1 /** Copyright (c) 2016 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
22 public enum TextureType
24 Texture2D = Tizen.NUI.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
25 TextureCube = Tizen.NUI.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
30 Mono = Tizen.NUI.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
31 StereoHorizontal = Tizen.NUI.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
32 StereoVertical = Tizen.NUI.ViewMode.STEREO_VERTICAL, ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
33 StereoInterlaced = Tizen.NUI.ViewMode.STEREO_INTERLACED ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
36 public enum MeshVisualShadingModeValue
38 TexturelessWithDiffuseLighting = Tizen.NUI.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
39 TexturedWithSpecularLigting = Tizen.NUI.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
40 TexturedWithDetailedSpecularLighting = Tizen.NUI.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
45 public struct Direction
49 LeftToRight = Tizen.NUI.DirectionType.LEFT_TO_RIGHT,
50 RightToLeft = Tizen.NUI.DirectionType.RIGHT_TO_LEFT
58 Border = Tizen.NUI.VisualType.BORDER,
59 Color = Tizen.NUI.VisualType.COLOR,
60 Gradient = Tizen.NUI.VisualType.GRADIENT,
61 Image = Tizen.NUI.VisualType.IMAGE,
62 Mesh = Tizen.NUI.VisualType.MESH,
63 Primitive = Tizen.NUI.VisualType.PRIMITIVE,
64 WireFrame = Tizen.NUI.VisualType.WIREFRAME,
65 Text = Tizen.NUI.VisualType.TEXT
68 public struct Property
70 public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
71 public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
72 public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
73 public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
74 public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
77 public struct ShaderProperty
79 public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
80 public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
81 public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
82 public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
83 public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
87 public struct BorderVisualProperty
89 public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
90 public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
91 public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
94 public struct ColorVisualProperty
96 public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
99 public struct GradientVisualProperty
101 public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
102 public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
103 public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
104 public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
105 public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
106 public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
107 public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
108 public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
111 public struct ImageVisualProperty
113 public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
114 public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
115 public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
116 public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
117 public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
118 public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
119 public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
120 public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
121 public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
122 public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
125 public struct MeshVisualProperty
127 public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
128 public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
129 public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
130 public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
131 public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
132 public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
133 public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
136 public struct PrimitiveVisualProperty
138 public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
139 public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
140 public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
141 public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
142 public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
143 public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
144 public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
145 public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
146 public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
147 public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
148 public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
149 public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
152 public struct TextVisualProperty
154 public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
155 public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
156 public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
157 public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
158 public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
159 public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
160 public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
161 public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
162 public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
165 public struct Tooltip
167 public struct Property
169 public static readonly int Content = NDalic.TOOLTIP_CONTENT;
170 public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
171 public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
172 public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
173 public static readonly int Tail = NDalic.TOOLTIP_TAIL;
174 public static readonly int Position = NDalic.TOOLTIP_POSITION;
175 public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
176 public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
177 public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
180 public struct BackgroundProperty
182 public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
183 public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
186 public struct TailProperty
188 public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
189 public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
190 public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
193 } // namespace Constants