14 StructuredBuffer < BufType > SB0;
15 RWStructuredBuffer < BufType > SB1;
17 float4 main(float4 pos : POS) : SV_Target0
19 float4 vTmp = SB0[pos.y * W + pos.x].va + SB0[pos.y * W + pos.x].vb;
21 vTmp += SB1[pos.y * W + pos.x].va + SB1[pos.y * W + pos.x].vb;