3 #extension GL_NV_viewport_array2 :require
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4 #extension GL_NV_stereo_view_rendering : require
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6 layout (viewport_relative, secondary_view_offset = 2) out highp int gl_Layer;
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9 gl_SecondaryViewportMaskNV[0] = 1;
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10 gl_SecondaryPositionNV = gl_Position;
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