Add tests for VK_KHR_incremental_present
[platform/upstream/VK-GL-CTS.git] / android / cts / master / src / gles31-hw-issues.txt
1 # Bug 20685910
2 dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.highp_compute.mat2
3
4 # Bug 20685770
5 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.scalar
6 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec2
7 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec3
8 dEQP-GLES31.functional.shaders.builtin_functions.precision.div.highp_compute.vec4
9 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.scalar
10 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec2
11 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec3
12 dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.highp_compute.vec4
13
14 # Bug 20684971
15 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.scalar
16 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec2
17 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec3
18 dEQP-GLES31.functional.shaders.builtin_functions.precision.max.highp_compute.vec4
19 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.scalar
20 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec2
21 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec3
22 dEQP-GLES31.functional.shaders.builtin_functions.precision.min.highp_compute.vec4
23 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.scalar
24 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec2
25 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec3
26 dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.highp_compute.vec4
27
28 # Bug 20684972
29 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.scalar
30 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec2
31 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec3
32 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.highp_compute.vec4
33
34 # Bug 20684968
35 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
36 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
37 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
38 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
39
40 # Bug 20685774
41 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_1
42 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.base_level.level_2
43 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mag_linear
44 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
45 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
46 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
47 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
48 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
49 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
50 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
51 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.clamp_to_edge_repeat
52 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
53 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_npot.compare_less.repeat_mirrored_repeat
54 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
55 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
56 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
57 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.clamp_to_edge_repeat
58 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
59 dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.size_pot.compare_less.repeat_mirrored_repeat
60
61 # Bug 21816937
62 dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec4
63
64 # Bug 21668605
65 dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.mediump_*
66 dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.mediump_*
67 dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.mediump_*
68
69 # Bug 22713865
70 dEQP-GLES31.functional.primitive_bounding_box.*lines*default_framebuffer_bbox*
71 dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_equal
72 dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_larger
73 dEQP-GLES31.functional.primitive_bounding_box.lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller
74 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_equal
75 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_larger
76 dEQP-GLES31.functional.primitive_bounding_box.wide_lines.global_state.vertex_geometry_fragment.fbo_bbox_smaller
77
78 # Bug 23288315
79 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_1
80 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1200x1200_drawcount_1
81 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1500x1500_drawcount_1
82 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_8
83 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1200x1200_drawcount_8
84 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1500x1500_drawcount_8
85 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_1000x1000_drawcount_5000
86 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_1
87 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_1
88 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_1
89 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_8
90 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1200x1200_drawcount_8
91 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1500x1500_drawcount_8
92 dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_1000x1000_drawcount_5000