2 uniform sampler2D samp2D;
\r
5 struct lunarStruct1 {
\r
11 struct lunarStruct2 {
\r
14 lunarStruct1 s1_1[7];
\r
18 lunarStruct2 foo2[5];
\r
24 if (foo2[3].i[4] > 0)
\r
25 scale = foo2[3].s1_1[2].color[3].x;
\r
27 scale = foo2[3].s1_1[2].f[3];
\r
29 gl_FragColor = scale * texture(samp2D, coord);
\r