1 /** Copyright (c) 2016 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
23 public enum TextureType
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25 Texture2D = Tizen.NUI.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
26 TextureCube = Tizen.NUI.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
29 public enum ViewMode
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31 Mono = Tizen.NUI.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
32 StereoHorizontal = Tizen.NUI.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
33 StereoVertical = Tizen.NUI.ViewMode.STEREO_VERTICAL, ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
34 StereoInterlaced = Tizen.NUI.ViewMode.STEREO_INTERLACED ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
37 public enum MeshVisualShadingModeValue
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39 TexturelessWithDiffuseLighting = Tizen.NUI.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
40 TexturedWithSpecularLigting = Tizen.NUI.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
41 TexturedWithDetailedSpecularLighting = Tizen.NUI.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
44 public struct Visual
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48 Border = Tizen.NUI.VisualType.BORDER,
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49 Color = Tizen.NUI.VisualType.COLOR,
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50 Gradient = Tizen.NUI.VisualType.GRADIENT,
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51 Image = Tizen.NUI.VisualType.IMAGE,
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52 Mesh = Tizen.NUI.VisualType.MESH,
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53 Primitive = Tizen.NUI.VisualType.PRIMITIVE,
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54 WireFrame = Tizen.NUI.VisualType.WIREFRAME,
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55 Text = Tizen.NUI.VisualType.TEXT
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58 public struct Property
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60 public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
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61 public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
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62 public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
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63 public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
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64 public static readonly int MixCOlor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
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67 public struct ShaderProperty
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69 public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
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70 public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
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71 public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
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72 public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
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73 public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
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77 public struct BorderVisualProperty
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79 public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
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80 public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
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81 public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
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84 public struct ColorVisualProperty
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86 public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
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89 public struct GradientVisualProperty
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91 public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
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92 public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
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93 public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
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94 public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
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95 public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
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96 public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
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97 public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
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98 public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
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101 public struct ImageVisualProperty
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103 public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
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104 public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
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105 public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
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106 public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
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107 public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
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108 public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
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109 public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
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110 public static readonly int BatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED;
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111 public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
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112 public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
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113 public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
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116 public struct MeshVisualProperty
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118 public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
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119 public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
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120 public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
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121 public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
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122 public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
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123 public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
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124 public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
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127 public struct PrimitiveVisualProperty
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129 public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
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130 public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
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131 public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
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132 public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
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133 public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
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134 public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
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135 public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
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136 public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
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137 public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
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138 public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
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139 public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
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140 public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
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143 public struct TextVisualProperty
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145 public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
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146 public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
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147 public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
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148 public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
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149 public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
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150 public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
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151 public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
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152 public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
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153 public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
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156 public struct Tooltip
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158 public struct Property
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160 public static readonly int Content = NDalic.TOOLTIP_CONTENT;
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161 public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
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162 public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
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163 public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
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164 public static readonly int Tail = NDalic.TOOLTIP_TAIL;
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165 public static readonly int Position = NDalic.TOOLTIP_POSITION;
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166 public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
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167 public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
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168 public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
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171 public struct BackgroundProperty
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173 public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
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174 public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
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177 public struct TailProperty
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179 public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
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180 public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
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181 public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
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185 } // namespace Constants