1 #ifndef DALI_INTERNAL_VECTOR_ANIMATION_RENDERER_IMPL_H
2 #define DALI_INTERNAL_VECTOR_ANIMATION_RENDERER_IMPL_H
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/object/base-object.h>
25 #include <vector-animation-renderer.h>
26 #include <vector-animation-renderer-plugin-proxy.h>
37 class VectorAnimationRenderer;
38 using VectorAnimationRendererPtr = IntrusivePtr< VectorAnimationRenderer >;
41 * Dali internal VectorAnimationRenderer.
43 class VectorAnimationRenderer : public BaseObject
48 * @brief Creates a VectorAnimationRenderer object.
50 * @param[in] url The url of the vector animation file
52 static VectorAnimationRendererPtr New();
55 * @brief Initializes member data.
57 void Initialize( const std::string& url, Dali::Renderer renderer, uint32_t width, uint32_t height );
60 * @copydoc Dali::VectorAnimationRenderer::StartRender()
65 * @copydoc Dali::VectorAnimationRenderer::StopRender()
70 * @copydoc Dali::VectorAnimationRenderer::Render()
72 void Render( uint32_t frameNumber );
75 * @copydoc Dali::VectorAnimationRenderer::GetTotalFrameNumber()
77 uint32_t GetTotalFrameNumber();
84 VectorAnimationRenderer();
89 ~VectorAnimationRenderer();
93 VectorAnimationRenderer( const VectorAnimationRenderer& ) = delete;
94 VectorAnimationRenderer& operator=( VectorAnimationRenderer& ) = delete;
98 VectorAnimationRendererPluginProxy mPlugin;
101 } // namespace Adaptor
103 } // namespace Internal
105 inline static Internal::Adaptor::VectorAnimationRenderer& GetImplementation( Dali::VectorAnimationRenderer& renderer )
107 DALI_ASSERT_ALWAYS( renderer && "VectorAnimationRenderer handle is empty." );
109 BaseObject& handle = renderer.GetBaseObject();
111 return static_cast< Internal::Adaptor::VectorAnimationRenderer& >( handle );
114 inline static const Internal::Adaptor::VectorAnimationRenderer& GetImplementation( const Dali::VectorAnimationRenderer& renderer )
116 DALI_ASSERT_ALWAYS( renderer && "VectorAnimationRenderer handle is empty." );
118 const BaseObject& handle = renderer.GetBaseObject();
120 return static_cast< const Internal::Adaptor::VectorAnimationRenderer& >( handle );
125 #endif // DALI_INTERNAL_VECTOR_ANIMATION_RENDERER_IMPL_H