2 #extension GL_EXT_samplerless_texture_functions : enable
4 layout(binding = 1) uniform texture2D tex2D;
5 layout(binding = 1) uniform texture2DMS texMS;
6 layout(binding = 0) uniform textureBuffer buf;
10 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
11 vec4 texMSFetch = texelFetch(texMS, ivec2(0, 0), 0);
12 vec4 bufFetch = texelFetch(buf, 0);
14 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
16 ivec2 tex2DSize = textureSize(tex2D, 0);
17 ivec2 texMSSize = textureSize(texMS);
18 int bufSize = textureSize(buf);
20 int tex2DLevels = textureQueryLevels(tex2D);
22 int texMSSamples = textureSamples(texMS);