3 #ifdef GL_ARB_texture_query_lod
4 #extension GL_ARB_texture_query_lod : enable
6 #ifdef GL_ARB_gpu_shader5
7 #extension GL_ARB_gpu_shader5 : enable
11 precision highp float;
14 in vec2 vUV; // vert->frag
15 out vec4 color; // frag->fb
20 #define offset ivec2(1,1)
21 uniform highp sampler2DShadow sampler;
29 ivec2 iv2 = textureSize(sampler, 0);
30 #ifdef GL_ARB_texture_query_lod
31 vec2 fv2 = textureQueryLOD(sampler, vec2(0.0, 0.0));
33 color = vec4(iv2,fv2);
36 color = vec4(1.0, 1.0, 1.0, 1.0);