3 #extension GL_ARB_shader_draw_parameters: enable
\r
5 layout(binding = 0) uniform Block
\r
12 if ((gl_BaseVertexARB > 0) || (gl_BaseInstanceARB > 0))
\r
13 gl_Position = block.pos[0][gl_DrawIDARB % 4];
\r
15 gl_Position = block.pos[1][gl_DrawIDARB % 4];
\r