2 SamplerState g_tSamp : register(s0);
4 Texture2D g_tScene[2] : register(t0);
8 float4 Color : SV_Target0;
11 void main(out PS_OUTPUT psout)
13 psout.Color = g_tScene[0].Sample(g_tSamp, float2(0.3,0.4)) +
14 g_tScene[1].Sample(g_tSamp, float2(0.3,0.4));