2 SamplerState g_tSamp : register(s5);
4 Texture2D g_tScene[2] : register(t5);
8 float4 Color : SV_Target0;
11 void main(out PS_OUTPUT psout)
13 psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3, 0.3)) +
14 g_tScene[1].Sample(g_tSamp, float2(0.3, 0.3));