Imported Upstream version 3.25.0
[platform/upstream/cmake.git] / Utilities / cmlibuv / src / win / internal.h
1 /* Copyright Joyent, Inc. and other Node contributors. All rights reserved.
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining a copy
4  * of this software and associated documentation files (the "Software"), to
5  * deal in the Software without restriction, including without limitation the
6  * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
7  * sell copies of the Software, and to permit persons to whom the Software is
8  * furnished to do so, subject to the following conditions:
9  *
10  * The above copyright notice and this permission notice shall be included in
11  * all copies or substantial portions of the Software.
12  *
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
18  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
19  * IN THE SOFTWARE.
20  */
21
22 #ifndef UV_WIN_INTERNAL_H_
23 #define UV_WIN_INTERNAL_H_
24
25 #if defined(_MSC_VER)
26 # pragma warning(push,1)
27 #endif
28
29 #include "uv.h"
30 #include "../uv-common.h"
31
32 #include "uv/tree.h"
33 #include "winapi.h"
34 #include "winsock.h"
35
36 #ifdef _MSC_VER
37 # define INLINE __inline
38 # define UV_THREAD_LOCAL __declspec( thread )
39 #else
40 # define INLINE inline
41 # define UV_THREAD_LOCAL __thread
42 #endif
43
44
45 #ifdef _DEBUG
46
47 extern UV_THREAD_LOCAL int uv__crt_assert_enabled;
48
49 #define UV_BEGIN_DISABLE_CRT_ASSERT()                           \
50   {                                                             \
51     int uv__saved_crt_assert_enabled = uv__crt_assert_enabled;  \
52     uv__crt_assert_enabled = FALSE;
53
54
55 #define UV_END_DISABLE_CRT_ASSERT()                             \
56     uv__crt_assert_enabled = uv__saved_crt_assert_enabled;      \
57   }
58
59 #else
60 #define UV_BEGIN_DISABLE_CRT_ASSERT()
61 #define UV_END_DISABLE_CRT_ASSERT()
62 #endif
63
64 /*
65  * TCP
66  */
67
68 typedef enum {
69   UV__IPC_SOCKET_XFER_NONE = 0,
70   UV__IPC_SOCKET_XFER_TCP_CONNECTION,
71   UV__IPC_SOCKET_XFER_TCP_SERVER
72 } uv__ipc_socket_xfer_type_t;
73
74 typedef struct {
75   WSAPROTOCOL_INFOW socket_info;
76   uint32_t delayed_error;
77 } uv__ipc_socket_xfer_info_t;
78
79 int uv__tcp_listen(uv_tcp_t* handle, int backlog, uv_connection_cb cb);
80 int uv__tcp_accept(uv_tcp_t* server, uv_tcp_t* client);
81 int uv__tcp_read_start(uv_tcp_t* handle, uv_alloc_cb alloc_cb,
82     uv_read_cb read_cb);
83 int uv__tcp_write(uv_loop_t* loop, uv_write_t* req, uv_tcp_t* handle,
84     const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
85 int uv__tcp_try_write(uv_tcp_t* handle, const uv_buf_t bufs[],
86     unsigned int nbufs);
87
88 void uv__process_tcp_read_req(uv_loop_t* loop, uv_tcp_t* handle, uv_req_t* req);
89 void uv__process_tcp_write_req(uv_loop_t* loop, uv_tcp_t* handle,
90     uv_write_t* req);
91 void uv__process_tcp_accept_req(uv_loop_t* loop, uv_tcp_t* handle,
92     uv_req_t* req);
93 void uv__process_tcp_connect_req(uv_loop_t* loop, uv_tcp_t* handle,
94     uv_connect_t* req);
95 void uv__process_tcp_shutdown_req(uv_loop_t* loop,
96                                   uv_tcp_t* stream,
97                                   uv_shutdown_t* req);
98
99 void uv__tcp_close(uv_loop_t* loop, uv_tcp_t* tcp);
100 void uv__tcp_endgame(uv_loop_t* loop, uv_tcp_t* handle);
101
102 int uv__tcp_xfer_export(uv_tcp_t* handle,
103                         int pid,
104                         uv__ipc_socket_xfer_type_t* xfer_type,
105                         uv__ipc_socket_xfer_info_t* xfer_info);
106 int uv__tcp_xfer_import(uv_tcp_t* tcp,
107                         uv__ipc_socket_xfer_type_t xfer_type,
108                         uv__ipc_socket_xfer_info_t* xfer_info);
109
110
111 /*
112  * UDP
113  */
114 void uv__process_udp_recv_req(uv_loop_t* loop, uv_udp_t* handle, uv_req_t* req);
115 void uv__process_udp_send_req(uv_loop_t* loop, uv_udp_t* handle,
116     uv_udp_send_t* req);
117
118 void uv__udp_close(uv_loop_t* loop, uv_udp_t* handle);
119 void uv__udp_endgame(uv_loop_t* loop, uv_udp_t* handle);
120
121
122 /*
123  * Pipes
124  */
125 int uv__create_stdio_pipe_pair(uv_loop_t* loop,
126     uv_pipe_t* parent_pipe, HANDLE* child_pipe_ptr, unsigned int flags);
127
128 int uv__pipe_listen(uv_pipe_t* handle, int backlog, uv_connection_cb cb);
129 int uv__pipe_accept(uv_pipe_t* server, uv_stream_t* client);
130 int uv__pipe_read_start(uv_pipe_t* handle, uv_alloc_cb alloc_cb,
131     uv_read_cb read_cb);
132 void uv__pipe_read_stop(uv_pipe_t* handle);
133 int uv__pipe_write(uv_loop_t* loop,
134                    uv_write_t* req,
135                    uv_pipe_t* handle,
136                    const uv_buf_t bufs[],
137                    size_t nbufs,
138                    uv_stream_t* send_handle,
139                    uv_write_cb cb);
140 void uv__pipe_shutdown(uv_loop_t* loop, uv_pipe_t* handle, uv_shutdown_t* req);
141
142 void uv__process_pipe_read_req(uv_loop_t* loop, uv_pipe_t* handle,
143     uv_req_t* req);
144 void uv__process_pipe_write_req(uv_loop_t* loop, uv_pipe_t* handle,
145     uv_write_t* req);
146 void uv__process_pipe_accept_req(uv_loop_t* loop, uv_pipe_t* handle,
147     uv_req_t* raw_req);
148 void uv__process_pipe_connect_req(uv_loop_t* loop, uv_pipe_t* handle,
149     uv_connect_t* req);
150 void uv__process_pipe_shutdown_req(uv_loop_t* loop, uv_pipe_t* handle,
151     uv_shutdown_t* req);
152
153 void uv__pipe_close(uv_loop_t* loop, uv_pipe_t* handle);
154 void uv__pipe_endgame(uv_loop_t* loop, uv_pipe_t* handle);
155
156
157 /*
158  * TTY
159  */
160 void uv__console_init(void);
161
162 int uv__tty_read_start(uv_tty_t* handle, uv_alloc_cb alloc_cb,
163     uv_read_cb read_cb);
164 int uv__tty_read_stop(uv_tty_t* handle);
165 int uv__tty_write(uv_loop_t* loop, uv_write_t* req, uv_tty_t* handle,
166     const uv_buf_t bufs[], unsigned int nbufs, uv_write_cb cb);
167 int uv__tty_try_write(uv_tty_t* handle, const uv_buf_t bufs[],
168     unsigned int nbufs);
169 void uv__tty_close(uv_tty_t* handle);
170
171 void uv__process_tty_read_req(uv_loop_t* loop, uv_tty_t* handle,
172     uv_req_t* req);
173 void uv__process_tty_write_req(uv_loop_t* loop, uv_tty_t* handle,
174     uv_write_t* req);
175 /*
176  * uv__process_tty_accept_req() is a stub to keep DELEGATE_STREAM_REQ working
177  * TODO: find a way to remove it
178  */
179 void uv__process_tty_accept_req(uv_loop_t* loop, uv_tty_t* handle,
180     uv_req_t* raw_req);
181 /*
182  * uv__process_tty_connect_req() is a stub to keep DELEGATE_STREAM_REQ working
183  * TODO: find a way to remove it
184  */
185 void uv__process_tty_connect_req(uv_loop_t* loop, uv_tty_t* handle,
186     uv_connect_t* req);
187 void uv__process_tty_shutdown_req(uv_loop_t* loop,
188                                   uv_tty_t* stream,
189                                   uv_shutdown_t* req);
190 void uv__tty_endgame(uv_loop_t* loop, uv_tty_t* handle);
191
192
193 /*
194  * Poll watchers
195  */
196 void uv__process_poll_req(uv_loop_t* loop, uv_poll_t* handle,
197     uv_req_t* req);
198
199 int uv__poll_close(uv_loop_t* loop, uv_poll_t* handle);
200 void uv__poll_endgame(uv_loop_t* loop, uv_poll_t* handle);
201
202
203 /*
204  * Loop watchers
205  */
206 void uv__loop_watcher_endgame(uv_loop_t* loop, uv_handle_t* handle);
207
208 void uv__prepare_invoke(uv_loop_t* loop);
209 void uv__check_invoke(uv_loop_t* loop);
210 void uv__idle_invoke(uv_loop_t* loop);
211
212 void uv__once_init(void);
213
214
215 /*
216  * Async watcher
217  */
218 void uv__async_close(uv_loop_t* loop, uv_async_t* handle);
219 void uv__async_endgame(uv_loop_t* loop, uv_async_t* handle);
220
221 void uv__process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle,
222     uv_req_t* req);
223
224
225 /*
226  * Signal watcher
227  */
228 void uv__signals_init(void);
229 int uv__signal_dispatch(int signum);
230
231 void uv__signal_close(uv_loop_t* loop, uv_signal_t* handle);
232 void uv__signal_endgame(uv_loop_t* loop, uv_signal_t* handle);
233
234 void uv__process_signal_req(uv_loop_t* loop, uv_signal_t* handle,
235     uv_req_t* req);
236
237
238 /*
239  * Spawn
240  */
241 void uv__process_proc_exit(uv_loop_t* loop, uv_process_t* handle);
242 void uv__process_close(uv_loop_t* loop, uv_process_t* handle);
243 void uv__process_endgame(uv_loop_t* loop, uv_process_t* handle);
244
245
246 /*
247  * FS
248  */
249 void uv__fs_init(void);
250
251
252 /*
253  * FS Event
254  */
255 void uv__process_fs_event_req(uv_loop_t* loop, uv_req_t* req,
256     uv_fs_event_t* handle);
257 void uv__fs_event_close(uv_loop_t* loop, uv_fs_event_t* handle);
258 void uv__fs_event_endgame(uv_loop_t* loop, uv_fs_event_t* handle);
259
260
261 /*
262  * Stat poller.
263  */
264 void uv__fs_poll_endgame(uv_loop_t* loop, uv_fs_poll_t* handle);
265
266
267 /*
268  * Utilities.
269  */
270 void uv__util_init(void);
271
272 uint64_t uv__hrtime(unsigned int scale);
273 __declspec(noreturn) void uv_fatal_error(const int errorno, const char* syscall);
274 int uv__getpwuid_r(uv_passwd_t* pwd);
275 int uv__convert_utf16_to_utf8(const WCHAR* utf16, int utf16len, char** utf8);
276 int uv__convert_utf8_to_utf16(const char* utf8, int utf8len, WCHAR** utf16);
277
278 typedef int (WINAPI *uv__peersockfunc)(SOCKET, struct sockaddr*, int*);
279
280 int uv__getsockpeername(const uv_handle_t* handle,
281                         uv__peersockfunc func,
282                         struct sockaddr* name,
283                         int* namelen,
284                         int delayed_error);
285
286 int uv__random_rtlgenrandom(void* buf, size_t buflen);
287
288
289 /*
290  * Process stdio handles.
291  */
292 int uv__stdio_create(uv_loop_t* loop,
293                      const uv_process_options_t* options,
294                      BYTE** buffer_ptr);
295 void uv__stdio_destroy(BYTE* buffer);
296 void uv__stdio_noinherit(BYTE* buffer);
297 int uv__stdio_verify(BYTE* buffer, WORD size);
298 WORD uv__stdio_size(BYTE* buffer);
299 HANDLE uv__stdio_handle(BYTE* buffer, int fd);
300
301
302 /*
303  * Winapi and ntapi utility functions
304  */
305 void uv__winapi_init(void);
306
307
308 /*
309  * Winsock utility functions
310  */
311 void uv__winsock_init(void);
312
313 int uv__ntstatus_to_winsock_error(NTSTATUS status);
314
315 BOOL uv__get_acceptex_function(SOCKET socket, LPFN_ACCEPTEX* target);
316 BOOL uv__get_connectex_function(SOCKET socket, LPFN_CONNECTEX* target);
317
318 int WSAAPI uv__wsarecv_workaround(SOCKET socket, WSABUF* buffers,
319     DWORD buffer_count, DWORD* bytes, DWORD* flags, WSAOVERLAPPED *overlapped,
320     LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
321 int WSAAPI uv__wsarecvfrom_workaround(SOCKET socket, WSABUF* buffers,
322     DWORD buffer_count, DWORD* bytes, DWORD* flags, struct sockaddr* addr,
323     int* addr_len, WSAOVERLAPPED *overlapped,
324     LPWSAOVERLAPPED_COMPLETION_ROUTINE completion_routine);
325
326 int WSAAPI uv__msafd_poll(SOCKET socket, AFD_POLL_INFO* info_in,
327     AFD_POLL_INFO* info_out, OVERLAPPED* overlapped);
328
329 /* Whether there are any non-IFS LSPs stacked on TCP */
330 extern int uv_tcp_non_ifs_lsp_ipv4;
331 extern int uv_tcp_non_ifs_lsp_ipv6;
332
333 /* Ip address used to bind to any port at any interface */
334 extern struct sockaddr_in uv_addr_ip4_any_;
335 extern struct sockaddr_in6 uv_addr_ip6_any_;
336
337 /*
338  * Wake all loops with fake message
339  */
340 void uv__wake_all_loops(void);
341
342 /*
343  * Init system wake-up detection
344  */
345 void uv__init_detect_system_wakeup(void);
346
347 #endif /* UV_WIN_INTERNAL_H_ */