1 #ifndef CPPUNIT_PORTABILITY_FLOATINGPOINT_H_INCLUDED
2 #define CPPUNIT_PORTABILITY_FLOATINGPOINT_H_INCLUDED
4 #include <cppunit/Portability.h>
9 /// \brief Tests if a floating-point is a NaN.
10 // According to IEEE-754 floating point standard,
11 // (see e.g. page 8 of
12 // http://www.cs.berkeley.edu/~wkahan/ieee754status/ieee754.ps)
13 // all comparisons with NaN are false except "x != x", which is true.
15 // At least Microsoft Visual Studio 6 is known not to implement this test correctly.
16 // It emits the following code to test equality:
17 // fcomp qword ptr [nan]
18 // fnstsw ax // copie fp (floating-point) status register to ax
19 // test ah,40h // test bit 14 of ax (0x4000) => C3 of fp status register
20 // According to the following documentation on the x86 floating point status register,
21 // the C2 bit should be tested to test for NaN value.
22 // http://webster.cs.ucr.edu/AoA/Windows/HTML/RealArithmetic.html#1000117
23 // In Microsoft Visual Studio 2003 & 2005, the test is implemented with:
24 // test ah,44h // Visual Studio 2005 test both C2 & C3...
26 // To work around this, a NaN is assumed to be detected if no strict ordering is found.
27 inline bool floatingPointIsUnordered( double x )
29 // x != x will detect a NaN on conformant platform
30 // (2.0 < x && x < 1.0) will detect a NaN on non conformant platform:
31 // => no ordering can be found for x.
32 return (x != x) || (2.0 < x && x < 1.0);
36 /// \brief Tests if a floating-point is finite.
37 /// @return \c true if x is neither a NaN, nor +inf, nor -inf, \c false otherwise.
38 inline int floatingPointIsFinite( double x )
40 #if defined(CPPUNIT_HAVE_ISFINITE)
42 #elif defined(CPPUNIT_HAVE_FINITE)
44 #elif defined(CPPUNIT_HAVE__FINITE)
47 double testInf = x * 0.0; // Produce 0.0 if x is finite, a NaN otherwise.
48 return testInf == 0.0 && !floatingPointIsUnordered(testInf);
54 #endif // CPPUNIT_PORTABILITY_FLOATINGPOINT_H_INCLUDED