3 precision lowp sampler2D;
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5 precision lowp float;
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7 uniform lowp sampler2D s;
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8 uniform highp sampler3D t;
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9 layout(rgba32f) uniform lowp image2D i1;
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10 layout(rgba32f) uniform highp image2D i2;
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12 layout(location = 0) in lowp vec2 v2;
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13 layout(location = 1) in lowp vec3 v3;
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14 layout(location = 3) flat in lowp ivec2 iv2;
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16 layout(location = 0) out lowp vec4 color;
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20 color = texture(s, v2);
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21 color = texture(t, v3);
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22 lowp vec4 vi1 = imageLoad(i1, iv2);
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23 lowp vec4 vi2 = imageLoad(i2, iv2);
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