ed3e2fd9bcc2964e8f634ebc2b414372d145707d
[platform/upstream/VK-GL-CTS.git] / android / cts / main / vk-master-2022-03-01 / mesh-shader.txt
1 dEQP-VK.mesh_shader.nv.smoke.mesh_shader_triangle
2 dEQP-VK.mesh_shader.nv.smoke.mesh_task_shader_triangle
3 dEQP-VK.mesh_shader.nv.smoke.task_only_shader_triangle
4 dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient
5 dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient_fs2x2
6 dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient_fs2x1
7 dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
8 dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
9 dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
10 dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
11 dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
12 dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
13 dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
14 dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
15 dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
16 dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
17 dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
18 dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
19 dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
20 dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
21 dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
22 dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
23 dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
24 dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
25 dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
26 dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
27 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
28 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
29 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
30 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
31 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
32 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
33 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
34 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
35 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
36 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
37 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
38 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
39 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
40 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
41 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
42 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
43 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
44 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
45 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
46 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
47 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
48 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
49 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
50 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
51 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
52 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
53 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
54 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
55 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
56 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
57 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
58 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
59 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
60 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
61 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
62 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
63 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
64 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
65 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
66 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
67 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
68 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
69 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
70 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
71 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
72 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
73 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
74 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
75 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
76 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
77 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
78 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
79 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
80 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
81 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
82 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
83 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
84 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
85 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
86 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
87 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
88 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
89 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
90 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
91 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
92 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
93 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
94 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
95 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
96 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
97 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
98 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
99 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
100 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
101 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
102 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
103 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
104 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
105 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
106 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
107 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
108 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
109 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
110 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
111 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
112 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
113 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
114 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
115 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
116 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
117 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
118 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
119 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
120 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
121 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
122 dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
123 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
124 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
125 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
126 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
127 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
128 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
129 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
130 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
131 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
132 dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
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479 dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
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483 dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.memory_barrier.shader_write_host_read
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491 dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.memory_barrier.shader_write_host_read
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496 dEQP-VK.mesh_shader.nv.property.max_task_work_group_size
497 dEQP-VK.mesh_shader.nv.property.max_task_output_count
498 dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_invocations
499 dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_size
500 dEQP-VK.mesh_shader.nv.property.max_task_total_memory_size
501 dEQP-VK.mesh_shader.nv.property.max_mesh_total_memory_size
502 dEQP-VK.mesh_shader.nv.builtin.position
503 dEQP-VK.mesh_shader.nv.builtin.point_size
504 dEQP-VK.mesh_shader.nv.builtin.clip_distance
505 dEQP-VK.mesh_shader.nv.builtin.cull_distance
506 dEQP-VK.mesh_shader.nv.builtin.primitive_id_glsl
507 dEQP-VK.mesh_shader.nv.builtin.primitive_id_spirv
508 dEQP-VK.mesh_shader.nv.builtin.layer
509 dEQP-VK.mesh_shader.nv.builtin.layer_shared
510 dEQP-VK.mesh_shader.nv.builtin.viewport_index
511 dEQP-VK.mesh_shader.nv.builtin.viewport_index_shared
512 dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_mesh
513 dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_task
514 dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_mesh
515 dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_task
516 dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_task
517 dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_mesh
518 dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_mesh
519 dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_task
520 dEQP-VK.mesh_shader.nv.builtin.draw_index_in_mesh
521 dEQP-VK.mesh_shader.nv.builtin.draw_index_in_task
522 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_2x2
523 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_2x1
524 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_1x1
525 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_2x2
526 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_2x1
527 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_1x1
528 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_2x2
529 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_2x1
530 dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_1x1
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533 dEQP-VK.mesh_shader.nv.misc.single_line
534 dEQP-VK.mesh_shader.nv.misc.single_triangle
535 dEQP-VK.mesh_shader.nv.misc.max_points
536 dEQP-VK.mesh_shader.nv.misc.max_lines
537 dEQP-VK.mesh_shader.nv.misc.max_triangles
538 dEQP-VK.mesh_shader.nv.misc.many_task_work_groups
539 dEQP-VK.mesh_shader.nv.misc.many_mesh_work_groups
540 dEQP-VK.mesh_shader.nv.misc.many_task_mesh_work_groups
541 dEQP-VK.mesh_shader.nv.misc.no_points
542 dEQP-VK.mesh_shader.nv.misc.no_lines
543 dEQP-VK.mesh_shader.nv.misc.no_triangles
544 dEQP-VK.mesh_shader.nv.misc.no_points_extra_writes
545 dEQP-VK.mesh_shader.nv.misc.no_lines_extra_writes
546 dEQP-VK.mesh_shader.nv.misc.no_triangles_extra_writes
547 dEQP-VK.mesh_shader.nv.misc.barrier_in_task
548 dEQP-VK.mesh_shader.nv.misc.barrier_in_mesh
549 dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_task
550 dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_mesh
551 dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_task
552 dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_mesh
553 dEQP-VK.mesh_shader.nv.misc.custom_attributes
554 dEQP-VK.mesh_shader.nv.misc.custom_attributes_and_task_shader
555 dEQP-VK.mesh_shader.nv.misc.push_constant
556 dEQP-VK.mesh_shader.nv.misc.push_constant_and_task_shader
557 dEQP-VK.mesh_shader.nv.misc.maximize_primitives
558 dEQP-VK.mesh_shader.nv.misc.maximize_vertices
559 dEQP-VK.mesh_shader.nv.misc.maximize_invocations_32
560 dEQP-VK.mesh_shader.nv.misc.maximize_invocations_64
561 dEQP-VK.mesh_shader.nv.misc.maximize_invocations_128
562 dEQP-VK.mesh_shader.nv.misc.maximize_invocations_256
563 dEQP-VK.mesh_shader.nv.misc.mixed_pipelines
564 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.mesh_only
565 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.task_mesh
566 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.mesh_only
567 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.task_mesh
568 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.mesh_only
569 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.task_mesh
570 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.mesh_only
571 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.task_mesh
572 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_4.mesh_only
573 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_4.task_mesh
574 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_5.mesh_only
575 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_5.task_mesh
576 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_6.mesh_only
577 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_6.task_mesh
578 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_7.mesh_only
579 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_7.task_mesh
580 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_8.mesh_only
581 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_8.task_mesh
582 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_9.mesh_only
583 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_9.task_mesh
584 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_10.mesh_only
585 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_10.task_mesh
586 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_11.mesh_only
587 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_11.task_mesh
588 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_12.mesh_only
589 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_12.task_mesh
590 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_13.mesh_only
591 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_13.task_mesh
592 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_14.mesh_only
593 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_14.task_mesh
594 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_15.mesh_only
595 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_15.task_mesh
596 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_16.mesh_only
597 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_16.task_mesh
598 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_17.mesh_only
599 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_17.task_mesh
600 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_18.mesh_only
601 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_18.task_mesh
602 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_19.mesh_only
603 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_19.task_mesh
604 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_20.mesh_only
605 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_20.task_mesh
606 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_21.mesh_only
607 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_21.task_mesh
608 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_22.mesh_only
609 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_22.task_mesh
610 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_23.mesh_only
611 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_23.task_mesh
612 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_24.mesh_only
613 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_24.task_mesh
614 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_25.mesh_only
615 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_25.task_mesh
616 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_26.mesh_only
617 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_26.task_mesh
618 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_27.mesh_only
619 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_27.task_mesh
620 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_28.mesh_only
621 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_28.task_mesh
622 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_29.mesh_only
623 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_29.task_mesh
624 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_30.mesh_only
625 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_30.task_mesh
626 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_31.mesh_only
627 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_31.task_mesh
628 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_32.mesh_only
629 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_32.task_mesh
630 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_33.mesh_only
631 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_33.task_mesh
632 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_34.mesh_only
633 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_34.task_mesh
634 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_35.mesh_only
635 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_35.task_mesh
636 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_36.mesh_only
637 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_36.task_mesh
638 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_37.mesh_only
639 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_37.task_mesh
640 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_38.mesh_only
641 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_38.task_mesh
642 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_39.mesh_only
643 dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_39.task_mesh
644 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_0.mesh_only
645 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_0.task_mesh
646 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_1.mesh_only
647 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_1.task_mesh
648 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_2.mesh_only
649 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_2.task_mesh
650 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_3.mesh_only
651 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_3.task_mesh
652 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_4.mesh_only
653 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_4.task_mesh
654 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_5.mesh_only
655 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_5.task_mesh
656 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_6.mesh_only
657 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_6.task_mesh
658 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_7.mesh_only
659 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_7.task_mesh
660 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_8.mesh_only
661 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_8.task_mesh
662 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_9.mesh_only
663 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_9.task_mesh
664 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_10.mesh_only
665 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_10.task_mesh
666 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_11.mesh_only
667 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_11.task_mesh
668 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_12.mesh_only
669 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_12.task_mesh
670 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_13.mesh_only
671 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_13.task_mesh
672 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_14.mesh_only
673 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_14.task_mesh
674 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_15.mesh_only
675 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_15.task_mesh
676 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_16.mesh_only
677 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_16.task_mesh
678 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_17.mesh_only
679 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_17.task_mesh
680 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_18.mesh_only
681 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_18.task_mesh
682 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_19.mesh_only
683 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_19.task_mesh
684 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_20.mesh_only
685 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_20.task_mesh
686 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_21.mesh_only
687 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_21.task_mesh
688 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_22.mesh_only
689 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_22.task_mesh
690 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_23.mesh_only
691 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_23.task_mesh
692 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_24.mesh_only
693 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_24.task_mesh
694 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_25.mesh_only
695 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_25.task_mesh
696 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_26.mesh_only
697 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_26.task_mesh
698 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_27.mesh_only
699 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_27.task_mesh
700 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_28.mesh_only
701 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_28.task_mesh
702 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_29.mesh_only
703 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_29.task_mesh
704 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_30.mesh_only
705 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_30.task_mesh
706 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_31.mesh_only
707 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_31.task_mesh
708 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_32.mesh_only
709 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_32.task_mesh
710 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_33.mesh_only
711 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_33.task_mesh
712 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_34.mesh_only
713 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_34.task_mesh
714 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_35.mesh_only
715 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_35.task_mesh
716 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_36.mesh_only
717 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_36.task_mesh
718 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_37.mesh_only
719 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_37.task_mesh
720 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_38.mesh_only
721 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_38.task_mesh
722 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_39.mesh_only
723 dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_39.task_mesh
724 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.mesh_only
725 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.task_mesh
726 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.mesh_only
727 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.task_mesh
728 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.mesh_only
729 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.task_mesh
730 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.mesh_only
731 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.task_mesh
732 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.mesh_only
733 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.task_mesh
734 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.mesh_only
735 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.task_mesh
736 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.mesh_only
737 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.task_mesh
738 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.mesh_only
739 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.task_mesh
740 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.mesh_only
741 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.task_mesh
742 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.mesh_only
743 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.task_mesh
744 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.mesh_only
745 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.task_mesh
746 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.mesh_only
747 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.task_mesh
748 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.mesh_only
749 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.task_mesh
750 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.mesh_only
751 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.task_mesh
752 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.mesh_only
753 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.task_mesh
754 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.mesh_only
755 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.task_mesh
756 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.mesh_only
757 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.task_mesh
758 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.mesh_only
759 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.task_mesh
760 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.mesh_only
761 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.task_mesh
762 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.mesh_only
763 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.task_mesh
764 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.mesh_only
765 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.task_mesh
766 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.mesh_only
767 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.task_mesh
768 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.mesh_only
769 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.task_mesh
770 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.mesh_only
771 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.task_mesh
772 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.mesh_only
773 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.task_mesh
774 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.mesh_only
775 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.task_mesh
776 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.mesh_only
777 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.task_mesh
778 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.mesh_only
779 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.task_mesh
780 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.mesh_only
781 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.task_mesh
782 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.mesh_only
783 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.task_mesh
784 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.mesh_only
785 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.task_mesh
786 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.mesh_only
787 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.task_mesh
788 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.mesh_only
789 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.task_mesh
790 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.mesh_only
791 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.task_mesh
792 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.mesh_only
793 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.task_mesh
794 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.mesh_only
795 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.task_mesh
796 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.mesh_only
797 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.task_mesh
798 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.mesh_only
799 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.task_mesh
800 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.mesh_only
801 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.task_mesh
802 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.mesh_only
803 dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.task_mesh
804 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_0.mesh_only
805 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_0.task_mesh
806 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_1.mesh_only
807 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_1.task_mesh
808 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_2.mesh_only
809 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_2.task_mesh
810 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_3.mesh_only
811 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_3.task_mesh
812 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_4.mesh_only
813 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_4.task_mesh
814 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_5.mesh_only
815 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_5.task_mesh
816 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_6.mesh_only
817 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_6.task_mesh
818 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_7.mesh_only
819 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_7.task_mesh
820 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_8.mesh_only
821 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_8.task_mesh
822 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_9.mesh_only
823 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_9.task_mesh
824 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_10.mesh_only
825 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_10.task_mesh
826 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_11.mesh_only
827 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_11.task_mesh
828 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_12.mesh_only
829 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_12.task_mesh
830 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_13.mesh_only
831 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_13.task_mesh
832 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_14.mesh_only
833 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_14.task_mesh
834 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_15.mesh_only
835 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_15.task_mesh
836 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_16.mesh_only
837 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_16.task_mesh
838 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_17.mesh_only
839 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_17.task_mesh
840 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_18.mesh_only
841 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_18.task_mesh
842 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_19.mesh_only
843 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_19.task_mesh
844 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_20.mesh_only
845 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_20.task_mesh
846 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_21.mesh_only
847 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_21.task_mesh
848 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_22.mesh_only
849 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_22.task_mesh
850 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_23.mesh_only
851 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_23.task_mesh
852 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_24.mesh_only
853 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_24.task_mesh
854 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_25.mesh_only
855 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_25.task_mesh
856 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_26.mesh_only
857 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_26.task_mesh
858 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_27.mesh_only
859 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_27.task_mesh
860 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_28.mesh_only
861 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_28.task_mesh
862 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_29.mesh_only
863 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_29.task_mesh
864 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_30.mesh_only
865 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_30.task_mesh
866 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_31.mesh_only
867 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_31.task_mesh
868 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_32.mesh_only
869 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_32.task_mesh
870 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_33.mesh_only
871 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_33.task_mesh
872 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_34.mesh_only
873 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_34.task_mesh
874 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_35.mesh_only
875 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_35.task_mesh
876 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_36.mesh_only
877 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_36.task_mesh
878 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_37.mesh_only
879 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_37.task_mesh
880 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_38.mesh_only
881 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_38.task_mesh
882 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_39.mesh_only
883 dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_39.task_mesh
884 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.mesh_only
885 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.task_mesh
886 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.mesh_only
887 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.task_mesh
888 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.mesh_only
889 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.task_mesh
890 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.mesh_only
891 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.task_mesh
892 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_4.mesh_only
893 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_4.task_mesh
894 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_5.mesh_only
895 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_5.task_mesh
896 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_6.mesh_only
897 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_6.task_mesh
898 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_7.mesh_only
899 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_7.task_mesh
900 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_8.mesh_only
901 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_8.task_mesh
902 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_9.mesh_only
903 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_9.task_mesh
904 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.mesh_only
905 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.task_mesh
906 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.mesh_only
907 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.task_mesh
908 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.mesh_only
909 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.task_mesh
910 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.mesh_only
911 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.task_mesh
912 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.mesh_only
913 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.task_mesh
914 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.mesh_only
915 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.task_mesh
916 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.mesh_only
917 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.task_mesh
918 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.mesh_only
919 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.task_mesh
920 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.mesh_only
921 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.task_mesh
922 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.mesh_only
923 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.task_mesh
924 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.mesh_only
925 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.task_mesh
926 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.mesh_only
927 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.task_mesh
928 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.mesh_only
929 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.task_mesh
930 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.mesh_only
931 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.task_mesh
932 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.mesh_only
933 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.task_mesh
934 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.mesh_only
935 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.task_mesh
936 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.mesh_only
937 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.task_mesh
938 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.mesh_only
939 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.task_mesh
940 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.mesh_only
941 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.task_mesh
942 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.mesh_only
943 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.task_mesh
944 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.mesh_only
945 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.task_mesh
946 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.mesh_only
947 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.task_mesh
948 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.mesh_only
949 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.task_mesh
950 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.mesh_only
951 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.task_mesh
952 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.mesh_only
953 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.task_mesh
954 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.mesh_only
955 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.task_mesh
956 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.mesh_only
957 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.task_mesh
958 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.mesh_only
959 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.task_mesh
960 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.mesh_only
961 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.task_mesh
962 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_39.mesh_only
963 dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_39.task_mesh
964 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_0.mesh_only
965 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_0.task_mesh
966 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_1.mesh_only
967 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_1.task_mesh
968 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_2.mesh_only
969 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_2.task_mesh
970 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_3.mesh_only
971 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_3.task_mesh
972 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.mesh_only
973 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.task_mesh
974 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.mesh_only
975 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.task_mesh
976 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.mesh_only
977 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.task_mesh
978 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.mesh_only
979 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.task_mesh
980 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.mesh_only
981 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.task_mesh
982 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.mesh_only
983 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.task_mesh
984 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_10.mesh_only
985 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_10.task_mesh
986 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_11.mesh_only
987 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_11.task_mesh
988 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_12.mesh_only
989 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_12.task_mesh
990 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_13.mesh_only
991 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_13.task_mesh
992 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_14.mesh_only
993 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_14.task_mesh
994 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_15.mesh_only
995 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_15.task_mesh
996 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_16.mesh_only
997 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_16.task_mesh
998 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_17.mesh_only
999 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_17.task_mesh
1000 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_18.mesh_only
1001 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_18.task_mesh
1002 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_19.mesh_only
1003 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_19.task_mesh
1004 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_20.mesh_only
1005 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_20.task_mesh
1006 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_21.mesh_only
1007 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_21.task_mesh
1008 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_22.mesh_only
1009 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_22.task_mesh
1010 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_23.mesh_only
1011 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_23.task_mesh
1012 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_24.mesh_only
1013 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_24.task_mesh
1014 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_25.mesh_only
1015 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_25.task_mesh
1016 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_26.mesh_only
1017 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_26.task_mesh
1018 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_27.mesh_only
1019 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_27.task_mesh
1020 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_28.mesh_only
1021 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_28.task_mesh
1022 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_29.mesh_only
1023 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_29.task_mesh
1024 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.mesh_only
1025 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.task_mesh
1026 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.mesh_only
1027 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.task_mesh
1028 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.mesh_only
1029 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.task_mesh
1030 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.mesh_only
1031 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.task_mesh
1032 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.mesh_only
1033 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.task_mesh
1034 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.mesh_only
1035 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.task_mesh
1036 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.mesh_only
1037 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.task_mesh
1038 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.mesh_only
1039 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.task_mesh
1040 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.mesh_only
1041 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.task_mesh
1042 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.mesh_only
1043 dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.task_mesh
1044 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_0.mesh_only
1045 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_0.task_mesh
1046 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_1.mesh_only
1047 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_1.task_mesh
1048 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_2.mesh_only
1049 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_2.task_mesh
1050 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_3.mesh_only
1051 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_3.task_mesh
1052 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_4.mesh_only
1053 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_4.task_mesh
1054 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_5.mesh_only
1055 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_5.task_mesh
1056 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_6.mesh_only
1057 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_6.task_mesh
1058 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_7.mesh_only
1059 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_7.task_mesh
1060 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_8.mesh_only
1061 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_8.task_mesh
1062 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_9.mesh_only
1063 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_9.task_mesh
1064 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_10.mesh_only
1065 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_10.task_mesh
1066 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_11.mesh_only
1067 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_11.task_mesh
1068 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_12.mesh_only
1069 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_12.task_mesh
1070 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_13.mesh_only
1071 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_13.task_mesh
1072 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_14.mesh_only
1073 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_14.task_mesh
1074 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_15.mesh_only
1075 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_15.task_mesh
1076 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_16.mesh_only
1077 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_16.task_mesh
1078 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_17.mesh_only
1079 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_17.task_mesh
1080 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_18.mesh_only
1081 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_18.task_mesh
1082 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_19.mesh_only
1083 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_19.task_mesh
1084 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_20.mesh_only
1085 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_20.task_mesh
1086 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_21.mesh_only
1087 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_21.task_mesh
1088 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_22.mesh_only
1089 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_22.task_mesh
1090 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_23.mesh_only
1091 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_23.task_mesh
1092 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_24.mesh_only
1093 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_24.task_mesh
1094 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_25.mesh_only
1095 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_25.task_mesh
1096 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_26.mesh_only
1097 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_26.task_mesh
1098 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_27.mesh_only
1099 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_27.task_mesh
1100 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_28.mesh_only
1101 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_28.task_mesh
1102 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_29.mesh_only
1103 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_29.task_mesh
1104 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_30.mesh_only
1105 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_30.task_mesh
1106 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_31.mesh_only
1107 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_31.task_mesh
1108 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_32.mesh_only
1109 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_32.task_mesh
1110 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_33.mesh_only
1111 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_33.task_mesh
1112 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_34.mesh_only
1113 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_34.task_mesh
1114 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_35.mesh_only
1115 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_35.task_mesh
1116 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_36.mesh_only
1117 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_36.task_mesh
1118 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_37.mesh_only
1119 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_37.task_mesh
1120 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_38.mesh_only
1121 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_38.task_mesh
1122 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_39.mesh_only
1123 dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_39.task_mesh
1124 dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_shader_triangle
1125 dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_shader_triangle_rasterization_disabled
1126 dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_task_shader_triangle
1127 dEQP-VK.mesh_shader.ext.smoke.monolithic.task_only_shader_triangle
1128 dEQP-VK.mesh_shader.ext.smoke.monolithic.partial_usage
1129 dEQP-VK.mesh_shader.ext.smoke.monolithic.partial_usage_without_compaction
1130 dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient
1131 dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient_fs2x2
1132 dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient_fs2x1
1133 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_shader_triangle
1134 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_shader_triangle_rasterization_disabled
1135 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_task_shader_triangle
1136 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.task_only_shader_triangle
1137 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.partial_usage
1138 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.partial_usage_without_compaction
1139 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.fullscreen_gradient
1140 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.fullscreen_gradient_fs2x2
1141 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.fullscreen_gradient_fs2x1
1142 dEQP-VK.mesh_shader.ext.smoke.optimized_lib.shared_frag_library
1143 dEQP-VK.mesh_shader.ext.smoke.fast_lib.mesh_shader_triangle
1144 dEQP-VK.mesh_shader.ext.smoke.fast_lib.mesh_shader_triangle_rasterization_disabled
1145 dEQP-VK.mesh_shader.ext.smoke.fast_lib.mesh_task_shader_triangle
1146 dEQP-VK.mesh_shader.ext.smoke.fast_lib.task_only_shader_triangle
1147 dEQP-VK.mesh_shader.ext.smoke.fast_lib.partial_usage
1148 dEQP-VK.mesh_shader.ext.smoke.fast_lib.partial_usage_without_compaction
1149 dEQP-VK.mesh_shader.ext.smoke.fast_lib.fullscreen_gradient
1150 dEQP-VK.mesh_shader.ext.smoke.fast_lib.fullscreen_gradient_fs2x2
1151 dEQP-VK.mesh_shader.ext.smoke.fast_lib.fullscreen_gradient_fs2x1
1152 dEQP-VK.mesh_shader.ext.smoke.fast_lib.shared_frag_library
1153 dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader
1154 dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1155 dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader
1156 dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1157 dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader
1158 dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1159 dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader
1160 dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1161 dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader
1162 dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1163 dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader
1164 dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1165 dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader
1166 dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1167 dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader
1168 dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1169 dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader
1170 dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1171 dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader
1172 dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1173 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader
1174 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1175 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader
1176 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1177 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
1178 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1179 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
1180 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1181 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
1182 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1183 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
1184 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1185 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader
1186 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1187 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader
1188 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1189 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
1190 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1191 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
1192 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1193 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
1194 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1195 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
1196 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1197 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader
1198 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1199 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader
1200 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1201 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
1202 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1203 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
1204 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1205 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
1206 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1207 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
1208 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1209 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader
1210 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1211 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader
1212 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1213 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
1214 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1215 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
1216 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1217 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
1218 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1219 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
1220 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1221 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
1222 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1223 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
1224 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1225 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
1226 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1227 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
1228 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1229 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
1230 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1231 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
1232 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1233 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
1234 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1235 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
1236 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1237 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
1238 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1239 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
1240 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1241 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
1242 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1243 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
1244 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1245 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
1246 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1247 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
1248 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1249 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
1250 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1251 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
1252 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1253 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
1254 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1255 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
1256 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1257 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
1258 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1259 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
1260 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1261 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
1262 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1263 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
1264 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1265 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
1266 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
1267 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
1268 dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
1269 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1270 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1271 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1272 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1273 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1274 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1275 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1276 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1277 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1278 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1279 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1280 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1281 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1282 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1283 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1284 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1285 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1286 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1287 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1288 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1289 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1290 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1291 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1292 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1293 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1294 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1295 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1296 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1297 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1298 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1299 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1300 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1301 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1302 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1303 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1304 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1305 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1306 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1307 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1308 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1309 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1310 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1311 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1312 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1313 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1314 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1315 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1316 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1317 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1318 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1319 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1320 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1321 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1322 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1323 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1324 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1325 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1326 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1327 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1328 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1329 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1330 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1331 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1332 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1333 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1334 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1335 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1336 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1337 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1338 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1339 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1340 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1341 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1342 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1343 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1344 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1345 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1346 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1347 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1348 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1349 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1350 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1351 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1352 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1353 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1354 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1355 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1356 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1357 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1358 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1359 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1360 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1361 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1362 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1363 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1364 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1365 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1366 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1367 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1368 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1369 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1370 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1371 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1372 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1373 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1374 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1375 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1376 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1377 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1378 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1379 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1380 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1381 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1382 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1383 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1384 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1385 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1386 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1387 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1388 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1389 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1390 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1391 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1392 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1393 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1394 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1395 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1396 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1397 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1398 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1399 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1400 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1401 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1402 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1403 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1404 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1405 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1406 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1407 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1408 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1409 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1410 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1411 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1412 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1413 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1414 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1415 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1416 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1417 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1418 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1419 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1420 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1421 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1422 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1423 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1424 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1425 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1426 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1427 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1428 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1429 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1430 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1431 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1432 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1433 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1434 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1435 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1436 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1437 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1438 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1439 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1440 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1441 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1442 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1443 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1444 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1445 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1446 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1447 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1448 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1449 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1450 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1451 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1452 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1453 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1454 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1455 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1456 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1457 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1458 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1459 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1460 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1461 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1462 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1463 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1464 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1465 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1466 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1467 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1468 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1469 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1470 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1471 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1472 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1473 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1474 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1475 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1476 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1477 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1478 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1479 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1480 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1481 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1482 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1483 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1484 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1485 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1486 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1487 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1488 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1489 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1490 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1491 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1492 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1493 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1494 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1495 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1496 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1497 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1498 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1499 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1500 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1501 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1502 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1503 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1504 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1505 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1506 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1507 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1508 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1509 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1510 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1511 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1512 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1513 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1514 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1515 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1516 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1517 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1518 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1519 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1520 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1521 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1522 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1523 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1524 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1525 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1526 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1527 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1528 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1529 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1530 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1531 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1532 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1533 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1534 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1535 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1536 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1537 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1538 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1539 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1540 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1541 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1542 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1543 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1544 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1545 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1546 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1547 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1548 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1549 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1550 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1551 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1552 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1553 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1554 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1555 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1556 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1557 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
1558 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1559 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
1560 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1561 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
1562 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1563 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
1564 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1565 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
1566 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1567 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
1568 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1569 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
1570 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1571 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
1572 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1573 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
1574 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
1575 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
1576 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
1577 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
1578 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
1579 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
1580 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
1581 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
1582 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
1583 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
1584 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
1585 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
1586 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
1587 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
1588 dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
1589 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_shader_read
1590 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_uniform_read
1591 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_shader_read
1592 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_uniform_read
1593 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.storage_buffer.memory_barrier.host_write_shader_read
1594 dEQP-VK.mesh_shader.ext.synchronization.host_to_task.storage_buffer.specific_barrier.host_write_shader_read
1595 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_shader_read
1596 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_uniform_read
1597 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_shader_read
1598 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_uniform_read
1599 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.storage_buffer.memory_barrier.host_write_shader_read
1600 dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.storage_buffer.specific_barrier.host_write_shader_read
1601 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_shader_read
1602 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_uniform_read
1603 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_shader_read
1604 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_uniform_read
1605 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_buffer.memory_barrier.transfer_write_shader_read
1606 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_buffer.specific_barrier.transfer_write_shader_read
1607 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_image.memory_barrier.transfer_write_shader_read
1608 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_image.specific_barrier.transfer_write_shader_read
1609 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.sampled_image.memory_barrier.transfer_write_shader_read
1610 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.sampled_image.specific_barrier.transfer_write_shader_read
1611 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_shader_read
1612 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_uniform_read
1613 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_shader_read
1614 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_uniform_read
1615 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_buffer.memory_barrier.transfer_write_shader_read
1616 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_buffer.specific_barrier.transfer_write_shader_read
1617 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_image.memory_barrier.transfer_write_shader_read
1618 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_image.specific_barrier.transfer_write_shader_read
1619 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.sampled_image.memory_barrier.transfer_write_shader_read
1620 dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.sampled_image.specific_barrier.transfer_write_shader_read
1621 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_buffer.memory_barrier.shader_write_shader_read
1622 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_buffer.specific_barrier.shader_write_shader_read
1623 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_buffer.subpass_dependency.shader_write_shader_read
1624 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_image.memory_barrier.shader_write_shader_read
1625 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_image.specific_barrier.shader_write_shader_read
1626 dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_image.subpass_dependency.shader_write_shader_read
1627 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_buffer.memory_barrier.shader_write_shader_read
1628 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_buffer.specific_barrier.shader_write_shader_read
1629 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read
1630 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_image.memory_barrier.shader_write_shader_read
1631 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_image.specific_barrier.shader_write_shader_read
1632 dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_image.subpass_dependency.shader_write_shader_read
1633 dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
1634 dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read
1635 dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_image.memory_barrier.shader_write_transfer_read
1636 dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_image.specific_barrier.shader_write_transfer_read
1637 dEQP-VK.mesh_shader.ext.synchronization.task_to_host.storage_buffer.memory_barrier.shader_write_host_read
1638 dEQP-VK.mesh_shader.ext.synchronization.task_to_host.storage_buffer.specific_barrier.shader_write_host_read
1639 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_buffer.memory_barrier.shader_write_shader_read
1640 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_buffer.specific_barrier.shader_write_shader_read
1641 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read
1642 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_image.memory_barrier.shader_write_shader_read
1643 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_image.specific_barrier.shader_write_shader_read
1644 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_image.subpass_dependency.shader_write_shader_read
1645 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
1646 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read
1647 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_image.memory_barrier.shader_write_transfer_read
1648 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_image.specific_barrier.shader_write_transfer_read
1649 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_host.storage_buffer.memory_barrier.shader_write_host_read
1650 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_host.storage_buffer.specific_barrier.shader_write_host_read
1651 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_buffer.memory_barrier.shader_write_shader_read
1652 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_buffer.specific_barrier.shader_write_shader_read
1653 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_buffer.subpass_dependency.shader_write_shader_read
1654 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_image.memory_barrier.shader_write_shader_read
1655 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_image.specific_barrier.shader_write_shader_read
1656 dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_image.subpass_dependency.shader_write_shader_read
1657 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.memory_barrier.shader_write_shader_read
1658 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.specific_barrier.shader_write_shader_read
1659 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.subpass_dependency.shader_write_shader_read
1660 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.memory_barrier.shader_write_shader_read
1661 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.specific_barrier.shader_write_shader_read
1662 dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.subpass_dependency.shader_write_shader_read
1663 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.memory_barrier.shader_write_shader_read
1664 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.specific_barrier.shader_write_shader_read
1665 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.subpass_dependency.shader_write_shader_read
1666 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.memory_barrier.shader_write_shader_read
1667 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.specific_barrier.shader_write_shader_read
1668 dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.subpass_dependency.shader_write_shader_read
1669 dEQP-VK.mesh_shader.ext.synchronization.other.barrier_across_secondary
1670 dEQP-VK.mesh_shader.ext.builtin.position
1671 dEQP-VK.mesh_shader.ext.builtin.point_size
1672 dEQP-VK.mesh_shader.ext.builtin.clip_distance
1673 dEQP-VK.mesh_shader.ext.builtin.cull_distance
1674 dEQP-VK.mesh_shader.ext.builtin.primitive_id_glsl
1675 dEQP-VK.mesh_shader.ext.builtin.primitive_id_spirv
1676 dEQP-VK.mesh_shader.ext.builtin.layer
1677 dEQP-VK.mesh_shader.ext.builtin.layer_shared
1678 dEQP-VK.mesh_shader.ext.builtin.layer_no_write
1679 dEQP-VK.mesh_shader.ext.builtin.viewport_index
1680 dEQP-VK.mesh_shader.ext.builtin.viewport_index_shared
1681 dEQP-VK.mesh_shader.ext.builtin.viewport_index_no_write
1682 dEQP-VK.mesh_shader.ext.builtin.work_group_id_in_mesh
1683 dEQP-VK.mesh_shader.ext.builtin.work_group_id_in_task
1684 dEQP-VK.mesh_shader.ext.builtin.num_work_groups_mesh
1685 dEQP-VK.mesh_shader.ext.builtin.num_work_groups_task_and_mesh
1686 dEQP-VK.mesh_shader.ext.builtin.local_invocation_id_in_mesh
1687 dEQP-VK.mesh_shader.ext.builtin.local_invocation_id_in_task
1688 dEQP-VK.mesh_shader.ext.builtin.local_invocation_index_in_task
1689 dEQP-VK.mesh_shader.ext.builtin.local_invocation_index_in_mesh
1690 dEQP-VK.mesh_shader.ext.builtin.global_invocation_id_in_mesh
1691 dEQP-VK.mesh_shader.ext.builtin.global_invocation_id_in_task
1692 dEQP-VK.mesh_shader.ext.builtin.draw_index_in_mesh
1693 dEQP-VK.mesh_shader.ext.builtin.draw_index_in_task
1694 dEQP-VK.mesh_shader.ext.builtin.view_index
1695 dEQP-VK.mesh_shader.ext.builtin.cull_primitives
1696 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_2x2
1697 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_2x1
1698 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_1x1
1699 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_2x2
1700 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_2x1
1701 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_1x1
1702 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_2x2
1703 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_2x1
1704 dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_1x1
1705 dEQP-VK.mesh_shader.ext.misc.complex_task_data
1706 dEQP-VK.mesh_shader.ext.misc.single_point
1707 dEQP-VK.mesh_shader.ext.misc.single_line
1708 dEQP-VK.mesh_shader.ext.misc.single_triangle
1709 dEQP-VK.mesh_shader.ext.misc.max_points
1710 dEQP-VK.mesh_shader.ext.misc.max_lines
1711 dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_64
1712 dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_32
1713 dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_16
1714 dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_x
1715 dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_x
1716 dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_x
1717 dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_y
1718 dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_y
1719 dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_y
1720 dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_z
1721 dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_z
1722 dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_z
1723 dEQP-VK.mesh_shader.ext.misc.no_points
1724 dEQP-VK.mesh_shader.ext.misc.no_lines
1725 dEQP-VK.mesh_shader.ext.misc.no_triangles
1726 dEQP-VK.mesh_shader.ext.misc.barrier_in_task
1727 dEQP-VK.mesh_shader.ext.misc.barrier_in_mesh
1728 dEQP-VK.mesh_shader.ext.misc.memory_barrier_shared_in_task
1729 dEQP-VK.mesh_shader.ext.misc.memory_barrier_shared_in_mesh
1730 dEQP-VK.mesh_shader.ext.misc.group_memory_barrier_in_task
1731 dEQP-VK.mesh_shader.ext.misc.group_memory_barrier_in_mesh
1732 dEQP-VK.mesh_shader.ext.misc.custom_attributes
1733 dEQP-VK.mesh_shader.ext.misc.custom_attributes_and_task_shader
1734 dEQP-VK.mesh_shader.ext.misc.push_constant
1735 dEQP-VK.mesh_shader.ext.misc.push_constant_and_task_shader
1736 dEQP-VK.mesh_shader.ext.misc.maximize_primitives
1737 dEQP-VK.mesh_shader.ext.misc.maximize_vertices
1738 dEQP-VK.mesh_shader.ext.misc.maximize_invocations_32
1739 dEQP-VK.mesh_shader.ext.misc.maximize_invocations_64
1740 dEQP-VK.mesh_shader.ext.misc.maximize_invocations_128
1741 dEQP-VK.mesh_shader.ext.misc.maximize_invocations_256
1742 dEQP-VK.mesh_shader.ext.misc.mixed_pipelines
1743 dEQP-VK.mesh_shader.ext.misc.mixed_pipelines_dynamic_topology
1744 dEQP-VK.mesh_shader.ext.misc.first_invocation_mesh
1745 dEQP-VK.mesh_shader.ext.misc.first_invocation_task
1746 dEQP-VK.mesh_shader.ext.misc.local_size_id_mesh
1747 dEQP-VK.mesh_shader.ext.misc.local_size_id_task
1748 dEQP-VK.mesh_shader.ext.misc.payload_read
1749 dEQP-VK.mesh_shader.ext.misc.rebind_sets
1750 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_0.mesh_only
1751 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_0.task_mesh
1752 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_1.mesh_only
1753 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_1.task_mesh
1754 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_2.mesh_only
1755 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_2.task_mesh
1756 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_3.mesh_only
1757 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_3.task_mesh
1758 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_4.mesh_only
1759 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_4.task_mesh
1760 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_5.mesh_only
1761 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_5.task_mesh
1762 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_6.mesh_only
1763 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_6.task_mesh
1764 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_7.mesh_only
1765 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_7.task_mesh
1766 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_8.mesh_only
1767 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_8.task_mesh
1768 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_9.mesh_only
1769 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_9.task_mesh
1770 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_10.mesh_only
1771 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_10.task_mesh
1772 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_11.mesh_only
1773 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_11.task_mesh
1774 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_12.mesh_only
1775 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_12.task_mesh
1776 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_13.mesh_only
1777 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_13.task_mesh
1778 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_14.mesh_only
1779 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_14.task_mesh
1780 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_15.mesh_only
1781 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_15.task_mesh
1782 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_16.mesh_only
1783 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_16.task_mesh
1784 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_17.mesh_only
1785 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_17.task_mesh
1786 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_18.mesh_only
1787 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_18.task_mesh
1788 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_19.mesh_only
1789 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_19.task_mesh
1790 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_20.mesh_only
1791 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_20.task_mesh
1792 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_21.mesh_only
1793 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_21.task_mesh
1794 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_22.mesh_only
1795 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_22.task_mesh
1796 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_23.mesh_only
1797 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_23.task_mesh
1798 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_24.mesh_only
1799 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_24.task_mesh
1800 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_25.mesh_only
1801 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_25.task_mesh
1802 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_26.mesh_only
1803 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_26.task_mesh
1804 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_27.mesh_only
1805 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_27.task_mesh
1806 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_28.mesh_only
1807 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_28.task_mesh
1808 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_29.mesh_only
1809 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_29.task_mesh
1810 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_30.mesh_only
1811 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_30.task_mesh
1812 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_31.mesh_only
1813 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_31.task_mesh
1814 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_32.mesh_only
1815 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_32.task_mesh
1816 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_33.mesh_only
1817 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_33.task_mesh
1818 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_34.mesh_only
1819 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_34.task_mesh
1820 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_35.mesh_only
1821 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_35.task_mesh
1822 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_36.mesh_only
1823 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_36.task_mesh
1824 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_37.mesh_only
1825 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_37.task_mesh
1826 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_38.mesh_only
1827 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_38.task_mesh
1828 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_39.mesh_only
1829 dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_39.task_mesh
1830 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_0.mesh_only
1831 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_0.task_mesh
1832 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_1.mesh_only
1833 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_1.task_mesh
1834 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_2.mesh_only
1835 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_2.task_mesh
1836 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_3.mesh_only
1837 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_3.task_mesh
1838 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_4.mesh_only
1839 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_4.task_mesh
1840 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_5.mesh_only
1841 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_5.task_mesh
1842 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_6.mesh_only
1843 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_6.task_mesh
1844 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_7.mesh_only
1845 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_7.task_mesh
1846 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_8.mesh_only
1847 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_8.task_mesh
1848 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_9.mesh_only
1849 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_9.task_mesh
1850 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_10.mesh_only
1851 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_10.task_mesh
1852 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_11.mesh_only
1853 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_11.task_mesh
1854 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_12.mesh_only
1855 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_12.task_mesh
1856 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_13.mesh_only
1857 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_13.task_mesh
1858 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_14.mesh_only
1859 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_14.task_mesh
1860 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_15.mesh_only
1861 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_15.task_mesh
1862 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_16.mesh_only
1863 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_16.task_mesh
1864 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_17.mesh_only
1865 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_17.task_mesh
1866 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_18.mesh_only
1867 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_18.task_mesh
1868 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_19.mesh_only
1869 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_19.task_mesh
1870 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_20.mesh_only
1871 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_20.task_mesh
1872 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_21.mesh_only
1873 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_21.task_mesh
1874 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_22.mesh_only
1875 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_22.task_mesh
1876 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_23.mesh_only
1877 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_23.task_mesh
1878 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_24.mesh_only
1879 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_24.task_mesh
1880 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_25.mesh_only
1881 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_25.task_mesh
1882 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_26.mesh_only
1883 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_26.task_mesh
1884 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_27.mesh_only
1885 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_27.task_mesh
1886 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_28.mesh_only
1887 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_28.task_mesh
1888 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_29.mesh_only
1889 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_29.task_mesh
1890 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_30.mesh_only
1891 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_30.task_mesh
1892 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_31.mesh_only
1893 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_31.task_mesh
1894 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_32.mesh_only
1895 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_32.task_mesh
1896 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_33.mesh_only
1897 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_33.task_mesh
1898 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_34.mesh_only
1899 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_34.task_mesh
1900 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_35.mesh_only
1901 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_35.task_mesh
1902 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_36.mesh_only
1903 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_36.task_mesh
1904 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_37.mesh_only
1905 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_37.task_mesh
1906 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_38.mesh_only
1907 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_38.task_mesh
1908 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_39.mesh_only
1909 dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_39.task_mesh
1910 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_0.mesh_only
1911 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_0.task_mesh
1912 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_1.mesh_only
1913 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_1.task_mesh
1914 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_2.mesh_only
1915 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_2.task_mesh
1916 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_3.mesh_only
1917 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_3.task_mesh
1918 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_4.mesh_only
1919 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_4.task_mesh
1920 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_5.mesh_only
1921 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_5.task_mesh
1922 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_6.mesh_only
1923 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_6.task_mesh
1924 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_7.mesh_only
1925 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_7.task_mesh
1926 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_8.mesh_only
1927 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_8.task_mesh
1928 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_9.mesh_only
1929 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_9.task_mesh
1930 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_10.mesh_only
1931 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_10.task_mesh
1932 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_11.mesh_only
1933 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_11.task_mesh
1934 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_12.mesh_only
1935 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_12.task_mesh
1936 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_13.mesh_only
1937 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_13.task_mesh
1938 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_14.mesh_only
1939 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_14.task_mesh
1940 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_15.mesh_only
1941 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_15.task_mesh
1942 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_16.mesh_only
1943 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_16.task_mesh
1944 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_17.mesh_only
1945 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_17.task_mesh
1946 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_18.mesh_only
1947 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_18.task_mesh
1948 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_19.mesh_only
1949 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_19.task_mesh
1950 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_20.mesh_only
1951 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_20.task_mesh
1952 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_21.mesh_only
1953 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_21.task_mesh
1954 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_22.mesh_only
1955 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_22.task_mesh
1956 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_23.mesh_only
1957 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_23.task_mesh
1958 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_24.mesh_only
1959 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_24.task_mesh
1960 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_25.mesh_only
1961 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_25.task_mesh
1962 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_26.mesh_only
1963 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_26.task_mesh
1964 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_27.mesh_only
1965 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_27.task_mesh
1966 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_28.mesh_only
1967 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_28.task_mesh
1968 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_29.mesh_only
1969 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_29.task_mesh
1970 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_30.mesh_only
1971 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_30.task_mesh
1972 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_31.mesh_only
1973 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_31.task_mesh
1974 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_32.mesh_only
1975 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_32.task_mesh
1976 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_33.mesh_only
1977 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_33.task_mesh
1978 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_34.mesh_only
1979 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_34.task_mesh
1980 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_35.mesh_only
1981 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_35.task_mesh
1982 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_36.mesh_only
1983 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_36.task_mesh
1984 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_37.mesh_only
1985 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_37.task_mesh
1986 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_38.mesh_only
1987 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_38.task_mesh
1988 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_39.mesh_only
1989 dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_39.task_mesh
1990 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_0.mesh_only
1991 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_0.task_mesh
1992 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_1.mesh_only
1993 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_1.task_mesh
1994 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_2.mesh_only
1995 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_2.task_mesh
1996 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_3.mesh_only
1997 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_3.task_mesh
1998 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_4.mesh_only
1999 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_4.task_mesh
2000 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_5.mesh_only
2001 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_5.task_mesh
2002 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_6.mesh_only
2003 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_6.task_mesh
2004 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_7.mesh_only
2005 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_7.task_mesh
2006 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_8.mesh_only
2007 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_8.task_mesh
2008 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_9.mesh_only
2009 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_9.task_mesh
2010 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_10.mesh_only
2011 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_10.task_mesh
2012 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_11.mesh_only
2013 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_11.task_mesh
2014 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_12.mesh_only
2015 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_12.task_mesh
2016 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_13.mesh_only
2017 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_13.task_mesh
2018 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_14.mesh_only
2019 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_14.task_mesh
2020 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_15.mesh_only
2021 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_15.task_mesh
2022 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_16.mesh_only
2023 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_16.task_mesh
2024 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_17.mesh_only
2025 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_17.task_mesh
2026 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_18.mesh_only
2027 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_18.task_mesh
2028 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_19.mesh_only
2029 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_19.task_mesh
2030 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_20.mesh_only
2031 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_20.task_mesh
2032 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_21.mesh_only
2033 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_21.task_mesh
2034 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_22.mesh_only
2035 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_22.task_mesh
2036 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_23.mesh_only
2037 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_23.task_mesh
2038 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_24.mesh_only
2039 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_24.task_mesh
2040 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_25.mesh_only
2041 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_25.task_mesh
2042 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_26.mesh_only
2043 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_26.task_mesh
2044 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_27.mesh_only
2045 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_27.task_mesh
2046 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_28.mesh_only
2047 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_28.task_mesh
2048 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_29.mesh_only
2049 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_29.task_mesh
2050 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_30.mesh_only
2051 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_30.task_mesh
2052 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_31.mesh_only
2053 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_31.task_mesh
2054 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_32.mesh_only
2055 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_32.task_mesh
2056 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_33.mesh_only
2057 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_33.task_mesh
2058 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_34.mesh_only
2059 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_34.task_mesh
2060 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_35.mesh_only
2061 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_35.task_mesh
2062 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_36.mesh_only
2063 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_36.task_mesh
2064 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_37.mesh_only
2065 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_37.task_mesh
2066 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_38.mesh_only
2067 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_38.task_mesh
2068 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_39.mesh_only
2069 dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_39.task_mesh
2070 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_0.mesh_only
2071 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_0.task_mesh
2072 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_1.mesh_only
2073 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_1.task_mesh
2074 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_2.mesh_only
2075 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_2.task_mesh
2076 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_3.mesh_only
2077 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_3.task_mesh
2078 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_4.mesh_only
2079 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_4.task_mesh
2080 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_5.mesh_only
2081 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_5.task_mesh
2082 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_6.mesh_only
2083 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_6.task_mesh
2084 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_7.mesh_only
2085 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_7.task_mesh
2086 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_8.mesh_only
2087 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_8.task_mesh
2088 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_9.mesh_only
2089 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_9.task_mesh
2090 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_10.mesh_only
2091 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_10.task_mesh
2092 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_11.mesh_only
2093 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_11.task_mesh
2094 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_12.mesh_only
2095 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_12.task_mesh
2096 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_13.mesh_only
2097 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_13.task_mesh
2098 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_14.mesh_only
2099 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_14.task_mesh
2100 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_15.mesh_only
2101 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_15.task_mesh
2102 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_16.mesh_only
2103 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_16.task_mesh
2104 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_17.mesh_only
2105 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_17.task_mesh
2106 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_18.mesh_only
2107 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_18.task_mesh
2108 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_19.mesh_only
2109 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_19.task_mesh
2110 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_20.mesh_only
2111 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_20.task_mesh
2112 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_21.mesh_only
2113 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_21.task_mesh
2114 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_22.mesh_only
2115 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_22.task_mesh
2116 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_23.mesh_only
2117 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_23.task_mesh
2118 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_24.mesh_only
2119 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_24.task_mesh
2120 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_25.mesh_only
2121 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_25.task_mesh
2122 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_26.mesh_only
2123 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_26.task_mesh
2124 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_27.mesh_only
2125 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_27.task_mesh
2126 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_28.mesh_only
2127 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_28.task_mesh
2128 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_29.mesh_only
2129 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_29.task_mesh
2130 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_30.mesh_only
2131 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_30.task_mesh
2132 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_31.mesh_only
2133 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_31.task_mesh
2134 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_32.mesh_only
2135 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_32.task_mesh
2136 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_33.mesh_only
2137 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_33.task_mesh
2138 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_34.mesh_only
2139 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_34.task_mesh
2140 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_35.mesh_only
2141 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_35.task_mesh
2142 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_36.mesh_only
2143 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_36.task_mesh
2144 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_37.mesh_only
2145 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_37.task_mesh
2146 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_38.mesh_only
2147 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_38.task_mesh
2148 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_39.mesh_only
2149 dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_39.task_mesh
2150 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_0.mesh_only
2151 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_0.task_mesh
2152 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_1.mesh_only
2153 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_1.task_mesh
2154 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_2.mesh_only
2155 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_2.task_mesh
2156 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_3.mesh_only
2157 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_3.task_mesh
2158 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_4.mesh_only
2159 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_4.task_mesh
2160 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_5.mesh_only
2161 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_5.task_mesh
2162 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_6.mesh_only
2163 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_6.task_mesh
2164 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_7.mesh_only
2165 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_7.task_mesh
2166 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_8.mesh_only
2167 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_8.task_mesh
2168 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_9.mesh_only
2169 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_9.task_mesh
2170 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_10.mesh_only
2171 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_10.task_mesh
2172 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_11.mesh_only
2173 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_11.task_mesh
2174 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_12.mesh_only
2175 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_12.task_mesh
2176 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_13.mesh_only
2177 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_13.task_mesh
2178 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_14.mesh_only
2179 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_14.task_mesh
2180 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_15.mesh_only
2181 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_15.task_mesh
2182 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_16.mesh_only
2183 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_16.task_mesh
2184 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_17.mesh_only
2185 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_17.task_mesh
2186 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_18.mesh_only
2187 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_18.task_mesh
2188 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_19.mesh_only
2189 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_19.task_mesh
2190 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_20.mesh_only
2191 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_20.task_mesh
2192 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_21.mesh_only
2193 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_21.task_mesh
2194 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_22.mesh_only
2195 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_22.task_mesh
2196 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_23.mesh_only
2197 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_23.task_mesh
2198 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_24.mesh_only
2199 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_24.task_mesh
2200 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_25.mesh_only
2201 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_25.task_mesh
2202 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_26.mesh_only
2203 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_26.task_mesh
2204 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_27.mesh_only
2205 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_27.task_mesh
2206 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_28.mesh_only
2207 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_28.task_mesh
2208 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_29.mesh_only
2209 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_29.task_mesh
2210 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_30.mesh_only
2211 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_30.task_mesh
2212 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_31.mesh_only
2213 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_31.task_mesh
2214 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_32.mesh_only
2215 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_32.task_mesh
2216 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_33.mesh_only
2217 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_33.task_mesh
2218 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_34.mesh_only
2219 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_34.task_mesh
2220 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_35.mesh_only
2221 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_35.task_mesh
2222 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_36.mesh_only
2223 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_36.task_mesh
2224 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_37.mesh_only
2225 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_37.task_mesh
2226 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_38.mesh_only
2227 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_38.task_mesh
2228 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_39.mesh_only
2229 dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_39.task_mesh
2230 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_0.mesh_only
2231 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_0.task_mesh
2232 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_1.mesh_only
2233 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_1.task_mesh
2234 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_2.mesh_only
2235 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_2.task_mesh
2236 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_3.mesh_only
2237 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_3.task_mesh
2238 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_4.mesh_only
2239 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_4.task_mesh
2240 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_5.mesh_only
2241 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_5.task_mesh
2242 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_6.mesh_only
2243 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_6.task_mesh
2244 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_7.mesh_only
2245 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_7.task_mesh
2246 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_8.mesh_only
2247 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_8.task_mesh
2248 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_9.mesh_only
2249 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_9.task_mesh
2250 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_10.mesh_only
2251 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_10.task_mesh
2252 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_11.mesh_only
2253 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_11.task_mesh
2254 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_12.mesh_only
2255 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_12.task_mesh
2256 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_13.mesh_only
2257 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_13.task_mesh
2258 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_14.mesh_only
2259 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_14.task_mesh
2260 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_15.mesh_only
2261 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_15.task_mesh
2262 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_16.mesh_only
2263 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_16.task_mesh
2264 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_17.mesh_only
2265 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_17.task_mesh
2266 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_18.mesh_only
2267 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_18.task_mesh
2268 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_19.mesh_only
2269 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_19.task_mesh
2270 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_20.mesh_only
2271 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_20.task_mesh
2272 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_21.mesh_only
2273 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_21.task_mesh
2274 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_22.mesh_only
2275 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_22.task_mesh
2276 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_23.mesh_only
2277 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_23.task_mesh
2278 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_24.mesh_only
2279 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_24.task_mesh
2280 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_25.mesh_only
2281 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_25.task_mesh
2282 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_26.mesh_only
2283 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_26.task_mesh
2284 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_27.mesh_only
2285 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_27.task_mesh
2286 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_28.mesh_only
2287 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_28.task_mesh
2288 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_29.mesh_only
2289 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_29.task_mesh
2290 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_30.mesh_only
2291 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_30.task_mesh
2292 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_31.mesh_only
2293 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_31.task_mesh
2294 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_32.mesh_only
2295 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_32.task_mesh
2296 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_33.mesh_only
2297 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_33.task_mesh
2298 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_34.mesh_only
2299 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_34.task_mesh
2300 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_35.mesh_only
2301 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_35.task_mesh
2302 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_36.mesh_only
2303 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_36.task_mesh
2304 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_37.mesh_only
2305 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_37.task_mesh
2306 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_38.mesh_only
2307 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_38.task_mesh
2308 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_39.mesh_only
2309 dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_39.task_mesh
2310 dEQP-VK.mesh_shader.ext.properties.task_payload_size
2311 dEQP-VK.mesh_shader.ext.properties.task_shared_memory_size
2312 dEQP-VK.mesh_shader.ext.properties.task_payload_and_shared_memory_size
2313 dEQP-VK.mesh_shader.ext.properties.max_view_index
2314 dEQP-VK.mesh_shader.ext.properties.max_output_layers
2315 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_256
2316 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_512
2317 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_1024
2318 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_2048
2319 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_256
2320 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_512
2321 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_1024
2322 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_2048
2323 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_components
2324 dEQP-VK.mesh_shader.ext.properties.mesh_payload_size
2325 dEQP-VK.mesh_shader.ext.properties.mesh_shared_memory_size
2326 dEQP-VK.mesh_shader.ext.properties.mesh_payload_and_shared_memory_size
2327 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_no_view_index
2328 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_view_index_in_frag
2329 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_view_index_in_mesh_and_frag
2330 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_no_view_index
2331 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_view_index_in_frag
2332 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_view_index_in_mesh_and_frag
2333 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_no_view_index
2334 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_view_index_in_frag
2335 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_view_index_in_mesh_and_frag
2336 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_no_view_index
2337 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_view_index_in_frag
2338 dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_view_index_in_mesh_and_frag
2339 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2340 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2341 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2342 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2343 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2344 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2345 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2346 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2347 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2348 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2349 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2350 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2351 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2352 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2353 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2354 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2355 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2356 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2357 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2358 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2359 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2360 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2361 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2362 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2363 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2364 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2365 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2366 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2367 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2368 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2369 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2370 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2371 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2372 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2373 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2374 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2375 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2376 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2377 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2378 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2379 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2380 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2381 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2382 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2383 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2384 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2385 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2386 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2387 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2388 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2389 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2390 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2391 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2392 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2393 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2394 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2395 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2396 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2397 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2398 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2399 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2400 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2401 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2402 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2403 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2404 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2405 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2406 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2407 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2408 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2409 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2410 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2411 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2412 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2413 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2414 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2415 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2416 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2417 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2418 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2419 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2420 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2421 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2422 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2423 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2424 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2425 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2426 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2427 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2428 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2429 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2430 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2431 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2432 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2433 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2434 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2435 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2436 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2437 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2438 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2439 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2440 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2441 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2442 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2443 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2444 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2445 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2446 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2447 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2448 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2449 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2450 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2451 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2452 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2453 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2454 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2455 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2456 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2457 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2458 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2459 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2460 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2461 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2462 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2463 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2464 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2465 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2466 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2467 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2468 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2469 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2470 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2471 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2472 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2473 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2474 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2475 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2476 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2477 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2478 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2479 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2480 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2481 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2482 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2483 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2484 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2485 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2486 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2487 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2488 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2489 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2490 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2491 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2492 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2493 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2494 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2495 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2496 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2497 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2498 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2499 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2500 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2501 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2502 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2503 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2504 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2505 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2506 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2507 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2508 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2509 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2510 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2511 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2512 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2513 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2514 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2515 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2516 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2517 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2518 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2519 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2520 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2521 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2522 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2523 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2524 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2525 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2526 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2527 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2528 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2529 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2530 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2531 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2532 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2533 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2534 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2535 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2536 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2537 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2538 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2539 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2540 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2541 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2542 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2543 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2544 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2545 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2546 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2547 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2548 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2549 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2550 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2551 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2552 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2553 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2554 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2555 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2556 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2557 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2558 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2559 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2560 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2561 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2562 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2563 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2564 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2565 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2566 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2567 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2568 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2569 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2570 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2571 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2572 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2573 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2574 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2575 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2576 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2577 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2578 dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2579 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2580 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2581 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2582 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2583 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2584 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2585 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2586 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2587 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2588 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2589 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2590 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2591 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2592 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2593 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2594 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2595 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2596 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2597 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2598 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2599 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2600 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2601 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2602 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2603 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2604 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2605 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2606 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2607 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2608 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2609 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2610 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2611 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2612 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2613 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2614 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2615 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2616 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2617 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2618 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2619 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2620 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2621 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2622 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2623 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2624 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2625 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2626 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2627 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2628 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2629 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2630 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2631 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2632 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2633 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2634 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2635 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2636 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2637 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2638 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2639 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2640 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2641 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2642 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2643 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2644 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2645 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2646 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2647 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2648 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2649 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2650 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2651 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2652 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2653 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2654 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2655 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2656 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2657 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2658 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2659 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2660 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2661 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2662 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2663 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2664 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2665 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2666 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2667 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2668 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2669 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2670 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2671 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2672 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2673 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2674 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2675 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2676 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2677 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2678 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2679 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2680 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2681 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2682 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2683 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2684 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2685 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2686 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2687 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2688 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2689 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2690 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2691 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2692 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2693 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2694 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2695 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2696 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2697 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2698 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2699 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2700 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2701 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2702 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2703 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2704 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2705 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2706 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2707 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2708 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2709 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2710 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2711 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2712 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2713 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2714 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2715 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2716 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2717 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2718 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2719 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2720 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2721 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2722 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2723 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2724 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2725 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2726 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2727 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2728 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2729 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2730 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2731 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2732 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2733 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2734 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2735 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2736 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2737 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2738 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2739 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2740 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2741 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2742 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2743 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2744 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2745 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2746 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2747 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2748 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2749 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2750 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2751 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2752 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2753 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2754 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2755 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2756 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2757 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2758 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2759 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2760 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2761 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2762 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2763 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2764 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2765 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2766 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2767 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2768 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2769 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2770 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2771 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2772 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2773 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2774 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2775 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2776 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2777 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2778 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2779 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2780 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2781 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2782 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2783 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2784 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2785 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2786 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2787 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2788 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2789 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2790 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2791 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2792 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2793 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2794 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2795 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2796 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2797 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2798 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2799 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2800 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2801 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2802 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2803 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2804 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2805 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2806 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2807 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2808 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2809 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2810 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2811 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2812 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2813 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2814 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2815 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2816 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2817 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2818 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2819 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2820 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2821 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2822 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2823 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2824 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2825 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2826 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2827 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2828 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2829 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2830 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2831 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2832 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2833 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2834 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2835 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2836 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2837 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2838 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2839 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2840 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2841 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2842 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2843 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2844 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2845 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2846 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2847 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2848 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2849 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2850 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2851 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2852 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2853 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2854 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2855 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2856 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2857 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2858 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2859 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2860 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2861 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2862 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2863 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2864 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2865 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2866 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2867 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2868 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2869 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2870 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2871 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2872 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2873 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2874 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2875 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2876 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2877 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2878 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2879 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2880 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2881 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2882 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2883 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2884 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2885 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2886 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2887 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2888 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2889 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2890 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2891 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2892 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2893 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2894 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2895 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2896 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2897 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2898 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2899 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2900 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2901 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2902 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2903 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2904 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2905 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2906 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2907 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2908 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2909 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2910 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2911 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2912 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2913 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2914 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2915 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2916 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2917 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2918 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2919 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2920 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2921 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2922 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2923 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2924 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2925 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2926 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2927 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2928 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2929 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2930 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2931 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2932 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2933 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2934 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2935 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2936 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2937 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2938 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2939 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2940 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2941 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2942 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2943 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2944 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2945 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2946 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2947 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2948 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2949 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2950 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2951 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2952 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2953 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2954 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2955 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2956 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2957 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2958 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2959 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
2960 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
2961 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
2962 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
2963 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
2964 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
2965 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
2966 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
2967 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
2968 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
2969 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
2970 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
2971 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
2972 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
2973 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
2974 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
2975 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
2976 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
2977 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
2978 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
2979 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
2980 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
2981 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
2982 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
2983 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
2984 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
2985 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
2986 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
2987 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
2988 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
2989 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
2990 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
2991 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
2992 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
2993 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
2994 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
2995 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
2996 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
2997 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
2998 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
2999 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
3000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
3001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
3002 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
3003 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
3004 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
3005 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
3006 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
3007 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
3008 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
3009 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
3010 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
3011 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
3012 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
3013 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
3014 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
3015 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
3016 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
3017 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
3018 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
3019 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
3020 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
3021 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
3022 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
3023 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
3024 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
3025 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
3026 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
3027 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
3028 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
3029 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
3030 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
3031 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
3032 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
3033 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
3034 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
3035 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
3036 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
3037 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
3038 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
3039 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
3040 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
3041 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
3042 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
3043 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
3044 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
3045 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
3046 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
3047 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
3048 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
3049 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
3050 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
3051 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
3052 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
3053 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
3054 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
3055 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
3056 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
3057 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
3058 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
3059 dEQP-VK.mesh_shader.ext.provoking_vertex.lines.first
3060 dEQP-VK.mesh_shader.ext.provoking_vertex.lines.last
3061 dEQP-VK.mesh_shader.ext.provoking_vertex.lines.first_last
3062 dEQP-VK.mesh_shader.ext.provoking_vertex.lines.last_first
3063 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first
3064 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last
3065 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last
3066 dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first