2 #extension GL_EXT_tessellation_shader : require
3 #extension GL_EXT_gpu_shader5 : require
5 layout(vertices = 3) out;
7 layout(location = 0) in highp vec2 in_tc_position[];
8 layout(location = 1) in highp float in_tc_tessParam[];
10 layout(location = 0) out highp vec2 in_te_position[];
12 precise gl_TessLevelOuter;
16 in_te_position[gl_InvocationID] = in_tc_position[gl_InvocationID];
18 gl_TessLevelInner[0] = 5.0;
19 gl_TessLevelInner[1] = 5.0;
21 gl_TessLevelOuter[0] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[1] + in_tc_tessParam[2]);
22 gl_TessLevelOuter[1] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[2] + in_tc_tessParam[0]);
23 gl_TessLevelOuter[2] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[0] + in_tc_tessParam[1]);