Merge pull request #276 from Ella-0/master
[platform/upstream/VK-GL-CTS.git] / android / cts / master / src / gles3-driver-issues.txt
1 # Bug 21495208
2 dEQP-GLES3.functional.attribute_location.bind_aliasing.*
3
4 # Bug 21737600
5 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_vertex
6 dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.line_2_fragment
7
8 # Bug 22488431
9 dEQP-GLES3.functional.shaders.fragdata.draw_buffers
10
11 # Bug 22632106
12 dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.usampler2darray_vertex
13 dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.isampler3d_vertex
14 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_fixed_fragment
15 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_bias_float_fragment
16 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.isampler3d_bias_fragment
17 dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.usampler3d_bias_fragment
18
19 # Bug 22632003
20 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y
21 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_dst_y
22 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_dst_y
23 dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_min_reverse_src_dst_y
24
25 # Bug 22760309
26 dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored_masked
27 dEQP-GLES3.functional.draw.random.50
28 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_unsigned_byte
29 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.red_float
30 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_unsigned_byte
31 dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rg_float
32 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear
33 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_x_linear
34 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_y_linear
35 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear
36 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear
37 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_x_linear
38 dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_src_dst_y_linear
39 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.27
40 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.44
41 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.78
42 dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.84
43 dEQP-GLES3.functional.negative_api.buffer.read_buffer
44 dEQP-GLES3.functional.negative_api.shader.program_parameteri
45 dEQP-GLES3.functional.lifetime.attach.deleted_name.buffer_vertex_array
46 dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array
47 dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_clears
48 dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2_triangles
49 dEQP-GLES3.functional.pbo.renderbuffer.rgb565_triangles
50 dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_clears
51 dEQP-GLES3.functional.pbo.renderbuffer.rgb5_a1_triangles
52 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_vertex
53 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_explicit_fragment
54 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_vertex
55 dEQP-GLES3.functional.shaders.arrays.declaration.multiple_declarations_single_statement_implicit_fragment
56 dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_vertex
57 dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_with_var_name_fragment
58 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.scalar
59 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec2
60 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec3
61 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_vertex.vec4
62 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.scalar
63 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec2
64 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec3
65 dEQP-GLES3.functional.shaders.builtin_functions.precision.log.highp_fragment.vec4
66 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.scalar
67 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec2
68 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec3
69 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_vertex.vec4
70 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.scalar
71 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec2
72 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec3
73 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.lowp_fragment.vec4
74 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.scalar
75 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec2
76 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec3
77 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_vertex.vec4
78 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.scalar
79 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec2
80 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec3
81 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.mediump_fragment.vec4
82 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.scalar
83 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec2
84 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec3
85 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_vertex.vec4
86 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.scalar
87 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec2
88 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec3
89 dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil.highp_fragment.vec4
90 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.scalar
91 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_vertex.vec2
92 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.scalar
93 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.lowp_fragment.vec2
94 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.scalar
95 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_vertex.vec2
96 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.scalar
97 dEQP-GLES3.functional.shaders.builtin_functions.precision.dot.mediump_fragment.vec2
98 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.scalar
99 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_vertex.vec2
100 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.scalar
101 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec2
102 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.scalar
103 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_vertex.vec2
104 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.scalar
105 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.mediump_fragment.vec2
106 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.scalar
107 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_vertex.vec2
108 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.scalar
109 dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.highp_fragment.vec2
110 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_vertex.vec2
111 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.lowp_fragment.vec2
112 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_vertex.vec2
113 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec2
114 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec2
115 dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec2
116 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_vertex
117 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_out_fragment
118 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
119 dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment
120 dEQP-GLES3.functional.shaders.fragdepth.write.fragcoord_z
121 dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_vertex
122 dEQP-GLES3.functional.shaders.functions.datatypes.bool_bvec2_fragment
123 dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex
124 dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment
125 dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex
126 dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment
127 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_mediump
128 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec3_highp
129 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec4_highp
130 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_lowp
131 dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec3_mediump
132 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_mediump
133 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec3_highp
134 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec4_highp
135 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_lowp
136 dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec3_mediump
137 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_mediump
138 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec3_highp
139 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_highp
140 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
141 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
142 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
143 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_highp
144 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_highp
145 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_lowp
146 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_mediump
147 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec3_highp
148 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_highp
149 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_highp
150 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_highp
151 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_lowp
152 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_mediump
153 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec3_highp
154 dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_highp
155 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_mediump
156 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_highp
157 dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec4_highp
158 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_mediump
159 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec3_highp
160 dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec4_highp
161 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_mediump
162 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec3_highp
163 dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec4_highp
164 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_mediump
165 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec3_highp
166 dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec4_highp
167 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_mediump
168 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec3_highp
169 dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec4_highp
170 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_mediump
171 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec3_highp
172 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec4_highp
173 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_mediump
174 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec3_highp
175 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec4_highp
176 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_mediump
177 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec3_highp
178 dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec4_highp
179 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_mediump
180 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec3_highp
181 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec4_highp
182 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_lowp
183 dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec3_mediump
184 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_mediump
185 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec3_highp
186 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec4_highp
187 dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_mediump
188 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_mediump
189 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec3_highp
190 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec4_highp
191 dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_mediump
192 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_mediump
193 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec3_highp
194 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_highp
195 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_mediump
196 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
197 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_highp
198 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_highp
199 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_mediump
200 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_highp
201 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_highp
202 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_highp
203 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_mediump
204 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_highp
205 dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_highp
206 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_lowp
207 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_mediump
208 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec3_highp
209 dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_highp
210 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_mediump
211 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec3_highp
212 dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec4_highp
213 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_mediump
214 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec3_highp
215 dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec4_highp
216 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_mediump
217 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec3_highp
218 dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec4_highp
219 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_mediump
220 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec3_highp
221 dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec4_highp
222 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_mediump
223 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec3_highp
224 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec4_highp
225 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_mediump
226 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec3_highp
227 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec4_highp
228 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_mediump
229 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec3_highp
230 dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec4_highp
231 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_mediump
232 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec3_highp
233 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec4_highp
234 dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_mediump
235 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_mediump
236 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec3_highp
237 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_highp
238 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_lowp
239 dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec3_mediump
240 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_mediump
241 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec3_highp
242 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_highp
243 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_lowp
244 dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec3_mediump
245 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_mediump
246 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec3_highp
247 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_highp
248 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_mediump
249 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
250 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_highp
251 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_highp
252 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_highp
253 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_lowp
254 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_mediump
255 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec3_highp
256 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_highp
257 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_highp
258 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_highp
259 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_lowp
260 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_mediump
261 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec3_highp
262 dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_highp
263 dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec3_lowp
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521 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_clamp
522 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_clamp_mirror
523 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_mirror_clamp
524 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_clamp
525 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_linear_nearest_clamp_repeat_mirror
526 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_clamp
527 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_clamp_mirror
528 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_clamp
529 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_mirror_mirror
530 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_linear_clamp_repeat_clamp
531 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_clamp
532 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_clamp_mirror
533 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_clamp
534 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_mirror_mirror
535 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_clamp
536 dEQP-GLES3.functional.texture.filtering.3d.combinations.linear_mipmap_nearest_nearest_clamp_repeat_mirror
537 dEQP-GLES3.functional.texture.specification.teximage3d_depth_pbo.depth_component16_2d_array
538 dEQP-GLES3.functional.texture.specification.texstorage2d.size.2d_57x63_6_levels
539 dEQP-GLES3.functional.transform_feedback.random.separate.triangles.1
540 dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3
541 dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7
542 dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8
543 dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10
544 dEQP-GLES3.functional.ubo.random.all_per_block_buffers.35
545 dEQP-GLES3.functional.ubo.random.nested_structs_arrays.9