Add new robustness extension tests
[platform/upstream/VK-GL-CTS.git] / android / cts / master / src / egl-manual-robustness.txt
1 # OOB robustness tests for manual testing purposes
2 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.vertex
3 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.fragment
4 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.vertex_and_fragment
5 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.uniform_block.compute
6 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.vertex
7 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.fragment
8 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.vertex_and_fragment
9 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.shader_storage_block.compute
10 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex
11 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.fragment
12 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.vertex_and_fragment
13 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.local_array.compute
14 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.vertex
15 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.fragment
16 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.vertex_and_fragment
17 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.uniform_block.compute
18 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.shader_storage_block.vertex
19 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.shader_storage_block.fragment
20 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.shader_storage_block.vertex_and_fragment
21 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.shader_storage_block.compute
22 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.vertex
23 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.fragment
24 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.vertex_and_fragment
25 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes.local_array.compute
26 dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline_non_robust.reset_status.index_buffer_out_of_bounds
27 dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline_non_robust.reset_status.vertex_buffer_out_of_bounds