Merge pull request #2976 from jeremy-lunarg/hayes-fix-2975
[platform/upstream/glslang.git] / Test / spv.texture.sampler.transform.frag
1 #version 440\r
2 \r
3 uniform sampler smp;\r
4 uniform texture2D tex;\r
5 \r
6 in vec2 coord;\r
7 \r
8 out vec4 color;\r
9 \r
10 void main()\r
11 {\r
12   color = texture(sampler2D(tex, smp), coord);\r
13 }\r