draw an empty rectangle which
185          * seems to fix that.
186          */
187         rect.x = 0;
188         rect.y = 0;
189         rect.w = 0;
190         rect.h = 0;
191         SDL_RenderDrawRect(sdl.renderer, &rect);
192
193         SDL_RenderPresent(sdl.renderer);
194         sandbox_sdl_poll_events();
195
196         return 0;
197 }
198
199 static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = {
200         [SDL_SCANCODE_ESCAPE]   = KEY_ESC,
201         [SDL_SCANCODE_1]        = KEY_1,
202         [SDL_SCANCODE_2]        = KEY_2,
203         [SDL_SCANCODE_3]        = KEY_3,
204         [SDL_SCANCODE_4]        = KEY_4,
205         [SDL_SCANCODE_5]        = KEY_5,
206         [SDL_SCANCODE_6]        = KEY_6,
207         [SDL_SCANCODE_7]        = KEY_7,
208         [SDL_SCANCODE_8]        = KEY_8,
209         [SDL_SCANCODE_9]        = KEY_9,
210         [SDL_SCANCODE_0]        = KEY_0,
211         [SDL_SCANCODE_MINUS]    = KEY_MINUS,
212         [SDL_SCANCODE_EQUALS]   = KEY_EQUAL,
213         [SDL_SCANCODE_BACKSPACE]        = KEY_BACKSPACE,
214         [SDL_SCANCODE_TAB]      = KEY_TAB,
215         [SDL_SCANCODE_Q]        = KEY_Q,
216         [SDL_SCANCODE_W]        = KEY_W,
217         [SDL_SCANCODE_E]        = KEY_E,
218         [SDL_SCANCODE_R]        = KEY_R,
219         [SDL_SCANCODE_T]        = KEY_T,
220         [SDL_SCANCODE_Y]        = KEY_Y,
221         [SDL_SCANCODE_U]        = KEY_U,
222         [SDL_SCANCODE_I]        = KEY_I,
223         [SDL_SCANCODE_O]        = KEY_O,
224         [SDL_SCANCODE_P]        = KEY_P,
225         [SDL_SCANCODE_LEFTBRACKET]      = KEY_LEFTBRACE,
226         [SDL_SCANCODE_RIGHTBRACKET]     = KEY_RIGHTBRACE,
227         [SDL_SCANCODE_RETURN]   = KEY_ENTER,
228         [SDL_SCANCODE_LCTRL]    = KEY_LEFTCTRL,
229         [SDL_SCANCODE_A]        = KEY_A,
230         [SDL_SCANCODE_S]        = KEY_S,
231         [SDL_SCANCODE_D]        = KEY_D,
232         [SDL_SCANCODE_F]        = KEY_F,
233         [SDL_SCANCODE_G]        = KEY_G,
234         [SDL_SCANCODE_H]        = KEY_H,
235         [SDL_SCANCODE_J]        = KEY_J,
236         [SDL_SCANCODE_K]        = KEY_K,
237         [SDL_SCANCODE_L]        = KEY_L,
238         [SDL_SCANCODE_SEMICOLON]        = KEY_SEMICOLON,
239         [SDL_SCANCODE_APOSTROPHE]       = KEY_APOSTROPHE,
240         [SDL_SCANCODE_GRAVE]    = KEY_GRAVE,
241         [SDL_SCANCODE_LSHIFT]   = KEY_LEFTSHIFT,
242         [SDL_SCANCODE_BACKSLASH]        = KEY_BACKSLASH,
243         [SDL_SCANCODE_Z]        = KEY_Z,
244         [SDL_SCANCODE_X]        = KEY_X,
245         [SDL_SCANCODE_C]        = KEY_C,
246         [SDL_SCANCODE_V]        = KEY_V,
247         [SDL_SCANCODE_B]        = KEY_B,
248         [SDL_SCANCODE_N]        = KEY_N,
249         [SDL_SCANCODE_M]        = KEY_M,
250         [SDL_SCANCODE_COMMA]    = KEY_COMMA,
251         [SDL_SCANCODE_PERIOD]   = KEY_DOT,
252         [SDL_SCANCODE_SLASH]    = KEY_SLASH,
253         [SDL_SCANCODE_RSHIFT]   = KEY_RIGHTSHIFT,
254         [SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK,
255         [SDL_SCANCODE_LALT]     = KEY_LEFTALT,
256         [SDL_SCANCODE_SPACE]    = KEY_SPACE,
257         [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK,
258         [SDL_SCANCODE_F1]       = KEY_F1,
259         [SDL_SCANCODE_F2]       = KEY_F2,
260         [SDL_SCANCODE_F3]       = KEY_F3,
261         [SDL_SCANCODE_F4]       = KEY_F4,
262         [SDL_SCANCODE_F5]       = KEY_F5,
263         [SDL_SCANCODE_F6]       = KEY_F6,
264         [SDL_SCANCODE_F7]       = KEY_F7,
265         [SDL_SCANCODE_F8]       = KEY_F8,
266         [SDL_SCANCODE_F9]       = KEY_F9,
267         [SDL_SCANCODE_F10]      = KEY_F10,
268         [SDL_SCANCODE_NUMLOCKCLEAR]     = KEY_NUMLOCK,
269         [SDL_SCANCODE_SCROLLLOCK]       = KEY_SCROLLLOCK,
270         [SDL_SCANCODE_KP_7]     = KEY_KP7,
271         [SDL_SCANCODE_KP_8]     = KEY_KP8,
272         [SDL_SCANCODE_KP_9]     = KEY_KP9,
273         [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS,
274         [SDL_SCANCODE_KP_4]     = KEY_KP4,
275         [SDL_SCANCODE_KP_5]     = KEY_KP5,
276         [SDL_SCANCODE_KP_6]     = KEY_KP6,
277         [SDL_SCANCODE_KP_PLUS]  = KEY_KPPLUS,
278         [SDL_SCANCODE_KP_1]     = KEY_KP1,
279         [SDL_SCANCODE_KP_2]     = KEY_KP2,
280         [SDL_SCANCODE_KP_3]     = KEY_KP3,
281         [SDL_SCANCODE_KP_0]     = KEY_KP0,
282         [SDL_SCANCODE_KP_PERIOD]        = KEY_KPDOT,
283         /* key 84 does not exist linux_input.h */
284         [SDL_SCANCODE_LANG5]    =  KEY_ZENKAKUHANKAKU,
285         [SDL_SCANCODE_NONUSBACKSLASH]   = KEY_102ND,
286         [SDL_SCANCODE_F11]      = KEY_F11,
287         [SDL_SCANCODE_F12]      = KEY_F12,
288         [SDL_SCANCODE_INTERNATIONAL1]   = KEY_RO,
289         [SDL_SCANCODE_LANG3]    = KEY_KATAKANA,
290         [SDL_SCANCODE_LANG4]    = KEY_HIRAGANA,
291         [SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN,
292         [SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA,
293         [SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN,
294         /* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */
295         [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER,
296         [SDL_SCANCODE_RCTRL]    = KEY_RIGHTCTRL,
297         [SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH,
298         [SDL_SCANCODE_SYSREQ]   = KEY_SYSRQ,
299         [SDL_SCANCODE_RALT]     = KEY_RIGHTALT,
300         /* KEY_LINEFEED */
301         [SDL_SCANCODE_HOME]     = KEY_HOME,
302         [SDL_SCANCODE_UP]       = KEY_UP,
303         [SDL_SCANCODE_PAGEUP]   = KEY_PAGEUP,
304         [SDL_SCANCODE_LEFT]     = KEY_LEFT,
305         [SDL_SCANCODE_RIGHT]    = KEY_RIGHT,
306         [SDL_SCANCODE_END]      = KEY_END,
307         [SDL_SCANCODE_DOWN]     = KEY_DOWN,
308         [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN,
309         [SDL_SCANCODE_INSERT]   = KEY_INSERT,
310         [SDL_SCANCODE_DELETE]   = KEY_DELETE,
311         /* KEY_MACRO */
312         [SDL_SCANCODE_MUTE]     = KEY_MUTE,
313         [SDL_SCANCODE_VOLUMEDOWN]       = KEY_VOLUMEDOWN,
314         [SDL_SCANCODE_VOLUMEUP] = KEY_VOLUMEUP,
315         [SDL_SCANCODE_POWER]    = KEY_POWER,
316         [SDL_SCANCODE_KP_EQUALS]        = KEY_KPEQUAL,
317         [SDL_SCANCODE_KP_PLUSMINUS]     = KEY_KPPLUSMINUS,
318         [SDL_SCANCODE_PAUSE]    = KEY_PAUSE,
319         /* KEY_SCALE */
320         [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA,
321         [SDL_SCANCODE_LANG1]    = KEY_HANGUEL,
322         [SDL_SCANCODE_LANG2]    = KEY_HANJA,
323         [SDL_SCANCODE_INTERNATIONAL3]   = KEY_YEN,
324         [SDL_SCANCODE_LGUI]     = KEY_LEFTMETA,
325         [SDL_SCANCODE_RGUI]     = KEY_RIGHTMETA,
326         [SDL_SCANCODE_APPLICATION] = KEY_COMPOSE,
327 };
328
329 int sandbox_sdl_scan_keys(int key[], int max_keys)
330 {
331         const Uint8 *keystate;
332         int num_keys;
333         int i, count;
334
335         sandbox_sdl_poll_events();
336         keystate = SDL_GetKeyboardState(&num_keys);
337         for (i = count = 0; i < num_keys; i++) {
338                 if (count < max_keys && keystate[i]) {
339                         int keycode = sdl_to_keycode[i];
340
341                         if (keycode)
342                                 key[count++] = keycode;
343                 }
344         }
345
346         return count;
347 }
348
349 int sandbox_sdl_key_pressed(int keycode)
350 {
351         int key[8];     /* allow up to 8 keys to be pressed at once */
352         int count;
353         int i;
354
355         count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0]));
356         for (i = 0; i < count; i++) {
357                 if (key[i] == keycode)
358                         return 0;
359         }
360
361         return -ENOENT;
362 }
363
364 void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
365 {
366         struct buf_info *buf;
367         int avail;
368         bool have_data = false;
369         int i;
370
371         for (i = 0; i < 2; i++) {
372                 buf = &sdl.buf[sdl.cur_buf];
373                 avail = buf->size - buf->pos;
374                 if (avail <= 0) {
375                         sdl.cur_buf = 1 - sdl.cur_buf;
376                         continue;
377                 }
378                 if (avail > len)
379                         avail = len;
380                 have_data = true;
381
382                 SDL_MixAudio(stream, buf->data + buf->pos, avail,
383                              SDL_MIX_MAXVOLUME);
384                 buf->pos += avail;
385                 len -= avail;
386
387                 /* Move to next buffer if we are at the end */
388                 if (buf->pos == buf->size)
389                         buf->size = 0;
390                 else
391                         break;
392         }
393         sdl.stopping = !have_data;
394 }
395
396 int sandbox_sdl_sound_init(int rate, int channels)
397 {
398         SDL_AudioSpec wanted, have;
399         int i;
400
401         if (sandbox_sdl_ensure_init())
402                 return -1;
403
404         if (sdl.audio_active)
405                 return 0;
406
407         /* Set the audio format */
408         wanted.freq = rate;
409         wanted.format = AUDIO_S16;
410         wanted.channels = channels;
411         wanted.samples = 1024;  /* Good low-latency value for callback */
412         wanted.callback = sandbox_sdl_fill_audio;
413         wanted.userdata = NULL;
414
415         for (i = 0; i < 2; i++) {
416                 struct buf_info *buf = &sdl.buf[i];
417
418                 buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels;
419                 buf->data = malloc(buf->alloced);
420                 if (!buf->data) {
421                         printf("%s: Out of memory\n", __func__);
422                         if (i == 1)
423                                 free(sdl.buf[0].data);
424                         return -1;
425                 }
426                 buf->pos = 0;
427                 buf->size = 0;
428         }
429
430         if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
431                 printf("Unable to initialise SDL audio: %s\n", SDL_GetError());
432                 goto err;
433         }
434
435         /* Open the audio device, forcing the desired format */
436         if (SDL_OpenAudio(&wanted, &have) < 0) {
437                 printf("Couldn't open audio: %s\n", SDL_GetError());
438                 goto err;
439         }
440         if (have.format != wanted.format) {
441                 printf("Couldn't select required audio format\n");
442                 goto err;
443         }
444         sdl.audio_active = true;
445         sdl.sample_rate = wanted.freq;
446         sdl.cur_buf = 0;
447         sdl.running = false;
448
449         return 0;
450
451 err:
452         for (i = 0; i < 2; i++)
453                 free(sdl.buf[i].data);
454         return -1;
455 }
456
457 int sandbox_sdl_sound_play(const void *data, uint size)
458 {
459         struct buf_info *buf;
460
461         if (!sdl.audio_active)
462                 return 0;
463
464         buf = &sdl.buf[0];
465         if (buf->size)
466                 buf = &sdl.buf[1];
467         while (buf->size)
468                 usleep(1000);
469
470         if (size > buf->alloced)
471                 return -E2BIG;
472
473         memcpy(buf->data, data, size);
474         buf->size = size;
475         buf->pos = 0;
476         if (!sdl.running) {
477                 SDL_PauseAudio(0);
478                 sdl.running = true;
479                 sdl.stopping = false;
480         }
481
482         return 0;
483 }
484
485 int sandbox_sdl_sound_stop(void)
486 {
487         if (sdl.running) {
488                 while (!sdl.stopping)
489                         SDL_Delay(100);
490
491                 SDL_PauseAudio(1);
492                 sdl.running = 0;
493                 sdl.stopping = false;
494         }
495
496         return 0;
497 }