3 #extension GL_ARB_shader_group_vote : enable
\r
5 layout(local_size_x = 4, local_size_y = 4) in;
\r
7 layout(std430, binding = 0) buffer Buffers
\r
16 b1 = anyInvocationARB(b1);
\r
17 b1 = allInvocationsARB(b1);
\r
18 b1 = allInvocationsEqualARB(b1);
\r