3 <TITLE>Using SDL with Microsoft Visual C++</TITLE>
7 Using SDL with Microsoft Visual C++
10 by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
14 You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
20 Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
23 There are different solution files for the various
24 versions of the IDE. Please use the appropiate version
25 2008, 2010, 2012 or 2013.
28 Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
31 This is done by right clicking on each project in turn (Projects are listed in
32 the Workspace panel in the FileView tab), and selecting "Build".
35 You may get a few warnings, but you should not get any errors. You do have to
36 have at least the DirectX 9 SDK installed, however. The latest
37 version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
40 Later, we will refer to the following .lib and .dll files that have just been
46 <li> SDL2main.lib</li>
49 Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
52 Creating a Project with SDL
55 Create a project as a Win32 Application.
58 Create a C++ file for your project.
61 Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
62 tab|Code Generation|Runtime Library </CODE>.
65 Add the SDL <CODE>include</CODE> directory to your list of includes in the
66 menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
69 <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
70 add the include and library directories to the list that VC7 keeps. Do this by
71 selecting Tools|Options|Projects|VC++ Directories and under the "Show
72 Directories For:" dropbox select "Include Files", and click the "New Directory
73 Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
74 c:\SDL\ add c:\SDL\include). Proceed to change the
75 dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
78 The "include directory" I am referring to is the <CODE>include</CODE> folder
79 within the main SDL directory (the one that this HTML file located within).
82 Now we're going to use the files that we had created earlier in the Build SDL
86 Copy the following files into your Project directory:
92 Add the following files to your project (It is not necessary to copy them to
93 your project directory):
97 <li> SDL2main.lib</li>
100 (To add them to your project, right click on your project, and select "Add
103 <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
104 desireable to add them to the linker options: Project|Properties|Linker|Command
105 Line and type the names of the libraries to link with in the "Additional
106 Options:" box. Note: This must be done for each build
107 configuration (e.g. Release,Debug).</FONT></STRONG></P>
109 SDL 101, First Day of Class
112 Now create the basic body of your project. The body of your program should take
117 int main( int argc, char* argv[] )
119 // Body of the program goes here.
128 I hope that this document has helped you get through the most difficult part of
129 using the SDL: installing it. Suggestions for improvements to this document
130 should be sent to the writers of this document.
133 Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
136 This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
140 Later, it was converted to HTML and expanded into the document that you see
141 today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
143 <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>