1 # Microsoft Developer Studio Project File - Name="SDLmain" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 5.00
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5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
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7 CFG=SDLmain - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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11 !MESSAGE NMAKE /f "SDLmain.mak".
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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16 !MESSAGE NMAKE /f "SDLmain.mak" CFG="SDLmain - Win32 Debug"
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18 !MESSAGE Possible choices for configuration are:
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20 !MESSAGE "SDLmain - Win32 Release" (based on "Win32 (x86) Static Library")
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21 !MESSAGE "SDLmain - Win32 Debug" (based on "Win32 (x86) Static Library")
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22 !MESSAGE "SDLmain - Win32 Release_NoSTDIO" (based on\
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23 "Win32 (x86) Static Library")
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27 # PROP Scc_ProjName ""
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28 # PROP Scc_LocalPath ""
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31 !IF "$(CFG)" == "SDLmain - Win32 Release"
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33 # PROP BASE Use_MFC 0
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34 # PROP BASE Use_Debug_Libraries 0
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35 # PROP BASE Output_Dir "Release"
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36 # PROP BASE Intermediate_Dir "Release"
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37 # PROP BASE Target_Dir ""
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39 # PROP Use_Debug_Libraries 0
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40 # PROP Output_Dir "Release"
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41 # PROP Intermediate_Dir "Release"
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42 # PROP Target_Dir ""
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43 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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44 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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46 # ADD BASE BSC32 /nologo
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49 # ADD BASE LIB32 /nologo
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52 !ELSEIF "$(CFG)" == "SDLmain - Win32 Debug"
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54 # PROP BASE Use_MFC 0
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55 # PROP BASE Use_Debug_Libraries 1
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56 # PROP BASE Output_Dir "Debug"
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57 # PROP BASE Intermediate_Dir "Debug"
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58 # PROP BASE Target_Dir ""
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60 # PROP Use_Debug_Libraries 1
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61 # PROP Output_Dir "Debug"
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62 # PROP Intermediate_Dir "Debug"
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63 # PROP Target_Dir ""
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64 # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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65 # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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67 # ADD BASE BSC32 /nologo
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70 # ADD BASE LIB32 /nologo
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73 !ELSEIF "$(CFG)" == "SDLmain - Win32 Release_NoSTDIO"
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75 # PROP BASE Use_MFC 0
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76 # PROP BASE Use_Debug_Libraries 0
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77 # PROP BASE Output_Dir "SDLmain_"
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78 # PROP BASE Intermediate_Dir "SDLmain_"
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79 # PROP BASE Target_Dir ""
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81 # PROP Use_Debug_Libraries 0
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82 # PROP Output_Dir "Release_NOSTDIO"
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83 # PROP Intermediate_Dir "Release_NOSTDIO"
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84 # PROP Target_Dir ""
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85 # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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86 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NO_STDIO_REDIRECT" /YX /FD /c
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88 # ADD BASE BSC32 /nologo
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91 # ADD BASE LIB32 /nologo
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98 # Name "SDLmain - Win32 Release"
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99 # Name "SDLmain - Win32 Debug"
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100 # Name "SDLmain - Win32 Release_NoSTDIO"
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101 # Begin Source File
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103 SOURCE=..\..\Src\Main\Win32\SDL_win32_main.c
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