3 layout(input_attachment_index = 2) uniform subpassInput subD1; // ERROR, not this stage
\r
4 layout(input_attachment_index = 2) uniform isubpassInput subD2; // ERROR, not this stage
\r
5 layout(input_attachment_index = 2) uniform usubpassInput subD3; // ERROR, not this stage
\r
6 layout(input_attachment_index = 2) uniform subpassInputMS subD4; // ERROR, not this stage
\r
7 layout(input_attachment_index = 2) uniform isubpassInputMS subD5; // ERROR, not this stage
\r
8 layout(input_attachment_index = 2) uniform usubpassInputMS subD6; // ERROR, not this stage
\r
12 layout(constant_id = 17) const ivec2 arraySizes = ivec2(12,13); // ERROR, not a scalar
\r
13 layout(constant_id = 17) uniform sampler2D s2D; // ERROR, not the right type or qualifier
\r
14 layout(constant_id = 4000) const int c1 = 12; // ERROR, too big
\r
15 layout(constant_id = 4) const float c2[2] = float[2](1.0, 2.0); // ERROR, not a scalar
\r
16 layout(constant_id = 4) in;
\r
20 color = subpassLoad(subD1); // ERROR, no such function in this stage
\r
23 layout(binding = 0) uniform atomic_uint aui; // ERROR, no atomics in Vulkan
\r
24 layout(shared, binding = 1) uniform ub1n { int a; } ub1i; // ERROR, no shared
\r
25 layout(packed, binding = 2) uniform ub2n { int a; } ub2i; // ERROR, no packed
\r
27 layout(constant_id=222) const int arraySize = 4;
\r
32 int a2[arraySize] = a1; // ERROR, can't use in initializer
\r
34 a1 = a2; // ERROR, can't assign, even though the same type
\r
35 if (a1 == a2) // ERROR, can't compare either
\r
39 layout(set = 1, push_constant) uniform badpc { int a; } badpcI; // ERROR, no descriptor set with push_constant
\r
42 #error VULKAN should be defined
\r
46 #error VULKAN should be 100
\r
49 float AofA0[2][arraySize];
\r
50 float AofA1[arraySize][arraySize];
\r
51 float AofA2[arraySize][2 + arraySize];
\r
52 float AofA3[arraySize][2];
\r
54 out ban1 { // ERROR, only outer dimension
\r
56 } bai1[2][arraySize];
\r
60 } bai2[arraySize][2];
\r
62 layout(binding = 3000) uniform sampler2D s3000;
\r
63 layout(binding = 3001) uniform b3001 { int a; };
\r
64 layout(location = 10) in vec4 in1;
\r
65 layout(location = 10) in vec4 in2; // ERROR, no location aliasing
\r
67 layout(constant_id = 400) const int nonLit = 1;
\r
68 layout(location = nonLit, component = nonLit) in vec4 nonLit1; // ERROR, non literal
\r
69 layout(binding = nonLit, set = nonLit) uniform nonLitBN { // ERROR, non literal
\r
70 layout(offset = nonLit) vec4 nonLit1; // ERROR, non literal
\r
71 layout(align = nonLit) vec4 nonLit3; // ERROR, non literal
\r
72 layout(xfb_offset = nonLit) vec4 nonLit4; // ERROR, non literal
\r
73 layout(xfb_buffer = nonLit) vec4 nonLit5; // ERROR, non literal
\r
74 layout(xfb_stride = nonLit) vec4 nonLit6; // ERROR, non literal
\r
76 layout(input_attachment_index = nonLit) vec4 nonLit3; // ERROR, non literal
\r
77 layout(constant_id = nonLit) vec4 nonLit4; // ERROR, non literal
\r