1 // Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
7 // http://www.apache.org/licenses/LICENSE-2.0
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
16 // This File has been auto-generated by SWIG and then modified using DALi Ruby Scripts
17 // Some have been manually changed
24 using System.Runtime.InteropServices;
27 /// Actor is the primary object with which Dali applications interact.<br>
28 /// UI controls can be built by combining multiple actors.<br>
30 public class Actor : Handle
32 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
34 internal Actor(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Actor_SWIGUpcast(cPtr), cMemoryOwn)
36 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
39 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Actor obj)
41 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
46 DisposeQueue.Instance.Add(this);
50 /// To make Actor instance be disposed.
52 public override void Dispose()
54 if (!Stage.IsInstalled())
56 DisposeQueue.Instance.Add(this);
62 if (swigCPtr.Handle != global::System.IntPtr.Zero)
67 NDalicPINVOKE.delete_Actor(swigCPtr);
69 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
71 global::System.GC.SuppressFinalize(this);
76 internal static Actor GetActorFromPtr(global::System.IntPtr cPtr)
78 Actor ret = new Actor(cPtr, false);
79 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
83 internal IntPtr GetPtrfromActor()
85 return (IntPtr)swigCPtr;
89 /// Retrieves the position of the Actor.<br>
90 /// The coordinates are relative to the Actor's parent.<br>
92 public Position CurrentPosition
96 return GetCurrentPosition();
101 /// Retrieves the size of the Actor.<br>
102 /// The coordinates are relative to the Actor's parent.<br>
104 public Size CurrentSize
108 return GetCurrentSize();
113 /// Retrieves the actor's parent.<br>
124 /// Retrieves and sets the actor's opacity.<br>
131 GetProperty(Actor.Property.COLOR_ALPHA).Get(ref temp);
136 SetProperty(Actor.Property.COLOR_ALPHA, new Tizen.NUI.PropertyValue(value));
141 /// Retrieves screen postion of actor's.<br>
143 public Vector2 ScreenPosition
147 Vector2 temp = new Vector2(0.0f, 0.0f);
148 GetProperty(Actor.Property.SCREEN_POSITION).Get(temp);
154 /// Determines whether the anchor point should be used to determine the position of the actor.
155 /// This is true by default.
157 /// <remarks>If false, then the top-left of the actor is used for the position.
158 /// Setting this to false will allow scaling or rotation around the anchor-point without affecting the actor's position.
160 public bool PositionUsesAnchorPoint
165 if(this) GetProperty(Actor.Property.POSITION_USES_ANCHOR_POINT).Get(ref temp);
170 if(this) SetProperty(Actor.Property.POSITION_USES_ANCHOR_POINT, new Tizen.NUI.PropertyValue(value));
175 /// Queries whether the actor is connected to the Stage.<br>
176 /// When an actor is connected, it will be directly or indirectly parented to the root Actor.<br>
178 public bool IsOnStage
187 /// Gets depth in the hierarchy for the actor.
189 public int HierarchyDepth
193 return GetHierarchyDepth();
198 /// Sets the sibling order of the actor so depth position can be defined within the same parent.
201 /// Note The initial value is 0.
202 /// Raise, Lower, RaiseToTop, LowerToBottom, RaiseAbove and LowerBelow will override the sibling order.
203 /// The values set by this Property will likely change.
205 public int SiblingOrder
210 GetProperty(Actor.Property.SIBLING_ORDER).Get(ref temp);
215 SetProperty(Actor.Property.SIBLING_ORDER, new Tizen.NUI.PropertyValue(value));
220 /// Sets the size of an actor for width and height.<br>
221 /// Geometry can be scaled to fit within this area.<br>
222 /// This does not interfere with the actors scale factor.<br>
223 /// The actors default depth is the minimum of width & height.<br>
229 Size temp = new Size(0.0f, 0.0f, 0.0f);
230 GetProperty(Actor.Property.SIZE).Get(temp);
231 return new Size2D(temp);
235 SetProperty(Actor.Property.SIZE, new PropertyValue(new Size(value)));
240 /// Sets the position of the Actor for X and Y.<br>
241 /// By default, sets the position vector between the parent origin and anchor point(default).<br>
242 /// If Position inheritance if disabled, sets the world position.<br>
244 public Position2D Position2D
248 Position temp = new Position(0.0f, 0.0f, 0.0f);
249 GetProperty(Actor.Property.POSITION).Get(temp);
250 return new Position2D(temp);
254 SetProperty(Actor.Property.POSITION, new PropertyValue(new Position(value)));
262 /// This is an asynchronous method.
273 /// This is an asynchronous method.
274 /// If an actor is hidden, then the actor and its children will not be rendered.
275 /// This is regardless of the individual visibility of the children i.e.an actor will only be rendered if all of its parents are shown.
283 /// Raise actor above the next highest level of actor(s).
286 /// Sibling order of actors within the parent will be updated automatically.
287 /// Initially actors added to a parent will have the same sibling order and shown in relation to insertion order.
288 /// Raising this actor above actors with the same sibling order as each other will raise this actor above them.
289 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.
293 NDalicPINVOKE.Raise(swigCPtr);
294 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
298 /// Lower the actor to underneath the level below actor(s).
301 /// Sibling order of actors within the parent will be updated automatically.
302 /// Lowering this actor below actors with the same sibling order as each other will lower this actor above them.
303 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.
307 NDalicPINVOKE.Lower(swigCPtr);
308 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
312 /// Raise actor above all other actors.
315 /// Sibling order of actors within the parent will be updated automatically.
316 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.
318 public void RaiseToTop()
320 NDalicPINVOKE.RaiseToTop(swigCPtr);
321 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
325 /// Lower actor to the bottom of all actors.
328 /// Sibling order of actors within the parent will be updated automatically.
329 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.
331 public void LowerToBottom()
333 NDalicPINVOKE.LowerToBottom(swigCPtr);
334 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
338 /// Raise the actor to above the target actor.
340 /// <remarks>Sibling order of actors within the parent will be updated automatically.
341 /// Actors on the level above the target actor will still be shown above this actor.
342 /// Raising this actor above actors with the same sibling order as each other will raise this actor above them.
343 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.
345 /// <param name="target">Will be raised above this actor</param>
346 public void RaiseAbove(Actor target)
348 NDalicPINVOKE.RaiseAbove(swigCPtr, Actor.getCPtr(target));
349 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
353 /// Lower the actor to below the target actor.
355 /// <remarks>Sibling order of actors within the parent will be updated automatically.
356 /// Lowering this actor below actors with the same sibling order as each other will lower this actor above them.
357 /// Once a raise or lower API is used that actor will then have an exclusive sibling order independent of insertion.
359 /// <param name="target">Will be lowered below this actor</param>
360 public void LowerBelow(Actor target)
362 NDalicPINVOKE.RaiseAbove(swigCPtr, Actor.getCPtr(target));
363 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
367 internal class Property : global::System.IDisposable
369 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
370 protected bool swigCMemOwn;
372 internal Property(global::System.IntPtr cPtr, bool cMemoryOwn)
374 swigCMemOwn = cMemoryOwn;
375 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
378 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Property obj)
380 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
388 public virtual void Dispose()
392 if (swigCPtr.Handle != global::System.IntPtr.Zero)
397 NDalicPINVOKE.delete_Actor_Property(swigCPtr);
399 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
401 global::System.GC.SuppressFinalize(this);
405 internal static readonly int SIBLING_ORDER = NDalicManualPINVOKE.Actor_Property_SIBLING_ORDER_get();
406 internal static readonly int OPACITY = NDalicManualPINVOKE.Actor_Property_OPACITY_get();
407 internal static readonly int SCREEN_POSITION = NDalicManualPINVOKE.Actor_Property_SCREEN_POSITION_get();
408 internal static readonly int POSITION_USES_ANCHOR_POINT = NDalicManualPINVOKE.Actor_Property_POSITION_USES_ANCHOR_POINT_get();
410 internal Property() : this(NDalicPINVOKE.new_Actor_Property(), true)
412 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
415 internal static readonly int PARENT_ORIGIN = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_get();
416 internal static readonly int PARENT_ORIGIN_X = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_X_get();
417 internal static readonly int PARENT_ORIGIN_Y = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Y_get();
418 internal static readonly int PARENT_ORIGIN_Z = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Z_get();
419 internal static readonly int ANCHOR_POINT = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_get();
420 internal static readonly int ANCHOR_POINT_X = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_X_get();
421 internal static readonly int ANCHOR_POINT_Y = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Y_get();
422 internal static readonly int ANCHOR_POINT_Z = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Z_get();
423 internal static readonly int SIZE = NDalicPINVOKE.Actor_Property_SIZE_get();
424 internal static readonly int SIZE_WIDTH = NDalicPINVOKE.Actor_Property_SIZE_WIDTH_get();
425 internal static readonly int SIZE_HEIGHT = NDalicPINVOKE.Actor_Property_SIZE_HEIGHT_get();
426 internal static readonly int SIZE_DEPTH = NDalicPINVOKE.Actor_Property_SIZE_DEPTH_get();
427 internal static readonly int POSITION = NDalicPINVOKE.Actor_Property_POSITION_get();
428 internal static readonly int POSITION_X = NDalicPINVOKE.Actor_Property_POSITION_X_get();
429 internal static readonly int POSITION_Y = NDalicPINVOKE.Actor_Property_POSITION_Y_get();
430 internal static readonly int POSITION_Z = NDalicPINVOKE.Actor_Property_POSITION_Z_get();
431 internal static readonly int WORLD_POSITION = NDalicPINVOKE.Actor_Property_WORLD_POSITION_get();
432 internal static readonly int WORLD_POSITION_X = NDalicPINVOKE.Actor_Property_WORLD_POSITION_X_get();
433 internal static readonly int WORLD_POSITION_Y = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Y_get();
434 internal static readonly int WORLD_POSITION_Z = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Z_get();
435 internal static readonly int ORIENTATION = NDalicPINVOKE.Actor_Property_ORIENTATION_get();
436 internal static readonly int WORLD_ORIENTATION = NDalicPINVOKE.Actor_Property_WORLD_ORIENTATION_get();
437 internal static readonly int SCALE = NDalicPINVOKE.Actor_Property_SCALE_get();
438 internal static readonly int SCALE_X = NDalicPINVOKE.Actor_Property_SCALE_X_get();
439 internal static readonly int SCALE_Y = NDalicPINVOKE.Actor_Property_SCALE_Y_get();
440 internal static readonly int SCALE_Z = NDalicPINVOKE.Actor_Property_SCALE_Z_get();
441 internal static readonly int WORLD_SCALE = NDalicPINVOKE.Actor_Property_WORLD_SCALE_get();
442 internal static readonly int VISIBLE = NDalicPINVOKE.Actor_Property_VISIBLE_get();
443 internal static readonly int COLOR = NDalicPINVOKE.Actor_Property_COLOR_get();
444 internal static readonly int COLOR_RED = NDalicPINVOKE.Actor_Property_COLOR_RED_get();
445 internal static readonly int COLOR_GREEN = NDalicPINVOKE.Actor_Property_COLOR_GREEN_get();
446 internal static readonly int COLOR_BLUE = NDalicPINVOKE.Actor_Property_COLOR_BLUE_get();
447 internal static readonly int COLOR_ALPHA = NDalicPINVOKE.Actor_Property_COLOR_ALPHA_get();
448 internal static readonly int WORLD_COLOR = NDalicPINVOKE.Actor_Property_WORLD_COLOR_get();
449 internal static readonly int WORLD_MATRIX = NDalicPINVOKE.Actor_Property_WORLD_MATRIX_get();
450 internal static readonly int NAME = NDalicPINVOKE.Actor_Property_NAME_get();
451 internal static readonly int SENSITIVE = NDalicPINVOKE.Actor_Property_SENSITIVE_get();
452 internal static readonly int LEAVE_REQUIRED = NDalicPINVOKE.Actor_Property_LEAVE_REQUIRED_get();
453 internal static readonly int INHERIT_ORIENTATION = NDalicPINVOKE.Actor_Property_INHERIT_ORIENTATION_get();
454 internal static readonly int INHERIT_SCALE = NDalicPINVOKE.Actor_Property_INHERIT_SCALE_get();
455 internal static readonly int COLOR_MODE = NDalicPINVOKE.Actor_Property_COLOR_MODE_get();
456 internal static readonly int POSITION_INHERITANCE = NDalicPINVOKE.Actor_Property_POSITION_INHERITANCE_get();
457 internal static readonly int DRAW_MODE = NDalicPINVOKE.Actor_Property_DRAW_MODE_get();
458 internal static readonly int SIZE_MODE_FACTOR = NDalicPINVOKE.Actor_Property_SIZE_MODE_FACTOR_get();
459 internal static readonly int WIDTH_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_WIDTH_RESIZE_POLICY_get();
460 internal static readonly int HEIGHT_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_HEIGHT_RESIZE_POLICY_get();
461 internal static readonly int SIZE_SCALE_POLICY = NDalicPINVOKE.Actor_Property_SIZE_SCALE_POLICY_get();
462 internal static readonly int WIDTH_FOR_HEIGHT = NDalicPINVOKE.Actor_Property_WIDTH_FOR_HEIGHT_get();
463 internal static readonly int HEIGHT_FOR_WIDTH = NDalicPINVOKE.Actor_Property_HEIGHT_FOR_WIDTH_get();
464 internal static readonly int PADDING = NDalicPINVOKE.Actor_Property_PADDING_get();
465 internal static readonly int MINIMUM_SIZE = NDalicPINVOKE.Actor_Property_MINIMUM_SIZE_get();
466 internal static readonly int MAXIMUM_SIZE = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get();
467 internal static readonly int INHERIT_POSITION = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get();
468 internal static readonly int CLIPPING_MODE = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get();
473 /// Creates an initialized Actor.
475 public Actor() : this(NDalicPINVOKE.Actor_New(), true)
477 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
482 /// Downcasts a handle to Actor handle.<br>
483 /// If handle points to an Actor object, the downcast produces valid handle.<br>
484 /// If not, the returned handle is left uninitialized.<br>
486 /// <param name="handle">handle to An object</param>
487 /// <returns>handle to an Actor object or an uninitialized handle</returns>
488 public new static Actor DownCast(BaseHandle handle)
490 Actor ret = new Actor(NDalicPINVOKE.Actor_DownCast(BaseHandle.getCPtr(handle)), true);
491 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
495 internal Actor(Actor copy) : this(NDalicPINVOKE.new_Actor__SWIG_1(Actor.getCPtr(copy)), true)
497 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
500 internal Actor Assign(Actor rhs)
502 Actor ret = new Actor(NDalicPINVOKE.Actor_Assign(swigCPtr, Actor.getCPtr(rhs)), false);
503 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
507 internal string GetName()
509 string ret = NDalicPINVOKE.Actor_GetName(swigCPtr);
510 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
514 internal void SetName(string name)
516 NDalicPINVOKE.Actor_SetName(swigCPtr, name);
517 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
520 internal uint GetId()
522 uint ret = NDalicPINVOKE.Actor_GetId(swigCPtr);
523 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
527 internal bool IsRoot()
529 bool ret = NDalicPINVOKE.Actor_IsRoot(swigCPtr);
530 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
534 internal bool OnStage()
536 bool ret = NDalicPINVOKE.Actor_OnStage(swigCPtr);
537 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
541 internal bool IsLayer()
543 bool ret = NDalicPINVOKE.Actor_IsLayer(swigCPtr);
544 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
548 internal Layer GetLayer()
550 Layer ret = new Layer(NDalicPINVOKE.Actor_GetLayer(swigCPtr), true);
551 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
556 /// Adds a child Actor to this Actor.
558 /// <pre>This Actor(the parent) has been initialized. The child actor has been initialized. The child actor is not the same as the parent actor.</pre>
559 /// <post>The child will be referenced by its parent. This means that the child will be kept alive, even if the handle passed into this method is reset or destroyed.</post>
560 /// <remarks>If the child already has a parent, it will be removed from old parent and reparented to this actor. This may change child's position, color, scale etc as it now inherits them from this actor.</remarks>
561 /// <param name="child">The child</param>
562 public void Add(Actor child)
564 NDalicPINVOKE.Actor_Add(swigCPtr, Actor.getCPtr(child));
565 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
569 /// Removes a child Actor from this Actor. If the actor was not a child of this actor, this is a no-op.
571 /// <pre>This Actor(the parent) has been initialized. The child actor is not the same as the parent actor.</pre>
572 /// <param name="child">The child</param>
573 public void Remove(Actor child)
575 NDalicPINVOKE.Actor_Remove(swigCPtr, Actor.getCPtr(child));
576 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
579 internal void Unparent()
581 NDalicPINVOKE.Actor_Unparent(swigCPtr);
582 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
586 /// Retrieves the number of children held by the actor.
588 /// <pre>The Actor has been initialized.</pre>
589 /// <returns>The number of children</returns>
590 public uint GetChildCount()
592 uint ret = NDalicPINVOKE.Actor_GetChildCount(swigCPtr);
593 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
598 /// Retrieves child actor by index.
600 /// <pre>The Actor has been initialized.</pre>
601 /// <param name="index">The index of the child to retrieve</param>
602 /// <returns>The actor for the given index or empty handle if children not initialized</returns>
603 public Actor GetChildAt(uint index)
605 Actor ret = new Actor(NDalicPINVOKE.Actor_GetChildAt(swigCPtr, index), true);
606 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
611 /// Search through this actor's hierarchy for an actor with the given name.
612 /// The actor itself is also considered in the search.
614 /// <pre>The Actor has been initialized.</pre>
615 /// <param name="actorName">The name of the actor to find</param>
616 /// <returns>A handle to the actor if found, or an empty handle if not</returns>
617 public Actor FindChildByName(string actorName)
619 Actor ret = new Actor(NDalicPINVOKE.Actor_FindChildByName(swigCPtr, actorName), true);
620 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
624 internal Actor FindChildById(uint id)
626 Actor ret = new Actor(NDalicPINVOKE.Actor_FindChildById(swigCPtr, id), true);
627 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
631 internal Actor GetParent()
633 Actor ret = new Actor(NDalicPINVOKE.Actor_GetParent(swigCPtr), true);
634 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
638 internal void SetParentOrigin(Vector3 origin)
640 NDalicPINVOKE.Actor_SetParentOrigin(swigCPtr, Vector3.getCPtr(origin));
641 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
644 internal Vector3 GetCurrentParentOrigin()
646 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentParentOrigin(swigCPtr), true);
647 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
651 internal void SetAnchorPoint(Vector3 anchorPoint)
653 NDalicPINVOKE.Actor_SetAnchorPoint(swigCPtr, Vector3.getCPtr(anchorPoint));
654 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
657 internal Vector3 GetCurrentAnchorPoint()
659 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentAnchorPoint(swigCPtr), true);
660 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
664 internal void SetSize(float width, float height)
666 NDalicPINVOKE.Actor_SetSize__SWIG_0(swigCPtr, width, height);
667 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
670 internal void SetSize(float width, float height, float depth)
672 NDalicPINVOKE.Actor_SetSize__SWIG_1(swigCPtr, width, height, depth);
673 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
676 internal void SetSize(Vector2 size)
678 NDalicPINVOKE.Actor_SetSize__SWIG_2(swigCPtr, Vector2.getCPtr(size));
679 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
682 internal void SetSize(Vector3 size)
684 NDalicPINVOKE.Actor_SetSize__SWIG_3(swigCPtr, Vector3.getCPtr(size));
685 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
688 internal Vector3 GetTargetSize()
690 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetTargetSize(swigCPtr), true);
691 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
695 internal Size GetCurrentSize()
697 Size ret = new Size(NDalicPINVOKE.Actor_GetCurrentSize(swigCPtr), true);
698 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
703 /// Returns the natural size of the actor.<br>
704 /// Deriving classes stipulate the natural size and by default an actor has a ZERO natural size.<br>
706 /// <returns>The actor's natural size</returns>
707 public Vector3 GetNaturalSize()
709 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetNaturalSize(swigCPtr), true);
710 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
714 internal void SetPosition(float x, float y)
716 NDalicPINVOKE.Actor_SetPosition__SWIG_0(swigCPtr, x, y);
717 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
720 internal void SetPosition(float x, float y, float z)
722 NDalicPINVOKE.Actor_SetPosition__SWIG_1(swigCPtr, x, y, z);
723 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
726 internal void SetPosition(Vector3 position)
728 NDalicPINVOKE.Actor_SetPosition__SWIG_2(swigCPtr, Vector3.getCPtr(position));
729 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
732 internal void SetX(float x)
734 NDalicPINVOKE.Actor_SetX(swigCPtr, x);
735 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
738 internal void SetY(float y)
740 NDalicPINVOKE.Actor_SetY(swigCPtr, y);
741 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
744 internal void SetZ(float z)
746 NDalicPINVOKE.Actor_SetZ(swigCPtr, z);
747 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
750 internal void TranslateBy(Vector3 distance)
752 NDalicPINVOKE.Actor_TranslateBy(swigCPtr, Vector3.getCPtr(distance));
753 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
756 internal Position GetCurrentPosition()
758 Position ret = new Position(NDalicPINVOKE.Actor_GetCurrentPosition(swigCPtr), true);
759 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
763 internal Vector3 GetCurrentWorldPosition()
765 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentWorldPosition(swigCPtr), true);
766 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
770 internal void SetInheritPosition(bool inherit)
772 NDalicPINVOKE.Actor_SetInheritPosition(swigCPtr, inherit);
773 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
776 internal PositionInheritanceMode GetPositionInheritanceMode()
778 PositionInheritanceMode ret = (PositionInheritanceMode)NDalicPINVOKE.Actor_GetPositionInheritanceMode(swigCPtr);
779 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
783 internal bool IsPositionInherited()
785 bool ret = NDalicPINVOKE.Actor_IsPositionInherited(swigCPtr);
786 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
790 internal void SetOrientation(Degree angle, Vector3 axis)
792 NDalicPINVOKE.Actor_SetOrientation__SWIG_0(swigCPtr, Degree.getCPtr(angle), Vector3.getCPtr(axis));
793 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
796 internal void SetOrientation(Radian angle, Vector3 axis)
798 NDalicPINVOKE.Actor_SetOrientation__SWIG_1(swigCPtr, Radian.getCPtr(angle), Vector3.getCPtr(axis));
799 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
802 internal void SetOrientation(Rotation orientation)
804 NDalicPINVOKE.Actor_SetOrientation__SWIG_2(swigCPtr, Rotation.getCPtr(orientation));
805 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
808 internal void RotateBy(Degree angle, Vector3 axis)
810 NDalicPINVOKE.Actor_RotateBy__SWIG_0(swigCPtr, Degree.getCPtr(angle), Vector3.getCPtr(axis));
811 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
814 internal void RotateBy(Radian angle, Vector3 axis)
816 NDalicPINVOKE.Actor_RotateBy__SWIG_1(swigCPtr, Radian.getCPtr(angle), Vector3.getCPtr(axis));
817 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
820 internal void RotateBy(Rotation relativeRotation)
822 NDalicPINVOKE.Actor_RotateBy__SWIG_2(swigCPtr, Rotation.getCPtr(relativeRotation));
823 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
826 internal Rotation GetCurrentOrientation()
828 Rotation ret = new Rotation(NDalicPINVOKE.Actor_GetCurrentOrientation(swigCPtr), true);
829 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
833 internal void SetInheritOrientation(bool inherit)
835 NDalicPINVOKE.Actor_SetInheritOrientation(swigCPtr, inherit);
836 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
839 internal bool IsOrientationInherited()
841 bool ret = NDalicPINVOKE.Actor_IsOrientationInherited(swigCPtr);
842 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
846 internal Rotation GetCurrentWorldOrientation()
848 Rotation ret = new Rotation(NDalicPINVOKE.Actor_GetCurrentWorldOrientation(swigCPtr), true);
849 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
853 internal void SetScale(float scale)
855 NDalicPINVOKE.Actor_SetScale__SWIG_0(swigCPtr, scale);
856 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
859 internal void SetScale(float scaleX, float scaleY, float scaleZ)
861 NDalicPINVOKE.Actor_SetScale__SWIG_1(swigCPtr, scaleX, scaleY, scaleZ);
862 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
865 internal void SetScale(Vector3 scale)
867 NDalicPINVOKE.Actor_SetScale__SWIG_2(swigCPtr, Vector3.getCPtr(scale));
868 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
871 internal void ScaleBy(Vector3 relativeScale)
873 NDalicPINVOKE.Actor_ScaleBy(swigCPtr, Vector3.getCPtr(relativeScale));
874 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
877 internal Vector3 GetCurrentScale()
879 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentScale(swigCPtr), true);
880 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
884 internal Vector3 GetCurrentWorldScale()
886 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetCurrentWorldScale(swigCPtr), true);
887 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
891 internal void SetInheritScale(bool inherit)
893 NDalicPINVOKE.Actor_SetInheritScale(swigCPtr, inherit);
894 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
897 internal bool IsScaleInherited()
899 bool ret = NDalicPINVOKE.Actor_IsScaleInherited(swigCPtr);
900 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
904 internal Matrix GetCurrentWorldMatrix()
906 Matrix ret = new Matrix(NDalicPINVOKE.Actor_GetCurrentWorldMatrix(swigCPtr), true);
907 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
911 internal void SetVisible(bool visible)
913 NDalicPINVOKE.Actor_SetVisible(swigCPtr, visible);
914 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
917 internal bool IsVisible()
919 bool ret = NDalicPINVOKE.Actor_IsVisible(swigCPtr);
920 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
924 internal void SetOpacity(float opacity)
926 NDalicPINVOKE.Actor_SetOpacity(swigCPtr, opacity);
927 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
930 internal float GetCurrentOpacity()
932 float ret = NDalicPINVOKE.Actor_GetCurrentOpacity(swigCPtr);
933 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
937 internal void SetColor(Vector4 color)
939 NDalicPINVOKE.Actor_SetColor(swigCPtr, Vector4.getCPtr(color));
940 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
943 internal Vector4 GetCurrentColor()
945 Vector4 ret = new Vector4(NDalicPINVOKE.Actor_GetCurrentColor(swigCPtr), true);
946 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
950 internal void SetColorMode(ColorMode colorMode)
952 NDalicPINVOKE.Actor_SetColorMode(swigCPtr, (int)colorMode);
953 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
956 internal ColorMode GetColorMode()
958 ColorMode ret = (ColorMode)NDalicPINVOKE.Actor_GetColorMode(swigCPtr);
959 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
963 internal Vector4 GetCurrentWorldColor()
965 Vector4 ret = new Vector4(NDalicPINVOKE.Actor_GetCurrentWorldColor(swigCPtr), true);
966 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
970 internal void SetDrawMode(DrawModeType drawMode)
972 NDalicPINVOKE.Actor_SetDrawMode(swigCPtr, (int)drawMode);
973 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
976 internal DrawModeType GetDrawMode()
978 DrawModeType ret = (DrawModeType)NDalicPINVOKE.Actor_GetDrawMode(swigCPtr);
979 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
983 internal void SetSensitive(bool sensitive)
985 NDalicPINVOKE.Actor_SetSensitive(swigCPtr, sensitive);
986 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
989 internal bool IsSensitive()
991 bool ret = NDalicPINVOKE.Actor_IsSensitive(swigCPtr);
992 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
997 /// Converts screen coordinates into the actor's coordinate system using the default camera.
999 /// <pre>The Actor has been initialized.</pre>
1000 /// <remarks>The actor coordinates are relative to the top-left(0.0, 0.0, 0.5)</remarks>
1001 /// <param name="localX">On return, the X-coordinate relative to the actor</param>
1002 /// <param name="localY">On return, the Y-coordinate relative to the actor</param>
1003 /// <param name="screenX">The screen X-coordinate</param>
1004 /// <param name="screenY">The screen Y-coordinate</param>
1005 /// <returns>True if the conversion succeeded</returns>
1006 public bool ScreenToLocal(out float localX, out float localY, float screenX, float screenY)
1008 bool ret = NDalicPINVOKE.Actor_ScreenToLocal(swigCPtr, out localX, out localY, screenX, screenY);
1009 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1013 internal void SetLeaveRequired(bool required)
1015 NDalicPINVOKE.Actor_SetLeaveRequired(swigCPtr, required);
1016 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1019 internal bool GetLeaveRequired()
1021 bool ret = NDalicPINVOKE.Actor_GetLeaveRequired(swigCPtr);
1022 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1026 internal void SetKeyboardFocusable(bool focusable)
1028 NDalicPINVOKE.Actor_SetKeyboardFocusable(swigCPtr, focusable);
1029 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1032 internal bool IsKeyboardFocusable()
1034 bool ret = NDalicPINVOKE.Actor_IsKeyboardFocusable(swigCPtr);
1035 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1039 internal void SetResizePolicy(ResizePolicyType policy, DimensionType dimension)
1041 NDalicPINVOKE.Actor_SetResizePolicy(swigCPtr, (int)policy, (int)dimension);
1042 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1045 internal ResizePolicyType GetResizePolicy(DimensionType dimension)
1047 ResizePolicyType ret = (ResizePolicyType)NDalicPINVOKE.Actor_GetResizePolicy(swigCPtr, (int)dimension);
1048 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1052 internal void SetSizeScalePolicy(SizeScalePolicyType policy)
1054 NDalicPINVOKE.Actor_SetSizeScalePolicy(swigCPtr, (int)policy);
1055 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1058 internal SizeScalePolicyType GetSizeScalePolicy()
1060 SizeScalePolicyType ret = (SizeScalePolicyType)NDalicPINVOKE.Actor_GetSizeScalePolicy(swigCPtr);
1061 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1066 /// Sets the relative to parent size factor of the actor.<br>
1067 /// This factor is only used when ResizePolicy is set to either:
1068 /// ResizePolicy::SIZE_RELATIVE_TO_PARENT or ResizePolicy::SIZE_FIXED_OFFSET_FROM_PARENT.<br>
1069 /// This actor's size is set to the actor's size multiplied by or added to this factor, depending on ResizePolicy.<br>
1071 /// <pre>The Actor has been initialized.</pre>
1072 /// <param name="factor">A Vector3 representing the relative factor to be applied to each axis</param>
1073 public void SetSizeModeFactor(Vector3 factor)
1075 NDalicPINVOKE.Actor_SetSizeModeFactor(swigCPtr, Vector3.getCPtr(factor));
1076 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1079 internal Vector3 GetSizeModeFactor()
1081 Vector3 ret = new Vector3(NDalicPINVOKE.Actor_GetSizeModeFactor(swigCPtr), true);
1082 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1087 /// Calculates the height of the actor given a width.<br>
1088 /// The natural size is used for default calculation. <br>
1089 /// size 0 is treated as aspect ratio 1:1.<br>
1091 /// <param name="width">Width to use</param>
1092 /// <returns>The height based on the width</returns>
1093 public float GetHeightForWidth(float width)
1095 float ret = NDalicPINVOKE.Actor_GetHeightForWidth(swigCPtr, width);
1096 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1101 /// Calculates the width of the actor given a height.<br>
1102 /// The natural size is used for default calculation.<br>
1103 /// size 0 is treated as aspect ratio 1:1.<br>
1105 /// <param name="height">Height to use</param>
1106 /// <returns>The width based on the height</returns>
1107 public float GetWidthForHeight(float height)
1109 float ret = NDalicPINVOKE.Actor_GetWidthForHeight(swigCPtr, height);
1110 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1114 public float GetRelayoutSize(DimensionType dimension)
1116 float ret = NDalicPINVOKE.Actor_GetRelayoutSize(swigCPtr, (int)dimension);
1117 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1122 /// Sets the padding for use in layout.<br>
1124 /// <param name="padding">Padding for the actor</param>
1125 public void SetPadding(PaddingType padding)
1127 NDalicPINVOKE.Actor_SetPadding(swigCPtr, PaddingType.getCPtr(padding));
1128 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1132 /// Returns the value of the padding.<br>
1134 /// <param name="paddingOut">The returned padding data</param>
1135 public void GetPadding(PaddingType paddingOut)
1137 NDalicPINVOKE.Actor_GetPadding(swigCPtr, PaddingType.getCPtr(paddingOut));
1138 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1141 internal void SetMinimumSize(Vector2 size)
1143 NDalicPINVOKE.Actor_SetMinimumSize(swigCPtr, Vector2.getCPtr(size));
1144 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1147 internal Vector2 GetMinimumSize()
1149 Vector2 ret = new Vector2(NDalicPINVOKE.Actor_GetMinimumSize(swigCPtr), true);
1150 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1154 internal void SetMaximumSize(Vector2 size)
1156 NDalicPINVOKE.Actor_SetMaximumSize(swigCPtr, Vector2.getCPtr(size));
1157 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1160 internal Vector2 GetMaximumSize()
1162 Vector2 ret = new Vector2(NDalicPINVOKE.Actor_GetMaximumSize(swigCPtr), true);
1163 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1167 internal int GetHierarchyDepth()
1169 int ret = NDalicPINVOKE.Actor_GetHierarchyDepth(swigCPtr);
1170 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1174 internal uint AddRenderer(Renderer renderer)
1176 uint ret = NDalicPINVOKE.Actor_AddRenderer(swigCPtr, Renderer.getCPtr(renderer));
1177 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1181 internal uint GetRendererCount()
1183 uint ret = NDalicPINVOKE.Actor_GetRendererCount(swigCPtr);
1184 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1188 internal Renderer GetRendererAt(uint index)
1190 Renderer ret = new Renderer(NDalicPINVOKE.Actor_GetRendererAt(swigCPtr, index), true);
1191 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1195 internal void RemoveRenderer(Renderer renderer)
1197 NDalicPINVOKE.Actor_RemoveRenderer__SWIG_0(swigCPtr, Renderer.getCPtr(renderer));
1198 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1201 internal void RemoveRenderer(uint index)
1203 NDalicPINVOKE.Actor_RemoveRenderer__SWIG_1(swigCPtr, index);
1204 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1207 internal SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t TouchedSignal()
1209 SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t ret = new SWIGTYPE_p_Dali__SignalT_bool_fDali__Actor_Dali__TouchEvent_const_RF_t(NDalicPINVOKE.Actor_TouchedSignal(swigCPtr), false);
1210 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1214 internal ActorTouchDataSignal TouchSignal()
1216 ActorTouchDataSignal ret = new ActorTouchDataSignal(NDalicPINVOKE.Actor_TouchSignal(swigCPtr), false);
1217 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1221 internal ActorHoverSignal HoveredSignal()
1223 ActorHoverSignal ret = new ActorHoverSignal(NDalicPINVOKE.Actor_HoveredSignal(swigCPtr), false);
1224 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1228 internal ActorWheelSignal WheelEventSignal()
1230 ActorWheelSignal ret = new ActorWheelSignal(NDalicPINVOKE.Actor_WheelEventSignal(swigCPtr), false);
1231 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1235 internal ActorSignal OnStageSignal()
1237 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OnStageSignal(swigCPtr), false);
1238 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1242 internal ActorSignal OffStageSignal()
1244 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OffStageSignal(swigCPtr), false);
1245 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1249 internal ActorSignal OnRelayoutSignal()
1251 ActorSignal ret = new ActorSignal(NDalicPINVOKE.Actor_OnRelayoutSignal(swigCPtr), false);
1252 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
1257 /// Gets/Sets the origin of an actor, within its parent's area.<br>
1258 /// This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the parent, and(1.0, 1.0, 0.5) is the bottom-right corner.<br>
1259 /// The default parent-origin is ParentOrigin.TopLeft (0.0, 0.0, 0.5).<br>
1260 /// An actor's position is the distance between this origin, and the actor's anchor-point.<br>
1262 /// <pre>The Actor has been initialized.</pre>
1263 public Position ParentOrigin
1267 Position temp = new Position(0.0f, 0.0f, 0.0f);
1268 GetProperty(Actor.Property.PARENT_ORIGIN).Get(temp);
1273 SetProperty(Actor.Property.PARENT_ORIGIN, new Tizen.NUI.PropertyValue(value));
1278 /// Gets/Sets the anchor-point of an actor.<br>
1279 /// This is expressed in unit coordinates, such that (0.0, 0.0, 0.5) is the top-left corner of the actor, and (1.0, 1.0, 0.5) is the bottom-right corner.<br>
1280 /// The default anchor point is AnchorPoint.Center (0.5, 0.5, 0.5).<br>
1281 /// An actor position is the distance between its parent-origin and this anchor-point.<br>
1282 /// An actor's orientation is the rotation from its default orientation, the rotation is centered around its anchor-point.<br>
1283 /// <pre>The Actor has been initialized.</pre>
1285 public Position AnchorPoint
1289 Position temp = new Position(0.0f, 0.0f, 0.0f);
1290 GetProperty(Actor.Property.ANCHOR_POINT).Get(temp);
1295 SetProperty(Actor.Property.ANCHOR_POINT, new Tizen.NUI.PropertyValue(value));
1301 /// Gets/Sets the size of an actor.<br>
1302 /// Geometry can be scaled to fit within this area.<br>
1303 /// This does not interfere with the actors scale factor.<br>
1309 Size temp = new Size(0.0f, 0.0f, 0.0f);
1310 GetProperty(Actor.Property.SIZE).Get(temp);
1315 SetProperty(Actor.Property.SIZE, new Tizen.NUI.PropertyValue(value));
1320 /// Gets/Sets the size width of an actor.
1322 public float SizeWidth
1327 GetProperty(Actor.Property.SIZE_WIDTH).Get(ref temp);
1332 SetProperty(Actor.Property.SIZE_WIDTH, new Tizen.NUI.PropertyValue(value));
1337 /// Gets/Sets the size height of an actor.
1339 public float SizeHeight
1344 GetProperty(Actor.Property.SIZE_HEIGHT).Get(ref temp);
1349 SetProperty(Actor.Property.SIZE_HEIGHT, new Tizen.NUI.PropertyValue(value));
1354 /// Gets/Sets the size depth of an actor.
1356 public float SizeDepth
1361 GetProperty(Actor.Property.SIZE_DEPTH).Get(ref temp);
1366 SetProperty(Actor.Property.SIZE_DEPTH, new Tizen.NUI.PropertyValue(value));
1371 /// Gets/Sets the position of the Actor.<br>
1372 /// By default, sets the position vector between the parent origin and anchor point(default).<br>
1373 /// If Position inheritance if disabled, sets the world position.<br>
1375 public Position Position
1379 Position temp = new Position(0.0f, 0.0f, 0.0f);
1380 GetProperty(Actor.Property.POSITION).Get(temp);
1385 SetProperty(Actor.Property.POSITION, new Tizen.NUI.PropertyValue(value));
1391 /// Gets/Sets the position x of the Actor.
1393 public float PositionX
1398 GetProperty(Actor.Property.POSITION_X).Get(ref temp);
1403 SetProperty(Actor.Property.POSITION_X, new Tizen.NUI.PropertyValue(value));
1408 /// Gets/Sets the position y of the Actor.
1410 public float PositionY
1415 GetProperty(Actor.Property.POSITION_Y).Get(ref temp);
1420 SetProperty(Actor.Property.POSITION_Y, new Tizen.NUI.PropertyValue(value));
1425 /// Gets/Sets the position z of the Actor.
1427 public float PositionZ
1432 GetProperty(Actor.Property.POSITION_Z).Get(ref temp);
1437 SetProperty(Actor.Property.POSITION_Z, new Tizen.NUI.PropertyValue(value));
1442 /// Gets/Sets the world position of the Actor.
1444 public Vector3 WorldPosition
1448 Vector3 temp = new Vector3(0.0f, 0.0f, 0.0f);
1449 GetProperty(Actor.Property.WORLD_POSITION).Get(temp);
1455 /// Gets/Sets the orientation of the Actor.<br>
1456 /// An actor's orientation is the rotation from its default orientation, and the rotation is centered around its anchor-point.<br>
1458 /// <remarks>This is an asynchronous method.</remarks>
1459 public Rotation Orientation
1463 Rotation temp = new Rotation();
1464 GetProperty(Actor.Property.ORIENTATION).Get(temp);
1469 SetProperty(Actor.Property.ORIENTATION, new Tizen.NUI.PropertyValue(value));
1474 /// Gets/Sets the world orientation of the Actor.<br>
1476 public Rotation WorldOrientation
1480 Rotation temp = new Rotation();
1481 GetProperty(Actor.Property.WORLD_ORIENTATION).Get(temp);
1487 /// Gets/Sets the scale factor applied to an actor.<br>
1489 public Vector3 Scale
1493 Vector3 temp = new Vector3(0.0f, 0.0f, 0.0f);
1494 GetProperty(Actor.Property.SCALE).Get(temp);
1499 SetProperty(Actor.Property.SCALE, new Tizen.NUI.PropertyValue(value));
1504 /// Gets/Sets the scale x factor applied to an actor.
1511 GetProperty(Actor.Property.SCALE_X).Get(ref temp);
1516 SetProperty(Actor.Property.SCALE_X, new Tizen.NUI.PropertyValue(value));
1521 /// Gets/Sets the scale y factor applied to an actor.
1528 GetProperty(Actor.Property.SCALE_Y).Get(ref temp);
1533 SetProperty(Actor.Property.SCALE_Y, new Tizen.NUI.PropertyValue(value));
1538 /// Gets/Sets the scale z factor applied to an actor.
1545 GetProperty(Actor.Property.SCALE_Z).Get(ref temp);
1550 SetProperty(Actor.Property.SCALE_Z, new Tizen.NUI.PropertyValue(value));
1555 /// Gets the world scale of Actor.
1557 public Vector3 WorldScale
1561 Vector3 temp = new Vector3(0.0f, 0.0f, 0.0f);
1562 GetProperty(Actor.Property.WORLD_SCALE).Get(temp);
1568 /// Retrieves the visibility flag of an actor.
1571 /// If an actor is not visible, then the actor and its children will not be rendered.
1572 /// This is regardless of the individual visibility values of the children i.e.an actor will only be rendered if all of its parents have visibility set to true.
1579 GetProperty(Actor.Property.VISIBLE).Get(ref temp);
1582 /* only get is required : removed
1585 SetProperty(Actor.Property.VISIBLE, new Tizen.NUI.PropertyValue(value));
1591 public Color MixColor
1595 Color temp = new Color(0.0f, 0.0f, 0.0f, 0.0f);
1596 GetProperty(Actor.Property.COLOR).Get(temp);
1601 SetProperty(Actor.Property.COLOR, new Tizen.NUI.PropertyValue(value));
1607 /// Gets/Sets the actor's mix color red.
1609 public float ColorRed
1614 GetProperty(Actor.Property.COLOR_RED).Get(ref temp);
1619 SetProperty(Actor.Property.COLOR_RED, new Tizen.NUI.PropertyValue(value));
1624 /// Gets/Sets the actor's mix color green.
1626 public float ColorGreen
1631 GetProperty(Actor.Property.COLOR_GREEN).Get(ref temp);
1636 SetProperty(Actor.Property.COLOR_GREEN, new Tizen.NUI.PropertyValue(value));
1641 /// Gets/Sets the actor's mix color blue
1643 public float ColorBlue
1648 GetProperty(Actor.Property.COLOR_BLUE).Get(ref temp);
1653 SetProperty(Actor.Property.COLOR_BLUE, new Tizen.NUI.PropertyValue(value));
1658 /// Gets/Sets the actor's mix color alpha.
1660 public float ColorAlpha
1665 GetProperty(Actor.Property.COLOR_ALPHA).Get(ref temp);
1670 SetProperty(Actor.Property.COLOR_ALPHA, new Tizen.NUI.PropertyValue(value));
1675 /// Gets the actor's world color.
1677 public Color WorldColor
1681 Color temp = new Color(0.0f, 0.0f, 0.0f, 0.0f);
1682 GetProperty(Actor.Property.WORLD_COLOR).Get(temp);
1688 /// Gets/Sets the Actor's name.
1695 GetProperty(Actor.Property.NAME).Get(out temp);
1700 SetProperty(Actor.Property.NAME, new Tizen.NUI.PropertyValue(value));
1705 /// Gets/Sets the status of whether an actor should emit touch or hover signals.
1707 public bool Sensitive
1712 GetProperty(Actor.Property.SENSITIVE).Get(ref temp);
1717 SetProperty(Actor.Property.SENSITIVE, new Tizen.NUI.PropertyValue(value));
1722 /// Gets/Sets the status of whether the actor should receive a notification when touch or hover motion events leave the boundary of the actor.
1724 public bool LeaveRequired
1729 GetProperty(Actor.Property.LEAVE_REQUIRED).Get(ref temp);
1734 SetProperty(Actor.Property.LEAVE_REQUIRED, new Tizen.NUI.PropertyValue(value));
1739 /// Gets/Sets the status of whether a child actor inherits it's parent's orientation.
1741 public bool InheritOrientation
1746 GetProperty(Actor.Property.INHERIT_ORIENTATION).Get(ref temp);
1751 SetProperty(Actor.Property.INHERIT_ORIENTATION, new Tizen.NUI.PropertyValue(value));
1756 /// Gets/Sets the status of whether a child actor inherits it's parent's scale.
1758 public bool InheritScale
1763 GetProperty(Actor.Property.INHERIT_SCALE).Get(ref temp);
1768 SetProperty(Actor.Property.INHERIT_SCALE, new Tizen.NUI.PropertyValue(value));
1773 /// Gets/Sets the actor's color mode.<br>
1774 /// This specifies whether the Actor uses its own color, or inherits its parent color.<br>
1775 /// The default is UseOwnMultiplyParentAlpha.<br>
1777 public ColorMode ColorMode
1782 if (GetProperty(Actor.Property.COLOR_MODE).Get(out temp) == false)
1785 Tizen.Log.Error("NUI", "ColorMode get error!");
1790 case "USE_OWN_COLOR":
1791 return ColorMode.UseOwnColor;
1792 case "USE_PARENT_COLOR":
1793 return ColorMode.UseParentColor;
1794 case "USE_OWN_MULTIPLY_PARENT_COLOR":
1795 return ColorMode.UseOwnMultiplyParentColor;
1796 case "USE_OWN_MULTIPLY_PARENT_ALPHA":
1797 return ColorMode.UseOwnMultiplyParentAlpha;
1799 return ColorMode.UseOwnMultiplyParentAlpha;
1804 SetProperty(Actor.Property.COLOR_MODE, new Tizen.NUI.PropertyValue((int)value));
1810 /// Gets/Sets the status of how the actor and its children should be drawn.<br>
1811 /// Not all actors are renderable, but DrawMode can be inherited from any actor.<br>
1812 /// If an object is in a 3D layer, it will be depth-tested against other objects in the world i.e. it may be obscured if other objects are in front.<br>
1813 /// If DrawMode.Overlay2D is used, the actor and its children will be drawn as a 2D overlay.<br>
1814 /// Overlay actors are drawn in a separate pass, after all non-overlay actors within the Layer.<br>
1815 /// For overlay actors, the drawing order is with respect to tree levels of Actors, and depth-testing will not be used.<br>
1817 public DrawModeType DrawMode
1822 if (GetProperty(Actor.Property.DRAW_MODE).Get(out temp) == false)
1825 Tizen.Log.Error("NUI", "DrawMode get error!");
1831 return DrawModeType.Normal;
1833 return DrawModeType.Overlay2D;
1835 return DrawModeType.Stencil;
1837 return DrawModeType.Normal;
1842 SetProperty(Actor.Property.DRAW_MODE, new Tizen.NUI.PropertyValue((int)value));
1847 /// Gets/Sets the relative to parent size factor of the actor.<br>
1848 /// This factor is only used when ResizePolicyType is set to either: ResizePolicyType.SizeRelativeToParent or ResizePolicyType.SizeFixedOffsetFromParent.<br>
1849 /// This actor's size is set to the actor's size multiplied by or added to this factor, depending on ResizePolicyType.<br>
1851 public Vector3 SizeModeFactor
1855 Vector3 temp = new Vector3(0.0f, 0.0f, 0.0f);
1856 GetProperty(Actor.Property.SIZE_MODE_FACTOR).Get(temp);
1861 SetProperty(Actor.Property.SIZE_MODE_FACTOR, new Tizen.NUI.PropertyValue(value));
1866 /// Gets/Sets the width resize policy to be used.
1868 public ResizePolicyType WidthResizePolicy
1873 if (GetProperty(Actor.Property.WIDTH_RESIZE_POLICY).Get(out temp) == false)
1876 Tizen.Log.Error("NUI", "WidthResizePolicy get error!");
1882 return ResizePolicyType.Fixed;
1883 case "USE_NATURAL_SIZE":
1884 return ResizePolicyType.UseNaturalSize;
1885 case "FILL_TO_PARENT":
1886 return ResizePolicyType.FillToParent;
1887 case "SIZE_RELATIVE_TO_PARENT":
1888 return ResizePolicyType.SizeRelativeToParent;
1889 case "SIZE_FIXED_OFFSET_FROM_PARENT":
1890 return ResizePolicyType.SizeFixedOffsetFromParent;
1891 case "FIT_TO_CHILDREN":
1892 return ResizePolicyType.FitToChildren;
1893 case "DIMENSION_DEPENDENCY":
1894 return ResizePolicyType.DimensionDependency;
1895 case "USE_ASSIGNED_SIZE":
1896 return ResizePolicyType.UseAssignedSize;
1898 return ResizePolicyType.Fixed;
1903 SetProperty(Actor.Property.WIDTH_RESIZE_POLICY, new Tizen.NUI.PropertyValue((int)value));
1908 /// Gets/Sets the height resize policy to be used.
1910 public ResizePolicyType HeightResizePolicy
1915 if (GetProperty(Actor.Property.HEIGHT_RESIZE_POLICY).Get(out temp) == false)
1918 Tizen.Log.Error("NUI", "HeightResizePolicy get error!");
1924 return ResizePolicyType.Fixed;
1925 case "USE_NATURAL_SIZE":
1926 return ResizePolicyType.UseNaturalSize;
1927 case "FILL_TO_PARENT":
1928 return ResizePolicyType.FillToParent;
1929 case "SIZE_RELATIVE_TO_PARENT":
1930 return ResizePolicyType.SizeRelativeToParent;
1931 case "SIZE_FIXED_OFFSET_FROM_PARENT":
1932 return ResizePolicyType.SizeFixedOffsetFromParent;
1933 case "FIT_TO_CHILDREN":
1934 return ResizePolicyType.FitToChildren;
1935 case "DIMENSION_DEPENDENCY":
1936 return ResizePolicyType.DimensionDependency;
1937 case "USE_ASSIGNED_SIZE":
1938 return ResizePolicyType.UseAssignedSize;
1940 return ResizePolicyType.Fixed;
1945 SetProperty(Actor.Property.HEIGHT_RESIZE_POLICY, new Tizen.NUI.PropertyValue((int)value));
1950 /// Gets/Sets the policy to use when setting size with size negotiation.<br>
1951 /// Defaults to SizeScalePolicyType.UseSizeSet.<br>
1953 public SizeScalePolicyType SizeScalePolicy
1958 if (GetProperty(Actor.Property.SIZE_SCALE_POLICY).Get(out temp) == false)
1961 Tizen.Log.Error("NUI", "SizeScalePolicy get error!");
1966 case "USE_SIZE_SET":
1967 return SizeScalePolicyType.UseSizeSet;
1968 case "FIT_WITH_ASPECT_RATIO":
1969 return SizeScalePolicyType.FitWithAspectRatio;
1970 case "FILL_WITH_ASPECT_RATIO":
1971 return SizeScalePolicyType.FillWithAspectRatio;
1973 return SizeScalePolicyType.UseSizeSet;
1978 string valueToString = "";
1981 case SizeScalePolicyType.UseSizeSet:
1983 valueToString = "USE_SIZE_SET";
1986 case SizeScalePolicyType.FitWithAspectRatio:
1988 valueToString = "FIT_WITH_ASPECT_RATIO";
1991 case SizeScalePolicyType.FillWithAspectRatio:
1993 valueToString = "FILL_WITH_ASPECT_RATIO";
1998 valueToString = "USE_SIZE_SET";
2002 SetProperty(Actor.Property.SIZE_SCALE_POLICY, new Tizen.NUI.PropertyValue(valueToString));
2007 /// Gets/Sets the status of whether the width size is dependent on height size.
2009 public bool WidthDependentOnHeight
2014 GetProperty(Actor.Property.WIDTH_FOR_HEIGHT).Get(ref temp);
2019 SetProperty(Actor.Property.WIDTH_FOR_HEIGHT, new Tizen.NUI.PropertyValue(value));
2024 /// Gets/Sets the status of whether the height size is dependent on width size.
2026 public bool HeightDependentOnWidth
2031 GetProperty(Actor.Property.HEIGHT_FOR_WIDTH).Get(ref temp);
2036 SetProperty(Actor.Property.HEIGHT_FOR_WIDTH, new Tizen.NUI.PropertyValue(value));
2041 /// Gets/Sets the padding for use in layout.
2043 public Vector4 Padding
2047 Vector4 temp = new Vector4(0.0f, 0.0f, 0.0f, 0.0f);
2048 GetProperty(Actor.Property.PADDING).Get(temp);
2053 SetProperty(Actor.Property.PADDING, new Tizen.NUI.PropertyValue(value));
2059 /// Gets/Sets the minimum size an actor can be assigned in size negotiation.
2061 public Size2D MinimumSize
2065 Size2D temp = new Size2D(0, 0);
2066 GetProperty(Actor.Property.MINIMUM_SIZE).Get(temp);
2071 SetProperty(Actor.Property.MINIMUM_SIZE, new Tizen.NUI.PropertyValue(value));
2077 /// Gets/Sets the maximum size an actor can be assigned in size negotiation.
2079 public Size2D MaximumSize
2083 Size2D temp = new Size2D(0, 0);
2084 GetProperty(Actor.Property.MAXIMUM_SIZE).Get(temp);
2089 SetProperty(Actor.Property.MAXIMUM_SIZE, new Tizen.NUI.PropertyValue(value));
2094 /// Gets/Sets whether a child actor inherits it's parent's position.<br>
2095 /// Default is to inherit.<br>
2096 /// Switching this off means that using Position sets the actor's world position, i.e. translates from the world origin(0,0,0) to the anchor point of the actor.<br>
2098 public bool InheritPosition
2103 GetProperty(Actor.Property.INHERIT_POSITION).Get(ref temp);
2108 SetProperty(Actor.Property.INHERIT_POSITION, new Tizen.NUI.PropertyValue(value));
2113 /// Gets/Sets clipping behavior(mode) of it's children.
2115 public ClippingModeType ClippingMode
2120 if (GetProperty(Actor.Property.CLIPPING_MODE).Get(out temp) == false)
2123 Tizen.Log.Error("NUI", "ClippingMode get error!");
2129 return ClippingModeType.Disabled;
2130 case "CLIP_CHILDREN":
2131 return ClippingModeType.ClipChildren;
2133 return ClippingModeType.Disabled;
2138 SetProperty(Actor.Property.CLIPPING_MODE, new Tizen.NUI.PropertyValue((int)value));