2 uniform sampler2D texSampler2D;
\r
3 uniform vec3 inColor;
\r
4 uniform vec4 color[6];
\r
5 uniform float alpha[16];
\r
9 vec4 texColor = color[1] + color[1];
\r
11 texColor.xyz += inColor;
\r
13 texColor.a += alpha[12];
\r
15 gl_FragColor = texColor;
\r