2 uniform sampler2D texSampler2D;
\r
6 varying vec4 gl_TexCoord[6];
\r
8 varying vec4 userIn[2];
\r
14 vec4 texColor = texture2D(texSampler2D, vec2(userIn[b] + gl_TexCoord[a] + gl_TexCoord[5]));
\r
20 gl_FragColor = gl_TexCoord[0] + gl_TexCoord[b] + texColor + userIn[a];
\r