sandbox: video: Support 8bpp depth
[platform/kernel/u-boot.git] / arch / sandbox / cpu / sdl.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /*
3  * Copyright (c) 2013 Google, Inc
4  */
5
6 #include <errno.h>
7 #include <unistd.h>
8 #include <stdbool.h>
9 #include <linux/input.h>
10 #include <SDL2/SDL.h>
11 #include <asm/state.h>
12
13 /**
14  * struct buf_info - a data buffer holding audio data
15  *
16  * @pos:        Current position playing in audio buffer
17  * @size:       Size of data in audio buffer (0=empty)
18  * @alloced:    Allocated size of audio buffer (max size it can hold)
19  * @data:       Audio data
20  */
21 struct buf_info {
22         uint pos;
23         uint size;
24         uint alloced;
25         uint8_t *data;
26 };
27
28 /**
29  * struct sdl_info - Information about our use of the SDL library
30  *
31  * @width: Width of simulated LCD display
32  * @height: Height of simulated LCD display
33  * @vis_width: Visible width (may be larger to allow for scaling up)
34  * @vis_height: Visible height (may be larger to allow for scaling up)
35  * @depth: Depth of the display in bits per pixel (16 or 32)
36  * @pitch: Number of bytes per line of the display
37  * @sample_rate: Current sample rate for audio
38  * @audio_active: true if audio can be used
39  * @inited: true if this module is initialised
40  * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1)
41  * @buf: The two available audio buffers. SDL can be reading from one while we
42  *      are setting up the next
43  * @running: true if audio is running
44  * @stopping: true if audio will stop once it runs out of data
45  * @texture: SDL texture to use for U-Boot display contents
46  * @renderer: SDL renderer to use
47  * @src_depth: Number of bits per pixel in the source frame buffer (that we read
48  * from and render to SDL)
49  */
50 static struct sdl_info {
51         int width;
52         int height;
53         int vis_width;
54         int vis_height;
55         int depth;
56         int pitch;
57         uint sample_rate;
58         bool audio_active;
59         bool inited;
60         int cur_buf;
61         struct buf_info buf[2];
62         bool running;
63         bool stopping;
64         SDL_Texture *texture;
65         SDL_Renderer *renderer;
66         int src_depth;
67 } sdl;
68
69 static void sandbox_sdl_poll_events(void)
70 {
71         /*
72          * We don't want to include common.h in this file since it uses
73          * system headers. So add a declation here.
74          */
75         extern void reset_cpu(void);
76         SDL_Event event;
77
78         while (SDL_PollEvent(&event)) {
79                 switch (event.type) {
80                 case SDL_QUIT:
81                         puts("LCD window closed - quitting\n");
82                         reset_cpu();
83                         break;
84                 }
85         }
86 }
87
88 static int sandbox_sdl_ensure_init(void)
89 {
90         if (!sdl.inited) {
91                 if (SDL_Init(0) < 0) {
92                         printf("Unable to initialise SDL: %s\n",
93                                SDL_GetError());
94                         return -EIO;
95                 }
96
97                 atexit(SDL_Quit);
98
99                 sdl.inited = true;
100         }
101         return 0;
102 }
103
104 int sandbox_sdl_init_display(int width, int height, int log2_bpp,
105                              bool double_size)
106 {
107         struct sandbox_state *state = state_get_current();
108         int err;
109
110         if (!width || !state->show_lcd)
111                 return 0;
112         err = sandbox_sdl_ensure_init();
113         if (err)
114                 return err;
115         if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
116                 printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
117                 return -EPERM;
118         }
119         sdl.width = width;
120         sdl.height = height;
121         if (double_size) {
122                 sdl.vis_width = sdl.width * 2;
123                 sdl.vis_height = sdl.height * 2;
124         } else {
125                 sdl.vis_width = sdl.width;
126                 sdl.vis_height = sdl.height;
127         }
128
129         if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
130                 printf("Unable to init hinting: %s", SDL_GetError());
131
132         sdl.src_depth = 1 << log2_bpp;
133         if (log2_bpp != 4 && log2_bpp != 5)
134                 log2_bpp = 5;
135         sdl.depth = 1 << log2_bpp;
136         sdl.pitch = sdl.width * sdl.depth / 8;
137         SDL_Window *screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
138                                               SDL_WINDOWPOS_UNDEFINED,
139                                               sdl.vis_width, sdl.vis_height,
140                                               SDL_WINDOW_RESIZABLE);
141         if (!screen) {
142                 printf("Unable to initialise SDL screen: %s\n",
143                        SDL_GetError());
144                 return -EIO;
145         }
146         sdl.renderer = SDL_CreateRenderer(screen, -1,
147                                           SDL_RENDERER_ACCELERATED |
148                                           SDL_RENDERER_PRESENTVSYNC);
149         if (!sdl.renderer) {
150                 printf("Unable to initialise SDL renderer: %s\n",
151                        SDL_GetError());
152                 return -EIO;
153         }
154
155         sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
156                                         SDL_PIXELFORMAT_RGB565 :
157                                         SDL_PIXELFORMAT_RGB888,
158                                         SDL_TEXTUREACCESS_STREAMING,
159                                         width, height);
160         if (!sdl.texture) {
161                 printf("Unable to initialise SDL texture: %s\n",
162                        SDL_GetError());
163                 return -EBADF;
164         }
165         sandbox_sdl_poll_events();
166
167         return 0;
168 }
169
170 static int copy_to_texture(void *lcd_base)
171 {
172         char *dest;
173         int pitch, x, y;
174         int src_pitch;
175         void *pixels;
176         char *src;
177         int ret;
178
179         if (sdl.src_depth == sdl.depth) {
180                 SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
181                 return 0;
182         }
183
184         /*
185          * We only support copying from an 8bpp to a 32bpp texture since the
186          * other cases are supported directly by the texture.
187          */
188         if (sdl.depth != 32 && sdl.src_depth != 8) {
189                 printf("Need depth 32bpp for copy\n");
190                 return -EINVAL;
191         }
192
193         ret = SDL_LockTexture(sdl.texture, NULL, &pixels, &pitch);
194         if (ret) {
195                 printf("SDL lock %d: %s\n", ret, SDL_GetError());
196                 return ret;
197         }
198
199         /* Copy the pixels one by one */
200         src_pitch = sdl.width * sdl.src_depth / 8;
201         for (y = 0; y < sdl.height; y++) {
202                 char val;
203
204                 dest = pixels + y * pitch;
205                 src = lcd_base + src_pitch * y;
206                 for (x = 0; x < sdl.width; x++, dest += 4) {
207                         val = *src++;
208                         dest[0] = val;
209                         dest[1] = val;
210                         dest[2] = val;
211                         dest[3] = 0;
212                 }
213         }
214         SDL_UnlockTexture(sdl.texture);
215
216         return 0;
217 }
218
219 int sandbox_sdl_sync(void *lcd_base)
220 {
221         struct SDL_Rect rect;
222         int ret;
223
224         if (!sdl.texture)
225                 return 0;
226         SDL_RenderClear(sdl.renderer);
227         ret = copy_to_texture(lcd_base);
228         if (ret) {
229                 printf("copy_to_texture: %d: %s\n", ret, SDL_GetError());
230                 return -EIO;
231         }
232         ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
233         if (ret) {
234                 printf("SDL copy %d: %s\n", ret, SDL_GetError());
235                 return -EIO;
236         }
237
238         /*
239          * On some machines this does not appear. Draw an empty rectangle which
240          * seems to fix that.
241          */
242         rect.x = 0;
243         rect.y = 0;
244         rect.w = 0;
245         rect.h = 0;
246         SDL_RenderDrawRect(sdl.renderer, &rect);
247
248         SDL_RenderPresent(sdl.renderer);
249         sandbox_sdl_poll_events();
250
251         return 0;
252 }
253
254 static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = {
255         [SDL_SCANCODE_ESCAPE]   = KEY_ESC,
256         [SDL_SCANCODE_1]        = KEY_1,
257         [SDL_SCANCODE_2]        = KEY_2,
258         [SDL_SCANCODE_3]        = KEY_3,
259         [SDL_SCANCODE_4]        = KEY_4,
260         [SDL_SCANCODE_5]        = KEY_5,
261         [SDL_SCANCODE_6]        = KEY_6,
262         [SDL_SCANCODE_7]        = KEY_7,
263         [SDL_SCANCODE_8]        = KEY_8,
264         [SDL_SCANCODE_9]        = KEY_9,
265         [SDL_SCANCODE_0]        = KEY_0,
266         [SDL_SCANCODE_MINUS]    = KEY_MINUS,
267         [SDL_SCANCODE_EQUALS]   = KEY_EQUAL,
268         [SDL_SCANCODE_BACKSPACE]        = KEY_BACKSPACE,
269         [SDL_SCANCODE_TAB]      = KEY_TAB,
270         [SDL_SCANCODE_Q]        = KEY_Q,
271         [SDL_SCANCODE_W]        = KEY_W,
272         [SDL_SCANCODE_E]        = KEY_E,
273         [SDL_SCANCODE_R]        = KEY_R,
274         [SDL_SCANCODE_T]        = KEY_T,
275         [SDL_SCANCODE_Y]        = KEY_Y,
276         [SDL_SCANCODE_U]        = KEY_U,
277         [SDL_SCANCODE_I]        = KEY_I,
278         [SDL_SCANCODE_O]        = KEY_O,
279         [SDL_SCANCODE_P]        = KEY_P,
280         [SDL_SCANCODE_LEFTBRACKET]      = KEY_LEFTBRACE,
281         [SDL_SCANCODE_RIGHTBRACKET]     = KEY_RIGHTBRACE,
282         [SDL_SCANCODE_RETURN]   = KEY_ENTER,
283         [SDL_SCANCODE_LCTRL]    = KEY_LEFTCTRL,
284         [SDL_SCANCODE_A]        = KEY_A,
285         [SDL_SCANCODE_S]        = KEY_S,
286         [SDL_SCANCODE_D]        = KEY_D,
287         [SDL_SCANCODE_F]        = KEY_F,
288         [SDL_SCANCODE_G]        = KEY_G,
289         [SDL_SCANCODE_H]        = KEY_H,
290         [SDL_SCANCODE_J]        = KEY_J,
291         [SDL_SCANCODE_K]        = KEY_K,
292         [SDL_SCANCODE_L]        = KEY_L,
293         [SDL_SCANCODE_SEMICOLON]        = KEY_SEMICOLON,
294         [SDL_SCANCODE_APOSTROPHE]       = KEY_APOSTROPHE,
295         [SDL_SCANCODE_GRAVE]    = KEY_GRAVE,
296         [SDL_SCANCODE_LSHIFT]   = KEY_LEFTSHIFT,
297         [SDL_SCANCODE_BACKSLASH]        = KEY_BACKSLASH,
298         [SDL_SCANCODE_Z]        = KEY_Z,
299         [SDL_SCANCODE_X]        = KEY_X,
300         [SDL_SCANCODE_C]        = KEY_C,
301         [SDL_SCANCODE_V]        = KEY_V,
302         [SDL_SCANCODE_B]        = KEY_B,
303         [SDL_SCANCODE_N]        = KEY_N,
304         [SDL_SCANCODE_M]        = KEY_M,
305         [SDL_SCANCODE_COMMA]    = KEY_COMMA,
306         [SDL_SCANCODE_PERIOD]   = KEY_DOT,
307         [SDL_SCANCODE_SLASH]    = KEY_SLASH,
308         [SDL_SCANCODE_RSHIFT]   = KEY_RIGHTSHIFT,
309         [SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK,
310         [SDL_SCANCODE_LALT]     = KEY_LEFTALT,
311         [SDL_SCANCODE_SPACE]    = KEY_SPACE,
312         [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK,
313         [SDL_SCANCODE_F1]       = KEY_F1,
314         [SDL_SCANCODE_F2]       = KEY_F2,
315         [SDL_SCANCODE_F3]       = KEY_F3,
316         [SDL_SCANCODE_F4]       = KEY_F4,
317         [SDL_SCANCODE_F5]       = KEY_F5,
318         [SDL_SCANCODE_F6]       = KEY_F6,
319         [SDL_SCANCODE_F7]       = KEY_F7,
320         [SDL_SCANCODE_F8]       = KEY_F8,
321         [SDL_SCANCODE_F9]       = KEY_F9,
322         [SDL_SCANCODE_F10]      = KEY_F10,
323         [SDL_SCANCODE_NUMLOCKCLEAR]     = KEY_NUMLOCK,
324         [SDL_SCANCODE_SCROLLLOCK]       = KEY_SCROLLLOCK,
325         [SDL_SCANCODE_KP_7]     = KEY_KP7,
326         [SDL_SCANCODE_KP_8]     = KEY_KP8,
327         [SDL_SCANCODE_KP_9]     = KEY_KP9,
328         [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS,
329         [SDL_SCANCODE_KP_4]     = KEY_KP4,
330         [SDL_SCANCODE_KP_5]     = KEY_KP5,
331         [SDL_SCANCODE_KP_6]     = KEY_KP6,
332         [SDL_SCANCODE_KP_PLUS]  = KEY_KPPLUS,
333         [SDL_SCANCODE_KP_1]     = KEY_KP1,
334         [SDL_SCANCODE_KP_2]     = KEY_KP2,
335         [SDL_SCANCODE_KP_3]     = KEY_KP3,
336         [SDL_SCANCODE_KP_0]     = KEY_KP0,
337         [SDL_SCANCODE_KP_PERIOD]        = KEY_KPDOT,
338         /* key 84 does not exist linux_input.h */
339         [SDL_SCANCODE_LANG5]    =  KEY_ZENKAKUHANKAKU,
340         [SDL_SCANCODE_NONUSBACKSLASH]   = KEY_102ND,
341         [SDL_SCANCODE_F11]      = KEY_F11,
342         [SDL_SCANCODE_F12]      = KEY_F12,
343         [SDL_SCANCODE_INTERNATIONAL1]   = KEY_RO,
344         [SDL_SCANCODE_LANG3]    = KEY_KATAKANA,
345         [SDL_SCANCODE_LANG4]    = KEY_HIRAGANA,
346         [SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN,
347         [SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA,
348         [SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN,
349         /* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */
350         [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER,
351         [SDL_SCANCODE_RCTRL]    = KEY_RIGHTCTRL,
352         [SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH,
353         [SDL_SCANCODE_SYSREQ]   = KEY_SYSRQ,
354         [SDL_SCANCODE_RALT]     = KEY_RIGHTALT,
355         /* KEY_LINEFEED */
356         [SDL_SCANCODE_HOME]     = KEY_HOME,
357         [SDL_SCANCODE_UP]       = KEY_UP,
358         [SDL_SCANCODE_PAGEUP]   = KEY_PAGEUP,
359         [SDL_SCANCODE_LEFT]     = KEY_LEFT,
360         [SDL_SCANCODE_RIGHT]    = KEY_RIGHT,
361         [SDL_SCANCODE_END]      = KEY_END,
362         [SDL_SCANCODE_DOWN]     = KEY_DOWN,
363         [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN,
364         [SDL_SCANCODE_INSERT]   = KEY_INSERT,
365         [SDL_SCANCODE_DELETE]   = KEY_DELETE,
366         /* KEY_MACRO */
367         [SDL_SCANCODE_MUTE]     = KEY_MUTE,
368         [SDL_SCANCODE_VOLUMEDOWN]       = KEY_VOLUMEDOWN,
369         [SDL_SCANCODE_VOLUMEUP] = KEY_VOLUMEUP,
370         [SDL_SCANCODE_POWER]    = KEY_POWER,
371         [SDL_SCANCODE_KP_EQUALS]        = KEY_KPEQUAL,
372         [SDL_SCANCODE_KP_PLUSMINUS]     = KEY_KPPLUSMINUS,
373         [SDL_SCANCODE_PAUSE]    = KEY_PAUSE,
374         /* KEY_SCALE */
375         [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA,
376         [SDL_SCANCODE_LANG1]    = KEY_HANGUEL,
377         [SDL_SCANCODE_LANG2]    = KEY_HANJA,
378         [SDL_SCANCODE_INTERNATIONAL3]   = KEY_YEN,
379         [SDL_SCANCODE_LGUI]     = KEY_LEFTMETA,
380         [SDL_SCANCODE_RGUI]     = KEY_RIGHTMETA,
381         [SDL_SCANCODE_APPLICATION] = KEY_COMPOSE,
382 };
383
384 int sandbox_sdl_scan_keys(int key[], int max_keys)
385 {
386         const Uint8 *keystate;
387         int num_keys;
388         int i, count;
389
390         sandbox_sdl_poll_events();
391         keystate = SDL_GetKeyboardState(&num_keys);
392         for (i = count = 0; i < num_keys; i++) {
393                 if (count < max_keys && keystate[i]) {
394                         int keycode = sdl_to_keycode[i];
395
396                         if (keycode)
397                                 key[count++] = keycode;
398                 }
399         }
400
401         return count;
402 }
403
404 int sandbox_sdl_key_pressed(int keycode)
405 {
406         int key[8];     /* allow up to 8 keys to be pressed at once */
407         int count;
408         int i;
409
410         count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0]));
411         for (i = 0; i < count; i++) {
412                 if (key[i] == keycode)
413                         return 0;
414         }
415
416         return -ENOENT;
417 }
418
419 void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
420 {
421         struct buf_info *buf;
422         int avail;
423         bool have_data = false;
424         int i;
425
426         for (i = 0; i < 2; i++) {
427                 buf = &sdl.buf[sdl.cur_buf];
428                 avail = buf->size - buf->pos;
429                 if (avail <= 0) {
430                         sdl.cur_buf = 1 - sdl.cur_buf;
431                         continue;
432                 }
433                 if (avail > len)
434                         avail = len;
435                 have_data = true;
436
437                 SDL_MixAudio(stream, buf->data + buf->pos, avail,
438                              SDL_MIX_MAXVOLUME);
439                 buf->pos += avail;
440                 len -= avail;
441
442                 /* Move to next buffer if we are at the end */
443                 if (buf->pos == buf->size)
444                         buf->size = 0;
445                 else
446                         break;
447         }
448         sdl.stopping = !have_data;
449 }
450
451 int sandbox_sdl_sound_init(int rate, int channels)
452 {
453         SDL_AudioSpec wanted, have;
454         int i;
455
456         if (sandbox_sdl_ensure_init())
457                 return -1;
458
459         if (sdl.audio_active)
460                 return 0;
461
462         /* Set the audio format */
463         wanted.freq = rate;
464         wanted.format = AUDIO_S16;
465         wanted.channels = channels;
466         wanted.samples = 1024;  /* Good low-latency value for callback */
467         wanted.callback = sandbox_sdl_fill_audio;
468         wanted.userdata = NULL;
469
470         for (i = 0; i < 2; i++) {
471                 struct buf_info *buf = &sdl.buf[i];
472
473                 buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels;
474                 buf->data = malloc(buf->alloced);
475                 if (!buf->data) {
476                         printf("%s: Out of memory\n", __func__);
477                         if (i == 1)
478                                 free(sdl.buf[0].data);
479                         return -1;
480                 }
481                 buf->pos = 0;
482                 buf->size = 0;
483         }
484
485         if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
486                 printf("Unable to initialise SDL audio: %s\n", SDL_GetError());
487                 goto err;
488         }
489
490         /* Open the audio device, forcing the desired format */
491         if (SDL_OpenAudio(&wanted, &have) < 0) {
492                 printf("Couldn't open audio: %s\n", SDL_GetError());
493                 goto err;
494         }
495         if (have.format != wanted.format) {
496                 printf("Couldn't select required audio format\n");
497                 goto err;
498         }
499         sdl.audio_active = true;
500         sdl.sample_rate = wanted.freq;
501         sdl.cur_buf = 0;
502         sdl.running = false;
503
504         return 0;
505
506 err:
507         for (i = 0; i < 2; i++)
508                 free(sdl.buf[i].data);
509         return -1;
510 }
511
512 int sandbox_sdl_sound_play(const void *data, uint size)
513 {
514         struct buf_info *buf;
515
516         if (!sdl.audio_active)
517                 return 0;
518
519         buf = &sdl.buf[0];
520         if (buf->size)
521                 buf = &sdl.buf[1];
522         while (buf->size)
523                 usleep(1000);
524
525         if (size > buf->alloced)
526                 return -E2BIG;
527
528         memcpy(buf->data, data, size);
529         buf->size = size;
530         buf->pos = 0;
531         if (!sdl.running) {
532                 SDL_PauseAudio(0);
533                 sdl.running = true;
534                 sdl.stopping = false;
535         }
536
537         return 0;
538 }
539
540 int sandbox_sdl_sound_stop(void)
541 {
542         if (sdl.running) {
543                 while (!sdl.stopping)
544                         SDL_Delay(100);
545
546                 SDL_PauseAudio(1);
547                 sdl.running = 0;
548                 sdl.stopping = false;
549         }
550
551         return 0;
552 }