DO NOT MERGE: Ignore denormals in floatUlpThresholdCompare.
[platform/upstream/VK-GL-CTS.git] / android / cts / master / gles31-565-no-depth-no-stencil.txt
1 dEQP-GLES31.info.vendor
2 dEQP-GLES31.info.renderer
3 dEQP-GLES31.info.version
4 dEQP-GLES31.info.shading_language_version
5 dEQP-GLES31.info.extensions
6 dEQP-GLES31.info.render_target
7 dEQP-GLES31.functional.shaders.sample_variables.num_samples.default_framebuffer
8 dEQP-GLES31.functional.shaders.sample_variables.max_samples.default_framebuffer
9 dEQP-GLES31.functional.shaders.sample_variables.sample_id.default_framebuffer
10 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer
11 dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.default_framebuffer
12 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.sample_mask.default_framebuffer
13 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_pixel.default_framebuffer
14 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_sample.default_framebuffer
15 dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.bit_count_per_two_samples.default_framebuffer
16 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_pixel.default_framebuffer
17 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_sample.default_framebuffer
18 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.default_framebuffer
19 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_pixel.default_framebuffer
20 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_sample.default_framebuffer
21 dEQP-GLES31.functional.shaders.sample_variables.sample_mask.inverse_per_two_samples.default_framebuffer
22 dEQP-GLES31.functional.sample_shading.min_sample_shading.default_framebuffer_color
23 dEQP-GLES31.functional.sample_shading.min_sample_shading.default_framebuffer_discard