3 // default uniforms will be gathered into a uniform block
\r
4 // final global block will merge uniforms from all linked files
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5 uniform vec4 a; // declared in both stages
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6 uniform vec2 b2; // declaration order swapped in other stage
\r
8 uniform vec4 c2; // not delcared in other file
\r
11 layout (binding = 0) uniform atomic_uint counter3;
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12 layout (binding = 0) uniform atomic_uint counter2;
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15 uint j = atomicCounterIncrement(counter2) + atomicCounterDecrement(counter3);
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16 vec4 v = a + vec4(b1.x, b1.y, b2.x, b2.y) + c2 + d;
\r
18 return float(j) * v;
\r