Lower correlation threshold in flush-finish tests again am: 6455e6f987 am: 84373d7748...
[platform/upstream/VK-GL-CTS.git] / android / cts / master / src / gles3-driver-issues.txt
1 # Bug 21495208
2 dEQP-GLES3.functional.attribute_location.bind_aliasing.*
3
4 # Bug 21737600
5 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex
6 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment
7
8 # Bug 22488431
9 dEQP-GLES3.functional.shaders.fragdata.draw_buffers
10 dEQP-GLES3.functional.shaders.fragdata.invalid_assign_to_1
11
12 # Bug 22632106
13 dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex
14 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex
15 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment
16 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment
17 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragment
18 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_bias_fragment
19
20 # Bug 22632003
21 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y
22 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y
23 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y
24 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y
25
26 # Bug 22760309
27 dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored_masked
28 dEQP-GLES3.functional.draw.random.50
29 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte
30 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float
31 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte
32 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_float
33 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear
34 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear
35 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear
36 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear
37 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear
38 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear
39 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear
40 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27
41 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.44
42 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.78
43 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.84
44 dEQP-GLES3.functional.negative_api.buffer.read_buffer
45 dEQP-GLES3.functional.negative_api.shader.program_parameteri
46 dEQP-GLES3.functional.lifetime.attach.deleted_name.buffer_vertex_array
47 dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array
48 dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_clears
49 dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_triangles
50 dEQP-GLES3.functional.pbo.renderbuffer.rgb565_triangles
51 dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_clears
52 dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_triangles
53 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_vertex
54 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_fragment
55 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_vertex
56 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_fragment
57 dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_vertex
58 dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_fragment
59 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.scalar
60 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec2
61 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec3
62 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec4
63 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.scalar
64 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec2
65 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec3
66 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec4
67 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.scalar
68 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec2
69 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec3
70 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec4
71 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.scalar
72 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec2
73 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec3
74 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4
75 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.scalar
76 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec2
77 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3
78 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec4
79 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.scalar
80 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec2
81 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3
82 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec4
83 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.scalar
84 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec2
85 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec3
86 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec4
87 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.scalar
88 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec2
89 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec3
90 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec4
91 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar
92 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec2
93 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.scalar
94 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec2
95 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.scalar
96 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec2
97 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.scalar
98 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec2
99 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.scalar
100 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec2
101 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar
102 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec2
103 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.scalar
104 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.vec2
105 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.scalar
106 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.vec2
107 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.scalar
108 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec2
109 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.scalar
110 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec2
111 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec2
112 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec2
113 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec2
114 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec2
115 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec2
116 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec2
117 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_vertex
118 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment
119 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
120 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment
121 dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
122 dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_vertex
123 dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_fragment
124 dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex
125 dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment
126 dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex
127 dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment
128 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump
129 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
130 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
131 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
132 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
133 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
134 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
135 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
136 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
137 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
138 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump
139 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp
140 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp
141 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
142 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
143 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
144 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_highp
145 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_highp
146 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_lowp
147 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_mediump
148 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_highp
149 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_highp
150 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_highp
151 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_highp
152 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_lowp
153 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_mediump
154 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_highp
155 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_highp
156 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
157 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
158 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
159 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump
160 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
161 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
162 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump
163 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
164 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
165 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump
166 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
168 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump
169 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
170 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
171 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
172 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
173 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
174 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump
175 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
176 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
177 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump
178 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
179 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
180 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
181 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
182 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
183 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
184 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
185 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
186 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
187 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
188 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
190 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
191 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
192 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
193 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump
194 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp
195 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_highp
196 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
197 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
198 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
199 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_highp
200 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_mediump
201 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_highp
202 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_highp
203 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp
204 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_mediump
205 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp
206 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_highp
207 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_lowp
208 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump
209 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp
210 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
211 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
212 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
213 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
214 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump
215 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp
216 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp
217 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump
218 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
219 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
220 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump
221 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp
222 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp
223 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump
224 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp
225 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp
226 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump
227 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp
228 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp
229 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump
230 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp
231 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp
232 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
233 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
234 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
235 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
236 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump
237 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp
238 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp
239 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp
240 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump
241 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
242 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
243 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
244 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
245 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
246 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_mediump
247 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_highp
248 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_highp
249 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
250 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
251 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
252 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_highp
253 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_highp
254 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_lowp
255 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_mediump
256 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_highp
257 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_highp
258 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_highp
259 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp
260 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_lowp
261 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_mediump
262 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_highp
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522 dEQP-GLES3.functional.state_query.integers.draw_buffer_getfloat
523 dEQP-GLES3.functional.state_query.shader.uniform_value_boolean
524 dEQP-GLES3.functional.state_query.internal_format.rgba_samples
525 dEQP-GLES3.functional.state_query.internal_format.rgb_samples
526 dEQP-GLES3.functional.state_query.string.extensions
527 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_clamp_clamp
528 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_clamp_mirror
529 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_mirror_clamp
530 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_repeat_clamp
531 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_linear_clamp_repeat_mirror
532 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_clamp
533 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_mirror
534 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_mirror_clamp
535 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_clamp
536 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_mirror
537 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_clamp
538 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_mirror
539 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_clamp
540 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_mirror
541 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_repeat_clamp
542 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_clamp
543 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_mirror
544 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_clamp
545 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_mirror
546 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_clamp
547 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_mirror
548 dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component16_2d_array
549 dEQP-GLES3.functional.texture.specification.texstorage2d.size.2d_57x63_6_levels
550 dEQP-GLES3.functional.transform_feedback.random.separate.triangles.1
551 dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3
552 dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7
553 dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8
554 dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10
555 dEQP-GLES3.functional.ubo.random.all_per_block_buffers.35
556 dEQP-GLES3.functional.ubo.random.nested_structs_arrays.9