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Merge pull request #2892 from greg-lunarg/mb
[platform/upstream/glslang.git]
/
Test
/
textureoffset_sampler2darrayshadow.vert
1
#version 300 es
\r
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precision mediump float;
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in highp vec4 dEQP_Position;
\r
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uniform mediump sampler2DArrayShadow s;
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void main()
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{
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gl_Position = vec4(textureOffset(s, vec4(0), ivec2(0)));
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gl_Position = dEQP_Position;
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}
\r