3 uniform textureBuffer tBuf;
\r
5 uniform samplerBuffer sBuf;
\r
7 uniform utextureBuffer utBuf;
\r
8 uniform itextureBuffer itBuf;
\r
12 texelFetch(samplerBuffer(tBuf, s), 13);
\r
13 texelFetch(sBuf, 13);
\r
14 texelFetch(tBuf, 13);
\r
15 texelFetch(utBuf, 13);
\r
16 texelFetch(itBuf, 13);
\r