1 #include "sdl-gl-sync-abstraction.h"
6 class SdlSyncObject : public Integration::GlSyncAbstraction::SyncObject
9 virtual bool IsSynced() { return true; }
13 SdlGlSyncAbstraction::~SdlGlSyncAbstraction()
17 bool SdlGlSyncAbstraction::SyncObject::IsSynced()
22 Integration::GlSyncAbstraction::SyncObject* SdlGlSyncAbstraction::CreateSyncObject()
24 return new SdlSyncObject();
28 void SdlGlSyncAbstraction::DestroySyncObject(Integration::GlSyncAbstraction::SyncObject* syncObject)
30 delete static_cast<SdlSyncObject*>( syncObject );